Silent Hill 3 (walkthrough)

Silent Hill 3
                              Dark Amusement Park

 In the opening movie, you'll see a dark amusement park, with some shots of 
some kind of monster trough it. You'll then see Heather walking in that park. 
She doesn't seem to know where she is. You gain control of her. First, have 
a look at your inventory. You already have some weapons (handgun, submachine 
gun, steel pipe, knife), some healing items, a radio and a flashlight. 
Anyway, you can explore this area as much as you want. There are some nice
shots of the man-sized bunny costumes, and cages with weird monsters in them.
In the next room there's a big pit, and a couple of monsters. You can enter a
store, but there's nothing to find. If you enter the next door (the one
labeled 'Mountain Coaster'), you'll have to fight some tough monsters again,
and even if you survive that, there will be more monsters in the next area.
There's no use to fight, because if you die, you'll move on to the next part 
of the game. In other words: you're supposed to die! Anyway, if you make it 
all the way trough the park, you'll arrive at the roller coaster. If you 
start walking on its tracks, Heather will get hit by a cart, and die anyway. 

                             'Normal' Shopping Mall     

 Heather wakes up in a restaurant of some sort. She knows it was all just a
nightmare. After leaving the restaurant, she goes to a payphone and calls her 
dad. There's a pretty useless conversation between them: Heather tells him 
she loves him, and that she failed to get the thing he wanted or something.
After the conversation, Heather is approached in the empty mall (it must be
around closing time) by Douglas, an officer. He's one of the main characters
in the game. He says he has got to show Heather something important, 
something that has to do with her birth, but Heather isn't interested and 
asks Douglas to leave her alone. He does. Heather enters the women's 
bathroom. This is where you regain control of her.
In her inventory, Heather has got her house-key, her lucky pendant, and a
knife. On the mirror is a red sign. This is a save-point. You'll find these
things throughout the game, and they are marked on the map (but you don't 
have one right now). If you examine it, Heather will say she knows the sign 
from somewhere, she has seen it before. If you knock on the locked toilet 
door, you'll hear an answer. Someone is in there. Anyway, Heather doesn't 
want to go back because Douglas is still there, so exit out the window. 
You'll be in an alley, there's only one way out, through the door further 
down the alley. You'll be in some kind of corridor, it seems to be for the 
shop owners and mall employees. Just walk through it, only the doors at the 
end can be opened. This next area is a small part of the mall. There are 
several stores, but only one is accessible. Go to the store with the half-
closed shutter and enter.
Here Heather will find a GUN lying on the ground. She picks it up and then 
sees a monster in the store. The monster seems to be doing some nasty things 
to a human. It notices Heather, and attacks her. Heather empties her gun on 
it, but it's still standing. She's starting to freak out when the monster 
falls down anyway. After you regain control, check out the dead monster and 
the human body to find out what Heather is thinking about them. Pick up the 
HANDGUN BULLETS on the bench. Get behind the counter and open the door there. 
To your left will be double doors leading back to the previous corridor, but 
all you'll find there are two Double-heads, so stay out of there. Check the 
board opposite the elevator to find the MAP of the mall. Exit through the 
door labeled 'Exit' and climb the stairs.
In here you'll encounter a new type of monster, Numb Bodies. Anyway, kill it, 
then head into the corridor. Most doors are locked, except for two on the 
north side. The first one has a Double-head eating some beef jerky. Kill the 
Double-head or not (it's your choice), but remember to get the BEEF. It 
serves well as a distraction. Back in the corridor, turn right, and check the 
doors on the right to find the second opened room. In here, there's a save-
point, 2 HEALTH DRINKS, HANDGUN BULLETS and a 'table' with a key under it in 
the corner. You can't get the key, Heather can't reach it. If you save here, 
Heather will once again try to remember where she saw the sign before. She 
brings up a book and an altar, even though she doesn't know where that altar 
came from. Anyway, exit the save room and make your way to the central area 
of the mall.
Many parts are closed of. There are 2 Closers (those big guys) walking around
the gap to the first floor. Try to avoid them or kill them. I'd say avoid,
they're easy to outrun and you want to save your ammo for when you really 
need it. There are only two stores here that are of significance. One is the
bookstore, but it's locked, the second is the Bakery. Go there now. Here, 
pick up the PAIR OF TONGS and read the brochure on the counter if you want. 
Head back to the save room and use the pair of tongs at the table to get the 
key to the bookstore. Go there now, it's in the same area as the bakery, the 
store is called 'My best-sellers'. Note that after you got the key, the 
hallway next to the save room will be filled with Numb Bodies.
Here you'll find your first puzzle. Hooray! There are 5 books on Shakespeare
lying on the ground. They are labeled I to V (Roman numbers). Before 
starting the puzzle, check the rest of the store. There are some HANDGUN 
BULLETS on the counter. Behind the counter is a locked door with a keypad. 
Right, let's start puzzling! Check the Puzzle Solutions part for the solution 
and some hints.
Enter the code in the keypad on the door behind the counter. In this next
corridor, Heather sees a woman. Glad to finally have found someone, she
approaches the woman and asks what's going on. The woman says that the 
monsters have come to witness the new begin, the rebirth of paradise, and 
that Heather will play a big part in that: she'll lead them to paradise with 
bloodstained hands...creepy. She introduces herself as Claudia. When Heather 
asks her if she's responsible for this mess (she seems to know more about it 
anyway), she suddenly gets some sort of headache. You hear crying, it sounds 
like a baby. As Heather breaks down, she sees Claudia walking away. After 
that the headache is gone. Heather wonders what Claudia wanted her to 
When you regain control, go to the elevator. Enter. When the elevator stops, 
a RADIO will fall from it's ceiling. Pick it up. This radio has the same 
function as in SH2: whenever a monster is nearby, it starts emitting static. 
Exit the elevator.

