Max Payne FAQ
From eddy_ar_ro@yahoo.com
TABLE OF CONTENTS
Overview
Story
Location
Engine
Mods
Features
FAQ
Cheats
Walkthrough
Secrets
Credits
1. Overview
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Remedy and 3D Realms present Max Payne- a story-driven 3rd person action game
aimed for a mature audience. Realistic weapon setup includes over a dozen real-
life guns, all fitting the crime-story setting like a bullet in the head. The
action is surrounded with more than 80 hand-painted comic-screens that enhance
the game's gritty atmosphere and attitude, introduce the game's murderous cast
of characters, and carry the plot from one location to the next. When darkness
falls in New York City tonight, a lone man will go through hell to avenge his
loves ones only to discover that the answers he seeks can hurt more than having
no answers at all. Against all odds, back against the wall, and with no one to
trust ... Max Payne. A man with nothing to lose.
2. Story
--------------------------------------
All began 3 years ago, when the young NYPD-Cop Max Payne came home and saw his
whole family killed senselessly. The murders were a gang of junkies who took a
synthetic drug called Valkyr.
At this time the whole city was infested by the drug and in New York chaos broke
out. It wasn't any more to calculate wheter there were more dead people on the
streets or living ones - so large were the extents.
The DEA [Drug Enforcement Administration] assumed the spreading of this terrible
drug with the New Yorker Mafia. So the only way out for the DEA was to
transferred an undercover agent in this gang. Max Payne was exactly the right
man for that, he had nothing more to lose and wanted to take revenge on the
responsible persons of this drug.
This action was top secret, even the NYPD didn't know anything about it, only
one person knew the real identity of Max Payne. This man was Alex Balder, Max's
best friend und his direct superior. Sadly, this man got murdered by the mafia
and Max became responsible for that. Now nobody knows Max' real identity and so
the cops began trying to get him. But that's not all. Now the real bad boys
noticed that Max really is an DEA Cop is... they don't really like this
situation and hunt him, too. So he's between the two fronts. Finally he decides
to take revenge on the murders of his family and his friend himself and he goes
on to kick the asses of the fat gangster bosses...
Three years ago a young NYPD cop, Max Payne, came home one night to find his
family senselessly slaughtered by a gang of drug-crazed junkies high on a
previously unknown synthetic drug.
Now that same drug, Valkyr, has spread through the whole New York City like a
nightmare plague, and Max Payne's on a crusade for revenge, out to get even.
The drug hit the city like a bad dream, turning it into a hell on earth. More
corpses lie in the streets than there are demons in the real thing, and hordes
of Valkyr-head junkies are on an insane killing spree, their eyes burning with
mad green fire.
To the Drug Enforcement Administration, DEA, this new drug was evil incarnate,
to be stopped at any cost. They placed an undercover agent into the ranks of a
NY Mafia family that appears to be behind the distribution of the drug.
Desperate times call for desperate measures.
Max Payne, now a DEA special agent, is a man with nothing to lose. He goes to
work undercover among the dirtiest mobster murderers in this city gone bad.
Now Max's boss and best friend, the only one who knew his true identity, has
been murdered, and Max's been framed for the slaying.
Now the cops think Max is a cop killer, and suddenly the mobsters know all about
him being a fed. Both are out to get him, and the heat's coming down like
nothing before. But Max ain't gonna do a fade.
He's got nothing to lose. He swears he's gonna find his boss' murderers and make
them pay, big time.
He's gonna track down the source of Valkyr and make them wish they were never
born. If Max is going down, he's gonna take all the wiseguys with him, all the
way to hell.
3. Location
----------------------------------------
The city where the story plays is New York. But of course Max won't run with his
loved Uzi through the parks of NY. When it's dark outside he will take his
baseball bat and hunt for the bad boys. The dark environment of the New York
Slums arouses a gloomy atmosphere. 'Cause everywhere there's broken glass (If
it's not broken - break it! *g*) mice, oil barrels and all what effects a
strange feeling. Behind every corner, behind every overflow-end garbage a
ganster could be appear and could kill Max very quietly from the back! *g* If
Max was hit, the blood runs down his body and he has to limp through the
boroughs of New York. He often faces mafia guys, junkies and rowdies. In the
public Max even has to hide himself from the police. The dangers are
everywhere...
4. Engine
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MAX-FX is the cutting edge 3D game technology developed by Remedy
Entertainment. It is a cost-effective way of developing high-end game projects
reliably in realistic 3D environments. It allows game developers to build their
game on a stable leading edge technology; cutting down on production time (and
costs) while providing uncompromising tools for creativity and performance.
The core of MAX-FX contains a non-compromising, hardware-only 3D rendering
engine that supports and is optimized for all DirectX 7.0 compatible 3D
accelerators. MAX-FX consists of various editors and low-level libraries,
including built-in particle systems, skeletal animation, photo-realistic
radiosity lighting and powerful, exit based visibility optimization, to name
just a few. The technology provides an extremely high polygon throughput
allowing developers to create more elaborate and realistic environments than
ever before.
Developed in co-operation with major industry partners (such as Intel and AMD),
MAX-FX is fully optimized for all the latest hardware and takes full advantage
of hardware features such as T&L. MAX-FX is constantly under development,
keeping it at the cutting edge of technology. For instance, new versions of
DirectX will be integrated around the time they are released, adding new
features as soon as they become available.
5. Mods
----------------------------------------
Max Payne can be extended or modified by adding new "mods", created by users all
around the world. You can create mods with Max-FX Tools. You can find the Max-FX
Tools on the game's CD.
For a lot of tutorials about how to create Max Payne Mods, check out
http://www.3drealms.com/max/tutorials.
You can find a lot of Max Payne mods at http://www.maxpayneheadquarters.com.
If you have downloaded a mod for Max Payne, place it into the game's
installation folder, and select the mod from the Max Payne Customized Game
dialog.
6. Features
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Max Payne is a story-driven 3rd person action game aimed for a mature audience.
Two camera modes show the grim present day New York City setting and the gunplay
action from the best possible angles. The follow-up mode tails Max Payne, as he
runs, his guns blazing and his long leather jacket flapping, through trash
littered alleys and cockroach crawling hotel rooms.
Realistic weapon setup includes over a dozen real-life guns, all fitting the
crime-story setting like a bullet in the head.
The action is surrounded with more than 80 hand-painted comic-screens that
enhance the game's dark and gritty atmosphere and attitude, introduce the game's
murderous cast of characters and carry the twisting roller coaster plot from one
action location to the next.
E2 Rendering engine. The same engine core that was used to create the amazing
visual effects seen in Final Reality.
Smooth character system that allows seamless characters meshes with a wide range
of movement. Characters naturally receive lighting properly from the
environment.
Particle systems. Remedy's ParticleFX editor lets the user create different
particle systems that can be used real-time within the game.
Level Editor. MaxED makes the environment creation intuitive and easy. With
MaxEd you'll be editing levels 3D Accelerated and truly experience WYSIWYG for
the first time in level editing.
Full Radiosity Lighting. The lighting has never been this realistic. MAX-FX
Radiosity Lighting photo-realistically reflects the light and casts shadows in
the environment.
To guarantee the breath-taking graphics, Max Payne is 3D Accelerated only,
support via Direct 3D, plus native support for major accelerators.
All the bangs and goodies the players have come to expect from a major 3D action
title are included.
Gritty New York City underworld.
Comic book style level-loads advance story and add to the graphic novel feel of
the game.
Over 12 true-to-life weapons.
True physics engine, even shell-casings are ejected as they would be in the real
world.
Matrix-style slow-motion replay.
All original, hardcore/industrial soundtrack.
Photo-realistic graphics
7. FAQ
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How do I get develpoer/cheats mode to work?
Add the -developer and developerkeys to the end of your short cut....to do so
first right-click on your Max Payne shortcut and add the following to your
"Target" box: -developer and -developerkeys so your "Target" should look
something like this if you used the default install directories....
"C:Program FilesMax PayneMaxPayne.exe" -developer -developerkeys
Make sure the quotes are in there like so otherwise it wont work. Hell, just
copy and paste this into your shortcut if you really need to. Here is a SMALL
list of what you can now do:
C - press this button to toggle 1 of three camera modes. Use the arrow keys to
move the camer freely whn in the free-look camera mode.
F11 - Press this to get the developer mode on
F12 - Press this to get the developer console
How do I capture screenshots?
Similar to the developer modes, you must add a -screenshot to the end of your
"Target" to look something like this
"C:Program FilesMax PayneMaxPayne.exe" -screenshot
Now when you hit the F10 key, a .TGA file will be created in a folder called
ScreenShots under your Max Payne directory
I just downloaded a custom map/mod and I dont know what to do with it, please
HELP!!!!
Unzip the mod/level(if needed, otherwise move it) into the Max Payne
directory(by default that is C:Program FilesMax Payne). Check with the author
of the mod in case there are other external files you need also such as movies,
etc. and place them where ver they tell you to put them. Next, start Max Payne
as you normally would and when you get to the configuration box, the one you
normally would hit PLAY on, look at the bottom. There is an area called "Choose
Customized Game". In here you should now be able to pick from any mods/levels
you have put into your Max Payne directory. If it is not there, then you screwed
something up so try again and if still doesn't work, then post back. Enjoy!
My game locks up all the time/freezes all the time/etc...., what do I do?
Update to the latest patch or update your graphic card driver.
Is there (going to be) a multiplayer for Max Payne
Max Payne will never have multiplayer capabilities. The engine does not have one
line of netcode in it, or any support for it whatsoever. Plus the way max payne
modding works, you don't have access to the parts of the engine needed to add
multiplayer support. it is IMPOSSIBLE.
How do I run 2 mods at a time?
You have to code them together with RasMaker. Search for online tutorials.
8. Cheats
----------------------------------------
First thing to do is "Right Click" your Max Payne shortcut on your desktop
and then click "Properties". Add "-developer" to the "target" line, the target
should look something like this "C:Program FilesMax PayneMaxPayne.exe" -
developer.
