Doom 3: Resurrection of Evil (walkthrough)


Doom 3: Resurrection of Evil

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Walkthrough                                                   
[D3XP.08.01]
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This is what you been waiting for, the actual walkthrough.

The walkthrough will give away secret ammo caches, locker combinations, and
the like. If you rather figure this stuff out for yourself, I’m not here to
stop you. If you see anything that I might have missed, please notify me as
soon as possible.

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A. Erebus – Level 1 (Main
Excavation)                            
[D3XP.08.02]
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In-Game Level Description:

After the gruesome death of the Cyberdemon two years ago, mining projects on
Mars are monitored by heavy security forces. Scientists uncover mysteries of
Mars’ past every passing hour.

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The first level of the game, how exciting!

When the level starts off, you will be in the level where Doom 3 left off of
after you killed the Cyberdemon. If you have The Artifact equipped, select
your Pistol instead, as The Artifact is useless to us for now. Now you’re
ready for action!

Walk forward and a cutscene will occur. Dr, Betruger laughs at you while you
see a body sink into what looks like lava. After the cutscene, proceed.

You will see three ways to go. Left leads to a dead end, while on the right
side, there is a hole. Crawl into this hole to receive a Shotgun. Go back out
of the hole and take the enterance that went straight.

As soon as you reach the corner with a Medikit on a platform, a Forgotten
One will appear. Take him out with your Pistol and keep going down the
corridor. A little ways before you reach the next corner, another Forgotten
One will appear. Take him out with your Pistol as well and proceed. Kill
the Forgotten one that appears as you walk and pick up the Shotgun for ammo
by the Power Cell Generator.

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Helpful reader Kevin has to say this about the items on the ledge that seem
inaccessible:

I was wondering when someone was gonna come up with a walkthrough for the
Doom 3 expansion pack.  You did an excellent, excellent job. I actually
haven’t read it all, yet. I did notice that I think you missed one little
thing at the very beginning of the walk through in Erebus – Level 1
(Main Excavation).  Right after you get the Shotgun and you continue to walk,
when you enter the area where the first Forgotten One comes out of the deep
pit in the floor, there is the raised platform across the pit and on your
right.  The platform has some goodies on it (Health and Shotgun Shells,
I think).  However, you can’t get up on the platform to get the stuff. Ignore
the platform and go on. After you pull the power cell out of the first power
generator, the loss of power causes that platform to lower. When the power is
off, you can then go back to that platform and get the stuff off it.  
 
I’m sure you probably knew this already, or maybe you did put it in there
and I just didn’t see it (duh).  
 
Anyway, once again, great job on the walkthrough.  
 
Thanks,
Kevin

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DV Morpheus’ Thoughts:

Appreciate that greatly as I couldn’t figure out how to get up there without
cheating. Thanks for the input. On with the walkthrough once more.

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Look at the screen of the Power Cell Generator and it will say, ‘Insert’ and
‘Remove’. Remove it and continue. The screen will go red and a Forgotten
One will appear. You know the drill.

Keep following the path, and look at the platform. You can climb up it. On
top of it, there will be a Small Medikit and some Shotgun Shells. Take these
and jump down, collecting all of the ammo as you go along. There is also
a Video Disc CD by the fallen Marine, on a large stone.

Go by Power Cell Generator and insert the Power Cell you currently have in
your inventory. This will start an elevator up into the next area. Hop on the
elevator and go up. Halfway up, McNeil will inform you over your PDA that it
is imperative that you get that Artifact out of the excavation area. When you
get to the top, a Forgotten One will appear. Shoot it down.

As soon as you get off the elevator, climb up to the path and go to the metal
grating on the left side of the chasm. There is a Large Medikit and 2 Clips
of ammo for your Machine Gun, which you don’t have yet. Follow the path back
to the opening, down the hall. A Machine Gun and a few clips of ammo will be
laying on the floor. How nice.

Go through the door (It has an orange circle of symbols on it). On the
platform ahead, there is a dead Marine with Shotgun Shells on the ledge.
Pick those up and this will trigger two Forgotten Ones to show themselves.
Gun them down, get off the ledge, go by the door, and proceed down the
stairs to your left or right.

Walk forward and an Imp will appear. Gun him down with whatever you choose.
On the platform you can climb up to the right of the room, there will be two
clips of Machine Gun ammo and a Large Medikit. Pick those up, drop down,
and go to the end of the room inside the hole to the door. A badass cutscene
will occur with a Marine holding the Grabber. He catches an Imp’s fireball
in mid flight, throws it back at him, and kills him. He won’t live long
enough as he’s been badly damaged, but he gives you the Grabber. Sweet…

Proceed down the stairs. Using the Grabber, throw the crates aside and enter
the hole. A Forgotten One will be waiting for you, so grab him with the
Grabber and fling him aside.

Proceed down the dark hallway. In the hallway, there will be a few Forgotten
Ones waiting for you. Shoot them or throw them away, and walk until you get
to the big room with the metal gratings and such.

Get the Security Armor down the left path. A Forgotten One will appear when
you attempt to get it, so kill him. Go back and take the right path.

Before going up the stairs, curve around and pick up the Large Medikit and
Shotgun Shells. Don’t forget about the Forgotten One either. Shoot him
or avoid him, and run up the steps to the door.

Open the door and be ready to kill the Forgotten One who will attack you.
Continue down the path, killing all the Forgotten Ones and the Imp, and climb
the stairs. There will be an elevator. Climb in, and push the button. Level
over.

==============================================================================
B. Erebus – Level 2 (Erebus Dig
Site)                            
[D3XP.08.03]
==============================================================================

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In-Game Level Description:

This excavation site is the focal point of the archeological dig at Site 1.
Here, deep inside the surface of Mars, numerous alien caves and artifacts
have been discovered.

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As soon as you start this level off, you will be in an elevator. About halfway
up, the complex will lose power, and the elevator will stop, with everything
growing dark. A green tint will enshroud the area with a monster scream.
Wonder what that could be?

Get the Shotgun Shells and Machine Gun clip to your right when you get off
the elevator. Go around the back of the elevator and climb the stairs. Pick
up the Hand Grenades off the crate, and proceed into the construction
trailer.

There’s a Health Station on the wall if you need it, and pick up the Shotgun
Shells, Video Disc CD, and the PDA. Talk to the man who’s hiding in the locker
and he will tell you that it’s too dangerous to go back out. Get out of
the construction trailer.

Kill the Imp that spawns and go back down the stairs. There will be two Imps
before the stairs, in which one will climb on the railing onto the ledge.
Kill both and go down the stairs. An Imp will appear in the darkness, so
go make short work of him. Crawl under the UAC marked door, which will
fail to close when you approach it, and a cutscene will occur, introducing
you to the Vulgar. Kill him and go into the alcove to the left where some
Large Medikits and some Armor Shards can be found. Go back out of the alcove
and go to the door. Scan your PDA here for access.

Go through the hallway and through the other door. A Vulgar will spawn shortly
after. The screen will get red and dark when you go on ahead, and one Trite
will appear. Make him dead and climb up the big, stone stairs into the lair
of your first boss, the Hell Hunter.

Betruger will say, “Welcome to your death, Marine” and the battle will ensue.
Look in the appropriate section for defeating the Hell Hunter.

Once he’s dead, you will receive the first power of your Artifact, the power
of Hell Time. This will enable you to slow down time around you. This uses
human corpses to charge itself up.

Go through the door on the right side of the room. There will be two Large
Medikits and come corpses for you to charge up your Artifact with. Do so and
get all 3 charges.

In the next room, there will be 3 crushing doors depending on the way you
pick. Using the power of your Artifact, use Hell Time and run through the
sets of crushers. Regardless of which way you went, you will end up by a door
with a Z-Sec Zombie coming out. Blast him and pick up his Shotgun.

In the next room pick up the Machine Gun ammo and Shotgun Shells littering
the floor, and get the Armor Shards on the climbable grates. Take that
Power Cell out of the generator, and run through the sets of doors.