                              Dark Shopping Mall 

 You enter another elevator. It's dark. When a light suddenly flashes, Heather
sees a monster outside the elevator-cage. She ignores it, and as the elevator
starts to move she wonders how she got into this mess, and if it's all just
another dream. In the next hallway there are some Double-heads to be fought.
Near the toilets you'll find the first-aid room. Enter. Here you'll find 
HEALTH DRINKS, an AMPOULE, and a save-point. Head out, and to the north.
In the central area there are 3 Closers walking around. Avoid them if you 
can, or try to kill them, this takes lots of ammo though. As you exit the 
corridor, make a right, then left into the narrower hallway. Follow it. Enter 
the room to the left of the women's bathroom. Here you'll find your 
trustworthy FLASHLIGHT, as well as some HANDGUN BULLETS and a FIRST AID KIT. 
Exit and enter the women's bathroom (this is the one you started in). Take 
the BLEACH (not on easy riddles mode), and knock on the locked door for a 
useless scare. Continue to the east. You'll arrive in the part of the mall 
that you visited as first. Go to the clothing store again (where you got your 
gun). Take the HANGER, and grab the BULLETPROOF VEST hanging nearby. Head 
back to the central area with the 3 Closers, enter the door on the 
northwestern end. There's a ladder hanging from the ceiling in this room. Use 
the hanger to get it down, then climb up.
You'll be at the west end of the 2nd floor. Go up the escalator in nearby.
There's a Closer in this area, and a Double-head nearby. You can enter the
women's bathroom here, but it seems to be useless. Opposite of the escalator 
is a locked door with a moon painted on it, but it's locked. Instead, go into 
the first shop on your right when you come from the escalator. Here you'll 
see a grilled dog...getting hungry? Examine the dog to find a COOKED KEY.  
Also find the HEALTH DRINK and the FIRST AID KIT from behind the counter. Go 
down the escalator, back to the second floor.
You hear some static, but it's not coming from your radio. It comes from the 
tv in a shop to the south of the escalators. Check out the tv and you'll see 
a little video. A little girl sits up, and says "Daddy..." Well that's all 
folks. Around the corner here you'll find a second tv with a save sign on it. 
Save if you want, then enter the double doors next to the save-point. You're 
inside a jewelry. Pick up the WALLNUT from one of the cases. You can exit 
trough the back door, or go back to the first tv and enter the store there. 
Be warned: in this store (the one next to the first tv) you'll have to fight 
some Numb Bodies, and you don't get anything for it. In this store, that 
looks like a clothes store, you can also exit through the back door. Whether 
you go through the clothes store or the jewelry, you'll end up in the 
corridor where you met Claudia. A Closer is walking around. Make your way to 
the eastern most door and unlock it with the cooked key.
Here, pick up the 2 HEALTH DRINKS and the STEEL PIPE. The pipe is a really
useful melee weapon for fighting Numb Bodies and Closers. It's a little too 
slow for Double-heads. When you got your new weapon, exit through the double 
doors. You'll be at the central area. Some Numb Bodies have been waiting for 
you. After you gave them a warm welcome, head to the bakery (you still know 
where it is right? The south-east part of the central area). Inside, pick up 
the DETERGENT near the sink (not on easy riddles mode). Exit through the back 
door. You'll be in a hallway with a fan. Next to it is a button to switch it 
off, so switch it off already! Then, enter the door next to it. Here you'll 
see a cloud of bugs, Heather can't get past them. You'll need some sort of 
anti-bug spray to get rid of them. Well, have a look at the chemicals in your 
inventory, it says on the labels NOT TO MIX IT. Basic rule in adventures: if 
a sign tells you not to do something, do it! Next to the door you came 
through is an empty garbage bin. Use the bleach and the detergent on it. Gas 
alert! Heather exits the hallway. Switch the fan back on, then go into the 
bug hallway.
The bugs are gone. Woohoo! Walk past them. After a while you can open a door 
on the right side. Find some BEEF JERKY and three times HANDGUN BULLETS. Go 
back to the hallway. Continue north, and turn right at the intersection. Open 
the first door on the left. Kill the Closer inside if you want, then exit 
through the double doors. Here, you'll fight a new type of monster. It's 
called the Pendulum. It can fly, does some nice damage, and has high stamina. 
Avoid it if you want. There are also some Double-heads here. From the double 
doors, head left, then right. On the north-west part of this area are a pair 
of double doors that you can open. When inside, find the vise lying on one of 
the beds. Use your walnut on it to receive a MOONSTONE. Exit the way you 
came, go right, and unlock the door at the end of the walkway.
You're back in the central area. Head back to the escalators, be warned 
because there are some new monsters hanging around, including a Pendulum. 
Head up to the third floor, and use the moonstone on the locked door 
opposite of the escalators. Go around the pit, and then down the ladder. 
Get ready for a boss fight!

<<<  Boss: Splitworm  >>>

Difficulty - Easy

 You climb down to a closed of area. As you walk away from the ladder, it 
falls down. No way out. And to make matters worse, you're attacked by a giant 
purple snake. It can come out of 6 holes, 3 on either side of the room. It 
can travel to any hole from his current location, so don't think that when 
he exits on one side he'll also come out on that side. When it comes out, it 
opens it's mouth, screams a bit, and then either crosses the room or 
retreats. It only attacks are stomping on the ground (doesn't hurt you, just 
stuns you for a second) andattacking you with the head (will take your 
health down to almost zero). Stay away from the head if you can. When the 
snake comes out of a hole, stand on the other side, facing its head right 
on. When it opens it mouth, fire 3 bullets into his head. No more, because 
after 3 it will close. After that, retreat to a corner, and wait for it to 
disappear. As long as you stay the hell away from its head, you're good to 
go. It took me in normal mode exactly 14 bullets to kill it

                            'Normal' Shopping Mall       

 After you've killed the snake, everything seems to be back to normal. You're 
in the central area of the first floor. Head west, and duck under the 
shutter. In the next area keep going west, and enter the last shop on the 
right. This is the Happy Burger, where Heather woke up long ago. Check the 
store to find a save-point, some BEEF JERKY, a FIRST AID KIT and 3 packs of 
HANDGUN BULLETS. Exit the Happy Burger, then exit the mall.

