Blood Omem – Legacy of Kain (walkthrough)

Blood Omem - Legacy of Kain


Increase Blood:
Up, Right, ALT, CTRL, Up, down, right, left
Increase Magic:
Right, right, ALT, CTRL, Up, down, right, left

Still to be updated: 
- Special places of nosgoth
- Secrets
1.General Tips
A. When you enter a new town search every house. There you      
   can find nifty items.
B. When you get the option to fly to the next dungeon, walk     
   instead. There could be important items or spells on the     
   way to the dungeon.
C. If you're almost dead, use a heart of darkness while you're  
   alive instead of when you're dead. That way you'll get more  
Sanctuary   : This spell returns Kain to his crypt. Use this    
              spell when you're low on HP.
Light       : Illuminates the whole area for a short period of  
Energy Bolt : Fires an energy bolt, which is very usefull. It   
              isn't very strong, thouch.
Repel       : I think this is the best spell in the game. It    
              protects Kain with an energy shield, making him   
              invulnerable for a short period of time. Even to  
              poison. I recommend using this spell very often.  
              It's very usefull when fighting bosses, and       
              enemies with poisonous attacks
Inspire Hate: Causes enemies to attack themselves instead of    
              Kain. Very usefull with lots of enemies around    
Stun        : Stuns enemies with one blow, making it very easy  
              for Kain to feed on them.
Incapacitate: Stops an enemy in his tracks for a short period   
              of time.
Control Mind: With this spell Kain can take over any HUMAN      
              mind until the body dies.
Blood Gout  : With this spell, Kain can drain blood from his    
              enemy, without even hitting him. Be carefull      
              though, you musn't use this spell on enemies      
              who's blood is green. Always check the blood      
              before using this spell.
Blood Shower: Same as Blood Gout, but drains blood over a       
              larger area striking all the creatures in that    
Spirit Death: A projectile, which seperates the soul from the   
              body leaving your enemies dead.
Lightning   : Summons lightning to hit enemies. This spell      
              must be used outdoors.
Spirit Wrack: Same as Control Mind, but this spell allows Kain  
              to control a creature's Spirit.
Spell                        Location
Santuary                     Kain's Mausoleum
Light                        Shrine of Light
Energy Bolt                  Energy Shrine
Repel                        Coorhagen
Inspire Hate                 Tunnels of Coorhagen
Stun                         Bandit Cave
Incapacitate                 Caves to Oracle
Control Mind                 Mind Dungeon
Blood Gout                   Blood Dungeon
Blood Shower                 Vorador's Mansion
Spirit Death                 Dark Eden
Lightning                    Lightning Cave (full moon)
Spirit Wrack                 Spirit Wrack
Heart of Darkness  : When Kain has died, this item brings him   
                     back to life, with a small amount of       
                     blood. When Kain is alive, it gives him a  
                     larger amount of blood.
Flay               : Blades, which track their enemies down,    
                     stripping the skin of their bodies
Implode            : Causes an enemy to shrink, crushing every  
                     bone in it's body.
Slow Time          : Causes enemies to move more slowly. 
Font of Putrescense: Dissolves enemies into a poisonous pool.
Energy Bank        : This item lets Kain use unlimited amount   
                     of Magic for a short period of time.       
                     After that period, Kain magic bar will be  
                     completely empty.
Pentalich of Tarot : A random mixture of 5 interesting deaths.
Anti-Toxin         : Cures Kain of green blood, which is        
Iron Armor  : This is the armor you begin with. It has no       
              special powers, but offers the most protection    
              against damage.
Bone Armor  : This armor isn't very strong, but because you     
              look like a skeleton, lower undead lifeforms      
              won't attack you that fast.
Chaos Armor : This armor also isn't strong, but causes some     
             enemies to receive the blows as well.
Flesh Armor : This armor is the weakest. It automatically       
              drains the blood of slain enemies. Watch out for  
              green coloured blood!
Wraith Armor: At night, this is the strongest armor. In day     
              light, it's useless.
Armor                        Location
Iron Armor                   Start
Bone Armor                   Tunnels of Coorhagen
Chaos Armor                  Vorador's Mansion
Flesh Armor                  Dark Eden
Wraith Armor                 Avernus' Cathedral
Iron Sword  : This is strong weapon. It is also quick, but it   
              is not the strongest weapon.
Spiked Mace : With this weapon Kain can strike two blows in a   
              row. The second one stuns an enemy, so Kain can   
Axes        : These are very strong. Push the button once and   
              Kain will stike one time. Hit the button twice    
              and Kain will strike two times. Hit it several    
              times and he will strike several times. And if    
              you go beserk on the button, Kain will go beserk  
              too. You can't use a spell or items while using   
              the axes.
Flame Sword : Use this blade to burn your foes. It's stronger   
              than the iron sword, but when you've burned your  
              enemies, you can feed on their blood.
Soul Reaver : This is the strongest weapon, altrough not the    
              best. This blade tears the soul of an enemy       
              apart. The two bad things of this weapon are,     
              that it's two-handed and it uses magic points.    
              The stronger the foe, the more magic points it    
My favorite weapon is definitely the flame sword. I know you 
can't drain blood, but if you play well, you won't need to.
Weapon                        Location
Iron Sword                    Start
Spiked Mace                   Nupraptor's Retreat
The Axes                      Malek's Bastion
Flame Sword                   Flame Dungeon
Soul Reaver                   Avernus' Cathedral
Bat     : This form allows Kain to travel to specific placs of  
          Nosgoth, where he has been ready. This could be a     
          dungeon, town or landmark. Kain can't use bat form    
          in a dungeon.
Wolf    : With this form Kain moves a lot faster and can jump   
          over obstacles. When fight however, he is very slow.
Disguise: At first Kain has the diguise as a peasant. With      
          this disguise he can talk to normal people. The form  
          can be upgraded to "Beguile", giving him a look of    
Mist    : This form allows Kain to move over water, through     
          some doors and cracks in walls. This form needs the   
          most amount of magic points to contain.
