Gunman Chronicles
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Gunman Chronicles FAQ/Walkthrough
For PC
Date started: 14/12/06 (DD/MM/YY)
Version: 1.0
Created by: Monocrome
E-mail: obi2kenobi@webmail.co.za
This guide is copyright 2006 by Malan cronje
--------------------------------------------
Just some notes I want to add-
*GameFaqs (www.gamefaqs.com) is the only site that will have the most recent
version of this guide. If you ask me very nicely if you can put this on your
website, then I just might let you do that, as long as everything that I typed
on this guide stays the same and nothing is altered and/or removed. Check the
Author's details at the bottom of the guide on how to contact me. For more info
on the copyright, see below.
*There are bound to be some spelling errors in this guide. My home language is
Afrikaans, I live in South Africa so please let me know if you find any
mistakes.
*Just note throughout this guide, I use the word big and large. Big is greater
than large and so large is smaller than big. For example, I used the word big
to discribe a big xenome that breeds xenomes and a large drone is smaller than
the big xenome. I don't know if I explained it correctly but just know that big
is more great than large.
*A lift and elevator is the same thing, so don't look for a lift instead of an
elevator.
*Some weapon names are not all the same on the internet, this guide and the
game console. The beamgun is also the polaris blade, the meckagun is also the
mechagun and minigun. The mule is also the M.U.L.E and the rocket launcher. The
explosives are also mule rockets or M.U.L.E rockets. The chemical gun is also
the chem gun. The pistol is also the gauss pistol, the blaster pistol and the
standard issue lazer pistol. Also, buckshot ammo is the same as shotgun ammo.
*When you fall off from where you're standing on to a lower area, you'll always
lose 10 health no matter how high. Although you won't get hurt from falling
about 2 meters, any more than that will make you lose the health. On some
missions like the west, there are narrow places where you must walk and when
there isn't anything right beside you where you can drop onto, like a rock or
something, you'll fall to your death.
+-----------------------------------------------------------------------------+
| 1. Copyright Info [COPY] |
+-----------------------------------------------------------------------------+
Disclaimer: This guide is copyright(c) 2006 by Monocrome. This guide is hosted
excusivly by GameFaqs.com. It is just as good as stealing when you copy this
guide and put it in a magazine, on a website any other thing that I was not
personally contacted about. If I see this guide on any other site than
gamefaqs.com and any magazine or any other publication, I will contact law
enforcement authoroties. Believe me, I am very serious. If you find this guide
on any other site than gamefaqs.com, please let me know me ASAP.
+-----------------------------------------------------------------------------+
| 2. Version History [VERS] |
+-----------------------------------------------------------------------------+
0.1- 14/12/06 - The first version. I started the guide. Added the art at the
top of the guide, the copyright info, version history, started thinking of what
to put in the table of contents and done that. Also added the introduction and
began the walkthrough and completed the Training.
0.2- 16/12/06 - Went on with the walkthrough and got the first mission about
halfway complete. Also began with the tips and tactics section. I began and
completed the cheats section.
0.3- 19/12/06 - After a long time, I completed the first mission and began on
the second one, but didn't do much work on it. I also added the Game Characters
section if someone doesn't know much about that subject.
1.0- 22/12/06 - This is the first relese! I got really far with the seccond
mission and I am pretty confident it will be done in the next version. I added
lots of stuff to the tips and tactics section. I corrected some mistakes and
spiced the look up a little.
===============================================================================
T A B L E O F C O N T E N T S
===============================================================================
NOTE: For quick search function, press Ctrl+F and type in the [****] next to
the section you wish to find and press enter.
1. Copyright Info...........................................[COPY]
2. Version History..........................................[VERS]
3. Introduction.............................................[INTR]
4. Game Characters..........................................[CHAR]
5. Controls.................................................[CONT]
6. System requirements......................................[SYST]
7. Walkthrough..............................................[WALK]
7.1 Training...............................................[TRAI]
7.2 Mission 1- The Uncharted Planet........................[MIS1]
7.3 Mission 2- Science Facility, Ferrin Moon...............[MIS2]
7.4 Mission 3- The West....................................[MIS3]
7.5 Mission 4- Rebar Facility..............................[MIS4]
8. Tips and Tactics.........................................[TACT]
8.1 Main Tips and Tactics..................................[MAIN]
8.2 Weapon Tips and Tactics................................[WEAP]
9. Cheats...................................................[CHEA]
10. Contact details.........................................[DETA]
11. Conclusion..............................................[CONC]
+-----------------------------------------------------------------------------+
| 3. Introduction [INTR] |
+-----------------------------------------------------------------------------+
It's high noon in deep space
It's been five years since you took control of the Gunmen, after the General
fell in battle fighting the alien Xenomes. Now the Xenemes are back in force,
but this time there's a sinister presence controlling them. The infestation has
taken a new, deadlier form and they're wiping out your forces. You're on your
own, facing a gang of genetically engineerd aliens and the desperados
contolling them. Luckily you've brought your guns. Lots of them.
Hi and welcome to my FAQ/Walkthrough for Gunman Chronicles. I decided to write
a guide for this game because I didn't see any guides for it on the net and
just because I love this game so much and it's very chalenging and requires
lateral thinking througout the game. This game is built on the Half-Life engine
wich is just great. Everyone loved Half-Life and I think they will like this
game too. The graphics aren't all that great for a game of 2001, but don't let
that put you off, the gameplay is awesome and I think the sound has much
improved scince the Half-Life series.
The story is kind of weird but it promises for lots of action and adventuring.
This game is now part of the Best Seller series wich means that the game can be
bought for a few dollars. Anyone who wants to help me in some way with this
guide will be greatly appreciated. I really want to add a section on the
multiplayer of the game in my guide. If anyone wants to do a section on that
for me, I will be extremely thankfull. Just remember to check out my contact
details at the bottom of the guide for info on that. Well I think that is all,
I must be getting on with the real part of the guide. Thanks for reading until
here, please read further.
+-----------------------------------------------------------------------------+
| 4. Game Characters [CHAR] |
+-----------------------------------------------------------------------------+
The General
------------
The General is the person that you faught with on the battle of Banzure Prime.
On this battle, you ordered your men to retreat but the general, a few gunmen
and scientists were still alive and were almost eaten by monters. The General
wants to kill you now because you left him and the others behind. He will be
using xenomes, turrets and other stuff to try to kill you.
Scientists
----------
The Scientists are the guys who created and modified some new xenomes and they
are working for the general. As like any other science fiction game, the
scientist made their lifeforms, but now they became too smart and are turning
against their makers. Their creations, the xenomes will hunt you forever.
Evil Gunmen/Bandits
-------------------
These guys also work for the general and were also left behind with him on
Banzure Prime. They love their guns and will of course try to kill you, just
like everyone else. They were once the guys who you faught with on Banzure
Prime. They are very evil but mainly carry pistols and meckaguns to kill you.
They also control some turrets if they like to.
Major Archer
------------
In short, Major Archer is you. You were a gunman fighting with the general and
the other gunmen on Banzure Prime, but you left them behind because the alien
lifeforms (xenomes) were killing the gunmen very, very quickly and everyone
would be dead in a short time if you hadn't aborted the mission. Wise move, but
you thought all the gunmen and scientists were dead, but some of them still
live, including the general and they are out to kill you.
Mainframe
---------
This mainframe will help you fight off the xenomes in a later stage of the
game. The mainframe contols the drones on the science facility and it first
thought you were also a bad guy, but later saw where your loyalties lie. When
it sees this, it will use the drones and other mechanical stuff to help you
fight off the xenomes, bandits and of course the general.
+-----------------------------------------------------------------------------+
| 5. Controls [CONT] |
+-----------------------------------------------------------------------------+
This is the defualt control configuration. It's very important that you set up
your controls so that it suits you right.