 Douglas is waiting for Heather outside. He seems just as confused as she 
does. Heather accuses him to be responsible for this mess, even to be one of 
the monsters. Douglas says he was just send by Claudia to find her, and that 
has no clue of what's going on. Heather feels like she has to remember 
something long forgotten, but she can't. She decides to take the subway home 
and leaves Douglas behind.

                          Hazel Street Subway Station         

 Follow the path, you can go only one way. After the first door, head left, 
and trough the gates. As you leave the gates, turn right around the corner, 
and pick up the map of the subway. Check the garbage can next to the toilets 
for 2 packs of HANDGUN BULLETS. Go down one of the stairs to platform 3 and 
4 (not the one on the east). This next level has a lot of stairs leading to 
the platforms, that's why I will call it the stairs level. Find the stairs to
platform 4 and go down. There's an occult magazine lying on the floor, read it
if you want. Go down to the platform itself to find a HEALTH DRINK and a FIRST
AID KIT. After that, go back up to the stairs level. Head east. There are two
corridors leading east to the central part of this level, in the south one
you'll find a save-point.From the central stairs level, head east again. Go to the stairs leading to
platform 1 on the north-east side of this level. There are some Double-heads
here. In the area you're in there are four stairs: 2 up (one you came from, is
locked), and 2 down. Go down, both lead to a dead end. At one dead end you'll
find  2 HEALTH DRINKS and HANDGUN BULLETS. At the other end you'll find a
NUTCRACKER. Head back to the stairs level. Go to the stairs leading to 
platform 2 on the south-east of this level. It's locked with a chain. Use the 
nutcracker on the lock to open it. Proceed down. Enter the train here and 
pick up the SHOTGUN SHELLS and of course the SHOTGUN. You now got a powerful 
weapon. Downside is the low accuracy.
In front of the stairs leading up, there will now be a new monster, it's 
called an Insane Cancer. They're very slow, big, and fat. You don't have to 
kill it, but you might feel like testing your new gun, so be my guest. Either 
way, you mustn't go back up the stairs with the fatty in front of it, go 
around these stairs and go down using the other stairs. Still with me? You're 
now in the hallway with the two dead ends, where you got the nutcracker. 
Find the stairs to platform 3 and go down. On the platform, fight the 
Double-heads if necessary, then continue to the east end. The camera will 
focus on a door next to the tracks, with a red light over it. Jump down on 
the tracks, check the door, it's broken. You'll now hear the sound of a 
train approaching, so get your pretty behind back on the platform.
If you made it (press X when facing the platform to climb), you'll see a 
cut-scene where the train misses Heather by one inch. Then two doors open. 
Head west, unlock a gate, then keep going west until you can't go further. 
Now head up the stairs, and down the other ones. You'll be at the west end 
of platform 3. Enter the opened train doors. The doors close and the train 
starts to move. That was obvious...

                                   The Train

 In the first car there's a save-point. Then start heading to the front of the
train. You'll have to cross about 10 cars. There are some Numb Bodys around, 
an occasional Insane Cancer, and some items: a FIRST AID KIT and some SHOTGUN
SHELLS. When you reach the end, the train will stop and the doors open. Exit.

                              Underground Passage 

 Close to the train doors is a save-point. You're now at the platform of an
unknown station. Exit through the only door here. Go down the long stairs, 
then right, and follow this path until you come to a door. Enter it. In this 
next area, a couple of those Pendulum-monsters as well as some Numb Bodies. 
Note: On a replay game, the wall in this section will be pulsing red with 
blood. On Hard Action mode, it can really hurt you, and even kill you! So 
don't stay here longer then necessary. Turn left and take the first door on 
the right. More Numb Bodies here. Have fun. From where you came in, take the 
first door on the right. Even more Numb Bodies, what a surprise! After 
you've taken care of them, turn left and enter the door.
Here you can pick up the UNDERPASS MAP, some HANDGUN BULLETS, and the MAUL.
This is another melee weapon. It deals lots of damage, but it's VERY slow. 
And in these narrow corridors, you got a big chance of hitting nothing but 
wall with it. Not a nice weapon, you're better of with the steel pipe. Anyway, 
when you're ready, enter the door opposite of the one you came through. In 
this next hallway you'll fight a big Numb Body, basically the same as the 
little ones, but it's bigger (duh), does more damage and has more hit points. 
There are also some little Numb Bodies here. Take the first door on the right. 
At the end of this little hallway you'll find 2 HEALTHDRINKS, some BEEF JERKY 
and a WINE BOTTLE. Exit. If you go south and then west, you'll arrive at 
another dead end with some SHOTGUN SHELLS.
In this hallway, take the door on the east side. In this next hallway are no
less then 3 Pendulums (or is it Pendula?). Either fight them or run past 
them. At the end of the path is some sort of shaft. Before you reach it, take 
a door on the left. There's a long walk north. Turn right when you exit it, 
and right again when you come to an intersection. Enter the big door. After 
fighting the Numb Bodies here, check your map to see that there are 2 rooms 
on the west side of this hallway. Enter the one on the south. Check the room 
for 2 HEALTHDRINKS and SHOTGUN SHELLS, as well as a save-point. Examine the 
heater next to the save-point, it's filled with kerosene. Use the wine bottle 
on it to get a bottle full of fuel. Now head for the room north of this one. 
There's a machine here that doesn't work, and a ladder that leads down to a 
flooded area. Find the fuel tank of the machine, and use the bottle with fuel 
on it. Start the machine by flipping the nearby switch. Head down the ladder.

                                 The Sewers  

 Head east, out the room, over a bridge, down some stairs, to a door. You'll 
now be in a sewer...yuck. Head south, fight the big Numb Body, and take the 
first door on the right. Walk all the way to the west, over another bridge. 
In the room at the end, collect an AMPLOULE, HANDGUNBULLETS and a DRYER. 
Head back to the sewers, and enter the door opposite of the one you just came 
through. More Numb Bodies here, let them know how much you love them. At the 
intersection, turn left, and enter the door. Examine the memo's here, and use 
the save-point if you want. Also pick up the HEALTH DRINK. Exit through the 
big metal door.
In this next area is a bridge over the water. DON'T cross the bridge, there's
big bad monster in the water that won't be nice to you. Instead, check the
walls on this side for an outlet. Use the dryer on the outlet to fry the
monster. Before doing so, you can also throw your Pipe into the water for the 
Gold and Silver Pipes. Refer to the 'Extras and Secrets' section for more 
information. Cross the bridge. Now to the exit there is only one path, so 
I'll be damned if you get stuck here. There are 2 Pendulums hanging around. 
At the end you'll find a ladder, go up.

