Baldur’s Gate 2 – Shadows of Amn NPC List (walkthrough)

Baldur's Gate 2 - Shadows of Amn NPC List

Version .01
By Joe Boland (

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/     _____  \   __/ __    /  ____/ 
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               :Shadows of Amn

I.  Introduction
II. Non-Playable Character List
      Good Aligned Characters
         Keldorn Firecam
         Mazzy Fentan
         Minsc (and Boo)
         Nalia de' Arnise
         Valygar Corthala
      Neutral Aligned Characters
         Anomen Delryn
         Haer Dalis'
         Jan Jensen
      Evil Aligned Characters
         Edwin Odesseiron
         Korgan Bloodaxe
         Viconia deVir
III. Last Words


I. Introduction

	Welcome all! This is the first FAQ that I have written, so bear 
with me. As you should already know, this is a NPC List for Baldur's Gate 2: 
Shadows of Amn. Hopefully you find it organized and easy to follow because 
that is what I focused on. I absolutely hate reading through a chaotically 
formatted FAQ or walk through. I can see the reasons behind some of them, 
though, as I had a heck of a time with margins in this one. Well, since 
this is my first FAQ I would appreciate the sending of comments, errors, 
or suggestions. My e-mail address is Just be 
sure you write GameFAQS in the subject. Anyways, in this FAQ you will 
find MANY MAJOR SPOILERS! It lists the statistics for each character, 
along with their location, their biography, their ending, and if possible, 
their romantic ending.
Thanks for reading!


II. Non-Playable Character List

Good Aligned Characters
        -Race: Elf
        -Sex: Female
        -Class: Cleric/Mage
        -Alignment: Lawful Good
        -Str:10 Dex:17 Con:9 Int:16 Wis:16 Cha:14
        -Location:  		Aerie is found inside the Circus Tent in 
        		Waukeen's Promenade. 
				If you make Aerie leave the party she can be 
			found again in the Circus Tent.
        -Biography: 		When asked about her past, Aerie becomes 
        		silent for a time, obviously saddened by the memory. 
        		She lived amongst the Avariel, the winged elves, and 
        		was captured by slavers when she was still very 
        		young. She shudders when she speaks of her first 
        		years in the circus, on display in a cage that 
        		restricted her movements to the point that her 
        		wings atrophied. They became infected... and Aerie 
        		can barely speak of the night she was taken out of 
        		her cage and her wings were sawn off brutally to keep
        		her alive. She was no longer of use to that circus,
        		and were it not for the kindness of Quayle she 
        		surely would have died. He restored her to health 
        		and gave her a reason to continue living, and out
        		of respect for his generosity she learned the  
        		devotion of the gnomish god Baervan Wildwanderer.
        		She speaks of Baervan with affection, yet still   
        		pays tribute to Aerdrie Faenya, and approaches life 
        		outside of the circus with a combination of         
        		wide-eyed innocence and wonder mixed with an inborn 
        		determination to fight against injustice.
        -Ending:     		Aerie continued adventuring after leaving 
        		(Hero's) company, driven in her travels to oppose 
        		slavery in any form. Her compassion grew tainted 
        		by revenge, however, revenge for what had been taken 
        		when she was in chains.She might have lost herself 
        		entirely had she not stumbled across a group of 
        		Avariel winged elves enslaved in Cormyr. They 
        		compelled her to come to Faenya-Dail, the home 
        		she was originally stolen from, and she learned much
        		while there. Most importantly, she learned she was 
        		no longer of them, and stopping pining for wings she 
        		wouldn't use anyway. Aerie eventually became a high
        		priestess in Understone, a gnomish village her mentor
        		Quayle had sometimes spoken of. He had been her true 
        		family, and it was among his people that she finally 
        		found peace.
        -Romantic 		Aerie and (Hero) would prove inseparable,
         Ending:	their adventuring careers becoming secondary to the 
         		raising of their son, and eventually a daughter as 
         		well. Their later years would hold one last great 
         		trek, however, as Aerie still suffered a sadness from
         		herntime enslaved and the loss of her wings. Together 
         		she and (Hero) sought out the Avariel of Faenya-Dail,
         		the winged elves she was stolen from so long ago.
         		They discovered not only her people, but loving 
         		parents that had spent years searching for their lost
         		child. With no more mystery of confusion to cloud 
         		their lives, it was there, among the clouds, that 
         		Aerie and (Hero) would finally be married. Their 
         		union, it is said, was blessed by visions of 
         		Aerdrie Faenya and Baervan Wildwanderer both.

