Rainbow Six 3 – Raven Shield Guide (walkthrough)

Rainbow Six 3 - Raven Shield Guide

by Alasdair Lo
System: PC, CD-ROM
E-mail: kylohk@netvigator.com
Date: 24 November, 2003
Version 1.6
1. Introduction
2. Updates
3. Story
4. Basics
5. Tips and Tricks
6. My Favorite Weapons
7. My Preferred Operatives
8. The Campaign
9. Conclusion
Appendix I. Feedback Information
1. Introduction
Well, I have not been writing guides for a while since school began, but 
as I am waiting for the release of another game that I would like to have, 
I might as well write a guide on one of the games which I enjoyed playing. 
I admitted that I used to hate Rainbow Six, as the people tend to die 
instantly when exposed to gunfire. However, by learning how to plan and 
execute commands properly, I finally got the hang of it, and began to enjoy 
the pace. Well, it's time to begin anyway. This guide makes the assumption 
that you are playing as the Recruit Difficulty, after all, things won't 
be very different if you choose harder difficultly settings, as the 
terrorists only shoot faster, after all.

Please note that the contents of this guide are merely SUGGESTED ANSWERS 
to your problems. If you want to play and experiment on your own, DO NOT 
READ THIS GUIDE. Apart from this, this guide MAY spoil the plot, so again, 
if you do not want to know the ending before you start playing, DO NOT 
READ THIS GUIDE. Is that clear? OK, let's begin.
2. Updates
Version 1.6:
Added Mission 9: Added my comments to each and every mission.

Version 1.5:
Added Mission 8.

Version 1.4:
Added Mission 7, added many alternate lines in the planning section to 
allow for easier reading, as it is rather difficult for people to read 

Version 1.3:
Added Mission 6.

Version 1.2:
Added Mission 5.

Version 1.1:
Added Missions 2, 3 and 4.
3. Story
In the year 1945, the Allies were getting victorious in the Second World 
War, and the Nazis were getting defeated. Fascist regimes all over the 
world crumble and those people who took advantage of the chaos to loot 
holocaust victims dive desperately for shelter. This included the Nazis' 
allies in the Ustache Regime in Yugoslavia. In the First National Bank 
of Croatia, Zagreb, 2 men, Peja Sicic and Dejan Blazlevic are busy shipping 
gold from Montenegro to other countries, and the documents detailing their 
theft were hidden where no one can ever find them.

Or is it? 60 years later, in 2005, a bank staff stumbled into those documents 
out of those old archives. He was busy reading them when some terrorists 
busted into the bank, killing a female clerk, a security guard as well 
as that man. "The building's clear, are those the documents?" One terrorist 
entered the room and asked. "Some of them, not all." The leader replied. 
"What do we do now?" "We destroy them and leave and wait for our next 
orders." Now, note that the terrorists only managed to destroy PART of 
the evidence, but not all, and Rainbow is there is recover the rest and 
find out what's going on.

4. Basics
Default Controls: (Keyboard and Mouse)
W, S, A, D: Move forward, backward, strafe left, strafe right respectively
Z: Reload Weapon
X: Stance Down, press once while standing to crouch, another time to crawl.
C: Stance Up 
B: Change Rate of Fire of weapon
Q: Lean to the left
E: Lean to the right
1: Arm Primary Weapon, if any
2: Arm Secondary Weapon
3: Arm first extra item
4: Arm second extra item
5: Activate Infrared Vision
G: View the action from the map
R: Commands other ream members to Hold / Fall in
H: Commands all teams to hold / Move on
J: Alpha Go Code
K: Bravo Go Code
L: Charlie Go Code
Shift: Zoom in / out
Home / End: Switch between operatives
Page Up/ Page Down: Switch between teams

Health system:
Rainbow Six is famous (or notorious depending on which way you put it) 
for its "One shot one kill lethality system". In this game, they represent 
an operative's health by a circle. When it is full, then the operative 
is ready. If it is half full, the operative is wounded, and he moves much 
slower, and the reticule recovery time decreases. If it is empty, then, 
well he's either dead or incapacitated, and will be out of action in the 
missions to come. Note that not all shots will wound you, some will just 
kill you immediately, so be careful, and I advise you retry action if even 
one of your team members are killed, otherwise, they will be replaced by 
inferior back-ups later on.

The importance of crawling: (Snipers, Recons)
Note that for some sniper rifles like the powerful and long range M82A1, 
the reticule recovery time is really long, and if you try to take out someone 
while you wait for the recovery, you most certainly will be killed. However, 
if you crawl, the reticule is really close to the center already, and hence 
a rather short time for the reticule to converge, so you can kill enemies 
much quicker and without them knowing.

Same goes for Recons, if you want to avoid detection by patrolling guards, 
it's sometimes to crawl and stay hidden behind a table rather to be seen 
when standing up. After all, you WILL lose immediately when a guard sees 
you in a Reconnaissance mission.

Breaching: (Demolitions)
The Demolitions specialize in planting and disarming explosives. They can 
set up breaching charges on doors faster than most operatives. When you 
place a breaching charge on a door, and set it off, the terrorists behind 
it are either likely to be killed or stunned by the explosion, and you 
can make a surprise entry into the room.

Seeing what you cannot see: (Recons)
In a Reconnaissance Mission, the goal is NOT to be detected by the enemy. 
If you are unsure if a guard is patrolling around the corner. Whip out 
your Heartbeat Sensor. Electrical signals made by heart beats will come 
out as little circles on your screen. If the guard is real close, you can 
hear the beep. Follow the movement of the circles, and you can guess the 
guard's patrol route.

Purpose of Go Codes:
The purpose of Go Codes is to make a synchronized assault, if you want 
all 3 teams to storm into a facility at the same time. Set up identical 
go codes at the desired positions. And when you see Waiting-Alpha on the 
other 2 team's status bar, and you yourself are waiting for the Alpha Go 
Code, press the required button, and all 3 teams will act at once.

5. Tips and Tricks
Grenade! Take Cover!
There are 4 types of Grenades: Flashbang, Fragmentation, Tear Gas and Smoke 

The Flashbang Grenade explodes with a flash, and causes the enemy to have 
a concussion, and you can kill them while they are blinded. They are most 
useful when you want to save hostages, and you do not want to kill them 

Fragmentation Grenades are just the typical explosive grenade. Use them 
to blow your enemy to bits.

Tear Gas Grenade: Yes, these grenades makes the enemy cry! However, they 
can also make your team members cry as well! To negate the effect, put 
your gas masks on. The principle of this weapon is the same as that of 
the Flashbang Grenade.

Smoke Grenades create a large smokescreen, and you can kill the terrorists 
while they are wondering what's behind the smoke. This is important if 
you want to give the sniper time to set himself up without getting killed.

When using Grenades, always try not to let the enemy see you, as it takes 
a rather long time for you to throw the Grenade, and when you are face 
to face with a terrorist, don't even think about it! Instead consider to 
open doors a crack, throw the Grenade in, and then close the door 
immediately. Destruction guaranteed!

My preference of the Grenades are as follows:
Flashbang > Frag > Smoke > Gas

Sandwich Theorem:
The Control always advocates you to synchronize a multi team entry into 
a certain area to generate an element of surprise. This is true because 
the terrorists tend to be confused when your operatives enter the room 
from several directions at once. This is best achieved by the usage of 
Go-Codes. Of course, breaching 3 doors and making rapid entry is the ideal 
way to do it.

Observer Mode:
If you select Observer Mode, you will just let the computer control all 
the teams, and they will simply follow the waypoints like machines. In 
my opinion, this is the best way to find out why a certain team keeps getting 
killed all the time; and thus can help you correct your planning mistakes.

6. My Favorite Weapons
Before I start about which weapons I prefer, I will give a brief 
introduction to the statistics of a weapon.

There are 5 different statistics of the weapon.

Range, which tells you how far the gun can fire.

Damage, which tells you how much damage a bullet does to the enemy.

Accuracy, which is the convergence limit of the aiming reticule, and the 
more the reticule converges, the more accurate is the weapon.

Stability, which determines how much the gun is shaken up by its recoil 
while firing.

Recovery, which is the speed of which the reticule reaches its convergence 

Different Peripherals for the Weapons
Each weapon has a wide variety of different peripherals for you to add 
to your guns. These peripherals have different effects on your weapons, 
and their drawbacks and advantages are stated below.

High Capacity Magazine:

M14 Assault Rifle without peripheral:
Bullets per Magazine: 21
Range:  49
Damage: 100
Accuracy: 76
Stability: 40
Recovery: 83

M14 Assault Rifle with High Capacity Magazine:
Bullets per Magazine: 101
Range: 49
Damage: 100
Accuracy: 76
Stability: 40 + 22 = 62
Recovery: 83 - 10 = 73

The High Capacity Magazine significantly increases the bullets loaded into 
the gun at once, as there are more bullets loaded, the gun becomes heavier, 
so the stability is increased, however, this increased weight also 
contributes to a decrease in reticule recovery time.

Mini Scope:
A Mini Scope allows you to aim at the targets more accurately from a longer 
range. There really are no drawbacks for this peripheral. So, this is my 
personal favorite peripheral, particularly if you are using a shotgun.

Sound Suppressor (Silencer):

M14 Assault Rifle without peripheral:
Bullets per Magazine: 21
Range:  49
Damage: 100
Accuracy: 76
Stability: 40
Recovery: 83

Silenced M14 Assault Rifle:
Bullets per Magazine: 21
Range: 49 - 41 = 8
Damage: 100 - 82 = 18
Accuracy: 76 + 15 = 91
Stability: 40 + 52 = 92
Recovery: 83 - 5 = 78

When you silence a weapon, it makes much less noise than before. However, 
the usage of special subsonic rounds can significantly lower range and 
damage of these weapons, reticule recovery will also be slightly reduced. 
Fortunately, this is offset by the increased accuracy and stability. Use 
these if you would like to save hostages that are in open areas, such as 
when there are no doors separating you from the hostages and their takers.

My Favorite Weapons
Sub Machine Guns:
In my opinion, these guns are useless, as they never have the range or 
damage I desire. In fact, I never use them!

My Favorite Assault Rifle:
M14 Assault Rifle with Mini Scope
Bullets per Magazine: 21
Range:  49
Damage: 100
Accuracy: 76
Stability: 40
Recovery: 83

This has got to be the all rounded Assault Rifle. It has the best range, 
best damage and is quite accurate. Although it may be rather shaky when 
you fire many rounds at once, it is still the best! After all, the US has 
the reason to use this rifle since 1957!

My Favorite Pistol:
Desert Eagle (.50 caliber) with High Capacity Magazine
Bullets per Magazine: 15
Range: 20
Damage: 70
Accuracy: 76
Stability: 1 + 6 = 7
Recovery: 81 - 1 = 80

Best range, best damage and quite accurate, really. Sure, it has got to 
be extremely shaky, but who cares? After all, pistols are meant to be 
one-shot weapons. But still, as you can notice, the High Capacity Magazine 
sort of increases its stability by 6 times! Ha ha ha! This 70 damage can 
really guarantee a 1 hit KO, I am sure.

My Favorite Machine Pistol:
SR-2 with High Capacity Magazine
Bullets per Magazine: 33
Range: 12
Damage: 20
Accuracy: 26
Stability: 59 + 4 = 63
Recovery: 85
For a machine pistol, the SR-2 has the highest Range, Damage, Stability 
and Recovery! What else could be better? If your operative's primary weapon 
is a shotgun, I suggest you use this as a support weapon, as it can help 
a lot when you have some enemy far away that you cannot shoot easily.