Form                          Location
Bat                           North/west of Energy Bolt Shrine
Wolf                          Wolf Cave
Disguise                      Gypsy Camp
Mist                          House of Mist
6.Special places of Nosgoth
Mooncaves             : These cave only open when the moon is   
                        full. As soon as dawn breaks they       
                        close. When you're walking in a         
                        mooncave and the sun is coming up, it   
                        closes when you leave the cave.
Locations of Mooncaves:
1. South of Nachtholm  
2. East of Nachtholm
3. North of Steinchencroe
4. South of Coorhagen
5. South/west of Beguile cave exit
6. West of William the Just's Stronghold (present)
Caves of Spirit forges: In these caves you can get artifacts    
                        if you sacrifice a bit of your own      
                        blood. These caves can often be found   
                        in a mooncave. 
Location                    Artifact               Secret
North/west of Wolf Cave     Flay                     3
Termogent Forest            Anti-Toxin               17         
Third Mooncave              Implode                  64
Fourth Mooncave             Font of Putrenscense     65
Fifth Mooncave              Slow Time                72
South of Dark Eden          Heart of Darkness        73
Sixth Mooncave              Pentalich of Tarot       80
Termogent Forest            Energy Bank              84
Note: Every Spirit Forge Cave has a Backdoor entrance, this is  
      extremely usefull, concidering the fact that you don't    
      need a full moon to enter them!. You can use the full     
      moon for things where really NEED a full moon (Lightning  
      spell, Serpent Temple). Listed below are the backdoor     
      entrances of each Spirit Forge.
Location                   Artifact              Secret
Ziegstuhl Inn               Flay                   37
Mind Dungeon                Anti-Toxin             86
SteinchencroN               Implode                82
Vasserbhnde                 Font of Putrescense    83
North of Willendorf town    Slow Time              71
Uschtenhiem                 Heart of Darkness      88
???????????                 Pentalich of Tarot     ??
Mind Dungeon                Energy Bank            87
Note: This walkthrough doesn't have all 100 secrets. I have     
      been able to find all of them. Most of the secrets I      
      have found, were in a dungeon, without noticing it. 
 - You start the game in the tavern of Ziegstuhl. Go outside    
   the tavern, where you are murdered by peasants.
 - A scene will follow, where the necromancer Mortanius you a   
   chance offers to get revenge on the murderers. Of course     
   you accept it and return as a vampire to get revenge.
 - You'll restart the game, but now as a vampire (cool).
   Spells: Sanctuary
   Items : 1x Heart of Darkness
           1x Ancient Vile
           1x Symbol of Power
 - When you exit the Mausoleum, walk down the road and enter    
   the shrine it leads to.
   Spells: None
   Items : 1x Ancient Vile,
           2x Flay,
           2x Heart of Darkness
           1x Symbol of Power
Note: Halfway through, you'll see three buttons. Push the       
      first two to get through.
 - After exiting the small shrine find the peasants who         
   murdered you and sent them to hell.
 - When you killed every last one of them, Mortanius tells      
   you that they weren't the cause of your death. Now you have  
   to find your answers at the pillars.
   On your way to the pillars, you'll come across the town of   
 - At you arrival at the pillars, a scene follows, where you    
   are told to find AND kill Nupraptor in order to forfill      
   your quest. So now up to Nupraptor.
 - On your way to Nupraptor's retreat, you'll find the batform  
   and two dungeons (don't forget to activate the landmark      
   where you get the batform).
   Spells: Light
   Items : 1x Ancient Vile
           3x Flay
           1x Symbol of Power
           1x Heart of Darkness
   Spells: Lupine (form)
   Items : None
 - Use the lupine form to climb your way up the hills. The      
   road will split eventually. Go left first. You'll come       
   across a cave of spirit forges, where you can get a relic    
   after sacrificing blood. It's not very important, but check  
   it out, because it's a secret. Walk on and enable the        
 - Now go back and go right. Walk on and you'll pass a big      
   Spells: Energy Bolt
   Items : 1x Symbol of Power
           1x Ancient Vile
 - After getting the Energy Bolt spell move on to the town of   
   Nachtholm. You can't enter the town, because three small     
   boulders block your way. No problem, just change into        
   lupine and walk a bit back, jump on the hill, enter the      
   cave and drink from the Blood of Ages. These fountains are   
   located throughout Nosgoth giving you a special power        
   (strenght, rain resistance etc.). Now you can push the       
   boulders away and enter Nachtholm.
 - Explore the village and walk north. There you'll find a      
   cave with another bloodfountain, which makes you immune to   
 - Again the road will split. Left leads to the town of         
   Steinchencr`e. Right leads to a cave (come back later), a    
   passage, which you cannot enter yet and a passage to the     
   left leading to a landmark (both roads come together).
 - First go to Steinchencr`e. Talk to the lunetick in the       
   upperright area of the town. He'll tell you you need a       
   disguise in order to talk to ordinairy people.
 - Now take the roed to the right and activate the landmark     
   (2nd passage to the right). Go back and head north.
 - Left you will see a secret area, which you cannot enter      
   yet, so go right yo the gypsy camp. Enter the orange tent    
   and obtain the disguise form.
 - Now head north to Vasserbhnde. From this city, you can fly   
   to Nupraptor's retreat. Go southwest instead and exit left.  
   Enter the house and open the doors by turning the switch.    
   Go outside and head north trough the now-opend door.
   Fight your way to the two caves and enter the second cave.   
   You will get to a 'slow time' item. Now go to the other      
   cave leading to Nupraptor.