When in the game press "F12" to open the system console. You can enter the
following cheats there:
God - God Mode
Mortal - Turns God Mode Off
Coder - Debug Mode
NoClip - Flying Mode
NoClip_off - Turns Flying Mode Off
GetBulletTime - Give More Slow-Mo
Showfps - Shows How Much FPS Max Payne Is Running On
GetAllWeapons - Gives You All Weapons
GetInfiniteAmmo - Gives You Infinite Ammo
GetBaseballbat - Gives You Only The BaseBall Bat
GetBeretta - Gives You Only The Beretta
Getberettadual - Gives You Only The Dual Beretta's
GetSawedShotgun - Gives You Only The Sawed Off Shotgun
GetPumpShotgun - Gives You Only The Pump Shotgun
GetJackhammer - Gives You Only The Jackhammer
GetIngram - Gives You Only The Ingram
GetIngramDual - Gives You Only The Dual Ingram's
GetMP5 - Gives You Only The MP5
GetColtCommando - Gives You Only The Colt Commando
GetMolotov - Gives You Only The Molotov Cocktail
GetGrenade - Gives You Only Grenade's
GetM79 - Gives You Only The M79
GetSniper - Gives You Only The Sniper Rifle
GetHealth - Recovers Your Heath To 100%
GetPainkillers - Gives You Only Painkillers
To exit the system console hit "F12" twice.
Additional option Command Line Options. Max Payne has a few command line
options that can be used in specific circumstances:
-nodialog: Skips the Max Payne startup dialog when loading the game.
-skipstartup: Skips the startup animation.
-screenshot: Enables the F10 key for taking screen shots. Screen shots are saved
to "screenshots" folder under your Max Payne installation folder.
-disable3dpreloads: If the system runs out of texture memory while loading a
level, this option may prevent the game from crashing due to a driver error.
-window: Runs the game in a windowed mode, in the resolution selected from the
Max Payne launch dialog. All 3d accelerators do not support running in a
windowed mode.
Command line options can be enabled by adding them to the Max Payne
shortcut after the executable, for example:
"C:Program FilesRemedyMax PayneMaxPayne.exe" -screenshot
For developer keys:
Following instructions carefully please:
First thing to do is "Right Click" your Max Payne shortcut on your desktop
and then click "Properties". Add "-developerkeys" to the "target" line, the
target should look something like this "C:Program FilesMax PayneMaxPayne.exe"
-developerkeys. When in the game press "F12" to open the system console. You can
enter the following cheats there:
C-Key - Cycle Through 3 Different Camera Modes.
PageUp - Cycle Mesh Up.
PageDn - Cycle Mesh Down.
Ctrl + PgUp - Cycle TextureSet Up.
Ctrl + PgDn - Cycle TextureSet Down.
Home - Increase Game Speed.
End - Decrease Game Speed.
Home + End - Set Game Speed To 1.00x.
Insert - Teleport Max To Next Start Point.
Delete - Teleport Max To Previous Start Point.
F7 - Switches AI Movement Network Conn. Visualization.
F8 - Switches AI movement Network Node Visualization.
F11 - Toggle Statistics ON/OFF.
F12 - Open Console.
Left-Key - External Camera Left.
Right-key - External Camera Right.
Up-key - External Camera Forward.
Down-Key - External Camera Backward
9. Walkthrough
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Part 1 The American Dream
Part 2 A Cold Day In Hell
Part 3 A Bit Closer To Heaven
The Secret Finale
Part 1 The American Dream
Part 1 The American Dream - Prologue
Part 1 The American Dream - Chapter 1 Roscoe Street Station
Part 1 The American Dream - Chapter 2 Live From The Crime Scene
Part 1 The American Dream - Chapter 3 Playing It Bogart
Part 1 The American Dream - Chapter 4 The Blood Veins Of New York
Part 1 The American Dream - Chapter 5 Let The Gun Do The Talking
Part 1 The American Dream - Chapter 6 Fear That Gives Men Wings
Part 1 The American Dream - Chapter 7 Police Brutality
Part 1 The American Dream - Chapter 8 Ragna Rock
Part 1 The American Dream - Chapter 9 An Empire Of Evil
Part 1 The American Dream - Prologue
Objective: Save your loved ones
------------------------------------------------------------------------
You start in you house, there is a syringe with a big "V" tattooed on the wall,
someone has broken in! Go into the living room and pick up the ringing phone, it
is a woman who is clear to have some nasty ideas in her mind. She hangs up
before you know what's going on.
You draw you Beretta and rush upstairs (you can also find a Pump-Action shotgun
in the wardrobe in the living room). You hear people screaming, guns firing,
Michelle and the baby crying. The door to the bedrooms through the bathroom is
blocked, when you try to go another way, two men in green charge out and fire at
you, they are shouting about something is coming and who is gonna die... You
have no choice but to kill them. Inside the bedroom, you find your daughter
dead. Holding your tears, you quickly go into the other bedroom and the one last
man down. Michelle is there lying on the bed with blood stains, dead...
Investigation told that the killers were high on a new kind of drug, Valkyr, V.
After the funeral, you decided you join the DEA to pay those drug dealers back.
Three years has passed, two months ago you got to know that a mob-boss in the
Punchinello crime family, which is New York's worst Mafia family, Jack Lupino,
was trafficking. You had no fear, you went undercover and infiltrated the group,
trying to find the source of the drug.
Part 1 The American Dream - Chapter 1 Roscoe Street Station
Objective: Find Alex
------------------------------------------------------------------------
One snowy night, B.B., one of the only two people in the DEA who know you're
working undercover (the other one is Alex), calls to ask you to meet with Alex
at the Roscoe Street subway station, because something urgent is going on with
Jack Lupino. After arriving at the station, you found no one on the platform,
you have to look for Alex.
The platform is empty, the gate is locked, but you find a dead body (there was
one time I saw thing "dead" guy standing there in good shape... bug?)in the room
opposite to the gate. (Open the lockers to find some Beretta Ammo and
painkiller. I won't mention hidden ammo again, since they are in fact not that
"hidden". By the way, you can jump off the platform, but the train can kill
you). You return to the platform and find the gate opened, and two guys with
Desert Eagles are coming (see how they find cover? Good time to try some
headshots). Something is wrong, you need to find Alex fast.
You find the control room on platform 4 locked, a code is needed to open it. Go
on to find more bad guys on a platform under maintenance. In the room on the
right another dead guard is found (push him and he'll fall), you realize that
some kind of a crime operation is going on here. The way to the tunnel is
blocked by a locked gate, you need to find another way through. (If you shoot at
the gas tanks, you can have the guys behind the gate cooked.)
An old train without power is on the track. (There is a room beside the train
with some ammo.) In another room a guy is about to kill a guard. Stop him and
the guard tells you that these guys are junkies and are killing people in the
station. To call for help, he needs your help to get to the control room one
floor up. (I've tried not shooting the bad guy and see if he would kill the
guard. He wouldn't... Max is just too attractive a target I guess. If you shoot
the guard, game's over.)
Go back one floor up to platform 4 and the guard opens the door for you, but the
unlucky man is shot right after that. No time to be sorry, you enter the control
room and find the phone broken, but fortunately the power control panel is not.
Use it to send power to line 2, you can see the old train powered through the
security camera. Go back to the old train and use it to crash the blockage to
tunnel. The train can't go further, you exit from the front door and go into the
tunnel.
More guys pop out from the dark, you shoot them all and go up the stairs. (If
you haven't "used" the gas tanks yet, you can use them now, though I thing they
are even harder to target than the junkies.)
Part 1 The American Dream - Chapter 2 Live From The Crime Scene
Objective: Find Alex
------------------------------------------------------------------------
Behind the metal door is the abandoned part of the subway station, still no
sight of Alex yet, but more bad guys are around. (Remember to break the small
boxes for ammo.)
You follow the only path, on the way you hear the sound of a should-be
explosion, the whole room shakes for a moment. You find a bomb mounted on a old,
jammed door, missing the detonator. Go on further you find a wall already blown
open, the way leads to the safe of the Roscoe Bank!
You enter the main room and have all robbers dealt with, then you hear the phone
ringing. It is deputy chief Jim Bravura from the NYPD. You are now undercover
and being caught in the middle of a crime scene, it will take more than a little
chat on the phone to clear things up.
You operate the vault control panel and search vault A and C. You find that the
robbers came for Aesir Corporation bonds, Aesir's recent success is well-known.
There is no way out in the bank, you return to the jammed door with the
detonators found in vault C. (There are 3 trouble makers as you return to the
door, one of them use grenades. They will block you with a chair when you go up
the stairs. Try to rush up to them. You may also shoot dodge pass the chair,
that looks cool.) Use the detonator on the door and run away.
Behind the door is again the Roscoe Street station. Alex has just arrived, but
he doesn't seem to know anything more than you do. You tell him that it's
probably Lupino's men doing the robbery. By then a guy in raincoat shoots Alex
at the head (of course you don't see that), Alex's gone. There is nothing you
can do but to run and find out what's going on later.
Still some remaining robbers, but your shoot your way to the exit. (If the gate
is closed, use the door control in the box office.) Outside, police is arriving.
Lupino has taken what he wants and leaves you to pay the bill, you decide to
find Lupino for a talk.
Part 1 The American Dream - Chapter 3 Playing It Bogart
Objective: You cover has been blown, escape from the hotel
------------------------------------------------------------------------
Lupino's hideouts are a crappy hotel and a slum block of tenements. You go to
the hotel first. The mobsters Finito Brothers run the hotel. Lupino is not
there, but he has been expecting you, the Finito Brothers draw their weapons at
you. (The Finito Brothers aren't hard to kill. One is armed with a Sawed-Off
Shotgun and the other a Desert Eagle. The one in behind will often shoot the on
in front to death... Just move around, shoot dodge aiming at the head.)
