SpellForce 2: Shadow Wars retail patch v1.01


SpellForce 2: Shadow WarsPhenomic Game Development je objavio prvu turu patcheva za igru koja se skoro pojavila na tržištu a nosi naziv SpellForce 2: Shadow Wars. Patch podiže verziju igre na v1.02 i time ispravlja par problema oko gameplay-a, probleme oko multiplayera, i par kritičnih bugova. Kompletnu listu ispravki pogledajte u nastavku teksta, a patcheve možete preuzeti sa donjeg linka:

SpellForce 2: Shadow Wars European retail v1.01 patch (68Mb)
SpellForce 2: Shadow Wars European download v1.01 patch (66Mb)
SpellForce 2: Shadow Wars Spanish retail v1.01 patch (55Mb)

 

pellForce 2 – Shadow Wars retail & download patches v1.01
Patch Version 1.01

The following issues are addressed in this patch:

– Rebalancing of the difficulty level for some Free Game Maps.

– Problems with auto detection of some NVidia FX graphic cards resolved.

– Occasional Desync. problems in multiplayer have been resolved.

– After finishing the campaign the player can now continue to play and journey stones are active again.

– AI improvements for skirmish and free game mode.

– Lip sync problems fixed (sentences will not be cut off).

– Animation glitches in multi player resolved.

– Errors in Morca Dialogue resolved.

– Chat messages are now colour coded by team colour.

– In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.

– Several localization bugs fixed.

– After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.

– Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.

– Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.

– Random Access Violation Errors appearing have now been fixed.

– When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.

– An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed.

– After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.

– Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.

– The boss enemy will now no longer appear when saving and loading after the final Cutscene.

– The Moon now has proper reflections on the water.

 

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