        -Race: Human
        -Sex: Female
        -Class: Thief/Mage
        -Alignment: Neutral Good
        -Str:9 Dex:18 Con:16 Int:17 Wis:11 Cha:16
        -Location: 		Imoen is found at the beginning of the game
        		in Irenicus' Dungeon. She helps you to get 
        		free of your cage.
        -Biography: 		Imoen chuckles when you ask her about her 
        		past, assuming that you are just trying to
        		keep her mind on happier times and places. 
        		She indulges you, and certainly does cheer up
        		when speaking of how you spent your youths 
        		together in Candlekeep. She arrived there that
        		same as you, in the company of your foster 
        		father Gorion, but despite this similarity 
        		she grew up much more carefree than you did. 
        		Indeed, her lighthearted outlook has long 
        		kept her immune to the hardships of the 
        		world, though the dark confines and horrors 
        		of your current location have definitely taken
        		their toll.
        -Ending: 		And what of Imoen, the eternal child? She
        		had long stood in the shadow of (Hero), but she 
        		was her own person, and would find fate where she
        		pleased. She returned to Candlekeep for a time, her
        		formidable skill in magic granting a greater 
        		appreciation for its tomes. It was smaller than she
        		remembered, however, and she did not stay long. Later
        		she was seen in such vaunted company as Khalben 
        		"Blackstaff" and Elminster, by all accounts 
        		encouraging them to not be such stick-in-the-muds.
        		Her influence grew over time, and she may have 
        		founded a thieves' guild that now operates all 
        		the way to Neverwinter. When asked of this she always
        		answered with a smile of purest innocence. "Heya," 
        		she would say, "it's just me, Imoen."

        *Keldorn Firecam*  
        -Race: Human
        -Sex: Male
        -Class: Inquisitor
        -Alignment: Lawful Good
        -Str:17 Dex:9 Con:17 Int:12 Wis:16 Cha:18
        -Location: 		Keldorn is found in the Cult of the Unseeing
        		Eye in the Temple District. 
        -Biography: 		When asked about his past, Keldorn sighs and 
        		is forced to think for a moment before counting the
        		number of years he has been a paladin of Torm in 
        		the service of the Most Noble Order of the Radiant 
        		Heart. He has battled to protect the defenseless
        		and punish the evil on more occasion than he can
        		recall. A seasoned veteran with the scars to prove
        		it, Keldorn speaks wistfully of retirement in the 
        		future and the opportunity to spend more time with
        		his family. Upon their mention, however, Keldorns 
        		attention wanders and grows grim. Duty is more  
        		important than personal considerations, he whispers 
        		harshly, so long as the Order has needs for him.
        -Ending: 		Keldorn Firecam thought his travels with 
        		(Hero) marked the end of his active career, both as 
        		an adventurer and in service to the Order. He retired
        		to Athkatla, hoping to live in as much peace as an 
        		old warrior can expect, but the call to serve came 
        		one last time. It was years later, and Amn was 
        		besieged by giants. In his 60th winter, Keldorn and
        		five knights held a strategic pass until the main 
        		Amnish force could arrive. He won the day, but his 
        		wounds were severe and the old paladin fell on 
        		battlefield. As his knights watched, the hand of 
        		Torm descended upon the scene, and when it departed, 
        		Keldorn was gone. From that day, visions of the 
        		True God were accompanied by the stalwart ghostly 
        		form of Keldorn at his right hand. 