There is a letter on the table saying that a drug deal of V is going to take
place in this hotel. A guy named Rico Muerte is coming to do the job. On this
side, it's Vini Gognitti, Lupino's right-hand man in charge. The Finito Brothers
have been ordered to treat Muerte well. Muerte is in room 313. The V-deal also
means the hotel would be better guarded than usual, harder to get out from,
maybe you've come at a bad time. Gangsters soon rush in for their bosses, you
kill them all and find the elevator not functioning, doors locked, you have to
walk your way down. The news on the radio says you are the one who killed Alex,
seems like you've gotten the whole city's guns after you.
Break the glass windows and make your way to the 3rd floor hotel rooms. (You can
find junkies in the toilets, you can ignore them or shoot them, they do fight
back and drop weapons. There is a guy watching TV (not for long though, since
you kill him), you may stay to watch the program, kinda interesting, or you can
turn the TV off/shoot it if you find it annoying, but you can't watch it if you
turn it off and on again half way in the show.) Go on through the locked exit
(shoot the lock, btw, turn the TV in room 306 on and it will blow up and hurt
you). Watch some TV to find that you're now really famous. You can also find a
dead body in the room (switch the vibrating bed off or Max will say something
about it).
In room 313 there is no Rico Muerte but a trap. You find a letter from Angelo
Puchinello, the big boss, himself to Rico Muerte. Seems like everyone has known
about you secret for some time. (I'm not 100% sure if the trap is meant
to kill you, or Vini Gognitti instead...) Return to the little lobby where you
come from, people come out from a room. You enter the room and shoot at the
boiler, it makes a big hole on the floor and falls to the 2nd floor. In room 216
you find the diary of a hooker named Candy Dawn. You check the wardrobe and find
the secret room where she had the video-recorder to tape her clients' "deal"
with her (and blackmail them with the tape).
Finally, through the secret passage you reach an elevator that's working.
Part 1 The American Dream - Chapter 4 The Blood Veins Of New York
Objective: You cover has been blown, escape from the hotel
------------------------------------------------------------------------
The elevator goes all the way down to the basement of the hotel. No news about
you on TV, only the weather. (Boxes on the shelves can also be broken for ammo.)
You find the way after clearing the blocking boxes in the next room (shoot at
the gas tank on that's lying on the and watch it dance!). I the boiler room is a
dead body tied to a chair, on the floor a comic strip on the newspaper. You pick
up the baseball bat and go into the kitchen (you may want to use bullet time
here).
You reach a big room with doors leading to the bar and the restaurant (can't
enter anyway), but you need a key to get to bar. You find the key on a table in
the room where the V-deal is taking place. In the bar you find Rico Muerte and a
women (could that be Candy Dawn?) "playing". Muerte draws his gun and makes for
the run, more guys coming for support, even the women is shooting.(This part can
be a bit hard, try throwing grenades into the bar or lure the
guys out. Going in is not a good idea unless you rush in before the supporting
guys come out from the inner room. The women is well covered behind the bar and
she is tougher than an ordinary gangster... even Dual Berettas can stop her from
firing back.) After taking care of them you chase Muerte down. (He is armed with
an Ingram and with his trousers down to his feet... Use Dual Berettas, move left
and right when firing and he should be dead in seconds. Shoot dodging is not
advisable since you'll be taking many bullets from the Ingram when you get up.)
You find a telephone switchboard in the backroom of the reception. Gognitti is
on the line, talking to a dying gangster, not believe that you can cause so much
trouble. Well, you will show him later. The only way to go is upstairs. >From
the club you find the way to the roof. Shoot the glass and drop down.(4 guys
will come it, one of them has an Ingram. Try to take cover behind the boxes and
get them one by one.) You push the button at the reception and leave this crappy
hotel through the exit. (The exit is operated by a timer, bush the button at the
reception and the door will open for a while, not forever, so move it.)
Part 1 The American Dream - Chapter 5 Let The Gun Do The Talking
Objective: Find a way to Lupino's office on the top floor
------------------------------------------------------------------------
Failing to find Lupino in the hotel, you go to the tenement buildings. Before
you enter the buildings you see them blow up, someone has gotten there before
you. You see Vladimir, the head of the local Russian mob, leaving thescene in a
black Mercedes Benz. The car almost bumps into a lorry carrying fuel. The lorry
tips over and explodes, turns into flame and blocks your way back. Then you see
more explosions in Lupino's buildings. It is probably a mob war, seems like
you're not the only one after Lupino. Anyway, now your cover is blown, you need
to do no trick, just find the man, and let the guns do the talking.
(Before entering Lupino's tenement, you can go to the Pawn Shop and find an
Ingram in shelf in the second room. The newspaper headlines are all about Alex's
death, the Valkyr-related crime and you. The front doors on the buildings are
all locked, but you find the way in through the backdoor. (You can find a
shotgun in the back of the van in the alley, and if you shot the van so the
alarm is sounded, guys will come up from the building to get you.)
Inside the building you find junkies and explosions. There is no way out, so you
shoot the gas tanks and they blow the way out for you. You go on until you find
a phone ringing in a corridor. It is guy called Alfred Woden, he knows you're
there, and he says so do the police. You try to ask questions but he tells you
that he'll contact you again and hangs up. Things just get a twist again when
they seems to be lightened up. Outside, Bravura and his men have arrived, you
need to be hurry. Then you reach a big hall with a locked door. Inside one of
the reachable rooms you shoot the lock on the door and find a letter on the
counter. The letter from Gognitti explains why the Russians are after Lupino's
men (because Lupino's men hit them first). You also find a key on the shelf.
By then the police rush in (don't try to fight them, that's a waste of bullets),
you go to unlock the door and go upstairs. When you reach the 3rd floor an
explosion ruins the stairs, you have to go to find another way (jump to the
other side on the balcony). Finally you jump out a pair of broken windows in a
kitchen and find the emergence stairs.
Part 1 The American Dream - Chapter 6 Fear That Gives Men Wings
Objective: Find a way to Lupino's office on the top floor - Catch Vini Gognitti
------------------------------------------------------------------------
Even the emergence stairs have been destroyed by the bombs, to get the Lupino's
office, you need to go for the joining rooftops. You go downstairs to another
building (you can shoot the two men beside the fire, but they'll fire back. Jump
onto the fire and watch Max does the "fire dance".), but you can get behind the
door of Luigi's Laundry pretending to be the pizza boy. So you go to yet another
building full of junkies (try not to fight near the junkies because as they get
shot, they shoot you! Even it's not you who shot them. By the way, if you
trigger them off, they will start laughs a while later, very spooky sound that
is). You find a guy who can get you in the other building (also a big window,
which you can jump out).
You return to that Laundry with the guy, he says the password "John Woo" and you
can get through after finish them all (if you shoot the guy with the password
too early, game's over). Inside the room you see boxes of bogus bill. You go on
and use the elevator to go up. You enter the only room and finish the guy coming
out from the toilet, watch TV to see the report on the hotel mess, then jump out
to the roof through the window. (Try to open the toilet door and the guy inside
will ask you to wait... btw, do you notice that he is armed with only a lead
pipe? Settle it like a man, fight him with the pipe.)
You travel on the pipes leading to another building, another bunch of bad guys
waiting (also another TV with a program showing, this one is even more
interesting, try not to break the TV during the fight). Jump out from the window
and proceed to first building you've ever entered. You go in and another
explosion destroys the stairs leading up. Then you find two guys trying to
disarm a bomb, you watch and see them blow themselves up (shoot at them or
somewhere near them and the bomb will explode, walk up to them without firing
will also activate the bomb, so just stay back and watch). The doors are lock
but with a little push on the door you find the way.
The broken ceiling leads you one floor up. You hear a man roaring behind a door,
from the vocabulary you know that's Gognitti. You get him in the stomach but he
manages to escape, leaving a group of people to entertain you. (This is also
tough. Don't shoot dodge and dive right into the enemies fire, instead, crouch
behind the cover and use anything fast, e.g. Ingrams, Berettas, just don't use
shotguns to kill them. Again, the man at the back often shoots those in front to
death before you see it.) On the table left an unfinished letter >from Gognitti
to Punchinello. It seems like Lupino has gone mad because of V, and Gognitti is
in fear and trying to inform the big boss.
You follow Gognitti's blood and chase him all the way until he jumps off the
roof onto a train. You follow his way. (Stand next to the satellite dish, wait
for the next train and jump, it may take a few tries though.)
Part 1 The American Dream - Chapter 7 Police Brutality
Objective: Catch Vini Gognitti
------------------------------------------------------------------------
You are still following Gognitti, you need know where Lupino is.
You jump off the roof and travel to the building on the other side on the pipes
again. Jump from roof to roof like Gognitti did. You see him went down the
stairs in a building (hey, you can stand on the boxes without covers!). Finish
the guys coming up as you go down. Follow Gognitti's path and get rid of
everyone in the alley (wait for the guy with Ingrams to stop firing before
rushing out). Then you see Gognitti going up in an elevator (not sure if that's
also called an elevator...). Push the button near where the elevator should be
to sent the elevator back down, then travel up. (In the container beside the van
is some ammo. Under in the "hole" below where the elevator should be is a dead
body of a cop, you can find ammo and painkiller there. Jump up using the boxes
in the darker part back to the ground.)
More gangsters ambushing on the roof. (When you fight the two guys ambushing
behind some boxes, another guy will throw grenades at you from further away, try
to retreat to the roof outside and wait until there is no more explosion
before charging in again. Be careful when doing shoot dodge on the edge of the
roof, you will often fly off the roof and land on the street below.) You find
gangsters with drug and money under a glass window on the roof. The door to the
inside is blocked, you have to do it the SWAT way, descending from the sky.
After dealing with the two guys, you go down the stair and enter the room. (Here
is another, more fun solution for this situation provided by Gimme. "But if you
look towards the left of the gangsters, you will notice some gas tanks...
shooting those from the roof will result in the gangsters panic and the gas
tanks will shoot through the room killing them all which is much fun to watch
from above...")
Watch TV about the latest news on you. Go into the bathroom and you hear people
outside trying the set up an ambush. Ambushed or not, you finish them all the
same way. (This group of gangster got Ingrams, shotguns and grenades. Use
grenade yourself if possible.)
