The Sims – FreeTime (walkthrough)


The Sims - FreeTime

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Author: Warfreak
Version: 0.5
Date Started: 29/2/08

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Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
[2] Hobbies
    [2.01] Hobbies
    [2.02] Cuisine
    [2.03] Arts and Crafts
    [2.04] Film and Literature
    [2.05] Sports
    [2.06] Games
    [2.07] Nature
    [2.08] Tinkering
    [2.09] Fitness
    [2.10] Science
    [2.11] Music and Dance
    [2.12] Hobbie Benefits
[3] Hobby Cards
    [3.01] Cuisine
    [3.02] Arts and Crafts
    [3.03] Film and Literature
    [3.04] Sports
    [3.05] Games
    [3.06] Nature
    [3.07] Tinkering
    [3.08] Fitness
    [3.09] Science
    [3.10] Music and Dance
[4] The Secret Lots
    [4.01] Sue's Secret Kitchen
    [4.02] My Muse II - Art Studio
    [4.03] Desirable Discourse Film & Literature Club
    [4.04] Dreamy Fields
    [4.05] Glory Gaming Club
    [4.06] Peerless Park Nature Retreat
    [4.07] Will's Garage
    [4.08] Platinum Gym
    [4.09] Aspirational Laboratories
    [4.10] My Muse - Music & Dance Studio
[5] New Careers
    [5.01] Architecture
    [5.02] Dance
    [5.03] Entertainment
    [5.04] Intelligence
    [5.05] Oceanography
    [5.06] Career Analysis
[6] Career Rewards
    [6.01] Carefree Koi Pond by Simulated Life
    [6.02] "Starstruck" Personal Fame Stars
    [6.03] SIM Series Drafting Table by QuicKraft
    [6.04] Better Barre by Deuxjoint Ltd.
    [6.05] Audio Augmenter by Little Mole Inc.
[7] Chance Cards
    [7.01] Architecture
    [7.02] Dance
    [7.03] Entertainment
    [7.04] Intelligence
    [7.05] Oceanography
[8] Teen/Elder Careers
    [8.01] Architecture
    [8.02] Dance
    [8.03] Entertainment
    [8.04] Intelligence
    [8.05] Oceanography
    [8.06] Career Analysis
[9] Teen/Elder Chance Cards
    [9.01] Architecture
    [9.02] Dance
    [9.03] Entertainment
    [9.04] Intelligence
    [9.05] Oceanography
[10] Lifetime Aspiration Meter
    [10.01] Lifetime Aspiration Points
    [10.02] Career Benefits
    [10.03] Needs Benefits
    [10.04] Popularity Benefits
    [10.05] Romance Benefits
    [10.06] Fortune Benefits
    [10.07] Knowledge Benefits
    [10.08] Pleasure Seeker Benefits
    [10.09] Family Benefits
    [10.10] Grilled Cheese Benefits
    [10.11] Secondary Aspirations
[11] The Genie
    [11.01] The Genie
[12] Bug Collecting
[13] Pottery
[14] Sewing
[15] Parenting
    [15.01] Study Parenting
[16] Other Sims
    [16.01] Best Friends Forever
    [16.02] NPC Aging
[17] Entertainment
    [17.01] Writing Books
    [17.02] Reading Books
    [17.03] Movies
    [17.04] Games

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
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[1.01] Introduction

"Creativity, inspirition, motivation, incentives, and enthusiasm are now a
 major part of your neighbourhood! Your Sims can now dive into spending time
 on their favourite hobbies and focus their lives on furfilling their lifetime
 aspirations. Prepare to spend time discovering what your Sims really enjoy
 doing and helping them pursue their interests.

 Have your Sims explore their inner selves and find out what activities 
 inspire them. Whether it's working on their car or collecting their favourite
 bugs, there's plenty to do to keep them preoccupied.

 Welcome to FreeTime!"

Welcome to my 31st guide, and the 15th on the Sims 2 for PC. This guide will
be about the FreeTime expansion pack, that does actually add quite a lot to
the game. I'll tick off some of the additions right now.

* 5 New Careers + Rewards
* 100+ New Items
* Career Chance Cards
* 10 New Hobbies
* Chance Cards involving Hobbies
* Bug Collecting
* Lifetime Aspiration Points
* Custom Radio Stations
* The Genie
* AND MORE...

And without much further ado, I present the FreeTime guide. And just to make
sure you have the right game, it comes in a DVD CD, not a regular CD, which
comes with rich Simming goodness, bursting from the seams.

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[1.02] Version History

Version 0.0 [29/2/08]
Template done. For the Leap Year History of course. 

Version 0.0a [8/3/08]
Update on ToC. 

Version 0.1 [18/3/08]
Offical Start

Version 0.2 [19/3/08]
Chapter 10 is complete. Awaiting on more work being done before release.

Version 0.3 [21/3/08]
2 out of 5 adult careers done. Shifted two careers into Teen careers.

Version 0.35 [22/3/08]
Half an Update on the careers.

Version 0.4 [23/3/08]
Chapter 5 and Chapter 8 is complete. That is it for Careers. Chapter 6, Career
Rewards complete. I belive this is at a satisfactory level to submit. Chapter
17 on entertainment is complete.

Version 0.5 [24/3/08]
Chapter 15, Parenting is complete. Chapter 11, The Genie is complete. Chapter
16, Other Sims is complete. Work on Chapter 2 and 4 in progress.

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[2.01] Hobbies

Hobbies are the main addition to The Sims 2 - FreeTime. This is an addition
of 10 different hobbies that your Sims can pursue, ranging from eating the
fine food of Cuisine to the fat-burning Sports. Like your skill point, there
are essentially 10 points in each hobbies, and as you progress, the more you
can do in relation to that hobby. For example, while you only have initial
interest in your hobby, you can only blog about it, and discuss with friends,
while as you gain more interest, you can go jogging or serve food platters,
whatever happens depends on your hobby. 

--==Natural Talents==--

For some Sims, interest in a particular activity will develop their 
enthusiasm in that hobby faster. This is denoted when you have your little
Sims perform an activity that will increase enthusiasm in a certain hobby.
If a speech bubble appears that says that they liked the activity, that means
they will have a natural talent to this specific hobby. This is also
outlined on the hobbies panel. This is accessed under the personality section
of the Sim's Panel and will be found under the kite, which will mean hobbies.
A sliver glow around a certain hobby will mean that they have a natural talent
there.

What is a natural talent and what does it do? Well, a natural talent means
that with Free Will on, they will automatically perform activities that will
increase their enthusiasm in that specific hobby that they have a natural
talent in. They will also gain their enthusiasm in their natural hobbies at a
quicker rate that those who are merely interested. 

If you don't see any silver glow around any hobbies, have your Sim perform an
activity that will involve enthusiasm in that hobby. Try all of it and look
again, because unless they have no natural talents, it will be there. 

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[2.02] Cuisine

"Cuisine Sims enjoy creating and savouring food, as well as pitting their
 creations against a Food Judge's palate. Being good at cooking will help
 keep their Cuisine enthusiasm high.

Icon: A Platter of Food

Cuisine enthusiasm is basically gain doing anything remotely related to food.
More on that later. To maintain enthusiasm to a high level, a high cooking
skill will allow you have less maintenance than those without a high cooking
skill level. Anyway, lets go through the benefits of the skill levels
in Cuisine.

--==Benefits==--

At Enthusiasm Level 1: Talk About Cuisine
At this skill level, you can talk to other Sims about Cuisine, and this will
allow them to create an interest about Cuisine in other Sims. This is done
by click on the Sim you wish to talk to and select "Talk About Hobby" and 
then select the hobby.

At Enthusiasm Level 2: Read Food and Dining Section
At this skill level, you are able to use the newspaper and read the food and
dining section in the newspaper. This will allow you to gain more anthusiasm
in Cuisine in general.

At Enthusiasm Level 3: Serve Chips Platter
This allows your Sim to entertain guests by serving a Chips platter from the
fridge. This is done by clicking the fridge, "Serve Platter" and selecting the
Chips option from it. This is like another group meal, there are 5 serves per
platter.

At Enthusiasm Level 4: Browse Web About Cuisine
At this specific skill level, you are able to use any computer and surf the
internet about the big world of Cuisine. This will further increase your
enthusiasm in the world of Cuisine.

At Enthusiasm Level 5: Serve Cheese Platter
This allows your Sims to further entertain your guests by serving a Cheese
platter from your fridge. This is done the same way as the Chips platter, 
select the fridge, serve platter and select the cheese option.

At Enthusiasm Level 6: Share Hobby Tips About Cuisine
At this level, you can share hobby tips about the art of cuisine to other
Sims that you deem worthy. This will help increase the enthuiasm gained by
the other Sim. 

At Enthusiasm Level 7: Blog Tips About Cuisine
This allows your Sim to further gain more anthusiasm by Blogging about Cuisine
on the Internet, which can be done via any computer. This allows a faster 
anthusiasm gain than browsing the web for news about cuisine. 

At Enthusiasm Level 8: Serve Appetizer Platter
This is the final sort of food platter in which you can serve. Like the Chips
and Cheese platters, this is done by selecting the fridge, serve platter and
choosing the appetizers option. 