My Favorite Shotgun:
USAS - 12 with Mini Scope
Shells per Magazine: 21
Range: 8
Damage: 100
Accuracy: 1
Stability: 46
Recovery: 77

Although all 3 shotguns have the same range, damage and accuracy, I choose 
USAS - 12 to be the best for one reason: It has the highest ammo capacity, 
and it reloads more than one shell at a time compared with the other 2 
types of shotguns! After all, it's an auto shotgun. Feel free to equip 
this to the demolition specialists.  Good hunting. I recommend using the 
Slug shells as they have increased range compared with the 00 Buck.

My Favorite Sniper Rifle:
M82A1 with Thermal Scope
Bullets per Magazine: 8
Range: 100
Damage: 100
Accuracy: 89
Stability: 1
Recovery: 9

In my opinion, a good sniper rifle MUST have a good range AND damage. Only 
then it can always achieve one shot kills. Although it is extremely shaky 
and has slow recovery time, such effects can be negated if you crawl.

My Favorite Light Machine Gun:
Bullets per Magazine: 100
Range: 49
Damage: 99
Accuracy: 54
Stability: 61
Recovery: 62

For a Light Machine Gun, the 21E has the best range and accuracy, and is 
2nd for damage. Sure, it may be shaky and have a relatively slow recovery 
time, it really is not that far behind in those department. Besides, this 
gun just looks so awesome!
6. My Preferred Operatives
Before I begin on which operatives I prefer, I must explain the different 
statistics of each operative before moving on, as different types of 
operatives are dependent of different statistics to ensure good 
performance. The bracket following each statistic shows which types of 
operatives that particular statistic is most important to.

Assault: (All Operatives except Snipers)
The Assault Stat affects how fast an operative's aiming reticule reaches 
its convergence limit. For maximum reticule recovery time, choose an 
operative with 100 Assault Stat, and then use a weapon with a high recovery 

Demolitions: (Demolitions)
This is basically the speed of an operative in planting or defusing 
explosives. If you want to minimize the time taken to defuse bombs or place 
breaching charges, use Lars Beckenbauer and equip him with the Demo Kit.

Electronics: (Electronics)
This is the speed of an operative in planting electronic devices. That's 
it. As the one and only one electronics mission of the game is a stealth 
mission, and no electronics specialists have decent stealth ratings (that 
is, above 90), you better make use of the electronics kit to speed things 

Sniper: (Snipers)
This affects how fast the aiming reticule reaches its convergence limit 
when using sniper rifles. If you want to use high powered sniper rifles 
like the M82A1, always use an agent with a high sniper rating.

Stealth: (Recons)
This is how quiet an operative is when moving.

Self Control: (All Operatives)
This determines how patient a computer controlled agent is to wait for 
the reticule to reach its convergence limit.  Therefore, an agent with 
good self control can shoot more accurately.

Leadership: (All Operatives)
This determines the response time of your fellow teammates when you issue 
orders. The better the leadership, the faster the teammates respond.

Observation: (All Operatives)
This determines how observant an agent is, and how easily can he or she 
detect other enemies.

My Preferred Operatives
I really have no personal favorites for these agents, as you will be using 
at most 8 of them in a mission. So, I could not care less. 

Homer Johnston
Sniper: 100
Stealth: 100
This American Sniper from the novel is definitely the best sniper in the 
game. After all, he is the only sniper to have a sniper rating of 100. 
The stealth rating of 100 is also paramount if you don't want to be spotted.

Lars Beckenbauer
Assault: 76
Demolitions: 100
Lars Beckenbauer is the only agent in the game to have 100 in Demolitions. 
Although he may have a mediocre assault rating, I still prefer him, as 
Demolitions Operatives tend to use shotguns, and these are weapons that 
Recovery is not an issue.

There are only 2 Electronics Operatives in the game, and the only mission 
where planting bugs is necessary is a recon mission, this makes the 
Electronics agents useless in this game.

Antonio Maldini
Stealth: 100
Yes, the invisible man is in the house! Although Ding Chavez and Homer 
Johnston both have stealth ratings of 100, such recon work is best left 
to the specialists.
7. The Campaign
Date: 30-11-2003
Time: 23:00

Terrorists have seized control of an oil refinery in Amuay, Venezuela. 
They have rigged much of the compound with explosive and are threatening 
to detonate them unless their demands are met. Your mission is to neutralize 
the terrorists.

John Clark:
The terrorists are demanding the end of deportation proceedings against 
a senior citizen named Peja Sicic. It turns out that Mr. Sicic was a 
high-ranking official in the Yugoslavian Ustache Regime during World War 
II, working for the bad guys. That piece of his past just caught up with 
him. (1) However, members of a neo-fascist organization called the People's 
Social Nationalist Party (PSNP) (2) don't see anything wrong in what he 
did back in the forties. They've seized the refinery in response to the 
deportation hearings, and if Sicic isn't released within twenty-four hours 
they threaten to blow the entire facility sky high.

All the information we have on the terrorists indicates that they're 
neither well-organized nor well-armed. (3) Intel's analysis is that their 
bombs are most likely home-made, which means that there's a chance that 
they could go off at any moment and take the surrounding landscape with 

(1) Peja Sicic was the man you saw in the intro movie with the hat on in 
the 1940s. It seems that the Venezuelan Government does not like people 
who stole millions from Jews in the Second World War. Hence, well, they 
are considering to deport him. In fact, South America was the paradise 
for some high-ranking fascist officials to take refuge. Adolf Eichmann, 
a high ranking SS official for instance was one of them, and he was caught 
by the MOSSAD in 1961 in Argentina, and was executed a year later after 

(2) You call yourselves People's Social Nationalist Party? Sounds like 
a Socialist Party to me.

(3) These guys are not very good at using guns, but still, don't 
underestimate them, as this game taunts a "one-shot kill lethality".

Kevin Sweeney:
What we are dealing here is a lot of bloody dangerous amateurs sitting 
on top of a powder keg. These lads are affiliated with the so-called 
People's Social Nationalist Party, which got itself booted from the far 
right coalition for being too extremist. Neat trick, that. They've had 
a number of scraps with the police, usually after seven or eight of them 
get together to introduce an immigrant to the finer points of a mass beating. 

Nothing in their profile indicated that they're well-organized or well 
supported, so you can most likely expect a lot of small caliber arms. 
They're erratic, politically fanatical and by all accounts, not that bright. 
Right now, they're sticking explosives over a few million barrels of crude 
oil and gasoline, and they don't seem to care if they get incinerated, 
so long as they get their point across. (2)

(1) The People's Social Nationalist Party has all the typical racist 
policies of a fascist organization. Sigh...

(2) Yes, and these terrorist don't mind dying as a martyr for their cause.

Planning Tips
My Comments about this mission:
This is just the typical search and destroy mission, really. Your only 
goal is to kill all the terrorists inside the oil refinery, and hence you 
should have a plan that involves your teams covering every square foot 
of the refinery. This mission is rather easy, and within one try or a few 
more, you should be able to beat it without any loss of operatives.

Your Teams:

Red Team: 3 Assault Operatives

Green Team: 3 Assault Operatives

Gold Team: 2 Assault Operatives

Primary Weapon:

Red Team: M14 Assault Rifle with Mini Scope

Green Team: M14 Assault Rifle with Mini Scope

Gold Team: M14 Assault Rifle with Mini Scope

Secondary Weapon:
Red Team: Desert Eagle (.50 cal)

Green Team: Desert Eagle (.50 cal)

Gold Team: Desert Eagle (.50 cal)


Red Team: Heavy Black Camo

Green Team: Heavy Black Camo

Gold Team: Heavy Black Camo

Other Extra Items:

Red Team: As you wish

Green Team: As you wish

Gold Team: At least 3 Frag Grenades

The vague rundown of the plan:

Red Team will begin at the Eastern Insertion Zone, and will start by 
circling the courtyard once before waiting outside for a Alpha Go-Code 
outside the door next to the ladder.

Green Team will Begin at the Western Insertion Zone, and will start by 
circling the area with the train cars and tracks in an anti-clockwise 
direction once before going up the 2nd westernmost ramp to engage any 
possible any enemies before going through the southernmost door in that 
courtyard, going east until they reach the door at the end of the hallway, 
where they will wait for the Go-Code.

Gold Team also begins at the Western Insertion Zone, and will circle the 
train track area in a clockwise direction before climbing up that ladder 
next the tracks and waiting outside that door for the same Go-Code.

When given the Go-Code, Red Team and Green Team will bust into the same 
oil processing room from their respective doors, having scanned the room 
once, Green Team will go through the northwestern door, while the Red Team  
goes through the door to the northeast and goes upstairs. Gold Team will 
Frag the room in front of them, killing everyone before going through the 
eastern door.

Now, Red Team will just continue west on the upper level, engaging enemies 
as they go. Meanwhile, Green Team just circles around the lower level of 
the complex in an anti-clockwise direction, making use of as much cover 
as possible and visiting every room they find.

Gold Team will also circle the upper level in an anti-clockwise direction.

When planning, make sure that all rooms are visited, then it can ensure 
that all terrorists can be hunted down. (Provided no team was wiped out 
in the process, of course.)

As Gold Team:
As soon as you start, turn around the corner, they may or may not be 
Terrorists in the distance. If there are, whip out your scope and kill 
them, as they can barely see you.

Circle around the area with the tracks, and give Green Team a favor by 
killing the Tango up the ramp and the lone one on the catwalk above. When 
you have finished circling around the tracks, climb up that set of steps 
by the tracks and climb up the ladder. Walk across the catwalk to the door 
and wait for the go-code. When all 3 teams a ready, give the Go-Code. Then 
Most likely, the Tangos in that oil processing room will be a bit surprised 
when Red and Green come in at the same time, and most likely, no operatives 
will be killed.

Tension Zone! Heavily Guarded Control Room
Get back to business, open that door slightly, and throw a Frag Grenade 
in, and quickly close the door. The Grenade should kill 2 of the 4 Tangos 
inside. Those 2 survivors will be too confused to fight back when you bust 
in and kill them.

With that Tension Zone taken care of, it's just a matter of following the 
waypoints and killing anyone that gets in the way. There are about 25 
Terrorists in the Refinery, when you have killed them all, the mission 
is complete.

Date: 2-12-2005
Time: 16:00

Terrorists have taken hostages in the village of Lamoura, Switzerland. 
Among them are several delegates to the current IMF conference in Geneva. 
Swiss security forces have sealed off the area in preparation for your 
arrival. You mission is to liberate the IMF delegates.

John Clark:
Normally we'd leave something like this to the Swiss authorities, but the 
profile of the hostages is high enough that we've been called in. There 
were at least five IMF conference delegates present in the village when 
it was stormed. I say "were" because we don't know how many are left alive. 
(1) The terrorists hit the local bank first, then rounded up hostages when 
they realized they were pinned down. They've issued a few demands, but 
they haven't identified themselves. (2)

Something about all this stinks, but figuring out what is Intel's job, 
not yours. Yours is to go in there, clear our that village and make sure 
both the delegates and the locals who have been taken hostage come out 
in one piece.

