Ambush at Sorinor (šifre)

Ambush at Sorinor 

Most of these missions are pretty short, which is 
just fine with me, but I personally feel that the 
time limit is a pretty stupid idea considering that
you have all the time in the world to kill everybody. 
Oh well, you can always go in and edit the mission.  
The mission and terrain builders are, as always, a 
welcome addition to the game, and are easy to use and  
figure out.  No real documentation is required for the 
editors, as they are self explanitory.  These editors 
have become a trademark of Mindcraft games.  Only their 
role playing games like The Magic Candle lack these editors.

The troop rosters have been expanded to include many more 
troop types, as well as civilian icons for rescue missions 
and the like.  The landscape tiles are wonderful to look at, 
and all fit together perfectly.  Since this game is about 
small scale scirmishes and ambushes, castles are not involved, 
although you will battle in woods, frozen tundras, cities, and 

It is important to note that enemy troops will work to 
directly accomplish their objectives, and if that requires 
escaping they will head DIRECTLY for the exit as fast as 
possible.  In missions where you must stop enemy troops from
exiting the map, you must carefully position your soldiers 
to block their path, and should set up traps in areas they 
are likely to pass through.  If you don't succeed, tell the 
game not to record the results and try again.

Keep a close eye on your money, as the better troop types 
will usually cost you a bundle.  If you need a lot of 
troops, it is sometimes wise to buy a lot of cheap 
mercenaries for stopping escaping troops.  When power 
and brute force are needed, purchase heroes and wizards.  
They will run up your tab quickly, but no one can deny the 
great results brought about by these troops.

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