=================
Movement Controls
=================
Move foreward..........................Up arrow
Move backward..........................Down arrow
Turn left..............................Left arrow
Turn right.............................Right arrow
Move left (strafe).....................A
Move right (strafe)....................D
Jump...................................Space
Duck...................................Ctrl
Swim up................................V
Swim down..............................C
Look up................................PgUp
Look down..............................PgDn
Look straight ahead....................End
Strafe modifier........................Alt
Mouse look modifier....................;
Keyboard look modifier.................Ins
Walk...................................Shift
===============
Combat Controls
===============
Fists..................................1
Lazer pistol...........................2
Shotgun................................3
Mechagun...............................4
Polaris blade..........................5
M.U.L.E................................6
Grenade................................7
Chemical gun...........................8
Ai core................................9
Next weapom- config up.................Mwheelup
Prev weapon- config down...............Mwheeldown
Last used weapon.......................Q
Primary attack.........................Mouse 1
Customize weapon.......................Mouse 2
Use item (buttons, scientists...)......E
Flashlight.............................F
=============
Miscellaneous
=============
Take screen shot.......................F5
display multiplayer scores.............Tab
Pause game.............................PAUSE
Quit game..............................
Spray logo.............................T
Chat message...........................Y
Team message...........................U
Quick save.............................F6
Quick load.............................F7
+-----------------------------------------------------------------------------+
| 6. System requirements [WALK] |
+-----------------------------------------------------------------------------+
Minimum system requirements
---------------------------
Windows 95,98, ME, 2000, XP or Windows NT 4.0
Pentium 233+, 32 MB RAM
SVGA, high color (16-bit)
2x CD-ROM drive
Windows-compatible sound card
Mouse, keyboard
Reccomended system requirements
-------------------------------
Windows 95,98, ME, 2000 or XP
Pentium 400+, 64 MB RAM
SVGA, high color (16-bit)
4x CD-ROM drive
Windows-compatible sound card
Mouse, keyboard
On this system the game runs well, but stutter lag can appear when the video
mode is set to 800x600 or higher.
+-----------------------------------------------------------------------------+
| 7. Walkthrough [WALK] |
+-----------------------------------------------------------------------------+
As you play through the game, you'll maybe sometimes notice that I didn't tel
you about some ammo and health kitts that are around, but you see them. That is
because when I'm being attacked by enemies, I run over the whole place dodging
their attacks, and as this happens, I pick up the ammo and health kitts and I
don't see or hear it happening. Though this happens rarely, I am pretty sure
that what I wrote up in this walkthrough from where I told the ammo and health
kitts are, is close to 98% correct. If you see that I forgot about something
like this, please drop me an e-mail about it. I will correct my mistake and
post the new version online ASAP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
7.1 Training [TRAI] |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Okay, when you start a new game, someone will tell you a long story about what
happened to the gunmen and what the xenomes are. You can't do anything exept
walk around in the elevator wich you are in. When the person says Mojor Archer
three times in row, there will be a loading and the game will show some
movement controls for you. Then look down in the center of the elevator and go
down the open hatch.
When you're at the bottom, you'll see a guy working on a panel up ahead. You
can't do anything in this room so go ahead and follow the way to the briefing
room. When you get there, you'll see a lot of gunmen in the room and and one
gunman will tell the others some stuff about you. None of the things he says is
really important. just some background on your past. When he is done talking, a
few gunmen will say that there is some time left until their mission starts and
they can go practice on the firing range. So, go back to where the guy was
working on the panel and follow the way to the firing range. On the way, a
gunman will open the gate for you, to pass through.
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As you come into the next room with a window, a gunman will be standing at it
and say that a another damaged ship is about to dock. The ship will crash and
you'll have to follow the gunman. He will crouch to get under the obstacle, do
the same as he and then jump over the next obstacle. After that, you'll have to
climb up the ladder. When you get to the top, look to the other platform where
the gunman is standing and jump on it. Then go turn off the forcefield and go
through. Now go over the glass and pick up the knife, the crouch near the glass
and break it with the knife and go down. You'll get a little hurt by the fall,
jump up to the medical stations and use them to heal yourself.
Just when you're about to enter the next room, a forcefield will go off and a
gunman will go flying into space. Shame.
Anyways, go and push the box against the higher platform. (Be carefull not to
push the box against a wall) When you've done that, jump on the box and onto
the higher platform and go through the opening and break the vent cover with
the knife. Drop down into the next room and then you'll have to jump over the
container to the other side. This is very easy. Get a running start and jump
just before the container and while you're in the air, hold in the crouch key.
It's easier than it sounds, all it takes is timing. The next part is the firing
range.
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The first hologram target will be shot with the PISTOL. Pick it up and set it
to RAPID fire with the weapon customization key destroy the hologram. (be sure
to pick up the ammo on the counter behind you) The next target will be shot
with the SNIPER. Pick up the sniper kitt and destroy the target. (to zoom with
the sniper, hold the primary fire button and release it to fire) The next
target will be shot with CHARGE mode. Set the pistol to charge and destroy the
target. When you're done with that look to you right. There will be hologram
wich will need 400 DAMAGE POINTS to score. I found the best way to do this, is
with RAPID fire. Destroy the target and move on to your left. There will be red
recepticle wich you'll need do return you pistol to.
The next room is the SHOTGUN training course. Pick up your shotgun and do 300
damage points to the hologram to score. If you need ammo, there are some to
your left. The best way to destroy this target is to set the shells to 4 and
the spread to rifle. When you're done, go the red recepticle to return your
shotgun and go to the next room. This is the MECKAGUN training course. Pick up
your meckagun and the ammo to your left and press the weapon customization key
once to spin up the gun. This target requires 500 damage points to score, you
must overheat your weapon to do this. When you're done, go the the read
recepticle to return your weapon. Follow the way and go up the ladder. The next
area will require your flashlight if you can't see well. Just go over the
walkway, if you fall, you can go up again with a ladder from the bottom.
The next area is the TANK section. A gunman will open the forcefield for you.
Enter the room and go the left behind the large containers, then go to the
right to where the tank is standing. Then enter the tank. if you shoot the
gunman in some way, you'll have to start this section over. O yes, and your
main gun is disabled. Drive the tank foreward and go to the left, the go little
to the right and park the tank in the corner where the gunman is standing. Exit
the tank with the jump key and jump onto the platform where the gunman is
standing. when you're done with that, follow the gunman and start the
explosives training course.
Here you'll use the MULE and hand thrown explosives. when gunman is gone,
you'll get a explosive on the counter, pick it up and throw it to the hologram.
(you don't have to hold in the primary fire button to throw the explosive
further) When it is destroyed, pick up another explosive using the weapon
customization key, set the payload to CLUSTER and and throw the explosive in
the cage with the hologram. Pick up another explosive and keep the trigger to
TIMED and the payload to CLUSTER, then throw it in the room with the hologram.
Now pick up the explosives on the counter again and to your right, pick up the
MULE. Then turn around and look for the drone in the cavern. You'll have to
shoot it out of the sky. The best flightpath for airborne targets is HOMING.
Use this setting to destroy the drone. Just be sure not to use the CLUSTER
setting against airborne targets. Use it in a small area with lots of enemies.
The SPIRAL flightpath mode does double the damage. Listen to the instructions
from the gunman. You can destroy every target with any setting, but from my
experience, the best way overall is: LAUNCH -when fired, FLIGHTPATH -homing,
DETONATE -on impact, PAYLOAD -explosive.
When you're done, the gunman will let you use other weapons, as you finished
the explosives training. You can play around with them as long as you like.
When you're done, go into the elevator on the left side of the cavern, where
the gunman left.
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When the door opens, a gunman will tell you to not forget your armor, that is
on a path to left. Go to the gunman and pick up your armor. Now go back to the
first gunman and enter the large door infront of you. Follow the way to the
dropship waiting in the docking bay, and go inside where another gunman is
waiting.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
7.2 Mission 1 - The Uncharted Planet [MIS1] |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
When you first arrive, go to the squad near the other dropship. The squad
leader will tell you that their first task is to search for the orrigin of the
suspicious signal. After that, a gunman will go off infront of you into some
ruins, go to him and he'll say something about how long the ruins have been
there. Go into the ruins and follow the path to the left. You'll see a dinosaur
infront of you, but don't worry about it attacking you, it won't do it. Go to
the gunman and he'll say that they found something to the left, follow the way
and go up the platform far over the water. There will be gunman in there. He'll
say that a bomb just activated and you need to get out of there. Quickly go
outside and run away. There will be a big explosion. Some ruins will fall over
and the gunmen and the dinosaurs will be killed.
Go to the left of the fallen pillar to get pistol and some ammo. There are some
more ammo at the next pillar. Now go to the gunman you see infront of you.
He'll say that the enemy is guarding the ruins with a gun turret and a tank.
You will need to find a way to destroy the turrets. Now go and crouch under the
pillar to your right and follow the path.