You leave the next building and see Gognitti having no way to run (finally)and
decides to fight back(great).You clear the place from gangster and confront
Gognitti one on one. (Gognitti will only come out from behind the bins when
you've killed all the gangsters, though you can always rush to fight him before
that if you want to. It is saver to shoot the gangsters from the roof than going
down the stairs, because there are quit a number of them, you can have good
cover on the roof. Kill anyone who tries to come up from the stairs first, then
finish the rest the way you like, go down the stairs when there is only one or
two left. Gognitti uses a Desert Eagle, not a big deal. The safest way to fight
him is a pair of Ingrams, though I prefer the Desert Eagle, which is cooler I
think.)
Finally, Gognitti and you can sit down and have a "talk". The exhausted guy
tells you that Lupino is at Ragna Rock, his private nightclub. You leave
Gognitti to his fate and head to Ragna Rock.
Part 1 The American Dream - Chapter 8 Ragna Rock
Objective: Face Jack Lupino and make him pay
------------------------------------------------------------------------
Ragna Rock's front door is closed, but you find a lever that opens the door
behind in the box office. Inside the room you find a book about mythos and
Ragnarok, the end of the Viking world. Seems like Lupino and the junkies are
always reading things like these. The next room is a bar with many bad guys to
kill. (Beware of those one floor up, one of them will throw Molotovs.) You
proceed to another bar through the Disco. You find more books about occults and
the infernal, horror video games and ouija boards. Lupino must be really into
these things.
Push the button beside the gate and go on upstairs. You reach the balcony facing
the stage (use the control panel to play some special effect on the stage, go to
the little corner of the balcony in the far right of the balcony by walking on
the rack outside the walkway for some Ingram ammo.) Leave the balcony, go
upstairs again and enter the room. Many gangsters are there with their V, you
just lay them down one by one. You search the room find the way out, avoid the
trap and go up the stairs until you reach the roof. Before you go to the other
side of the roof by the rooftree, you have the remaining guy downstairs handled.
Walk along the frames and you reach another part of the building. You proceed
downstairs until you've reach the stage (stand behind the drums and "use" them
to see Max showing off a bit, also step on the guitar and use the mic for fun).
You use the control panel on the other side of the stage and open up a passage.
In the backstage backdrops are blocking the way, you go up the stairs and use
the 4 levers to move the backdrops. Then you go all the way up behind the
backdrops and enter the room.
(Use lever 2 and 4 to open up the way if you really can't get it right. The man
behind the backdrop will go upstairs after throwing a grenade at you. If you
fight him from afar, you may see him fall off when he reaches the broken part of
the runway. One piece of the wood at the broken runway will break after you've
stepped on it, you can jump back though.)
Part 1 The American Dream - Chapter 9 An Empire Of Evil
Objective: Face Jack Lupino and make him pay
------------------------------------------------------------------------
Behind the door is Lupino's secret Sanctum, you see three dead bodies on the
floor. You find torn pieces of a letter from Puchinello to Lupino, threatening
to send the Trio, Puchinello's henchman, to clear him mind if he doesn't do it
himself. From the notes written by Lupino about deals with the devils scattered
on table and on the stand in the middle of the room, you know Lupino has already
gone crazy, no doubt.
Leave the room and you start to hear Lupino roaring about this deal with the
devil. You follow the only way up and find the big hall, more than a dozen of
gangsters start to come right at you. (They come from upstairs, try to find
cover and wait for them to come down. Be careful not to got blocked by the
tables when moving around. There may be one or two of them not coming down, go
out and shoot them down. There are plenty of replenishments in the hall, make
use of them.)
After finishing them all, the curtains move to the sides and Lupino is there,
doing his spooky talk. Then he and two other guys start to fire at you. You do
you best to bring all of them down. (Jack Lupino is armed with a Sawed-Off
Shotgun and a couple of Molotovs, the two with a single Ingram and a Sawed-Off
Shotgun. After you've dealt with the two gangsters, Lupino shouldn't be too big
a problem, though one shot from him will hurt you real bad. Find painkillers
around the room if you need to.)
As you're bumping Lupino full of bullets, a woman appears behind you with her
gun at you face...
Part 2 A Cold Day In Hell
Part 2 A Cold Day In Hell - Prologue
Part 2 A Cold Day In Hell - Chapter 1 The Baseball Bat
Part 2 A Cold Day In Hell - Chapter 2 An Offer You Can't Refuse
Part 2 A Cold Day In Hell - Chapter 3 With Rats And Oily Water
Part 2 A Cold Day In Hell - Chapter 4 Put Out My Flame With Gasoline
Part 2 A Cold Day In Hell - Chapter 5 Angel Of Death
Part 2 A Cold Day In Hell - Prologue
Objective: None
------------------------------------------------------------------------
You think the lady is Lisa Punchinello, Angelo Punchinello's wife, but she turns
out to be Mona Sax, Lisa's twin. Mona tells you that it was not Lupino who set
you up, not when he's head is all messed up inside. Instead it is Angelo
Punchinello you should be after. And Mona herself also want to get Angelo
Punchinello for her sister's sake since the guy is a sadistic wife-beater.
You've settled your differences with Mona and it is time for a drink, a drink
that makes you faint. Mona says it's all because she doesn't want you get Lisa
killed. It is the truth? Who knows...
Then you have the nightmare that is always with you for 3 years...
You find yourself in your home, the one you had three years ago, you can hear a
baby is crying. On the wall is that V with the syringe. You wander in corridors
that look the same, until you reach the living room. You hear someone talking
but still you're in your house. You look at your photos taken with Alex and with
Michelle, the good days had slipped away. You go up stairs. The door in the
bathroom is suddenly blocked. You go into the bedroom, you see the
baby's bed, but suddenly it's goon.
You hear someone talking again, but you're still in the strange place. You
follow narrow path until you finally get to the bedroom. The baby is there but
then she's gone, the toy bricks move by themselves. You open the door to the
other bedroom and find another long corridor. You see yourself tied to a chair,
a guy is talking again... You find Michelle's diary on the table. The sorrow of
not being able to save your family is great, you feel guilty, you murdered
them...
(Oh... it's even scarier then Silent Hill, thanks to Michelle's cries... OK...
it is a maze, it looks a bit tougher than it actually is. If you want to whole
map you can ask me, but here I'll just tell you the fastest way to reach the
goal. In the first part, walk until you've come to the first crossroad, turn
left, then left again at the next crossroad, go on and turn left (no choice),
turn left again and go all the way on, and no-choice left and you're there.
The second part, don't fall, walk on the white line, when you jump it will be
like low gravity, be careful. Leave the corridor part and step on the white line
part, stop at the very first right turn (no choice). You should see a turn of
another road a bit further away on your left, that's far but you can jump to
there. Upon landing there should be only one way to go. Walk up to the first
right turn, you should see another road on your left, jump to there
and bingo. You can however take another route without doing long jumps (still
have to jump though), but I don't waste time dealing with that here.
Part 2 A Cold Day In Hell - Chapter 1 The Baseball Bat
Objective: Blow the mobster death row - Find Niagara and teach him a lesson
------------------------------------------------------------------------
Finally you are awake. The guy standing in front of you with his baseball bat is
Frankie "The Bat" Niagara. He leaves the room for a cold drink after having
enough "fun" with his bat and your head, but he promises he'll return to finish
you off later. Well, you have a different idea after broken loose >from you
bond.
You are back in the basement of Lupino's hotel, with all your weapons taken away
from you (the painkillers are gone, too). You pick up the baseball bat with you
own blood on it and it's time to fight back. (Break the lock on the cabinet to
get a couple of painkillers. Since you only have a baseball bat, you should
first kill the guard who's traveling alone, take his Desert Eagle, then try
shoot dodge headshot the others. A trick here is to lure them to the door which
you come out from and stay behind the door and out of their sight, use the
baseball bat to hit them as they try to turn and squeeze though the door. You
can kill many of them this way.)
(Here is an alternative way to deal with the guys when you have no gun. "You
wait for the single guy and the group of two after him to walk past you and then
follow them around the corner, but stop at the opening to the center room. Once
you get there, wait for an enemy in a black coat to walk over to the other two
ememies in the far right corner and turn around. Then wait for the closest thug
to turn his head away from you and dive by quickly. Then proceed to run into the
room on the right of the hall where you can get supplies [guns, ammo and 1
painkiller]. After that its a slugfest with the bad guys.
Another tricky way: If you time it right, you can manage to enter the room with
the supplies without anybody noticing it, and you can even reach the lift
without anybody shooting you. This way you can save much ammo.
As you cleanse the basement you find another newspaper with a comic strip on it.
Beside the newspaper many dead bodies lying in the sewer. (Don't forget to break
boxes for ammo!) You proceed upward using the elevator and reach some kind of a
warehouse. You leave the place through the alley and back to the main street.
There are dead police in the street, you enter the hotel again from the front
door to find Niagara (in fact, the street is blocked at both ends, you got no
way to go.)
You hear a gangster talking on the phone behind a door, Punchinello has gotten
Mona, and she has been sent to the Trio. The news on the radio says that you're
dead in Ranga Rock. It is Punchinello's trick, he wants you dead, not caught by
the police. Now the police think you're dead, Punchinello has plenty of time to
finish you off, he sent to Niagara to do the job, but he didn't know "the bat"
is now in your hands.
Niagara was not lying, he's drink at the bar. (Before that, go to the toilet and
find a guy in a Star and Strip pants.) Not much catching up to do, you have
Niagara and his men all killed. (The bar again. Use grenade to drop the enemies'
number if you want. There is a guy behind the bar aiming right at the door, but
you can kill him with a headshot. Niagara is armed with Dual Ingrams and he'll
come out for you after a while. Have your own Ingrams ready and send him bullets
non-stopped.)
After pay-back time you leave the hotel. The black Mercedes you saw at the
explosions of Lupino's tenement finds you before you find Punchinello. Vladimir
has come for you, with an offer you can't refuse.