You will hear a human scream as he gets murdered very brutally up in the
skybox up there. Walk on the grates until you come to a door that’s covered
in boxes. Use the Grabber and clear the door of the boxes. Go through the
door and a little ways through the hall, an Imp will appear. Blast him dead
and use The Artifact on the corpse hanging over the chair if you need more
charges. Proceed into the door you see by the corpse.

Some Hand Grenades and a Machine Gun clip are present in the case, so pick
them up. You will hear some radio chatter coming from a Z-Sec Zombie. Kill
him and take the ammo he drops. After he’s dead, a Vulgar will appear. You
know what to do. Go through the door at the end of the room.

Climb up the stairs, picking up the Armor Shards and Shotgun Shells in the
corner. Enter the room.

A Vulgar and Imp will spawn to greet you, so kill them, Storage Locker #029
is nearby. The code for the locker is 516. Grab all the ammo and Hand
Grenades out of there, and go through the open door. Pick up the Large Medikit
if you need it, and go through the next door.

There will be two Z-Sec Zombies with Machine Guns here, so floor them. There
are Shotgun Shells on top of the stacks of boxes. Use the Grabber to get them.
There is also Machine Gun ammo present if you walk on the catwalk. When you’re
done, go through the door.

There are two Z-Sec Zombies in this room, and an Imp down the stairs. Send
them back to hell. By the door you just entered, there’s a box of Shotgun
Shells to the left, and a Small Medikit to the right. Pick them both up and go
down the stairs where the Imp was hiding. There is a Small Medikit and some
Armor Shards here if you need them. Go out through the other door on the
catwalk when you’re finished.

Blast the Imp that’s to the right of you when you go through the door.
Continue down the stairs and pick up Gregory Martin’s PDA and a Large Medikit.
Go to the screen that says ‘Excavation Ladder’ and scan your PDA. The ladder
will drop down and a Forgotten One and a Vulgar will spawn. Destory them
both and climb up the ladder. Take note of the elevator that is here too.
You can’t access it yet, but you will very shortly.

Pick up the Armor Shards and enter the door. A Z-Sec Zombie with a Shotgun
will be hiding behind the crates. Launch a Hand Grenade by him and watch him
soar 20 feet into the air. There is some health in this room also if you need
it. Proceed through the door and a Vulgar will appear. Kill him and
enter the next room.

Take your Power Cell (You … do have that, don’t you?) and plug it into the
Generator. Now, go to the screen and call the lift. Remmeber the elevator
I told you to keep a mental note of? Go back down there, killing Z-Sec Zombies
and Forgotten Ones and you go, and step into the elevator and push the button.
Level ended.

==============================================================================
Erebus – Level 3 (Erebus
Labs)                                   
[D3XP.08.04]
==============================================================================

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In-Game Level Description:

Located just past the ancient caverns, the Artifact Storage facility is a
depository for the wide variety of objects discovered within Site 1. Seismic
activity is prevalent in the area, so the storage facility is protected using
patented UAC shock reduction technology.

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The level starts off, once again, in an elevator. Wait for it to get to the
top and step off. Down the stairs and to the right will be a Backpack
containing Shotgun Shells, Bullets, and Clips. Now, turn around and go on the
catwalk where you can find some ammo and a Large Medikit and and Small Medikit
if you need them. There are also various ladders that lead to platforms in
which you can get ammo, health, and most importantly, a Security Armor. Watch
out for the randomly respawning Forgotten Ones when you pick up the various
items also. Once you’re set, go up the stairs and through the orange  door at
the opposite side of the room.

Once you go through the door, three Wraiths will be ready to greet you with
open arms. All three Wraiths will spawn about a second after the next, so
take them down. There may be an occasional Trite or two, so watch it. Go back
up the stairs and hug the left wall, walking on the small ledge. Jump on the
green crate you encounter and then jump on the platforms and climb the
railings. You will find some Hand Grenades. Proceed down below after you
obtain them.

Walk around and climb up the stairs to where you see some rotating light
fixtures. A few Wraiths will spawn again, so floor them. There are some health
items and Shotgun Shells in the box right by the door. Go through the orange
door.

As soon as you open it, a Trite will be around 5 feet away from you, so blast
him. As you continue walking, another Trite will pop out from behind the
crate. As soon as you kill him, two Wraiths will spawn, one in front of you,
and one behind you. Lay waste to them. There is also two Small Medikits and
three Armor Shards up on the platform. Once you’re done here, go through the
next door.

Pick up the PDA by the corpse. As soon as you do, a cutscene will play with
the green spiked balls moving back and forth, and a path will reveal itself.
Take out your Artifact, use Hell Time, and move quickly across the path to
the other end of the room. Climb up the stairs and another cutscene will
be there, revealing a Vulgar. Kill him and climb up the platform to find some
Machine Gun ammo and a Small Medikit. Jump onto the brown pillars, onto the
catwalk to reveal some Shotgun Shells. Jump down and get the Armor Shards
laying under the catwalk. Go by the door, get corpses for your Artifact if
you need them, and go through the door.

Some Shotgun Shells and Machine Gun ammo will be to the right, and the
‘Objective Completed’ will ring up. You will hear some radio chatter coming
from some local Z-Sec Zombies hiding behind crates. Grenade them and kill
the two Vulgars that spawn. Get the Security Armor from the broken elevator
directly ahead, and find the nearby working elevator. Take note that of the
‘Site 1 Research’ door is closed. We’ll come back here later once we have
the PDA. Take the ammo and go into the elevator and push the button to
Level 2 – The Medical Labs.

Go through the door and kill the Z-Sec Zombie. Storage Locker #105 is
to the left at the T shaped junction, but we don’t have access to it yet.
Instead, take the other way. Kill the Z-Sec Zombie that will be there to
greet you. If you need health, feel free to use the Health Station nearby.
Once you’re ready, go through the door.

Two Zombies will emerge from the X-Ray Machine, while one will come from a
small alcove. Blast them to hell and move through the door by the X-Ray
Machine.

A nearby human inside the lab will tell you to back off before he transforms
into a Zombie. End his misery and most importantly, pick up the PDA of
Preston Glenn nearby. Before you leave, take the Power Cell from the
Generator. Since you now have the PDA and the Power Cell, go back to Storage
Locker #105. Along the way, kill the Vulgars that appear in the X-Ray Machine,
the hallway, and by Storage Locker #105.

Preston Glenn’s PDA gave you the access code for Storage Locker #105. The
code is 769. Take the Hand Grenades, Bullets, and Shotgun Shells, and
make your way back to locked ‘Site 1 Research’ door. A Vulgar will be right in
your face once you step off the elevator, so prepare yourself. Scan the PDA
on the keypad to gain access.

Pick up the PDA of Steven Crane and go through the door to the left. Kill the
3 Zombies and enter the door marked ‘Offices’. Climb the ladder. A Health
Station is nearby if you need it. Go through the door at the top of the
ladder. Kill the 4 Zombies that are by the machines and go through the door
straight ahead.

You will hear Pistol shots coming form the glass room, the sound of a Zombie
dying, and the sound of a human dying. Kill the Z-Sec Zombie that’s behind
the crates to the right when you entered the door, and go into the glass area
in which the human died. Look at Steven Crane’s PDA and go to User E-Mail.
Read the E-Mail from Stewart Jackson titled “Ready for this.. ?” It gives
you the code to Sarge’s locker to get access to…

Are you ready?

The Double Barreled Shotgun!

The code for the glass case is 428. Pick up the Double Barreled Shotgun and
all its glory, and pick up the Keycard by the Double Barreled Shotgun as
well. Exit the room and go to the opposite end of the room. Scan the Keycard
and pick up the Power Cell from the Generator. Two Zombies will pop up from
the alcoves that open up, so use whatever to take them down. Kill more Zombies
and continue out of the room.

The screen will turn all red and 6 Zombies will appear at once. Kill them
all with the Machine Gun or Double Barreled Shotgun, and go out of the room.
Go back down the ladder and go into the room directly across from the Offices
named ‘Artifact Storage’.

A Vulgar will respawn, so take him down. Round the corner, and two more
Vulgars will be present. Blow them away as well. There is also Machine Gun
ammo and Shotgun Shells nearby in a suitcase. Enter the door at the opposite
end of the hall.