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when you see the next area, a tank will fire over the whole are. wait for about
10 seconds and go to the two genmen behind a large green container. (one of the
gunmen is sitting) Don't go to the gunman standing behind the pillar, it will
fall over when you get close to it, so walk far away from it. when you get to
the gunmen behind the container, follow the gunman who goes out infront of you.
When he stops, he'll tell you to destroy the turrets. (you've probally seen
them by now) To do this, go quickly to the left forest wall and go to the
bunker where the turrets are. Go up the ladder and get in the bunker. Shoot
each turret about three or four times. Then quickly go back and crouck to go
under the wall. You can't jump on the higher platform so just stay there.
A tank will come in a few secconds and it'll fire at the bunker, don't worry
about getting hurt by the blast. There will be an explosion and the bunker
floor will fall through. There are some fish in the water below the bunker.
Don't go in the water until you've shot them all. Then go in the water. You'll
soon see a few more fish. No fish must stand in your way! You'll then come into
a place with a dino, but don't rush in and start shooting it. Wait for the tank
to appear, it'll shoot something far above you so don't worry. When it's gone,
go ahead and shoot the dino, it takes a few hits, use the rappid mode to make
short work of it. Now go into the hole in the wall.
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Go into the next room, there is nothing of interest in here, exept a health
kitt in one of the urns, so follow the path to the right. Go into the next room
and up the ladder. You'll then see a turret shooting a dropship out of the sky.
Don't worry about anything attacking you here. Drop down and go to the left,
there will be a fallen pillar there. (there are some health kitts in the urns
to the right). Go up the pillar and walk on the ruins and jump to the other
side. Go a little to the left but don't fall off. Go a little forward and look
to your right to see a hole in the wall, go into it. There will be three
monkey-shooting-things in this room. Here is a map showing where the monkeys
are.
________________________ Key: O - Monkey shooting things
| | |
exit | __O__ | - - Shooting direction
| / |
__X____ | |----O| | - Monkey shooting upwards
----O | | O
| _____/ |
| | X - Monkey that shoots very fast
|
| |
|___________ __|
| |
enter
The best way to get throught here is to go through the left monkey and then of
course the one at the exit. It would be pointless to go through the monkey
infront and then the one on the left, as you could get hurt more times than you
would if you take the first route.
when you go past the last monkey, a dino will come out of a hole in the wall,
don't worry, it won't attack you. If you look to your left, you'll see a
dropship and a dino, and this one will attack you. when it's killed, go to the
right and enter the opening where there is a red monkey painting on the wall.
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You'll enter a room with nothing of interest, so go a little foreward and then
to the left, go into the opening in the wall and follow the path. When you go
into the next room, you'll see this freakishly large dinosaur breaking the
roof, but it won't attack. Go back to whre you came from, the dino will again
break the ruins to the left, so you can enter it. Isn't that nice? Before you
enter the area, set the pistol to rappid mode because there will be a very big
scorpion in there. Don't worry about falling into the lava. The scorpion will
come from the right so keep your corsair aimed there. If you take any damage,
there is a health kitt in one of the urns.
After the scorpion is dead, follow the path to your left. You'll see a scorpion
get crushed by the big dino. Look to your right and go under the wall. Here
you'll be attacked by 2 dinos, one hides by the far right wall and the other
one is far to the left. When they are dead, go into the opening in the wall far
to the left. Take the path to the right and follow the way.
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This next area you'll see the general, the hero of Banzure Prime, but he's
dead?, isn't he? Actually he isn't. But now he's here to tell you a story.
"Helo Major Archer. I feel certain you remember me, think back five years. You
might recall the little scene that unfolded on Banzure Prime? Scene of a crime
I should say. You weren't even a Mojor then. You had no authority of the order
to retreat. Not while your General were still alive. If you read your science
report more carefully, you had known that silicon life had no way of digesting
fello gunmen, or the scientists. But you left us all to rott in the gutts of
those silicon beasts. After crushing the monsters hard with my bare hands, I
struggled tooth and nail to free myself. Litterally. As you can imagine, an
experience like that changes a man. I felt from within that terrifying power of
that beast, I had my first insight into what an awesome weapon it can become.
When I had freed the undigestid science team, he chose to light up my vision
and they had layboured well to engineer a new host of xenome species. You're
very important to me Archer, I wouldn't have gone into trouble if you new where
I was. science would be nothing without its guinee pigs. But try not to fear as
your slow death has no meaning, we intend to learn a great deal from your
suffering, and we'll put all this hard known knowledge to work. Ensure The
slauthering of the rest of your gunmen. Treacherous self centered brutes! Now
I'm not much generous myself. I left you some basic supplies, and I'm betting
your will to survive is strong enough to provide some valuable data. But with
all honesty, we should all die in an interesting fashion. Yes my friend, now it
is your turn to feel what it is to be eaten alive."
when the general has finished talking, he'll walk away and the floor of the
ruins infront of you will break and there will be lava under it. This time you
can fall into the lava, so watch out. Go up to the right. There is a health
kitt in one urn and some shotgun ammo in the other one. Here you'll face the
big dino, but you can't shoot it, you'll have to avoid it. Watch out when he
puts his head in the wall, then quickly run outside to the left, there will be
a small ladder there, go up it and go up the steep steps. Shoot the two small
scorpions here and then run to the left. Push against the block on the wall and
quicly go down the ladder.
Just beside the ladder will be another ladder, quickly go up it and then run to
the wall on the right, push the block on thw wall and then quickly go down the
ladder again. Look to your right and go into the opening in the wall with a red
monkey painting above it. Woo hoo! you are free of the big dino.
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Follow the way into the next room, you get two health kitts and some shotgun
ammo in here. You'll hear two evil gunmen talking outside. Shoot the broken
wall and they will free the dino that is cought in a net. The dino will attack
the gunmen and they will be killed. Shoot he dino and grab the meckagun ammo on
the boxes to your right. A dino and two gunmen will attack you in the next
room. When they are killed, go to your right to find some meckagun ammo in the
urns, to you left you'll find alot of ammo and health kitts. Go to the right,
and down the stairs that will break when you walk over it. There will be five
little dinos that come from the left, luckily they die easy. Go back to the
stairs and look to you left, there will be a opening in the wall where you can
go in.
Drop into the water. Here will be 4 crocs, they are really fast, so keep moving
around them. when they are all dead, two gunmen will want to blow you up. so
get out of the center of the room quicky or you could be dead. There is also a
health kitt in this room if you need it. There will now be a hole in the floor
where the explosives were droped. Go in the hole and swim foreward following
the way. shoot he fish in the water and go up to surface for air. When you get
on your feet, you'll be attacked by five ficious little scorpions. On the wall
behind you will be two urns containg a health kitt and some shotgun ammo. Turn
the lever on the wall on the right and jump on the stone block on the chain.
Continue following the way.
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There will be a gunman in the bunker to you right. Go behind the bunker to
shoot him more easy. Grab the ammo and health kit in the bunker. There is
another health kitt on the walkway behind the fallen pillar and some shotgun
ammo on the walkway in the upper right corner and another health kitt on the
walkway to your right. Go on the walkway and walk to the hole behind the big
tree. Jump over the rubble and follow the way. You'll see a gunman, and then
there will be an explosion and some ruins will fall down. Go into the hole you
see to your right and go around to kill the gunman. Follow the long path to the
landed spaceship. Kill the two gunmen talking to each other. The two urns
infront of you will have health kitts.
Go into the crate at the other side of the spaceship to get the meckagun and
some ammo! In the left corner of the area is another health kitt and there will
be another gunman and some ammo for the meckagun in the bunker on your right.
When your in the bunker, turn to the left and go up the stairs, but don't go to
the top, there will be a gunman waiting for you to your left so you know where
he is. When he's dead go to the left and go foreward and down the stairs. If
you need some health kitts, there are some on a box to your left. Now just look
to your left and go into the open green box. Then the spaceship will fly away
and the mission will end.
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7.3 Mission 2 - Science Facility, Ferrin Moon [MIS2] |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
When you gain control. You'll see two drone things hacking and slashing one of
the little dinos. Shoot them, before they can kill the dino. Two dinos will
come out of a box a few seconds later so watch out. When you go outside the
container that you're in, quickly look to your left, there will be a drone
standing there, these do some damage so make sure you quickly kill them. When
it's dead, go grab the ammo, behind where the dinos and drones were fighting,
there is also a health kitt behind you on a box. Go to the top left corner of
the area and up the ladder. There will be a scientist there and two drones.