        *Mazzy Fentan*  
        -Race: Halfling
        -Sex: Female
        -Class: Fighter
        -Alignment: Lawful Good
        -Str:15 Dex:18 Con:16 Int:10 Wis:13 Cha:14
        -Location: 		Mazzy is found in Shade Lord's Dungeon in the
        		Temple Ruins. 
                   		If you make Mazzy leave the party she can be
                   	found again in Trademeet. 
        -Biography: 		When asked about her past, Mazzy proudly 
        		states that she has spent numerous years adventuring
        		around Amn with her other halfling comrades, basing
        		out of her home of Trademeet. The thought of Patrick
        		and her other companions and their fates brings a 
        		shadow across  her face, however. Mazzy is a dedicated
        		servant of Arvoreen, the halfling goddess of war, and
        		she resents the common perception by the bigger races
        		that the stout folk cannot defend themselves or act 
        		with valor. If she could, Mazzy would be a paladin 
        		and battle against evil in Faerun with the full power
        		of her goddess to aid her.
        -Ending: 		The perils that Mazzy Fentan faced at the 
        		side of (Hero) did nothing but dissuade her thirst 
        		for adventure. In fact, it was not long after the 
        		events in Tethyr that she formed the Fentan Knights,
        		a stalwart band of heroes that spawned tales across
        		the Realms. They battled trolls to save endangered 
        		towns, turned back tides of orcs to preserve ancient 
        		forests, and faced a rogue dragon in its own lair 
        		just to make the world a better place. Their legend
        		was larger than life, especially so for Mazzy, and 
        		it was said on occasion that if valor were inches,
        		she'd be twenty feet tall. For all her risks, Mazzy
        		eventually passed peacefully at a ripe old age, 
        		knowing she could take pride in everything she had 

        *Minsc (and Boo)*  
        -Race: Human
        -Sex: Male
        -Class: Ranger
        -Alignment: Neutral Good
        -Str:18/93 Dex:16 Con:16 Int:8 Wis:6 Cha:9
        -Location: 		Minsc is found at the beginning of the game 
        		in a cage in Irenicus' Dungeon. Once you anger him 
        		enough to break free he will join you.
                   		If you make Minsc leave the party he can be 
                   	found again in the Copper Coronet.  
        -Biography: 		When asked about his past, Minsc proclaims 
        		that he is a berserker warrior from the nation of 
        		Rasheman in the utter east, though his affinity 
        		for animals speaks to his skill as a ranger as well. 
        		He originally came to the Sword Coast on a dejemma, a
        		ritual journey to manhood, as the bodyguard of a 
        		young Wychalarn of Rasheman named Dynaheir. To his
        		shame, Dynaheir is now dead, and he fears that the
        		doors of the honored Ice Dragon Berserker Lodge are
        		forever closed to him. This personal tragedy has
        		obviously not strengthened Minsc's hold on reality,
        		as evidenced by his continued dependence on his 
        		animal companion "Boo", a creature that he claims a
        		miniature giant space hamster. Apparently such
        		things do exist somewhere in the Realms, but Minsc
        		has surely taken too many blows to the head. 
        -Ending: 		With the saga of Bhaalspawn closed Minsc 
        		fulfilled a long promised oath. He returned to 
        		Rashemen, hoping to regale the Icedragon Berserker
        		Lodge with tales of his deed, and earn a place 
        		within its hallowed halls. His words were not 
        		needed. Every tavern in Faerun had a bard singing of
        		the valiant ranger, and he was a welcome hero. 
        		Eventually he formed his own adventuring company, 
        		the Justice Fist, striking fear in the hearts and 
        		faces of evil until, in his advancing age, he again
        		set out across the Realms... and disappeared. And 
        		what of Boo? Well, what is Minsc without Boo? The
        		two would never be separated, and some say they are
        		together still, up amongst the stars where hamster 
        		are giants and men become legends.