(1) Some of the hostages may have been killed by the terrorists already.
(2) We don't now who and where the terrorists come from. From outer space, 

Kevin Sweeney:
There's something odd about this operation. At first, the terrorists seemed 
unaware of the identity of their captives (1), as though they'd been 
planning to hit the town anyway and the presence of the IMF officials was 
a lucky accident. Apparently the delegates were taking a day's ski trip 
away from the conference in Geneva. They'd have been better off if they'd 
kept their minds on business. Still, there's something here that doesn't 
make any sense. There's certainly nothing else in Lamoura worth mounting 
an operation like this over. (2)
(1) The terrorists have absolutely no idea that their hostages were IMF 
(2) There is nothing else of interest in Lamoura for the terrorists if 
they do not know about the IMF delegates' presence in the village.

Planning Tips
My Comments about this mission:
This is the first hostage rescue mission of the entire game, and you are 
to rescue two hostages hidden inside some houses in a village. There is 
no need to make use of any silenced weapons here, but multi-team entry 
works in some areas. Not a difficult mission at all, just watch out for 
the houses near the extraction zone.

Your Teams:

Red Team: 3 Assault Operatives

Green Team: 3 Assault Operatives

Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston)

Primary Weapon:

Red Team: 
Leader: 21E Light Machine Gun
Remaining Operatives: M14 Assault Rifles with Mini Scopes

Green Team: M14 Assault Rifles with Mini Scopes

Gold Team:
Assault Operative: M14 Assault Rifle with Mini Scope
Sniper: M82A1 Sniper Rifle with Thermal Scope

Secondary Weapon:

Red Team:
Leader: SR-2 Machine Pistol with High Capacity Magazine 
Remaining Operatives: Desert Eagle .50 Cal

Green Team: Desert Eagle .50 Cal

Gold Team:
Assault Operative: Desert Eagle .50 Cal
Sniper: SR-2 Machine Pistol with High Capacity Magazine


Red Team: Heavy Winter Camo

Green Team: Heavy Winter Camo

Gold Team: Heavy Winter Camo

Other Extra Items:

Red Team: As you wish

Green Team: As you wish

Gold Team: As you wish

The vague rundown of the plan:
Red Team starts by going along the left path of the first junction down 
the ramp. They follow the path, until they reach an opening in the wall 
at the other end past a door leading to a cabin, then they turn back towards 
the cabin and enter the door. They climb up the ladder, go through the 
door and wait for an Alpha Go-Code. To be precise, that door leads to the 
area above the room the first hostage is held.

Green Team and Gold Team starts by taking the right path of the first 
junction. They reach a cabin with 2 doors in. Green Team storms the cabin 
from the northwest door while the Gold Team enters from the southeast, 
after the 2 teams have circled round the cabin once, they climb down the 
ladder that is in the far eastern side of that cabin, and go through the 
door below and go over to wait for the Alpha Go-Code outside the lower 
level of that cabin with the first hostage.

After the go code, all 3 teams bust into the cabin, and secures the hostage. 
Gold Team will proceed to a balcony on the upper level of that cabin where 
they will stay there for the rest of the mission to snipe at the east.

Red and Green Teams will go down to the basement, and Green Team waits 
for another go-code in the door to the south. While Red Team heads for 
the second hostage and then goes through the door to the north of the 
hostage's room. After heading out of the door, Red turns to the east and 
moves along the path until they reach a large open area by a door to their 
west, at that point, they will issue the go-code.

Green Teams heads east to explore a few more houses with terrorists inside, 
while Red Team heads for the extraction zone in green, killing any more 
Tangos they find.

Playing as Red Team:
OK, it's time to start our first hostage rescue mission. Go forward and 
turn right, there may or may not be 2 Terrorists at the windows. Get into 
a crouching position and take them out with your Light Machine Gun if you 
see them. Then, follow the path and engage the enemies as you go. There 
is an opening in the wall to your right hand side, and there are several 
tangos hanging around there, so take them out anyone you see. Then move 

Up to 2 Tangos are behind the opening in the far end of this path, and 
they have to be taken out, to ensure no one can sneak up from behind you 
later. Then go to the door between the 2 openings and open it. There may 
or may not be a terrorist right in front of you as you open the door. And 
there will always be a Tango right above you, on the top of the ladder. 
Kill them, and I suggest you open the double doors to kill any more 
Terrorists that spring out. Only then, you can climb up the ladder.

At the top of the ladder, get into a crouching position and look out the 
window. There is a lone terrorist in that window to the house opposite. 
Kill him before he can see you, as he is a sniper. Then go through the 
door and wait behind the next door for your go-code.

When all 3 teams are ready, take a deep breath, you'll need it! CHARGE!

Tension Zone! First Hostage Rescue
With all 3 teams charging through 2 different entrances, the Terrorists 
most likely will be very confused, then you can take all 3 Tangos down 
with minimal resistance. Make sure that the Hostage follows YOUR Team 
instead of the Green or Gold Teams.

At this point, it may just be safer to let the Green Team go down to the 
basement to kill the Terrorists down there for you before you head to the 
second hostage room. This is because the 2 Tangos down there are just so 
well hidden and it is extremely difficult to see them even if you whip 
out your infrared vision goggles.

Tension Zone! Second Hostage Rescue
Charge through the door, and immediately kill the Terrorist who is pointing 
his gun to the hostage, there is another terrorist to his right. Take him 
out quick!

With the second hostage rescued, you can continue on your way to the 
extraction zone, as you move towards the extraction zone, you will notice 
a Terrorist or 2 inside a window, trying to shoot at you. It is advisable 
to take them out. It is also optional that you give Green Team the go-code, 
as all they will find in those cabins are a couple more Tangos, as the 
mission objective is to rescue all hostages, there is no need to send Green 
Team in and risk their lives, as they often lost a man here or there while 
storming those cabins.

Mission Complete.

Date: 2-12-2005
Time: 19:00

Several Terrorists managed to escape Lamoura with hostages before your 
arrival. At the mouth of a tunnel on the N90 highway, the lead car skidded 
into the tunnel wall, producing a multiple car pile-up. The surviving 
terrorists have retreated into the tunnel with their hostages, using the 
wrecked cars for cover. Your mission is to rescue the remaining IMF 

John Clark:
It looks like the Swiss didn't bottle up those terrorists in Lamoura as 
well as they claimed. A handful managed to sneak out with hostages, while 
the local authorities were still sealing the perimeter. Near as we can 
tell, they had vehicles waiting downslope for their getaway (1). Those 
who slipped out headed for the French border, but got mixed up in the storm 
and took the wrong turn on highway N90.(2)

That's the good news. The bad is that they wiped out about fifty clicks 
from Lamoura. The ones who can still walk have fallen back into a tunnel, 
taking their hostages with them. They're using the wrecked cars as a 
barricade and firing at the Swiss police as we speak. The other end of 
the tunnel is blocked of, so we're going to have to go in the front door.(3)

(1) It seems that the terrorists had planned their operation well enough 
to have some sort of "contingency plan" in case things went wrong. Things 
did go wrong when you stormed the village, and some terrorists escaped 
in the cars waiting for them downslope.

(2) Fortunately, they had a little car accident (It happens all the time!) 
and they are now stuck at the mouth of the tunnel, and you can go get them.

(3) Actually, there is a sneaky way into the tunnel that allows you to 
take the terrorists by surprise, so you need not go through the front door.

Kevin Sweeney:
Back luck on this one. The tunnel the terrorists have holed up in isn't 
just a cheese bore through a pile of rock. Instead, the whole thing's 
connected to an old bunker system someone carved back in the 1930s. It's 
a rat maze, and those rats have sharp teeth. (1)

We have confirmation from several of the rescued hostages that our 
terrorists went for the bank first, and that once inside they looked for 
old bank records before they went rummaging for cash. (2) Hopefully, you'll 
be able to bring someone in who can shed light on this mess, because right 
now Intel and I are stumped.(3)

(1) See? You can get into the middle of the tunnel through that bunker 
system to engage the terrorists at the mouth of the tunnel from behind. 
God knows why someone would want to carve such a sophisticated Bunker system 
back in the 1930s, perhaps they are preparing for the Second World War?

(2) The searching for the Bank Records inside the bank is a lot like the 
action of the terrorists in the opening FMV, is there a connection?

(3) Even Intel has no idea what's going on in Jura Canton. They will have 
to interrogate one of the terrorists to find out what are their motives 
and so on.

Planning Tips
My Comment about this mission:
This is the second hostage mission in a row. There are 2 hostages, and 
they are both in the same room, and silenced weapons are NOT required, 
as the terrorists tend not to hear you if you are behind doors. But of 
course, breaching the room to the hostage is quite a good idea really.

Your Teams:

Red Team: 3 Assault Operatives and 1 Demolitions Operative (Lars 

Green Team: 4 Assault Operatives

Primary Weapon:

Red Team: 
21E Light Machine Gun
Remaining Operatives:
M14 Assault Rifles with Mini Scopes

Green Team: M14 Assault Rifles with Mini Scopes

Secondary Weapon:
Red Team: SR-2 Machine Pistols with High Capacity Magazines

Green Team: Desert Eagle (.50 cal)


Red Team: Heavy Winter Camo

Green Team: Heavy Winter Camo

Other Extra Items:

Red Team: 
Assault Operatives:
As you wish
Demolitions Operative:
Demo Kit, 3 Breaching Charges

Green Team: As you wish

Vague Rundown of the Plan:
Both teams start at the Insertion Zone on Level #2. They both go through 
the door to the northwest of them, and climb down the spiraling flight 
of steps, reaching a hallway at the bottom. They go along the hallway to 
the other end, and go through the exit to the northwest. Having walked 
behind a parked car, they will both go through the door to the north.

At the T-Junction that follows, Green Team turns to the west, and waits 
at that small room there for a Go-Code. Red Team goes east, along the 
corridor, and then going up the ramp, and towards the room where the hostage 
is kept. Red will breach the door to the hostage's room to surprise the 
lone terrorist inside. After the hostage is rescued, Red Team gives the 
Go-Code to Green Team, which will go up the ramp and explore the remaining 
areas of the bunker above where Red will not explore, eventually making 
their way to the Extraction Zone.

Red Team will herd the hostages back to the extraction zone by the same 
way they came in.

Playing as Red Team:
Go through the door according to the plan, and there may or may not be 
a Terrorist right behind the door. Kill him if he's there. Make your way 
down the stairs, killing any enemies you find. When you reach the bottom, 
consider going into a crouching or crawling position, then you can use 
your Light Machine Gun to kill those 3 to 4 Terrorists while making yourself 
a smaller target.

Continue round the corner, and kill the Tango behind the barrels if he's 
there. Then, you will reach a door to your right. Get into a crouching 
position, take a deep breath as you are going to have the experience of 
your life!

Tension Zone! Terrorists caught from behind
As soon as you open the door, kill the terrorist behind it, and then fire 
as rapidly as possible, and all the terrorists at the mouth of the tunnel 
should be killed. Then close the door, and wait for any survivors to show 
up for your 21E! Lovely massacre, eh?

Now, go through the other door, taking out any terrorists near the parked 
car and any that comes from your right. Go through the door in front of 
you. At the next junction, turn right and kill that lone Tango there. Then 
move up the ramp, there is another patrolling Terrorist directly in front 
of you. Take him out! There are several more Terrorists waiting for you 
to the right, using the crates and barrels as cover. Kill them carefully, 
and head for the door to the hostage's room.