Kill them and the scientist will set his xenome free to kill you. Kill it and
go into the box from whereout it came. Look to your right and you'll see that
the side is cracked, break it and go inside.
There will be two drones here far infront of you. There are also few drones
down on the lower platform. There are some pistol ammo in the far right corner,
jump over onto the other side to get it. To go down onto the lower platform, go
to the far left of the area, there will be box there and some armor and ammo.
Drop onto the box and grab your stuff. Kill the drone, if you havn't already
done so and drop down onto the next lower platform. Grab the health kitt if you
need it and go foreward to see a vent, go into it and break the cover that
you're standing on. The scientist will tell you something that the general left
him to die. There are some health kitts and meckagun ammo in this room. Follow
the way and you'll come to a celing camera and a voice will 'intoduce' herself.
When she says "and you are dead" two drones will come out of the door infront
of you so watch out.
Follow the way and you'll see a drone cutting up a scientists, shoot it and go
to the right and drop onto the large container. There are about six health
kitts down here and some meckagun ammo. After a few secconds you'll hear that
voice again and a xenome will break open the small container near the large
one. Quiclky kill it before it sees you. Go into the opening where there is a
dead scientist on the ground. When you go in, the door will open and you'll see
a scientist doing something over the large red thing. When he tells you to not
just stand there, back off quickly because the red thing will explode and the
scientist will be dead of course. When you hear the voice again, look to your
right, there will be a large door that will open and there will be two more
drones for you to kill. Enter the door.
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You'll see a drone running off infront of you, go after him and give him what
he deserves. Follow the way to your left. You'll come to a place where there
are alot of xenomes and drones fighting, but don't just jump in and start
killing, wait untill some are killed to save ammo. When the remaining drones or
xenomes are killed, open the door and follow the way. You'll come to an area
with three lasers poiting to a central beam. Don't go into the lasers, they'll
hurt alot. Shoot the under part of the central beam (it looks like a glass) and
stand back. The whole thing will fall down and you can go down a vent on the
ground.
Once in the hole, grab the health kitt if you need it and follow the way and go
into the opening. Go up the ladder and go up the pipe you see to your right.
Follow the walkway. Open the door and you'll see a scientist sitting by a dead
person on the floor. He'll say that the xenomes are out of control. Then out of
the door in the upper right corner will come two xenomes and another two will
stay in the doorway. Another xenome will run on the walkway far above you, so
kill it before it can attack you. Go into the door where the xenomes came out
from and break the lock on theweapons locker to get some shotgun and meckagun
ammo.
Turn the wheel on the wall to open the hatch obove the ladder. Go up. There
will be another xenome here on the walkway if you havn't killed it already.
Follow the way into the next area and and go into the room with lots of red
lights. A xenome will come from the left, kill it and go up the upside down
table and break the metal cover and drop down. Go into the next room and you'll
see a scientist working on something on a table. He thinks you're someone else
and when he sees you kill hima dn grab the beamgun on the table along with lots
of ammo. This gun packs quite a punch. There are two health kitts in the tent
to your left and some beamgun ammo. walk around the container and go into open
container with the ammo box in it. There are some more beamgun ammo in there.
Follow the way into the next area.
There is a health station infront of you if you're low on health. There are
some ammo boxes on the ground with beamgun and shotgun ammo. To the left is a
xenome with some more beamgun ammo. In the next room, you'll see more drones
and xenomes fighting, once again wait fot them to kill each other first to make
it easier for you. Go into the next room and get some shotgun ammo and a health
kitt. In the next room, a xenome will be waiting for you. Go into the next room
and you'll see a drone on a bridge, he'll see you very fast so be prepared. Go
over the bridge and go to the left.
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You'll see a large xenome and a small one chewing on a corpse on the ground.
When you killed them, go to them on the ground and look behind you, there will
be another large xenome. Open the door and follow the way. There will be a
scientist sitting on the floor, he'll open the door for you. When he does, go
back quiclky so the xenomes doesn't see you. A drone spaceship will kill them.
When they are all dead. Go outside and quickly go into the opening in the
floor. Push the button on the wall, a door infront of you will open very
slowly, so wait for it to first open completely and make a run for it. Once
inside, go to the right and you'll see more drones and xenomes fighting. enter
the door far infront of you and take care of any drones that attack you. There
is a health station and some ammo and explosives at the far left of the room.
Go to the control pannel in the center of the room and use the lever to lower
the bridge in the back of the room and go up it. You'll come to docking bay
tipe thing. Run to the right and use the static gun to kill the drones that
come from the walkway on the opposide side. When they are all dead. Go to the
opposide walkway and use the health station on your right if you need it. Then
turn around and follow the walkway. You'll be attacked by four xenomes that are
eating on corpse. When they are dead, open the door and go down where you'll
meet a large xenome. Break the lock on the weapons locker and grab the stuff.
Go down the ladder beside you and when you get outside, look on the rocks
infront of you, you'll see a large xenome. But you don't have to kill it
youself, the drone spaceship is there again, but unforunatally it will try to
shoot you again. When the xenome os dead, quiclky run under the rocks that
where the xenome was standing. Then run to you left and follow the way to whre
the dead scientist is on the ground. There is also a health kitt if you need it
and a little xenome-thing. It's easy to kill. Go foreward and look to your
right, you'll see the asteroid roof from where you were first in. Run on the
roof and look to your right, there will be an opening in the in the asteroid
that you can hide behind. Go to it and go up on the platform. There is some
pistol ammo on the right of the platform. Go into the opening and follow the
way.
Kill the drone and break the lock on the weapons locker and grab the stuff.
shoot the green plasma tube on the wall and open the door.
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Open the door and there will be a drone running away from you. There is another
fight between the drones and xenomes. Kill the remaining ones, there is a
health kitt in the box behind you. Go get the stuff in the weapons locker and
move on. You'll come to a control room where there is xenome stuck in a door to
your right. When you come close enough to it, The xenome will be crushed and
the door will open. At the same time a laser will ativate and any xenome that
will want to come through, will not make it. When all the xenomes anre dead,
look in the room and you'll see another green plasma tube on the wall, shoot it
and go up the stairs behind you.
You'll eventually come to a room where a drone will run off a bit and then
shoot you. There is another one just beside him. Go back and go up the stairs
to your right. There is another drone there, then to your right will be the
last plasma tube, once again shoot it. There is a health station in the next
romm if you need it. After that, go back to the room where the xenomes ran
through the lasers. The lasers should be off now, so go throught the door that
the lasers were pointed at. Look to your right and a large piece of the wall
will fall down. Go over it and follow the way. You'll come to a room where two
drones will be teleported to kill you. Quickly kill them and go into the
chamber where the big drone was. Press the control in there and you'll be
teleported somewhere.
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Follow the way to the left and go in the next room where more drones and
xenomes are fighting. Kill the surviving ones and grab the shotgun ammo on the
floor. Then go up the ladder and go to the vent in the wall that says CAUTION.
Break the cover and go in. You'll see a conversation between a scientist and
the mainframe voice. Wait until the drones have killed the scientist and then
kill them. Use the pipe to go down to the drones and go behind you, there are
some ammo, a health kitt and two small xenomes things there. Take the box on
the floor and move it to the other side where a large xenome is behind a laser
shield. Move the box infront of the lasers to the left and go through. Go up
the stairs and you'll come to a room where the mainframe voice will be talking
to you. It will then fire a laser tipe thing at certain area in the room the
whole time so watch out. Crouch and go to the weapons locker and grab the
stuff. then turn around and go to the left. Go down the ladder.
Drop down the vent in the center of the room and follow the way. Crouch to get
under the blue laser. Follow the way opening the doors. You'll come to a large
room- the meteor defense shield reactor. Before you enter it, two drones will
attack you. In the room, on the other side will also be two xenomes. Kill them
all and go press the button on the left wall. Wait for the bridge to come over
the large shield reactor and go accros. Follow the way and you'll come to a
broken control panel type thing on the wall with sparks coming out of it. Stand
back and shoot it to make a hole in the wall. Go in an up the ladder and go get
the stuff in the weapons locker and the health at the station if you need it.
Turn the lever wheel on the wall infront of you and go in. Go down the ladder
to face your first boss. Woo hoo!