        *Nalia de'Arnise*  
        -Race: Human
        -Sex: Female
        -Class: Mage/Thief
        -Alignment: Neutral Good
        -Str:14 Dex:18 Con:16 Int:17 Wis:9 Cha:13
        -Location: 		Nalia is found in the Copper Coronet. 
                   		If you make Nalia leave the party she can 
                   	be found again in near the de'Arnise Hold.  
        -Biography: 		When asked about her past, Nalia is a bit
        		hesitant. She comes from a wealthy land-owning 
        		family headed by Lord de'Arnise, and while she
        		speaks of her relatives with affection, the fact of
        		her upbringing seems to embarrass her at the same 
        		time. Nalia clearly identifies more with the 
        		"poorer classes"... but also looks upon them with
        		the eyes of the privileged. She has been educated
        		and taught the magical arts, as per her dead
        		mother's wishes, but Nalia states that her years of
        		sneaking out of the castle have taught her the
        		other side of life as well. She still has much to
        		learn about life beyond her castle, however, and
        		she knows it... and she is sure adventuring is the
        -Ending: 		Nalia grew quite powerful after her 
        		association with (Hero). Initially she traveled,
        		learning magical lore and making influential 
        		friends, but after years she returned to Amn and her
        		family home of d'Arnise Hold. She found it in control
        		of none other than Isaea Roenall, but she was no 
        		longer the wayward child that he had expected, 
        		and single-handedly brought him to justice for his
        		indiscretions. She declared herself the inheritor of
        		her father's ducal title, becoming a beloved ruler,
        		respected archmage, and eventually earning a seat on
        		the Amnish Council of Six itself. She would become a
        		prominent figure in Amn for many years, constantly 
        		fighting for the good of common folk and made many 
        		frustrated enemies among the nobility and Cowled 
        		Wizards both. 

        *Valygar Corthala*  
        -Race: Human
        -Sex: Male
        -Class: Stalker
        -Alignment: Neutral Good
        -Str:17 Dex:18 Con:16 Int:10 Wis:11 Cha:10
        -Location: 		Valygar is found in a cabin in Umar Hills.
        			If you kick out Valygar he can be found again in
        		his cabin.
        -Biography: 		When asked about his past, Valygar is silent
        		for a long time and his face becomes grim. He 
        		explains briefly that he is the last of the Corthala
        		noble line, a family that was once one of the 
        		wealthiest in Amn. The Corthalas have always been 
        		cursed with magical ability, however, and Valygar 
        		spits the words with great derision. Every Corthala
        		who has used their magical talents has become obsessed
        		with them and ultimately come to a grievous end. His
        		mother was the most recent victim, although the
        		ranger does not elaborate on the point. Valygar
        		intends to fulfill his family's oath to find and
        		destroy their ancestor, Lavok, and then he intends
        		to let his cursed bloodline die out once and for
        -Ending: 		Valygar continued adventuring for several 
        		years after the Bhallspawn saga, travelling among the
        		wilds and becoming a common sight near Waterdeep. In
        		time he would retire to Athkatla, content to assume a
        		contemplative life on his family estate, but admirers
        		among nobility would not let him rest. He was
        		pressured into assuming the title of Chief Inspector,
        		a responsibility he didn't want, but corruption
        		within the city soon gained his ire. Surprising even
        		himself, Valygar became an effective leader, and it
        		was this term in office that truly restored the
        		Corthala family name. Valygar eventually married, and
        		his only son, the pride of his life, took the lessons
        		of the father to heart. He would go on to lead the
        		Cowled Wizards, becoming its greatest agent of reform.