Switch to Lars Beckenbauer. Place the Breaching Charge on the door and 
detonate it. BOOM! Command your teammates to move into the room. The 
terrorist most likely will be a bit too shocked by the explosion, and will 
only react when one of your men put a bullet in his head.

Congratulations! You have secured the 2 hostages! Now, move them back to 
the extraction zone the same way you came in, and the mission is complete. 
There ends your Swiss Adventure.

It is entirely optional to give your Green Team the go-code, as you will 
be risking their lives again if you send them up to that room above.

Date: 5-2-2006
Time: 03:00

Terrorists have seized a shipyard in Bergen, Norway. When authorities were 
alerted by a premature bomb detonation, the terrorists fell back to the 
central ship completion area. They have rigged much of the shipyard with 
explosives. Your mission is to prevent the detonation of further explosives 
and eliminate all terrorists.

John Clark:
Imagine the refinery operation in Amuay? Imagine that scenario, only this 
time you're going up against pros. (1) That's basically what we're dealing 
with here, ladies and gentlemen, but we actually caught a break on this 
one. It seems that one of the charges the terrorists were setting on the 
ship hulls detonated prematurely. (2) It wrecked the hull, but alerted 
local police forces, and they were smart enough to call in the heavy 
artillery. Once the Norwegian anti-terrorist units arrived on the scene, 
our playmates fell back to the central ship finishing facility and started 
issuing their demands. (3)

There's a lot of long sight lines in the shipyard, and a lot of good sniping 
points. Advance slowly and carefully or you're going to find yourself 
chewed up and spit out a hundred yards from your objectives. (4)

(1) This is another of those missions where you have to prevent Terrorists 
from blowing up oil related facilities. This time, it's a shipyard building 
oil tankers that you will have to deal with.

(2) The Terrorists sort of gave themselves away when they accidentally 
blew up a bomb too early.

(3) This "accident" attracted the police's attention, and they called in 
some advanced squad to take care of business. That's when the terrorists 
retreated to the main ship building area and started to issue their demands.

(4) There are many snipers watching over the shipyard. Therefore, you will 
have to send in a sniper yourself to snipe at those sniping snipers, 
clearing the way for our bomb squad. Get the pun?

Kevin Sweeney:
Here's the latest we know on your Swiss adventure, and it isn't much. All 
that we've got from the bodies is that they were traveling on Argentinean 
passports. (1) We did manage to bring in one chap who got himself trapped 
in an overturned car, but he hasn't said anything useful yet. I suspect 
that will change with time. In any case, the Argentine government is 
promising a full investigation and will grant us access to their findings. 

Today you've got oil tankers to deal with. The Bergen shipyard's in the 
middle of a contract with PDVSA, the Venezuelan oil company. They're making 
a fleet of new tankers, and those are the hulls the terrorists are targeting. 
The ships are insured, but that's not the point; if those hulls are wrecked, 
it's going to cost PDVSA millions from the delays.(3)

The Terrorists' demands are very interesting. They want the release of 
some paramilitary types convicted of blowing up oil company offices, the 
American oil facilities in Venezuela nationalized (4) and the usual safe 
passage and money. Someone's got serious issues with the Venezuelan oil 
industry it would seem. (5)

(1) The Terrorists you met in the 2 missions in Jura Canton, Switzerland 
are most likely Argentineans.

(2) Intel has got what they wanted, they managed to catch a terrorist alive, 
and bring him back for questioning. The Argentine Government will help 
Rainbow investigate the case.

(3) The whole point of setting the bombs of the ship hulls of the oil tankers 
under construction is to delay the PDVSA's use of the tankers, causing 
them to lose a lot of money due to this delay.

(4) They want the companies nationalized? That sounds rather communist 
to me.

(5) This is the second time terrorists have tried to attack the Venezuelan 
oil industry.

Planning Tips
My Comments about this mission: 
The first mission requiring the disarming of bombs is finally here! I am 
sure you are going to have fun. Although all you have to do to prevent 
all the bombs from detonating is to destroy the leader by the ship hull, 
you have to destroy every single terrorist in the shipyard, so it is always 
a good idea to make your 3 teams to cover the entire shipyard. Red Team 
and Green Team will be responsible for defusing the bombs, and Gold Team 
will help clear the way by sniping at various points of the mission. 

Your Teams:

Red Team: 2 Assault Operatives and 1 Demolitions Operative (Roget McAllen)

Green Team: 2 Assault Operatives and 1 Demolitions Operative (Lars 

Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston)

Primary Weapon:

Red Team: 
Assault Operatives:
M14 Assault Rifles with Mini Scopes
Demolitions Operative:
USAS-12 Shotgun with Mini Scope 

Green Team:
Assault Operatives:
M14 Assault Rifles with Mini Scopes
Demolitions Operative:
USAS-12 Shotgun with Mini Scope 

Gold Team:
Assault Operative:
M14 Assault Rifle with Mini Scope
M16A2 Sniper with Thermal Scope

Secondary Weapon:
Red Team: Desert Eagle (.50 cal)

Green Team: Desert Eagle (.50 cal)

Gold Team:
Assault Operative: Desert Eagle (.50 cal)
Sniper: SR-2 Machine Pistol with High Capacity Magazine


Red Team: Heavy Euro Camo

Green Team: Heavy Euro Camo

Gold Team: Heavy Euro Camo

Other Extra Items:

Red Team: 
Assault Operatives:
As you wish
Demolitions Operative:
Demo Kit, Primary Magazines for Shotgun 

Green Team:
Assault Operatives:
As you wish
Demolitions Operative:
Demo Kit, Primary Magazines for Shotgun
Gold Team:
As you wish
Vague Rundown of the Plan:
Red Team starts at the Insertion Zone to the west, while Green and Gold 
Teams start at the east.

Red Team moves a little bit forward along the side of the truck, and waits 
for an Alpha Go-Code behind the door. Green Team goes up the ramp and waits 
for the same Go-Code just before the corner.

Meanwhile, Gold Team also goes up the ramp, and turns to the north, and 
snipes there for a short moment, and then turns to the west between some 
containers, sniping to the west, then they circle the containers in a 
clockwise direction, through the short way round, and heads for the eastern 
door into the warehouse, waiting for the Alpha Go Code.

The go-code is given at this point. Red Team and Gold Teams enter the 
warehouse, and Red Team tries to take cover from the crates while they 
head for the bomb, and having disarmed it, will go north then east, through 
2 doors to another storage area, that is where they will wait for another 
Alpha-Go Code next to the door leading north. At the same time, Gold Team 
moves west, and towards the ladder at the far end, and climbs up to the 
catwalk above, and moves along it, reaching a control room before 
continuing to the main offices through the southern door. Gold will circle 
around the office in an anti-clockwise direction, and will snipe at the 
window to the north. That is where they will stay. Green Team will circle 
the container area the long way round in a clockwise direction before 
heading into the storage area from the south cautiously. They will then 
circle that room in a clockwise direction before heading down the stairs 
to the east. Once they are down, they will just go east cautiously, and 
making use of the crates for cover. Then they quickly head over to the 
room with the machine room bomb and defuse it, and then quickly head back 
up to where Red Team is waiting. They also wait for an Alpha Go-Code.

After the Go-Code is given, both teams will get through that door. Green 
heads down the stairs in front of them and waits for a Bravo Go Code in 
the Corridor just before the opening, while Red Team takes the long way 
round through the completion area also cautiously, and storms the office 
for any more tangos to the west before heading down the stairs next to 
the office. In the basement, Red Team goes through the first opening they 
find in the corridor and moves to the north, then east, at the second room 
(The room next to the room with the final bomb); they wait for the Bravo 
Go-Code. When the Go-Code is given, Red Team storms that room in a blitz 
from the northwest, while Green Team does it from the south. The 2 teams 
converge at the bomb.

Playing as Gold Team:
As soon as the mission starts, switch to Homer Johnston, get into a crawling 
position just before you go around the corner, then crawl out and pick 
off any Tangos in front of you, then look up through your scope, there 
is a Tango sniper up there in the window, kill him. Then crawl to your 
right between the container and the pile of crates, there may be a tango 
in front of you, but he cannot see you yet. Take him out as well, next, 
look above to your left, there is another sniper on top of that crane there, 
you know what to do.

With such threats eliminated, switch back to the assault operative. Follow 
the route as planned until you reach the door to the warehouse as mentioned 
in the plan. Give the go-code and CHARGE!

Tension Zone! Warehouse Bomb
Strafe to the ladder, keeping your eyes to the right, as there are tangos 
on the catwalks, there may be another one above the ladder. When all the 
tangos on your side of the warehouse are killed, climb up the ladder and 
follow through to the door to the office.

There are 4 tangos on this floor of the office. Pick them off, then switch 
to Homer Johnston, and get into a crawling position. See that Tango on 
the ship outside the window, with you crawling, he cannot see what is going 
on when you shoot him dead. Then crawl until you reach the wall under the 
window. Then stand up, as you can see there are several tangos down there, 
play Duck Hunt and pick them all off.

When both the Red Team and Green Team has assembled and are waiting for 
the go-code, give the go-code, and let them finish the job. You may have 
to assist Red Team by shooting that lone Terrorist in that window in case 
he shows up.

When the Red Team and Green Team are both at their positions surrounding 
the room with the final bomb, give the go-code and the 2 teams will charge 
in and sandwich the terrorists inside.

Mission Complete.

Date: 10-03-2006
Time: 13:00

A joint American-British drug bust in Cayman Brac has failed, leaving 
several agents down and others taken hostage. The kidnappers have taken 
refuge within a private airport complex and are threatening to execute 
their hostages. Your mission is to rescue the captives and eliminate their 

John Clark:
Pack your swim trunks, you are going to the Cayman Islands. Unfortunately, 
it's not a pleasure cruise. A joint drug intercept between the American 
DEA and British Customs went haywire at a private airport and since the 
defense of the Caymans is still under British control (2), we've been put 
on the spot. (1)

The local police were mart enough to block off the runways so that the 
terrorists can't take off. What that means in practical terms is that we 
have a squad of angry, heavily armed drug dealers somewhere in the airport 
complex itself. Even worse, they got ticketing agents with them as 

According to witnesses, someone or something must have tipped the smugglers 
off, because they were toting more ordnance than usual. When the DEA and 
Custom agents went to make their move, they got a nasty surprise. (3)

(1) Apparently, the British and Americans were yet to deal with another 
instance of drug trafficking in the Cayman Brac, but their plans went 
terribly wrong.

(2) I guess that means that the Cayman Islands are still a British colony 
or something like that.

(3) The smugglers somehow knew about the British and Americans' plan to 
stop their trafficking. They were heavily armed, and they really caught 
the unsuspecting agents off guard.

Kevin Sweeney:
Cayman Brac's the easternmost of the Cayman Islands. It's got a lot of 
money, a lot of big houses and a lot of people who like their privacy. 
(1) The airport where the hostage-takers are holed up is small and private, 
with a short strip. Mostly, it handles Gulfstreams and the like, wealthy 
people jetting in for the weekends (2). It's also a major drug distribution 
hub, mainly marijuana and cocaine, and the local police have made several 
busts there in the past. (3) However, there's never been a hostage situation 
before. Don't kidnap the police was always one of the unwritten rules, 
but it seems that rule's been changed.