The Big Drone Robot Thing
-------------------------
Strenghts: Quite fast, lots of rockets to shoot at you
Weaknesses: Turn its back on you and runs past you
This one isn't so hard to beat. When you first go down the ladder, quickly turn
around and run to the right, it will fire lots of rockets at you, after it has
done that, it will run past you so get some fire on him. It goes down even with
the pistol on rappid mode. You can also use the meckagun and overheat it but
that can lead to loss of ammo. When it turns around and sees you again, quickly
strafe far to the left or right and shoot it when it passes you. That is the
big tactic here. Finally, when it's dead/blown up, go up the metal stairs and
press the button in the elevator.
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When the door opens, there will be four drones behind the elevator, Shoot hem
all quickly and grab the health kitts if you need it. There is another health
kitt and ammo behind the small wall pillars with red lights on them. Press the
button on the door on the other side of the room and go in. A drone will run
away infront of you. Go get it and also the other drone that follows.
By this time, if you havn't already realised, there is meteor shower raining on
the facility and you have to get out.
Anyways, follow the way and kill the drone near the control panel. The
mainframe voice will tell you to not interfere with the drones, I don't think
that is our mission so go ahead and kill the next drone waiting for you. Follow
the way and you'll come to a control panel. Pull the lever on it and watch the
cutscene.
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Okay that was pretty cool. Now three hours later you are on some other planet
or asteroid and there are some lava infront of you. Look to your left and go
down the rocks. When you're on the ground, turn around and go to the other side
with a dead drone and scientist and some ammo and a health kitt. Follow the way
into the cave. You'll come to dead scientist on the ground, three xenomes will
come from the left to go munch on it so watch out. when they are dead, go into
to where they came from to get some shotgun ammo. Follow the way up the cave.
You'll soon be attacked by two xenomes. As you go further, you'll come to large
cave with a very big xenome on the cave roof, you'll be attacked by lots of
xenomes in here. when they are dead. Take a look at the big one on the roof. I
think it breeds xenomes and use them to kill you, that will ceratainly not do,
so kill it with a few shots.
Follow the way up the cave and shoot the xenome on the left. Go further and
also kill the one coming from far infront of you. There will also be another
one right beside it. Look out for another one outside on a canyon. There are
two health kitts to the right if you need it. Follow the way around the narrow
canyon and and drop down on the rocks to your right. If you havn't killed the
xenomes down on the ground already, now's your chance. (To get the ammo and
health kitts there, Go back to where tou first killed the big xenome thing that
was on the cave roof. Just when you go past it, there will be two paths, the
main way (to where you are now) and a small opening in the cave wall right
beside the main way. Enter this small opening and follow the way that will lead
you to the ammo and health kitts). Fall down onto the pipe and walk on it, run
of the pipe and you'll fall into the other one. Follow the way. When you go
around the thrid corner, don't run, the pipe will explode and you are stuck on
this side and will need to get to the other side with lava under you. You'll
need to make a duck-jump. You did it in the tutorial. What you do is, make a
running jump to the other side and when you're in the air, press and hold the
crouch button. If you fall just load the savegame.
You made it accross. Follow the way, you'll fall into a dark hole, shoot he
vent underneath you.
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There is a health kitt beside you. There will be another fight between the
xenomes and drones. One of the drones will see you and not long after that the
other one as well. Shoot them, and the xenome if he's still alive. when they
are dead, go up the ladder and wal on the platform and jump to the other side
where the dead scientist and grab the ammo and health kitts. Go up the next
ladder and when you're on top, the mainframe voice will tell you that you won't
survive the media storm (or something like that). Go over the walkway behind
you. A drone will run off when you get there. There are lots of drones in
there. After you've killed them, some xenomes will also come looking for you.
When they are all dead, go grab the ammo behind the wall and go into the broken
vent cover that the xenomes came out from and pick up the explosives. Quickly
look to your right and shoot the xenome.
The explosives work extremely well here. Set the DETONATE - when triped and the
PAYLOAD - cluster and go place one infront of each of the two drones that are
behind the forcefield. Now go back and power down the forcefield and quickly
get out of sight. When the drones walk over the explosives, they will explode
and no more drone. When they are gone, follow the way and brek the vent cover
and go down. There are some pistol ammo and a health kitt behind the pipe. Go
through the door and you'll hear more drones and xenomes fighting. Shoot he
drones on the highr platform and go up. There is a health station on the left
wall if you need it and also grab the shotgun ammo behind the boxes. You'll see
two drones shooting something up ahead. Shoot the rockets behind them and
they'll blow up. Go into the room that they were and go throught the gate.
You'll be attacked by three xenomes, kill them and go through the next gate.
There is another health station in here. Go up the stairs and get the meckagun
ammo at the dead scientist. Break the vent cover on the wall and go in. Go up
the really long ladder and follow the way.
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Grab the ammo and armor and open the hatch above you. Don't wory about the
scientist, he'll be okay. Go up the ladder and quickly go to the left and hide
behind the ladder. The drone spaceship is once again in the vacinity. When it's
gone, go up the ladder and get the health kitts behind you if you need it. Now
walk over the walkway to the left and go press the button on the wall that says
FILL PLASMA CHAMBER. Now go to to the opposite walkway (there is a control
panel and red painting on the wall). There is button there that says OPEN
PLASMA CHAMBER. When the drone spaceship appears again, press this button it
will be shot down, Yay! There are some health kitts to the left and right. Now
go to where the spacehip crashed and go behind the fallen wall piece. There are
more health kitts in the boxes. Go down the hole and follow the way.
Break the cover infront of you and go down. The walkway over the lava will
break when you get near it so don't go to fast. Jump over the lava onto the
opposite side and follow the way. Get the beamgun ammo on the floor and go in
the hole that the drone fell through. Get the explosives behind you and go go
open the door and the next one.
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There are some lava underneath you, you'll have to go up the ladder above it,
the door beside you can't open. Just save your game here and try to jump on the
ladder. Go up and turn around, a drone will attack you, kill it and break the
cracked glass to the right, go through and walk around the lava to open the
door. Follow the way. There is another big drone robot thing infront of youm
but you won't fight it. Turn on your flashlight and ro to the right, there is
xenome there in the darkness, shoot it and turn your flashlight off again.
There are more xenomes down to your right, but a laser will shoot them if you
have patience, If you havn't got any patience just kill them and wait for the
laser to turn off. when you drop down, a xenome will also come down, shoot it
and jump over the fallen wall piece to the left and you'll see the laser will
cut you a nice door for you to go through.
Shoot he drone infront of you and drop down the broken walkway beside the dead
drone. Shoot the two drones down here and grab the explosives and health kitt
to the left under the pipe. Also get the meckagun ammo far infront of you. Now
go up the ladder behind you to get up the pipes. Walk along the pipe to the
right and go through the opening that leads to it. Break the vent cover and
drop down. Get the armor and ammo infront of you and go up the ladder and shoot
the drone at the top. Go up the next ladder and shoot the large xenomes here,
two on the ground and one climbing on the wall. There is also one high above on
the rocks but it doesn't pose a threat. Get the stuff in the weapons locker and
go through the door.
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As you open the next door, you'll see another one of those big xenomes things,
they breed xenomes, but this one takes them out one by one from a big pipe
right beside it. You can't attack the big xenome, only the smaller ones. There
are lots of ammo and health kitts in the room that you're in. After a while of
shooting 15+ xenomes, the big one will climb over the cliff beside it and walk
away. Pretty wierd actually. Anyways, go through the large opening behind where
the big xenome sat and follow the way. Shoot the drone here and get the stuff
in the weapons locker, and the many health kitts laying around. Go down the
stairs and shoot he drone up on the higher platform.
Now you'll face the Big Drone Robot Thing again. After you shot the drone on
the platform, quickly go down and shoot he other one aswell. The Big drone will
then come up with a lift. It's exactly the same as the first one but this one
will stand in one possition the whole time, though it will turn around. From my
findings, the best tactis to destry this one is to go around the lift that it's
standing on and strafe around it and at the same time shoot it. Yes yes I know
I made it sound complicated but it's very easy. There aren't any health kitts
around, but there is a small opening infront of the lift with a ladder leading
down to health station. From here the drone can't shoot you, but you'll have to
go up again. Once it's destroyed, go to the metal pilars holding up the walkway
and go up the ladder beside them. Go up and turn around, walk to the left and
get some meckagun ammo. Now turn around and follow the way into the next room.