Neutral Aligned Characters

        *Anomen Delryn*  
        -Race: Human
        -Sex: Male
        -Class: Fighter/Cleric
        -Alignment: Lawful Neutral
        -Str:18/52 Dex:10 Con:16 Int:10 Wis:12 Cha:13
        -Location: 		Anomen is found standing around in the Copper
                   		If you make Anomen leave your party he can be 
			found in the Copper Coronet.
        -Biography: 		When asked about his past, Anomen is quick to
			state that he has been serving the Most Noble Order
			of the Radiant Heart for years, and after his Test
			he will become a true knight. Anomen is reluctant,
			however, to speak of his noble upbringing, saying
			only that he entered the Order without the support
			of his father, Lord Cor Delryn. Since he could not
			be sponsored as a squire, Anomen chose the route of
			the warrior and priest of Helm, the god of guardians,
			and has fought many battles over the years against 
			forces of evil. Anomen often says that he is 
			confident that he will prove worthy of his knighthood,
			but sometimes seems to be trying to convince himself 
			of that fact more than anyone.
        -Ending: 		Anomen was troubled after his time with 
        		(Hero's) company. He had closely witnessed the dark
        		power inherent in the Bhaal child, and no matter 
        		(Hero's) intent, it caused a crisis of faith. His 
        		confidence in Helm shaken, Anomen traveled without 
        		aim until arriving in the frontiers of Maztica. 
        		This was during the revolt of Yamash, an evil cleric
        		that raised a demonic conquering horde. Anomen was
        		drawn into the conflict, helping to organize the 
        		besieged Maztican soldiers, but then found he could
        		not effectively train them with speaking of his duty
        		and the role of a guardian he must play; he was 
        		teaching the doctrine of Helm, and understanding
        		it more as he did. In the end, his words rang true,
        		and Yamash fell to the disciples of Anomen, a new
        		Order for a new land.
        -Romantic		 Anomen and (Hero) continued adventuring until
         Ending: 	they were known as heroes almost everywhere they went.
         		So prolific were their careers that the proposed date
         		of the wedding kept getting moved back, either due 
         		to impending crisis or some lucrative adventure that
         		one or the other would insist on investigating. 
         		Finally a date approached that both (Hero) and her 
         		beloved were determined to keep, and the much 
         		heralded event drew heroes and dignitaries from across
         		Faerun. The couple had touched the lives of many, and
         		those people arrived in droves to watch Elminster
         		himself unite the two in one of the grandest
         		ceremonies the city of Baldur's Gate had ever
         		seen. Anomen and (Hero) retired from public life 
         		shortly thereafter, although, if tales be true, their
         		adventures never truly ended.

        -Race: Human
        -Sex: Male
        -Class: Shapeshifter
        -Alignment: True Neutral
        -Str:13 Dex:9 Con:13 Int:12 Wis:18 Cha:15
        -Location: 		Cernd is found in the cellar dungeon in the
        		Mayor's house in Trademeet.
        			If you kick out Cernd he can be found in the
        		Druid Grove.
        -Biography: 		When asked about his past, Cernd declares in 
        		a steady and modest tone that it has been his honor
        		to serve nature in whatever capacity she did call
        		upon him. It is clear that he is a dedicated
        		servant, and though his demeanor is contemplative
        		and well measured, you are certain that he would
        		not hesitate to risk himself if it would best serve
        		the greater balance.
        -Ending:		With his guidance no longer needed, Cernd left
        		(Hero's) company and reunited with his son, Ahsdale. 
			His duty to nature constantly called him away, however, 
			and the boy grew bitter. Years later Cernd acquired 
			the title of Grand Druid, but stopped the ascension
			when he learned that his long-estranged child now 
			wielded twisted magics, and commanded an army now
			threatening the Sword Coast. Cernd abdicated, citing
			that he could not hold such a responsibility when
			grossly deficient in his personal obligations. Neither 
			Cernd nor Ahsdale would survive when they finally
			met in battle. They were strangers to each other,
			and the only common ground they found was where they
			fell, a spot that gave rise to a wondrous oak that
			turns the gravest of reds at season's change.

        *Haer Dalis'*  
        -Race: Tiefling
        -Sex: Male
        -Class: Blade
        -Alignment: Chaotic Neutral
        -Str:17 Dex:17 Con:9 Int:15 Wis:13 Cha:16
        -Location: 		Haer Dalis' is found in Mekrath's Tower. 
                   		If you make Haer Dalis' leave the party he 
                   	can be found again in the Five Flagons. 
        -Biography: 		When asked about his past, Haer Dalis' states that
        		he is from the city of Sigil, a nexus of planes and
        		the ever changing domain of the Lady Pain. He 
        		claims he cannot explain it better than that, as
        		the planars defy description by their very nature.
        		Haer Dalis' traveled with a troupe of players,
        		tieflings of plane-touched heritage like he, and
        		they put on masterful productions to amuse both
        		cambion and common berk alike. An indiscretion led
        		to the troupe fleeing to the Prime Material
        		Plane... here... which didn't bother Haer Dalis'
        		much. He says that he is a Doomguard, believing in
        		the inevitable decay of all things to make way for
        		the new. The troupe has divided, but the tiefling
        		bard is confident that new experience can only come
        		from it.
        -Ending:		Haer Dalis' found traveling with (Hero) a fine
			introduction to the Realms, and once they parted 
			company he was eager to see more. He visited such 
			varied locales as Waterdeep, Neverwinter, and Thay,
			eventually fleeing each one after innocently immersing
			himself in local troubles. Later he would befriend
			a female Cambion and return with her to the Abyss,
			only to unintentionally end up leading a revolt on
			several layers of the hells. For a time, Haer Dalis'
			was the most-hunted man among the planes, but the 
			ire of his enemies could not match his wanderlust,
			and he eventually found his way back to the City of
			Sigil unharmed in any permanent fashion. There he
			rejoined Raelis' acting troupe and was pleased to
			finally settle down - until the next misunderstanding,
			of course.