   Spells: None
   Items : 3x Flay
   Boss  : Nupraptor the Mentalist
   Spells: None
   Items : Nupraptor's Head
           8x Flay
           2x Ancient Vile
           2x Symbol of Power
           1x Slow Time
           1x Enery Bank
           1x Font of Putrescense
           2x Heart of Darkness
 - After destoying Nupraptor, get the spiked mace. You'll       
   notice that you now can enter some secret area's, which you  
   couldn't enter at first, but don't rush. They will come      
 - You will automatically fly to the pillars. There you'll      
   obtain your second quest: kill Malec.
 - Go north of Vasserbhnde and smash the rocks with your mace.  
   Move on and enter the cave you'll pass. There you'll find a  
   bloodfountain, which gives you quicker magic recovery.
 - Go outside and follow the road (south-west is a secret       
   area). You'll soon be entering Coorhagen, your hometown,     
   where a plague has broken out.
 - Take the first house to your left. There you'll get one      
   Heart of Darkness. Now go to the third house (the second     
   one is empty), the one with the bodypiles.
   Spells: Repel
   Items : 1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           1x Flay
           2x Implode
           2x Symbol of Power
           1x Font of Putrescense
 - Back outside again, go inside the first house and take the   
   items by smashing the barrels. Now enter the second house    
   and take the item and finally enter the last house.
   Spells: None
   Items : Bone Armor
           1x Implode
           2x Symbol of Power
           1x Ancient Vile
 - Once again go into the second house, get the items and       
   enter the first house leading to the final dungeon of        
   Spells: Inspire Hate
   Items : 11x Flay
            5x Heart of Darkness
            3x Pentalich of Tarot
            2x Symbol of Power
            1x Ancient Vile
 - Check the final house and head north.
 - Climb your way up the mountain's and look at Malek's         
   Bastion (you must fly), but activate the landmark first.
   Boss  : Malek the Damned Warrior
   Spells: None
   Items : Axes: Havoc and Malice
           10x Heart of Darkness
            3x Symbol of Power
            1x Pentalich of Tarot
            2x Flay
            1x Energy Bank
            1x Ancient Vile
 - After running from Malek, you are teleported outside.
 - Activate the landmark
 - Cut the tree's with you new axes and walk you way to the     
   bandit camp (you might notice a cave to the west but you     
   need mist form to get there). Before going to the camp       
   enter the other cave
   Spells: Stun
   Items : 1x Heart of Darkness
           2x Flay
           1x Symbol of Power
           1x Ancient Vile
 - Go through the bandit camp and enter the cave leading to     
   the Oracle of Nosgoth.
   Spells: Incapacitate
   Items :  2x Font of Putrescense
           12x Flay
            2x Heart of Darkness
            1x Ancient Vile
            1x Implode
            2x Symbol of Power
 - Note: Take your first right. It will lead to a               
         bloodfountain, which makes you immune to snowfall.
 - When you have visited the old man at the Oracle, you are to  
   find Vorador, an old Vampire. He has defeated Malek once.    
   Now you must find him for answer's how to defeat Malek.
 - Leave the caves and walk south. Equip the axes and chop the  
   tree in order to gain entrance to the house of Mist.
   Spells: Mist (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           2x Energy Bank
           2x Heart of Darkness
 - Go east and activate the landmark. Now head west again and   
   cross the water in mist form. You can see Vorador's          
   mansion, but you must walk, because you need the 'control    
   mind' spell to get to Vorador (and there are other itmes on  
   the way).
 - Exit south. Look on your overhead map. You'll see two caves  
   and three small dungeons. First go to the two caves (in one  
   there is a bloodfountain which increases your strenght),     
   then enter the small dungeon's.
   Spell: Blood Gout
   Items: 4x Anti-toxin
          1x Energy Bank
          1x Ancient Vile
          2x Flay
          1x Symbol of Power
   Spells: Control mind
   Items : 1x Ancient vile
           1x Symbol of Power
           1x Heart of Darkness
   Spells: None
   Items : Flame sword
           1x Ancient Vile
           1x Symbol of Power
 - When you've finished these dungeons, exit to the right and   
   walk to Vorador's mansion.
   Spells: Blood Shower
   Items : Chaos Armor
           Vorador's Ring
            2x Ancient Vile
           16x Flay
            1x Anti-toxin
            3x Energy Bank
            9x Implode
            1x Font of Putrescense
            2x Symbol of Power
            5x Pentalich of Tarot
            2x Heart of Darkness
            3x Slow Time
 - When you left the mansion, walk to the left and activate     
   the landmark. Head on and take your first left (it's a       
   secret). Walk all the way up, jump off, go south and         
   explore the village of Uschtenhiem.
 - Go North. On your way you'll once again pass two caverns.    
   The first one is a bloodfountain and the second a secret     
 - Just follow the way to the Dark Eden. On your way to the     
   Dark Eden you'll see a cave, which you can enter, but can't  
   walk through. Come back to this point when you've finished   
   the Dark Eden.
   Bosses: Bane
   Spells: Spirit Death
   Items : Flesh Armor
           Malek's Helmet
           Bane's Headdress
           Dejoule's Cloak
           18x Anti-toxin
            2x Energy Bank
            4x Ancient Vile
            3x Symbol of Power
 - Enter the cave mentioned before and walk through. Walk all   
   the way down (you can enter the cave, but that only for      
   items). North of the landmark is the lightning cave, which   
   leads to the lightning spell. Return here when the moon is   
   full. Just keep walking until you reach the town of Aver     
 - Having reached Avernus, you'll see it's in ruins. You can    
   go several way's, but all will eventaully lead to the        
   Boss  : Azimuth the Planer
   Spells: None
   Items : Soul Reaver
           Wraith Armor
           Azimuth's third Eye
           Time-Streaming Device
           6x Ancient Vile
           4x Symbol of Power
           4x Heart of Darkness
           1x Flay
 - Outside, activate the landmark and walk out. You will be     
   teleported to the pillars where you will place the eye in    
   front of the dimension pillar.
