MechWarrior 4 - Vengeance
Submitted by: Brian
Hold [Ctrl] + [Alt] + [Shift] and type one of the following codes
to activate the corresponding cheat function.
Toggle invincibility - superfunkicalifragisexy
Toggle unlimited ammo - iseenfireandiseenrain
Toggle heat tracking - ooohhhlllaaalllaaa
Nuke current target - itsdabooomb
Destroy current target - redjackandtikruls
Jump jets - inmybeautifulballoon
Unlimited jump jet juice - crazysexycool
End mission successfully - likethecomstarbaby
Free-eye mode - beholdmyglory
Enable time compression code - ontimeeverytime
Time expansion activated - antijolt
Display bounding spheres - bubbleboy
Enable auto-grouping - flashyflashy
Enable leading recticle - walkthisway
Display Credits - wediditagain
Submitted by: rickHH
Press and hold CONTROL-ALT-SHIFT.
IY - Invunerability
UO - Unlimited Ammo
HF - HEAT TRACKING OFF
IB - Destroy Enemy Mech
ML - Finish mission with success
Submitted by: Brian Giusto
NOTE: The above cheat (submitted by: rickHH)
ONLY works with the DEMO version of the game!!!
Easy Instant Action win:
Build a Mech with double Thunderbolts. In battle, run up
to your enemy and fire them at his cockpit.
This usually works in one or two hits.
Inner Sphere or Clan?:
When it comes to selecting your ideal mech, keep this one
thing in mind: Clan is better than Inner Sphere. Ton for
ton, component for component, any Clan item outclasses its
Inner Sphere equivalent. In the course of the single player
game, you start in a Clan mech, and if you play your cards
right, you'll have enough Clan mechs and parts to last you
throughout the entire game.
Building your mechs:
Here are a couple quick tips that will increase the survivability
and durability of any mech you choose:
1. Forget jump jets.Unless you're an expert, using jump jets has
always been a nightmare in any MechWarrior game. Light mechs move
too fast and stay in the air too long, and heavy mechs just can't
stay up very long. If you get rid of them, you free up a good chunk
2. If you have to have any Chassis components, go with the AMS
or LAMS systems. These help foil missile hits, and when fighting
heavier mechs, this is invaluable. The Beagle probe only helps
missile-heavy mechs, so only use it for Catapults and the like.
3. Keep your heat efficiency in the green zone, but just barely.
In general, if you know how to manage alpha strike fire versus
single fire, you can lose more heat than you make, ensuring a
nearly constant fire rate. Too many heat sinks waste space.
4. Armor only as much as necessary. If your particular weapons
loadout can be stuffed into just the torsos or the arms, you
don't need armor in the empty areas. They don't particularly
affect your vital areas, and you won't lose any weapons, plus
you free up space for more ammmo or heat sinks.
5. Learn to love the PPCs, Flamers, and LBXAC20s. Although a
good variety of weapons is necessary for any mech, these three
weapons are particularly versatile. The PPC f ries electronics
and does amazing damage. It's a great assault weapon and a
critical one for many missions. The Flamer does a good amount
of short range damage, but also creates a lot of waste heat in
the target mech, forcing some opponents to shut down. And the
AC20 is the king of damage for in close fighting. If your mech
can mount one or two of these characters, and you're going into
a tight situation, this is an ace in the hole. Learn to love
Get a good joystick with a twist function. It's no
surprise that Microsoft's SideWinder family of sticks
fits the bill perfectly. Though you can play with the
keyboard, you'll be at an instant disadvantage to someone
who has a twisty stick.
Go for the legs. Yes, they're harder to hit, but they're
less armored than the main body. Plus, if you can shoot
the legs out from under a mech, odds are you'll be able
to salvage the chassis at the end of the mission.
Be aware of the environment when you outfit your mechs.
Avoid weapons that generate too much heat when you're
battling in the desert, or else you'll find yourself
shutting down after every other shot to cool down.
Learn the Circle of Death maneuver, or die. If you stand
still in this game, you'll get hammered. Be careful, though.
Sometimes you can circle around an opponent too far so that
you're in range of his guns. Always try to stay behind a
mech; it can't shoot you from there.