        -Race: Half-Elf
        -Sex: Female
        -Class: Fighter/Druid
        -Alignment: True Neutral
        -Str:15 Dex:17 Con:17 Int:10 Wis:14 Cha:15
        -Location: 		Jaheira is found at the beginning of the game 
        		in Irenicus' Dungeon. 
                   		If you make her leave the party she can be 
                   	found again near the Harper's base.
        -Biography: 		When asked about her past, Jaheira glares as 
        		she speaks. She says that she was born in the Tethyr
        		region to a loyalist of the King Alemander regime,
        		unfortunately during the Tethyrian civil war. Her
        		family was among the nobles targeted by the angry
        		mobs of peasants, and she was only spared because a
        		servant girl took her from their castle before it
        		fell. An enclave of Druids in the forest of Tethyr
        		was willing to grant shelter, and Jaheira grew up
        		headstrong in their care. She believes the only way
        		to protect nature is to have an active role in the
        		world, but the cost of this dedication seems to
        		weigh heavily on her mind these days. She grows
        		quiet when you ask about recent events, and while
        		she gives the appearance of her normal,
        		strong-willed self, there is a look of doubt in her
        		eyes. It would seem that she has seen too many
        		friends fall to remain unaffected. She does not
        		like the subject, and lets it drop.
        -Ending:		The events of the Bhaalspawn saga affected
			Jaheira deeply. It was her duty to protect the
			greater balance of things, but in the years to
			come she found an increased portions of that
			fight occurring within her own mind. Witness to
			great change while in (Hero's) company, she had 
			become acutely aware of how fleeting life was,
			and how the loss of those she held dear ate away
			at her thoughts. In time she would be known as a
			tireless champion of balance, one that sometimes
			acted in concert with the Harpers and sometimes
			did not. Always, however, she remained distant
			and guarded, never staying long in any place,
			Jaheira would cross the realms thrice over, but 
			she never did return to Tethyr or the Sword 
        -Romantic		The years following the Bhaalspawn saga
	   Ending:	kind to Jaheira. They couldn't be called 
			peaceful, by any means, but her relationship
			with (Hero) weathered it all. Theirs was an
			unshakable union, and while duty or adventure 
			might separate them for even years at a time,
			they always returned to one another. Her friends
			would marvel at how secure in this Jaheira 
			seemed to be, especially considering her initial
			reluctance, but she would chuckle when looking
			back on those first cautious days. After all, 
			she and (Hero) had literally been to hell and
			back, and when the gods themselves couldn't 
			separate the two, what were simple months and
			miles going to do? She lived long and well.
			Not always with (Hero), but never truly apart
			from him.