 - You will be told to seek out king Otmar of Willendorf. For   
   that you'll need to upgrade your disguise to a gentleman.    
   Fly to the last landmark and walk east.
 - After a while you pass two small camps. There's nothing      
   important there. Just blood. Near the second camp, (orange   
   tents) however is a cave. Enter it (don't forget to acti-    
   vate landmark.
   Spells: Spirit Wrack
   Items : 2x Pentalich of Tarot
           2x Symbol of Power
           2x Flay
           2x Energy Bank
           1x Ancient Vile
 - Walk south and drink from the bloodfountain in the cave you  
   can enter. It will give you more strenght (now you can push  
   big grey boulders).
 - Keep walking on south.
 - Take your first right, cut the tree and enter the cave it    
   leads to. There will be another bloodfountain.
 - Take your second right and enter the secret cave. Take the   
   items and exit.
 - Climb your way down and take your first left. Cross the      
   water and take the items. keep heading south. You'll find a  
   mooncave and a landmark.
 - fly to Willendorf. Walk all the way east, through the town   
   to the cave, where you find a better disguise.
   Spells: Improved Disguise (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           6x Flay
           1x Heart of Darkness
           2x Font of Putrescense
 - With your new disguise you can enter the city of Willen-     
   dorf. You can explore the city for items if you want, but    
   if you want to get through it quickly, go to the towers      
   located east and west of Willendorf and open the doors.
 - When you've met King Otmar, walk south and go into the       
   tunnel leading to Elzevir the Dollmaker.
   Spells: None
   Items : 3x Flay
           1x Pentalich of Tarot
           2x Implode
           1x Energy Bank
 - Walk south and use the spirit wrack spell to control the     
   Nemesis' guards and swith both levers to open the door. Now  
   walk north.
 - When you're outside again, just walk on. Activate the        
   landmark and exit north.
 - You will enter the town of Stahlberg. Explore the town and   
   exit north.
 - Now go west. Use the spirit wrack spell to control the       
   puppet and open the gate. Now you can go to the dollmaker.
   Boss  : Elzevir the Dollmaker
   Spells: None
   Items : Elzevir's Doll
           1x Implode
           1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           2x Font of Putrescense
 - Return to Willendorf and visit King Otmar again.
   Now you must battle the army of the Nemesis.
   (read note below first)
   NOTE: Be warned!, if you go to Otmar's throne room, you      
         will automatically go to the battle field. If you      
         want to search for secrets, make a second save game,   
         before going to Otmar. There are about 97 secrts       
         before you get teleported back in time.
 - Fight your way through. You will be teleported.
 - You'll notice you've been teleported 50 years back in time.  
   Kill the man and watch the scene.
 - Now head north to Stahlberg. Explore Stahlberg again for     
   items. Go north.
 - Search the houses for items and go north once more.
 - You'll see the stronghold of William the Just. Enter it.
   Boss  : William the Just
   Spells: None
   Items : Time-Streaming Device
           2x Energy Bank
           2x Symbol of Power
           2x Heart of Darkness
           1x Pentalich of Tarot
           2x Ancient Vile
           3x Implode
 - WILLIAM THE JUST'S STRONGHOLD (changed present)
   Spells: None
   Items : 2x Ancient Vile
           2x Energy Bank
           4x Heart of Darkness
 - Outside again, walk south. You can explore the town again    
   if you like (I did). Exit south. You'll realise              
   that after killing William the Just you've changed history.  
   And you are in the time of vampire hunting.
 - Walk all the way to the event. You'll see Vorador being      
   decapetated. Kill the people who will attack you.
   You meet Mobius (again), from the Oracle. A conversation     
   will take place and then head north.
 - Fight Mobius' creature from the past. Then fight his         
   creature from the present. And finally a creature from       
   times yet to come, yourself. After that slay Mobius himself  
   and take his hourglass.
 - You will automatically fly to the pillars for your final     
 - First fight Mortanius in his normal form. After you          
   destroyed him he will join with the dark entity.
 - Take Mortanius' Death Orb and Anarcrothe's Scales. Then      
   fight Mortanius
 - Having finally defeated the dark entity, you will be given   
   a choice:.
   1. Let the world of Nosgoth be doomed.
   2. Save the world of Nosgoth.
   The choice is yours!
Below is a list of bosses throughout the game. 
1. Name    : Nupraptor the Mentalist
   Location: Nupraptor's Retreat.
   Fighting: Nupraptor the Mentalist attack by shooting         
   style     energy balls slowly at you in a horizontal row.    
             After you've hit him a few times more spikes       
             will appear. Finally, he teleports to the center   
             of the room and fires projectiles at you (only     
             vertical, horizontal or diagonal). 
   Way to :  The row of energy balls he fires at you consists   
   defeat    of green balls and two purple balls. The green     
             balls don't fade , but the purple ones do. At      
             this point walk through the row and move slowly    
             towards Nupraptor. When you reach Nupraptor,       
             you'll be able to hit him once. Then he will       
             teleport to the other side. Do the same thing      
             again. After you hit him  about 5 times, he will   
             teleport to the center. Now you need one hit to    
             kill him. Just walk up to him and give him a good  
             slash with your iron sword.   
2. Name    : Malek the Damned Warrior 
   Location: Malek's Bastion
   Fighting: Malek fights with a Polearm. He walks around very  
   Style     slow, but does a lot of damage when he hits you    
             (since your blood bar isn't that large you should  
             be carefull).     
   Way to  : To defeat Malek equip the iron sword, Now hit him  
   defeat    four times in a row (pushing attack button rapid-  
             ly). He'll fall to the ground (if he doesn't, hit  
             him another four times). Every time he stands up   
             he will shoot two homing energy projectiles and    
             three straight ones (diagonal and vertical).       
             After that, he will continue to walk around        
             trying to hit you.  When you've hit him three      
             times to the ground, he will go to the center of   
             the area and fire a very destructive energy        
             wave. The only thing you can do now is flee to     
             the south/east corner.  