Part 2 A Cold Day In Hell - Chapter 2 An Offer You Can't Refuse
Objective: Find the cargo ship "Charon"
------------------------------------------------------------------------
One of Vladimir's men, the captain of the cargo ship "Charon", Boris Dime, has
turned to Punchinello's side. The ship is loading with lots of firearms. If
Punchinello gets his hand on the ship, Vladimir has lost the match. Vladimir
wants you to get his ship back, and maybe also teach Dime a lesson. If you do
that for him, he will let you take whatever weapons you want on the ship,
weapons that you'll need on your way to Punchinello's place. Sounds simple,
you're in. The ship is docked at Brooklyn Riverfront, you'll need to find your
way through the maze of containers.
You make your way in from the front door, like you always do. You find the
switch to the front gate in the guard station. You enter warehouse 4 but he
stairs leading up has been destroyed. Go the only way to warehouse 5, you use
the elevator to go up and use the lever to remove the cargos blocking the door
(when you try to break the boxes outside warehouse 5, it's very likely that
you'll hit the oil tank and blow yourself up, so it's not recommended).
You reach the large area where containers stack up as high as buildings (search
the corners to find ammos in shelters). There is not way out, so you climb up
the hoist and use it to lift a container to open up a path (jump up to the
controller. Once you've gone under that container it will drop and you can't go
back). You go on and suddenly the huge carrier (or whatever it should be called)
behind you starts to move towards you (it won't stop once it's
started, even if you've kill the guy up there). Fortunately, you find an opened
container to hind. The carrier crushes right outside the container, you go out
and go on. You come across yet another carrier. This time you kill the guy up
there and the machine stops, the container is lifted (The carrier will stop at
the small contain on the ground, but you must shoot the guy anyway).
On the next walkway a guy pops out from a container. Inside you find a sniper
rifle, a briefcase of money and a note with the word "mayor" on it. Someone
wanted Rico Muerte to assassinate the mayor, but it doesn't look like Mafia
stuff, too cold and too to straight forward. The bridge to the other side is
lifted and you can't find the control. You cross the river using the ship in
another path but still the way is blocked by wire gauze (shot the lock on the
gate to enter for ammo).
You look around and a poster on the wall catches your eyes. Wheel blocks. You
shoot the wheel block on the other side of the wire gauze and the truck slides
down the slope. You retreat to the bridge and find the truck crushed on the
bridge and the bridge is lowered. Many gangsters come firing at you suddenly,
but you manage to stay alive. In the room beside the crushed truck you find a
computer, someone has been keeping an eye on a storeroom somewhere. You search
around the room and find a hidden door beside the notice board on the wall,
behind is that storeroom. (Thanks to Carsten for information about this hidden
storeroom!) After taking all you can carry, you enter the warehouse ahead.
Part 2 A Cold Day In Hell - Chapter 3 With Rats And Oily Water
Objective: Find the cargo ship "Charon" - Win the ship back for Vladimir - Take
the weapons in the hold - Meet Vladimir on the bridge
------------------------------------------------------------------------
In the warehouse more guards are patrolling. (This part can be tough. They got
everything, Ingrams, shotguns, grenades... It is hard to avoid grenades, you may
have to try many times. Sometimes it's better to retreat than go forward
when you see a grenade. Don't worry about ammo low, there are plenty of
replenishments in this room. You can jump to an opened contain from the second
floor, inside is some ammo and painkiller. From now on the enemies seems to be
much tougher, even a short-ranged shotgun shot may not be able to kill, try
using other faster weapons.) After hundreds of bullets dropped you find the way
out on the second floor.
You go out and a carrier is just coming for you. You control it to move around
the place taking down anyone you see with your sniper rifle. (Your goal is the
warehouse on the opposite side, but you should check all the guard posts for
ammo and for fun). You reach another warehouse on the opposite side and have all
the gangsters taken care of. You find a locked room on the first floor that you
can't enter, so you go back to the second floor (another opened container full
of ammo here). You enter a room where you can see the cargo ship outside through
the window. You also find the switch to open the locked gate on the first floor.
(Here is a secret place submitted by Josh. In the warehouse building before you
board the cargo ship Charon, there's a room on the first floor that is locked.
Here's how you can enter it. Go to the second-floor room that is directly above
it (the room that has the switch for unlocking the cage you go through
to exit the building). The floor of this room is grate-like (i.e. you can see
the locked room beneath you). See those propane tanks against the wall? Shoot
them, and they'll explode, opening the first floor door. Now you can enter, and
you'll find some Sniper ammo and other stuff.) You return to that room and go
out to broad the ship "Charon". If you fall into the sea you'll drown.
You kill all the guys on the deck and enter the control room (you can find some
ammo on a stack of white cargo on the right flank of the ship, you can also play
with the wheel). You pick up the ringing phone, it is Angelo Punchinello. You go
down to the hold after pissing Punchinello off on the phone, you'll have a talk
with him after you have one with Boris Dime first. Dime is there in the engine
room with another bunch of bad guys. You enter the inner room to find Vladimir's
cargo after finishing all the troublemakers. Vladimir tells you to make yourself
at home and grab anything you like, and you're glad to do so. (Dime is a problem
only because he's tough, you can't stop him from firing even with Dual Ingrams.
He uses a Sawed-Off and some Molotovs, time right and shoot dodge with Dual
Ingrams should do to job. However, the other guys are really annoying. Bomb
them, lure them out, and if you're lucky enough, Dime might have them killed for
you using his Molotovs. Head bac!
k upstairs after taken all you can carry in the inner room and the
mission is finished.)
Vladimir thanks you for a job well done. You wave your friend goodbye and head
for Punchinello alone.
Part 2 A Cold Day In Hell - Chapter 4 Put Out My Flame With Gasoline
Objective: Escape the flame - Find a way out
------------------------------------------------------------------------
Even with all the guns, it's not easy to get to Punchinello himself. You decided
to use the cargo ship to make a deal with him. He tells you to meet him at his
restaurant. You know the man may not really show up, but you've got no other
choice.
You enter the restaurant and find nothing, it's quiet inside, too quiet. But
suddenly there are explosions everywhere. Fire starts do devour everything in
the restaurant. Punchinello wants you dead so badly that he is willing to waste
a whole restaurant on you. Thank him later, now you got to run.
(Turn the brightness setting up a bit will help you see the way. Turn right
instead of going forward at the start, then go straight into the double doors
behind the bar. Go straight on and through another double door. Turn right in
that room, go beside the falling shelves and make a U-turn heading for the door
at the corner (or if you're fast, just go between the shelves). In the corridor,
stay in the middle. When you enter the big hall, turn left and go straight to
anothershort corridor. Turn right just after you've entered another hall. Go
straight until you hit the wall, turn left and jump over
a few seats. Turn left again and go straight, head for the few steps of stairs.
Follow the only way to go and enter the door. Go straight and enter the door on
the right. It is tough in the kitchen. I suggest you to wait for the two
shelves to fall then jump over them. You have time to find a path in the fire.
Turn left and a gas tank will fly right towards you, avoid it but don't retreat
or you'll get blown up. Jump over the shelves to the other side of the kitchen.
Leave via the only door and there will be no more flame.)
You manage to find you way out in the restaurant. There are gangsters waiting in
the kitchen but they're not a big deal compared with what you've just overcome.
You find replenishments in the kitchen and go down the stairs. The
whole restaurant is on fire, you have to find the way out in the sewer. The
sewer is filled with gangsters. You use every mean to clear them all and find a
staircase leading up.
Outside, you meet Vladimir again, he can bring you to Punchinello's manor.
Part 2 A Cold Day In Hell - Chapter 5 Angel Of Death
Objective: Take care of the Trio to get to Punchinello - Find out who the killer
suits are working for.
------------------------------------------------------------------------
Inside Punchinello's manor would be the Trio, Vince Mugnaio, Pilate Providence
AKA "The Big Brother" and Joe "Deadpan" Salem, it won't be an easy fight.
However, luck has just turned your side. Someone has left the manor leaving the
backdoor opened and had the guards killed. You guess it was Mona Sax.
You start in some kind of a basement or storeroom (the two plastic containers is
filled with petrol, you know what to do). You search around and find the stairs
leading up. You find some Tarot cards in the room behind the door, though you're
not really interested in fortune telling stuffs.
In the next room you meet the first of the Trio, Providence. You kill him and
two gangsters, then yet another two gangsters come in from where you've been.
(Providence is armed with a single Ingram, the other two gangsters with a Saw-
Off and a Pump-Action. If you manage to throw a grenade into the room, it should
kill one or both of the two gangsters. When there is only one or two or them
left in the room, go in and run toward the side of the table, just don't let
them have the cover.) You retreat and go through the once-locked door. More guys
ambushing. In the next room with a piano (you can play it), a guy is hiding
behind the plant. Two more guys for you to kill in the room with the bar (they
will come for you once you've triggered them off).
You go up the stairs in the next room. The door with cracks on it won't open, so
you enter the room on the other side. Salem is inside, of course you have him
killed (double Ingrams again. It's a bit difficult to throw a grenade at them
without getting hit, but you should try. When fighting him, just remember not to
shoot dodge and you'll be fine.) You return to the hall and find the other door
opened. You go there but it's blocked again. When you're heading downstairs
again the door blows up. The guy inside the room is using a M79! You kill him
from afar (use sniper rifle on the other side of the balcony if he hasn't
already blow himself up.)
You proceed to find a women lying dead on a bed, you don't know if that's Mona
or Lisa. (Jump into the bathtub and watch the water splashes.) You go deeper
into the room and receive a phone call from Alfred Woden, he tells you that an
armed helicopter has just arrived at the manor. In the next room, Mugnaio is
waiting (he should be alone if you've shot all the other guys from downstairs
some time ago. His Sawed-Off Shotgun shouldn't give you too much trouble). You
finish him and two more guys in the next room off, and before entering yet
another room, you hear Punchinello begging for help.