There is another health station in here. Now go to the left wall, there is
button there for an elevator down. But don't press it yet, I'm sure you've seen
that a window is getting broken by some asteroids. Directly underneath it is
the elevator. So go press the button and run onto this and when you're at the
bottom, follow the way. Shoot he drone(s) and xenomes benath you in the next
room and get the stuff in the weapons locker. Drop down onto the ground and go
into the pipe in the wall.
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Get the ammo on the ground infront of you and get ready for the Big Drone Robot
Thing Mk2. Yes my friend, this one is vicious and very deadly because 1- the
battle area extremely small, 2- our friend has lots of rockets (again), 3- he
is very fast, and 4- he makes some scary sounds. If you know how to overcome
all of those obsticles, then the drone will be destroyed easily. But there is
another big tactic here. When he chases you around, run back to the hole that
you came out from into this area. The robot will stand at the hole and he can't
see you but you can see him! Although he can shoot rockets into the hole, it
won't come far and you just have to sit far back so that the rockets can't hurt
you. This is the best way to destroy it.
When it's destroyed, go up some low rocks on the ground and follow path. You'll
later come to am area where you see two xenomes running to drone. But there
will be big explosion and the xenomes and the drone will be gone. Go outside
and go up the large fallen rock on the ground. Go up on the metal roof and go
to the left. Drop in here and follow the way.
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Go in the next room and there will be health station to your left. You cant go
furter so go up the ladder and follow the way on the pipe. Break the vent cover
there and go in. You cant go down the next ladder so go foreward and break the
vent cover underneath you and drop down. When you go down and go little
foreward, there will be one heck of an explosion in the distance, luckily it
cant carm you. There will be some small xenomes things around you, kill them
and grab the ammo lying around and then go far to the left and go in the opeing
you see there. You can't break the covers to the left, so go to the right.
There will be some pistol ammo and a health kitt on the floor.Now go to the
right, you'll come to a crasher train or something, on the other side is
xenome, shoot is and jump on the train to get some ammo, there are more on the
platform where the xenome was. Now go back to where the pistol and health kitt
was on the floot, this time go to the left. You'll be attacked by three xenomes
and a large one to your right on the platform. Now go up onto this platform to
get some armor and a health kitt. Now follow the wat, you'll be attacked by
lots of xenomes on the way.
You'll come to a place where two big pillars are holding up a train track type
thing above you. Go to the right and up the ladder and follow the way.
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Break the vent cover underneath you and drop down. Go foreward and get the ammo
in the weapons locker. Now follow the way and you'll come to a very bright big
lazer thing, I don't know what it should be named but I'll guess that you can
see it. There are three large xenomes on the rock faces, one down bellow, one
almost infront of you and one on the rocks a little higher than you. There are
two smaller xenomes on the ground. When they are all dead, go down the ladder.
Four xenomes will attack you from the right. When they are also killed, go get
the ammo and health kitts to your right at the boxes and then go back up the
ladder again. Take a running jump over the red laser and follow the way.
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There will be an explosion infront of you and you can't cross over. Stepp a
little back and go through the opening to your left that leads down and then
follow the way. Get the ammo to your right and turn around and go to the other
side where you hear some xonome noises. There will be a big xenome on the rocks
above you. There are also two large xenomes beside it and another one a little
to the right. There will be an explosion behind the big xenome and it will fall
into the lava. Shoot the large xenomes and go to your right. Jump on the rock
there and on the next one and follow the way around. You'll come to a vent but
there is a laser right beside it. Stand as close to the right as possible and
break the vent, then run in, there is a chance you will be hurt by the laser.
Follow the way. You'll come to a room with some ammo and health kitts. Jump up
on the big fallen wall piece and go to the right and drop down. Go through the
opening here, there will be alot of drones here. Throw an explosive to your
right around the corner. Shoot the remaining drones and then go up the fallen
wall piece where the drones were standing. When you're at the top, go to the
right, there will be alarge xenome there, kill it and go in. Follow the way.
There will be three xenomes in the next room. shoot them and go foreward. Go
through the opening and shoot he large xenome to your left.
+-----------------------------------------------------------------------------+
| 8. Tips and Tactics [TACT] |
+-----------------------------------------------------------------------------+
In this section I will show various tactics that can be used while mainly
playing through the game as well as weapon tactics that show how to customize
the modes for the weapons to get the most out of it and also how not to lose to
much ammo while using them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
8.1 Main Tips and Tactics [MAIN] |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
O)Always use the knife too break open urns and boxes that could hold items like
ammo and health kitts. Never use a gun, it uses too much ammo that can be
spared in case you get attacked.
O)Always make sure you customize your gun too suit the combat situation. For
example: when there are lots of enemies in a small area, use the explosives and
set it to cluster. Also when you need to kill an enemy that is vey fast, don't
use the charge mode for the pistol, it takes to long to reload and shoots very
slow. Use the pulse or rappid modes.
O)when you are being attacked by a static enemy like a turret, always keep
moving, always be a moving target. When you stand still, you'll be dead before
you know it. Also when you spot a turret, try to get up close with it, the
turret wont fire at you because it can't. Most turrets take a few hits from
even a pistol to go down.
O)Never heat the beamgun up to much that it says 'warning'. If you do this for
too long, the gun will overheat and it will send a electrical surge right
through your body. Not something you really want, so when you fight a boss or
lots of enemies in one place, shoot with the gun untill it says warning and
then quickly switch to another weapon and shoot with it for a while until the
beamgun has cooled of. This also goes for the meckagun.
O)When you fight enemies that shoots stuff with homing capability, it's a good
idea to strafe in big circles and keep your eyes on the enemy the whole time.
O)This isn't really a tip or tactic but in this game, seneaking doesn't really
work, it's all more action like Doom or Call of Duty or games like that.
O) Head-shots doesn't work on any kind of enemy, even bandits and other gunmen.
But when you shoot an enemy dead with a shot to the head, it's head will be
shot of its body. So you can shoot at any area of an enemy's body and the same
amount of damage will be done.
O)Whenever you hear xenomes and drones fighting, it's best to wait untill the
battle is over when either all the xenomes or drones are dead. Use this tactic
to save precious ammo.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
8.2 Weapon Tips and Tactics [WEAP] |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Knife tips and tactics
----------------------
The knife cannot be customized but when you press the customize button, you'll
switch between your fists and the knife. The knife is not meant for fighting.
It should only be used if you have no ammo for any gun and for when you need to
break containers and vents. If you really need to fight with it, don't let
anyone stand in your way. Here's something you can try, see how long you can go
through the game with only this weapon.
Pistol tips and tactics
-----------------------
The pistol is one of my favorite weapons, mainly because it does more damage
that most people might think. The pulse mode is not so good alround, it shoots
three rounds fast and then pauses for about half a second and then shoots
again. It feels asif it doesn't do as much as the rappid and sniper modes but
if you havn't got much ammo and it feels to you asif the mode does fair damage
and is pretty good, don't let anyone stop you.
The rappid mode is one of the best modes alround for the pistol. It does lots
of damage and shoots pretty fast. It can only be used mostly when you have lots
of ammo, 100+ but as said before, it does lots of damage. This mode does have
another con, it's not very accurate at medium to long range and when the enemy
is at this range, it's best to go to it and get near. But overall, one of the
best modes for this weapon
The charge mode is also a pretty good mode if you have lots of ammo and it does
lots of damage. It is extremely slow to reload and the blast travels more
slowly that the other modes. As I said before, this mode does use alot of ammo
and it's sometimes difficult to aim because the blast travels very slowly. The
best tactic to use with this mode is to only use it on big static enemies that
takes lots of hits to go down.
The last mode and the one you need a kitt for is the sniper mode. It is an
extremely powerfull mode that does lots of damage. It does use alot of ammo but
that is understandable for the damage it does. Don't use this mode on the usual
targets like the small xenomes and bandits you encounter throughout the game,
use it on semi-big to big enemies. Also as this modes name says, you can zoom
in with it. Make sure you have a valid target and hold the primary fire button,
your view will zoom in and you'll have an extremely accurate shot. Though
throughout the game there aren't many enemies that you can see before they see
you and the use of this mode is somewhat limited. You can also use this mode on
static enemies, though they will attack you while you're trying to get a shot
in, it's very difficult. If you master this mode, you will be fairly good with
the other weapons that shoot accurate as well.