        *Jan Jansen*  
        -Race: Gnome 
        -Sex: Male
        -Class: Illusionist/Thief
        -Alignment: Chaotic Neutral
        -Str:9 Dex:17 Con:15 Int:16 Wis:14 Cha:10
        -Location: 		Jan is found in the Government District.
        -Biography: 		When asked about his past, Jan stops 
        		tinkering with his gadgets and states that, despite
        		all claims to the contrary, turnip beer has wondrous
        		medical properties in addition to its fine taste.
        -Ending:		Jan Jansen's life following his 
			association with (Hero) was typically convoluted,
			the barest of details hidden amidst his half-truths
			and whole lies. According to his published memoirs,
			"A Jansen in Every Port", after a short prison term 
			for monkey smuggling, he returned to his first 
			love... monkey smuggling. This led to the now infamous
			Gibbon Riot of '72, a tumultuous and altogether
			unclean event that seemed to center on the estate 
			of the Shadow Thief Vaelag. Jan would deny that he had
			planned the downfall of the rogue, but he was unable
			to explain what practical application he had intended
			for a horde of knife-wielding simians. Nevertheless,
			the death of the admittedly disliked Vaelag could not 
			be attributed to the young gnome. Strangely enough,
			Jan had alibis for each and every second of the day
			in question, and what a day it must have been!
			Relative from across the Realms came forward to say
			that he had stopped for tea and turnips. At his later
			wedding to Lissa, Jan was asked how he managed to 
			be in so many places at once, and yet still so far 
			from the scene of the crime. "Well," Jan would say. 
			"When you have that many monkeys, anything is 

        -Race: Human
        -Sex: Male
        -Class: Bounty Hunter
        -Alignment: True Neutral
        -Str:17 Dex:18 Con:9 Int:13 Wis:10 Cha:14
        -Location: 		Yoshimo is found at the beginning of the game in
        		Irenicus' Dungeon. You will encounter him on the
        		second floor and he will propose co-operating to get
        		free of the place.
                   		If you make Yoshimo leave the party he can be 
			found again in the Copper Coronet.  
        -Biography: 		When asked about his past, Yoshimo seems
        		disheartened that you are not already acquainted
        		with his reputation. By his own account, he is
        		apparently well known among people in the know,
        		both as a daring rogue and as a dashing man about
        		town. While the story sounds impressive, he seems
        		ungainly for such exploits, possibly a bit more 
        		hapless than debonair. He wears it well, however,
        		and perhaps even capitalizes on it. He seems to
        		know that his kind of good-natured humor is well
        		appreciated by most everyone he meets.
        -Ending: 		Yoshimo doesn't have an ending as he dies 
			during the game.

Evil Aligned Characters

        *Edwin Odesseiron*  
        -Race: Human 
        -Sex: Male
        -Class: Conjurer
        -Alignment: Lawful Evil
        -Str:10 Dex:10 Con:16 Int:18 Wis:10 Cha:10
        -Location: 		Edwin is found in Mae' Var's Guildhall in 
        		the Docks District. 
        -Biography: 		When asked about how he came to be in the 
			employ of the Shadow Thieves, Edwin sneers that it is 
			none of your business. In his opinion you are lucky 
			enough to have encountered him at all, and further
			inquiries beyond this initial one will only serve
			to tempt fates. Despite his obstinate nature, there
			is a hint that his present circumstance is not all
			that favorable, and his willingness to join with
			you contradicts his supposed distaste for the
			company of others. Edwin ignores speculation about
			his recent past, but he does appear to place less
			emphasis on the Red Wizard colors that he has so
			brazenly displayed in the past. It is an
			understandable act for a wizard traveler in the
			mage-fearing Amn.
        -Ending: 		Edwin gained great renown in his travels with
        		(Hero), and in the years following their association
        		he would exploit that infamy. In time he achieved 
        		enough influence to subjugate even the Red Wizards
        		themselves, becoming the greatest leader they had
        		known in recent memory. Very recent memory, it turns
        		out, as he was deposed scant days later. Such is the
        		brief nature of Conquerors in Thay, practically 
        		lining up for their turn of power. His only notable
        		appearance following this embarrassment was in a
        		battle with Elminster of Shadowdale himself, a short
        		affair that saw the end of Edwin's existence in the
        		Realms. Edwina, however, tends a bar in a Waterdeep
        		tavern. She is a bitter, bitter woman.