Pick up the Security Armor, and plug the two Power Cells into the Generator.
Now, go to the terminals and push the button that says ‘Vent Gas’. Once
the filtration is over with, go back out of the room, killing Z-Sec Zombies
and a Vulgar, and to the door labeled ‘Artifact Storage’. For reference, it’s
by the door where we had to scan the PDA to gain access to the ‘Site 1
Research’ door.

Go into the room and pick up Victor Kharkov’s PDA. Now, go down the small
“hallway” and pick up The Primitive item. ‘Objective Completed’ will flash
on the screen. Two Vulgars will now spawn in corners of the room, so floor
them. Enter the door by the main enterance.

Kill the Zombies and enter the next door.

Pick up any Armor Shards and health items you see, and open the bay door.
Push the button inside to end the level.

==============================================================================
Erebus – Level 4 (Erebus
Control)                                
[D3XP.08.05]
==============================================================================

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In-Game Level Description:

The Erebus Complex has the capability to process ore retrieved from the deep
Martian caverns. Experimental UAC machinery has been developed in order to
process and handle the highly radioactive natural resources.

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Wait for the bay door to open and walk out, collecting the Large Medikit and
Small Medikit on the racks. A man will talk to you from the ventilation
shafts. He says you and him can escape this place if you find two Power Cells
for the Generator. Sounds good. Walk up the stairs and an Imp will spawn. Kill
him and go through the door.

Kill the Zombie with the wrench and pick up the Armor Shards and Bullets on
the shelf. Your gunfire will alert two Z-Sec Zombies. Kill them and go into
the room with the flickering lights to reveal some Shotgun Shells. Walk out
of the room and go through the next door.

In the next room kill the Vulgar and go around the pillar to reveal a box
of Shotgun Shells and a Security Armor. Proceed down the path and pick up
the Medikits from the suitcase if you need them. Take note of the locked
door that needs PDA access.

Go through the doors and kill the Imps that appear. Note the Storage Locker
#408 tucked away in the corner. There are Hand Grenades in the opposite corner
from the Storage Locker. Now, go down the stairs to the hole. Some Armor
Shards can be found among the crates, so pick those up. Enter the hole and go
up into the next area.

Kill the Z-Sec Zombie, Imps, and the Vulgar who spawn. Pick up any ammo or
health items you find and enter the next door. There is also another
locked door that needs PDA access also. Keep in mind of this and the other
one.

Pick up the PDA of Ron Gibbons and pick up the Machine Gun ammo and Shotgun
Shells off the shelf. Kill the Zombie here also. Scan your PDA by the nearby
door. Go down to Security Locker #408. Rob Gibbon’s PDA gave you the combo
to it, which is 937. Pick up the Shotgun Shells it holds. Retrace your steps
to the second locked door that required the PDA. Scan your PDA and enter.

There are Zombies and Imps in the nearby office, not to mention Shotgun Shells
and a Security Armor, along with health. Kill everything and take the items.
Step out of the room and go down the hallway to the next door. Before going
in, kill the Vulgar that appears.

There is some Machine Gun ammo and Shotgun Shells in the suitcase near the
door, and some Zombies in the room. Shoot everything down and exit the room.

There are some Medikits in the dark shadows of the alcove and a Flaming
Zombie in the nearby fire. Kill him and enter the next door you see.

Z-Sec Zombies will hear you open the door and immediately go try to find
cover, while attempting to take potshots off of you. Flip a few Hand Grenades
their way and also pick up the Hand Grenades on the floor. There is yet
another door locked that needs PDA access. Keep this in mind. Go into the
next two doors.

Kill the Vulgar that spawns right by the Power Cell Generator. An objective
will say that you need a Power Cell for the Generator to start the lift. Pick
up Mac Smith’s PDA and go back to the locked door that needed PDA access
that you saw 2 minutes ago. Open the door up and go in.

Kill the two Zombies that are in the room and kill the Z-Sec Zombie also.
Another Storage Locker #407 is nearby, and you have access to it because
of the previous one. The code is 937 if you forgot. Pick up the Bullets,
Shotgun Shells, and Small Medikit from the locker. In the back of the room
is the Power Cell you’ve been looking for. Two Vulgars will spawn once you
receive it. Go back to the lift that needed the Power Cell and plug it in.
‘Objective Complete’ will flash on the screen. Watch out for the Vulgar
on your trip back here. Ride the elevator to the top and jump off just
before you get crushed. Go through the next door here.

Go through the twisted hallway and enter through the door.

Upon entering the room, kill the Z-Sec Zombie and take his ammo. Pick up
Nathan Reynold’s PDA that’s laying on the floor, and kill the two Vulgars that
spawn and kill the Zombie. A Health Station is nearby if you need it. Enter
through the next door when you’re ready.

Kill the Z-Sec Zombie and enter through the next door.

Kill this Z-Sec Zombie, and pick up any corpses you might need for your
Artifact. Go through the next door.

Kill the Imp that spawns and walk down the stairs. Scan your PDA for access
through this door. Go to the screen and press ‘Release’ to release the bridge.
Kill the Vulgar that will respawn once you get to the other side of the
bridge, and climb down the ladder that’s to your right. Obtain the Power Cell
from the Generator below, walk up the stairs, and go through the next door.

Remember this area? This is the room with the very first door that was locked
because you didn’t have the necessary PDA to get through it. Regardless, kill
the two Zombies that appear, then kill the Vulgar that spawns where you first
got the Security Armor.

What you want to do is retrace your steps back to the beginning where that
guy wanted you to get the two Power Cells for the Generator. You will have to
kill some Imps and Vulgars along the way, so be ready.

When you get to the first room, plug the Power Cells into the Generator.
Ride the lift up to the top and climb the ladder. Where’d our friend go?
Navigate through the air ducts to find a ladder. Go past this and you’ll
find our friend, covered in his own blood =(

Grab the Machine Gun ammo and go down the ladder you saw.

Keep following the path and you’ll come to a room with an elevator and some
Armor Shards. Pick up the Armor Shards, enter the elevator, and end the level.

==============================================================================
Erebus – Level 5 (Erebus
Research)                               
[D3XP.08.06]
==============================================================================

——————————————————————————

In-Game Level Description:

Within the Erebus Complex, various ancient fragments found within Site 1 are
carefully studied by Dr. Cloud and his team of researchers. Here, within the
Artifact Research, they strive to decipher the ancient remains.

——————————————————————————

Step off the elevator and walk forward. Three Imps and one Vulgar will
immediately spawn, so don’t waste time toying around with these guys. Once
they’re all dead, walk to the dead end on the right and you can find some
Armor Shards among the crates. Take note of the locked door named ‘Cargo
Tunnel A’. Go to the other end of the catwalk, pick up the Large Medikits
if you need them, and go through the door.

Two Zombies must immediately run from their hiding spaces and begin to attack
you. Lay waste to them and proceed. There is a locked door that requires
a Keycard to get in. Take note of this also as we’ll return here later.
Kill the two Imps that spawn and look to your right. There should be a
greenish wall and a big pipe. Duck under the big pipe to reveal some Hand
Grenades. Exit through the door on the other side of the room.

Walk up the stairs into the next room.

A cutscene will play in which a scientist will be talking to Dr. McNeil.
They talk about how the Primitive, the stole tablet you got a few levels
back, and how the forces of hell link to The Primitive. Before leaving, the
scientist gives you the Armory Keycard. We need to backtrack back to the
door that needed a Keycard to be opened. Climp up the stairs. get the Machine
Gun ammo by the corpse, and enter the room.

An Imp, Zombie, and Vulgar will be present in this room, so slay all of them.
Pick up the Shotgun Shells and Machine Gun ammo from the suitcase and make
your way down the stairs to the computer screens. A Health Station is here
and some Armor Shards are under the stairs. Pick them up, go back up the
stairs, and enter the next room.

Kill the Zombie and the Vulgar that respawns, and get the ammo from the
suitcase nearby. Proceed into the next room.