                              Construction Site

 Walk around the building. There's a save-point on some drums, save if you
want. Enter the building. Pick up the 2 HEALTH DRINKS. Enter the only door you
can enter, to the stairs. Go up all the way to the 5th floor. Here enter a
door into a pretty big area. Pick up the HANDGUN BULLETS and the HEALTH DRINK. 
Also, there's a wall you can break for the Silencer, read the Extras section 
of this FAQ for more details on it.
Take a look at the hole in the middle of the room. It's too dangerous to just
drop down. Shove the big mattress lying next to the hole into it. Jump down.
The door out of the room you're in now is kaput, so exit out of the hole in
the wall. Walk around the building on the ledge, beware of the Pendulums!
When you get to the other side, enter the window.

                           'Normal' Office Building  

 Exit the little office. Go to the end of the hallway, and enter the door 
here. You're in a room with mannequin dolls. Pick up the HANDGUN BULLETS and 
the SHOTGUN SHELLS and examine all the dolls for a rather useless scare. Exit.
From here, turn left, and enter a door on the right. Fight the Double-heads.
From the door, head straight, and enter the dance-studio. The first door on
the left here leads to a room with nothing but monsters, the door straight
ahead from where you enter leads to an office. Here you'll find the MAP of the
office building, a save-point and a drawer that is rusted shut. Exit and,
still in the dance-studio, enter the last door of the hall on the south end to
find an AMPOULE and a FIRST AID KIT.
Exit the dance studio, and head north. Enter the door labelled 'Exit'. Go up 
to the fifth floor. Here, go to the Art Gallery (check your map). Enter the 
main painting room. Examine the paintings, note that one is missing. Exit out 
the back door. In this corridor you can find the SCREWDRIVER. In a small room 
on the west side you will find the KATANA, the best melee weapon in the game. 
Exit the Art Gallery, back to the room with the elevators. Enter the door 
opposite of the Gallery, fight the Numb Bodies. There's a room on the south 
side you can enter, but it only seems to hold an Insane Cancer, so ignore it. 
Head north in the western corridor. Enter the first door on the left and pick 
up the JACK.
Now go back to the third floor, to the save-point in the dance studio. You've 
seen the drawer near to it? You couldn't open it before, but you can now that 
you got your screwdriver. Use it on the drawer to get the ROPE. Exit out to 
the room with elevators, check the elevator on the west. It's partially 
opened. Use the jack to open it further. The elevator doors on the floor 
below seem opened too. Use the rope on the shaft to go down. Here you can 
find a save-point on a venting machine. Pick up some BEEF JERKY. Go to the 
west, you'll find three doors labeled 'ECHO'. Open the one that is not 
broken. Go north, until you come in a room with a single bathtub. Examine 
it, and watch the nice cinematics.

                              Dark Office Building 

 Not again! While the screen is dark you hear a male voice saying something 
about an invasion of the Otherworld. Anyway, when Heather regains conscience, 
go to the south. Get the HANDGUN BULLETS from the wheelchair. Exit east, and 
immediately go north into the Clinic. Grab the picture from the couch - it's 
of Heather, and on the back is written: "Find the Holy one, kill her". Use the 
save-point nearby if you want. Enter the room next to the save-point. Watch 
the conversation. The man says he's not teaming up with Claudia, and that 
Claudia had been brain-washed by Heather's mother. He's surprised to hear that 
Harry, Heather's dad, never told her about the secret. Heather gets fed up 
with the crap and exits.
Tale the OXYDOL, FIRST AID KIT and 2 HEALTH DRINKS from the shelves. Exit 
the clinic. Fight some Double-heads and a new monster, the Slurper. Go to the 
elevator and enter it. Head to the first floor. In front of the front doors is 
some kind of monster, you CAN'T kill it, so don't waste your ammo. Enter the 
Last Drop Cafe. There are some SHOTGUN SHELLS with an Insane Cancer lying next 
to it. Check the fridge to find some PORK LIVER. Go back to elevator, and up 
to the fifth floor. Enter the door on the west. From this door, go left and 
right at the intersection. Enter the door here. Pick up the MATCHBOOK and 2 
packs of HANDGUN BULLETS. Exit the room. The first door on the right is also 
opened, but it only features a Slurper behind bars. In the hallway, head east, 
until you bump into a 'glass' screen. Now head north, and enter the painting 
room of the Gallery. Save-point.
Check out the painting that was first gone, Flame Purifies All. You might 
have already guessed it: you have to make a fire. Standing in front of the bin 
beneath the painting, use the Oxydol, matchbook and liver. When the painting 
is gone, open the hatch behind it. Walk down the stairs, and read the papers 
on the table. It's the middle part of some fairytale. Exit through the door. 
Go to the south east room of this floor. There's a bed with HANDGUN BULLETS 
and a FIRST AID KIT on it, and some Slurpers underneath it. Exit, and head to 
the door that leads to the next hallway. Enter it. Enter the last door of this 
new hallway. Pick up a SILVER COIN. Thirsty? Use the coin on the drinks 
machine in the corner to get the INSURANCE KEY.
Go back to the elevator part of the forth floor, you can unlock the doors to 
it. Go to the first floor, and use the key you just got to open the door on 
the west side. Head left, and follow the corridor until it's blocked. Be 
careful of the Slurpers. Open the last door on the left. You'll be in a room 
full of blood. On one table is the end of the fairytale you read the middle 
of. Read it, and Heather will say the chant out loud, causing all monsters to 
disappear. Head to the elevator room of the first floor. The big monster is 
gone. Read the beginning of the fairytale lying on the ground. Exit this 
wretched place.

