Enemy Territory: Quake Wars v1.5 Patch


 Enemy Territory: Quake Wars v1.5 PatchSplash Damage i id Software su izbacili novi patch za odlični multiplayer FPS, Enemy Territory: Quake Wars. Patch donosi veliki broj ispravki, koje se mogu pročitati u nastavku teksta. Enemy Territory: Quake Wars v1.5 patch možete preuzeti preko autoudatera ili sa zvaničnog sajta igre.

 

 

 

User Interface

  • Added an Auto-Join button to the Limbo Menu
  • Added new server browser filter. Players can now filter servers by the maximum number of bots playing
  • Revised the 'Hot Server' weightings so lower ping servers are given higher
    priority than before
  • Replaced Hot Server list with a 'Join Best Server' button in the server browser
  • Fixed custom maps confusing the map voting system
  • Fixed the Flyer Drone personal best being referred to as Flyer Hive
  • Fixed the 'Most Vamptire Damage' typo in Personal Achievements
  • Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
  • Fixed Player Ranks not showing in-game or on the Scoreboard
  • Fixed spectators seeing a defaulted string in the end-game scoreboard
  • Fixed transparency options for Tooltips and Subtle Motivators not always saving
  • Fixed video options not always saving if a player is using a 'Set as Default' profile

HUD

  • Fixed the Buddy Player Arrows showing when a friend playing on the enemy
    team took a disguise
  • Fixed the Objective Bar sometimes flashing red while an objective was being
    completed
  • Fixed the first bar of a two-part objective sometimes being empty when a
    client connected to a server
  • Fixed the deployable HUD icons being affected by picmip
  • Players will no longer receive warning VO for incoming enemy artillery
  • Added g_aptWarning for toggling APT warning on the HUD
  • Restricted the g_mineIconSize cvar to values between 0 and 20
  • The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
  • Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
  • Fixed the Objective Bar sometimes changing colour

Ranked Servers

  • Locked si_maxPlayers to 24 on Ranked Servers
  • Fixed being able to start a match on a Ranked server with less than 6 players

Map Loads, Auto-Downloads, ETQW:TV

  • Fixed downloading modifications from the server not working with Vista and UAC
  • Fixed the intro movie overriding the Accept Download prompt for mods on game restart
  • Fixed the map loading music continuing to play after the load had completed
  • Fixed the server crash when clients are downloading files
  • Fixed ETQW:TV Relays crashing when clients tried to connect too early

Player Statistics

  • Fixed capturing the Energy Cells on Quarry giving no XP
  • Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
  • Fixed ranks above Supreme Commander displaying as ##### or emptyname
  • Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
  • Fixed XP Save not working on reconnects

Miscellaneous

  • Added several commands for spectating:
    • spectate Client – Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir
    • spectate next – Jumps to the next player
    • spectate prev – Jumps to the previous player
    • spectate objective – Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)
    • spectate position – Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
  • Added the setSpawnPoint command:
    • setSpawnPoint next – selects one spawn ahead of the player's current selection
    • setSpawnPoint prev – selects one spawn back from the player's current selection
    • setSpawnPoint default – selects the current front-line spawn point
    • setSpawnPoint base – sets the player's spawn point to the main base (Command Center/Domination Hub)
  • Added several cvars for separate vehicle sensitivities:
    • m_bumblebeePitchScale – adjusts the vertical sensitivity in the Bumblebee
    • m_bumblebeeYawScale – adjusts the horizontal sensitivity in the Bumblebee
    • m_heavyVehiclePitchScale – adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator
    • m_heavyVehicleYawScale – adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator
    • m_helicopterPitchScale – adjusts the vertical sensitivity in the Anansi and Tormentor
    • m_helicopterYawScale – adjusts the horizontal sensitivity in the Anansi and Tormentor
    • m_lightVehiclePitchScale – adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky
    • m_lightVehicleYawScale – adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky
    • m_playerPitchScale – adjusts the vertical sensitivity as infantry and in the Icarus
    • m_playerYawScale – adjusts the horizontal sensitivity as infantry and in the Icarus.
  • Added several cvars for automatic recording of demos and generating of screenshots
    of the end game score board:
    • g_autoScreenshot – automatically take a screenshot of the scoreboard at
      the end of a map
    • g_autoRecordDemos – automatically starts & stops demos at the start & end
      of a map
    • g_autoScreenshotNameFormat – auto screenshot name format
    • g_autoDemoNameFormat – demo name format
  • Fixed the "Deployable Location Approved" VO playing when the deploy
    process had not successfully completed
  • Fixed the intermittent server crashes some users were experiencing
  • Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
  • Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
  • Fixed spectators sometimes hearing hit-beeps when switching between players
  • Fixed player landing sound sometimes playing multiple times
  • Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
  • Fixed a disguise spotting issue
  • Fixed lock-on issues when the MCP is disabled
  • Fixed visual MCP deploy issue where it would sometimes come in sideways
  • Fixed objects sometimes showing up in the wrong place when playing back demos

Bots

  • Bots in single player are much more focused on the player and the commands the player gives
  • Mission Critical bots will follow you to the objective then complete it once you lead them there
  • Bots skill with the Anansi and Tormentor has been improved
  • Bots in flyers are now much more dangerous on the higher skill levels
  • Bots on Easy difficulty have been made easier
  • Bots now understand the MCP changes implemented in 1.4
  • Bots are better at accomplishing objectives
  • Bots are better at guarding their teams HE/Plasma charges
  • Bots keep focused on their current enemy when they jump into a vehicle
  • Bots will no longer use mounted MGs if there are no enemies around the MG to attack
  • Bots are much better at attacking deployables
  • Bot gunners now target deployables
  • Bot gunners will more often stay in the vehicle with you
  • Bots now drop health crates dynamically
  • Fixed bots not driving the MCP on Slipgate
  • Fixed lots of cases of the bots having issues pathing to a goal
  • Fixed potential bot freeze issue with enemies & hunting
  • Fixed Medics not seeing obstacles when giving supplies
  • Fixed Anansi pilots getting stuck chasing Icarus players around the map
  • Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
  • Bots will now stop and give engineers time to repair their vehicle
  • Bot Oppressors will use their Energy Shields more effectively
  • Bots can now use all seats in the Bumblebee
  • Removed some debug prints
  • Lots of miscellaneous bot tweaks, fixes, and improvements

Tooltips

  • Fixed the 'Press F3 to Ready Up' tooltip not always displaying
  • Fixed the Tooltip frame being completely white on first map load
  • Fixed decoy tooltip not always playing
  • Fixed Strogg Hack tooltip not playing on Volcano
  • Fixed players not turning to face final objective on Outskirts during tooltip
  • Fixed not resetting proficiency upgrade VO when resetting tooltips

Fixed Exploits

  • Fixed map holes in Salvage, Refinery and Area22
  • Fixed an exploit with the Third Eye Camera
  • Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
  • Fixed exploit that allowed GDF to get past Strogg Energy Shields
  • Fixed being able to complete certain objectives at a distance

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