At Enthusiasm Level 9: Instruct in Cuisine
You are now eligble to teach other Sims in the art of cuisine. While you
wonder around, other Sim, who are not as skilled as you are in the art of
Cuisine, can walk up to you and "Ask" for tips on cuisine and they will be
instructed.

At Enthusiasm Level 10: In the Zone
At this level, you are now In the Zone. This allows your Sim to have a slower
rate of decay and continue their work uninterrupted whilst performing 
activities that are related to Cuisine. 

--==Activities==--

There are certain activities that will increase your enthusiasm in Cuisine and
I will list them for you to see, in all its glory.

Cooking Food - The most obvious of all the activities. Eat it as well, don't
               waste food. 
Eating Food  - This is the reason why you cook food, right?
Tea Set      - The Tea Set from Bon Voyage will increase your enthusiasm for
               Cuisine.
Reading      - Reading about it in the subscribed magazine, or in the 
               newspaper, as well as the internet. You will also increase your
               appreciation on cuisine by studying it out of a book from the
               bookshelf.
Blogging     - You can blog about this to increase your anthusiasm
Writing      - You will gain interest in Cuisine when you decide to write a 
               restaurant guide. This is the third benefit for the Pleasure
               Seeker aspiration and the 4th for those who have it as a 
               secondary aspiration. 
Television   - The Yummy Channel on the television is the best place for you
               to learn about the big bad world of cuisine. 
Rewards      - Using the Chocolate Maker, the Career Reward object from the
               Culinary Career Track.

--==Cooking Contest==--

If you can't get enough of Iron Chef, you can participate in cooking contest.
This is where you can go to community lots and compete to get the Blue
Ribbon and a Cash Prize. To enter the cooking contest, you need to create a 
meal at home and it has to be a group meal. Anyway, get the platter and place
it in your inventory, uneaten. You can then head to a community lot where
there is a food judging table and you can submit your entry there. To win,
this will depend on the food cooked, the more expensive it costs, the higher
cooking skill you have, and whether it is cooked or burnt will determine 
whether you win or not. If you win, you get the prize, you lose, try again.

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[2.03] Arts and Crafts

"Painters, photographers, tailors and potters are all bound by their love of
 art. Creativity is key for Sims to remain enthusiastic about Arts and 
 Crafts."

Icon: An Artist's Brush

You'd be surprised how fast Arts and Crafts will be gained. This is one of the
easiest ones to gain. If you maintain a high level of creativity, the
maintenance for arts and crafts will be relatively low and easier for you
to maintain. 

--==Benefits==--

At Enthusiasm Level 1: Talk About Arts & Crafts
At this level, you are able to talk to other Sims about the world of Arts and
Crafts and this allows you to perk up their interest in this specific hobby
and increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Arts Section
This allows your Sims to read the Arts and crafts section in the newspaper 
that is delivered to your front lawn daily, provided that it doesn't
get stolen en route to your house.

At Enthusiasm Level 4: Browse Web About Art
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Arts and Crafts. This will further increase their
enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Arts and Crafts
This will allow you to share tips about Arts and Crafts to other Sim who
may be struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Arts & Crafts
This basically allows your Sim to use the computer and blog on the internet
about Arts and Crafts. This will allow them to gain more enthusiasm in Arts
and Crafts in general.

At Enthusiasm Level 9: Instruct in Arts and Crafts
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Arts and Crafts. All the other Sim has to do is to click
on the Sim and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Arts and Crafts. 

--==Activities==--

There are many activities that will help your Sim boost their interest in
the Arts and Crafts hobby. See if you can find all of them.

Painting     - This is the most basic of all the ways to gain interest. They
               will be interested while they paint their masterpiece.
Drafting     - The use of the Architecture Career Reward will also increase
               your interest in the Arts and Crafts
Pottery      - Your pottery skills will enhance your interest in the arts and
               crafts.
Sewing       - While it is not as much as an art, this is more of a craft and
               as such, classifies as part of Arts and crafts.
Photographs  - The Art Career from University provides a Camera in which you
               can take photos, which increases your interest in the Arts.
View Art     - You will gain interest in the arts when you go around and view
               pieces of art. An easy way to gain interest. 

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[2.04] Film and Literature

"The television and the bookshelf are honoured places for those Sims that 
 thrive on stories. The film and literature Sim revels in the comedy and
 the mystery present in all intricate narratives."

Icon: A Film Reel

This is one of the harder ones to maintain since your Sims won't be bothered
to do this out of their own free will. Therefore, you need to make them 
interested. Good Luck with that.

--==Benefits==--

At Enthusiasm Level 1: Talk About Film and Literature
At this level, you are able to talk to other Sims about the world of Film and
Literatyre and this allows you to perk up their interest in this specific 
hobby and increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Entertainment Section
This allows your Sims to read the Entertainment section in the newspaper 
that is delivered to your front lawn daily, provided that it doesn't
get stolen en route to your house.

At Enthusiasm Level 3: Participate in Book Club
At this level, your Sims can talk to other Sims about books. This is provided
that the other Sims have the same interest in Film and Literature as they
do, otherwise, they won't bother. 

At Enthusiasm Level 4: Browse Web About Film & Literature
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Film and Literature. This will further increase 
their enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Film and Literature
This will allow you to share tips about Film and Literature to other Sim who
may be struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Film and Literature
This basically allows your Sim to use the computer and blog on the internet
about Film and Literature. This will allow them to gain more enthusiasm in 
Film and Literature in general.

At Enthusiasm Level 9: Instruct in Film and Literature
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Film and Literature. All the other Sim has to do is to click
on the Sim and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Film and Literature. 

--==Activities==--

There are few activities that will increase your interest since no one really
cares anymore about this hobby.

Writing   - Writing novels will increase your interest in this hobby.
Reading   - Reading novels from the bookshelf will also increase your interest
            in this hobby.
Movies    - Watching movies on the television, which is mentioned below in
            the entertainment section will increase yout interest.

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[2.05] Sports

"Some Sims love all things sport. Any kind of physical exercise from throwing
 axes or footballs to boxing or playing soccer and basketball gets them
 excited. Sims with high body skill are going to be more enthuaiastic about
 sports."

Icon: Exercise Bib and Sport Ball

This is a more energising hobby and one that your Sims will be fun to maintain
since it is more of an outdoor activity. The problem is, if you have Seasons,
it won't be pretty to be outside too long since you can get sunburnt.

--==Benefits==--

At Enthusiasm Level 1: Talk About Sports
At this level, you are able to talk to other Sims about the world of Sports
and this allows you to perk up their interest in this specific hobby and 
increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Sports Section
This allows your Sims to read the Sports section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen 
en route to your house.

At Enthusiasm Level 4: Browse Web About Sport
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Sport. This will further increase their
enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Sports
This will allow you to share tips about Sports to other Sim who may be 
struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Sports
This basically allows your Sim to use the computer and blog on the internet
about Sports. This will allow them to gain more enthusiasm in Sports in 
general.

At Enthusiasm Level 9: Instruct in Sports
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Sports. All the other Sim has to do is to click on the Sim 
and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Sports. 

--==Activities==--

There are quite a few activities that will increase your interest in the
Sports that appear in The Sims 2. 

Television  - The Sports Channel will increase the interest of any Sim who is
              interested in the Wide World of Sports.
Boxing      - The Punching Bag reward from the Athletic Career will increase
              your interest in Sports.
Basketball  - The Basketball Court will increase your interest in all the
              sports out there.
Soccer      - Kicking Goal after Goal will incraese your interest in the
              range of sports available.
Golf        - The Putter from the Business Career will be an item that will
              increase your interest in sports. 
Football    - Sims tossing a Football to each other will increase the interest
              of Sport to both Sims.
Baseball    - Sims playing Fetch with one another will increase the interest
              of Sport to both Sims, as with Football.

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[2.06] Games

"Sims love to play, but some like it more than others. Game Sims get lost in
 card games, board games or digital entertainment alike. Having high logic
 makes it easier for them to maintain high enthusiasm for Games."

Icon: 2 Playing Cards

Games is the most fun of the all, since you are playing one. Anyway, have a 
high logic here since it will mean lower maintenance to keep up the interest
in Gaming in general. 

--==Benefits==--

At Enthusiasm Level 1: Talk About Games
At this level, you are able to talk to other Sims about the world of Games
and this allows you to perk up their interest in this specific hobby and 
increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Fun and Games Section
This allows your Sims to read the Fun and Games section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen 
en route to your house.

At Enthusiasm Level 4: Browse Web About Games
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Games. This will further increase their
enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Games
This will allow you to share tips about Games to other Sim who may be 
struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Games
This basically allows your Sim to use the computer and blog on the internet
about Games. This will allow them to gain more enthusiasm in Games in 
general.

At Enthusiasm Level 9: Instruct in Games
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Games. All the other Sim has to do is to click on the Sim 
and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Games. 

--==Activities==--

There are a fair few of activities that are related to Gaming and these are
quite easy to identify.