You kick the door open, the man's there. He tries to talk it over, mentions
someone, a woman, from up high, from the government or something, you are not in
the mood to listen. But before you pull the trigger, a group of men in black
come in. They kill Punchinello before you know how and the next is you. You do
your best to get rid of them (another tough fight, you really need some luck
here. It helps if you're armed with the Colt Commando when you enter
Punchinello's room. Move around, don't shoot dodge when there are three of them
or you'll be dead in no time. Just do you best.)
One tough and tricky way:When Punchinello dies and the three guys come in the
room simply shoot dodge away from them and fire an m79 round as far into their
corner as you can. With any luck you should kill all three of them and only take
a little damage yourself.
You try to leave the manor, but more Killer Suits are waiting. There is no
chance for you to escape, you drop you gun. A woman, who seems to be their boss,
approaches you, seems like she wanted both Punchinello and you dead.
Part 3 A Bit Closer To Heaven
Part 3 A Bit Closer To Heaven - Prologue
Part 3 A Bit Closer To Heaven - Chapter 1 Take Me To Cold Steel
Part 3 A Bit Closer To Heaven - Chapter 2 Hidden Truths
Part 3 A Bit Closer To Heaven - Chapter 3 The Deep Six
Part 3 A Bit Closer To Heaven - Chapter 4 Backstabbing Bastard
Part 3 A Bit Closer To Heaven - Chapter 5 In The Land Of The Blind
Part 3 A Bit Closer To Heaven - Chapter 6 Byzantine Power Game
Part 3 A Bit Closer To Heaven - Chapter 7 Nothing to lose
Part 3 A Bit Closer To Heaven - Chapter 8 Pain And Suffering
Part 3 A Bit Closer To Heaven - Prologue
Objective: None
------------------------------------------------------------------------
The woman mocks you and gives you an injection, which is an O.D. (overdose) of
V. She doesn't put a bullet in your head but leaves you to die with the V
burning in your brain. Everything turns green. You faint.
You find yourself in Punchinello's office, but the next room is the lobby of
your house. You hear Michelle starting to cry and beg. There are many candles
around the place. You go upstairs and enter the bedrooms. Suddenly it starts
all over again, you're in Punchinello's office, but the walls are on fire (you
won't get burn). You find a letter on the table. "You're in a graphic novel" is
written in curve handwriting. You pick up the phone, someone is saying senseless
things on the phone. You think it's just a prank call, though the voice sounds
familiar. You exit the room but it starts over again. Another letter on the
table, "You are in a computer game, Max." You don't feel good about it. Another
phone call, another prank call (though in fact that's Alfred Woden calling to
help you, you just can't hear him with the V in your head). You leave the room
again and you're in your house. The V and the syringe are still on the wall. You
go upstairs and find a maze, again.
(This time you walk so slowly, and can't really jump too far, save once a while
so you don't need to do all the walking again if you die. Walk out of the room
and enter the narrow path part, the only way to go is to fall one level down on
the right-hand side. Then follow the path, make one jump, then follow the path
turning right. At the end you should see platforms one more level down. Jump
down to the one on leading right then follow the path. You should be turning
left, making a jump, turning left again before you see two platforms to jump to
in front of you. By now you should also see the goal further on the right. Jump
twice and you're there.)
You find the cradle at the end of the maze. Michelle is crying out your name,
begging you to stop. The next thing you know is you are standing in front of
yourself. You fight yourself (no choice of weapon here, and though there is no
health indicator, you can still get killed). You look at Michelle, and remember
her trying to tell you about a strange letter she'd received the day the
nightmare started. The killer is smiling behind you, he looks like you. You
didn't have the time to talk to her in the morning, then you never had the
chance.
Part 3 A Bit Closer To Heaven - Chapter 1 Take Me To Cold Steel
Objective: Look for the mystery woman's hideout
------------------------------------------------------------------------
Slowly you awake from the nightmare, you've made it through somehow. The only
thing you remember is the woman saying "take me to cold steel", and that's your
only clue. It took you some time to regain your strength but you finally got
yourself to Cold Steel Foundry outside the city. The remaining V in your blood
keeps you a bit high, you find you way in without fear. The woman doesn't know
you're still alive, the element of surprise is in your hands.
(You start with only the melee weapons and the Beretta, no painkiller.) You make
you way in through the glass window on the roof. There are laser security
systems. You shoot at the sensor on the wall to blow the whole thing up. (You'll
meet plenty of these things from now on, don't stand too close to the sensor
when you blow it up. The sensor can be on either side of the wall.) In the next
room you find some weapons and listen to the radio, the storm is not over yet.
You leave the room and use the sniper rifle to take down the guards downstairs
(find a Colt Commando on the shelf on the far side of the balcony, open all the
containers downstairs for ammo, more ammos in the room with computers).
You open the gate to continue (a guard throws a grenade out from a room! The way
to deal with this without taking damage is to shoot dodge to open the door and
start firing as soon as the door's opened). You pass the room with the furnace
and another guarded room to reach the room with two "rivers" or lava-like things
in the middle. (Use the Sniper Rifle to take down those well-covered guys. You
can push the button on the bridge to open up the way or just walk outside the
fence.)
You continue on the second floor and through a guarded corridor (many of them
use grenades, charge in with the Colt Commando before they have the chance to
throw) to a storeroom. You find a walky-talky in a room with two guards.
Seems like they're getting ready to destroy any evidence and leave.
Part 3 A Bit Closer To Heaven - Chapter 2 Hidden Truths
Objective: Look for the mystery woman's hideout - Get to the elevator named D-6
------------------------------------------------------------------------
You finish the coming guards off and find reports on the table. They are running
some kind of secret operations, probably about chemistry, since an escaping
chemist has been locked up somewhere according to the reports. You're closer and
closer to knowing what is actually going on.
You kill the guard in the next room and use the wheel on the wall to stop the
gas leakage. The bridge below suddenly exploded when you're traveling on the one
above. In the next room there are a lot of laser sensors but they can't stop you
(you can shoot the middle one and all of them will go off, you may take some
damage though, or just jump over them). More sensors for you to shoot in the
room after crossing the bridge (jump up to the box and shoot, you shouldn't take
any damage this way). With a little timing you go pass the shooting flame
unhurt. Shooting flame blocks your way to a door and the gate behind you won't
open. However, you see something sparkling behind the gate and you give it a
shot, the gate opens. You use the wheel in the room to stop the flame and enter
the next room.
You know you've triggered something as you open the door, so you roll back to
see fireworks in a safe distance. You finish the guards in the control room and
near the container but you find no way out, not until you shoot the oil tanks on
the derrick car blocking a door in the corner. Two guards waiting behind that
door, you dispose them and continue to the next room. More explosions. You kill
the guards and jump to the second floor. (To get to the second floor, stand on
the wire gauze covering and jump onto the broken slope.)
You kill all the guards you see and open the gate using the controller in the
control room. The monitor also shows you the gate to the door D-6 is opened. You
enter the next room and kill the guards from above (avoid walking on the parts
which the floor is metal bars, enemies are able to shoot you from below and you
won't even see it. Ammo is in containers). The gate in the room won't open, so
you try to have some fun with the crane at the control panel (If you stand
anywhere too close to the crane when it is activated, you'll die, let alone
standing between it and the gate. But you can jump onto the blocks the crane is
holding, looks like you're riding the crane to crush the gate, looks cool.
However, say, when the crane is moving forward, and you touch the crane part
standing on the front part of the block, you'll die. And vice versa. Hope you
understand what I'm saying. Try it out yourself, see Max's blood splashed on the
crane.) GROSS!!
Go through the broken gate to a room with flame shooting out from the sides. You
travel across the room using the cart while shooting the sensors on the walls
(or you can walk there if you like, but you have to open the gate manually.
Either way, don't get burn by the flame). Upon reaching the other end of the
room, the gate opens and guards are waiting, you shoot them down and jump out of
the cart to avoid getting crushed by the burning metal on a coming cart. Behind
another gate you find a lever controlling the valves in the previous room (you
can go back and pick up the Sniper Rifle from a dead guard).
Enter the door behind the first gate, it leads to the room where a bridge was
blown up previously (take cover and "snipe" them down). The switch on the broken
bridge is not functioning well, but you manage to jump over to the other side of
the half-connected bridge (or again, there are place for you to walk on each
sides of the wall, just jump up there). Open the gate and you reach the elevator
D-6. You wait for the elevator and kill the guards inside as the door opens. You
get in and go downward.
Part 3 A Bit Closer To Heaven - Chapter 3 The Deep Six
Objective: Find a sign of Ms. Valkyr and her plan - Get out of the bunker before
it blows up
------------------------------------------------------------------------
The elevator takes you down to some kind of a secret laboratory. You see two
killer suits killing a guard and activate the self-destruction sequence. Soon
after that they notice you as use the panel in green to open the door (any panel
in red means the door won't open, don't waste time trying).
You quickly finish them off and search around the place (I recommend you to go
out and fight them, though the door is not bullet-proofed, you'll tend to hit
the metal part of the door, but they wont'...). You find a military plaque on
the floor in the middle of the room. The V and the sword remind you of the V and
the syringe on the wall of your house. "Project Valhalla" on the plaque. V for
Valkyr, V for Valhalla, the project has something to do with the drug Valkyr.
You can't stop the self-destruction sequence on the computer here, so you leave
the room through the "processing" door.
You hear guards retreating in the room (you can kill them now, or watch them
leave and kill them later. See the gas tank on top of two red containers at the
corner? Wait until the three guys are about to reach the door, then hit it with
the bat, you've got a rocket launcher.), you go where they're heading to. Before
entering the laboratories, you find a panel requiring a PIN code to operate at
the test-subject cells (turn right when you see the laboratories). You find the
code 665 on the computer screen in the laboratories, but you can't seem to get
through the air lock alone, you need another person to operate it for you. You
return to the panel and enter the code. The elevator's door opens and you reach
the cells.