                             Outside / Apartment

 It's dark, no one around. From the doors, head left, and when you come to 
an alley on the left side, enter it. Follow it until you see the door to the 
Daisy Villa. Enter, and search around for a save-point. Enter your apartment, 
the camera zooms in on its door. It seems Heather's dad has been killed. 
After some time she discovers a trail of blood leading to the roof. There 
Claudia is waiting. She says she has taken revenge for what Harry did to her 
17 years ago, by taking Heather away from 'them'. Heather points her gun at 
Claudia, but she says that she didn't kill him, but the big monster over 
there did it. She then disappears, after saying she's going to Silent Hill.

<<<  Boss: Missionary  >>>

Difficulty - Medium

 The main problem with this guy is that it can block bullets with its big 
razor claws. So if you try to shoot him in the face, there's a 99 percent 
chance that your shot will be lost (unless it just started an attack motion). 
So you have to hit it in the back or the sides. Here's a tactic I found, 
that works pretty well: equip either the handgun or the shotgun. The shotgun 
is more powerful and has a higher success rate here, so I prefer it over the 
handgun. Then, stand still and wait. Use L2 to focus on the boss. When it 
comes, wait until it's only 1 or 2 meters away, and then quickly run past it. 
You have to time this right: if you go to soon, it will turn around while 
attacking, so it will still be facing you. If you go too slow, it will hit 
you. If you timed it right, after running past it, take 2 or 3 steps (still 
running), then QUICKLY stop running, mash R2 (Heather will turn around and 
aim at the monster) and then press X to shoot. You'll probably hit in the 
side. If you hear the bullet on metal, your timing was wrong. Keep practicing. 
Repeat this pattern: wait, run past it, turn around, shoot. Don't shoot more 
than one bullet at a time.
After some shots it will go down, place another bullet in its head, then it 
will get up again and the whole thing starts again. The fourth time it goes 
down, it wont get up, so head over to it, and kick it. That's the end for 
that loser.

NETSU contributed this tactic:
" There's a nice way to defeat the Missionary boss. The way you mentioned 
  requires ammo wasted and lots of concentration. Here's my way, and believe 
  me,  it's effective because it requires no concentration or bullets wasted. 
  All you  have to do is equip the katana, wait for him to attack after he 
  runs around, and when he gets to you, stab him (attack + forward), he'll 
  get stunned for a bit and he'll run around again. Now, if he blocks then 
  stab again and keep doing it till he gets hit or back off for a bit and 
  wait for his attack again then stab him. "

Another tactic with katana from SAIYA~JIN:
" Equip a melee weapon(preferably katana or beam saber), let him run towards 
  you and make sure you are already in caution mode(hold R2). When he is 
  running towards you walk towards him while still in caution mode with your 
  melee weapon equipped and when he comes into view, walk towards him to the 
  point of touching him, just calmly walk past him on either side so he is 
  forced to make a straight stab, but, he is even slower than you when he is 
  doing this and by the time he finishes and is repositioning himself to face 
  you, you should have already made about the usual 3 swipes and he will 
  scream and run away again and try to attack again like he usually does. Just 
  do this until he goes down. Don't forget to give him a good kick while he's 
  down there! "

And here's a really cool tip from MIKE VALLAS:
" Turn your light off! ^_^ Seriously, try it. Turn the light off and walk 
  around ONLY in caution mode. 90% of the time he'll NEVER run at you. Also, 
  he will stand still for long periods of time (repeating that "head-twitch" 
  animation about four times) and will occasionally walk around slowly - but 
  never really runs around. Basically, just sneak up to him and pound him with 
  whatever weapon you want. You can walk right up to him - provided you stay 
  in caution mode."

After the fight, Heather heads back down, and finds Douglas. She accuses him 
of everything. Douglas stays cool. Together they put Harry on the bed and 
cover him with a sheet. Heather says she's going to Silent Hill, and 
Douglas says he will drive her. Head to Heather's bedroom and pick up the 
STUN GUN and 2 BATTERIES for it. Then exit the apartment and take the door 
next to the save-point.

                                 To Silent Hill  


 When Heather exits the building, Douglas tells her he was just now approached 
by Vincent, the guy you met in the office building. He gave him a map of 
Silent Hill, and told Douglas to find Leonard when there. Douglas gives the 
map to Heather, as well as some sort of dairy from Harry. In the car, Douglas 
tells he has already been to Silent Hill, on a missing case, and that it has 
changed quite a bit. Heather then tells she was born and raised there. What 
follows is a long story, I summarize it here (note: it's much easier to 
follow if you've played SH1). Seventeen years ago, a woman named Dahlia 
Gillespie tried to summon an ancient god in Silent Hill. She used her own 
daughter, Alessa, as sacrifice. Alessa gave birth to the god, but the god 
was killed by Harry Mason, the guy from SH1. After the god was gone, Alessa 
approached Harry and gave him her baby, and then died. Harry took care of 
the baby. In other words: Heather is the daughter of this Alessa, and the 
adoptive daughter of Harry Mason.


                                  Silent Hill 

 You'll arrive at Jacks Inn. Douglas tells he will go to Leonard's house and 
asks Heather to go and investigate the hospital. You might now want to read 
the letter/diary of Harry, it's in your inventory. Now exit, and head to the 
hospital. There are some monsters on the way. Be sure to stop over at the 
Heavens Night bar, where you can find a FIRST AID KIT, SHOTGUN SHELLS, BEEF 
JERKY and a pamphlet on Silent Hill. Continue to the hospital.

