Heroes of Might & Magic V Patch v1.3

Heroes VUbiSoft je izbacio patch za poslednji nastavak popularnih "Heroja", koji podiže igru na verziju 1.3. Patch, osim ispravljanja sitnijih bugova, donosi nam i 4 nove multiplayer mape i Map Editor. Detaljan changelog se nalazi u nastavku teksta, a patch možete naći ovde (50MB).

(!) Some fixes will take effect only after map restart, if loading from an
older version save.

Features added:

Map editor (you can find a shortcut to editor manual in start menu or you can
find the manual directly in the "Heroes of Might and Magic VEditor
Documentation folder").

– new 3 x 3 heroes duel format
– random heroes selection for duel
– hero and army information interface

New Mission Results menu

Hotkey 'ALT' to highlight all interactive objects (resources, monsters,
buildings, etc.) at the adventure map

Hotkey 'CTRL' + '1,2,3…' to enter in castles

Four new multiplayer maps:
– “The School”
– “Allies”
– “Wind Rose”
– “No Man's Land”

Bugs repaired and alternations made:

Crashes and stability:
– the game no longer crashes when saved if there is not enough space on the
– several bugs in the Ghost Mode repaired that made the game “freeze”

– “The Land of Outcasts” map no longer has buildings that can’t be entered
– The “Rise to Power” map no longer has creatures that can’t be interacted

Corrected mistakes in the game mechanics:
– the Ghost can no longer see the number of creatures in the stack on the map
if one of the player’s heroes’ Scouting is developed
– all the creatures can use their special abilities when affected by the Puppet
Master spell
– the peasants’ Taxpayer ability works correctly when they are divided into
– mistake corrected that, under certain conditions, allowed mini artifacts
assembled for half price to be sold for full price
– the boat summon function of the Vessel of Shalassa spell now works correctly
at bridges and certain shores
– the Remote Control perk corrected
– the Elementals now can appear in the Favored Enemy list
– the hero using the Angel’s Wings artifact can now be stopped by a mouse
– when a hero goes through a portal or a whirlpool his path refreshes now  
– AI player collects artifacts properly now    
Changes of balance:
– damage inflicted by the Meteor Shower spell at Advanced and Expert levels
– the Puppet Master spell now does not fall off when the hypnotized creature
suffers damage; but each caster can have only one active Puppet Master
– the Fire Trap spell now sets mines in random locations not throughout the
whole field but within a 5×5 tiles area selected by the player; in this area,
the mines’ locations are still random
 – more damage is now absorbed by the Arcane Armor spell
– the Phantom Forces spell now allows creating only one phantom for each group
of creatures; the phantom has no activated abilities, and it has the same
number of ammo as the original stack  
– the Summon Creatures spell now spends 75% of the hero’s movement points (if
the hero is short of movement points, the spell will be unavailable till the
next turn)
– each use of the Raise Dead spell now makes a 20% decrease of the target
unit’s maximal HP till the end of the combat
– each use of the Resurrection spell now makes a 10% decrease of the target
unit’s maximal HP till the end of the combat
– the Master of Wrath perk now also affects the Word of Light, giving it +4
effective spellpower
– the Master of Pain perk now also affects the Curse of the Netherworld, giving
it +4 effective spellpower
– the Ghosts/Spectres characteristics have been changed: these creatures now
have more HP but inflict less damage
– the Cavalry Commander specialization now gives Jousting bonus not for each
walked tile but for the final result dramatically decreasing the full damage
– the Iron Maden specialization: the Fireball spellpower now becomes 0+1
greater for each 5th level, not 1+1 for each 4th level
– the Swift Striker specialization: the ATB now shifts for 0.5% only for each
– the Reanimator specialization: the Animate Dead spellpower now becomes +1
greater for each 5th level only
– the Poison Master specialization now works correctly
– Eruina duel presset: The army was weaken a little
– Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the
Carved Flesh”.
– the building costs in the towns have been balanced
– the mana cost of 3rd, 4th and 5th circles’ spells have increased  
– skill "War Mashines" adds hit points to war machines now.
– catapult has unlimited ammunition now
– Warlock, Wizard and Necromant have one starting spell now.  

Camera, graphics, interfaces
– the spells effects in combat are now accelerated together with the
– when a hero moves, the camera now follows him or her instead of remaining
– the Knight does no longer disappear from the arena when using Retaliation
against the Obsidian Gargoyles
– in the Haven town, part of the building’s texture does not disappear when a
Town Hall or City Hall is being erected
– when switching to the Ghost Mode, the camera now focuses on the ghost
– the combat at the bridges now always takes part in a corresponding arena
– after defeating an enemy hero, the corresponding information of the gained
trophies now appears
– some tooltips in the Duel Lobby interface have been corrected
– in the Duel interface, the heroes’ icons no longer block the information of
their levels
– in the combat log, the text for the First Aid Tent has been corrected
– the text of several messages in the Ghost Mode has been corrected
– in a town without a visiting hero, the creatures’ expanded tooltips can now
be viewed
– in combat, the walls and gates now have tooltips with their remaining HP
– information about another player in hot-seat turn passing is hidden now
– it is impossible to dismiss the creatures of allied hero now  
– switching heroes in tavern and in the info screen now works correctly.
– allies now can see the parts of the map opened by seer’s hut or observatory
– additional corrections have been made in various texts

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