        *Korgan Bloodaxe*  
        -Race: Dwarf 
        -Sex: Male
        -Class: Berserker
        -Alignment: Chaotic Evil
        -Str:18/77 Dex:15 Con:19 Int:12 Wis:9 Cha:7
        -Location: 		Korgan is found in the Copper Coronet. 
                   		If you make Korgan leave the party he can be 
			found again in the Copper Coronet, but he will only 
			join if you bribe him.  
        -Biography: 		When asked about his past, Korgan growls that
        		unless you want to end up like the members of his
        		last scum-sucking, traitorous party, you'd best
        		keep your over-curious nose to yourself. Seeing as
        		the dwarf is only slightly short of a necklace of
        		ears in proving his enjoyment of slaughter you
        		decide to obey his request.
        -Ending: 		After leaving (Hero's) company, Korgan 
        		Bloodaxe lived in as bloody a fashion as he could 
        		manage. He took control of an entire dwarven clan,
        		killing their leader in secret and guiding their
        		revenge at a target of his choosing. He could have
        		lived in luxury, but his thirst for carnage was
        		immeasurable, and he stunned the Realm by pushing
        		deep into the Underdark. The blind fury of the
        		clan took even the dark elves by surprise, but
        		holding territory in the home of the drow is a 
        		hopeless proposition. Korgan was last seen burying
        		his axe in the gullet of a high priestess of Lloth,
        		laughing as he struck. Dwarven legend immortalized
        		the image, and his bloodlust is now called a 
        		crusade. History, it seems, finds more heroes than

        *Viconia deVir*  
        -Race: Drow Elf 
        -Sex: Female
        -Class: Cleric
        -Alignment: Neutral Evil
        -Str:10 Dex:19 Con:8 Int:16 Wis:18 Cha:14
        -Location:  		Viconia is found in the Government District.
                    		If you make Viconia leave the party she can be
                    	found again in the Graveyard.  
        -Biography: 		When asked about her recent past, Viconia
			snarls that it is not your place to know such things
			of her. There is still pride in her voice when she
			speaks about her Underdark home of Menzoberranzan,
			but you get the feeling that there is nothing left
			for her there, her family and House most likely
			victims of typically vicious Drow "politics". She
			has continued in her worship of the Night Goddess
			Shar, but that appears to have been the only boon
			to her exile. She seems sullen and bitter and has
			certainly learned much of the intolerance she must
			face while living amongst the surface peoples. Her
			natural abilities as a Drow have faded over time,
			also contributing to her lost sense of belonging.
        -Ending: 		No longer with (Hero) Viconia went to found 
			a cult dedicated to Shar in the city of Waterdeep. 
			One of her followers betrayed her, however, prompting 
			the slaughter of the whole tainted lot. Shar 
			admonished Viconia strongly for this, but she was 
			unrepentant and again wandered the Realms. Viconia
			was still formidable, and went on to prevent an
			attempt by the Knights of the Shield to take 
			Calimport, and even worked with Drizzt Do'Urden to
			save the elven city of Suldanessalar from a
			Zhentarim plot. For this last act, the elves accepted
			her, and Queen Ellesime bestowed the highest honors
			of the Seldarine, an accolade never before given
			to one of her dark kind. Viconia reportedly bowed
			once without emotion, and then left. Her fate
			remains unknown. 
        -Romantic  		(Hero) and Viconia continued adventuring long
         Ending:	after leaving Tethyr. He became an important 
         		political figure, and she was his trusted 
         		counsel. Eventually Viconia bore (Hero's)
         		child, which first served to strain their
         		relationship. The birth, however, changed
         		her, and she dedicated herself to raising the
         		boy, teaching him both the ways of the drow
         		and the ways of (Hero's) people. She marveled
         		at the understanding in his eyes, but,
         		unfortunately, didn't live to see him grow.
         		Viconia was poisoned by a servant of Lloth,
         		her last words whispered to her loving mate
         		in private. (Hero) raised his son in private,
         		and tales vary on the result. Some say they
         		waged a crusade against the drow, but all
         		agree the former child of Bhaal never forgot
         		the love of his dark maiden.


III. Last Words
	Well, if you've made it to here then I thank you for reading through 
my entire FAQ. As I stated above in the introduction this is my first 
FAQ and I would really appreciate any comments, suggestions, or criticism. 
It can be sent to and please include GameFAQS in 
the subject. Also e-mail me if you find any mistakes or errors in the FAQ.
Another thing, the only sites that have permission to post this FAQ are,, and my site. If you arereading this 
FAQ at any other site please e-mail me so I can take proper action.
                                              		Thanks Again,

This FAQ is Copyright by Joe Boland.

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