Shotgun tips and tactics
------------------------
The shotgun is my favorite weapon in the whole game. It does a large ammount of
damage if used correctly. You can change the shell ammount that gets shot out
everytime you shoot. This is a very good mode to customize when you fight
different types of enemies. For larger enemies, you can use 3-4 shells at a
time but there is something to hold in mind. It's best to set it to 2 shells
all the time because when you set it to 3 or 4 shells ans you miss your target,
then those shells will be gone. If you shoot with two shells, it does lots of
damage and when you miss, only 2 shells will be gone. It's a very usefull
tactic and one that can be used with other weapons that can be customized in
the same way.
The spread mode can be customized in a few cool ways. I found that the best way
to use it is the rifle mode. This lets the shells travel very far and staight,
and of course the more accurate and and how far the bullets travel greatly
affects the gun and how fast the enemies go down. The other modes, riotgun and
shotgun isn't that great because the shells aren't as close to each other as
with the rifle mode. Although these modes can be used when you have lots of
enemies in a small area to shoot is also a great use for them.
Meckagun tips and tactics
-------------------------
This gun is not so good as it seems to be at first glance. It can can shoot
lots of bullets out when you spin it up, but when you do this for afew
secconds, the gun gets to hot and lots of bullets can be lost. This isn't a
great thing if your low on ammo and there are lots of enemies to handle. Also
this gun doesn't do nearly as much damage as the shotgun.
For example, when you shoot 3 or 4 shots with the meckagun, it does a small
amount of damage to drones and xenomes, as for the shotgun, it can take out a
large xenome and a large drone each out with 2 shells. Also the meckagun shoots
kind of slow when it isn't even charged up (spun up), and when you want to
shoot faster, lots of ammo will be lost when it's used to long. The meckagun
can be used when fighting static enemies and of course if you think it is
better than I say it is.
Beamgun tips and tactics
------------------------
The beamgun is one of the most powerfull weapons in the game. The first two
modes that can be customized is pretty self-explanatory. For overall, I thing
the range should be set to medium beam. I don't think there people who actually
use the short tazer for to shoot he enemies, because well, it's short and you
need to get up close to your enemy to do any kind of damage wich is very bad.
The long beam can be used when you want to shoot enemies that are furter away
than usual and enemies that are slow-moving and you want to damage them before
they get to close.
The lighting customization mode is really cool. The main mode and the one that
most people will use is the beam mode. It's accurate, does a fair ammount of
damage and doesn't use to much ammo. The chain mode is also pretty nice and
does more damage than the beam mode. It can be used for any of the larger
enemies that requires lots of hits to go down. Not very usefull agains the
smaller ones because the beam mode uses less ammo and can take down the smaller
ones with ease. Howerver the ball mode should only be used when you really need
to. It is very dangerous and so it can hurt your body. It does lots of damage
but as said before, it's dangerous and uses lots of ammo.
Mule tips and tactics
---------------------
The mule is the rocket launcher of Gunman Chronicles. It can be used im many
ways. It can destroy an airborne target with one hit wich is really great. It
can also be used to destroy ground enemies wich are semi-big to big. The modes
that it can be customized with give you lots of power over the gun. The fired
mode can be set to when targeted and when fired, the best one is the last named
one, mainly because it gives instand fire to a target just like any other gun
in the game.
The other mode, when targeted is not so good overall. You can sometimes run
into trouble when using this mode because, let's say you find a target on the
ground that youy want to destroy, and just when the gun finds the target, you
move behind a rock or a large obsticle that blocks your view. This can make
that the rocket doesn't get enough time to home onto the target and it explodes
on the rock. This mode doesn't give you all much power over this gun, wich
isn't obviously what you want.
The Flightpath mode consists of homing and guided. The guided mode is great
when you want to kill lots of enemies in a small area so you can guide the
rocket to almost in the center where the enemies are. This will make sure that
most of the enemies have each taken a fair amount of damage. The homing
flightpath is great for airborne targets as well as enemies that move slowly.
The spiral flightpath mode does double the damage but of course uses double the
ammo.
The next mode that can be customized is the detonate mode. When you set it to
timed, the explosive explodes about 2 secconds after you launched it. This mode
is great for setting traps and when you know where an enemy is. It can also be
used for when you know when an enemy will come out and it can be killed before
it sees you. The in-proxemity mode is pretty much the same as on-impact and
uses the same tactics.
The last mode that can be changed is the payload mode. The explosive mode is
the defualt mode, the explosives are then set to, well explosive. The other
mode is cluster. This mode is also great when you need to destroy lots of
enemies in a small area. When the explosive hits the ground or wall or any
other thing, exept the air, the explosive will break into 4 smaller pieces and
these will then explode each one after another.
Explosives tips and tactics
---------------------------
The explosives can be used when you find youreslf without a launcher (mule) in
combat. Think of this weapon as grenades and mines. The modes that can be
customized with this weapon are really nice although it's very limited. The
first mode that can be changed is detonate. It can be set so timed wich will
make the explosive explode about four secconds after you've thrown it. This
modes can be used when you know where and when an enemy is going to appear.
The next one is when tripped. This is a really awesome mode. It's mainly used
for setting traps, like when an enemy is chasing you and you can't shoot behind
you, you can set up this explosive and when the enemy walks over it, kaboom!
It's also great for when you see an enemy behind a forcefield or door or
similar object and when you open the door or set of the forcefield, the enemy
will run after you and will get blown up. Note that when you set up an
explosive on this mode, you can also trip it when you walk over it, so watch
out.
The last mode, is on-impact. This one works like a grenade that you throw.
Throw it into a bunch of enemies and the result will be radical. The explosive
will explode when it hits anything else that the air.
The last main mode that can be customized is payload. It can be set to
explosive wich is the default mode. The explosive will explode just like a,
umm, explosive. It does alot of damage. The next mode is cluster wich will let
the explosive break into 4 smaller parts. Each one does a nice ammount of
damage. Use this mode when you have lots of enemies to kill in one area.
Chemical gun tips and tactics
-----------------------------
This gun is one that will suit probally every combat situation if costomized
correctly. The acid is for killing organic enemies like xenomes and humans. For
maximum effect, use as much acid as possible when fighting these enemies.
The base chemicals are used to destroy mechanical enemies like drones, turrets
and things like that. For overall fighting, use the same ammount of acid and
base in one shot to make it all much easier so you don't have to customize the
gun every time you see a differnt enemy. But note, the more purer the the
projectile, the more damage it will do. For example. I want to shoot a xenome
so I set more acid to the projectile that will do the most dmage to it and the
base will make it explode on contact.
The neutral chemicals stabalizes the mixture when base and acid are mixed. When
no neutral chemicals are used and lots of the other two. The projectile will
explode just as it leaves the barrel, doing alot of damage. So I suggest using
the same amount of chemicals wich each shot for best performance overall. If
you use a small amount of acid or base and alot of neutral, the projectile will
bounce around when it's fired.
The pressure mode is just for setting how far the projectile will travel.
+-----------------------------------------------------------------------------+
| 9. Cheats [CHEA] |
+-----------------------------------------------------------------------------+
How to activate the cheat mode
------------------------------
Right click on your Gunman Chronicles shortcut. Then in the target box there
will be something like this:
C:Program FilesGunmangunman.exe
(defualt install)
Now after the .exe press space once and copy and paste this right after the
.exe:
-dev -console -game rewolf
If you've done it correctly, in the target box you'll see the following:
C:Program FilesGunmangunman.exe -dev -console -game rewolf
Now add quotes to behind the C and after the .exe
It should now look something like this:
"C:Program FilesGunmangunman.exe" -dev -console -game rewolf
The " ........" must be used otherwise the cheats wont work
When your done, click apply and then OK
when you're in the game, press the key to the left of the 1 in the top left
corner of the keyboard.