(1) Cayman Brac houses a lot of wealthy people, and is a rather private 
residence for people.

(2) A lot of rich people living along the Persian Gulf like to fly over 
to the Cayman Islands for vacations, and this airport serves their private 

(3) This airport has a record number of drug smuggling incidents, maybe 
its privacy favors all this.

Planning Tips
My Comments about this Mission:
This is the third mission in the game to require the rescue of hostages. 
In this mission, the usage of all rounded weapons is a must. It is always 
wise to make use of Silenced Weapons, as they have extremely god accuracy 
to pick off terrorists from obscure angles, and the sniper rifle I use 
is good at indoor combat as well as outdoor combat.

Your Teams:

Red Team: 3 Assault Operatives

Green Team: 3 Assault Operatives

Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston)

Primary Weapon:

Red Team: M14 Assault Rifle with Sound Suppressor

Green Team: M14 Assault Rifle with Sound Suppressor

Gold Team: 
Assault Operative:
M14 Assault Rifle with Sound Suppressor
VSS Vitorez with Thermal Scope

Secondary Weapon:
Red Team: Desert Eagle (.50 cal)

Green Team: Desert Eagle (.50 cal)

Gold Team: Desert Eagle (.50 cal)


Red Team: Heavy Green Camo

Green Team: Heavy Green Camo

Gold Team: Heavy Green Camo

Other Extra Items:

Red Team: As you wish

Green Team: As you wish and at least 3 Breaching Charges

Gold Team: As you wish, Primary Mags for the Sniper.

A Vague Rundown of the Plan:

Red Team starts at the Southern Insertion Zone, while Green Team and Gold 
Team starts at the Northern Insertion Zone.

Red Team moves into the building directly to the northwest of them. (The 
one with the first hostage) through the eastern door, and enters, circling 
the lower level in a clockwise direction, through a few rooms behind the 
fire engine and the ambulance. Then they go up the stairs, into the 
hostage's room and rescue the hostage, and they head back to the extraction 
zone. That's all the Red Team does in the mission.

Meanwhile, Green Team proceeds to the door to the hangar directly to the 
west of their insertion zone and waits there for an Alpha Go-Code, while 
Gold Team waits for the Charlie Go-Code behind a fuel truck on the tarmac.

When the Charlie Go-Code is given, Gold Team will move cautiously across 
the tarmac to the west, before entering the door to the hangar from the 
north, they move up to the second floor of the hangar, and enters the room 
overlooking the actual area where the planes are kept. They snipe there 
for the Bravo Go-Code.

At this point, the Go-Code is given, Green Team circles the hangar before 
exiting through the door to the south, and then heading out of the hangar 
through the north door and then going south to wait for another Charlie 
Go-Code behind a tour bus.

Gold Team then exits the hangar through the southern door on the upper 
level of the hangar, and snipes there until the Charlie Go-Code is given. 
After they have finished, the go-code is given, and Gold Team heads to 
the main terminal building, and enters via the northern door, they walk 
cautiously and circles the rooms on the lower level in an anti-clockwise 
direction, before waiting for another Bravo Go-Code behind a door that 
leads to the lobby of the building. Meanwhile, Green Team heads for the 
southern entrance of the lobby and places a breaching charge on the door, 
waiting for the Bravo Go-Code as well.

After the Go-Code is given, the 2 teams storm the lobby at once, and Gold 
Team explores the northern part of the terminal while Green Team explores 
the lower part. Both teams will go-upstairs via their respective staircases, 
and then wait outside their respective doors to the 2 hostages' room for 
the final Alpha Go-Code, with Green Planting a Breaching Charge on the 
door. Then when both teams are ready, they storm the room from both sides 
and that's that.

OK, in this mission, you will have to switch between teams. We begin with 
the Red Team. 

Playing as Red Team:
Enter the warehouse in a crouching position. It is important to keep your 
head down, otherwise, the Tango in the room above may see you coming and 
execute hostage. Kill the 2 Patrolling Tangos, and head through the first 
door you see in front of you. Go through room by room, killing the tangos 
as you go, then climb up the stairs.

There are 2 Terrorists inside guarding the hostage. It is best to play 
it safe, and open the door a crack. Then throw in a Flashbang Grenade. 
You will hear the hostage whimper, but that's OK. As soon as the grenade 
explodes, the 2 Tangos inside will be blinded and will be bagging for 
Tylenol! Then, feel free to charge right in and kill those 2. The hostage 
is yours. Get back to the extraction point, and that's all the Red Team 
will do for this mission.

Switch to the Gold Team.

Playing as Gold Team:
Immediately give the go-code, and switch to Homer Johnston, have him crawl 
sideways, with the scope in hand. Then, you should be able to see a lone 
Terrorist Sniper among some boxes on the other end. Pick him out, I suggest 
you stay for a while to pick any terrorists who are foolhardy enough to 
run out from the hangar building.

Then you can make your way across. Enter the hangar building, and go through 
the corridor. You will pass by a lone door to your left, do Green Team 
a favor and consider killing the Tango inside by throwing a Frag Grenade 
through a small gap in the door. Then go upstairs, still playing as Homer, 
go over to the second door to your right, and quickly kill the 2 Terrorists 
inside, as you can see, the VSS Vitorez is an automatic sniper rifle, so 
you can fire bullets in quick bursts, making it an effective indoor as 
well as outdoor combat weapon. Crouch, and look out that glass window, 
there are tangos down inside the Hangar, pick them all off, then you can 
give the Go-Code, and have Green Team enter and finish off any stragglers 
you may find inside.

Then, go back out of the room, and look out of the window, there may be 
a Terrorist behind a window in the main terminal building. Take them out 
as well. Then head out of the door found in the other end of the corridor, 
get into a crawling or crouching position. There are a couple more Tangos 
in the parking lot. Take them out, then crawl and look to your right, there 
is a terrorist behind a window on the lower level and a sniper on the catwalk 
above. Take them down. Then you can give the next Go-Code, and have Green 
Team wait outside the door. Enter the Terminal Building fro the other door, 
move over to the door right in front of you carefully. See that opening 
by the staircase? You should be able to see a Terrorist or 2 through careful 
viewing of the scope. Zoom in and take them out before they know it. Just 
watch out for another patrolling Tango coming down the stairs and the 
possibility of another Terrorist coming over through the door I just 
mentioned. After that, go through the door, killing the Terrorist, then 
turn left, and you will come to 2 more doors, go through the one on the 
left, and give the Go-Code, your men should be able to cover the entire 
lobby relatively easily.

Then head upstairs as planned. Wait outside the room with the hostage, 
eliminating any more patrolling Tangos that get in the way, when the 2 
teams are ready, CHARGE! Have some lovely Tango Sandwich!

Mission Accomplished!

Note: If a Tango is foolhardy enough to open either door to see what your 
teams are doing, open the door immediately with guns blazing. This should 
take care of them before a single hostage is killed.

Date: 19-4-2006
Time: 13:00

Narco-Terrorists have taken members of the Royal Cayman Islands Police 
Force hostage at a private estate on Cayman Brac. The Governor's offive 
requests you assistance in resolving the situation. Your mission is to 
secure the estate and liberate the captive officers.

John Clark:
It looks like the hostage-taking is the latest fad on Cayman Brac. (1) 
What we're looking at is the island estate of a man named Nikola Gospic, 
whom the local police wanted to ask some questions about the run-in at 
the airport (2). It was routine stuff, just "Did you see anything?", but 
they got a non-routine response. Gospic wasn't at home, but somebody else 
was. When they saw the police they panicked and opened fire. (3) The 
officers who weren't hit in the first exchange fell back and radioed in 
for back-up, but two men were already down and a couple more were taken 
hostage by whatever's in the house.

Since we were still in the vicinity, the Governor specifically requested 
that we help resolve this situation. Fortunately, Gospic likes his privacy, 
because the estate is walled and out in the middle of nowhere. (4)

(1) This is the second hostage rescue mission you encountered on the Cayman 

(2) This private estate belongs to Nikola Gospic, and the Cayman Islands 
Police intended to ask him some questions about the hostage situation at 
the private airport.

(3) However, instead of finding Nikola Gospic in the house, the police 
instead ran into a large group of gunmen in the house, and those gunmen 
were assuming that the police are coming to arrest them, and opened fire. 
What paranoid people.

(4) If the estate is in the middle of nowhere, most people would not know 
about this island mission, and the activities of Rainbow here can be kept 
in secret. After all, Rainbow is supposed to be an elite task force that 
is not known to the public. Read the novel by Tom Clancy and you will 

Kevin Sweeney:
The estate you'll be liberating belongs to a man named Nikola Gospic, one 
of the most well liked man on Cayman Brac. Gospic is in his 80s and is 
something of a philanthropist. (1)  He's also got extensive business 
interests throughout Argentina and Brazil, and according to Intel he's 
currently in Buenos Aires tending to some of them. (2) He picked a smart 
time to be out of the house.

We can safely assume that the men holed up on Gospic's estate are ties 
to the narco-terrorists you took down at the airstrip. The bullets the 
local ballistics experts dug out of one of their police cars match the 
ones the terrorists were using. (3) Furthermore, the Cayman Authorities 
have a positive ID on two of the shooters at the house. They're small time 
drug runners who'd been overheard bragging about a big score they were 
about to make. (4)

(1) It turns out that Nikola Gospic is a wealthy VIP on Cayman Brac. Gospic 
is more than 80 years old. I don't know what a philanthropist is. Must 
be some kind of a perfectionist or something.

(2) Nikola Gospic is a busy man. He does a lot of business in Argentina 
and Brazil, and is currently in Buenos Aires doing something.

(3) The terrorists in the house must be linked to the terrorists at the 
airport as the bullets they use are the same.

(4) It turns out that 2 of the gunmen in the house are serial killers.

Planning Tips
My Comments about the mission:
Well, it seems that you are legally breaking into someone's private 
property by the front door. The good thing is that, many of the terrorists 
can be taken out from obscure angles and outside the house. The Terrorists' 
hearing is excellent, and sometimes will execute hostages even if they 
hear you, they are also hidden in obscure angles. So, be careful and make 
use of silenced weapons.

Your Teams:

Red Team: 4 Assault Operatives

Green Team: 3 Assault Operatives and 1 Demolitions Operative (Lars 

Primary Weapon:

Red Team: M14 Assault Rifles with Sound Suppressors

Green Team: M14 Assault Rifles with Sound Suppressors

Secondary Weapon:
Red Team: Desert Eagle (.50 cal) with Sound Suppressors

Green Team: Desert Eagle (.50 cal) with Sound Suppressors


Red Team: Heavy Tan Camo

Green Team: Heavy Tan Camo

Other Extra Items:

Red Team: As you wish

Green Team: 
Assault Operatives:
As you wish
Demolitions Operative:
Demo Kit and at least 3 Breaching Charges

A Vague Rundown of the Plan:
Red Team will go west from their insertion zone and go south along the 
path until they reach the southernmost door. They get into the room, and 
wait behind the next door for an Alpha Go-Code.

Green Team will also go west, then south, and then will plant a breaching 
charge on the double doors, waiting for the Alpha Go-Code as well.

When both teams are ready, they charge into the living room. Red Team 
circles the northern perimeter of the living room, before going through 
the door near the piano. They go through the next room, and wait outside 
the door for a Bravo-Go-Code.