Board Games - The Board Game is under the gaming section, and it is a table
              game. You should be able to find it.
Darts       - Hey, it is a game you know.
Bowling     - For those with Nightlife or Deluxe, Bowling is considered a 
              game, and not a sport. 
Chess       - It is a game, albeit one for the nerdier type.
Poker       - It's a game, and difficult to determine if it is a game or a
              sport.
Video Games - Whether it is on the comptuer or on the console, it is a game
              in its own right.
Arcade Games- The Arcade Style games from University or the Pinball machine,
              even the Gaming Career Reward Pinball Machine from Seasons will
              increase your interest in gaming.
Model Toys  - Play around with remote control toys, and this will increase
              your interest in Gaming.

--==Contest==--

If you wish, you can have a contest with the electronic games. You can select
a computer and have a competition with other Sim by selecting what games you
want to compete in. The more Sims that will join in, the more bittersweet the
victory will be. 

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[2.07] Nature
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[2.08] Tinkering

"Tinkering with electronics and mechanical items is some Sim's favourite 
 pasttime. They love upgrading their electronic items, playing with train  
 tables or even restoring vintage cars. Sim with high mechanical skill will be
 more into tinkering."

Icon: Wrench

This is one of the most useful of the addons since it can improve your house
and the value of items. More on that later.

--==Benefits==--

At Enthusiasm Level 1: Talk About Tinkering
At this level, you are able to talk to other Sims about the world of Tinkering
and this allows you to perk up their interest in this specific hobby and 
increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Technology Section
This allows your Sims to read the Technology section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen 
en route to your house.

At Enthusiasm Level 4: Browse Web About Tinkering
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Tinkering. This will further increase their
enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Tinkering
This will allow you to share tips about Tinkering to other Sim who may be 
struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Tinkering
This basically allows your Sim to use the computer and blog on the internet
about Tinkering. This will allow them to gain more enthusiasm in Tinkering in 
general.

At Enthusiasm Level 9: Instruct in Tinkering
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Tinkering. All the other Sim has to do is to click on the 
Sim and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Tinkering.  

--==Activities==--

There are plenty of ways to gain pure interest in the pure art of tinkering. 
And bear in mind, these can actually make money.

Tinker     - Around the house, you can tinker with many mechanical items. This
             will increase your interest in Tinkering.
Train Set  - By playing around with the train set and adding a town, water,
             mountain, signs and trees, you will increase your tinkering  
             skills.
Cars       - You can purchase a broken down car and redo the car and make it
             new all again. This is sure to increase your skill in tinkering.

--==Tinkering==--

Tinkering is going to electronical items and seeing if you can tinker with
it. If you can, you will see the Tinker option available from the item. This
Tinker option basically allows you to play around with the items and if
you successfully tinker it, you will restore the value of the item to full
price. After that, you can sell it again. But be sure that you have a high
mechanical skill before you do this because it may zap you a tad if you do
not have a high mechanical skill.

--==Restoring Cars==--

You can restore the old, broken down car into a customized car and sell it
for a massive profit. All you need is the broken car and a driveway to place
it on. To restore the car, you need to work on the engine and the body of
the car. The Body can be done in a single go with one Sim, while another
Sim can concentrate on the Engine. It will take a few tries to fix the 
engine, so keep a watchful eye on the Sim repairing the engine of the car.

Once it is complete, you can paint the car in a variety of colours, from
Blue, to Black, to Green, to Orange, to Siler, to White and finally
Yellow. Even if you have painted it once, you can paint it again and
finally sell it at a nice price of 5,200 Simoleons, quite a tidy sum for
yourself. 

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[2.09] Fitness
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[2.10] Science
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[2.11] Music and Dance

"Music and Dance are great pasttimes. Sims can play instruments, listen to
 music or try different types of dances, all of which will increase their
 enthusiasm for this wonderful activity. High creativity makes it easier for
 Sims to gain enthusiasm in this area."

Icon: Music Note

This is a more entertaining hobby since it has to do with music and dance.
This is easy to do, if your Sims are more music orientated. 

--==Benefits==--

At Enthusiasm Level 1: Talk About Music and Dance
At this level, you are able to talk to other Sims about the world of Music and
Dance and this allows you to perk up their interest in this specific hobby and
increases their enthusiasm in the topic. 

At Enthusiasm Level 2: Read Music and Culture Section
This allows your Sims to read the Music and Culture section in the newspaper 
that is delivered to your front lawn daily, provided that it doesn't get 
stolen en route to your house.

At Enthusiasm Level 4: Browse Web About Music and Dance
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Music and Dance. This will further increase their
enthusiasm for their hobby.

At Enthusiasm Level 6: Share Hobby Tips About Music and Dance
This will allow you to share tips about Music and Dance to other Sim who may 
be struggling with their hobby, so you basically edge them along and 
increase the enthusiasm in that other Sim.

At Enthusiasm Level 7: Blog About Music and Dance
This basically allows your Sim to use the computer and blog on the internet
about Music and Dance. This will allow them to gain more enthusiasm in Music
and Dance in general.

At Enthusiasm Level 9: Instruct in Music and Dance
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Music and Dance. All the other Sim has to do is to click 
on the Sim and then select "Ask" and ask to be instructed.

At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Music and Dance. 

--==Activities==--

These activities will be quite obvious given the name of the hobby that is
being undertaken. Well, they all relate with music and dance in some way,
shape or form.

Dancing   - Whether you are dancing with another person or dancing to the
            radio, you are still dancing and this will increase your interest
            in said activity.
Ballet    - By doing this activity, whether with your generic, run of the
            mill bar or the Golden Bar from the Dance Career, it will increase
            youe enthusiasm in the music and dance department.
Music     - By playing a musical instrument, whether from the University
            expansion pack or from the newest add ons from FreeTime or  
            The Rock Hammer reward from Music in Seasons, you will increase
            your interest in music by performing music. 

--==Dance Contest==--

Sometimes, your Sims may get the urge to enter a dance contest. This can be
done at the secret lot for the music and dance hobbies studio, where you can
get a DJ to dance off with you. Another person will contest that you are the
best, and this will end in a contest, and one person, the one with more
skill, will end up as the victor. And to the victor goes the spoils. 

------------------------------------------------------------------------------
[2.12] Hobbie Benefits

Of course, there will be benefits of having a hobby. The ones that I won't
mention are those already mentioned above in their respective topics. The 
first will be IN THE ZONE.

--==Magazine Subscription==--

At enthusiasm level 3, the Sim can use the phone to subscribe to a magazine
in which they can read. This magazine will be delivered weekly and can only
be read a certain number of times before the magazine self-destructs. This
allows you to gain more enthusiasm in that subject as well as anyone else who
decides to read the magazine, since it is not restricted to reading, only to
subscribing to the magazine in the first place. 

--==In the Zone==--

Once your Sims ahve reach the maximum level for their hobby, they will be in
the zone for that hobby's activities. This basically means, when they perform
an activity related to the maxed out hobby, they will have a white glow that
will indicate that they are In the Zone.

What does this do? Well, while they are performing that activity, they will
forget about anything that is around them and they will not be distracted.
This is handy if your little dudes are prone to distraction or hate being
interrupted by phone calls. You can even ignore fires if you are in the 
zone! Anyway, the second benefit, and by far the more valuable one is that 
you will have a slower overall decay of your moods. Therefore, hunger, 
comfort, bladder, energy, fun, social and hygiene will decay at a slower rate
than usual, and that will leave you more time to focus on your special 
hobby.

--==Secret Lots==--

Something that I will talk about later, but this is intended to be a brief 
overview of it. Anyway, these secret lots are basically secret areas in the
neighbourhood of Hobbies, that you can access once you have 5 enthusiasm 
points in a hobby. There are 10 secret lots, one for each hobby and this will
be a place where you can improve your enthusiasm in your hobby as well as 
a helpful instructor who can help you improve your enthusiasm even more, and
this will increase your enthusiasm level. You can also take other Sims along
with you, even though they do not have membership. This is the only way
children can access a secret lot, being accompanied by an adult. 

The secret lots are:

Cuisine             - Sue's Secret Kitchen
Arts and Crafts     - My Muse II - Art Studio
Film and Literature - Desirable Discourse Film & Literature Club
Sports              - Dreamy Fields
Games               - Glory Gaming Club
Nature              - Peerless Park Nature Retreat
Tinkering           - Will's Garage
Fitness             - Platinum Gym
Science             - Aspirational Laboratories
Music and Dance     - My Muse - Music & Dance Studio

--==Plaque==--

Once you have reached the highest possible enthusiasm level for a certain
hobbie, the leader of the secret lot will come and greet you, and this will
end up giving your Sim a plaque in recognition of their achievements. This is
worth 120 Simoleons but it is better if you hand it on the wall and have your
head held high. 

------------------------------------------------------------------------------
[4.01] Sue's Secret Kitchen
------------------------------------------------------------------------------
[4.02] My Muse II - Art Studio

My Muse II - Art Studio is the secret lot for those who admire the Arts and
Crafts of the World. Their leader is Demi Louie and in this Art Studio, which
is more of a nature park, there are:

A Bathroom           - Where you can go and do your business.
2 Pottery Stands     - Places where you can make some clay products.
3 Sewing Machines    - Places where you can make fabric products.
2 Easels             - Stands where you can make some artwork.
2 Drafting Tables    - Tables where you can make some technical drawings.
A Grill              - Sims do need to eat.

