WH40K: Dawn of War – Soulstorm patch v1.1.0

WH40K: Dawn of War - SoulstormIzašao je patch za RTS naslov u Warhammer univerzumu Dawn of War – Soulstorm. Nosi oznaku 1.1.0, a lista izmena je prilično dugačka i nalazi se u nastavku teksta, dok se patch može preuzeti sa ove lokacije (111.5 MB).




– Fixed Sisters of Battle Holy Icon resource bug.
– Fixed Dark Eldar Observer Soul Powers bug.
– Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
– The Illusory Monolith will no longer become real if there are Flayed Ones inside.
– Addressed an issue with trainers working in multiplayer games.
– The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other.
– Observers can no longer use Dark Eldar soul powers.
– Harlequin dance of death no longer drains the player's resources.
– The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete.
– Fixed Sisters of Battle holy icon resource exploit.
– Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
– Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
– The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
– Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
– Furious Charge will now properly affect Cultist Aspiring Champions.
– Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
– Seraphim Veteran Superiors will now benefit from Zealot Charge.
– After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death.
– Dark Reaper Exarchs now benefit from optics upgrades.
– Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
– Tau Broadside Battlesuits will now animate properly.
– The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.
– The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
– Torture Amp hotkey changed to M.
– Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.
– Missionary Lay of Hands hotkey changed to Y.
– Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
– Smite can now target commander units.
– Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
– Tankbusta rockets can no longer attack ground.
– Tactical Missile Launchers can no longer attack ground.
– The Celestian Veteran Superior now benefits from Blessed Armor research.
– Skyray Gunships now have a fire on the move penalty.
– Archon special attacks now do damage at the appropriate time during the animation.
– IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
– The Tortured Slave's thrown death animation no longer repeats.
– The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.
– The Daemon Prince now has additional audio lines.
– The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign.
– The Warbanner wargear will now properly affect the daemon prince.
– Honor Guard Grey Knights no longer take up population cap.
– Honor Guard Possessed Marines and Horrors no longer take up population cap.
– Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports.
– Honor Guard Harlequins no longer use squad cap.
– The Eldar AI will no longer build a Support Portal before the requirements are met.
– The Raven's Short Circuit can now target vehicle high.
– Immortals reassembly radius reduced to 20.
– Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them.
– Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
– Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
– The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
– Abilities that disable combat on vehicles will now properly disable special attacks as well.
– The Ork forces in the campaign will now always use the proper colour scheme.
– Hellion Honor Guard jump ability will now properly recharge.
– Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage.
– Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
– Grey Knights now take up only slot in a transport.
– Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
– Honor Guard Cultist Squads now benefit from Unholy Sight research.
– Guardian Plasma Grenades will now damage Monster armor types.
– Techpriests now start on stand ground stance.
– Imperial Guard wargear now properly applies bonuses.
– Honor Guard Heavy Weapons Teams no longer use population cap.
– Macharian Cross now properly boosts the speed of all Command Squad members.
– The Hammerhead holographic clone armor type changed to vehicle medium.
– Honor Guard Broadside Battlesuits no longer use population cap.
– The Tortured Slave's morale will now properly recover when it reaches its maximum.
– Honor Guard Reaver Jetbikes can now decapture points.
– Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
– Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
– Guardsmen Sergeants morale damage increased.
– Hellhound's Let It Burn ability now does morale damage.
– Added death explosions to Imperial Guard vehicles.
– The Broadside Railgun now has a piercing value against infantry low.
– Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
– The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
– Drone Squad unburrowing now does morale damage.
– Kroot Shaper now has Feral Leap like other Kroot infantry.
– Fixed a bug with Tau's Iridium Armor wargear not working properly.
– Tau vehicles now have death explosions.
– Barracuda's Missile Pods now fire simultaneously.
– Barracuda's Ion Cannon morale damage increased slightly.
– Crisis Suit Missile Pods can no longer attack ground.
– The Krootox now uses their own sound set instead of the Carnivores'.
– Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.
– Enabled the Snare Trap's sounds.
– Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
– Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
– Dark Eldar generators death explosions now have proper morale and damage values.
– Tahril no longer takes up population cap.
– Adjusted the min damage value of the Ravager's right side Disintegrator.
– Fixed the Tortured Slave's death and get up animations.
– Archon Tahril now benefits from the Poisoned Blades upgrade.
– Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
– Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
– Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
– Added morale and physical damage to Sisters of Battle generator death explosions.
– Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear.
– Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
– Added a death explosion to the Excorcist.
– Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
– Enabled the Living Saint's sync kills.
– Fixed Ecclesiarchal Servitor's get up animation.
– Fixed Death-Cult Assasin's get up animation.
– Fixed Missionary's get up animation.


– Reduced the maximium heavy weapons capacity of cultists to 2.
– Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
– Hell Talon damage against vehicles and buildings reduced by 10%.

Dark Eldar

– Haemonculus Lab requisition cost increased to 200 requisition/50 power.
– Reaver Jetbike build time increased to 2seconds.
– Hall of Blood cost reduced to 225 requisition.
– Gruesome Display addon now grants a small detection radius to the Slave Chamber.
– Cruicible of Malediction duration reduced to 6 seconds.
– Scourages minimum broken time reduced to 5 seconds.
– Raiders damage against vehicles increased by 10%.


– Call to War research time reduced to 45 seconds.
– Webway Gates now require the Webway Assembly.
– Ranger damage reduced by 10%.
– Farseer cost reduced to 220 requisition/80 power.


– Hellhound fire on the move penalty increased to 0.4.
– IG Listening Post addon cost increased to 100 requisition/60 power.
– Kasrkin Grenade cooldown increased to 60 seconds.


– Necron global power upgrade cost reduced to 350 power.
– Necron global power upgrade 2 cost reduced to 550 power.


– Stormboy squad cost increased to 180 requisition.
– Grot infiltration cost increased to 50 requisition/20 power.
– Big Mek teleport cooldown time increased by 10 seconds.
– Nob squad building damage reduced by 10%.
– Trukk buildtime increased by 5 seconds.

Sisters of Battle

– Inferno Pistol research cost increased to 50 requisition/30 power.
– Cannoness faith generation rate increased.

Space Marines

– Smite cooldown increased by 15 seconds.


– Firewarrior commander damage decreased by 10%.
– Kroot shaper buildtime reduced to 20 seconds.
– Vespid jump starts half charged.
– Barracuda damage decreased by 10%.
– EMP grenade duration time reduced by 5 seconds.

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