Dungeon Siege 2 patch v2.2

Dungeon Siege 2Gas Powered Games izdao je najnoviji patch za Dungeon Siege 2.
Zakrpa dize vasu kopiju igre na verziu 2.2 i ispravlja mnogobrojne
bagove, poboljsava load/save opciju, unapredjuje performanse a i samu
igrivost. U produzetku teksta mozete videti zvanicni readme file ove

Dungeon Siege 2 patch v2.2

Dungeon Siege II Patch, Versions 2.0 to 2.2, Readme File

September 2005


© 2002–2005 Gas Powered Games Corp. All rights reserved. Gas
Powered Games, the GPG logo, and Dungeon Siege are the exclusive trademarks of
Gas Powered Games Corp.

Portions © & (p) 2005 Microsoft Corporation. All rights


This Readme file contains information on the Dungeon
II Patch, Versions 2.0 to 2.2, fixes, as well as
troubleshooting information about Dungeon Siege II. You can find more
information about Dungeon Siege II on the official web site at http://www.dungeonsiege.com.


Dungeon Siege II Patch 2.2 requires 2.5 Gigabytes of free
hard drive space to install properly.


A.         Gameplay

B.         Network

C.         Saving and Loading

D.         Mod Support

E.         Performance

F.         Other

G.         FAQs

A. Gameplay

Fixed a primary blocking issue where the Azunite Scholar at
the Dryad Exile Colony did not recognize task completion. Broken save games are
now autocorrected at the encounter location; however, for each saved game in
which you encountered this issue, you must speak to the scholar to activate the

Fixed primary blocking issues where quest-giving party
characters break quests when escaping from “Thanks for hiring me” conversation
replies. Broken save games are now autocorrected upon reload of the game (i.e.,
Taar at the Great Hall, Vix at the forest cabin, and Finala at the Aman’lu

Fixed a secondary blocking issue where Finala’s personal
quest did not trigger the elevator after extended usage.

Fixed an issue with characters not being sent to the Inn
when their farewell conversation was skipped.

Fixed a primary blocking issue where attempting activation
of the Elen’Lu Prism by rapidly clicking while possessing multiple crystals did
not work properly.

Fixed a primary blocking issue where saving the game during
Vai’Kesh Prophet movies didn’t work properly.

Fixed a primary blocking issue concerning the disappearance
of the Snowbrook Commander. Broken save games are now autocorrected upon reload
of the game.

Fixed a primary blocking issue with second Snowbrook dragon
fight triggering. Broken save games are now autocorrected at the encounter

Fixed a primary blocking issue with Agallan Trial elevators.
Broken save games are now autocorrected at the encounter location.

Fixed a primary blocking issue with save/load during the Valdis
movie. Broken save games are now autocorrected at the encounter location.

B. Network

Created a segmented file save system for GameSpy file size

Adjusted GameSpy vaulting protocols to compensate for party
save files during loss of a connection.

Corrected client query of games at a public IP regardless of
the host reporting.

Removed dpnsvr from the network configuration to fix
multiplayer black screen freeze.

Corrected the centering of icons and information in the Multiplayer

C. Saving and Loading

Increased Savegame backup redundancy to 5 instances.

Adjusted extension naming from .ds2bak1 through .ds2bak5.

D. Mod Support

Corrected CRC checking routines for mods.

Adjusted mod header routine during loads.

Fixed logging of content mismatches during game load.

Added safety for UIPartyManager check for Null pointer.

Fixed fc_actor code to properly identify file loading.

E. Performance

Changed the ATI vendor setting of swapeffect_discard to
false to support future card anti-aliasing routines.

Corrected performance degradation when using TrueType fonts
on item labels.

F. Other

Fully activated GameSpy auto-patch technology for future

Added version reporting with user registration.

Corrected offline user registration retries, and added email
collection point to single-player mode.


Q:         Does the
version 2.2 patch incorporate the version 2.1 patch?

