Deus
WALKTHROUGH
Introduction:
1.To play faster, select the easiest difficulty level and
select arcade mode in the options section. In the arcade
mode, all the player has to do is collect the keys, cards,
and other items and kill all opponents.
2. This walkthrough details the major paths of the game. You
are encouraged to explore all territories, and tryout the
body simulation.
3. When you kill an opponent, always pick up any objects
that the body leaves behind.
4. In simulation mode: always check your body's parameters
and wounds to avoid death. There are more than 20 different
causes of death! Use of the medical kit and various
medicines are explained in the manual.
The Jungle
Arrival Point:
As you drop from the sky in your parachute, try to land near
the shed, avoiding the holes and the lake. After you land,
defeat the Indigen with
your fist and pick up his knife and any other objects it
leaves behind. Enter the shed and pick up all objects, but
leave the parachute as it is no longer needed. Exit the shed
and go north. A bowman will then attack you. Pick up his bow
and arrows after you fight him with the knife. Go back
towards the shed. Just south-east of the shed is an Indigen
with a spear. Defeat him and take his spear, then search for
a knife wielding Indigen to the north-east near the lake
and another bowman in the south-east. After you have
defeated these Indigens, jump off the cliff to the East and
swim to the northern shore.
The Swamp:
As you enter this area, defeat the spear wielding Indigen,
but avoid the swamp zones. Put up the spear and the Nut
Powder. (Nut powder acts as an anti-venom from snake
attacks -- in the simulation mode only.) Walk to east, but
be careful of the Pterodactyls. The bow and arrow or the
knife is the best weapons against this creature. Use the
knife to cut meat away from the dead pterodactyl to eat
later. Near this area is a large snake. You can also cut
meat away from this creature. Search the tree for a cocoon,
this will be used to make torches later. To the East is a
narrow passage. Through the passage and to the North is a
vegetable patch. Farther north is the tent guarded by a
snake. If you are hit by the snake, be sure to use the anti-
venom from the Nut Powder. Enter the tent and collect all
objects, then go west towards a village.
The Village:
As you approach the guarded entrance to the Indigen village,
you will be attacked by bowmen on the hills. You are to
enter the village, defeat all Indigens, and collect all
objects in the five sheds. One Indigen, the Terrorist, has
map of a cavern. At the village exit is the Indigen chief,
kill him and pick up his axes.
The Cannibals:
Defeat the bowman in the south-east and head to a passage in
the north- est. Overcome the cannibal and take a running
jump over the gap in the assage. Keep to the left as you
travel through the passageway until you come to the skeleton
of Freud 77. Take the laser from the remains of reud77.
Return to the gap and fry the cannibal chief and take the
laser cartridge from his body. Travel east destroying all
who get in your way and look for a tent. Kill the snake
guarding the tent and take all objects. To the West of the
tent is body. Take all items from the body, return to the
crossroads and travel east to a small plain.
Lizard Men:
Attack the lizardmen and use the knife to take their skins.
To the East is a passage with a dead body. Enter the passage
avoiding the falling rocks and take the machine gun and all
other objects from the body. Return to the plain and travel
south-east, following the mountains until you see tank and
radar installation. Use the machine gun, laser or grenade
launcher to destroy the tank. Then approach the radar
station and switch it off. Return to the South-West killing
more lizardmen and collecting their skins.
Go left at the crossroads, but beware the bowmen as they
have poisoned arrows. Kill the Lizard Chief and get the
cavern key and more lizard hide. Also pick up some clothes
and food found at the nearby lake. At the bottom of the lake
is skeleton with a remote control. Use some anti-venom
before diving into the lake.
Mushrooms:
After coming out of the lake, there is a small passage on
the left with a rift similar to the one encountered before.
If you find that you are too heavy to run and jump, leave
some arrows and spears behind. You can pick them up later.
Past the rift is another tank and radar station to destroy
and switch off. Return to the lake and head southwest and
the crossroads. To the North are more vegetables. To the
South is another gap, more vegetables and another tent. To
the West is yet another gap that is covered by a tank to the
North and lizard bowmen. Destroy the tank and skin the
lizards. In the mushroom patch is body with various objects.
You may also take some mushrooms, but only a few are not
poisoned. To the North is another radar station to shut
down. Return to the tent and head back towards the small
plain.
You can now make clothes from the lizard hides. These hides
will protect you from cold water.
Take the narrow passage in the North and enter the shed on
the left. Be careful of the bowmen who are ready to ambush
you. Near the well is some quinine that you should eat
before jumping into the well. Save you game before diving.
The Cavern
Part One:
NB: You can not save the game while swimming in simulation
mode. You must have a full suit of lizard skins in order to
survive the cold water.
Dive into the well and find a key. Remember to come up for
air when possible. Use the key to open the grill to get to
the cavern on the other side. Save your game once in the
cavern. Do a medical check of your body and remove any small
animals attached to your body. Change out of your lizard
suit and put on furs. Approach and kill the dwarf, taking
his axe. Open the next grill with the key from the lizard
chief. Attack the next dwarf and take his key. Past a third
dwarf is another grill that can be opened from the dwarf
key. Over the bridge is the dwarf chief Aim for his
unprotected foot and collect his key. Travel over the next
bridge, mind the broken boards. Attack the next dwarf and
collect all of the objects in the area. Travel back to the
bridge and go left. Light a torch, and look for a chain
leading to a lower level. Kill any dwarves in the area
and use the anti-venom if you are hit by any spiders. Move
west once on the lower level and go right at the crossroads.