                          'Normal' Brookhaven Hospital  

 This place hasn't changed a bit since SH2. As soon as you enter, you'll be 
attacked by 2 zombie nurses. Enter the door opposite of the entrance. Here 
you'll find a save-point, as well as the MAP and 2 HEALTH DRINKS. Exit and go 
to the doctors lounge. Check the fridge for another HEALTH DRINK. Pick up 2 
sets of HANDGUN BULLETS. Read the notes on the table. They're about this 
Leonard guy and some dude named Stanley Coleman. They're staying in 
respectively room S12 and S07. Exit, and head to the visiting room. Here 
you'll find a part of Stanley Coleman's dairy. He addresses himself to 
Heather, says he loves her, and wants to give her this doll. Heather won't 
touch the doll, so ignore it and exit. Head to the elevator and take it up to 
the second floor. Find another letter from Coleman. Enter the women's locker 
room. Get the SHOTGUN SHELLS, PARFUME and NAIL POLISH REMOVER. Exit, and head 
to the door to the patient wing. It's locked with a combination lock. The 
hints for this puzzles are posted on a nearby board. Check the puzzles section 
of this FAQ for the solution.
Enter the door to the patient wing. Watch out for the nurses, one even has a 
gun O.o Enter the examination room 3. There's a guy here under a sheet. Read 
the article on him to find out no one knows his name, but his stuff is in M4. 
Check out the guy's arm. He's got a tattoo reading "the start time is my key". 
Exit. Enter M4. As you walk to the beds an alarm bell starts ringing. Check 
it out, stop the annoying noise if you want. Note down the time, in my game 
it was 4.32, but I think it's random. Then check out the attaches case lying 
on the bed. It has a number lock, four digits. Enter the time you just noted 
down here (in my case, I entered 0432). Get the INSTANT CAMERA. Exit this 
room. In M5 are some nurses, nothing special, so you might as well ignore 
that and head back to the first floor.
Go to the patient wing here. In room C2 you'll find a couple of nurses as 
well as an AMPOULE. Head to room C4. Here, you'll find another entry of 
Coleman's dairy, and a key glued to the wall. Use the nail polish remover to 
get the STAIRWELL KEY. Head over to the stairwell now. First, go down to the 
basement. Pick up the SMG-ammo, walk past the wheelchair (nicely done), and 
pick up the SUB MACHINE GUN! Enter the room on the south east of the basement. 
Here, check the trail of blood on the wall and the space between the wall and 
the shelve. Use your instant camera now, you'll get a photo of the back of 
the shelve, with a code carved into it. Take the stairs to the third floor. 
In the left cell of the 'special treatment' room you'll find another Coleman 
dairy. In the storeroom you'll find a save-point, as well as 2 HEALTH DRINKS 
Go into the third floor patient wing, by entering the code from the photo 
(4152) into the keypad. In this corridor there's some BEEF JERKY lying on a 
bench. There are only 3 rooms here you can enter. The first one is S1, where 
you'll find a magazine on the mysterious Hope House of Silent Hill, and 2 
HEALTH DRINKS. Then there's S7, Coleman's room, where you can find Coleman's 
last dairy, with a smashed up doll. How sad. Your real goal is S12. When you 
enter it, a phone will ring, pick up. You'll have a telephone conversation 
with Leonard wolf, the father of Claudia. First he thinks you are Claudia, but 
Heather says she's not, and wants to kill Claudia. Then Leonard asks Heather 
to help him, by going to the end of the patient wing of the second floor. Go 
there now.
There's a new door here. Enter it. You'll arrive in some sort of labyrinth. 
The path isn't difficult at all, and there are no monsters, so just follow it 
until you arrive at a 'save-point'. When you examine the save-point, you'll 
see a video of young Heather, with the voice of nurse Lisa on the background, 
asking herself what is keeping Heather alive. After the video the wall with 
the save-point has disappeared, walk into the new hallway. Go up the ladder.

                            Dark Brookhaven Hospital
 This hallway looks really cool, with the blurry effect and such. In case 
you're wondering, you're back at the third floor patient hall. The whole 
hospital is now crawling with Slurpers, so watch your step. Head east and 
enter the day room. Exit it on the west side. Enter the storeroom for a 
REALLY scary scene. I'm not going to spoil it, just see for yourself. After 
the scene, head to the elevator, and take it down to the second floor. In the 
man's locker room, you will get another call, from another guy. He sings 
Happy Birthday. Well, thanks ^_^ Nothing special besides the phone here. Exit 
and enter the women's locker room across the hall. Pick up the 2 HEALTH DRINKS 
and a PLASTIC BAG. You should now head back to the third floor, and go to 
Examination Room 4. Here's a body hanging from the ceiling, dripping of blood. 
Use the plastic bag on the bucket to get some blood. Head to the elevator, 
and take it all the way down to the basement (bottom left button). The 
crematorium is one big puzzle, check the puzzles section for the solution.
On the first floor, you can enter the office, but there's nothing there, and 
the examination room. Here you'll find a save-point, an AMPOULE, and a letter 
to a doctor concerning a patient. Enter the day room from the north side to 
find some kind of notebook on the ground. Exit, and use the cremated key to 
unlock the entrance to the east side of the day room. Cross the day room, and 
enter the patient wing. Once again, admire the great blurry effect. Enter C1 
to meet a nurse and get 3 HEALTH DRINKS and a FIRST AID KIT. Also in this room 
you can find a birthday card. Head down to C4. Use the save-point if you want, 
and examine the altar and the book. Use the blood in the bag on the altar. A 
ladder appears. Go down.

<<<  Boss: Leonard  >>>

Difficulty - Easy

 After a long and rather pointless conversation, in which Leonard tells 
Heather he's the guardian of the seal, you have to fight him. He's not 
though at all. Both the SMG and the shotgun work really well. Just shoot him 
until he goes down, then wait for him to get up again and repeat it.
After the fight things are back to normal. Heather wakes up in C4 and finds 
an AMULET, in the shape of a save-point. Exit the hospital.