3. Name    : Bane  
   Location: Dark Eden
   Fighting: Since Bane is a wizard of Nature he turns land     
   style     into water. He walk, fast but doesn't attack you.  
             By turning land into water he tries to destroy     
   Way to  : The fact that Bane turns land into water isn't a   
   defeat    problem, because you could change to mist. But     
             when you're in mist form, you can't do anything    
             else. So I suggest you take out Bane as fast as    
             you can. First equip the flame sword. Then use     
             the repel spell to reflect Dejoule's energy        
             bolts. The only thing you have to do is hit Bane   
             a lot of times and he will die.   
4. Name    : Dejoule
   Location: Dark Eden
   Fighting: Dejoule doesn't do much really. She just stands    
   style     on water firing homing energy bolt at you. Dejou   
             le is also protected by a ring of energy balls.
   Way to  : After you killed Bane, it's Dejoule's turn to      
   defeat    die. Dejoule is the easiest boss to defeat. Again  
             use the repel shield and walk to the edge of the   
             land so that you can see her. Now you can either   
             throw flay's or energy bolts. If you haven't got   
             enough flay's, throw energy bolt and if you        
             haven't got enough magic power for that either go  
             stand in the east near the door to the teleporter  
             and wait until you have enough magic power. Just   
             keep throwing one of the two at Dejoule's shield.  
             which will disappear and keep throwing until you   
             hit her. After a few hits, she will die as well. 
5. Name    : Azimuth the Planer
   Location: Avernus' Cathedral  
   Fighting: Azimuth summons two Demons at the time to kill     
   style     you and she also attacks with energy bolts.   
   Way to  : First use the repel shield against her homing      
   defeat    energy bolts. Then equip the soul reaver, which    
             you have by now and make sure you magic bar is     
             completely filled. Don't waste your magic power    
             on the demons Azimuth summons, when you kill them  
             she just summons two more. Walk to Azimuth inste   
             ad, and with a full magic bar one good blow would  
             be enough to slay her. If you're to slow she will  
             teleport to the other side. Just try again and     
             again until you hit her. When she's dead kill the  
             two demons. There shouldn't be any problems        
             killing them.      
6. Name    : Elzevir the Dollmaker
   Location: Dollmaker's Mansion
   Fighting: Elzevir fights quite the same as Azimuth, but he   
   style     shoots arrows instead of energy bolts and summons  
             dolls and teddy bears instead of demons. 
   Way to  : The way to defeat him also is the same as Azi      
   defeat    muth. The only differince between the two is that  
             you need a lot more that one magic bar to kill     
             Elzevir with the soul reaver.                   
7. Name    : William the Just
   Location: William the Just's Stronghold
   Fighting: William the Just is one of the hardest enemy to    
   style     beat. He fights along with other gaurds and as a   
             weapon he has a SOUL REAVER!!!. yep, a very        
             strong blade indeed. The good point is, that he    
             doesn't walk that fast. 
   Way to  : What can I say. Use the repel shield a keep        
   defeat    hitting him with as much as you 've got. The soul  
             reaver works, well, but you need to fill you're    
             magic bar. The flame blade would be better,        
             because you can use magic while being equiped      
             with it. When you've defeated him a bunch of       
             gaurds will attack you, but with the repel shield  
             on, they can't harm you.     
8. Name    : Mortanius
   Location: The Pillars
   Fighting: Mortanius isn't that hard to defeat, he stands     
   style     still on one point and summons lesser undead       
             creatures like skeletons and ghouls.
   Way to  : Put on a repel shield (as soon as you have this    
   defeat    shield use it very often) and hit Mortanius with   
             the soul reaver or flame sword.
9. Name    : The Dark Entity 
   Location: The Pillars 
   Fighting: The Dark Entity uses his own body to attack. It    
   style     disappears in the ground and after a while it      
             comes out from the ground. By rising out of the    
             ground he attempts to hit you with his massive     
             body. When he does you'll get a lot of damage. 
   Way to  : For the last time use the repel shield. When the   
   defeat    Dark Entity comes up, you won't get hit. Now       
             strike him as many times as you can untill it      
             drops back in the earth. The flame sword and the   
             soul reaver are the best weapons you can use to    
             fight him.  
9.The Pillars
In order to restore the pillar, you need to bring an item from 
that person and lay it in front of the pillar. Only then will 
the pillar be restored.
Pillar of    Token                   Location Item
The Mind     Nupraptor's Head        Nupraptor's Retreat
Conflict     Malek's Helmet          Dark Eden
Energy       Dejoule's Cloak         Dark Eden
Nature       Bane's Headdress        Dark Eden
Dimension    Azimuth's Third Eye     Avernus' Cathedral
Time         Mobius' Hourglass       After death of Vorador
States       Anarcrothe's Scales     At the Pillars at the end
Death        Mortanius' Death Orb    At the Pillars at the end
Balance      N/A                     When finished the game
The Pillar of Balance is the last pillar that needs to be 
restored and can only be restored if you defeat the Dark Entity.
10.Dark Diary
Throughout the game there are several movies that can be seen 
when an important event has taken place. Listed below are the 
movies in chonological order. All the movies can be seen in the 
Dark Diary' section in the game menu.
Movie     Description                             Lenght (min)
Intro   : This movie first shows Vorador              2.35
          defeating Malek and therefor Malek
          will be damned. Then Ariel, the
          love of Nupraptor is murdered and
          the Pillars begin to crack.             
Movie#1 : You are dead and are offered a              1.19
          chance for vengeance. Foolish           
          as you are you accept it with-          
          out hesitation.                         
Movie#2 : You arrive at the pillars and find          1.30
          Ariel's ghost flying around. You        
          learn that the pillars are corrupted    
          by a traitor and that you must restore  
          the pillars. Of course not for Nosgoth, 
          but for yourself.                       