A:         Yes,
it does. The Retail-version disk installs version 2.0 of the game. The version
2.2 patch will update either a version 2.0 or 2.1 game to version 2.2.


Q:         If I drop
items, will they still be there later?

A:         No.
Dropped items will disappear if you leave the area. You have three choices:

The big chest that sits next to the teleporters in each town
is a safe place to store things.

You can take items to store vendors and sell them to free up
space and get some cash.

You can use the Transmute spell on items on the ground to
convert them immediately to cash. To do so, cast the Transmute spell, and then
left-click an item on the ground. All items in the vicinity (except
potions and scrolls) will be converted, so be sure to pick up anything you want


Q:         Does money
take up inventory slots or impact how much you can carry or your fighting

A:         No.
Unlike some other role-playing games, money has no physical weight in Dungeon
Siege II.


Q:         I’ve lost
Drevin’s medal. Can I get it back?

A:         Don’t
worry, you can’t really lose it. It isn’t in your inventory—it’s in your
Journal and won’t be removed. It does get removed while you are in prison, but it
is eventually returned. Once returned, you’ll never lose it. Note: Don’t
confuse Drevin’s medal with the Hero’s medallion—they’re two different things.


Q:         I’ve lost
the Family Heirloom that I recovered. Is it gone forever?

A:         No,
you should be able to go back to where you found it and find it again.


Q:         Is the only
way to get back to the safety of a town to find a teleporter?

A:         There
is another way. One of the first things you get from the Jail Warden (after the
tutorial) is the Teleport spell. You can cast this almost anywhere except in a
town itself. This generates a temporary portal: Click the icon above it to
teleport to the closest town. The portal will stay open until you return via
the portal; you can use the town teleport to go elsewhere or even walk all the
way back to the portal and it will still be there. It’s also an ideal escape
route if things get nasty.

Note: The teleport will not continue to exist
if you exit the game back to the Main Menu. Only discovered teleports are


Q:         What
happened to all the Act 1 teleport locations? I’m in Act 2, and they’re all

A:         Hopefully
not! Each town teleporter retains all the locations you’ve “unlocked” plus the
locations of any town you’ve been to. So, for example, the Act 1 town’s
teleporter should still have all the Act 1 locations and the location of the
Act 2 town, the Act 2 town’s teleporter should still have all the Act 2
locations plus the location of the Act 1 town, and so on. One benefit of this system
is to avoid having a massive list of teleport locations to scroll through
(especially because Dungeon Siege II has three acts).


Q:         Can I reposition
the characters in my party?

A:         Absolutely.
Hold down the left mouse button on a character thumbnail picture, and the
picture eventually turns green. You can now, with the left mouse button still
held down, slide the character up or down.


Q:         When
unconscious, why do the party characters not revive as soon as their icons are
no longer red?

A:         If
that were to happen, one hit would knock them unconscious again. Instead, the game
waits until their health is about 40% regenerated before allowing them to
awaken. The effects of drinking a healing potion prior to being knocked
unconscious can speed up this healing rate.


Q:         Can’t I
select the active attack (for weapons or spells) like I could in the original Dungeon

A:         That
same control scheme isn’t available in Dungeon Siege II. You can emulate
that part of the original Dungeon Siege controls, however, via hotkeys.
Currently, F7 through F12 are assigned to the Recall Party Equip
settings, while CTRL+F7 through CTRL+F12 are assigned
to the Save Party Equip settings.


If you configure the party’s active attacks, then press one
of the Save Party Equip hotkeys to recall that setting whenever you want with
the Recall equivalent. Think of it as a snapshot of the party’s settings: If
you recorded with CTRL+F7, then pressing F7 will recall
those settings for the party. Note that this recording/recalling will affect
all party members, not just the selected party member.


Q:         Isn’t there
a key to both buy an item in a store and put it in my inventory?

