Company of Heroes patch


Company of HeroesMomci iz Relica su zaista vredni. Iako rade na nastavku odličnog RTS-a Company of Heroes koji bi trebao da se pojavi u prodavnicama u zadnjem kvartalu tekuće godine, to ih nije sprečilo da naprave željno očekivani patch za Company of Heroes, koji u ovu igru donosi novinu u vidu podrške za DirectX 10. Ovo je posebno dobra vest za korisnike koji imaju grafičke kartice koje podržavaju DX10, zato što igra deluje prilično lepše u novom ruhu.  Patch možete skinuti sa zvaničnog sajta igre.

Detaljnije informacije o tome šta ovaj patch ispravlja pogledajte u nastavku teksta.

DX10 Features

  • Edges of particles are softened where intersecting 3D objects.
  • Thousands of additional ‘litter’ objects in the world.
  • Improved user control over anti aliasing settings.
  • Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
  • Lighting quality has improved by moving all calculations per pixel.
  • More precise point light calculations.
  • Point lights can now cast shadows.
  • 3D short grass on the terrain.
  • Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
  • Hardware PCF for improved shadow quality.

    Other Fixes

  • Various crash fixes.
  • Improved hack detection.

    Gameplay

  • Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
  • Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
  • Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
  • Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
  • Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

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