Movie#3 : This movie is in the Oracle. There you      1.40
          see an old man. You seek anwers and     
          tell him you want anwers. To that the   
          man asks for the questions. You ask him 
          who Malek is and how you can defeat him 
          Then you are told to seek out Vorador,                
          who has defeated Malek once.            
Movie#4 : At Vorador's Dining table you realise       3.40
          Vorador is on your side, because you're 
          a vampire. He tells you great stories,  
          about how he defeated Malek and finally 
          gives you his ring. With this you can   
          summon Vorador whenever you need him.   
Movie#5 : You summon Vorador to let him fight         0.57
          against Malek. Bane and Dejoule flee    
          and you run after them. There will be   
          a fight between Malek and Vorador,      
          leaving no clue of who will win.        
Movie#6 : You enter the castle of Willendorf.         1.39
          There you find King Otmar. He tells you 
          about how he lost his daughter's soul   
          to Elzevir the dollmaker and that he is               
          willing to give his kingdom to anyone   
          who brings her back to life.            
Movie#7 : As you restore the life of King Otmar's     0.36
          daughter you refuse to have his king-   
          dom, but ask for his army instead. Now  
          you're going to fight the Nemesis' army 
Movie#8 : You travelled back in time and witness      0.48
          a speach from Mobius, who also travel-  
          led back in time. He's incouraging the  
          people to go hunt vampires.             
Movie#9 : As you walk to the event, you see           1.00
          Vorador being executed. Then you are    
          attacked by the peasants                
Movie#10: This is the smallest movie. There is a      0.31
          small conversation between you and      
          mobius. After that you chop off his     
          head to restore the pillar of time.     
Movie#11: As you arrive at the pillars, you hear      1.33
          two voices. The voice of Mortanius      
          (sounds familiar) and the voice of      
          Anarcroth. You hear that Mortanius was  
          the one who murdered you and brought    
          you back to life. The quarrel between   
          the two ends up into a fight with       
          Mortanius as a winner. You walk away    
          from the pillar and tell Mortanius      
          that you must kill him.                 
Movie#12: Having defeated Mortanius in his            0.46
          normal form, he joins with the Dark
          Entity (very smoothy). Now the final    
          battle  will take place.                
Location                  Secret
1. Shrine of Light  - At the entrance, walk right and walk in   
                      the south-east corner. A wall will open   
                      giving you a Ancient Vile.
2. Shrine of Light  - Almost at the end of the dungeon you'll   
                      see a pillar, with a red glow around it.  
                      It's a swith, which opens the two door    
                      at each side.
3. Spirit Forge     - North/west of the Wolf Cave there is a    
                      cave of spirit forge, enter it and walk   
                      to the chamber to get the secret.
4. Cemetary         - East of the small shrine near the Mauso   
                      leum, there can be found a flay. Use      
                      Lupine form to jump over the fence.
5. Cemetary         - Same as secret 4, but walk south and      
                      take the vial of blood.
6. Small Shrine     - In the shrine you'll find two small       
                      boulders lying in two symbols of blood.   
                      Push the boulders of their swithes        
                      (you'll need increased strenght) and a    
                      secret door will open to you south/east.
7. Nupraptor's      - After the four tests, at the first        
   Retreat            crossing, go south and push the lever,    
                      which will open a door to the west of     
                      the crossing.
8. Cave east of     - Simply walk to the statue of the four-    
   Steinchencr`e      armed demon. You'll have another secret
9. Cave east of     - Break the statue with the spiked-mace.
   Steinchencr`e      Explore the dungeon to get the secret. 
                      Just walk, until you hear the sound.
10.West of          - Smash the stone west of Vasserbhnde and
   Vasserbhnde        obtain the items.
11.North/west of    - Same as secret 10. Smash the rock and     
   Vasserbhnde        get the items.
12.Coorhagen        - In order to get the Inspire Hate spell,
                      go to the area with the female ghosts.    
                      Open every door and then pull the chain 
                      (to open the first door) again. Now a 
                      Secret door will open to the dungeon.
13.Malek's Bastion  - When you enter the Bastion, step on the   
                      right switch, which will open the door    
                      to the right.
14.Malek's Bastion  - After going into the door of secret 13,   
                      walk all the way (just keep going up),
                      until you come in a room with four le-    
                      vers. Pull the first and the last one     
                      down and a door will open to the globe.
                      switch the lever and there will be no     
                      more ghost-gaurds in the Bastion.
15. Cave north of   - Use mist form to walk over water and
    Nachtholm         go into the cave. You'll be teleported
                      to a location with lots of items.
16. South/west of   - Change to mist form and exit to the       
    Vasserbhnde       south. Go west walking over water.        
                      You'll get a Symbol of Power and two      
                      other items.
17. Termogent       - In the Termogent Forest (flame dungeon)   
     Forest           go to the spirit forge cave to the north 
18. Mind Dungeon    - When you enter the dungeon, exit north. 
                      Walk on until you get the control mind
                      spell. Go back until you see three red
                      men with a mace. Use flay's to kill two
                      of them and you the spell the control     
                      him. Walk on and pull the swith. Walk     
                      back (still contolling him) and take the  
19. Mind Dungeon    - Same as secret 18, but do the same thing
                      to your right (three guys with swords).
20. Mind Dungeon    - Go to the location where the skulls in
                      the wall are, which shoot arrows. pass
                      them. Now pull the switch and go back.
                      Take your right and take control of the
                      guy who is standing there. Walk north,
                      Avoid the axe and take the Heart of
21. Vorador's       - At the second red triangle on the ground  
    Mansion           go east. Take control of the gypsy's      
                      body and pull the switch. Now go back to  
                      the triangle as Kain and the door to the  
                      left will be opened.
22. Vorador's       - Having complted secret 21, exit south
    Mansion           through the now-opend door. Fight and
                      kill the werewolf, take the items and
                      walk through the door in mist form.