when the console drops down, type sv_cheats 1 to activate the cheat mode
Now type in any of these cheats:
CODE RESULT
==== ======
------------------------------------------------------------------------------+
/god God Mode |
------------------------------------------------------------------------------+
/noclip No Clipping Mode |
------------------------------------------------------------------------------+
/impulse 101 All Weapons and Ammo |
------------------------------------------------------------------------------+
/notarget Invisibility |
------------------------------------------------------------------------------+
Items:
------
------------------------------------------------------------------------------+
/give weapon_fists Get fists |
------------------------------------------------------------------------------+
/give weapon_gausspistol Get gausspistol |
------------------------------------------------------------------------------+
/give weapon_shotgun Get shotgun |
------------------------------------------------------------------------------+
/give weapon_minigun Get minigun |
------------------------------------------------------------------------------+
/give weapon_beamgun Get beamgun |
------------------------------------------------------------------------------+
/give weapon_dml Get dml |
------------------------------------------------------------------------------+
/give weapon_SPchemicalgun Get chemicalgun |
------------------------------------------------------------------------------+
/give ammo_gaussclip Get pistol ammo |
------------------------------------------------------------------------------+
/give ammo_buckshot Get shotgun ammo |
------------------------------------------------------------------------------+
/give ammo_minigunclip Get meckagun ammo |
------------------------------------------------------------------------------+
/give ammo_beamgunclip Get beamgun ammo |
------------------------------------------------------------------------------+
/give ammo_dmlclip Get dml ammo |
------------------------------------------------------------------------------+
/give ammo_chemical Get chemicalgun ammo |
------------------------------------------------------------------------------+
/give item_healthkit Get health kit |
------------------------------------------------------------------------------+
/give item_armor Get armor |
------------------------------------------------------------------------------+
/give player_armor Get armor |
------------------------------------------------------------------------------+
/give vehicle_tank Get tank |
------------------------------------------------------------------------------+
Maps:
-----
------------------------------------------------------------------------------+
/map takeoff Go to takeoff |
------------------------------------------------------------------------------+
/map rusted Go to rusted |
------------------------------------------------------------------------------+
/map meltdown Go to meltdown |
------------------------------------------------------------------------------+
/map highnoon Go to highnoon |
------------------------------------------------------------------------------+
/map frontier Go to frontier |
------------------------------------------------------------------------------+
/map cinematic1 Go to cinematic 1 |
------------------------------------------------------------------------------+
/map cinematic2 Go to cinematic 2 |
------------------------------------------------------------------------------+
/map cinematic3 Go to cinematic 3 |
------------------------------------------------------------------------------+
/map cinematic4 Go to cinematic 4 |
------------------------------------------------------------------------------+
/map city1a Go to city 1a |
------------------------------------------------------------------------------+
/map city1b Go to city 1a |
------------------------------------------------------------------------------+
/map city2a Go to city 2a |
------------------------------------------------------------------------------+
/map city2b Go to city 2b |
------------------------------------------------------------------------------+
/map city3a Go to city 3a |
------------------------------------------------------------------------------+
/map city3b Go to city 3b |
------------------------------------------------------------------------------+
/map end1 Go to end 1 |
------------------------------------------------------------------------------+
/map end2 Go to end 2 |
------------------------------------------------------------------------------+
/map mayan0a Go to mayan 0a |
------------------------------------------------------------------------------+
/map mayan0b Go to mayan 0b |
------------------------------------------------------------------------------+
/map mayan1 Go to mayan 1 |
------------------------------------------------------------------------------+
/map mayan3a Go to mayan 3a |
------------------------------------------------------------------------------+
/map mayan4 Go to mayan 4 |
------------------------------------------------------------------------------+
/map mayan6 Go to mayan 6 |
------------------------------------------------------------------------------+
/map mayan8 Go to mayan 8 |
------------------------------------------------------------------------------+
/map rebar0a Go to rebar 0a |
------------------------------------------------------------------------------+
/map rebar0b Go to rebar 0b |
------------------------------------------------------------------------------+
/map rebar2a Go to rebar 2a |
------------------------------------------------------------------------------+
/map rebar2b Go to rebar 2b |
------------------------------------------------------------------------------+
/map rebar2c Go to rebar 2c |
------------------------------------------------------------------------------+
/map rebar2d Go to rebar 2d |
------------------------------------------------------------------------------+
/map rebar2e Go to rebar 2e |
------------------------------------------------------------------------------+
/map rebar2f Go to rebar 2f |
------------------------------------------------------------------------------+
/map rebar2g Go to rebar 2g |
------------------------------------------------------------------------------+
/map rebar2h Go to rebar 2h |
------------------------------------------------------------------------------+
/map rebar2i Go to rebar 2i |
------------------------------------------------------------------------------+
/map rebar2j Go to rebar 2j |
------------------------------------------------------------------------------+
/map rebar2k Go to rebar 2k |
------------------------------------------------------------------------------+
/map rebar2l Go to rebar 2l |
------------------------------------------------------------------------------+
/map rebar3b Go to rebar 3b |
------------------------------------------------------------------------------+
/map rebar3d Go to rebar 3d |
------------------------------------------------------------------------------+
/map rebar3e Go to rebar 3e |
------------------------------------------------------------------------------+
/map rust1 Go to rust 1 |
------------------------------------------------------------------------------+
/map rust2a Go to rust 2a |
------------------------------------------------------------------------------+
/map rust2b Go to rust 2b |
------------------------------------------------------------------------------+
/map rust3a Go to rust 3a |
------------------------------------------------------------------------------+
/map rust4a Go to rust 4a |
------------------------------------------------------------------------------+
/map rust4b Go to rust 4b |
------------------------------------------------------------------------------+
/map rust4c Go to rust 4c |
------------------------------------------------------------------------------+
/map rust5a Go to rust 5a |
------------------------------------------------------------------------------+
/map rust6a Go to rust 6a |
------------------------------------------------------------------------------+
/map rust6b Go to rust 6b |
------------------------------------------------------------------------------+
/map rust6c Go to rust 6c |
------------------------------------------------------------------------------+
/map rust6d Go to rust 6d |
------------------------------------------------------------------------------+
/map rust7a Go to rust 7a |
------------------------------------------------------------------------------+
/map rust7b Go to rust 7b |
------------------------------------------------------------------------------+
/map rust7c Go to rust 7c |
------------------------------------------------------------------------------+
/map rust7d Go to rust 7d |
------------------------------------------------------------------------------+
/map rust7e Go to rust 7e |
------------------------------------------------------------------------------+
/map rust8a Go to rust 8a |
------------------------------------------------------------------------------+
/map rust9a Go to rust 9a |
------------------------------------------------------------------------------+
/map west1 Go to west 1 |
------------------------------------------------------------------------------+
/map west2 Go to west 2 |
------------------------------------------------------------------------------+
/map west3a Go to west 3a |
------------------------------------------------------------------------------+
/map west3b Go to west 3b |
------------------------------------------------------------------------------+
/map west4a Go to west 4a |
------------------------------------------------------------------------------+
/map west4b Go to west 4b |
------------------------------------------------------------------------------+
/map west5b Go to west 5b |
------------------------------------------------------------------------------+
/map west6a Go to west 6a |
------------------------------------------------------------------------------+
/map west6b Go to west 6b |
------------------------------------------------------------------------------+
/map west6c Go to west 6c |
------------------------------------------------------------------------------+
/map west6d Go to west 6d |
------------------------------------------------------------------------------+
/map west6e Go to west 6e |
------------------------------------------------------------------------------+
Thats all the cheats I found, if you find any new ones, please drop me an e-
mail.
+-----------------------------------------------------------------------------+
| 10. Contact Details [DETA] |
+-----------------------------------------------------------------------------+
To contact me about anything about his guide, here is my address:
www.obi2kenobi@webmail.co.za
If I didn't came back to you within a weeks time, try sending it to:
www.carmiacronje@fastmail.fm
Do e-mail me with
-----------------
* Mistakes and spelling errors I made and
* Tips and Tactics
* Suggestions for future versions
* A multiplayer section to write for this guide
* Cheats
* Your own walkthrough you've written
* Questions
Don't e-mail me with
---------------------
* Telling me how bad the game is
* A question that I awnerserd in this guide
* Telling me how bad this guide is (why don't you write your own?)
* Where you can get the game
* And don't spam me, infect me with virusses and bugs and worms and anyhing
else that says 'I hate you'
+-----------------------------------------------------------------------------+
| 11. Conclusion [CONC] |
+-----------------------------------------------------------------------------+
Well I want to first thank the developers and publishers for making such a
great game in the first place.
I want to thank:
God- For giving me the ability to walk on this planet
You- For reading this guide
Dad- For helping me with my PC
My PC- For letting me type on it!
And everyone else that contributed to helping with this guide. Cheers
This guide is copyright 2006 by Malan Cronje aka Monocrome
---------------------------------------------------------------