Kill the Imp and a Vulgar will respawn immediately after the Imp dies. Kill
him, pick up the Machine Gun ammo by the door, and go through the next door.

Climb down the stairs, and kill the Imp that spawns. Pick up Sean Gibbons’
PDA, and take the Large Medikits by the corpse if you need them. There is also
some Hand Grenades and a Small Medikit under the catwalk in the reddish area.
Go through the next door once you’re set to go.

Kill the Imps that appear and go by the fenced area. Take out your Grabber
and pick up a nearby box and put it next to the large box. This creates
“stairs” used to get over the fence in which you can obtain health, Shotgun
Shells, and Machine Gun ammo. Go by the next door that requires PDA access.
There are some Armor Shards and a Small Medikit by the door. Pick those up,
scan your PDA to gain access into the room, and go through.

Kill the Imps in this room. You are now back in the starting room. Make your
way back through the door on the opposite end of the room and enter it.

A barrel will fly across the room when you walk a little ways into the room
and an Imp will reveal itself. Blast him to hellWalk a little father and
scan your newly obtained Keycard to gain access to the Armory. Kill the Vulgar
that respawns here and pick up the assload of ammo here, and more importantly,
the Chaingun! You will be using this in a moment, so get it out. Scan your
PDA on the door and walk through.

Walk down the stairs and through the door.

This is possible the best and most fun area of the game. A very cool cutscene
will show you putting on a helmet with a flashlight, eliminating the need
of using your own Flashlight. This helmet is your Environment Suit. Basically
this gives you oxygen to be able to breathe in the toxic wastes.

Get your Chaingun out if you didnt have it out already. Being as this is a
very linear area, I have no walkthrough for this point. You will encounter
Bio Suit Zombies, Cherubs, Maggots, and Mancubi. To get oxygen tanks to
breathe, you have to Kill Bio Suit Zombies or find tanks littered around
the area. Just keep running and gunning everything down until you find some
stairs with a catwalk. Open the door here and another cutscene will play.
You don’t get your cool helmet anymore, but oh well. Proceed through the
next door.

Proceed up the next flights of stairs and open the airlock. Press the button
to exit the level.

==============================================================================
Erebus – Level 6 (Erebus
Station)                                
[D3XP.08.07]
==============================================================================

——————————————————————————

In-Game Level Description:

Site 1 is comprised of two major facilities, the Erebus Complex and Phobos
Labs. Monorails leave from Erebus Station to Phobos – Sector 1 at regularly
scheduled intervals.

——————————————————————————

You will start off the level in the airlock from the previous level. Run to
the other end of the Martian base, killing Vulgars and Cacodemons as you
go along. When you reach the other end, you will find a ladder. Pick up the
Air Canister by the ladder, and climb up. Run and gun the Vulgars that spawn,
picking up the various Air Canisters. Go to the next airlock and press the
button to get in. Open the door to the next area.

A guy working on a Sentry Bot will call you over. He says that he released
Sentry Bots through the complex, and he says to follow them through the
next areas. Pick up the Small Medikits and Armor Shards you find littered
around and go through the door.

A Vulgar will knock a tall object over and begin to attack you. Kill him
and pick up the Shotgun Shells by the next door. Go through the next door.

A Vulgar will drop from the ceiling in the back of the room and attack.
Kill him and the Zombie that appears. Pick up the Armor Shards out of the
alcove and go through the next door.

Immediately turn to the left and put a Shotgun Shell through the Zombie’s
head. A Vulgar will spawn and begin to climb the stairs to attack you.
Kill him and go into the door at the very bottom of the stairs.

Kill the Zombie and pick up the PDA of Fred Grossman. Immediately destroy the
Zombie that’s to the left of you after you pick up the PDA. Pick up the
Machine Gun ammo and the Large Medikit, and scan your PDA by the PDA locked
door nearby.

Storage Lockers #034 and #035 are in this room, along with a Health Station.
You get these codes from Fred Grossman’s PDA, and the code for both lockers
is 134. Pick up the Chaingun Rounds, Bullets, Shotgun Shells, Machine Gun
ammo, and the Armor Shards found in these lockers. Heal up if you need to
and backtrack to the other door by the room with the two flights of stairs.
A PDA access door is here, but before you get to it, a Renevant will spawn.
Do whatever it takes to take him down, and enter the door.

Pick up the Armor Shards and Large Medikits if you need them, and get corpses
for The Artifact if you need them. ‘Objective Complete’ will be shown on the
screen. Follow the Sentry Bot.

Kill all the Vulgars, Trites, and Renevants you encounter, and also pick
up the ammo and health you find along the way. Once you get to the end,
pick up the Chaingun Rounds, heal at the Health Station if you need it, and
climb the ladder.

Navigate through the air ducts and enter the room. A cutscene will play
showing the Marine activating a screen and the second Hell Hunter being
revealed. Time to get your second Artifact Power! Check the appropriate
section on this boss fight.

Once the Hell Hunter is dead, you will receive your second power: The power
of Quad Damage! This will multiply your weapons’ damages by four.

Once you are through, get any corpses that remain and walk into the monorail.
Push the button to end the level and into Phobos.

==============================================================================
Phobos Labs – Sector 1
(Teleportation)                           
[D3XP.08.08]
==============================================================================

——————————————————————————

In-Game Level Description:

While the Phobos Labs play host to a wide array of research, Sector 1 is
primarily concerned with the advancement of teleportation technology. A sister
teleportation facility has been constructed in the Delta Labs, located at
Site 3.

——————————————————————————

You will continue your journey on the monorail, as you left off from the last
level. The monorail comes to a complete stop afterwards. Welcome to Phobos
Labs Marine!

Step off of the monorail, turn right, and head down the ladder. Rockets for
the Rocket Launcher (Which you don’t have yet) can be found by the corpse
here. Pick them up and head back up the ladder. Pick up any ammo, health,
and Armor Shards you find around the area. Once you’re done, head up the
stairs and enter through the door.

Go up the stairs again and through the other door.

A Zombie Commando will rush to your coordinates. Blow him away with your
Double Barreled Shotgun. Proceed into the room. Curve around the terminals
and up the stairs, killing the two Z-Sec Zombies you find. Get the ammo by
the Health Station and patch yourself up if you need it. Go through the next
door right by the stairs.

Kill the Zombie once you enter through the door. If you listen closely, you
will hear the scratching of a Vulgar climbing the wall. He will appear behind
you. Blast him away and kill the Zombies that will drag towards you. Go
down the hallway through the next door.

Head down the stairs and kill the Vulgar who drops down from the ceiling.
Enter the next room.

Kill the Zombie that’s around the corner. When you try to use the elevator
here, the system will fail because of low power. Pick up the Large Medikits
and proceed down the ramp through the next door.

Walk forward towards the barrels. The door ahead will open up and a Chaingun
Commando will open fire on you. Retaliate by sticking a few Shotgun Shells
through his head. A Vulgar will spawn once you kill him. Go kill the Vulgar
and go dwon the stairs that was to the right of the enterance to this room.
Head left into a room with the UAC logo on the metal door that says ‘Phobos
Labs’. You can’t enter through this door but there is a Large Medikit and
some Rockets. Two Vulgars will spawn after you pick these up. Kill the Vulgars
and note the door that requires a Keycard in this area. After noting the door,
go through the door in which the Chaingun Commando popped out from.

A Commando will run towards you and attempt to whip you. Let him rest in peace
by firing a well aimed Double Barreled Shotgun blast to his chest. Run up
the stairs through the door here.

Some Machine Gun ammo and a Small Medikit can be found to the leftof the
door, and Hand Grenades and Armor Shards can be found to the far right. Pick
these up and blast the three Z-Sec Zombies and the Fat Zombie that are on the
upper part of the catwalk. Proceed up to the upper part of the catwalk and
go into the small alcove here with tons of blood. A Zombie is here, but
there is also a Security Armor here. Two Vulgars will also spawn here, so
floor them. Proceed through the door that’s by the alcove when you’re
completed here.

A Pinky will pop out when you try to run the corner. Since you have very
little space to maneuver here, take him down with one well placed Double
Barreled Shotgun blast. Kill the Zombie that’s also here and enter through
the next door.

