Ambush at Sorinor
Most of these missions are pretty short, which is
just fine with me, but I personally feel that the
time limit is a pretty stupid idea considering that
you have all the time in the world to kill everybody.
Oh well, you can always go in and edit the mission.
The mission and terrain builders are, as always, a
welcome addition to the game, and are easy to use and
figure out. No real documentation is required for the
editors, as they are self explanitory. These editors
have become a trademark of Mindcraft games. Only their
role playing games like The Magic Candle lack these editors.
The troop rosters have been expanded to include many more
troop types, as well as civilian icons for rescue missions
and the like. The landscape tiles are wonderful to look at,
and all fit together perfectly. Since this game is about
small scale scirmishes and ambushes, castles are not involved,
although you will battle in woods, frozen tundras, cities, and
It is important to note that enemy troops will work to
directly accomplish their objectives, and if that requires
escaping they will head DIRECTLY for the exit as fast as
possible. In missions where you must stop enemy troops from
exiting the map, you must carefully position your soldiers
to block their path, and should set up traps in areas they
are likely to pass through. If you don't succeed, tell the
game not to record the results and try again.
Keep a close eye on your money, as the better troop types
will usually cost you a bundle. If you need a lot of
troops, it is sometimes wise to buy a lot of cheap
mercenaries for stopping escaping troops. When power
and brute force are needed, purchase heroes and wizards.
They will run up your tab quickly, but no one can deny the
great results brought about by these troops.