------------------------------------------------------------------------------
[4.03] Desirable Discourse Film & Literature Club
------------------------------------------------------------------------------
[4.04] Dreamy Fields
------------------------------------------------------------------------------
[4.05] Glory Gaming Club
------------------------------------------------------------------------------
[4.06] Peerless Park Nature Retreat
------------------------------------------------------------------------------
[4.07] Will's Garage

Will's Garage is the secret lot for those who love Tinkering. Your leader,
well, my leader is Ocean Pederson. In this Garage, there is:

A Bathroom          - Where you can go to the bathroom.
One Train Set       - You can operate and add parts to the train set. 
2 Computers         - A Little Sister Laptop and a Moneywell Computer.
2 Trash Compacters  - For you to tinker around with.
2 Dishwashers       - Also for you to tinker around with.
A Television        - To Watch and to tinker around with.
A Microwave         - To cook your food and to tinker with.
A Grill             - To eat something while you are there.
A Bookshelf         - To study up on your mechanical skills.

------------------------------------------------------------------------------
[4.08] Platinum Gym

For those of you who are complete Fitness Nuts, the secret lot for Fitness is
the Platinum Gym. Your fabled leader is the legendary, or not, Richard Beckett
and this is what the Gym contains. 

A Bathroom          - Standard in all secret lots.
Grill               - You may be fit, but you need to eat.
2 Exercise Bikes    - A great way to keep fit, without falling down.
2 Exercise Weights  - Lets see how much your Sims can pull up.
A Pool              - A place where you Sim can do some laps and blitz the
                      competition, but it is rather small.
Army Course         - The Reward from the Military Career where your Sims have
                      to run through a designated army training course.

------------------------------------------------------------------------------
[4.09] Aspirational Laboratories
------------------------------------------------------------------------------
[4.10] My Muse - Music & Dance Studio

This is the secret lot for the Music and Dance hobby and your esteemed leader,
for those faithful followers, is Noelle Dennis. In this club contains:

A Bathroom          - You do need to go to the toilet you know.
Stereo              - A place where you can practice your dance moves.
2 Bars              - Bars are used to practice your ballet skills.
Piano               - The staple musical instrument supplied in the base game.
DJ                  - Allows you to perform Dance Contest
Synthesizer         - Allows for your Sims to mix up random tracks.
Grill               - Where else are you going to eat?

------------------------------------------------------------------------------
[5.01] Architecture

**************
*Cement Mixer*
**************

Description
"Not exactly the most glorious job in the world, but someone needs to mix the
 cement. This entry level job requires no real skills other than a little
 attention to detail and the desire to keep going to a job where you mix 
 cement all day long."

Job Level: 1
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §155
Requirements for Level 2: None

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

*************
*Brick Layer*
*************

Description
"You've moved off the factory floor and onto lots where actual homes are being
 built! Doing your small part to help erect structures both residential and 
 commercial, laying bricks and spreading that goop to make them stick
 together is only a bit tougher than mixing cement. Learn enough about bricks,
 though, and you might just get to supervise other people doing it."

Job Level: 2
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §176
Bonus for Promotion: §352
Requirements for Level 3: 1 Mechanical Point

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

*********
*Foreman*
*********

Description
"Finally in change of more than yourself, you've made foreman of the 
 construction team! Your initiative has been noticed. Now put a little logic
 behind that mechanical knowledge of yours and someone might actually mistake
 you for an architect."

Job Level: 3
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §284
Bonus for Promotion: §568
Requirements for Level 4: 1 Logic Point
                          2 Mechanical Points
                          1 Family Friend

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

******************************
*Head of Construction Company*
******************************

Description
"You've mastered cement, bricks, and various steel bars. You've led small 
 teams into construction emergencies and made them work. Now you've got the
 ultimate high-level view of building buildings as the head of the 
 construction company. Show some good leadership skills and work on your 
 creativity and those lofty architects might suddenly take an interest in
 you."

Job Level: 4
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §415
Bonus for Promotion: §830
Requirements for Level 5: 2 Logic Points
                          1 Creativity Point
                          2 Mechanical Points
                          2 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

************************
*Architect's Apprentice*
************************

Description
"Construction is for chumps. You've made it inside the walls of the
 architecture firm, standing beside (or more often, behind) your
 mentor, who is going to teach you everything you need to know about
 how to design beautiful, beautiful buildings. Oh, and can you get him some
 coffee."

Job Level: 5
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §525
Bonus for Promotion: §1,050
Requirements for Level 6: 3 Logic Points
                          2 Creativity Points
                          3 Mechanical Points
                          3 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

***********
*Draftsman*
***********

Description
"You've finally got your own desk and own drafting table, tilted at the 
 perfect angle, with straightedges and writing implements galore. Now's
 your opportunity to show that you can take an abstract building design, and
 through a series of straight lines, turn it into a blueprint. Keep building
 all those skills that got you here and you'll be a certified architect in
 no time!"

Job Level: 6 [JOB REWARD]
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §615
Bonus for Promotion: §1,230
Requirements for Level 7: 4 Logic Points
                          4 Creativity Points
                          4 Mechanical Points
                          4 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

***********
*Architect*
***********

Description
"You've made it. The firm has given you all the necessary credentials to
 be an architect anywhere in the world, and you're well on your way to
 getting your first building built. A little extra creativity is just 
 what the architectural world needs right now."

Job Level: 7
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §985
Bonus for Promotion: §1,970
Requirements for Level 8: 6 Logic Points
                          5 Creativity Points
                          5 Mechanical Points
                          6 Family Friends

Job Days: Sunday, Monday, Tuesday, Thursday, Friday
Free Days: Wednesday, Saturday

***********************
*Architectural Partner*
***********************

Description
"Wow. You made partner. The firm is now partially under your guiding 
 hand, and a little bit of business knowledge will go a long way. Work on
 making good logical decisions and don't forget your construction roots. 
 It's not just about making buildings. It's about making them great."

Job Level: 8
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §1,123
Bonus for Promotion: §2,246
Requirements for Level 9: 7 Logic Points
                          7 Creativity Points
                          5 Mechanical Points
                          8 Family Friends

Job Days: Sunday, Monday, Tuesday, Wednesday, Friday
Free Days: Thursday, Saturday

******************
*Master Architect*
******************

Description
"You're a living legend, and when people pass by the houses and offices you've
 designed, they know they're in the presence of greatness. Keep reaching for
 the sky with more and more creative ventures and the world will be your
 oyster-shaped opera house. 

Job Level: 9
Carpool Arrival: 9am
Work Hours: 10am to 4pm
Salary: §1,970
Bonus for Promotion: §3,940
Requirements for Level 10: 10 Logic Points
                           9 Creativity Points
                           6 Mechanical Points
                           11 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday

**************
*City Planner*
**************

Description
"An entire city is at your disposal and the decisions you make affect
 thousands of Sims. Where should the hospital go? What style of houses best
 fit this residential district? We need more parks! The questions and demands
 of the populace fall to you, dear city planner. Answer them. Meet them. This
 is what you were meant to do.

Job Level: 10
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §2,300
Bonus for Promotion: §4,600

Job Days: Sunday, Monday, Wednesday, Friday
Free Days: Tuesday, Thursday, Saturday

------------------------------------------------------------------------------
[5.02] Dance

*********************
*Aerobics Instructor*
*********************

Description
"And 1 and 2 and step and bend and move and slide and kick and stretch and 3
 and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
 maybe one day your dream of becoming an anaerobics instructor will come 
 true."

Job Level: 1
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §215
Requirements for Level 2: 1 Body Point
                          1 Family Friend

Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday

***************
*Backup Dancer*
***************

Description
"Here's your first opprtunity to show your skills and hopefully hone your
 craft by working with veterans in the industry. It's still technically a 
 starving artist position, but everyone has to start somewhere. Make sure you
 bring your "A" game everyday because you never know when you'll be given that
 opportunity to shine and impress someone."

Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §275
Bonus for Promotion: §550
Requirements for Level 3: 2 Body Points
                          1 Charisma Point
                          2 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
Free Days: Monday, Friday

**********************
*SimJazzer Instructor*
**********************

Description
"When you left backup dancing to teach a workout class based on a 20 year old
 out-dated fad, you'll never know, but the world of dance moves in mysterious
 ways. Dust off that unitard, warm up the hair crimper, darn up those leg 
 warmers and hit the hardwoods: it's time for some creativity and some  
 pizzazz!"

Job Level: 3
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §375
Bonus for Promotion: §750
Requirements for Level 4: 3 Body Points
                          1 Creativity Point
                          2 Charisma Points
                          3 Family Friends

Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday

***********************
*Pop 'n Lock Performer*
***********************

Description
"It's taken you a while to perfect your popping, but you've been a natural
 locker since birth. Now it's time to bring the two together. Keep in time,
 hit the streets, the clubs, the art shows, anywhere you can show your 
 stuff. Just remember to pop then lock, cause lockin' then poppin' is just
 as bad as frontin', which is almost as bad stackin' on stage."

