Faces of War patch v1.04.1

Faces of WarUbi Soft je izdao i prvi patch za ovaj taktički RTS, čime se igra diže na malo kriptičnu verziju 1.04.1. Pored uobičajenih ispravaka, koje se tiču stabilnosti igre i manje-više sitnijih bugova, dodata je podrška za Xfire i mogućnost zumiranja mini-mape, dorađen je multiplayer mod i mnogo toga još. Celokupna lista izmena se nalazi u nastavku teksta, a patch možete preuzeti sa ove lokacije (42MB).



Faces of War: Patch #1

– profiles & screenshots will be placed into folder <my documents>/my games/faces of war/
– now profile can be deleted from game
– some localization issues fixed
– several game crashes fixed
– many mission bugs fixed
– game will use 5 autosaves per cycle, not just one
– xfire support
– fixed some models and missions errors
– improved game performance

Interface (single & multiplayer)
– minimap zoom-in and zoom-out
– big map (key M)
– fixed single unit selection when on pause
– unmanned vehicles are shown in squad panel
– guns will have different icons in squad panel
– ability to assign keys 1 to 9 to single units
– alternative unit selection system (available via game options)
– marked tabs in interface
– fixed: camera not following unit in direct control after save/load
– camera can now be moved with keyboard in pause
– irreparable components are marked in black
– fixed: soldiers talking while throwing grenades
– more informative unit icons in single player mode
– displays right amount of bazooka ammo, if soldier has panzershreck in his inventory
– fixed: game crashes when player tries to load savegame unavailable during game progress (for example, when taking savegame from a friend)
– fixed: game crashes during tank explosion, when shell was selected from the weapon panel
– fixed: on scenario start slowdown and scrolling stay turned on

Interface (multiplayer)
– host name and player name are separated
– ping now shown on all clients in game and in session
– ping on all open games in the lobby
– ability to change game type and map in session
– option to turn flora respawn off
– displays client disconnection explanation
– message "player xxx is gone" is turned off
– statistics sorting
– statistics in cooperative game for all players
– displays client's PC performance in session and in game
– ability to change password in session
– chat enhancement
. colored messages by sender
. private messages
. copy/paste to clipboard
– improved reinforcements panel (more useful info)
– ability to quick lock/unlock password protected session
– ability to set comment for session (select session in lobby to view)
– ability to set up max players count in session
– displays missing mods/resources upon connection
– fixed: game crash when all missions in lower line passed but not all missions in upper line
– fixed: repaired or captured units that didn't show in left panel
– separate color on minimap for human players in cooperative game
– improved display of private messages in game
– player is warned about private message sent to nonexistent recipient

– reworked fog of war
– unlocked camera
– fixed "unable to run game" issue on some Radeons
– realistic reflections on water
– game allowed to run (after user request) if not enough video memory available
– standard minimum and maximum camera distance to the ground for all maps
– maximum zoom out is increased by 20%

Game (single & multiplayer)
– grenade movement trail
– no ricochet for bazooka and howitzer shells
– lowered howitzer's accuracy
– lowered restitution for grenades
– sapper clear mines upon detection
– fixed fast destruction of buildings by AP shells and bazooka
– no standing up on "attack" order, if soldier can shoot from current position
– now squad follows closer to commander
– fixed installation of AT hedgehogs and dynamite
– other soldiers don't prevent getting to items or boxes anymore
– fixed path planning for cars and cannons
– tank slowing down while crushing buildings
– soldier will not throw grenades if he can shoot enemy or enemy is too close
– no more shooting enemy soldiers with bazooka
– fixed aiming of stationary artillery and self-propelled artillery
– no more standing corpses in water after save/load
– more realistic damage/penetration system
– improved attack point location for commands: attack, throw grenade, shoot bazooka…
– improved path planning for soldiers under cover
– improved soldiers distribution for move-to-cover command
– fixed: after load, impossibility to see enemy sighted by unit before save (tactics difficulty)
– fixed: enemy seen in fog
– fixed: planted bushes not obstructing visibility
– covers are now displayed inside buildings
– lowered ammo wasting for player units
– fixed: crushing constructions/buildings with vehicles
– fixed: soldiers in APC are killed when APC moves through other moving objects
– changed unit appear/disappear time in fog
– fixed: space unavailable in cannons (rare occurrence)
– permanent visibility for units in buildings is turned off
– only prone covers in bushes for prone unit
– higher target priority on tanks for cannons and other tanks
– fixed: stationary mguns very hard to disable with frag grenade or HE shell
– fixed behaviour for "hold position" – now soldiers must stand still.
Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.
– fixed: guns were able to kill themselves because of blast radius
– fixed: grenade throwing from covers
– fixed: after loading savegame units can start moving to commander
– fixed: in some instances, soldiers who lost their commander can start moving
– teleportation is turned off between neighboring covers
– fixed: soldiers drifting in covers
– increased attach distance for guns
– heavily loaded soldier will not become tired when standing
– fixed: armored van counted as enemy
– fixed: track movement speed on some tanks
– soldiers will get rid of gun or mgun if underwater
– contused tank men will die faster
– weapons don't show on invisible soldiers
– fixed: errors with models il-2 and fw-190 after explosion
– won't count tank kill on turret break

Game (multiplayer)
– improved scoring system
– ability to set up limit on resources in game (eg: Soldiers)
– new color for "call in" buttons – if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
– more fragile tracks on tanks
– turret and engine repair is allowed
– new marking for flag zone
– in "Frontline" mode mines are deleted only in flag zone
– improved balance for "squads only" for all multiplayer modes
– new command: "abandon vehicle" (Key L)
– better component-wise tank destruction in multiplayer
– new gameplay options for multiplayer:
. reinforcement – time-based, money-based with refund, money-based without refund
. intensity – low (mostly diversions), normal (battle), high (meat-grinder)
– ability to mask your field gun with bushes (new command for gun)
– ability to place soldiers in buildings' windows (multiplayer only)
– higher damage from blast wave in multiplayer
– removed additional ammo from rocket vehicles in multiplayer game

Multiplayer (technology)
– improved internet connection stability
– improved lag for fast PCs in game
– connection by IP is now functional
– more options open for modding in multiplayer modes
– fixed: no master of session on dedicated server
– fixed: client crash on connection to dedicated server
– interface lag 2x improved in multiplayer (time lapse between button press & action)
– network code fixed. Game must run much more smoothly now.
– improved caching – game load time will be slightly longer, but again it will add more smoothness to game (especially when you crush something)
– improved game list refresh in multiplayer internet game



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