Take out your Hand Grenades, and toss one down the nearby stairs, killing
a Commando who will run up to attack you. Flip a few Hand Grenades to the
Z-Sec Zombies who try to run behind crates. Pick up the Large Medikits and
the Machine Gun ammo near the door, and make your way down the stairs.
Run past the teleporter and enter through the room. You will find a new
weapon here, the Rocket Launcher! Nice…

Go up to the computer screens and press the buttons to search for nearby
teleporter destinations and select Pad 1. ‘Objective Complete’ will display
on the screen, and a Hell Knight will spawn right by the teleporter. He walks
away because of the fear of us killing him. The teleporter screens report
that there is insufficient power, and two Renevants will start spawning,
zeroing in on your location. Great…

Kill the Renevants, run up the stairs, and head into the other door.

Knock the Zombie dead that’s in the alcove, and move into the room with the
big pipes. Kill the two Vulgars here. Before moving down the stairs, two
Z-Sec Zombies will attempt to gun you down from way down below. Funny thing
is, they have no protection. Kill them with a single Rocket and move down the
stairs. Walk back to the door you used to enter this place, and turn right.
Walk across the catwalk and kill the Renevant thst spawns in front of you
and the Vulgar that spawns to the left of you, on the other side. Proceed
down the dark hallway, killing the Zombies, and enter through the door here.

Three Zombies will be in this room and two Vulgars will spawn. Kill everything
in the room and note Storage Locker #042. We don’t have the combo for it yet
but we will soon enough. Go through the next door on the right.

A Pinky will be right in your face as you open the door, so ready your Double
Barreled Shotgun and take aim, killing him in one hit. Since there’s no way
to get through the stack of obstacles here, go into the small hole and
crawl through the ducts. Come out at the other end where a corpse falls
through the hole. Pick up Bernard Fresko’s PDA, which reveals the combo
to Storage Locker #042. Before backtracking to the locker, pick up the
SkyTram Keycard here also.

The code for Storage Locker #042 is 714. Pick up the box of Shotgun Shells
and the Ammo Belt for the Chaingun out of the locker, and go through the
door where you found Bernard Fresko’s PDA and the SkyTram Keycard. Don’t
forget to pick up all the ammo off the shelves before going through the door!

Take the elevator nearby to Level 1 – The Lobby.

Go through the door by the ramp.

We’re back to the room where that door needed the Keycard. After you enter
the room, our friend, the Hell Knight, that we saw before will spawn and
attempt to beat your ass over. Knock him dead with the Rocket Launcher and
also the Renevant that spawns close to him. Find the door in this area to
where the door needed the Keycard. Scan the Keycard by the door and go through
it.

Before going into the monorail, drop down onto the pipes and then onto the
floor. Crawl under the pipes to discover a Plasma Rifle and some Cells for
the taking! Climb the ladder back out, enter the monorail, and push the
button.

Your monorail will stop about halfway, and there will be a distant scientist
working on something. Just then, Dr. Betruger laughs and a Hell Knight is
spawned right next to the scientist. The Hell Knight rips the scientist’s
head off, and the Hell Knight flings the body at a Mach-2 speed directly at
your monorail car =(

Your monorail car keeps moving and you’ll come to the end. Open the bay door
nearby here, and press the button to transfer to Phobos Labs 2.

==============================================================================
Phobos Labs – Sector 2 (Molecular
Research)                      
[D3XP.08.09]
==============================================================================

——————————————————————————

In-Game Level Description:

In addition to providing state of the art lab facilities for renowned
scientist Dr. Elizabeth McNeil and her team, this sector also contains many
of te Site 1’s important sub-systems.

——————————————————————————

Your first objective is to rendezvous up with Dr. Elizabeth McNeil.

Walk out of the bay door. Don’t worry, no monsters will spawn in this room,
so relax. Look for the sign on the ceiling that reads, ‘Research Facility’.
Enter through the door in the direction of the arrow.

Go into the room marked, ‘Gallery’. Pick up the Security Armor behind the
display case and exit the room. Go through the next door just down the hall.

When you enter the door, move into the small alcove to the right of the door.
Use the Grabber to move the barrel to reveal some Machine Gun ammo and some
Large Medikits. Move out of the alcove, pick up the Armor Shards by the dead
Marine, and move through the door marked, ‘Research Sector A’.

Pick up the Chaingun ammo ahead and turn left down the hall. Salvage anything
you can from the offices, but most importantly, pick up James Owens’ PDA from
the meeting room. This will cause four Vulgars and two Renevants to spawn,
but not all at the same time. Head back out the room.

A Brusier will spawn in the back of the room, so use The Artifact’s Hell Time
and beat his ass over with anything you got. Scan your PDA next to the door
marked ‘Research Sector B’ to gain access, and enter through the door into
the next room. Run down the ramp and enter the room next to the Sentry Bot
so rendezvous with Dr. McNeil. ‘Objective Complete’ rings up on the screen
when the cutscene finishes. She gives you the Pumping Station Keycard, which
is our next destination. Pick up any health items you can find, and follow
the hallway to the next door. Go through it.

Pick up the Rockets and Large Medikits from the suitcase, and enter the next
door.

Pick up the Large Medikit and the box of Shotgun Shells, and open the airlock.

Run to the left, and get your Double Barreled Shotgun out. Run up the various
ramps, killing The Forgotten One, and picking up Air Canisters. Dodge the
Renevants rockets, killing him in one shot with the Double Barreled Shotgun,
and run up some more stairs. At the very top, scan the new Keycard you
received and enter the door.

Run across the catwalk, and up the stairs first. Shut down the Pump Station.
‘Objective Complete’ will display on the screen. Run down the stairs, and
down the next set of stairs, turn left, and pick up Seth Killian’s PDA.
Two Vulgars and two Renevants will spawn. Kill them all and run to the end.
Heal up at the Health Station if you need it, and enter the next door.

Run across the catwalks to the other end of the Martian planet, killing
Forgotten Ones and Cacodemons as you go along. Close the airlock and enter
though the door. Kill the Vulgar, pick up the box of Shotgun Shells by the
broken door, and run to the other end of the hall through the next door.

Kill the Vulgars in this room, and enter through the door on the right.

Heal at the Health Station if you need it, pick up the Bullets and Machine
Gun ammo in the corner, and go through the next door.

Kill all the Z-Sec Zombies by your weapon of choice, and enter through the
door at the back of the room. There is some Chaingun ammo and some Armor
Shards here. When you are done collecting all the goodies, exit this
room and proceed down the long hallway. Kill all the Z-Sec Zombies while
picking up any ammo and health you can find, and go through the other door.

Pick up Keith Noordzy’s PDA in the corner. His PDA contains the bridge code,
which we’ll be needing in a moment. Pick up the box of Shotgun Shells and the
Bullets also. Move through the door on the wall.

Before proceeding through the next door, pick up the Rockets, Medikits, Armor
Shards, and anything else off the shelf. Move through the door.

Use the bridge combo found in Keith Noordzy’s PDA (If you don’t want to look,
the code is 281). Punch in the numbers and move into the glass house. Kill
the three Z-Sec Zombies and move to the computer screen. Activate the lift.

Turn around and retrace your steps back to the room where the Vulgar popped
out from the ceiling and the grate tell. It’s the room after where you first
got off the airlock. Go through this door, pick up the Security Armor and
the Large Medikits if you need them, and call the lift if you need to. Get on
the lift, and ride to where it takes you. Pick up the Plasma Rifle and the
abundant amount of Cells, and move through the door. Your battle with the
final and hardest Hell Hunter will begin. Check the ‘Boss’ section for details
on how to beat him.

Your reward for killing this hard beast? The power of Invincibility! Yay!

‘Objective Completed’ will flash on the screen. McNeil tells you now to use
the monorail and go back and enter the Delta Complex. Exit through the back
door and ride the lift back to the other side. Pick up the Large Medikit and
Machine Gun ammo and enter through the door.