Job Level: 4
Carpool Arrival: 12pm
Work Hours: 1pm to 7pm
Salary: §450
Bonus for Promotion: §900
Requirements for Level 5: 4 Body Points
                          2 Creativity Points
                          3 Charisma Points
                          4 Family Friends

Job Days: Monday, Wednesday, Friday, Saturday, Sunday
Free Days: Tuesday, Thursday

******************
*Dance Video Star*
******************

Description
"Remember when you were that dancer standing with the other 8 dancers, behind
 that one dancer, who was standing behind all the famous people? Well, those
 days are long gone. Now you're the dancer standing in front of the other 8
 dancers, behind all the famous people. Call you mom, cause you've made it to
 the middle!"

Job Level: 5
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §520
Bonus for Promotion: §1,040
Requirements for Level 6: 4 Body Points
                          4 Creativity Points
                          4 Charisma Points
                          5 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Friday, Sunday

*********************
*Interpretive Dancer*
*********************

Description
"There are many interpretive dancers who are very famous in the interpretive
 dancing community. Like that girl that does the one about the willow tree,
 and that other guy who pretends he's blowing ribbons blowing on the breeze.
 Sometimes it can be difficult to interpret what a dancer is doing, but since
 it's pretty much all up to interpretation anyway who's to say you aren't 
 really really good?"

Job Level: 6 [JOB REWARD]
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §680
Bonus for Promotion: §1,360
Requirements for Level 7: 5 Body Points
                          5 Creativity Points
                          5 Charisma Points
                          6 Family Friends

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

************
*Tap Dancer*
************

Description
"No one laughs at tap dancers, they laugh with them, and with the whole stomp
 and smash crazes going on the demand for tap dancers is at an all time high.
 Top hat. Check. Cane. Check. Mock sequined half tux with tails. Check. 
 Trashcan lids, drumsticks, empty paint cans, and faux graffitied concrete 
 wall sections are all optional, but entirely more trendy. Bring the noise,
 also being a decent amount of the funk, and don't forget the jazz hands."

Job Level: 7
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §815
Bonus for Promotion: §1,630
Requirements for Level 8: 6 Body Points
                          6 Creativity Points
                          7 Charisma Points
                          8 Family Friends

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

*****************
*Ballroom Dancer*
*****************

Description
"Now it's your time to prove your technical proficiency to the dancing world.
 Ballroom dancing is so technical that almost all forms of artistic 
 expression have been removed, luckily all fashion sense has been removed as
 well. So, find the gaudiest outfit you can, slick back your hair, plaster
 a smile on your face, and let your feet do the talking while your competitors
 get to walking."

Job Level: 8
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §1,380
Bonus for Promotion: §2,760
Requirements for Level 9: 7 Body Points
                          7 Creativity Points
                          8 Charisma Points
                          10 Family Friends

Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday

*****************
*Flamenco Master*
*****************

Description
"You've nearly made it. You've blown away all the competition in ballroom, 
 and you've risen to the rank of master of the dance! You now perform to
 sold out crowds of adoring fans. Agents are talking to you about perfume
 and clothing lines, and you've personally bought flamencos back to the
 masses. Keep your eyes on the prize, don't forget your roots, and focus
 on your art. Nobody likes a sell out, well, except all the people you are
 selling out to, and they tend to be able to afford concert tickets."

Job Level: 9
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §2,025
Bonus for Promotion: §4,050
Requirements for Level 10: 9 Body Points
                           9 Creativity Points
                           9 Charisma Points
                           12 Family Friends

Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday

***************************
*World Class Ballet Dancer*
***************************

Description
"You are now the pinnacle of dance; the ultimate combination of technical
 and artistic prowess. So what if half of the audience is asleep during every
 performance? You are an artist, and art for art's sake is just as important
 as art for the masses. You now dance for you and you alone, a fallen angel
 swirling majestically in a sea of frozen honey and swan down. You are nature.
 You are magic. You are light and dark and steel and softness, the embodiment
 of the human form ... in tights."

Job Level: 10
Carpool Arrival: 3pm
Work Hours: 4pm to 9pm
Salary: §2,950
Bonus for Promotion: §5,900

Job Days: Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday, Thursday

------------------------------------------------------------------------------
[5.03] Entertainment

*******************
*Stand Up Comedian*
*******************

Description
"From open mic nights to low-paying gigs at coffeshops and pubs, you're making
 your rounds and paying your dues. Stick with it and work on that ever-
 important charisma to move up the entertainment food chain."

Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §240
Requirements for Level 2: 1 Charisma Point
                          1 Family Friend

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

***********************
*Birthday Party Mascot*
***********************

Description
"To gain a little job stability, you have to give up a little dignity. Sure,
 you have to paint your face each day and perform lame magic tricks, but add a
 little creativity to your routine and you'll find room to grow."

Job Level: 2
Carpool Arrival: 10am
Work Hours: 11am to 5pm
Salary: §265
Bonus for Promotion: §530
Requirements for Level 3: 1 Creativity Point
                          1 Charisma Point
                          2 Family Friends

Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday

******
*Mime*
******

Description
"Speaking is for those who cannot entertain in silence. With your whimsical 
 pantomimes and wide array of facial expressions, your silence speaks volumes.
 Just don't do that being blown away by the wind thing too many times."

Job Level: 3
Carpool Arrival: 1pm
Work Hours: 2pm to 9pm
Salary: §305
Bonus for Promotion: §610
Requirements for Level 4: 2 Creativity Points
                          2 Charisma Points
                          3 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday

***************
*Lounge Singer*
***************

Description
"That voice of yours, while not perfect all the time, can certainly hold a
 room's attention. You've got the confidence to belt it out every night, and
 confidence will get you far in this business."

Job Level: 4
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §420
Bonus for Promotion: §840
Requirements for Level 5: 3 Creativity Points
                          3 Charisma Points
                          4 Family Friends

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

***************
*Ventriloquist*
***************

Description
"You knew that one wooden dummy would come in handy one day. With him 
 sitting on your knee and you speaking for two, some people might call
 you crazy, but you know the truth. Ventriloquism is a lost art and is
 ripe for a comeback."

Job Level: 5 [JOB REWARD]
Carpool Arrival: 1pm
Work Hours: 2pm to 9pm
Salary: §505
Bonus for Promotion: §1,010
Requirements for Level 6: 2 Body Points
                          4 Creativity Points
                          4 Charisma Points
                          5 Family Friends

Job Days: Monday, Wednesday, Friday, Saturday, Sunday
Free Days: Tuesday, Thursday

********************
*Round Table Knight*
********************

Description
"Entertaining would be wenches, whelps and knaves with wit and charm and
 keeping the King in an agreeable mood is the daily faire of the Round
 Table Knight. Keep your wits and wooden blade sharp and you'll end up on
 top!"

Job Level: 6
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §690
Bonus for Promotion: §1,380
Requirements for Level 7: 3 Body Points
                          5 Creativity Points
                          5 Charisma Points
                          6 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday

*********
*Juggler*
*********

Description
"Mastering the fine art of juggling isn't an east task, but you're right on
 track. Keep it up and you will start to defy gravity!"

Job Level: 7
Carpool Arrival: 1pm
Work Hours: 2pm to 8pm
Salary: §820
Bonus for Promotion: §1,640
Requirements for Level 8: 4 Body Points
                          6 Creativity Points
                          6 Charisma Points
                          8 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

**********************
*Master of Ceremonies*
**********************

Description
"Your voice and presence has made you an easily recognisable entity and now
 everyone wants to have you on their stage. Announcing winners, would-be's
 and has-been's will soon make you a household name!"

Job Level: 8
Carpool Arrival: 3pm
Work Hours: 4pm to 11pm
Salary: §1,120
Bonus for Promotion: §2,240
Requirements for Level 9: 6 Body Points
                          7 Creativity Points
                          8 Charisma Points
                          10 Family Friends

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

***********
*Headliner*
***********

Description
"You're on top of the world! At least, that's what the tabloids keep saying.
 Your every move is now photographed and talked about and frankly, it's
 flattering. Your name comes before anything else and you wouldn't have it
 any other way."

Job Level: 9
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §2,540
Bonus for Promotion: §5,080
Requirements for Level 10: 6 Body Points
                           8 Creativity Points
                           10 Charisma Points
                           12 Family Friends

Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday

*****************
*Prestidigitator*
*****************

Description
"You've made the SimCity Water Tower disappear in front of thousands of 
 people. You've made the apparition of Bella Goth appear as smoke.
 You've made doubters believe and awed entire cities. In their eyes,
 you are a modern wizard."

Job Level: 10
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §3,105
Bonus for Promotion: §6,210

Job Days: Sunday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday, Wednesday

------------------------------------------------------------------------------
[5.04] Intelligence

*********
*Gumshoe*
*********

Description
"Not much more than an assistant to a low-level detective you'll often just be
 taking orders and jotting down notes. Prove your worth doing the menial tasks
 and show your quick thinking to move up in the organisation."

