SpellForce 2: Shadow Wars retail patch v1.01
Phenomic Game Development je objavio prvu turu patcheva za igru koja se skoro pojavila na tržištu a nosi naziv SpellForce 2: Shadow Wars. Patch podiže verziju igre na v1.02 i time ispravlja par problema oko gameplay-a, probleme oko multiplayera, i par kritičnih bugova. Kompletnu listu ispravki pogledajte u nastavku teksta, a patcheve možete preuzeti sa donjeg linka:
SpellForce 2: Shadow Wars European retail v1.01 patch (68Mb)
SpellForce 2: Shadow Wars European download v1.01 patch (66Mb)
SpellForce 2: Shadow Wars Spanish retail v1.01 patch (55Mb)
pellForce 2 – Shadow Wars retail & download patches v1.01
Patch Version 1.01
The following issues are addressed in this patch:
– Rebalancing of the difficulty level for some Free Game Maps.
– Problems with auto detection of some NVidia FX graphic cards resolved.
– Occasional Desync. problems in multiplayer have been resolved.
– After finishing the campaign the player can now continue to play and journey stones are active again.
– AI improvements for skirmish and free game mode.
– Lip sync problems fixed (sentences will not be cut off).
– Animation glitches in multi player resolved.
– Errors in Morca Dialogue resolved.
– Chat messages are now colour coded by team colour.
– In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.
– Several localization bugs fixed.
– After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.
– Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.
– Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.
– Random Access Violation Errors appearing have now been fixed.
– When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.
– An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed.
– After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.
– Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.
– The boss enemy will now no longer appear when saving and loading after the final Cutscene.
– The Moon now has proper reflections on the water.