A Renevant will spawn, so drop him dead. Pick up the Shotgun, box of Shotgun
Shells, and the Armor Shards by the restricted door, and move down the hallway
and enter the next door. Pick up the excess amount of Cells, and press
the screen on the terminal. A Bruiser will spawn and the restricted door will
be opened. Go through the restricted door, use Hell Time, and kill the Bruiser
here. Go through the metal detector-like object and through the door.

Kill the Renevant that spawns in the ‘Gallery’ and go through the door that’s
near the ‘Gallery’ door.

Kill the two Renevants here and open the bay door. Press the button inside
to transfer to Phobos Labs 3.

==============================================================================
Phobos Labs – Sector 3 (Main
Reactor)                            
[D3XP.08.10]
==============================================================================

——————————————————————————

In-Game Level Description:

Power requirements for Site 1 are enormous and are generated in Sector 3 by
an extremely efficient Plasma Reactor. This revolutionary technology was
developed by UAC scientists within the Phobos Labs.

——————————————————————————

With the Hell Hunters all dead, there’s only one thing left to do: Enter hell
and kill Dr. Betruger. Go into the monorail and press the button inside to
activate the skytram and move to the next area.

Move into either door marked ‘Reactor Operations’ and kill the three Zombies
inside. Go into the door that reads ‘Plasma Storage’. Pick up all the Cells
you see on the shelves. The Plasma Rifle should be your main weapon this whole
level because of all the ammo you should have stockpiled. Heal at the Health
Station if you need to. Exit the room.

Kill the two Vulgars and one Renevant that spawn and move up the stairs to the
catwalk. Enter the door here.

Armor Shards are to the right. Pick those up and move to the door at the
other end of the room.

You will be in the Main Reactor room. The monster spawn from the blue beam
of plasma and they they respawn infinitely. USe the lifts to reach the lowest
part of the room and enter the only door that has green lights by it.

Get the Chaingun and Machine Gun ammo by the Health Station, and heal up. Take
the ladder down to the next area. The ladder is by the enterance of this room.
Keep moving down the ladders until you get to the terminals. Pick up Nicolas
Haag’s PDA, Cells, and Security Armor by the terminal. Ride the lift upwards
to the top and exit the room.

Ride the lifts back up to the top. killing Cacodemons and Forgotten Ones as
you go to the door that’s locked by PDA access. Scan your PDA here to gain
admittance. Move in.

Go down to the terminals and press the button that says ‘Initiate Shutdown’.
This will shut down the Phobos Reactor. Before leaving, check out Storage
Locker #009. The code is obtained from Nicolas Haag’s PDA, and the code is
492. Pick up the Security Armor, Chaingun ammo, and Machine Gun ammo. Leave
the room.

Go to the computer screen and activate the bridge. Walk across the bridge to
your right and go through the door.

Pick up the box of Shotgun Shells by the dead Marine, and kill the three
Z-Sec Zombies that are around the corner. Pick up the Chaingun ammo, Cells,
and Armor Shards next to the lift. Climb onto the lift and ride it downwards.

Kill the four Renevants and the Pinky here. This can be difficult, so make
good use of The Artifact here. There are Rockets and Machine Gun ammo in the
right corners of the room as you get off the lift. Enter through the door to
the left of the lift.

Follow the Sentry Bot that will activate through the darkness, killing Vulgars
and Wraiths as you go along. Once you are at the end of the darkness, you will
see an elevator. Ride it up to the airlock. Pick up the Plasma Rifle and the
Cells, and open the airlock. There will be no monster encounters through
the Martian terrain, so just follow the path. There is a guard rail you can
jump over to pick up a Security Armor. Enter the airlock.

Once inside, kill the two Z-Sec Zombies and heal at the Health Station if you
need to. Walk down the two flights of stairs. Under the second flight of
stairs, you can climb underneath to get some Chaingun ammo and some Armor
Shards. Enter the elevator when you’re ready and ride it down to the Cargo
Tunnels.

Get out your Rocket Launcher once your off the elevator. Walk down the tunnel
and open the door. If it’s too dark, open the shutters by pressing the button
on the nearby terminal. Fire a few rockets towards the Hell Knight and run
to the end of the tunnel. Open the door here and enter it. Keep your Rocket
Launcher out.

Run halfway down the tunnel and a Hell Knight will knock over some crates and
come toward you. Blast him away and a second will come shortly after. Send
him flying 20 feet into the air. Walk down the tunnel, past the elevator
that’s on fire, equip your Machine Gun and open the door.

A Pinky will charge at you right away. Fire Machine Gun rounds to his head
and make him history. Enter the room now.

Pick up the Cells by the crates and begin walking through the steel jungle.
A Renevant will be walking down the stairs, along with two Z-Sec Zombies.
Kill them all and pick up the Large Medikits and Shotgun Shells by the stairs.
Climb up the stairs now and go through the tunnel. You will encounter a ladder
but a Vulgar will pop out. Shoot him up and climb the ladder and go through
the door at the top.

Walk all the way to the wall and take the door on the left. Press the button
on the computer screen to initiate the shutdown of the life support systems.
‘Objective Complete’ will show up on the screen. Exit the room and walk down
the hallway. You will encounter no monsters, so don’t worry too much about it.
Open the bay doors to end the level and transfer back to Phobos Labs 1.

==============================================================================
Phobos Labs – Revisited
(Teleportation)                          
[D3XP.08.11]
==============================================================================

——————————————————————————

In-Game Level Description:

While teleportation is the primary field of research in Sector 1, UAC
scientists made important discoveries here in the area of gravity
manipulation. As a result, the Gravity Accelerator is one of the UAC’s most
successful products.

——————————————————————————

Step out of the transfer bay and pick up the two boxes of Shotgun Shells.
Go through the door nearby into the next area.

Kill the two Z-Sec Zombies who will come charging down the stairs. Two Vulgars
will also spawn so watch out. Pick up the Cell Packs and move through the
next door.

Pick up the Armor Shards, Chaingun ammo, and Ronn Jolson’s PDA. Climb up the
stairs and pick up the Machine Gun ammo and the Rockets. Go back down the
stairs and use the door by which you found Ronn Jolson’s PDA.

Walk to the left and ignore the monorail. Between three to five Bruisers will
spawn in this room. There is a Security Armor in the back of the room and
a Cell Pack lying on the ground. Regardless, walk up the stairs to the catwalk
and enter the door.

Walk down the stairs and kill the massive amounts of Z-Sec Zombies. When you
get farther down the tunnel, an Archvile will spawn. Kill him off quickly
and keep walking forward. Two Renevants will spawn, so floor them too.
Then, when you get up the stairs to the big door, kill the two Vulgars that
spawn. Pick up anything you can find and walk through the big door.

A Bruiser will spawn when you step one foot through that door. You know the
drill. Kill him, pick up the Small Medikit and the box of Shotgun Shells by
the door, and walk up the stairs. Pick up the Large Medikits and walk up
the other set of stairs. Kill the Z-Sec Zombies and the Wraiths that will
spawn here. When you face the two possible tunnels you can go, take the tunnel
straight first. An Archvile will spawn, so take him down. Pick up the Rockets
and Security Armor, and go through the other tunnel this time, killing the
three Wraiths that spawn. Pick up theArmor Shards and Medikits, and go
through the door.

Four Renevants and one Bruiser will spawn, one right after another. Floor
every single one, leaving no survivors, and go into the room nearby. Activate
the teleporter, and scan for active pads. Choose ‘Pad 1 – Delta’ and move
through the teleporter. Press the button to move to Delta.

==============================================================================
Delta Labs – Unknown (Union Aerospace Research Division)          [D3XP.08.12]
==============================================================================

——————————————————————————

In-Game Level Description:

The Delta Complex is the most advanced research facility on Mars. Sector 1
contains the power systems, energy core distribution center, and services the
administrative functions of the entire Delta Complex.

——————————————————————————

You are back in the Delta Labs from Doom 3, but they certainly don’t look like
it. The Delta Labs are the last area before entering Hell.

When you start off, kill the Flaming Zombie that’s walking around. Go behind
the terminals to the right of the teleporter and pick up the Cells and Cell
Packs. Kill the Forgotten Ones and the Hell Knight that spawns, and walk to
the end. Pick up the best weapon of the game – The BFG 9000, and the BFG Cell.
Walk around and go through the door you encounter. Go through the next door
also.

