Anno 1701 patch v1.01
Stigao je i prvi patch za ovu strategiju sa oznakom 1.01. Ispravke koje patch donosi odnose se na kako veće tako i na manje greške: dorađen je AI, ispravljeni su brojni bugovi, strane su sada balansiranije…patch možete preuzeti ovde (27MB), a detaljna lista izmena se, kao i uvek, nalazi u nastavku teksta.
Errors corrected
– A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
– A team win in multi-player was sometimes impossible to achieve.
– Ships belonging to an AI (which had given up) could get stuck at the edge of the map.
– The AI failing to react to the destruction of a foreign culture.
– A display problem which occurred in multi-player save games.
– Possible Blood brotherhood with more than one culture.
– Errors in the balance sheet when a save game had been saved and then re-loaded.
– Computer opponents could erect a warehouse on a location unsuitable for construction.
– Construction could be carried out "free of charge" during lags in multi-player matches.
– Existing fraternizations are now terminated when a foreign culture is destroyed.
– Occasionally an escort's companions stayed in one place as soon as the escort target was sent on patrol.
– Patrol points "jumping" after a battle.
– Escort ships leaving the escort after a battle.
– A foreign culture's special action still being carried out after that culture had been destroyed.
– Bonus coins can no longer be redeemed in multi-player matches.
– Occasionally a so-called "Freeze" in the "The Legacy of the Ancestors" scenario.
– Sometimes the "Eichendorff" AI stopping production.
– Problems with the AI portraits once an AI had been destroyed.
– Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed.
– Players spying upon an opponent's ships.
– Damaged trade routes after a saved game was loaded.
– Damaged trade routes whenever a warehouse was renamed.
– Ships appearing to be floating inside one another upon completion.
Balancing
– The AI ships now react more intelligently when faced outnumbered by the enemy.
– Storm strength now adjusts to fit island size.
– The Queen's fleets are now somewhat more powerful.
– The Queen now demands two additional tribute payments or sends one additional fleet.
– The normal AI no longer adjusts to suit the player but instead advances on its own.
– The foreign cultures' landmarks are now immune to catastrophes.
– The Revolutionary doesn't stay in the city as long as before.
– The AI no longer advances right after the player does, but instead waits a short while.
New
– Players can now choose whether they must fulfil all of the conditions for win just one.
– A tool tip was added for the time limit for reaching independence.
– A multi-player game no longer pauses when Escape is pressed.
– The delay in saving has been removed from the multi-player game.
– The interface can now be hidden to allow better screenshots.
– Clouds can now also be hidden to allow better screenshots.
– Inhabitant message no longer come as often as before.
– Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so.
– In multi-player the clients now also show both the game name and the password.
– Pirate ships are now likely to leave some flotsam floating on the water when sunk.
Graphics
– A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).