Hitman: Blood Money v1.2 Patch

Hitman: Blood Money Drugi patch po redu za danas, ispravlja razne bagove u vašoj verziji četvrtog dela Hitmana, Hitman Blood Money. Ova zakrpa podiže igru na verziju 1.2, i kao i svaki patch, poboljšava igru. Listu promena možete videti u nastavku teksta.

Hitman: Blood Money v1.2 English Patch 10MB

Hitman: Blood Money v1.2 Patch

This patch is for all retail disc versions of Hitman Bloodmoney.

Is available in English (UK/US), French, German, Italian and Spanish.

Please download/install the correct language patch. You do not have to have installed patch 1.1 previously it is incorporated into this patch.

After installing its advisable that you run the new `Configure.exe` utility that is updated by the patch. This enables users to select which shader model to use in game (FX users rejoice)

This patch contains fixes to the following issues:

– Fixes crash when firing weapon on shaderquality medium on FX cards.
– Fixes lighting issues when running on shaderquality medium FX cards.
– Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High).
– "SliOverrde" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected.
– Soft shadows and hard shadows were incorrectly labelled in the Render Menu.
– Installs msvcr71.dll in to application directory in case file is missing from system.
– Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen.
– Smoothed level opening transition with postfilters disabled
– Fix to the low performance problems that have been experienced on some hardware configurations.
– After extended play sessions game could crash to desktop when transitioning between levels.
– Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action.
– Hitman Logo on Main Menu could disappear at 1280×720 resolution.
– Screen borders on cutscenes could be displayed badly at certain screen resolutions.
– Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed.
– Game could crash if when loading and saving within certain locations after making changes to render options.
– Fix to blurring of Weapon Upgrade Icons when running at LOW in render options.
– Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly.
– Fix for slightly oversized Red dot scope zoom.

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