A:         Yes,
there is. Just as in the original Dungeon Siege, when you’re at a store
left-clicking while holding down CTRL you will both buy the item clicked
and put it into the character’s inventory.


Q:         Can I move
my saved games to another computer?

A:         Yes. Browse
to My ComputerMy GamesDungeon Siege 2SavesSinglePlayer and find
the folder with your character’s name. Copy that folder to the same location on
the other computer (if the location doesn’t exist, start the game and make a
temporary character to create the location).


Q:         How do I
pick up a cage fragment?

A:         If
you can’t click one to pick it up, try using the Z key to pick it up.
The Z key tells the party to pick up all items on the ground.


Q:         Are the
shrines broken? They only let me chant once.

A:         The
incantation shrines are designed so that they have to be recharged after being
used. This is a rather slow recharge, so you may not be able to use them for


Q:         Why do my
pet’s damage points go down as it matures?

A:         Normally,
the attack damage goes up for each maturity level; however, if your pet gets an
area attack, the damage points per attacker go down but the total can
still end up being greater if the number of attackers in the area is greater
than 1.


Q:         Why can’t I
just hold a mouse button down and have my party move to the cursor?

A:         Mouse
button? No, but there is a way using a key. Go to the Options screen,
click on the Input tab and then the Hotkeys button. Scroll down
and you’ll find a Move command. Assign it to a key. Now, when you hold
the key down, the party will move to wherever the cursor is moved to.


Q:         Is there any
way of telling the NPCs in my party not to follow me.

A:         Only
with a hotkey, not with the mouse. You need to activate the Wait
command. Go to the Options screen, click the Input tab and then
the Hotkeys button, and then scroll down until you find Party Orders
. Assign it to a key. Now, when that key is pressed, the unselected
party members will stay where they are, while the selected character can roam


Q:         Is there any
way to have all the party members attack the same enemy I’m attacking?

A:         Yes.
In Mirror mode (hotkey F), the group walks in a tighter formation and
all members attack the same enemy—the one you click. In Rampage mode (hotkey G),
the party is more freeform, walking more spaced out and attacking the targets
each NPC feels is best to confront; these attacks will start as soon as targets
are in range.


Q:         Is there a
way of controlling each party member individually?

A:         In a
way. Unlike in Mirror mode (hotkey F), in Rampage mode (hotkey G)
the party is more freeform and walking more spaced out, so NPCs can be more
individually controlled without the entire party moving with the selected
character. Each character can also target different enemies (Mirror mode has
everyone targeting the same enemy). The Regroup command (hotkey R) is
useful to get the party back to the same area, too.


Q:         What if I
don’t want the NPCs to attack unless I’m attacked?

A:         For
that, there’s Defend mode. Go to the Options screen, click the Input
tab and then the Hotkeys button, and then scroll down until you find a Party
Orders: Defend
field. Assign it to a key. Now, when that key is pressed,
the unselected party members will let the selected character travel a bit ahead
at first and will only attack enemies that first attack any member of the


Q:         What video
resolutions are supported by the game?

A:         Resolution
can be changed going to the Options screen, clicking the Video
tab, and then selecting one of the following resolutions:






Although not officially supported, you can also force the
screen to other resolutions. This can be done by adding the width= and height=
to the command line for the Dungeon Siege II shortcut Target field. For


“C:\Program FilesDungeonSeige 2DungeonSiege2.exe”
width=1290 height=1024


Q:         When playing
multiplayer, why do we always start in prison? We saved our characters.

A:         All
players can save their character’s status, but that doesn’t save the status of
the world during the current session. The host has the ability, in the ESC
menu, to also save the world session (and also to spawn
that information to all the clients, too), so he or she can be the host next
time, if need be.


Q:         What
multiplayer modes are in Dungeon Siege II?

A:         Only
cooperative play. There is no PvP mode.


Q:         Why can’t I
override the in-game movies?