Job Level: 1
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §225
Requirements for Level 2: 1 Logic Point

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

*************
*Private Eye*
*************

Description
"You're now able to afford your own office and assistant, but you're still
 trying to solve cases with grit and grumption. Pound the pavement and show
 your stuff. Work on your logic and your cleaning (crime scenes can get 
 messy!) and getting the attention of the senior agents shouldn't be too
 hard."

Job Level: 2
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §310
Bonus for Promotion: §620
Requirements for Level 3: 2 Logic Points
                          1 Cleaning Point
                          1 Family Friend

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

**************************
*Crime Scene Investigator*
**************************

Description
"Every day is a new adventure as a Crime Scene Investigator. Each crime scene
 is a mystery to dissect, and each potential arrest requires the quick 
 thinking and solid decision making of a confident investigator. Are you that
 investigator?"

Job Level: 3
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §325
Bonus for Promotion: §650
Requirements for Level 4: 3 Logic Points
                          1 Mechanical Point
                          1 Cleaning Point
                          2 Family Friends

Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday

***********************
*Surveillance Operator*
***********************

Description
"Listening has always been a strong suit of yours, and now you're finally 
 being paid to do it. Keep your wits about you and your concentration sharp.
 The hours are a bit later, but a little extra work on your intelligence 
 skills can catapult you into the local intelligence limelight."

Job Level: 4
Carpool Arrival: 1pm
Work Hours: 2pm to 8pm
Salary: §395
Bonus for Promotion: §790
Requirements for Level 5: 4 Logic Points
                          2 Mechanical Points
                          2 Cleaning Points
                          3 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday, Sunday
Free Days: Monday, Saturday

*****************************
*Reconnaissance Communicator*
*****************************

Description
"If the Intelligence field has a middle management, you've reached it. The 
 grunt work of interviewing witnesses and long overnight stakeouts is over.
 You now oversee the poor saps who have to do that! Manage those saps well
 and the national branch will be sure to notice."

Job Level: 5 [JOB REWARD]
Carpool Arrival: 12pm
Work Hours: 1pm to 7pm
Salary: §490
Bonus for Promotion: §980
Requirements for Level 6: 5 Logic Points
                          3 Mechanical Points
                          3 Cleaning Points
                          4 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Sunday

********************
*Rookie Field Agent*
********************

Description
"This is it. The National stage. The pros. You've made it. As a Rookie Field
 Agent, you're out there with the best of the best, working for the SCIA on
 operations you can't even tell your grandma about. Stay with your mentor,
 learn quickly, and it won't be too hard to work your way up the SCIA ladder.

Job Level: 6
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §650
Bonus for Promotion: §1,300
Requirements for Level 7: 6 Logic Points
                          4 Mechanical Points
                          4 Cleaning Points
                          6 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Sunday

*************
*Field Agent*
*************

Description
"No longer the freshesh fish in the SCIA, you've drop the Rookie from your 
 title and added responsibilities to your plate. Not only do new agents look
 up to you as a teacher, your skills will be challenged each day with new
 situations and obstacles."

Job Level: 7
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §1,070
Bonus for Promotion: §2,140
Requirements for Level 8: 7 Logic Points
                          5 Mechanical Points
                          5 Cleaning Points
                          8 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday, Sunday

**************
*Double Agent*
**************

Description
"You've been entrusted with some of the most dangerous and exciting missions
 at the SCIA. Every day will bring travel, adventure, and espionage. While the
 SCIA may disavow you if you fail, succeeding just may save the world."

Job Level: 8
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §1,540
Bonus for Promotion: §3,080
Requirements for Level 9: 8 Logic Points
                          7 Mechanical Points
                          6 Cleaning Points
                          10 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday, Sunday

*****************
*Elite Operative*
*****************

Description
"The cream of the crop. The best of the best. The heart of the artichoke. 
 None of these affectations can truly describe how much you've risen through
 the ranks at the SCIA. As an Elite Operative, you're given the missions
 that no one else dares to do. You succeed where others fail. Just make
 sure you keep your missions quick, clean, and efficient."

Job Level: 9
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §3,225
Bonus for Promotion: §6,450
Requirements for Level 10: 9 Logic Points
                           8 Mechanical Points
                           8 Cleaning Points
                           12 Family Friends

Job Days: Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Tuesday, Saturday

**************
*Head of SCIA*
**************

Description
"All the Intelligence resources of the SCIA now lie at your feet. Thousands
 of agents are at your beck and call. Your daily decisions may save lives
 and tear down dictatorships. In many ways, you are now a god. Just a very
 secretive one."

Job Level: 10
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §3,750
Bonus for Promotion: §7,500

Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday

------------------------------------------------------------------------------
[5.05] Oceanography

**************
*Fish Chummer*
**************

Description
"When Sims, or sharks, desire something other than clean cut fish, that's when
 the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
 smashing will just as easily do the job?"

Job Level: 1
Carpool Arrival: 3am
Work Hours: 4am to 11am
Salary: §185
Requirements for Level 2: None

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

**********************
*Dolphin Tank Cleaner*
**********************

Description
"It's been suggested that Dolphins are the most intelligence species on the 
 planet. So rightly so, they need people to clean up after them. Thoughts of
 calculus, wave form particle physics, and balancing beach balls on one's
 nose, leave little time to tidy up a tank. You've got mechanical skills,
 they don't, so use 'em."

Job Level: 2
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §215
Bonus for Promotion: §430
Requirements for Level 3: 1 Mechanical Point

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

*****************************
*Sea Lice Research Assistant*
*****************************

Description
"You're finally out of the dolphin tank and into the fire. Assisting a real
 live Medical Researcher with a Bona Fide degree from SimCity U's underwater
 telenovela department. And what a drama those sea lice are! Where the food
 chain meets the road they say, and how! Stay the course, get out of the lab
 once in a while and get some exercise, and you'll be on your way."

Job Level: 3
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §295
Bonus for Promotion: §590
Requirements for Level 4: 1 Body Point
                          2 Mechanical Points
                          1 Family Friend

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday

*************
*Dive Master*
*************

Description
"You're not just a diver anymore, and you're through with the constant itchy
 scalp. You are a master of diving and divers alike. Explore the deep for long
 lost relics, or shave some Simoleons off your monthly Oyster Bill. Remember to
 keep your own life clean and orderly as you still have to live in the real and
 dry world sometimes. But never forget, the world is your oyster! Oysters are
 your oysters!"

Job Level: 4
Carpool Arrival: 9am
Work Hours: 10am to 4pm 
Salary: §325
Bonus for Promotion: §650
Requirements for Level 5: 2 Body Points
                          3 Mechanical Points
                          1 Cleaning Point
                          2 Family Friends

Job Days: Monday, Tuesday, Friday, Saturday, Sunday
Free Days: Wednesday, Thursday

**************************
*Underwater Demolitionist*
**************************

Description
"What could be more fun than blowing stuff up? Blowing stuff under water is
 what. You did the diving for ancient treasures, now it's time to set the
 charges and literally blow them out of the water."

Job Level: 5
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §450
Bonus for Promotion: §900
Requirements for Level 6: 3 Body Points
                          4 Mechanical Points
                          2 Cleaning Points
                          3 Family Friends                          

Job Days: Monday, Tuesday, Friday, Saturday, Sunday
Free Days: Wednesday, Thursday

******************
*Marine Biologist*
******************

Description
"Marine Biology. No longer just a fish squeezer or a hired hand spending all
 your free time trying to get water out of your ears. Now you're in the big 
 leagues, studying all types of strange. exotic, bioluminescent, poisonous- 
 barbed, ink-secreting, spear spitting sea life ... maybe you should invest
 in some goggles."

Job Level: 6 [JOB REWARD]
Carpool Arrival: 4am
Work Hours: 5am to 11am
Salary: §585
Bonus for Promotion: §1,170
Requirements for Level 7: 4 Body Points
                          6 Mechanical Points
                          3 Cleaning Points 
                          4 Family Friends

Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
Free Days: Thursday, Friday

***************
*Whale Tracker*
***************

Description
"Whales are really really big, but the oceans are even bigger, and that's
 where you come in. Your stint as a marine biologist left you longing for
 the smell of salt in your nose and the spray of sea in your face. So get
 out your galoshes and your GPS, and hit the high seas."

Job Level: 7
Carpool Arrival: 5am
Work Hours: 6am to 1pm
Salary: §860
Bonus for Promotion: §1,720
Requirements for Level 8: 5 Body Points
                          7 Mechanical Points
                          5 Cleaning Points
                          6 Family Friends

Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
Free Days: Thursday, Friday

********************
*Deep Sea Fisherman*
********************

Description
"Your experience with diving, demolition, marine life cycles, and migratory
 whale patterns, have put you in the perfect position to now reap the seas
 of all her plentiful bounties. Who cares about over-fishing, or dolphin
 safe tuna, you know where the fish are and you're going to get them."