                                  Silent Hill      

 As you exit the hospital, you'll see a scene where Vincent and Claudia are 
having a conversation. Claudia blames Vincent for sending Heather to her 
father. The conversation end in a lot of nagging of Claudia about her 
stupid paradise (shut up already!) and Vincent making fun of that. After the 
scene, head to the motel and enter your room. Beware of the monsters outside, 
mainly Double-heads and Pendulums. In the room, Vincent is waiting. He 
tells you that Douglas said that she must go to the other side of the lake. 
Vincent advises her to go through the amusement park. Exit, and follow 
Nathan Avenue to the north west. After some time, you'll automatically 
be taken to the Amusement Park

                             Lakeside Amusement Park 

 When she enters, Heather gets another 'headache'. She looks around, 
everything is like in the dream. "Ow hell". Enter the door to the next area, 
turn right (watch out for Closers), and enter the shop. Here you can find a 
save-point, 2 packs of HANDGUN BULLETS, an AMPOULE, and BEEF JERKY. Check the 
cookie tin next to the save-point to get the ROLLERCOASTER KEY. Exit the 
store and head left, enter the door labelled 'Mountain Coaster'. In this 
next area, kill the monsters (or run past them), then enter the next gate and 
turn left. Climb the stairs, watch out for those Pendulums. At the top, use 
the coaster key to open the control booth. Grab the HEALTH DRINK and switch 
the machine off with the control panel. Then enter the gates onto the tracks. 
Follow these tracks (use R2 to prevent falling off). After a while, the 
coaster will reactivate, and a car comes heading in your direction at high 
speed. Heather jumps off the tracks to avoid it.
You see a scene with Douglas and Claudia. Douglas feels used, Claudia once 
again talks about her paradise (yawn). Douglas points his gun at Claudia. The 
scene ends. Heather wakes up on a ticket booth. Enter the nearby door. You're 
now at the Borley Haunted House. Use the save-point on the ticket booth (you 
really should, trust me). Enter the house. In the first room, a man will tell 
you about the house. Enter the next door. A scene with a table covered in 
blood. First the male voice tells you that a family was murdered here, and 
then he says that that was a lie, and the only thing that happened here was a 
suicide. Enter the next room. An old man is sitting in a chair, walk around 
him. Right before you reach the door, a body comes falling from the ceiling. 
The voice tells a story about the body, that seems to be real. Turn around 
and enter the black door. In this room, the ceiling will come down. Press R2 
when the camera focuses on the ceiling, and carefully walk. You should be 
fine. Enter the door that the voice says is the exit. Of course, it's not. In 
the next hall, you'll be chased by a red mist that instantly kills you. So 
run with all your speed. After another hallway with red mist, you'll be 
outside of the Haunted House.
Fight the Closers if you want, and enter the next area. Take the gate on the 
left side, and cross this next area to another gate. You're at some kind of 
stage. Get the CHAIN from one of the benches in the audience, the RED SHOE 
from the stage and the HEALTH DRINK and SHOTGUN SHELLS from a bench close to 
the gate. Go back 2 area's. In this place, there's some kind of attraction. 
Go up the platform of the attraction, and check out the central column. Use 
the chain on it. Get of the platform, opposite of it is a rusted shut gate. 
Use the other end of the chain on it. Now the control booth is opened, so get 
in, and use the switch. The gate is opened. Also pick up the HANDGUN BULLETS 
in the booth. Enter the gate you just opened. You'll meet with Douglas, who 
seems to have broken his right leg. They talk a bit about the past and other 
useless stuff. Douglas points his gun at Heather and says it might be better 
if he'd just kill her now. Heather doesn't deny that, but Douglas doesn't 
shoot (pussy). 
Enter the gate you just came through, you're now at a new area. Turn right 
and enter the Fortune house. Read Douglas' notebook on the chair, it seems 
Harry Mason kidnapped Alessa. She later died in a fire at the age of 7. 
Claudia, who reported Alessa as missing, seemed to have used the name 
'Heather' as an alias. Pick up the DOLL HEAD from the table and use the 
save-point if necessary. Exit this room. Enter the door on the right, into 
the fairytale setting. Here you can find a Cinderella doll and a Snow white 
doll. On the tracks are some pictures of the doll's shadows. Something seems 
to be wrong... Use the doll head on Snow White and the Red Shoe on Cinderella. 
Now you can exit through the left door of the tracks. In the area with the 
dragon, exit through the normal door. In the next area, there's a little shop 
with a memo from Harry on the counter. After reading it, enter the gate to 
the left of where you started. There's a FIRST AID KIT lying on a bench. 
Continue to the Merry-Go-Round. As you get on, the thing starts to move and 
the horses come to live. Stay clear from their breath, and slash them apart 
from the side with your katana. After you've killed them all, a boss fight 
will start.

<<<  Boss: Memory of Alessa  >>>

Difficulty - Fairly hard

 It'! Or not? Anyway, this boss starts with a knife, but it will change 
weapons when you deal enough damage. Against the knife, you should use your 
katana. Timing is everything, since she'll block your swing, unless she just 
started an attack motion. Then's the time to swing. Don't worry, you'll get it 
right after some practice. When you dealt some damage, she'll run away, chase 
her and finish her off. Right after she dies, she'll appear again, now 
equipped with a handgun. That sounds scarier than it is. Just take cover 
behind a horse and wait for her to get close. If you attack her with your 
katana when you're close enough, she'll just use the gun as a melee weapon 
and won't shoot. After she went down, she'll come back with a steel pipe. 
Same strategies as with the knife. You can still use the katana, or switch to 
the steel pipe as well. After she died as well, she'll come with nothing less 
than an SMG! But the same thing as with the gun applies here: if you fight her 
melee, she'll use her SMG as a melee weapon, and she won't shoot.

 After the last version went down, the Merry-Go-Round will stop. Examine the 
signs on the floor. I'm not even going to write it down, this would be the 
biggest spoiler, since that text and Heather's reaction on it determines the 
whole story. Anyway, after reading it, leave this attraction. You'll be in a 
long corridor, with a prayer written on the walls (in blood, naturally). 
Enter the door on the end after reading the sign on it.


This next part contains the most spoilers. If you seek help for the puzzle, 
just scroll down until you see the solution. If you seek the locations of the 
cards, and don't want your game spoiled, simply cut to the fast walkthrough. 
Don't say I didn't warn you...