                      Then, take the symbol of Power to get
                      the secret.
23. Vorador's       - At the area with the first spikes you
    Mansion           see (with the two gypsies on shooting
                      at from the side) there is a secret
                      button at the third pillar, which opens
                      a door to the east (you can see the 
                      secret area on you overhead map).
24. Vorador's       - At secret 23, walk trough the door. At
    Mansion           the next door, there is a secret button
                      to the left. This button will open a
                      secret door to the south/east of here.
                      (again, look on your map).
25. Vorador's       - When you get the Chaos Armor, walk        
    Mansion           north. There's a secret button near the   
                      pillar. Then take control of the gypsy's  
                      mind and walk through the secret door.
26. Vorador's       - In the big room with the after you found
    Mansion           the blood shower spell, head north.       
                      There should be a secret button on the    
                      wall to the north, which opens a door to  
                      the west
27. Vorador's       - After secret 26, exit in the door to the
    Mansion           west. You'll enter a room with two        
                      ghouls and four meals (chained victims).  
                      Again there's a button, which reveals a   
                      door next to the button from secret 26.
28. Vorador's       - On your way you'll find an ancient 
    Mansion           chronicle of Vorador. right to it is a 
                      secret button, which opens a door to the
29. Vorador's       - As secret 28, take control of the gypsy
    Mansion           and walk all the way south and finally
                      exit. In the room you'll enter there's a
                      button to your left, which will reveal a
                      door left of the chronicle (secret 28).
30. Vorador's       - In Vorador's dining room, walk to the
    Mansion           north/west corner. Walk trough the wall
                      in mist form (there's a part where you
                      can walk through).
31. Vorador's       - Still in his dining room, walk through
    Mansion           the door to the east. Yuo'll see a green
                      glow next to the pillar to the north.
                      That because there is a secret button.
32. North/west of   - Here you can find one implode. It's not   
    Uschtenhiem       much, but it's a secret.
33. North of        - From secret 32, go north and then east 
    Uschtenhiem       using lupine form. There are should be
                      2 Pentalich's of Tarot. Take the first
                      one for secret 33.
34. North of        - Take the second Pentalich of Tarot from
    Uschtenhiem       secret 33, take get another secret.
35. Lava Cave       - Use the control mind spell to control     
                      the guy in the north/west and pull the    
36.Shrine south of  - When you enter this shrine, you'll find   
   the small shrine   a teleporter, which teleports you to the  
                      shrine located east from here. 
37. Ziegstuhl       - Enter the tavern, kill the people who 
                      attack you and transform to wolf. behind
                      the counter you'll see a red glow, which
                      is a button. Push it. You don't have to 
                      enter the secret door, because it just
                      leads to the first spirit forge cave
                      (unless you haven't been there yet)
38. Town of Avernus - In the area where you encounter a grey    
                      demon for the first time, there is a      
                      house, from which the door is half smash  
                      (north of where the demon stands. Enter   
                      the house in mist form. There are two     
                      grey demons and a slow time inside the    
39. Town of Avernus - From secret 38, walk east, there a crack  
                      in the wall next to the door. Again use   
                      mist form to walk through the wall. Exit  
                      south in the small room you enter. Now    
                      you're in a big sewer. South/west of      
                      where you're standing now is a heart of   
                      darkness, which is a secret.   
40. Town of Avernus - From the beginning of the sewer of        
                      secret 39, the is another stairway,       
                      which leads to another small room with a  
                      crack. Again walk through the crack in    
                      mist form and take the items. One of      
                      them is a secret.   
41. Town of Avernus - Again from the big sewer, but now exit    
                      through the door to the south in mist     
                      form. In the second sewer area there is   
                      a secret slow time to the east.
42. Town of Avernus - In the second sewer area of secret 41,    
                      exit by taking the other stairs. Walk     
                      through the crack (I think you know how   
                      by now). Kill the red demon and get the   
                      slow time that lies in the chamber to     
                      the north.
43. Avernus'        - At the end of the cathedral, walk into    
    Cathedral         the room to the east. In the south/east   
                      corner there's a doorway to a secret      
                      room containing lots of items.
44. Isle of the      - Go to the house of mist and walk west    
    Dead               to the water. Now cross the water in     
                       mist form and exit west. You'll see a    
                       small island with a teleporter. Return   
                       here when the moon is full. At that      
                       time, go into the teleporter. You'll be  
                       teleported to the serpent temple. Since  
                       the moon is full the door is open. Now   
                       walk through the door.    
45. Serpent Temple   - In the big area with the ice walk to     
                       the north/east corner, there's a secret  
                       button on the ground.   
46. Serpent Temple   - Same as secret 45, but in the north/we   
                       st corner. Having completed both secret  
                       45 and 46 opens the door in the same     
47. Serpent Temple   - In the area behind the door of secret    
                       46, there is a statue of a snake in the  
                       center, which is a secret switch.
48. Serpent Temple   - From where you entered the Serpent       
                       Temple, walk all the way south. Then     
                       enter the first temple to the north. In  
                       that temple there's another statue in    
                       the first right corner. 
49. Serpent Temple   - Same as secret 48, but in the upper      
                       right corner.
50. Serpent Temple   - Same as secret 48 and 49, but in the     
                       upper left corner. Having switch the     
                       buttons of secret 48, 49 and 50 opens    
                       the door. 
51. Serpent Temple   - Go outside the temple of secret 48, and  
                       go into the temple right above it. At    
                       the entrance there is a button to the    
52. Serpent Temple   - After you push the button at secret 51,  
                       walk to the right and take control of    
                       the guard's mind, now  walk north and    
                       push the button to open the door to the  
53. Serpent Temple   - Walk into the teleporter, while still    
                       controlling the guard. North of the      
                       teleporter is a button. 
54. Serpent Temple   - Same as secret 53, but push the next     
                       button on your way.