Meanwhile, Green Team heads south, and plants another breaching charge 
on the double doors. They wait for the Charlie Go-Code, after the Go-Code 
is given, Green Team charges out to the pool area, and then goes up stairs 
after circling that area once. They then go through the first door at the 
east, and then through the other door, they proceed south to the hostage, 
and then get back to the billiards room. Then, they explore the 2 other 
rooms before they go down stairs through the northwestern staircase.

The Green Team then plants a 3rd Breaching Charge on the door at the bottom, 
and waits for the Bravo Go-Code.

After both teams are ready, they breach the room from 2 directions and 
converge at the hostage.

Note: In this mission, you will be playing as both the Red Team and the 
Green Team. But, to start, we will play as the Red Team. This is because, 
some of the actions made by the AI are suicidal if you let the computer 
control the Green Team. You will see why.

Playing as Red Team:
Go forwards and turn left as planned, and move with your back against the 
wall. You should be able to see through the windows into the living room. 
Use your Assault Rifle to take out as many Terrorists you can find. They 
should not be able to hit you. (For some strange reason, the Auto Aim seems 
to be malfunctioning here, I don't know why. You'd be better of if you 
target the Terrorists manually here by moving your mouse. Sigh...) Then 
continue to move on, and you will notice that there is a second window 
with a Tango or maybe two behind it. Kill the Terrorist before he can say, 
"Help!" Also, watch out for the possibility of a lone Terrorist up on the 

Go to the end of the path and through the door into the kitchen. There 
may or may not be a terrorist cooking here. Then, wait for the go-code 
at the next door. When both teams are ready, give the go-code! CHARGE!

Tension Zone! Stragglers in the living room
There will most certain be some more terrorists who have not been killed 
when you were outside the house. Take them out now. When both teams come 
from different sides, there is a high chance that they will be too confused 
to stop you.

Then, circle the living room area, to the double doors leading to the pool 
complex and back. Then enter the room by the piano, open the door, killing 
the Tango that may appear. You should wait for the Bravo Go-Code by the 

Meanwhile, Green Team should have placed the breaching charge on the double 
doors. Switch to Green Team now. Here comes the interesting part. Heh heh 

Playing as the Green Team:
Set off the Breaching Charge, and then switch to a better Assault Operative, 
then run out there, and take out all those Terrorists you can see, it is 
not really that hard, but however, the Computer has a tendency to screw 
up here and end up getting slaughtered. Just be careful of a certain 
terrorist who is armed with a very powerful M14 Assault Rifle and you will 
be fine. I assure you. Walk up stairs cautiously, and go through the first 
door on the right. You will be in the billiards room.

Kill the Tango if he is there, then exit through the other door and turn 
right, go around the corner, and there will be some terrorists waiting 
to ambush you. Take them out, and go through the double doors. You will 
be in the master bedroom. The other set of double doors leads to a balcony, 
there may be a sniper outside, if you have not taken him out. Open that 
door and take him out if necessary.

Meanwhile, in front of you are 2 doors, both leading to the bathroom. Take 
the left door, and the hostage taker will be immediately in front of you. 
Kill him now! Ignore the hostage. Then return to the billiards room, and 
back to the balcony. Then go through the right hand door in the other pair 
of doors on the balcony. You will be in a bathroom. Enter its side door 
to reach the bedroom, then, exit through the other door in the bedroom 
to reach the main corridor. Go through the door to your left, and go down 
the stairs.

You will come to a door at the bottom. This is the door that leads to the 
second hostage's room. Use Lars Beckenbauer to plant a final breaching 
charge on the door. Then give the Go-Code. When you see that the Red Team 
is opening the door from the screen, detonate the charge, and the terrorists 
should be so shocked that they'd be sitting ducks for Red Team.

At this point, the mission should be over, as probably all the terrorists 
in this Island Estate should have been neutralized. If not, then continue 
through the estate, and hunt down any stragglers you find. Then you can 
call it a day.

Here ends our pleasure cruise to the Caribbean Island Paradise that is 
the Cayman Islands. Feeling refreshed after your trip? You'd better!

Heh heh heh.

Date: 17-5-2006
Time: 05:00

A hostage situation has developed at a meat packing facility in Pilar, 
Argentina. In response to a request from the Argentine government, RAINBOW 
is being deployed to resolve the situation. Your mission is to secure the 
hostages and eliminate their captors.

John Clark:
According to police reports, a night watchman interrupted some intruders 
in the act of destroying company records at the plant. (1) He was killed, 
but not before he managed to call the police. When the cops arrived, however, 
they found that the burglars had taken hostages, including a few 
night-shift managers. They also found that they were taking AK-47 fire 
whenever they got close to the building, so they pulled back and waited 
for the terrorists' next move. (2)

Now, here's where it gets really interesting. Those managers call some 
of the most powerful politician in Argentina "Mommy" and "Daddy", and they 
all seem to have gotten their jobs as political favors to their parents. 
(3)  Who gave them those jobs? Why, Mr. Gospic from Cayman Brac did. He 
just happens to have a small ownership share in the meat-packing operation.

That, incidentally, is why a request was made for "the man in black". (4) 
We can figure out the puzzle behind this later, though. Right now we've 
got at least two hostages and a threat to kill another one on the hour 
if we don't meet their demands. (5) Get to work.

(1) Why were the burglars destroying company records? Usually, such actions 
are done to destroy evidence, but what is so significant about some typical 
meat packing plant's company records?

(2) The cops found out that those men who broke into the meat packing plant 
were very skilled and deadly gunmen, and they have taken hostages.

(3) Obviously, those managers have some special relationships with 
Argentina's powerful politicians, as they treat them as their parents. 
But what's so politically important some stupid meat packing plant?

(4) There is a good reason for Rainbow to storm this plant as it is partially 
owned by Nikola Gospic, and the results of this case could give Rainbow 
more clues to what is going on around here.

(5) The terrorists are very desperate in this mission, as they are 
threatening to kill one hostage per hour if their demands are not met.

Kevin Sweeney:
We're starting to find some links here. The story we're being held on the 
estate incident is that a member of the household staff took advantage 
of Gospic's absence. He'd run up debts with some local smugglers, and to 
pay them off he offered the house as a base of operations. (1) It's a good 
story, but it's difficult to verify. It seems that the employee in question, 
a gardener named Michael Curry, was found conveniently dead afterwards. 
Very neat; one bullet to the back of the head. Not at all what you'd expect 
in a firefight. (2)

In any case, it turns out that Mr. Gospic owns a minority share in the 
meat-packing operation you're going to be liberating. (3) He also has his 
finders in a dozen other industries, ranging from shipping to oil 
exploration in Venezuela (4), and one of his companies made a massive 
contribution to the campaign fund of a far right-wing presidential 
candidate named Alvaro Gutierrez. (5) Gutierrez is quite a character 
himself. He's got support from a half-dozen neo-fascist organizations, 
but he's been good at maintaining a politically appropriate distance. (6) 
Intel has, however, managed to link him to the terrorists from Switzerland. 
It seems he helped a few of them get their passports.

The final piece of the puzzle we've got in hand comes from the terrorists 
in the meat packing plant. Several of their demands reiterate those made 
by the shipyard terrorists in Bergen. (7) There's something here we're 
not seeing.

(1) The story: someone runs up debt with loan sharks and finds some special 
way to repay their heavy debt. This is practically the most cliched story 
I and most police should have ever heard.

(2) It is unlikely for the Rainbow members to have killed someone so 
accurately by putting one bullet through the back of his head. There is 
a high chance that it was the terrorists who deliberately killed the 
gardener while his back was turned; and hence, the above story is most 
likely a lie.

(3) If Nikola Gospic only holds a minority share in the meat packing plant, 
this means that he has not complete control of the plant, only partial 

(4) Oil exploration in Venezuela? Remember that the first mission involved 
an oil refinery in Venezuela. Will there be any links?

(5) By the looks of this, I would say that Nikola Gospic is a person who 
is very right-winged. Right-winged people are very nationalist, they are 
people who love their country very, very much. If you are very 
far-right-winged, then you most likely will have extreme nationalism, and 
that I am afraid is what started the 2 World Wars.

(6) Hence, it is just natural for a far-right politician like Alvaro 
Gutierrez to have support from a lot of neo-fascist organizations. Of 
course, to win public support, he must maintain a certain distance from 
those organizations, or people will not vote for him.

(7) If the terrorists' demands are the same as those of the Bergen shipyard, 
there is a high chance that they are together.

Planning Tips
My Comments on this mission:
A third hostage rescue mission in a row. Sigh... The hostages are in 
relatively open areas, so the use of silenced weapons is a must. Otherwise, 
it is not too hard really, just turn those tangos into fresh meat to be 

Your Teams:

Red Team: 4 Assault Operatives

Green Team: 4 Assault Operatives

Primary Weapon:

Red Team: M14 Assault Rifles with Sound Suppressors

Green Team: M14 Assault Rifles with Sound Suppressors

Secondary Weapon:
Red Team: Desert Eagle (.50 cal) with Sound Suppressors

Green Team: Desert Eagle (.50 cal) with Sound Suppressors


Red Team: Heavy Black Camo

Green Team: Heavy Black Camo

Other Extra Items:

Red Team: As you wish

Green Team: As you wish

A vague rundown of the plan:
Red Team enters the Meat Packing Plant from the northern entrance. They 
continue through the next set of double doors and then enter the large 
room to the south, having circled the room once, they go further south 
to the room with a lot of beef hanging down from the ceiling on hooks. 
(That's why the mission is called Operation Crimson Hook, heh heh heh.) 
They circle the room once, and go through the western door,

They then go south, through the opening to the southwest, and to the double 
doors outside the hostages' room. That's where they wait for the Alpha 

Green Team enters the Meat Packing Plant from the southern entrance, they 
circle the room in a clockwise direction before going through the opening 
to the northwest of that room.

They run northwest towards the red cross in that room, before exiting that 
room by going through the opening to the northwest. They then go through 
the door directly to the west of them, and enter the locker room, having 
circled the room in a clockwise direction, they leave by the west door. 
They go south down the corridor before waiting for the Alpha Go-Code at 
the corner near the hostages' room.

When the Go-Code is given, both teams storm the room from their respective 
positions. Green Team continues to explore Level 0 of the Plant, and 
continues in the room to the west, before heading north, and going up the 
northernmost stairs and wait for the Bravo Go-Code at the top. (They will 
not visit that big room to the west, as it is just below the hostage, and 
they will kill the hostage if you go there.

Meanwhile, Red Team heads up the stairs from the hostage's room, and then 
goes north along the walkway and through the door on the other end. Then, 
Red Team waits for the Bravo Go-Code behind the door to the second hostage's 

When the Go-Code is given, Red team will storm the 2nd hostage while Green 
Team goes over in a blitz to the 3rd hostage, before heading downstairs 
to the large room I mentioned before.

Playing as Red Team:
Enter the plant as planned. Get into a crouching position. Then go around 
the first corner, there may be a Terrorist behind the counter. Take him 
out if he's there. Then go to the double doors. Gee it's dark in here. 
Use your Infrared Vision if you need to. Before you open the next door, 
I suggest you take a deep breath.

Tension Zone! Large Room with Tables
As soon as you open the door, there will be a Terrorist in front of you. 
You have to watch out here, as there are Tangos closing on you from your 
left and right, so you have to be very quick to kill all of them, otherwise, 
well, it would be a suicide mission, and people will die. And you don't 
want that to happen, right?

