Splinter Cell (šifre)

Splinter Cell

Update by: zeeshan amin
Update by:Paperfeed 
Submitted by: conner54  

Press [F2] to open the console when playing then type:

Result                           Code
Full health                    - health
Invisibility                   - invisible 1
Disable invisibility           - invisible 0
Full ammunition                - ammo
Flight mode                    - fly
No clipping mode               - ghost
gameplay after ghost Fly / Etc - walk
Freeze enemies                 - playersonly
No enemies                     - killpawns

Submitted by: Jose Correia

summon echeloningredient.ef2000 Gives F2000 
summon echeloningredient.eAmmoF2000 Gives Ammo for F2000 
summon echeloningredient.eRingAirfoilRound Gives Ring Airfoil Projectile 
summon echeloningredient.eStickyShocker Gives Sticky Shocker 
summon echeloningredient.eSmokeGrenade Gives Smoke Grenade 
summon echeloningredient.eStickyCamera Gives Sticky Camera 
summon echeloningredient.eDiversionCamera Gives Diversion Camera 
summon echeloningredient.eFn7 Gives Fn7 
summon echeloningredient.eAmmoFn7 Gives Ammo for Fn7 
summon echeloningredient.eLockPick Gives Lock Pick 
summon echeloningredient.eLaserMic Gives Laser Mic 
summon echeloningredient.eCameraJammer Gives Camera Jammer 
summon echeloningredient.eOpticCable Gives Optic Cable 
summon echeloningredient.eDisposablePick Gives Disposable Lock Pick 
summon echeloningredient.eWallMine Gives Wall Mine 
summon echeloningredient.eChemFlare Gives Chemical Flare 
summon echeloningredient.eFlare Gives Emergency Flares 
summon echeloningredient.eFragGrenade Gives Frag Grenade 
summon echeloningredient.eMedKit Gives Medical Kit 
0_0_2_Training Opens Training Map 
1_1_0Tbilisi Opens Police Station 
1_2_1DefenseMinistry Opens Defense Ministry Map 
1_3_2CaspianOilRefinery Opens GFO Oil Rig Map 
2_1_0CIA Opens CIA HQ 
2_2_1_Kalinatek Opens Kalinatek Map 
4_1_1ChineseEmbassy Opens Chinese Embassy Map 
4_2_1_Abattoir Opens Mouke Tsoe Bo Meats Map 
4_3_0ChineseEmbassy Opens Return to the Chinese Embassy Map 
5_1_1_PresidentialPalacea Opens Presidential Palace Map 

Keypad Codes:
Mission 1 - Police Station

Keypad #1: 091772
Keypad #2: 5929

Mission 4 - CIA HQ

Keypad #1: 7687
Keypad #2: 110598
Keypad #3: 2019
Keypad #4: 110700
Keypad #5: 0614 (if Dougherty gets through the door before you can)

Mission 5 - Kalinatek

Keypad #1: 97531
Keypad #2: 33575
Keypad #3: 1250

Mission 8 - Chinese Embassy, Part II

Keypad #1: 1436
Keypad #2: 9753
Keypad #3: 1456
Keypad #4: 1834
Keypad #5: 7921

Mission 9 - Presidential Palace

Keypad #1: 2126
Keypad #2: 70021
Keypad #3: 66768

Submitted by: anil oza
How To Get Door Code and other Information without killing a man: 
just before killing a guard or man for door code or information save 
your game then kill him and take information and then reload your game. 
now you have door code without killing a man.

Defense Ministry: Make Irving Lambert mad:
When you go down to the car parking for the first time, your object is to 
interrogate Grinko's Driver. Grab him, and after you have interrogated him 
knock him out. Lambert will tell you a new objective. After he has finished 
talking take out your SC pistol and shoot Grinko's driver in the head. 
Then, start going back upstairs. Lambert will contact you and say, "
Fisher what was that?" and Sam will reply, "He was a bad guy". 
Then Lambert will say, "Don't do that anymore, it's sloppy work

Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk that must be 
interrogated, behind the 
laptop is a machine gun. Near that there is a lot of 5.56mm ammunition for your SC-20K. 

Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your thermal goggles 
and take out the three guards. 

Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko with it. The sticky 
shocker will kill Grinko with one hit.

Kalinatek: Extra ammunition:
Once you have finished with the bomb and go to the stage room, there will 
be two men. One of them has bullets for your SC-20K gun.

Nuclear Power Plant: Ammunition and frag grenades:
Once you go past the lock pick door, climb the pipe next to the door. Only 
climb the first pipe, then fall from pipe to pipe until you go to the other 
side of the fence on the right part of the fence. Note: If you climb the fence, 
there is no way to go to the other part. You will find some pistol ammunition 
and frag grenades.

You cannot be seen when hiding in dark places. Shoot the lights to make it 
dark, but make sure that there are no guards around. Do not stay in the 
light too long. 

Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace. 
To disable this, you have to press [Action] when it flashes green. If it 
becomes red the instant before you press [Action], it will explode. The way 
to always do this safely is to hold [Action] button when the "Disable Wall 
Mine" selection appears. Then, if it is green, release the button. If it is 
red on the screen, move the selection up to "Back To Game" and try again. 

Escaping a room full of soldiers: 
Take a sticky camera or smoke grenades and throw it near where the most guards 
are located. For the sticky camera, a control bar that tells you how to make 
a noise or use smoke will appear at the bottom of the screen. Throw the smoke 
grenade and the smoke should knock out some guards. When the smoke appears from 
the grenade(s), it is your chance to run for it . 

Knock out an enemy:
To knock out an enemy without killing him, equip the sticky camera and shoot it 
at his head. Aim slightly above the head to compensate for gravity. After he is 
down, pick up the sticky camera and use it again. You can throw bottles to knock 
out guards. You must aim and hit them in the head.

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