Enemy Territory: Quake Wars v1.5 Patch
Splash Damage i id Software su izbacili novi patch za odlični multiplayer FPS, Enemy Territory: Quake Wars. Patch donosi veliki broj ispravki, koje se mogu pročitati u nastavku teksta. Enemy Territory: Quake Wars v1.5 patch možete preuzeti preko autoudatera ili sa zvaničnog sajta igre.
User Interface
- Added an Auto-Join button to the Limbo Menu
- Added new server browser filter. Players can now filter servers by the maximum number of bots playing
- Revised the 'Hot Server' weightings so lower ping servers are given higher
priority than before - Replaced Hot Server list with a 'Join Best Server' button in the server browser
- Fixed custom maps confusing the map voting system
- Fixed the Flyer Drone personal best being referred to as Flyer Hive
- Fixed the 'Most Vamptire Damage' typo in Personal Achievements
- Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
- Fixed Player Ranks not showing in-game or on the Scoreboard
- Fixed spectators seeing a defaulted string in the end-game scoreboard
- Fixed transparency options for Tooltips and Subtle Motivators not always saving
- Fixed video options not always saving if a player is using a 'Set as Default' profile
HUD
- Fixed the Buddy Player Arrows showing when a friend playing on the enemy
team took a disguise - Fixed the Objective Bar sometimes flashing red while an objective was being
completed - Fixed the first bar of a two-part objective sometimes being empty when a
client connected to a server - Fixed the deployable HUD icons being affected by picmip
- Players will no longer receive warning VO for incoming enemy artillery
- Added g_aptWarning for toggling APT warning on the HUD
- Restricted the g_mineIconSize cvar to values between 0 and 20
- The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
- Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
- Fixed the Objective Bar sometimes changing colour
Ranked Servers
- Locked si_maxPlayers to 24 on Ranked Servers
- Fixed being able to start a match on a Ranked server with less than 6 players
Map Loads, Auto-Downloads, ETQW:TV
- Fixed downloading modifications from the server not working with Vista and UAC
- Fixed the intro movie overriding the Accept Download prompt for mods on game restart
- Fixed the map loading music continuing to play after the load had completed
- Fixed the server crash when clients are downloading files
- Fixed ETQW:TV Relays crashing when clients tried to connect too early
Player Statistics
- Fixed capturing the Energy Cells on Quarry giving no XP
- Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
- Fixed ranks above Supreme Commander displaying as ##### or emptyname
- Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
- Fixed XP Save not working on reconnects
Miscellaneous
- Added several commands for spectating:
- spectate Client – Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir
- spectate next – Jumps to the next player
- spectate prev – Jumps to the previous player
- spectate objective – Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)
- spectate position – Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
- Added the setSpawnPoint command:
- setSpawnPoint next – selects one spawn ahead of the player's current selection
- setSpawnPoint prev – selects one spawn back from the player's current selection
- setSpawnPoint default – selects the current front-line spawn point
- setSpawnPoint base – sets the player's spawn point to the main base (Command Center/Domination Hub)
- Added several cvars for separate vehicle sensitivities:
- m_bumblebeePitchScale – adjusts the vertical sensitivity in the Bumblebee
- m_bumblebeeYawScale – adjusts the horizontal sensitivity in the Bumblebee
- m_heavyVehiclePitchScale – adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator
- m_heavyVehicleYawScale – adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator
- m_helicopterPitchScale – adjusts the vertical sensitivity in the Anansi and Tormentor
- m_helicopterYawScale – adjusts the horizontal sensitivity in the Anansi and Tormentor
- m_lightVehiclePitchScale – adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky
- m_lightVehicleYawScale – adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky
- m_playerPitchScale – adjusts the vertical sensitivity as infantry and in the Icarus
- m_playerYawScale – adjusts the horizontal sensitivity as infantry and in the Icarus.
- Added several cvars for automatic recording of demos and generating of screenshots
of the end game score board:- g_autoScreenshot – automatically take a screenshot of the scoreboard at
the end of a map - g_autoRecordDemos – automatically starts & stops demos at the start & end
of a map - g_autoScreenshotNameFormat – auto screenshot name format
- g_autoDemoNameFormat – demo name format
- g_autoScreenshot – automatically take a screenshot of the scoreboard at
- Fixed the "Deployable Location Approved" VO playing when the deploy
process had not successfully completed - Fixed the intermittent server crashes some users were experiencing
- Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
- Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
- Fixed spectators sometimes hearing hit-beeps when switching between players
- Fixed player landing sound sometimes playing multiple times
- Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
- Fixed a disguise spotting issue
- Fixed lock-on issues when the MCP is disabled
- Fixed visual MCP deploy issue where it would sometimes come in sideways
- Fixed objects sometimes showing up in the wrong place when playing back demos
Bots
- Bots in single player are much more focused on the player and the commands the player gives
- Mission Critical bots will follow you to the objective then complete it once you lead them there
- Bots skill with the Anansi and Tormentor has been improved
- Bots in flyers are now much more dangerous on the higher skill levels
- Bots on Easy difficulty have been made easier
- Bots now understand the MCP changes implemented in 1.4
- Bots are better at accomplishing objectives
- Bots are better at guarding their teams HE/Plasma charges
- Bots keep focused on their current enemy when they jump into a vehicle
- Bots will no longer use mounted MGs if there are no enemies around the MG to attack
- Bots are much better at attacking deployables
- Bot gunners now target deployables
- Bot gunners will more often stay in the vehicle with you
- Bots now drop health crates dynamically
- Fixed bots not driving the MCP on Slipgate
- Fixed lots of cases of the bots having issues pathing to a goal
- Fixed potential bot freeze issue with enemies & hunting
- Fixed Medics not seeing obstacles when giving supplies
- Fixed Anansi pilots getting stuck chasing Icarus players around the map
- Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
- Bots will now stop and give engineers time to repair their vehicle
- Bot Oppressors will use their Energy Shields more effectively
- Bots can now use all seats in the Bumblebee
- Removed some debug prints
- Lots of miscellaneous bot tweaks, fixes, and improvements
Tooltips
- Fixed the 'Press F3 to Ready Up' tooltip not always displaying
- Fixed the Tooltip frame being completely white on first map load
- Fixed decoy tooltip not always playing
- Fixed Strogg Hack tooltip not playing on Volcano
- Fixed players not turning to face final objective on Outskirts during tooltip
- Fixed not resetting proficiency upgrade VO when resetting tooltips
Fixed Exploits
- Fixed map holes in Salvage, Refinery and Area22
- Fixed an exploit with the Third Eye Camera
- Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
- Fixed exploit that allowed GDF to get past Strogg Energy Shields
- Fixed being able to complete certain objectives at a distance
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