Indiana Jones and the Last Crusade (walkthrough)

Indiana Jones and the Last Crusade

Well, there are lots of random things in the game so what might
work for me wont work for everyone cause I am not entirley sure
what parts are random.
   In the beginning, you can go box if ya want by going to your
locker room. Then go out the door and talk to Marcus. Ask him
about the guy's situation and the new archaeologist. Then go
back to the 1st door you saw and open it. When inside, tell the
kids you have a solution for everyone and for the secretary to
take down their names. When inside your office, pick up all the
junk mail and papers to get the package. Open the package and
there's the grail diary! Then leave by the window.
   Then go to Henry's house and go to the bedroom. Pick up the
painting of the trophy. Go back to the living room and pick up
the plant and table cloth to move them. Then go to the leaning
bookcase and push it. Get the tape on the back of the bookcase.
Go back to your office and use the jar of liquid on the tape. Go
back to your dad's house and open the chest with it. Get the old
book and leave to Italy.
   In the library, go to the lower shelves to look for books.
Keep going to the lower shelves until Mein Kampf, biplane
instruction book, and a catacombs book are found. Mein Kampf is
the leaning book, the biplane book is black and in a how-to-do
enclopedia like series. The catacombs is a yellow book in a
series about maps of ancient Rome. Now go find the post and red
cordon and pick them up. After that, open the computer version of
the grail diary and it will show a window and tell what plaque to
look at. Go find the correct window and look at it. It says it's
the correct window.Now look at the correct plaque and use the post
on the slab with the roman numeral from the plaque.
   Now look at the book about the catacombs. The top map is the
upper level which you're on and the lower map is the bottom
level. The sections where it shoes a closer view of Indy are the
round looking parts which connect tunnels. Find the nearest one
from the one you started from and go there to pick up the
skeleton's arm/hook. Now keep going till you come to the
manhole. Go up it and look at the wine bottle near the lovers.
Get the wine bottle and use it in the fountain. Go back to the
torch you should have passed along the way to get to the
manhole. Use the bottle on it and pick it up.
   You should have fallen into a passge. Go right and choose the
room on the right. Keep going past the bridge to look at the
inscription. The inscription will narrow the grail choices to 2.
BE SURE TO WRITE THEM DOWN. That is very important for the
end.Now go to the plug and use the hook and whip on it. Go to
the room on left and climb the ladder. Then go right and go to
the room to the southeast where water use to be until the plug
was pulled. Continue along the passage.
   Go north into the machine room and use the red cordon on the
machine. Then use the wheel to operate it. Leave and go east and
north and east again to a room with statues. Use the computer grail
book again and push the statues to correct combo. Enter the door
and go in a westerly direction past the bridge and skeleton room.
In the next section go northwest to the skull playing room. Look at
the computer grail book for the correct notes and play them. Enter
the door and continue to go in an easterly direction to the tomb.
Open the tomb and look and then go to the lock and pull it.
Leave to the castle where your father is!
   Once in the castle, ask the butler if he has relatives near
him and till him Otto sent you but he is ok. Then say you have
proof you are telling the truth. Go north to passageways and go
south then east. Choose the lower door on the east wall. Talk to
the drunk about everything except don't say he's drunk. After
getting the stein from him, go to the next door in the hallway
just above the one you're in. Once there, get the ale from keg
and use it in the fire place. Get more ale and get the roast
boar after it cools off. Go back to castle entrance and go to
the hall.
   I am not sure if the guards are random about what you can say
to keep from fighting them. I will tell what I said. Go to south
hallway and tell the guard you have come to interrogate the
prisoner, you are Gestapo, and ask if he's leaking information.
Then go to 1st room on right to get servant uniform. Then go to
room on left and push the suit of armor in the far right corner.
Leave and go to north hallway. Tell the guard you're selling
leather jackets for $15 and you have authorization. Go upstairs
and go south and east. Enter the north door and open the trunk
to get money. Then wear servant uniform. Walk south to the guard
and give him the painting. Watch the cut-scene about the
painting and change back to Indywear.
   Now go to east end of hallway and north. Enter the door and
open the trunk for the uniform. Look at the uniform to get the
key. Go back to where you got the servant uniform and unlock the