 You'll have a conversation with Claudia. Claudia is surprised to see Heather. 
Heather now knows her past, and knows that Claudia is her sister. Still she 
yells at her. She gets another headache, Claudia says God is growing within 
her. After she left, Examine the alter for a save-point and get the EYE OF 
THE NIGHT TAROT CARD. Examine the paintings if you want. Exit through the 
small door on the side. Pick up the beautifully drawn MAP from a nearby wall. 
Enter the confession booth, and listen to Claudia's confession. After some 
time, you'll be given a choice, whether to say you forgive her or not. This 
influences the ending. Exit the booth, and head east. The door on the south is 
locked, so take the door to the north. In this room you'll encounter a Closer, 
nothing special for the rest, so exit out the south east.
In this corridor, there are some Insane Cancers. Enter the south east door. 
Pick up 2 packs of HANDGUN BULLETS. Also in this room, find a CASSETTE TAPE. 
Exit, back to the Cancers, and exit through the north. In this corridor, 
you'll hear a girl crying and some footsteps. Ignore them for now, and exit 
the doors on the end of the hall. Use the BIG save-point if you want. Examine 
the paintings here, especially the one of Saint Alessa. Go back to the hall 
with the crying girl. If you look at the floor, you'll see some footsteps. 
Follow the trail, it will lead to a painting on the east wall. Shove the 
painting aside, and enter the next door. On this ledge, a new monster is 
walking around. It's called a Scraper. Enter the door on the south west. 
This is the library. Read the books about tarot and the religion. Pick up 
the MOON TAROT CARD. Vincent will enter. He says he's on your side, because 
you're both against Claudia. He gives you a book, the Otherworld Laws.
Exit the library, and go to the elevator in this area. You'll automatically 
go down one floor. Enter the door on the north west, and turn left at the 
intersection. Enter the door here, and inside read the dairy of Harry on the 
bed. Also find the 2 STUNGUN BATTERIES on the table. Exit this room and head 
to the western most room of this hall. Inside you find a HANGING MAN TAROT 
CARD, as well as 3 packs of SHOTGUN SHELLS. Exit, and go back to the elevator 
room. Don't go down yet, instead enter one of the doors on the south side 
(only one is opened). This next room looks much like the previous one. You'll 
find a Pendulum and a Scraper here. Take the last door on the right, and in 
the next hallway enter the first door on your left. Cross the room with the 
Closers, there's nothing of interest here. Enter the door on the other side. 
You'll hear that crying kid again. Follow the footsteps like you did before, 
they lead to a secret door. Open it, and enter the door behind it.
This is a room where they locked Alessa in. Find the FOOL TAROT CARD, it's 
hidden in a book about some red jewel. Also, you can find 3 packs of HANDGUN 
BULLETS and 2 AMPOULES here. Exit this room, the hallway is now filled with 
Insane Cancers. Head back through the room with the Closers, into the hallway. 
Take a left, and follow the path until you arrive at another door. This is 
Alessa's bedroom. You can find a save-point here. The door on the other side 
is locked, you have to solve a puzzle to get it open. Ignore it for now, and 
take the BRASS KEY next to the save-point. Exit, and head all the way back to 
that locked door on the first floor. Open it with the brass key. In the next 
hallway take the first door on your left, you'll be in a classroom. Examine 
the lone desk, the letter from K. Gordon on the teacher's desk and take the 
SMG BULLETS (2x). Exit through the east door. Take the first door on the 
right. Use the tape on the tape desk, you'll hear a conversation between 
father Vincent and a unknown woman, they talk about Claudia. Also read the 
notes on Vincent on the desk, they are signed L.S.
Leave this room. Don't enter the room on the east side of this hall, it's 
only filled with Scrapers. Instead take the other door on the west side. Pick 
up your fifth card, the HIGH PRIESTESS TAROT CARD. Also read Claudia's dairy 
on the shelves. Now get back to the room with the tarot puzzle. First examine 
the hints on the bed, and then let's get puzzled! Refer to the puzzles section 
for hints and solutions.
After you solved it, the door will unlock. Enter it, you might want to save 
first, and go down the long hallway. Enter the door on the end. You'll see a 
fight over religion between Vincent and Claudia. Heather enters, Vincent 
orders her to kill Claudia. He is then stabbed in the back by Claudia. Now 
Heather and Claudia have a whole conversation on God and such. Vincent, who 
isn't dead yet, orders Heather to use the seal, but Claudia says the seal is 
worthless and kills Vincent. Heather begins to change, her skin gets all dark, 
but she fights it and is normal again. You now regain control of her. Go 
to your inventory and use the pendant with the red marble. Heather will 
swallow it, and then cough up a fetus. This is God? Yuck. Claudia is 
shocked and eats God so that she might give birth to her herself. She 
starts changing and throws herself in a hole in the ground. What are you 
waiting for? Let's end this now. Follow her.

<<<  Boss: God  >>>

Difficulty - Hard

 Heather looks around, Claudia's clothes are empty on the floor. She is angry 
because she didn't get to kill Claudia, but then she sees God. Meet the final 
boss. She's a real nuisance. She'll drop down, aim at her head and pop some 
bullets into it. After some damage (around 5 bullets from the handgun, 1 or 2 
shots from the shotgun), she will get up again and starts making fire. Avoid 
the fire by running, or use the handgun to pop a couple of rounds in her head, 
which will make her go down again. When she gets down again, shoot some more. 
Repeat this for a very long time. Just stay clear of her head and arms, and 
watch the fire and you're good to go.
THE ORIGINAL came with the really useful info that on normal mode, the boss 
is killed in 67 handgun rounds. So if you want to get the Infinite SMG, you 
can shoot it 65 times and then finish it off with a melee weapon.
That sounded too easy? You want to take it the hard way by using only melee 
weapons? Then you might want to try TINI BOSCH's tactics:

" When I was battling the God at the end of the game, I didn't have much ammo 
  and  heath items. So I had to find some way to beat that thing. I found that 
  when  the God went down, and you use the maul while standing against the 
  curb at  hitting range next to the head (instead of in front of the head), 
  the God can't  hit you with its arm. It will try, butt it will miss you. 
  That way it is rather  easy to defeat it."

After that...


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