Hugo’s House of Honnors 2 (walkthrough)

Hugo's House of Honnors 2

Submitted by: Dj Simo

Hugo's House of Honnors 2 - Walkthrough

You're Hugo at the beginning. Go up to your room (maid won't allow
anything else) and when Penelope goes to sleep, take yellow book.
Now you're Penelope.  Look through keyhole.  Take book.  In
Horace's room go in baby's room and take balloon for the joke.  Use
phone and talk to parrot.  Open desk and take matches.  Get in
dumbwaiter.  In kitchen, open drawer and take garlic.  Go in shop
and after futzing around with gardener, eat garlic.  Press buttons
(yellow:lights outside maze; green:bug zapper; blue:gate
to maze; red:overhead light) (you may have to "look" at maze screen
before blue button works).  Enter maze and find three items: gun,
bottle, and bell.  Find your way out. You just have to maneuver
your way through the snapdragons (keep saving alot as you make
progress) to get magnifying glass.  You MUST cross the bridge
without wetting the matches (try starting at the middle of the
three plants to left of path).  You will probably have to go back
over bridge to bug zapper switch, so drop matches on the safe side
first.  Oh yeah, don't forget the catnip (absolutely essential).
Look at killer bee screen and then go back and press bug zapper
switch (it IS possible to get by bees without doing this).  Go
right, do the deed on the old man, go right and get bit by the
snake (you can't avoid the bite).  At some point before you die,
look at and drink the contents of the bottle you found in the maze.
Take upper path of the trail fork (you'll have to maneuver around
the snake every time you come through here) to dog.  Pick up stick
and throw it.  Get dynamite, go back to snake and take lower fork.
Go past phonebooth into street and
read graffiti on wall.  Enter phonebooth, talk to cop, and then
dial number you saw on wall.  On Retupmoc (look at it backwards)
shoot monster, walk to doctor and talk to him; now you have a
screwdriver.  That's it on Retupmoc.  Return to clearing where you
bopped the old man and go south.  At well, "climb down" rope.  Drop
dynamite at rockfall, light it, and (hurry!) "climb rope".  Go back
down to three passages.  In left passage take lamp.  In middle
passage work your way around (bottom of screen) chasm and get
banana.  In left passage near ladder, "rub lamp" and give the
banana to genie -- you're back in the house.  Open safe with the
cosmic screwdriver, read will.  Go to Aunt's room, say "yes" to the
drink, "read paper" while her back is turned (no second chance on
this one).  Go to cousin Harry's room and listen to him laugh.  Go
to maid's turf; when she begins to blah blah, go right into room
with cat; "rub" bell with catnip and "give" bell to cat.  With
alacrity, go back to maid and when she answers bell, open cabinet
and take album (also with alacrity); you can look at album anytime,
but DO look at it.  Then go to parlor (you may see
Cop Higgins walking in there from hall); you'll see most of the
folks you've met.  When Higgins asks "whodunit" the best answer is
"nobody".  Now you're Hugo for the end.  Take newspaper and pencil;
"push" newspaper under door; "push" key with pencil.  Watch quick
ending. Finis.

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