The Witcher Patch v1.2

Gameplay and text bugs fixed:
– Fixes for Alina not being at her home when she should (Act 4).
– Wife's Tears Potion fixes.
– Fixes for usable doors on the swamps (Act 5).
– Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
– Fixes for some items to be found in Fields (Act 4).
– Fixes for a disappearing enemy in quest Haunted House (Act2).
– Fixed problems with Alvin's spawn (Act 1).
– Few minor text fixes for all languages.
Code bugs fixed:
– Loading times are much faster!
– Saving is much faster!
– Another portion of stability improvements.
– Fix for rare "red rectangle" effect on loading bar.
– Quest tracking fixes.
– Some cursor fixes connected with finishers in tight places.
– Quest now won't update when Geralt is dead causing multiple problems.
– Autosave mechanism fixes (numeration).
– Savegame files fixes – some irrelevant information was sometimes generated inside.
– The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) – the result would be no talking at all for the rest of the game.
– Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
– Dandelion's music won't be 'echoed' while changing location twice.
– The game can handle broken savegames now – it returns to main menu.
– Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
– Final fixes for weapons disappearing from enemies’ hands.
– Grass and small stones being multiplied – fixed.
– Fixes for receiving damage from Striga while being far away.
Art bugs fixed:
– Few level decoration fixes.
– Fixes for barghest attack animation.