Take the jacket from the dead monk, and return to the
crossroads. There are eggs just past the crossroads that you
can eat. To the West is a room with an elevator. Travel up
one level in the elevator, then text the elevator and take a
set of stairs up to a trapdoor.
Freud's Shed:
After entering Freud's shed, put out the torch and save the
game. Take everything you can find; checking under the bed,
on the bed, and on the shelves. There is a key on top of the
shelves. Use the chair to climb onto the chimney to get to
the key. Use this key to leave the shed and head east for
the jungle and mountains. Find the lift and put on the furs
again. Use the lift to travel up the mountain.
The Mountains:
Kill and skin all the yeti you meet. Turn off the radar
station just past a bridge and head north towards a second
bridge. Be careful as this bridge also has broken boards.
Kill the pterodactyl and approach the mine field. You can
set off the mines by placing objects on top of them. Past
the mine field is a body with various items for you to
collect. Past the body there is an iron wall. If the four
radar units are switched off, then you should be able to go
through the door, else there will be lasers protecting the
door. Beyond the door are some temples. Near the second
temple on the north-west corner is a hidden button on a
column. After pressing the button, put on the monk jacket
and enter the second temple.
Temples:
Kill the monk in the temple and collect of items. Explore
the corridors and defeat all opponents. At the end of the
corridor is switch. After clicking on the switch, travel
back to the large opened corridor and enter the central
temple chamber. Use the machine gun to kill the Master Monk
and get the Base Map from him along with some other valuable
items. Go to the 1st temple entrance and use the remote
control to enter. Take off your furs if you are still
wearing them and put on the gas mask and infrared gear.
Enter the temple and move through the corridors of lethal
gas. Put on the lizard hide gloves and click on the switch.
Return to the central passage and enter the central chamber.
Avoid the Cyborg. Click on a small symbol on the table and
enter the secret passage. Collect all items here and click
on the computer panel. This will power up the underground
base. Return to the central chamber and destroy the Cyborg.
Take its batteries and exit the temple. Put the furs back on
and return to the cavern through the trapdoor.
The Cavern
Part Two:
Return to the chain and use it to travel to the above cavern
path. This would be a good point to save your game. Find the
trapeze and use it get to the other side of the cavern.
Attack the dwarf chieftain and take his items. Fortify
yourself with anti-venom and enter the cavern maze through
the small passage. Take the ammunition from the dwarven
corpse. Attack the robot tyrannosaur and pick up its
batteries and key. There is also a key near the a second
corpse just past a fissure in the rock. Move back to grill
"GS" and open it with the key you just found. Enter the next
cavern and remember to use the anti-venom to ward off poison
from the spiders.
The Cavern
Part Three:
Dodge the falling rocks and jump over the gaps as you move
through this cavern. Climb down a large electrical wire,
avoiding shocks by moving right to left. Enter a large
chamber and defeat terrorist Nobel12 who is armed with a
grenade launcher. Make sure you get his magnetic card. After
killing Nobel12, look for the radiation suit behind the
large column near the elevator. Then activate the left from
the nearby control panel. Once the lift is activated,
quickly run up the stairs and jump onto the platform before
it gets too high.
The Base:
Destroy the drones with the machine gun as they approach. As
you enter the room at the end of the corridor, three time
bombs will be activated. Disarm the bombs by disconnecting
their wiring systems which are found underwater. This is a
good place to gather and purify more water. Climb back up to
the platform from the bottom-right wall of the room and
collect the CM3 magnetic card and audio cartridge. Listen to
the instructions on the cartridge.
The Mobile Bridge:
You must use the magnetic card from Nobell2 to call the
mobile bridge. On the other side of the chasm, use the same
card to open the door and fight the samurai there. Collect
his card and use the bridge to explore the other positions.
Above is terrorist Antigone4, whom you must dispose of in
order to get her card. Below is the armory where you can
stock up on more weapons. The last position takes you to
Zone Three of the prison.
Zone Three, The Prison:
Destroy all robots in the room and avoid the laser beams.
Once the beams are off, collect the batteries and magnetic
cards from the destroyed robots. On the left side of the
room, enter each of the cells using the cards. There are
insane inmates in each cell. Dispose of them and collect all
items. In the last room you will find the source of their
madness. Use the sound-blocking helmet to protect you from
the hypnotic music. After you have defeated all opponents
and collected all items, put the lizard skins
and warm cloths on and approach the sewer.
The Sewer:
Before entering the sewer, take some quinine. You can avoid
the lasers by diving under the water or jumping over them.
There are also monsters and piranhas within this area. Enter
the underwater zone and defeat the samurai. Move back up to
Zone Three and get a magnetic card from another samurai.
Return to the base and enter Zone
Two.
Zone Two: The Reactor
Put on the radiation suit and light a torch. Enter the
reactor room with the CMT card. Switch on the reactor panel
enabling a tube in Zone Five. Leave the reactor room and do
not try to kill the flying drones. Remove the radiation suit
and go to Zone Five via the mobile bridge.
Zone Five: The Tube
Defeat the samurai guarding the entrance and destroy all
flying drones. Board the train when it arrives and proceed
to the next station. Save the game after you destroy more
drones. In the next room is the last terrorist: Cyberfranck.
After you enter the room to fight Cyberfranck collect all
the ammunition you can. The corners of the room are the
safest place to rest after taking a hit. Use your torpedoes
first, then the plasma-gun, finishing him off with the
machine gun. Take the cyborg's magnetic card and enter the
shuttle launch pad. Hit the bright button and enter the
shuttle and have a good flight back to Earth. During the
landing sequence, your score will be displayed.