Circle the room as planned, and circle the next one. Go through that single 
door to the right. You will be in a room with a few forklifts. Be careful, 
there are 2 Terrorists to your left. Take them out, don't worry, the 
Silenced M14 is deadly accurate. Then go through the opening. There is 
a Tango on the catwalk above. Take him out, then go and wait at the door 
for the Go-Code. Feel free to press G to look at the map to see how the 
Green Team is doing.

When both teams are ready, open the door (It pulls open.) and CHARGE! The 
Tangos will be sandwiched between the 2 teams, and the hostage can be 
rescued very easily.

Now, go up the stairs and go through the door there. You will be in another 
corridor. If you like, you can do Green Team a favor by turning left to 
that big pitch black room and killing all the Terrorists you find there. 
Then, go to the first door of the set of the two, which is the one that 
does not lead to the 2nd hostage. Open that door slowly and kill the 
Terrorists behind it, then close it and wait outside the door to the 2nd 
hostage's room.

When you hear "Green. Waiting for Bravo." You can give the Go-Code and 
charge into the room and rescue the hostage. Then exit his room through 
the other door and look down to the big room below. If there are still 
Tangos down there, take them out and the mission will be complete.

Date: 10-06-2006
Time: 05:00

An import-export firm in Porto Alegre, Brazil is allegedly housing what 
authorities have identified as components of a chemical nerve agent. 
Surveillance data has been confirmed by details of confessions extracted 
from several of the terrorists captured on Cayman Brac. Your mission is 
to raid the company's warehouse and secure all chemical agents on the 

John Clark:
Since RAINBOW keeps on getting tapped for missions in the Western 
Hemisphere, a suggestion's been made to keep you stationed out at Langley 
temporarily, at least until things calm down. In the meantime, we've got 
a new assignment. (1)

A U.S. Coast Guard cutter intercepted a freighter bound for Savannah. On 
board were a few hundred kilos of cocaine, approximately twenty crates 
of assault weapons, and a few million sheets of neo-fascist propaganda. 
(2) The ship's manifest pointed the Coast Guard to a shipping firm in Porto 
Alegre, Brazil. Coincidentally, that's the same company some of the 
prisoners from Cayman Brac mentioned in their plea bargains. (3)

With that information in hand, the Brazilian government began surveillance 
of the operation. They hit the jackpot. We've got footage of guns and drugs 
going in and out of the warehouse. The surprise here, though, is that we've 
also got video of what looks like chemical weapons containers labeled in 
Russian. (4)

Technically, this sort of operation isn't under our jurisdiction, but I 
twisted a few arms and got the assignment. This looks like a part of what 
we're already dealing with for me to let it go. (5)

(1) It is true that a lot of watchful eyes around the world are watching 
Rainbow's activities closely, and are wondering if this organization 
exists. Read the novel and you will find out more about those people 

(2) Yes, this freighter is obviously working for some illegal neo-fascist 
organization with all their propaganda on board.

(3) To save their own skin, some of the terrorists captured in Cayman Brac 
decided to spill the beans. So, that import export firm is related to those 

(4) This warehouse is used to store many illegal drugs, as well as a large 
weapon stash. Some suspicious looking containers contain chemicals and 
they are labeled in Russian. I wonder what's inside those containers?

(5) With some "sweet talking", John Clark managed to get the assignment 
for Rainbow. This is because, this case probably will provide some more 
clues to what they have already got from the past few missions.

Kevin Sweeney:
You did nice work in Argentina, and now Intel's hoping to return the favor. 
At this point we can confidentially state that the "burglars" at the 
meat-packing plant were there to destroy forty year's worth of financial 
records. You'd think a match would have done the job, but they seemed intent 
to keeping the plant intact. (1)

The good new is, they didn't nick the backups. We found those and we're 
beginning to see why someone wanted the lot destroyed. It's going to take 
weeks, if not longer to decipher them, but one thing is clear: that packing 
plant was used as a cover for a great many things. (2)

As for the import-export firm, the surveillance footage we've got shows 
them moving a lot of gear in and out, including what looks to be 
top-of-the-line weaponry. Be prepared, they're not going to be firing cheap 
AK-47 knock-offs when you come through the door. (3) We're still working 
on hetting a final translation on the labels on the shipping containers, 
but a first look confirms our worst fears. It's the ingredients for VX 
nerve gas.

VX, in case you were wondering, is a nerve agent that binds to 
neurotransmitters and blocks them. (5) It doesn't matter if you touch it, 
or inhale it: the end result is a quick, agonizing death, and the amount 
for a lethal dose is tiny. (6) Even worse, the stuff sticks around forever 
and adheres to damn any surface you can imagine.

(1) The terrorists who seized the meat packing plant in the last mission 
were there to destroy the financial records of the meat packing plant dating 
back to 1966 (40 years). The suspicious thing is, the Terrorists were trying 
to destroy the records WITHOUT destroying the plant itself. Strange.

(2) The backup copies of the financial records were left intact, and they 
are now in the hands of Rainbow. Intel is currently deciphering the records 
and are still figuring out why someone wanted to destroy them. The meat 
packing plant may have been used for other criminal activities besides 
packing meat.

(3) The Terrorists in the import-export firm tend to be very tough, as 
they most likely will use the most advanced weapons against your men. So 
you will have to be extra careful in there.

(4) The camera footage inside the warehouse must be very blurred, otherwise 
it would not take very long for Intel to translate those labels. But still, 
they know that the chemicals are used to make VX Nerve Gas.

(5) If your neurotransmitters are blocked, then it would be impossible 
for nerve impulses to travel to and from your central nervous system, and 
hence paralysis would result.

(6) To be more specific, you cannot breath, your spine kinds of melts away, 
and then you spasm horribly, and results in your backbone being broken, 
and of course, you die a painful death. 1 teaspoon of this nerve agent 
can kill up to a thousand people, so beware. Watch the movie "The Rock" 
for more details.

Planning Tips
My Comments about this mission:
Finally, a pure destructive mission for once. But this time, it is extremely 
difficult to keep everyone alive, as the enemies tend to come at you from 
all sides. So, do not let your teams stay waiting in the same spot for 
too long, otherwise, they will most certainly be sandwiched and killed 
by all those skilled gunmen.

Your Teams:

Red Team: 3 Assault Operatives

Green Team: 2 Assault Operatives and 1 Demolitions Operative (Lars 

Gold Team: 1 Assault Operative and 1 Demolitions Operative (Roger McAllen)

Primary Weapon:

Red Team: M14 Assault Rifles with Mini Scopes

Green Team: 
Assault Operatives:
M14 Assault Rifles with Mini Scopes
Demolitions Operative:
USAS-12 Shotgun with Mini Scope

Secondary Weapon:
Red Team: Desert Eagle (.50 cal)

Green Team: Desert Eagle (.50 cal)

Gold Team: Desert Eagle (.50 cal)


Red Team: Heavy Tan Camo

Green Team: Heavy Tan Camo

Gold Team: Heavy Tan Camo

Other Extra Items:

Red Team: As you wish

Green Team: 
Assault Operatives:
As you wish
Demolitions Operative:
6 Breaching Charges

Gold Team: 
Assault Operative:
As you wish
Demolitions Operative:
6 Breaching Charges

The vague rundown of the plan:
All 3 teams start at the southwestern insertion zone. Red Team goes up 
the stairs directly to the northeast of them and enters the room above. 
After circling the big room including the 2 doors to the southern edge 
of the room, they move into that small room to the northwest. Then they 
head southeast and go through the southern door of the big room, reaching 
a corridor. Then they go through the door directly to the east of them 
and searches the room there before going through the other door to the 
next room. Red Team continues north on Level 1 of the building and proceeds 
all the way to the large room to the north. They go down the stairs, and 
searches all of the rooms on that level before going out through the 
northeastern door. They head over to the opening that leads into the 
warehouse, and waits for the Alpha Go-Code.

Meanwhile, Green Team and Gold Team enters the building through that lone 
door on Level 0. Green Team proceeds along the corridor and waits for the 
Charlie Go-Code at the other end, make sure that they are not seen by the 
2 crosses on the map, as there are terrorists there.

Gold Team also goes along the corridor, but stops at the first door leading 
south, they breach the door there, and storm the room. They then head east, 
and through the next room, and will plant a breaching charge on the 
southeastern door before waiting for the Go-Code.

When the Go-Code is given, the 2 teams storm the room, Gold Team will return 
to the corridor where Green Team was a few moments ago, and will plant 
a breaching charge on the single door leading to the north to the warehouse, 
waiting for the Alpha Go-Code.

Green Team then goes through the door on the northeast corner of the room, 
and explores the next room, exiting from the other door, reaching the 
corridor again. They then search the next room to their northeast before 
exiting from the northern door, going past a ladder and going out to the 
street for a short while through the northeastern door before returning 
to the room with the ladder and waiting for the Alpha Go-Code behind the 
door to their east, setting a Breaching Charge as they do it.

When the Go-Code is given, all teams storm the warehouse, and cleans it 

Note: This has got to be one of the hardest missions in the game. Even 
if you use the plan above, chances are that the Green or Gold Team would 
have men down. If you don't want that to happen, you can always make an 
alternate plan with only Red Team taking part, and they will be armed with 
silenced weapons so they can take out 1 tango at a time.

Playing as Red Team:
Move a little forwards and take out your scope, kill the Tango on the stairs 
and the one behind the window. At this point, the door above may open. 
Take out any foolhardy tangos that come out. Then move to the open space 
and look to your right, there may be a sniper there. Take him out before 
he takes you out.

Go up the stairs and get into a crouching position. There should still 
be some more terrorists in the room, kill them and then circle the room 
once. Open the 2nd door to your right. If you have not taken the sniper 
out earlier, he will be behind the door. Pop a few caps into him if he's 
there. Then enter the small room where you saw the Terrorist behind the 
window at the start, still crouching, of course.

To your right, you can see a panoramic view of the warehouse. Take out 
any terrorists you see, and it will make it easier when you storm it later. 
Then go back to the big room, and go through the door in the right hand 

You will see another door opposite you. Go through that. Be careful, as 
there may be a Terrorist behind the table waiting for you. Go through the 
other door, and you will be in a very dark room with some tables. Take 
out the Terrorist if he is there. In front of you are 2 doors, go through 
the one on the left as planned. You will be on a small catwalk. Look down. 
There may be a Tango underneath. Give him a third eye if he's there. Then 
look out of the window to your left. There may be some tangos in sight 
in the warehouse. Take them out to make things easier later. Then go through 
the door to your right.

You are now in another corridor with windows on each side. Look out the 
first window on your right. There is a tango fixing a car. Kill him before 
he notices you. Then look to your left. There may be a Terrorist or 2 down 
there. Kill them if they are there. Then go through the door opposite. 
There is a lone terrorist sitting there minding his own business and you 
can shoot him from the back. Look out for another terrorist outside the 
window to your right as you enter.

Then move to the windows to your left, and double check for any more 
terrorists before you open the other door and go down the stairs.

The next part of the walkthrough is rather simple. Just make your way from 
room to room, and kill any tangos you find before exiting to the open space. 
When you are outside, watch out for a terrorist to your immediate left 
if you have not taken him out already, and that lone sniper behind the 
truck, then you can go over to the opening that leads into the warehouse. 
I suggest you stay there and take pot shots at any tangos that pop out 
before you give the go-code. Then the teams can enter the warehouse and 
sweep and clear it!