You find the chemist mentioned in the report you read early in cell B7 (and a
junky is in B1). He can help you get through the airlock. On your way back to
the airlock two guards almost get the chemist killed (if he gets killed, game's
over, no matter who pulls the trigger), but you make sure they won't try that
again. (The chemist will operate an elevator that you can't use. If you wait
outside the elevator and the chemist will go alone, you need to use the one you
used to get here to go back. The chemist will come out of the door of block-A
when you get there. Btw, another junky in cell A6.) You enter the airlock and he
gets you through (then he'll run for the exit, but soon you'll hear him getting
shot, very sad).
You see retreating guards shooting a scientist behind a window but you fail to
help . There is shooting flame blocking the way in the next room but you just
get around by jumping over the cupboards on the side to reach the elevator. The
doors open and you find yourself in a room full of laser sensors. You shoot the
way clean and finally get to know the secret about the project.
Valkyr is actually a drug designed to enhance the stamina and moral of troops by
the U.S. Army, but the result of the research was not satisfactory. The project
is terminated 4 years after its start, but someone has decided to carry on
unauthorized. Michelle and your daughter's deaths were not just an accident. The
junkies were test subjects who were given double dosage of Valkyr, and sent to
your house on purpose three years ago. It was an experiment, but why your
family? Ms. Valkyr owes you more than an answer.
You reach the storage by the elevator and find yet another airlock. You go in
but the computers blow up. You're trapped and the self-destruction countdown has
started, the whole place is going to blow in 30 seconds. Before you give up you
fire at the laser sensor outside the room through the window (stay away from the
door). The explosion opens the door you. You rush to the elevator leading to the
surface storage. You can see explosions below in the elevator (don't stand in
the middle of the elevator or you'll fall!), and as soon as the doors open, you
head straight out of the place.
The whole factory is burning down, but you are not in the mood to watch the
scene. There is only one thing left for you to do, find Ms. Valkyr.
Part 3 A Bit Closer To Heaven - Chapter 4 Backstabbing Bastard
Objective: Make B.B. pay for Alex's death
------------------------------------------------------------------------
When you're having a cop of coffee, thinking how to find Ms. Valkyr, B.B. calls
you. He wants to talk to you about the news headlines you've just made in the
last two days, 2:30 a.m. at the Choir Communication's garage. If he doesn't
call, you may not be thinking about Alex's death again. You find him at the
meeting place, looking as glamorous as usual. It turns out he is really the
backstabbing bastard who shot Alex. He tries to talk you over but fails, now he
tries to take you down.
B.B. gets into a black car and runs away, leaving bunches of thugs to deal with
you. You chase him all the way down while killing dozens of gangsters. (There
isn't much for me to say here. Just man after man, kill them all using any
technique you know and retreat for ammo and painkillers not taken before if
needed. Stay covered when the van is shooting crazily at you. You may probably
die a lot here, but you'll get it through finally. You may try using the M79 and
the Sniper Rifle in some occasions. Search around the car park for ammo. In
level 4, a van's back door can be opened.)
In a room on the 3rd floor, you listen to the news on the radio. So, they know
that you're still alive and kicking but Punchinello's dead, that's old news. The
van crashes on the 2nd floor, that's good news. (You can climb to the back of
the van in light blue for some ammo). B.B. car also crashes on the 1st floor and
it's time for him to pay. (This is really a bastard. He throws grenades and he
carries a Jackhammer. Find the chance to shoot him to death with Dual Ingrams
once and for all.)
You make sure he's dead before picking up the payphone. It's Alfred Woden again,
he just seems to always know where you are and has plans for you. He asks you to
go to the Asgard Building, he has information about Ms. Valkyr.
Part 3 A Bit Closer To Heaven - Chapter 5 In The Land Of The Blind
Objective: Escape Nicole Horne's assassins
------------------------------------------------------------------------
So, Alfred Woden happens to be a one-eyed man who is probably having even more
secrets to hide then Ms. Valkyr. He and his colleagues form what they called the
"inner circle", sounds like the X-files to you. They are a group of people who
are involved in the early stage of project Valhalla. He tells you that the Ms.
Valkyr is actually Nicole Horne, the president of Aesir Corporation, and she is
"influential" in the city. She is also a key figure in the project. After the
project had been terminated, she refused to quit and continue the research in
her own way. Woden and his men want you to take her out for them since it's not
"convenient" for them to do so. They will provide you with protection afterward
in return. You're going to get her anyway, but before you know more about Woden
a group of killer suits rush in, shooting anyone inside. It looks like you have
to leave early without saying goodbye.
You jump out of the window and land on a place that is surrounded by buildings.
You need to find a way out of this place. A staircase leads down to the basement
with guards, sensors and gates. You find the way back to the main building and
enter the room with monitors. You see the supposed-dead Alfred Woden stands up
among his dead colleagues. You don't know what's the man's plan but you know he
might had well been talking crap with you.
You leave the room and open the doors with green keypads besides (red means it
won't open). There are guards on each floor but you manage to get to he office
at the top. You listen to the radio, Jim Bravura is not being very supportive on
the news. (In the office, the sensors are always around the corners, it's better
to jump over them and shoot them from far. Behind a set of two sensors is some
ammo.)
>From the corridor you enter where seems to be Woden's office. A tape on the
desk with a letter explains partly why Woden wants Horne out. He probably
wouldn't believe a little "fun" with Candy could bring he some much trouble. You
also find the blueprint of the Aesir Corporation's headquarters on another desk,
it should become handy when you get there. The TV program tells you a bit how
powerful Aesir Corporation is at the moment. Now you're at the top you need to
go down. You reach the front door on the ground floor but the doors are locked
(go through the metal detector to trigger the alarm, but on one will come for
you). So you have to go down to the basement again.
After clearing all the laser sensors and guards, and enter the only door.
Part 3 A Bit Closer To Heaven - Chapter 6 Byzantine Power Game
Objective: Escape Nicole Horne's assassins
------------------------------------------------------------------------
You come to a place that seems to be a file room. On the desk you find
information about the Inner Circle. They have been the man pulling the string
behind the curtains in many occasions. What Woden wants is ultimate power, not
partners.
You find the door to the slop leading up not opening. However, when you shoot
the sensors on a cabinet, the row of cabinets fall and make another way up. You
go the stairs behind the door on the second floor and reach a small library.
Again you make use of the laser sensors to help you go up. Killer Suits pop out
to attack you in the corridor, you have them killed and enter the pressroom.
Through the pressroom you reach a circular corridor, you're at the top and you
need to go down. When you reach the ground floor you hear people talking. Two
Killer Suits in the room where Woden and his men were (these guys have lightning
reflex, you'll probably take some damage. Then you can play with the notebook
computer on the table).
Outside, guards and Killer Suits try to have you killed. It is a tough fight but
it doesn't kill you. (Try running around and get some good look at where exactly
the enemies are before shoot dodging around the place. Once all of them are dead
the music will change.) Then you leave at the front door like you always do.
Part 3 A Bit Closer To Heaven - Chapter 7 Nothing to lose
Objective: Find a way up to Horne's penthouse suite
------------------------------------------------------------------------
Slowly you walk to the Aesir Corporation Headquarters, there is no hurry. The
building has high-tech security systems, mercenaries and weaponry, but you walk
right in, there is no fear because you've got nothing to lose.
You go in through the metal detector and guards start to come for you, the kind
of welcome you've expected to receive. (Many of these guards carry Jackhammers
or Colt Commandos, make sure you kill a guard during a shoot dodge or you're
pretty dead as you get up. The Jackhammer or the Colt Commando should probably
be your choice of weapon now, either of them should help you killing a guard in
a single shoot dodge.) They want you to have some exercise and so have the
elevators locked. You try to go on but guards are shooting grenades >from above.
Explain to them what is a sniper rifle made for and continue.
A tip: The punks who are shooting grenades at you from above, on the higher
difficulty level they're nearly impossible to take out. The grenade people are
MUCH more accurate and they can actually reach you with their grenades. But
magically, if you don't look at them, they don't shoot. So after killing those
initial three guards with a nice M79 blast of your own, walk BACKWARDS down that
stretch and they won't shoot. Just make sure to turn around in time to catch the
two heavily armed guards that come through the door.
You find the escalator, though it's not moving, you can still use it to go up.
(There is a set of two laser sensors halfway up, you can either bomb it afar or
just jump the lower escalator to the upper one, bypassing the sensors. Remember
to search each floor thoroughly for painkillers and take the M79 ammo from the
dead guys who shot at you previously.)
You reach a corridor with laser sensors moving up and down. (Jump over them,
walk under them, just do it with some timing. Halfway through the corridor a
guard will come shooting at you, so have you weapon ready.) It may be tricky
but not tricky enough to stop you. You clear the floor and finally there is an
elevator you can use. The doors open and Mona is inside, with her gun pointing
at you, again. Horne orders her to kill you through the speaker, but that's not
what Mona has in mind. She tells you that Horne wanted Punchinello dead because
she wanted to cut her ties to the Mafia, and now Mona is probably on your side.
Suddenly more Killer Suits arrive and Mona gets hit as she pushes you away. She
is dead. You kill the coming men and push the elevator button again. Mona's gone
when the doors open, only her blood remains there. You enter the elevator
and go up. As the elevator starts to move you find laser sensors all over the
walls above. You quickly shoot them all before the elevator gets blown up. (You
have to shoot at the side that has a circle in red to make it explode. Using a
M79 may make it easier, but I would rather save M79 ammo for later use.)
The elevator reaches the top and you go out to killer anyone you see (don't
waste bullets shooting the guys on the second floor, use grenades.) You use the
computer to unlock the elevators to the mainframe in the security room.
Right after you've pushed that button, more Killer Suits come up to get you. You
have them dealt with and take the elevator to go down again. Halfway down the
building a helicopter appears outside the elevator and it starts to fire
at you. The elevator is damaged and stops. Just before you got killed by the
machine gun, you jump out and fall into another elevator (don't for get to push
the button). You use it to continue your way down.
The elevator stops at a room full of computers. (This part can be tough. Sneak
out from the elevator and use a grenade or M79 to kill the two guys on the left,
then retreat into the elevator. Quickly change your weapon and get ready to kill
a guy on the right. In the room, find cover and kill the two guys one by one.