55. Serpent Temple   - Same as secret 54.
56. Serpent Temple   - Same as secret 54.
57. Serpent Temple   - Same as secret 54.
58. Serpent Temple   - Same as secret 54.
59. Serpent Temple   - Same as secret 54. 
60. Serpent Temple   - Go to the temple in the center. Use the  
                       control mind spell to take control of    
                       the wizard to the left. Now push the     
                       button to the north. 
61. Serpent Temple   - Same as secret 52, but do the same       
                       thing to the wizard to the right.
62. Serpent Temple   - Enter the door that opened after you     
                       completed secret 52 and 53. Go left and  
                       take you first right. There should be a  
63. Serpent Temple   - Same as secret 54, but now go right and  
                       take your first left.
64. Spirit Forge     - North of Steinchencroe is a mooncave in  
                       the cave is a spirit forge, which is a   
65. Spirit Forge     - Same as secret 64, but at the mooncave   
                       located south of Coorhagen.
66. South of Beguile - Here is a cave, which contains a few     
    cave exit          items. 
67. South of Beguile - Push the large brown boulders, then      
                       walk on and push the large grey boul-    
                       der. At the end are a few Pentalich's    
                       of Tarot.   
68. East of          - Push the grey boulder and exit to the    
    Steinchencroe      east.
69. South of         - Walk to the island in mist form. There   
    Willendorf         are four Hearts of Darkness and an       
                       magic orb.  
70. North/east of    - Left of the cave is a path which leads   
                       to the camp with the purple tents.       
                       There are a few Hearts of Darkness       
71. North of village - Enter the house. There you'll find a     
    near Willendorf    teleporter, which teleports you to the   
                       fifth mooncave.
72. Spirit Forge     - After secret 71, press the button to     
                       open the door. 
73. Spirit Forge     - Fly to the Dark Eden in bat form. At     
                       the place where you land exit south.     
                       Keep walking south and exit south        
                       again. On your overhead map, you'll see  
                       there is a big door to the south/west.   
                       When the moon is full this door will     
                       open. It will lead to a cave containing  
                       a spirit forge.
74. Lightning Cave   - Fly to the Dark Eden again and enter     
                       the cave you land before. When you exit  
                       the cave on the other side, walk to the  
                       landmark. Just above it is another door  
                       which only opens at full moon. Behind    
                       it is the dungeon where you can get the  
                       Lightning spell. 
75.South/west of     - From the Dollmaker's Mansion, walk       
   Elzevir's Mansion   west, then south. You'll see an magic    
                       orb and some items.   
76.South of          - From secret 75, walk south, you'll find  
   Elzevir's Mansion   another magic orb and a Heart of         
77.South of          - From secret 76, walk a bit to the east   
   Elzevir's Mansion   and take your first to the south. There  
                       you'll find a blood vial and yet anot-   
                       her magic orb. 
78.Island south of   - South of Elzevir's Mansion is a small    
   Elzevir's Mansion   island covered with ice. There you       
                       should find a few items, which are a     
79  East of          - Enter the mooncave when the moon is      
    Nachtholm          full. You will get another secret.   
80  West of William  - Same as secret 79. Inside is a Spirit  
    The Just's Str.    Forge, which will give you a Pentalich
                       of Tarot. (mooncave 6)
81. Gypsy Cave south - When you enter the cave walk until you   
                       see two gypsies, one to the right and    
                       one to the left. Control the mind of     
                       the one to the right and leadhim to a    
                       floor panel, which opens a door to the   
                       north. Here you get a lot of items!!!
82. SteinchencroN    - Enter the Big Horn inn. Walk straight    
                       ahead and go to the middle room. There   
                       you'll see two chairs against the wall.  
                       Push the left chair to the left. Doing   
                       this will reveal a secret door, which    
                       leads to the Spirit Forge of Implode.
83. Vasserbhnde      - In this town, there's a house. which     
                       you cannot enter because of a rock       
                       sealing the door. Simply smash it with   
                       your mace. When you're inside, go to     
                       the west room and move kain to the       
                       upper right corner. There should be a    
                       floor switch. Now go back to the main    
                       room. You'll notice that the cage has    
                       moved to the left, revealing a door.     
                       Behind it is a teleporter, which tele-   
                       ports you to the Spirit Forge of the     
                       Font of Putrescense.
84. Termogent Forest - South of the cave with the bloodfoun-    
                       tain there's an energy bank that can be  
                       found. Just turn to Wolf a jump. But     
                       there can also be found a Spirit Forge.  
                       Change to Mist form and walk through     
                       the crack in the wall.
85. Mind Dungeon     - Go back to the Mind Dungeon. Control     
                       the Mind of the guy in the upper right   
                       corner (not exactly upper right), the    
                       one with the switch. Turn the switch     
                       and a door will open to the north.       
                       Enter the door. As soon as you enter     
                       the hidden room, stand still and fire    
                       an Energy Bolt. You'll hear it hit a     
                       switch, and another secret.
86. Mind Dungeon     - Now kill one of the two guys (doesn't    
                       matter to the right or to the left) and  
                       take control of the other one's mind.    
                       Walk through the door to the right and   
                       turn the switch. Now you'll have access  
                       to two teleporters, which both are       
                       backdoors. The one in the Center leads   
                       to the Anti-Toxin Spirit Forge.
87. Mind Dungeon     - Go to the right and walk to the other    
                       Teleporter. On your way, you'll see a    
                       switch to the left. Pull it to gain      
                       another secret. The other teleporter     
                       leads to the Spirit Forge of the Energy  
88. Uschtenhiem      - In order to go to Janos' House (middle   
                       containing a closed door, go back to     
                       the small shrine and push all the three  
                       buttons (the ones where you only pushed  
                       two to get through). Now go back to      
                       Uschtenhiem and the door will be ope-    
                       ned. There, you'll find a teleporter,    
                       to the Heart of Darkness Spirit Forge.

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