officer uniform. Go back to where you found the key and wear the
officer uniform. Now go north to hallway and walk east. Tell the
guard you are on official bussiness and new here. After asking
for authorization, tell him to go talk to the colonel. Go south
and enter the room on west side. Get the 1st aid kit and leave.
Go north and west till you can go west no more. Go north and
enter the 1st door you come to. Tell the guard you're on
official business. Leave by the way you came in and continue on.
   Go north and enter the door farthest right. Tell the guard
you're on official business, you're new, and when he asks about
you ask him if he has clerance. Open the door and enter and open
the window. Go outside and walk to the 3rd window. Open it and
enter. Push the loose brick near the window and go back outside.
Use the whip on the brick and enter the 1st window on 3rd level.
Open the cabinet to get money and come back for your father
later. Go back to 2nd level by pointing the arrow at the 3rd
window. Once inside, wear the officer uniform. Open the door and
go to the door on the far left. Give Mein Kampf to the guard and
use the stein with ale on the grating. Leave and go to the
stairs leading to 3rd level.
   Go to the 1st door you find. Before entering, tell the guard
he has wrinkled pants, a stain, and for the buffoon to get out
of your way. In the office, give the roast to the dog. Get the
trophy and open the cabinet to get the pass. Go back to 2nd
level where you gave the guy the painting. This times go to the
room on the far left. Go to the Mona Lisa and move it. Open the
vault and go in. Look at the painting. I couldn't tell anything
except it made the grail seem to be a bowl. Not sure though.
Leave and go to the ale place and fill the trophy with ale. Be
sure to change uniforms before 1st level. Go back to 3rd level
and give the trophy to the big strong Nazi. Go south and tell
the guy the same thing you told the guard about the security
clearance. Go west and north into a room. Get the key there and
go back east and north. Unlock the door your father is in and go
to any guard. They will capture you and put you tied up in
chairs near the knight in armor.
   Have Henry push the chair so the space between the 2 chairs
is at the mark you made earlier on the carpet. Have Indy push
the armor. Once free, push the top statue and leave. Go the
motorcycle and talk to the guard at the guard post. Tell him you
are a superior officer on a top secret mission with no ID. Once
in Germany, have Hitler sign the passcard that had the
combination on it. At the airport, have Indy ask the man about
his grandchildren. Then switch to Henry to steal the tickets.
Leave and go to the biplane or the blimp. Know what to do from
the book if you decide to use the biplane. You don't have much
time. If you go to the blimp, give the man your tickets.
   In the blimp, have Henry put a coin in the piano man's cup.
Then have Indy enter the door and push the radio. Fight the guy
and open the cabinet for the wrench. Leave and use the wrench in
the hole and turn it. Save the game before hand. Climb the
ladder and run from the guards. Go up the ladder in the top left
corner. Keep  going up the ladders to 3rd level. On 3rd level
run to a different ladder going down. Go down to 1st level and
this time you'll go to the biplane. Henry will already be there.
Fly around and dodge the plane. Just don't let them shoot ya
down for a while. After crashing, choose the expensive looking car.
   Give the pass to the guards at the guard posts. Once outside
the grail temple save the game for the last time. Once inside,
go to Donovan and go past the 3 trials. If you die on the trials
you will have to start over from the 1st. The 1st trial is
tricky. You have to get Indy to go more south or he will get cut
all up. The 2nd trial is easy. All you have to do is step on
letters that spell out the word Indy keeps saying. Just wait
till he says the word. For the 3rd trial, immediatly possition
the pointer over the cave to the right and press return to go
there. Once inside, you must choose the correct grail from the
written version of the grail book the game comes with and use it
in the water. Then you can pick up the grail after rescuing your
father and give it to the knight. You can also give it to Elsa
and look at the seal once it is broken to use your whip to get
the grail back. Be sure to give it to the knight. After that,
the game ends! Pretty good game, huh? Corny jokes though.
Good luck. Later....
guard you're selling
leather jackets for $15 and you have authorization. Go upstairs
and go south and east. Enter the north door and open the trunk
to get money. Then wear servant uniform. Walk south to the guard
and give him the painting. Watch the cut-scene about the
painting and change back to Indywear.
   Now go to east end of hallway and north. Enter the door and
open the trunk for the uniform. Look at the uniform to get the

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