A:         Timing.
It’s to ensure everyone continues on at the same time.


Q:         How come I
can’t see the multiplayer game my friend is hosting?

A:         One
of two reasons is the most likely explanation. Your friend may have a different
version of the game. For example, if you have version 2.0, you cannot see games
run by people with version 2.1. Secondly, try clicking the Search button
to refresh the Game List. Note: LAN games may take up to 75 seconds to appear
in the Game List.


Q:         I’d like to
change the name of my character. Can I?

A:         Dungeon
Siege II does not ship with any way to change a character’s name once you
create it. There may be mods available that allow it.


Q:         How can I take
screenshots of the game?

A:         If
you press the PrtScn key on your keyboard, a screenshot will be saved in
the My DocumentsMy GamesDungeon Siege 2Screenshots folder. If you press CTRL+PrtScn,
the screenshot will not have the interface on it.


Q:         Is there any
way of opening all the party’s inventory at the same time? I hate searching through
all of them.

A:         Yes,
press the V key.


Q:         Can I remove
blood and gore from the game?

A:         The
game does not ship with any way of removing blood. It is possible to minimize
the amount of “chunks”—also known as gibs or body parts—by using a cheat. To
use the cheat, press the ENTER key while in the game and type +extracreamy
and then press ENTER again (maybe twice, or until the window closes).
This should greatly reduce the “chunky-ness” of the destroyed enemies.


Q:         I have a
dead party member, but the necromancers next to the teleports won’t resurrect him,
claiming there’s no corpse. Why not?

A:         The
necromancers are for when the entire party is dead. All you need to resurrect a
dead party member is a Resurrection scroll. These can be purchased from the
magic vendors with the red health vial icon over their head. The scrolls are
very inexpensive but are one-use scrolls. Also, anyone in the party can cast
them, even melee characters. To use the scroll, put it in the active spells
section of your scroll book, activate it, and then click the corpse. The dead
character should be revived, with a good percentage of health and all of his
items intact.


Q:         How can I
tell what version of Dungeon Siege II I have?

A:         When
you start the game and get to the Main Menu, the version number is shown in the
lower-left corner.


Q:         What does
the version 2.1 patch for Dungeon Siege II do?

A:         Its
only value is to help prevent certain savegame corruptions when playing in


Q:         Does the version
2.2 patch incorporate the version 2.1 patch?

A:         Yes,
it does. The Retail-version disk installs version 2.0 of the game. The version 2.2
patch will update either a version 2.0 or 2.1 game to version 2.2.


Q:         How come I
can get multiple versions of unique or rare items?

A:         Unique/Rare
does not mean one of a kind, at least not in Dungeon Siege II.


Q:         What
happened to the item labels? There used to be text on items that are on the
ground but now they’re gone.

A:         These
can be turned off, which is what probably happened. You can turn them on or off
two ways. Press the L key, or click the small square paper icon in the lower-left
of the screen, just to the left of the Powers buttons.


Q:         Is there any
way to have the NPC names show up by the characters in single-player mode, like
they do in multiplayer?

A:         Yes,
press the Y key


Q:         I wish the
health/mana bars could appear in the world view, by the party characters
themselves. Is this possible?

A:         Yes,
press the U key.


Q:         The back of
the manual refers to keys to change the game’s speed, but they don’t seem to
work. What’s wrong?

A:         Unfortunately,
between the time the manual went to print and the game being accepted as final,
problems were discovered with changing the game’s speed. To prevent player
problems with these issues, the keys were disabled.


Q: How do I drop gold?
A: Open up any character’s inventory and click on the chest in the upper
part of the screen.


Q: Can I turn off buff spells that are active?
A: Yes, on a character-by-character basis. Open the character’s
inventory, and then click on the VIEW button. You’ll now see an image of
the character (with all their equipped items – on the left side of this window
are icons for each of their buffs. Right-click on the buff you want to remove.


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