As this is a big level, there may be some stragglers hiding around somewhere, 
hunt them down and the mission is complete. Whew...

Date: 09-08-2006
Time: 09:00

RAINBOW has been authorized to plant audio surveillance devices in the 
penthouse of Alvaro Gutierrez, an extremist Argentine politician. 
Gutierrez has been linked to both the incidents in Switzerland and Nikola 
Gospic, the owner of the meat packing firm. Your mission is to plany bugs 
in the computer and one of two phones in Gutierrez's Apartment.

John Clark;
Ladies and gentlemen, it is time to start closing the net on an Argentine 
politician named Alvaro Gutierrez.

We've got circumstantial evidence that Gutierrez is linked to Gospic. I 
want to get something concrete and find out what those two are up to. So 
far, all we've got is that it's big, it's dangerous and we can't see it 
all. (1)

This is why you're going to bug Gutierrez's penthouse. I want to know who 
he's talking to, what he's saying and when he's saying it. Hell, I even 
want to know if he's snores. He's cagey, though, so while you're upstairs, 
the local police will be downstairs tearing his offices apart. It doesn't 
really matter if they find anything, they'll keep Gutierrez busy enough 
so that you should have a relatively clean run through the penthouse. (2)

(1) The whole purpose of this mission is to gather more evidence to prove 
that Alvaro Gutierrez is one of Nikola Gospic's minions. Apparently, they 
are probably up to something nasty, and it is up to you to find out what's 
with them.

(2) To distract Alvaro Gutierrez's attention, the Argentine police have 
decided to help by searching his offices for some unknown thing. Then, 
most of his bodyguards will be off their posts, making them unlikely to 
detect your presence in the penthouse.

Kevin Sweeney:
Our people sat down with Mr. Gospic for a little chat and he seems nice 
enough. He arrived in the Caymans back in the 1940s, already wealthy, and 
claims to be lucky in business ever since. (1) I think we got ten apologies 
for the incident at the estate, which he called "a terrible accident" and 
he's promised to hire more security so that it never happens again. Right 
now we've got nothing on him, except that some of his companies are mixed 
up in a very bad business. Indeed, he seemed extremely upset over that 
whole records mess in Pilar. Nothing links him directly to any trouble 
though. (2) 

Gutierrez is a different story. For one thing, the terrorist who survived 
the Swiss highway firefight gave us his name during questioning. For 
another, several of his bodyguards were former People's Social Nationalist 
thugs, at least before he put them in tuxedos to watch his back. Make no 
mistake, though. They are still thugs. If Gutierrez wins that election, 
things could get very ugly indeed. (3)

(1) Rainbow has sent Gospic in for questioning. Apparently, he's been on 
the Cayman Islands since the 1940s and has been very wealthy since. Where 
does he get all the money?

(2) Nikola Gospic has been skilled enough not to be directly linked to 
any criminal activity even though some of his companies are doing some 
nasty things.

(3) However, Alvaro Gutierrez is not as skilled. He was found to have helped 
the terrorists in Switzerland as one of those captured mentioned his name. 
Some of his bodyguards were also terrorists, and that, is something you 
have to be wary of.

Planning Tips
My Comments about this mission:
This is the one and only recon mission in the game. Your mission is to 
plant bugs in one of Gutierrez's 2 phones in his penthouse as well as his 
laptop computer. For some strange reason, you are not allowed to be seen 
or kill anyone. Making either action will result in the instant failure 
of the mission. ("Mission Failed: Your Team was Spotted") Sigh! This is 
why Mission 9 is one of the missions many people love to hate. But still, 
when I watched James Bond movies, James Bond always kills a considerable 
number of guards when infiltrating a facility. Why can't they do the same 
for Rainbow?!

Your Teams:

Red Team: 1 Reconnaissance Operative (Antonio Maldini)

Primary Weapon:

Red Team: Don't bother equipping anything

Secondary Weapon:
Red Team: Desert Eagle (.50 cal) with or without sound suppressor


Red Team: Light Green

Other Extra Items:

Red Team: Heartbeat Sensor and Electronics Kit

A vague rundown of the plan:
Red Team starts by going down the stairs immediately in front of his 
starting position, and goes down the stairs. At the bottom, he goes through 
the 2 subsequent sets of doors. On this floor, there should be a phone, 
but do not let the team to go there, instead, allow him to head up the 
stairs in the direction of the computer. (That's the yellow square and 
circle thingy on the screen.) Then, Red Team will go up the stairs, and 
enter the room, and leave. Then Red Team goes up the stairs next to the 
room, and continues through the penthouse, and turns south, and goes into 
the room with the phone.

Red Team then leaves the same way he came in, and proceeds to the set of 
stairs leading up by going through the ringed hallway in an anti-clockwise 
manner. At the top of the stairs, Red Team swiftly heads to the exit to 
the southeast, and heads back to the extraction zone via the walkway and 

As soon as you start, go through the door in front of you, and run down 
the entire flight of stairs. Go through the door at the bottom, and run 
through the hallway and go through the next set of double doors. You can 
still run when you go towards that corner. This is where you will have 
to be careful. You see the guards watching television? There is one that 
walks around, and he's the one that may see you through the glass door. 
When you are pretty sure that he's out of place, go up the stairs, and 
lean against the wall on your right.

As you can see, there is another guard patrolling the area. So, take out 
your heartbeat sensor and find out his pattern. Most of the circles on 
the screen are slow moving, but if you look at the wall you are leaning 
against, you should eventually be able to see a circle that is moving rather 
quickly to the left. That has to be the heartbeat signature of the guard. 
So, keep an eye on him, and when he's out of the way, head into the study, 
and close the door behind you. Get into a crouching position, and go over 
to the computer, hold down your spacebar, and the progress ring will slowly 
fill up. When it is completely full, the bug has already been planted.

Then get down into a crawl, and take out your Heartbeat Sensor again. Stay 
hidden behind the desk, and look in the direction of the door. Wait until 
the guard has finished patrolling the hallway outside the study before 
you head out to the stairs. Again, close the door behind you so as to avoid 

At the top of the stairs, lean against the wall to your right and get down 
into a crouch. Take out your Heartbeat Sensor again. There is a lone guard 
patrolling this hallway. Wait until the circle has moved to the right, 
and has stayed still in one position, then you can tell that he is around 
the corner and getting further and further away from your position.

Turn left and enter the Master Bedroom as planned. Plant the bug on the 
phone, but take care not to go too far to the right, or you will be seen 
by the guards watching TV below. When the phone has been bugged, all you 
have to worry about is to get back to the extraction zone. Get back to 
the door you came in through and use you Heartbeat Sensor to make sure 
that the guard is not nearby when you exit. Then you can head to the stairs 
by turning right and walking through the corridor. Do not take the left 
side of the hallway, or you will be in full view of the guards watching 

When you get to the top of the stairs, take out your Heartbeat Sensor again. 
There is another guard patrolling the Japanese Garden outside. When the 
circle has gone to the far right and disappeared, it's time to sneak out 
towards the exit at the far end of the garden.

Once you have gone through that last door, you can just run through the 
walkway and climb up the ladder to your extraction zone! Mission Complete! 
Now, it's time to get back to shooting people! Boy, and I guess none of 
Gutierrez's men have any idea that we have paid them a visit!

Heh heh heh...

8. Conclusion
Again, I am going to write this guide mission by mission, as I really do 
not have much time, with schoolwork and all.

Again, you can read this guide, print it out if you want it to read it 
in bed or whatever, just don't copy it! That's all! See Ya!

This guide is intended to be published in GameFAQs at the moment as it 
is not complete. Anyone who wants it to be published on their site MUST 
wait until this guide's been finished. 
Appendix I: Feedback Information
Since the publishing of the original version of my Command and Conquer: 
Generals Side Comparison Guide, I have decided that I must make some new 
rules for those people who want to give me a feedback about my guides. 
All future strategy guides will have this section. If the following rules 
are not observed, I will just consider your e-mail to be spam mail or flame 
mail, and I will delete it without reading it, and will blacklist your 
e-mail address.

For publishing permission:
I usually will allow people to publish my guides on their websites as long 
as they ask for permission. That's it. Although I do not have a lawyer 
to sue anyone if they do it without my permission, I expect everyone to 
have self discipline about these things.

Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN 

As I am a human, and we are all humans, we all make mistakes. Nobody is 
perfect. If I had made any mistakes in my guide, feel free to e-mail me. 
But however, you must follow these rules. I have typed out some bad examples 
with each rule, and they are from some of the e-mail I received by people 
who are dissatisfied by my original Command and Conquer: Generals side 
comparison guide.

You must:
Be polite, as I will take these feedback letters as seriously as formal 
letters, and you should specify the version number of my guide, then I 
can check my guide out. However, it need not be as formal as business letters, 
after all it is only a game. You should also present yourself clearly, 
I won't even think about anything that I cannot understand at the first 
glance, as I am a busy person.

For example, "I enjoyed reading your guide, but disagreed with you on some 
points." From a person called Alex Shikh or "I agree with you that China 
is the strongest factions, but it is not much stronger than the other 2." 
From Ives Gobau And so on.

You must not:
Say any foul language and offend me. 

For example, "Your guide was ********, full of lies and biased opinions." 
From K Truin. You are not going to make me listen by saying rude words 
to me, you will only give me the impression that you are either uneducated 
or have low EQ.

Conduct any surveys about how good my guide is and give it to me, as I 
could not care less about your so-called surveys. 

For example, "I have conducted a survey about your guide and over 90% said 
that it was a trashy tabloid." From Frozak.

Start a petition to have my guide removed. 

Before, I was worried about this annoying "Petition: FAQ Removal" board 
made by a certain person called GamerEX. That is, "I would like to start 
the petition to have kylohk's Command and Conquer: Generals Side Comparison 
Guide as it is based on opinions and fluff." When I was asked by IGN to 
publish my Side Comparison Guide on their site, I told the sender about 
my worries, and he assured me that I can stick with my own ways and need 
not listen to angry letter up. So, that's what, if you make any rash moves 
like organizing petitions, I really won't bother to negotiate with you.

Finally, you must not say anything I consider to be racist. 

For example, "You mentioned that you live in China that is obvious, 
considering your bias towards this side, etc..." "I am afraid that your living 
in China has blinded your judgment so much." From someone I could not 
remember his name. So, what are you trying to say, say that us Chinese 
are all idiots? Besides, the word bias is used to describe unfair 
comparisons due to neglecting some facts. As I have put all facts into 
account, I really cannot have made any bias towards any sides.

From all the 50 or so letters complaint I received, I decided to listen 
to less than 5 of them. Why? As only 5 of them could follow the rules stated 
above. So, you MUST take those points into consideration, or else, don't 
expect me to listen to you.

Game Help:
If you have read my guide and did not understand something, feel free to 
ask, but please do not do this too often, as my e-mail account has other 

You may have wondered why I put this section up. This is a new 
"Anti-disturbance" ordinance I set up for my own use, in order to minimize 
all those annoying and insulting things I receive. In fact, during 
September alone, I received at least a hundred of mail concerning my Side 
Comparison Guide, and I am now to make sure this will never ever happen 

Thank you for your cooperation.

Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)

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