Company of Heroes patch v1.60
Relic Entertainment je izbacio novi patch za ovu RTS igru, sa kojom igra dostiže verziju 1.60. Patch popravlja stabilnost igre, i ispravlja pregršt bugova. Patch možete preuzeti ovde (115MB), a detaljna lista izmena se nalazi u nastavku teksta. Napomena: patch se primenjuje na verziju 1.51.
General Fixes & Features
– Fixed AI bug that caused retreated units to gather closely around the HQ.
– Worldbuilder now shows territory properly.
– Fixed a crash that occurred while loading old files.
– Fixed a bug in crew switching during AT gun movement.
– Fixed a graphical bug in the replay menu.
– Fixed a bug with unit weapon slots after dropping two weapons.
– Fixed a crash bug when launching saved games from Windows Explorer in Vista.
– Fixed multiplayer maps not drawing boundary lines after a performance test.
– Anti-hacking systems have been integrated.
– Tiger Ace with wreck mesh has been fixed.
– Fog of War can be toggled on and off during Replays in the Replay Menu.
– Scenario packs will show UI images and loading screen.
– Recorded game files no longer saved to disk until after the game.
– Fixed timed ability not triggering on all selected squads.
– Fixed a bug that caused the Panzerschreck to misfire.
– Hyperlinking support added to news items.
– Addfriend and Removefriend commands are now disallowed in game.
Online Fixes & Features
– Players can now see the number of “dropped” games in the player profile screen. (See note below)
– Performance improvements for lobby game pings.
– Performance bar improvements.
– Fixed a rare crash occurrence in the lobby.
– “Play Now” button is disabled if in dev mode or any mods are active.
– Implemented dropping fixes.
– Player ability levels are matched more evenly during automatch.
* “Drops” is actually the count of the games you have been in that the server had to *
* arbitrate the results for. The following things cause arbitration; kicking somebody *
* for lag, having a sync error, “drop-hacking”, and certain kinds of internet *
* connection problems. Players should be aware that all of these things will affect *
* the players trust score. *
Global
– Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
– Squads building barbed wire are now capped at two builders per squad.
– Wire cutters are now provided to all players at the start of the game.
– All Anti-Tank Guns have a reduced chance to hit moving infantry targets.
Gameplay Bug Fixes
– Route N13 ambient building repositioned so troops no longer become stuck when exiting.
– Axis Inspired Assault UI indicator will now last as long as the ability is still active.
– Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
– Axis Stormtroopers will now come out of camouflage while retreating.
– Removed manpower upkeep cost from mines.
– Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
– Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.
– All small ambient buildings will now display on the minimap while garrisoned or controlled.
– Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
– Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
– Removed flamethrower death critical on ballistic weapons.
– M8 Greyhound no longer does incremental engine damage to vehicles.
– Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
– Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
– Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
– Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
– Tank wrecks found on maps are no longer salvageable.
– Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.
Commander Trees
– Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
– Allied Pershing now requires more experience to obtain veterancy levels.
– Allied Supply Drop will now cost 200 Manpower.
– Axis Infantry Assault Team cost decreased to 350 manpower from 400.
– Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
– Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
– Axis Urban Assault Support cost decreased to 600 manpower from 700.
– Axis Armored Assault Force cost decreased to 900 manpower from 1000.
Gameplay Changes
– Allied M4 Crocodile Sherman range and damage decreased.
– Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
– Allied M10 Tank Destroyer acceleration speed slightly decreased.
– Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
– Allied M10 Tank Destroyer damage reduced against buildings.
– Allied M10 Tank Destroyer turn radius increased.
– Allied M3 Halftrack cost increased to 25 fuel from 20.
– Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
– Axis Ostwind Flakpanzer area of effect radius increased.
– Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
– Axis Motorcycle more resilient to small arms fire.
– Axis Panzerfaust ability damage increased versus Allied Jeep.
– Axis Grenade ability range increased significantly.
– Axis Grenade area of effect increased.
Maps
– St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
– Hill 331 resources rebalanced.
– Point du Hoc resources rebalanced.
– Sturzdorf resources rebalanced.
– Angoville Farms base defenses updated.
– Angoville Farms ambient building positions rebalanced.
– Beaux Lowlands base defenses updated.
– Beaux Lowlands resource positions rebalanced.