Anno 1701 patch v1.01

Anno 1701Stigao je i prvi patch za ovu strategiju sa oznakom 1.01. Ispravke koje patch donosi odnose se na kako veće tako i na manje greške: dorađen je AI, ispravljeni su brojni bugovi, strane su sada balansiranije…patch možete preuzeti ovde (27MB), a detaljna lista izmena se, kao i uvek, nalazi u nastavku teksta.



Errors corrected

– A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.

– A team win in multi-player was sometimes impossible to achieve.

– Ships belonging to an AI (which had given up) could get stuck at the edge of the map.

– The AI failing to react to the destruction of a foreign culture.

– A display problem which occurred in multi-player save games.

– Possible Blood brotherhood with more than one culture.

– Errors in the balance sheet when a save game had been saved and then re-loaded.

– Computer opponents could erect a warehouse on a location unsuitable for construction.

– Construction could be carried out "free of charge" during lags in multi-player matches.

– Existing fraternizations are now terminated when a foreign culture is destroyed.

– Occasionally an escort's companions stayed in one place as soon as the escort target was sent on patrol.

– Patrol points "jumping" after a battle.

– Escort ships leaving the escort after a battle.

– A foreign culture's special action still being carried out after that culture had been destroyed.

– Bonus coins can no longer be redeemed in multi-player matches.

– Occasionally a so-called "Freeze" in the "The Legacy of the Ancestors" scenario.

– Sometimes the "Eichendorff" AI stopping production.

– Problems with the AI portraits once an AI had been destroyed.

– Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed.

– Players spying upon an opponent's ships.

– Damaged trade routes after a saved game was loaded.

– Damaged trade routes whenever a warehouse was renamed.

– Ships appearing to be floating inside one another upon completion.


– The AI ships now react more intelligently when faced outnumbered by the enemy.

– Storm strength now adjusts to fit island size.

– The Queen's fleets are now somewhat more powerful.

– The Queen now demands two additional tribute payments or sends one additional fleet.

– The normal AI no longer adjusts to suit the player but instead advances on its own.

– The foreign cultures' landmarks are now immune to catastrophes.

– The Revolutionary doesn't stay in the city as long as before.

– The AI no longer advances right after the player does, but instead waits a short while.


– Players can now choose whether they must fulfil all of the conditions for win just one.

– A tool tip was added for the time limit for reaching independence.

– A multi-player game no longer pauses when Escape is pressed.

– The delay in saving has been removed from the multi-player game.

– The interface can now be hidden to allow better screenshots.

– Clouds can now also be hidden to allow better screenshots.

– Inhabitant message no longer come as often as before.

– Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so.

– In multi-player the clients now also show both the game name and the password.

– Pirate ships are now likely to leave some flotsam floating on the water when sunk.


– A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).

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