C&C3 Demo sledeće nedelje


C&C3Electronic Arts je izbacio malo više detalja o demo-u za njihov predstojeći Sci-Fi RTS – Command And Conquer 3: Tiberium Wars. Demo, koji će biti izbačen u toku sledeće nedelje, će sadržati 2 single player misije, skirmish mapu i tutorial misiju. Inače, info o demo-u možete pogledati u nastavku teksta.

 

 

The second of the campaign missions is set in Alexandria Egypt, once again, a yellow zone. This particular area is serving as a major port for Nod's activities and weapons shipments. Alexandria serves as one of the earlier missions for GDI and happens to be the first encounter where Mammoth Tanks rumble into the fight. There are several objectives in the mission, most of which call for a lot of large explosions and violence. There's still a little bit of hand-holding in the mission but setting the difficulty to hard will create a much nicer challenge. The AI isn't shy about sending large groups of enemies running screaming towards your base. It's really a matter of making sure you have enough defense up and around to buy enough time to push out a few mammoth tanks. Once that happens, all bets are off for the enemy. Those mammoth tanks are brutally strong and can withstand a ton of punishment. This is a terrific map to see a lot of the awesome pyrotechnic displays that C&C 3 can push out. With all of the Mammoths, Orcas, and Zone Troopers (new heavy infantry with cool beans lasers) spewing death out around the map, it's hard not to be entertained by the visuals.

The skirmish map included in the demo is called Small Town USA. You'll be able to use the GDI in this mission and fight against NOD. It's a two player skirmish map with four difficulty levels ranging from easy to brutal. Only one of the five AI personalities (Balanced AI) is included with the demo as well. You can expect to see rush, turtle, guerilla, and steamroller AI routines in the skirmish in the final product. The map takes place in one of the cleaner blue zones where tiberium hasn't taken control so there are plenty of buildings to knock down in the process of stomping Nod. Each base begins at opposite corners of the map set straight from each other across a dense city area providing plenty of places for infantry to hide and ambush enemy troops. The other two corners of the map are taken by large plots of tiberium for expansion areas. Grabbing one of these early is necessary to claim victory. Four tiberium spikes that generate cash constantly can be captured by engineers or destroyed to keep the enemy from using them. The map is relatively small so combat begins quickly and will ramp up steadily until one side can finally get the upper hand in technology or tactics.

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