After you've destroyed one of the three "blue things", a guard will come in. And
there will be guards waiting in the elevators.) You have the guards killed and
shoot the three blue things that seem to be computers. All security systems are
breached. You take the elevator up heading for the penthouse.
The elevator takes you to where seems to be Horne's office. (Tough fight again,
just try to use grenade or the M79 to kill a number of them all at once.)On the
desk you found Horne's personal computer, full of data and records of her dirty
businesses. You've seen enough, you shoot at the computer and leave.
Part 3 A Bit Closer To Heaven - Chapter 8 Pain And Suffering
Objective: Catch Nicole Horne and end this
------------------------------------------------------------------------
After a final ride of elevator, you reach the top of part of the building.
Nicole Horne is there waiting. She tells you that your wife had to die because
she got to know something she shouldn't, but you don't think that's an excuse.
She also says that it's ridiculous that you've made this far and so close to
your goal, but you believe that there is nothing more ridiculous than her trying
to lift herself a bit closer the heaven with drug money.
There is not much for you to talk about, Horne runs and leaves four Killer Suits
to handle you. (Very tough again... Either charge right in or retreat at first
to avoid the grenade. Then you're on your own. Try to shoot dodge into some
cover, leaving yourself open will mean instant death.) They come so close to
killing you but you have the finally victory. Horne then sends the chopper to
fire at you from outside the windows. You quickly take cover behind the
sculpture and the chopper finally leaves after hundreds of bullets dropped.
The annoying voice sneaks to you again and two more Killer Suits come out of the
doors. You kill them and yet another colleague of them comes to bother you from
the elevator behind the doors. You drop him like the others and search the
penthouse for an exit. You try to find hidden buttons in the room full of books
but you can't. Instead you find a rack outside the fence of the balcony (on the
left side). You jump out and walk to the other side of the penthouse ignoring
the chopper.
You find nowhere to go but up the stairs. The place is full of Killer Suits, it
takes you some time to clear them all but you have no choice. (Again, you're on
your own. Use whatever you have in your hands. Try your best, it's not the
toughest fight.) You use the button at the corner of a desk to open a secret
passage leading up to the roof.
Horne manages to escape your bullets and waits behind the gate for the chopper
to take her away. You are mad but you notice that one of the cable holding the
tower in the middle of the roof has disconnected because of the strong wind. You
quickly shoot at the connecting point of the cable at another corner to cut it
off and the tower shakes more vigorously. You aim at the third one but suddenly
a group of Killer Suits arrives. You quickly take them out and shoot at the
third cable. The cable is cut off but the tower is still not falling. Horne is
about to get away! You calm yourself down and pick up the M79 from a dead Killer
Suit, aim at the tower and fire.
There are totally 2 cables you need to handle before shooting the tower. One is
on the right-handed corner once you've got out of the elevators' hall. After
cutting this one, the killer suits come out. Then the second cable on the left-
handed corner, the one behind a gate, which you can't get pass, not the one
leading to the chopper. Be sure you've shot 2 cables before working on the
tower, ok?)
(The group of people coming put after the second (first if you don't count the
one that's already cut off in the cut scene) cable is cut off is very hard to
deal with. But here is a trick. Since you won't die during a shoot dodge, just
shoot dodge forward jumping right towards them and fire the M79 in the closest
possible range. This can kill all four of them at once. Anyway, if anyone of
them manages to stay alive after that shot, you're probably dead since you'll
have no health left. You can use any gun to finish the tower off, but it makes
more sense using the M79. Btw, if you wait too long and without shooting the
cables, the countdown to the chopper's takeoff will start anyway.)
The tower starts to break at the bottom and falls right on the chopper. The
frame below the chopper fails to hold the added weight of the tower and breaks,
the whole thing starts to fall onto the ground. The chopper lands first, then
the rack crush on it. The chopper explodes. You walk to the edge on the roof to
take a good look at the flame below. It's all over, and the cops arrive.
The cops take you down to the ground and into to car back to the office. You see
Alfred Woden standing in the crowd. He has got want he wanted, he's the winner.
And so are you.
The end of the game.
------------------------------------------------------------------------
So, the game is over and you can now play it again in a higher difficulty level.
Beat it again will unlock an even higher difficulty level.
At the end of the credit, they say Max Payne's journey has only just started,
and more will follow. Can there be some more sequels?
The Secret Finale
------------------------------------------------------------------------
If you manage to beat the game in the hardest difficulty, you'll be brought to
the secret final mission.
"In case you don't know, the finale puts you in permanent bullet time, with
about 20 Jackhammer toting guards all coming at you. Your ammunition is
extremely limited and if you can get there, there's on M79 shell waiting. Here's
the trick.
Gather all the ammo and stuff, obviously. Then start running out. You'll be in
bullet time the entire level, and it's soon clear why. Guys start streaming out
of two entrances in the back of the level- and they all have
Jackhammers. See that computer thingy directly in front of you? What you'll want
to do is move to one side of the area to the left or right, but do not move
forward NOT in front of this computer. So come out of the opening area, then
just strafe left or right, and stay there. Constantly use the left/right arrow
keys and the spacebar to roll side to side. If you
can do this without accidentally jumping, your chances of getting hit are much
slimmer. If it works out in your favor, all the guys streaming in will stop 5
feet in front of you, guns blazing- probably hitting each other in the
crossfire. This is when you make your break. Using nothing but side rolls, roll
your way behind that computer and to where the guys streamed out from.
You'll be in a short corridor, with an alcove in the center. Hurry into this
alcove and mysteriously no one will follow you. Whenever you step outside of the
alcove and start to go back to the main room however, guys WILL come in from the
*side that you entered*. So take a tiny step out, wait for someone to come in,
then step back to the alcove and play Shoot And Strafe with your Beretta which
now conveniently has unlimited ammo. For those of you who want a little more
fun, try to get 5 or 6 guys in the corridor at once then let loose with a
Molotov cocktail. Try to aim it right at the entrance and then
continue to stand out in the hallway, more guys will walk right into the
fire, oblivious and will also go down. Enjoy your sense of pride and walk
into the secret final room that awaits.
10. Secrets
------------------------------------------------------------------------
Tutorial
------------------------------------------------------------------------
In the tutorial stage, jump on the van where you got the sniper rifle. Then jump
to the square thingy on the wall. From there, jump to the fire escape balcony.
Go up 3 floors and destroy the glass window. Wala. A secret room with a new gun.
Part I: The American Dream
------------------------------------------------------------------------
Chapter Two: Live from the Crime Scene Right at the beginning, there is a hole
in the bricks in the wall. Cheat yourself a grenade and throw it in. Your
mission objectives now say "I had declared a war against rats". A bit later,
after walking through some water and taking out a few enemies on a train
platform, walk up the wide stairs. In the room at the top are a bunch of rats...
with Desert Eagles! Now shoot at one of the ceiling lamps that's off. Hit the
base of the lamp and it will fall. The rats will now battle each other. If
"your" side wins, the remaining rats will take up defensive positions around
you. If your side loses, the remaining rats will come after you.
Chapter Two: Live from the Crime Scene
------------------------------------------------------------------------
You can shoot the wailing siren in the central vault area and Max will thank
you.
Chapter Three: Playing it Bogart
------------------------------------------------------------------------
If you walk past Rico Muerte's room to the end of the hall ,you can shoot away a
boarded-up door. From this room you can walk across the ledge and shoot away a
boarded up window to find a dead body with a stake in it lying next to the word
"Buff" in blood (as in "Buffy the Vampire Slayer"), as well as some other
goodies.
Chapter Six: Fear That Gives Men Wings
------------------------------------------------------------------------
As you ride the elevator up from Luigi's Laundry, shooting the speaker playing
sappy elevator music will bring another "Thank you" from Max. Shortly
thereafter, as you leave out the window from the room sporting the thug in the
bathroom and the TV news report, walk to the left and there will be a window you
can jump through to a room with two Soldier of Fortune 2 posters and a stash of
shotguns. If you didn't destroy the elevator speaker earlier, you should be able
to hear the music from within this room.
Chapter Seven: Police Brutality
------------------------------------------------------------------------
When Gognitti reaches the locked door, there is a satellite dish behind you on
the ledge. If you jump from this corner to the ledge across the alley, you can
drop down into the fenced area and open a door to a room with a nice assortment
of ammo and a poster proclaiming "Dopefish Lives!"
Chapter Seven: Police Brutality
------------------------------------------------------------------------
At the basketball court, there is a Beretta stuck in the net. Also, if you wait
by the fence, an SUV wil drive by. If you shoot it, it will crash and the driver
will get out to shoot at you.
Chapter Eight: Ragna Rock
------------------------------------------------------------------------
When you reach the inner stage area, you can "use" the drum kit and microphone
and step on the guitar for some interesting effects and dialogue.
Part II: A Cold Day In Hell
------------------------------------------------------------------------
Chapter Five: Angel of Death,br> When you reach the grand piano, you can "use"
it and Max will play the title theme. You can get a different effect by shooting
out the lid support and trying again.
Part III: A Bit Closer To Heaven
------------------------------------------------------------------------
Chapter Four: Backstabbing Bastard
At the entrance ramp to the car park (from where you start), there is a stack of
barrels and an air conditioning unit that
you can jump on to reach the roof of the garage. Shoot the off-color panel of
the shed there and it will fall away. Inside, you can jump on a grate to fall
into a room with the grafitti "R Thanks", a radio you can "use" to hear audio
from the production team, and a sniper rifle with ammo.
Chapter Five: In the Land of the Blind
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In the small room after Woten's office (where you find the Aesir building
plans), there is a small picture that you can shoot off the wall, revealing a
button. Pressing it will raise the couch on the other side of the room,
revealing a staircase down to a "private area". In it there is a big screen TV
you can use to play a 3DRealms-themed parody of Star Trek. In the adjoining room
there is a bed with chains next to a closet full of bondage gear.
11. Credits
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This walkthrough has been written by Eddy.
eddy_47w@yahoo.com