Kill the Renevant at the top of the stairs, and kill the Zombies also.
Continue up the stairs. Kill the Flaming Zombie that comes out of the door
to the right when you get to the end, and enter the door on the left.

Kill the two Zombies and proceed. There will be a Hell Knight on the catwalk
so eliminate him. Some Forgotten Ones will start spawning to take them out
too. A door will open on the wall and a Renevant will launch an attack. Kill
him and walk into the beams of light to be teleported to the next area.

Kill the Flaming Zombie when he comes along and walk through the door. Take
the left way and and kill the two Vulgars and one Renevant that spawn. Walk
into the room that’s to the right and pick up a Cell Pack and Chaingun ammo.
Walk into the door finally that reads ‘Unlocked’ on the screen. Pick up
the BFG 9000 from the corpse and continue through the next door.

Kill the Zombies to the left that are down the hall, and kill the Flaming
Zombie that’s straight down the stairs running up towards you. A Renevant
will spawn here to kill him too. Walk down the stairs and pick up some Shotgun
Shells. Then, take the other way, turn left at the intersection to pick up a
Cell Pack and a BFG Cell. Go through the door here.

You will hear the squeak of Ticks walking up the walls, so prepare yourself.
After you kill all the Ticks, a Renevant will spawn right by the enterance
you came from, so lay him down to rest. Walk forward, picking up the Cells
and Medikits, and walk into the beams of light to be teleported to the next
area.

Walk down the steps and a Hell Knight will spawn in the room you just
teleported to. Pump him full of lead and continue walking. A Zombie will
pop out of alcove, so drop him. Pick up the box of Shotgun Shells that was in
the alcove of the Zombie, and continue walking. There will be a small room
with a PDA in it, but before you go get it, kill the Hell Knight that spawns
behind you. Pick up Patrick Hook’s PDA, some Medikits, Machine Gun ammo,
and some Chaingun ammo. Walk down the path and by the broken door, pick
up some Rockets and Armor Shards. More Rockets are just down the hall,
so pick them up and enter the door near the Rockets.

Kill the Flaming Zombie here and kill the two Vulgars that spawn. To the left
of the operating table, there is a room with Storage Lockers #116 and #117.
You get the combo from Patrick Hook’s PDA. The combo for both lockers is 634.
Take the Cells, Shotgun Shells, and Chaingun ammo from both of the lockers.
If you need health, there are some Large Medikits on the shelves. Proceed down
the hallway across from the locker rooms.

Walk down the hallway and into the room, killing Ticks, Vulgars, and a Hell
Knight. Once all are dead, enter the door here.

Walk around the specimen holding areas, killing Ticks as you go along. Enter
the door on the left side of the room.

Pick up the Cells in the corner and blow up the Zombies. Activate the lift and
go to the top. Go down the hallway and enter the door. Inside, kill the five
Zombies. Walk around to the terminals and pick up the Security Armor here.
Once you are through here, walk down the stairs and enter the hallway there.

Kill the Vulgar that’s walking around and enter the door here.

Kill the two Renevants that spawn here and open the nearby door. Walk into
the beams of light and be teleported to to the Delta Teleporter. Walk into
the teleporter here.

Welcome to Hell soldier!

==============================================================================
Hell –
Unknown                                                   
[D3XP.08.13]
==============================================================================

——————————————————————————

In-Game Level Description:

The last stronghold connecting Mars and Hell, hideous monsters are spawn from
the hellfires within. Hell contains some of the biggest and baddest monsters
ever experienced by the Mars invasion two years ago.

——————————————————————————

Welcome back to Hell Marine! Your second time through Hell (Counting the one
from Doom 3 as being your first) isn’t going to be very easy. For one thing,
there won’t be any spare ammo lying around until the very end of the level.
You have to be real conservative about ammo, especially if you’re on the
Nightmare difficulty. Remember, you have unlimited stamina while in Hell,
so don’t forget to constantly sprint.

You start off the level in a big pentagram surrounded on a small island,
surrounded by a sea of lava. Walk forward and groups of monsters will spawn
one group at a time. Two Cacodemons will spawn first, then one Hell Knight
will spawn, then two Wraiths will spawn, followed by three Cherubs. Pretty
intense, is it not? Walk forward and enter the hole into Hell’s domain.

Walk down the path and kill the Ticks that come down from the ceiling.
When you get to the fire hole with souls coming out of it, prepare for a
confrontation. Around seven Forgotten Ones will spawn, along with two
Cacodemons, and one Vulgar. Take them all out and continue down the path.

Kill the two Imps that spawn, and take the right path. Note the other
way straight ahead, we’ll come back here later.

By the orange teleporter, two Cherubs will spawn. Pick up the BFG Cell
and the Large Medikits, and move into the teleporter. Get ready for the
hardest battle in the game.

You will be teleported to a small island arena with tons of pillars. If you
fall off the island, you die instantly. You will face ten Hell Knights, ten
Mancubi, and ten Imps. Remember to constnaly use The Artifact, and one shot
to the head with the Double Barreled Shotgun while The Artifact is active
will result in instant death for all creatures. There are two corpses on
the field if you need more souls for The Artifact.

Once this area has been purged of evil, take the green teleporter out of
there.

Go back to the fork in the paths and take the other path this time because
the door is open. Jump across the floating stones over lava, killing the
Forgotten Ones and picking up Large Medikits and the Security Armor along
the way. When you get to the other side, Wraiths will spawn a little ways
into the tunnel. After they die, a Mancubus will spawn. Kill him off
and follow the path. Open the door at the end and be prepared to take out
the Hell Knight. One you do, continue through the door.

Down the path you will find yet another Hell Knight. Take him down and
follow the path again. You will come to a small room where two Wraiths
will spawn. Eliminate them and go into the tunnel.

At the end of the tunnel, you will come across an expansive room and three
Cacodemons will spawn. Erradicate them and follow the path over the lava.
If you follow the path where it slopes downward, you can pick up a Small
Medikit on the ledges. Continue the main path. Five Vulgars will emerge
from the fiery pits of Hell, so put a slug through their heads and
continue on your merry way.

Soon your long walk will come to an end. You will find a massive green
teleporter with corpses all over and tons of ammo everywhere. Pick up
all the ammo, you’ll need it. Heal up and grab the Security Armor.

Move into the green teleporter…

This is it, the final boss. Dr. Betruger, in all his majesty, will taunt
you from the Maledict’s tongue. The battle begins. Are you good enough
to stand in awe of the Maledict? Read the ‘Boss’ section for the strategy
on how to defeat the Maledict.

Once the Maledict is dead, a cutscene will play showing the Maledict crawling
around the ground. As a last attempt of revenge, the Maledict grabs the
Marine, and tosses him around. The Marine passes out. When he wakes up,
he is staring at Dr. Betrugers head on the Maledict’s tongue. Dr. Betruger
says, “Give me back what’s mine”. The Marine takes The Artifact and shoves
it into the Maledict’s mouth. This causes a massive explosion and Dr.
Betruger and the Maledict are defeated … or are they? The screen whites
out and you hear Dr. McNeil say to you, “Welcome back Marine…”. The credits
roll.

Congratulations, you beat Doom 3: Resurrection of Evil! Think you’re good
enough for Nightmare? There’s no Soul Cube to save you this time around,
so you’re in for one hell of a challenge!

==============================================================================
Cheats, Secets, and Easter
Eggs                               
[D3XP.09.01]
==============================================================================

This section will contain everything that’s considered a code, secret, or
an Easter egg. Like Doom 3, Resurrection of Evil offers so many different
secrets and Easter eggs that are just waiting to be discovered. If there’s
anything I missed (Which I know I did), please E-Mail me. Cheats are courtesy
of GameFAQS, and some from me.

——————————————————————————
Console
Commands                                                 
[D3XP.09.02]
——————————————————————————

During gameplay, press CTRL + ALT + ~ to bring up the console. Enter in any
of the follow codes to activate their effects. Some cheats, like ‘god’, will
have to be activated every level.