Job Level: 8
Carpool Arrival: 2am
Work Hours: 3am to 10am
Salary: §1,320
Bonus for Promotion: §2,640
Requirements for Level 9: 7 Body Points
                          8 Mechanical Points
                          6 Cleaning Points
                          8 Family Friends

Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Friday, Saturday, Sunday

*********************
*Protector of Whales*
*********************

Description
"Moving up in the world tends to mean being less hands-on, and more 
 managerial. As a protector of whales you now spend most of your time behind
 a desk on the phone lobbying the bureaucrats in SimCity to pass more
 stringent whale rights legislation. It's not exactly working for the man,
 but it's working in really close proximity to him."

Job Level: 9
Carpool Arrival: 6am
Work Hours: 7am to 2pm
Salary: §2,880
Bonus for Promotion: §5,760
Requirements for Level 10: 9 Body Points
                           9 Mechanical Points
                           7 Cleaning Points
                           10 Family Friends

Job Days: Monday, Tuesday, Wednesday
Free Days: Thursday, Friday, Saturday, Sunday

******************
*Hand of Poseidon*
******************

Description
"Um, well, there's this pantheon of deities in ancient Greek culture, and, 
 well, one of the original three, well not actually the very original but the
 most well known three, split up the world into three sections. Poseidon took
 the seas, but the seas are really big ... so even though he's a Divine Being
 he could still really use some help; a right hand Sim if you will. Now all
 that's left to do is find that local trident store, hope the big guy
 doesn't ask you to deliver any plagues, and avoid payment in actual clam ..."

Job Level: 10
Carpool Arrival: 7am 
Work Hours: 8am to 3pm
Salary: §3,970
Bonus for Promotion: §7,940

Job Days: Monday, Tuesday, Wednesday
Free Days: Thursday, Friday, Saturday, Sunday

------------------------------------------------------------------------------
[5.06] Career Analysis

This section is built to analyse all the jobs in the game. As you expect, 
there will be comparsion now to the Seasons, University and Base game jobs, 
taken off my FAQ of course, since I did right them. Warning, this will be a 
long section to view. 

BASE GAME JOBS

**********
*Politics*
**********

Campaign Worker - §34.22 per hour
                  §1540 per week

Intern - §70 per hour
         §2100 per week

Lobbyist - §84 per hour
           §2520 per week

Campaign Manager - §68.89 per hour
                   §3010 per week

City Council Member - §113.16 per hour
                      §3395 per week

State Assemblyperson - §108 per hour
                       §3780 per week

Congressperson - §140 per hour 
                 §4200 per week

Judge - §284.5 per hour
        §4552 per week

Senator - §136.11 per hour
          §4900 per week

Mayor - §219.67 per hour
        §5260 per week

**********
*Medicine*
**********

Emergency Medicial Technician - §46.67 per hour
                                §1400 per week

Paramedic - §64.16 per hour
            §1925 per week

Intern - §68 per hour
         §2380 per week

Nurse - §63.78 per hour
        §2870 per week

Resident - §96 per hour
           §3360 per week

General Practitioner - §96.25 per hour
                       §3850 per week

Specialist - §145.33 per hour
             §4375 per week

Surgeon - §163.33 per hour
          §4900 per week

Medicial Researcher - §193.72 per hour
                      §5424 per week

Chief of Staff - §214.14 per hour
                 §5996 per week

**********
*Business*
**********

Mailroom Technician - §28 per hour
                      §840 per week

Executive Assistant - §36 per hour
                      §1260 per week

Field Sales Representative - §50 per hour
                             §1750 per week

Junior Executive - §64 per hour
                   §2240 per week

Executive - §93.33 per hour
            §2800 per week

Senior Manager - §80.89 per hour
                 §3640 per week

Vice President - §115.5 per hour
                 §4620 per week

President - §175 per hour
            §5600 per week

CEO - §237.86 per hour
      §6660 per week

Business Tycoon - §350 per hour
                  §8400 per week

**********
*Athletic*
**********

Team Mascot - §25.66 per hour
              §770 per week
           
Minor Leaguer - §39.66 per hour
                §1190 per week

Rookie - §53.66 per hour
         §1610 per week

Starter - §70 per hour
        - §2100 per week

All Star - §89.83 per hour
           §2695 per week

MVP - §148.83 per hour
      §3572 per week

Superstar - §170 per hour
          - §4760 per week

Assistant Coach - §297.6 per hour
                  §5952 per week

Coach - §291.66 per hour
        §7000 per week

Hall of Famer - §505.5 per hour
                §9099 per week

**********
*Criminal*
**********

Pickpocket - §32.67 per hour
             §980 per week

Bagman - §40 per hour
         §1400 per week

Bookie - §55 per hour
         §1925 per week

Con Artist - §81.67 per hour
             §2450 per week

Getaway Driver - §74.375 per hour
                 §2975 per week

Bank Robber - §92.75 per hour
              §3710 per week

Cat Burglar - §149.33 per hour
              §4480 per week

Counterfeiter - §177.33 per hour
                §5320 per week

Smuggler - §262.2 per hour
           §6300 per week

Criminal Mastermind - §320.83 per hour
                      §7700 per week

**********
*Military*
**********

Recruit - §58.33 per hour
          §1700 per week

Elite Forces - §75.83 per hour
               §2275 per week

Drill Instructor - §93.33 per hour
                   §2800 per week

Junior Officer - §105 per hour
                 §3150 per week

Counter Intelligence - §116.66 per hour
                     - §3500 per week

Flight Officer - §128.33 per hour
                 §3850 per week

Senior Officer - §135.33 per hour
                 §4060 per week

Commander - §140 per hour
            §4200 per week

Astronaut - §182.33 per hour
            §4376 per week

General - §189.66 per hour
          §4552 per week

*********
*Slacker*
*********

Golf Caddy - §25.2 per hour
             §630 per week

Gas Station Attendant - §25.67 per hour
                        §770 per week

Convenience Store Clerk - §35 per hour
                          §1050 per week

Record Store Clerk - §42 per hour
                     §1260 per week

Party DJ - §77 per hour
           §1540 per week

Projectionist - §78.4 per hour
                §1960 per week

Home Video Editor - §102.67 per hour
                    §2452 per week

Freelance Photographer - §157.6 per hour
                         §3152 per week

Freelance Web Designer - §186.6 per hour 
                         §3732 per week

Professional Party Guest - §350 per hour
                           §4200 per week