General Cheats:

give keys   – Gives all Keycards for the current level.
give all    – Gives you all weapons, ammo, and armor.
give ammo   – Fills all your ammo for all weapons to the maximum.
give armor  – Gives you the maximum armor points you can have.
give health – Fills your health to the maximum.
god         – Grants you invincibility.
kill        – The player commits suicide.
noclip      – Allows you to walk through walls.
notarget #  – Where # is 1 or 0. Monsters will not see you if it is on.

Summoning Monsters:

spawn monster_zombie_bernie        – Spawns a Flaming Zombie.
spawn monster_zombie_commando      – Spawns a Commando with the tentacle arms.
spawn monster_zombie_commando_cgun – Spawns a Chaingun Commando.
spawn monster_demon_trite          – Spawns a Trite.
spawn monster_demon_tick           – Spawns a Tick.
spawn monster_flying_lostsoul      – Spawns a Lost Soul.
spawn monster_flying_forgotten     – Spawns a Forgotten One.
spawn monster_demon_imp            – Spawns a Imp.
spawn monster_demon_vulgar         – Spawns a Vulgar.
spawn monster_demon_maggot         – Spawns a Maggot.
spawn monster_demon_wraith         – Spawns a Wraith.
spawn monster_demon_cherub         – Spawns a Cherub.
spawn monster_demon_pinky          – Spawns a Pinky.
spawn monster_demon_revenant       – Spawns a Revenant.
spawn monster_demon_archvile       – Spawns a Archvile.
spawn monster_demon_mancubus       – Spawns a Mancubus.
spawn monster_demon_hellknight     – Spawns a HellKnight.
spawn monster_demon_d3xp_bruiser   – Spawns a Bruiser.
spawn monster_hunter_helltime      – Spawns the first Hell Hunter.
spawn monster_hunter_berzerk       – Spawns the second Hell Hunter.
spawn monster_hunter_invul         – Spawns the third Hell Hunter.
spawn monster_boss_vagary          – Spawns a Vagary.
spawn monster_boss_guardian        – Spawns the Guardian.
spawn monster_boss_sabaoth         – Spawns a Sabaoth.
spawn monster_boss_cyberdemon      – Spawns the Cyberdemon.

Summoning Weapons:

give weapon_grabber        – Gives you the Grabber.
give weapon_shotgun        – Gives you the Shotgun.
give weapon_shotgun_double – Gives you the Double Barreled Shotgun.
give weapon_machinegun     – Gives you the Machine Gun.
give weapon_chaingun       – Gives you the Chaingun.
give ammo_grenade_small    – Gives you Grenades.
give weapon_plasmagun      – Gives you the Plasma Rifle.
give weapon_rocketlauncher – Gives you the Rocket Launcher.
give weapon_bfg            – Gives you the BFG 9000.
 
Summoning Ammo:

spawn ammo_bullets_small  – Bullet Clip for Pistol.
spawn ammo_shells_small   – Shells for Shotgun/Double Barreled Shotgun.
spawn ammo_clip_small     – Machine Gun Rounds for Machine Gun.
spawn ammo_belt_small     – Ammo Belt for Chaingun.
spawn ammo_grenade_small  – Pack of Hand Grenades.
spawn ammo_cells_small    – Small Cell for Plasma Rifle.
spawn ammo_rockets_small  – Pack of 5 Rockets for Rocket Launcher.
spawn ammo_bfg_small      – BFG Cell for BFG 9000.
spawn ammo_bullets_large  – Box of Bullets for Pistol.
spawn ammo_shells_large   – Box of Shells for Shotgun/Double Barreled Shotgun.
spawn ammo_clip_large     – Machine Gun Rounds for Machine Gun.
spawn ammo_cells_large    – Cell Pack for Plasma Rifle.
spawn ammo_rockets_large  – Pack of 10 Rockets for Rocket Launcher.

——————————————————————————
Storage Locker
Combinations                                      
[D3XP.09.03]
——————————————————————————

There will be quite a few times in Doom 3: Resurrection of Evil where you will
find various Storage Lockers in the facility. You can find the codes from
various peoples’ PDA’s, but here’s a quick reference. Thsea are also found in
the walkthrough, but in case you somehow missed them, here they are.

——————————————————————————
Code | Combo |
Contents                                                     
|
——————————————————————————
#042 |  714  | Box of Shotgun Shells, Chaingun
rounds.                      
|
#035 |  134  | Bullets, Shotgun Shells, Armor
Shards.                       
|
#105 |  769  | Bullets, Shotgun Shells, Hand
Grenades.                      
|
#407 |  937  | Bullets, Shotgun Shells, Small
Medikit.                      
|
#034 |  134  | Chaingun rounds, Machine Gun
ammo.                           
|
#029 |  516  | Machine Gun ammo, Security
Armor.                            
|
#408 |  937  | Shotgun
Shells.                                              
|
#116 |  634  | Shotgun Shells,
Cells.                                       
|
#117 |  634  | Shotgun Shells, Chaingun
ammo.                               
|
——————————————————————————

——————————————————————————
Sarge’s Big Game
Hunt                                            
[D3XP.09.04]
——————————————————————————

You will find this minigame in Erebus – Level 3 (Erebus Labs). As it looks,
this is kind of a hard minigame, but once you master the controls, it’s all
a matter of timing your shots and aiming. Your character is Sarge, who is
holding a Shotgun. On the far left of the screen, there will be Sarge with
his Shotgun. In the upper left corner, there will be a bear floating in the
air with balloons (How odd…). Your job in this game is to use the controls
and increase/decrease the power of the shot and increase/decrease the height
of how high the shot you go. AFAIK, you get nothing besides wasting a few
minutes for playing this game.

——————————————————————————
Hellanoid                                                        
[D3XP.09.05]
——————————————————————————

In Erebus – Level 4 (Erebus Control), with the one room with the Z-Sec Zombie,
there will be an arcade game by the wall. This game is called ‘Hellanoid’.
Basically this game is similar to that … (Oh God, I can’t remember the
actual name for it IRL) … game we play in real life. For every 10,000 points
you achieve, you receive an extra ball. If you lose all your balls (Lol…),
you can continue without a deduction from your score. I don’t know what
happens when you get a real high score. It’s a real addictive game, go try
it.

——————————————————————————
Martian Buddy
Blaster                                            
[D3XP.09.06]
——————————————————————————

In Phobos Labs – Sector 2 (Molecular Research), you will encounter this
minigame. This is perhaps one of the easiest minigames to play. If you ever
played ‘Asterioids’ (I believe that’s what it was) on the Atari, you will
recognize this game. Your object is to shoot down all the rocks that you see
in sight, using the BFG 9000 (The classic one, too =D). There are five levels
total.

After beating all 5 levels on the “Martian Buddy Blaster” arcade game in the
Phobos Labs – Sector 2 (Molecular Research), you receive an E-Mail with the
following URL:

http://www.martianbuddy.com/blaster.html

It says you will receive a gift in the Phobos Labs when you first visit back
to Phobos Labs – Sector 1 (Teleportation). Once you go through the bay doors,
you will find a very useful weapon when you come upon a sealed room. You will
find the BFG 9000 much earlier instead of finding it on the Delta Labs –
Unknown (Union Aerospace Research Division).

——————————————————————————
Nightmare
Difficulty                                             
[D3XP.09.07]
——————————————————————————

Simply beat the game on any difficulty to unlock Nightmare difficulty. This
difficulty is for the gods of Doom 3: Resurrection of Evil. Since you have
no Soul Cube to help you out, you have to be really fast, but ever so careful.
You lose five life every five seconds I believe.

Think you have the skill? Try Nightmare!

——————————————————————————
Sarge’s
Picture                                                  
[D3XP.09.08]
——————————————————————————

When you come across the Double Barreled Shotgun when you are in the ‘Offices’
of Erebus – Level 3 (Erebus Labs), you will find a small picture frame hanging
on the wall. There will be a picture of Sarge, holding his Double Barreled
Shotgun, with a slain bear by him. One of the coolest pictures in the game.

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