*****************
*Law Enforcement*
*****************

Security Guard - §56 per hour
                 §1680 per week

Cadet - §74.67 per hour
        §2240 per week

Patrol Officer - §69 per hour
                 §2760 per week

Desk Sergeant - §102.67 per hour
                §3080 per week

Vice Squad - §114.33 per hour
             §3430 per week

Detective - §126 per hour
            §3780 per week

Lieutenant - §137.67 per hour
             §4130 per week

SWAT Team Leader - §125 per hour 
                   §4375 per week

Police Chief - §113.75 per hour
               §4550 per week

Captain Hero - §204.16 per hour
               §4900 per week

**********
*Culinary*
**********

Dish Wisher - §15.75 per hour
              §630 per week

Drive Through Clerk - §42 per hour
                      §840 per week

Fast Food Shift Manager - §36.4 per hour
                          §910 per week

Host - §40.33 per hour
       §1210 per week

Waiter - §61.6 per hour
         §1540 per week

Prep Cook - §78.16 per hour
            §2345 per week

Sous Chef - §116 per hour
            §4060 per week

Executive Chef - §201 per hour
                 §4824 per week

Restauranteur - §166.25 per hour
                §5320 per week

Celebrity Chef - §434 per hour
                 §6510 per week

*********
*Science*
*********

Test Subject - §36.16 per hour
             - §1085 per week

Lab Assistant - §53.66 per hour
              - §1610 per week

Field Researcher - §74.66 per hour
                   §2240 per week

Science Teacher - §75 per hour
                  §2625 per week

Project Leader - §90 per hour
                 §3150 per week

Inventor - §84 per hour
           §3780 per week

Scholar - §179.2 per hour
          §4480 per week

Top Secret Researcher - §148 per hour
                        §5180 per week

Theorist - §380.5 per hour
           §6088 per week

Mad Scientist - §583.25 per hour
                §6999 per week

UNIVERSITY JOBS

************
*Paranormal*
************

Psychic Phone Pal - §36 per hour
                    §1260 per week

Conspiracy Theorist - §53.57 per hour
                      §1875 per week

Tarot Card Reader - §75 per hour
                    §2625 per week

Hypnotist - §96 per hour
            §3360 per week

Medium - §120 per hour
         §4200 per week

Douser - §156 per hour
         §5460 per week

Police Psychic - §231 per hour
                 §6930 per week

UFO Investigator - §300 per hour
                   §8400 per week

Exorcist - §415.67 per hour
           §7482 per week

Cult Leader - §675 per hour
              §9450 per week

***************
*Show Business*
***************

Screen Test Stand-In - §60 per hour
                       §2100 per week

Body Double - §82.43 per hour
              §2885 per week

Bit Player - §102 per hour
             §3570 per week

Commerical Actor - §95.67 per hour
                   §4305 per week

Cartoon Voice - §144 per hour
                §5040 per week

Supporting Player - §165 per hour
                    §5775 per week

Broadway Star - §187.43 per hour
                §6560 per week

Leading Man - §367.5 per hour
              §6615 per week

Blockbuster Director - §435.86 per hour
                       §9153 per week

Icon - §1255.5 per hour
       §15066 per week

********
*Artist*
********

Canvas Stretcher - §33 per hour
                   §1155 per week

Street Caricaturist - §51 per hour
                    - §1785 per week

Souvenir Whittler - §62.57 per hour
                    §2190 per week

Comic Book Penciller - §90 per hour
                       §3150 per week

Wedding Photographer - §115.43 per hour
                       §4040 per week

Art Forger - §191.29 per hour
             §5356 per week

Fashion Photographer - §255 per hour
                       §7140 per week

Acclaimed Muralist - §318.86 per hour
                     §6696 per week

Conceptual Artist - §375 per hour
                    §7875 per week

Visionary - §909.8 per hour
            §13647 per week

*****************
*Natural Science*
*****************

Ratkeeper - §46.43 per hour
            §1625 per week

Algae Hunter - §69 per hour
               §2415 per week

Clam Wrangler - §96 per hour
                §3360 per week

Scatmaster - §112.43 per hour
             §3935 per week

Soil Identifier - §135 per hour
                  §4725 per week

Rogue Botanist - §162 per hour
                 §5670 per week

Animal Linguist - §192 per hour
                  §6720 per week

Unnatural Crossbreeder - §222 per hour
                         §7770 per week

Dinosaur Cloner - §326.14 per hour
                  §9132 per week

Ecological Guru - §499.86 per hour
                  §10497 per week

SEASONS JOBS

*******
*Gamer*
*******

Noob - §20.5 per hour
       §615 per week

Button Masher - §21 per hour
                §735 per week

Trash Talker - §37.5 per hour
               §1125 per week

Gold Farmer - §42.28 per hour
              §1480 per week

Flag Capturer - §54.17 per hour
                §1625 per week

Platform Jumper - §75.5 per hour
                  §2265 per week

Power Leveler - §95.38 per hour
                §3052 per week

Real Time Strategizer - §135.71 per hour
                        §4750 per week

Guild Leader - §178.57 per hour
               §5000 per week

Game Designer - §243.75 per hour
                §9750 per week

***********
*Education*
***********

Playground Monitor - §30.71 per hour
                     §1075 per week

Teacher's Aide - §45.14 per hour
                 §1580 per week

Substitute Teacher - §64.57 per hour
                     §2260 per week

Elementary School Teacher - §91.71 per hour
                            §3210 per week

High School Teacher - §125.67 per hour
                      §3770 per week

University Guest Lecturer - §260 per hour
                            §6240 per week

High School Principal - §234.28 per hour
                        §8200 per week

College Senior Professor - §283.14 per hour
                           §9910 per week

College Dean of Students - §347.14 per hour
                           §12150 per week

Education Minister - §575 per hour
                     §13800 per week

*****
*Law*
*****

File Clerk - §24.67 per hour
             §740 per week

Law Firm Receptionist - §26.88 per hour
                        §1075 per week

Legal Secretary - §52.14 per hour
                  §1825 per week

Legal Biller - §60.29 per hour
               §2110 per week

Paralegal - §69.71 per hour
            §2440 per week

Personal Injury Attorney - §103.57 per hour
                           §3625 per week

Family Law Attorney - §123.57 per hour
                      §4325 per week

International Corporate Lawyer - §146.88 per hour
                                 §5875 per week

Entertainment Attorney - §224.57 per hour
                         §7860 per week

The Law - §273.14 per hour
          §9560 per week

************
*Journalism*
************

Yearbook Club Supervisor - §19.17 per hour
                           §575 per week

Blog Writer - §45.6 per hour
              §1140 per week

Internet Movie Critic - §47.83 per hour
                        §1435 per week

Fact Checker - §55 per hour
               §1925 per week

Obituary Writer - §76.17 per hour
                  §2285 per week

Horoscope Writer - §133.6 per hour
                   §3340 per week

Sports Columnist - §145.67 per hour
                   §4370 per week

Investigatory Journalist - §166.86 per hour
                           §5840 per hour

Magazine Editor - §208.57 per hour
                  §7300 per hour

Media Magnate - §293.75 per hour
                §11750 per week

*******
*Music*
*******

Record Store Clerk - §19.29 per hour
                     §675 per week

Piano Tuner - §26.57 per hour
              §930 per week

Coffee Shop Sound Engineer - §31.86 per hour
                             §1115 per week

Summer Camp Music Teacher - §47.86 per hour
                            §1675 per week

Battle of the Bands Judge - §75.33 per hour
                            §1808 per week

Roadie - §76.43 per hour
         §2675 per week

Studio Musician - §171.67 per hour
                  §5150 per week

Concert Pianist - §278.57 per hour
                  §5850 per week

Symphony Conductor - §350 per hour
                     §8400 per week

Rock God - §471.67 per hour
           §11320 per week

***********
*Adventure*
***********

Ambassador's Intern - §24.57 per hour
                      §860 per week

Spelunker - §37.5 per hour
            §1125 per week

Multiregional Sim of Some Question - §62.5 per hour
                                     §1875 per week

Deep Sea Excavator - §69.17 per hour
                     §2075 per week

Relic Liberator - §116 per hour
                  §2900 per week

Dread Pirate - §124.29 per hour
               §4350 per week

Warhead Disarmer - §175 per hour
                   §5250 per week

Hostage Negotiator - §260 per hour
                     §7800 per week

International Sim of Mystery - §238.75 per hour
                               §7640 per week

Space Pirate - §546 per hour
               §13650 per week

**************
*Architecture*
**************

Cement Mixer - §22.14 per hour
               §775 per week

Brick Layer - §25.14 per hour
              §880 per week

Foreman - §40.57 per hour
          §1420 per week

Head of Construction Company - §59.29 per hour
                               §2075 per week

Architect's Apprentice - §75 per hour
                         §2625 per week

Draftsman - §87.86 per hour
            §3075 per week

Architect - §140.71 per hour
            §4925 per week

Architectural Partner - §160.43 per hour
                        §5615 per week

Master Architect - §328.33 per hour
                   §7880 per week

City Planner - §328.57 per hour
               §9200 per week

*******
*Dance*
*******

Aerobics Instructor - §30.71 per hour
                      §1075 per week

Backup Dancer - §45.83 per hour
                §1375 per week

SimJazzer Instructor - §53.57 per hour
                       §1875 per week

Pop 'n Lock Performer - §75 per hour
                        §2250 per week

Dance Video Star - §74.29 per hour
                   §2600 per week

Interpretive Dancer - §113.33 per hour
                      §3400 per week

Tap Dancer - §135.83 per hour
             §4075 per week

Ballroom Dancer - §230 per hour
                  §5520 per week

Flamenco Dancer - §337.5 per hour
                  §8100 per week

World Class Ballet Dancer - §590 per hour
                            §8850 per week

***************
*Entertainment*
***************

Stand Up Comedian - §34.29 per hour
                    §1200 per week

Birthday Party Mascot - §44.17 per hour
                        §1325 per week

Mime - §43.57 per hour
       §1525 per week

Lounge Singer - §70 per hour
                §2100 per week

Ventriloquist - §72.14 per hour
                §2525 per week

Round Table Knight - §98.57 per hour
                     §3450 per week

Juggler - §136.67 per hour
          §4100 per week

Master of Ceremonies - §160 per hour
                       §4800 per week

Headliner - §423.33 per hour
            §10160 per week

Prestidigitator - §443.57 per hour
                  §12420 per week

**************
*Intelligence*
**************

Gumshoe - §32.14 per hour
          §1125 per week

Private Eye - §44.29 per hour
              §1550 per week

Crime Scene Investigator - §46.43 per hour
                           §1625 per week

Surveillance Operator - §65.83 per hour
                        §1975 per week

Reconnaissance Communicator - §81.67 per hour
                              §2450 per week

Rookie Field Agent - §92.86 per hour
                     §3250 per week

Field Agent - §178.33 per hour
              §4280 per week

Double Agent - §256.67 per hour
               §6160 per week

Elite Operative - §537.5 per hour
                  §9675 per week

Head of SCIA - §535.71 per hour
               §15000 per week

**************
*Oceanography*
**************

Fish Chummer - §26.43 per hour
               §925 per week

Dolphin Tank Cleaner - §30.71 per hour
                       §1075 per week

Sea Lice Research Assistant - §42.14 per hour
                              §1475 per week

Dive Master - §54.17 per hour
              §1625 per week

Underwater Demolitionist - §64.29 per hour
                           §2250 per week

Marine Biologist - §97.5 per hour
                   §2925 per week

Whale Tracker - §122.86 per hour
                §4300 per week

Deep Sea Fisherman - §188.57 per hour
                     §5280 per week

Protector of Whales - §411.43 per hour
                      §8640 per week

Hand of Poseidon - §567.14 per hour
                   §11910 per week

------------------------------------------------------------------------------
[6.01] Carefree Koi Pond by Simulated Life

"Nothing says "I Love Nature" more than accepting it in your own backyard.
 This simulated koi pond creates the perfect environment for our extraordinary
 long-lived koi. The built-in filtration system converts any organic material
 into specically formulated koi food and removes all waste products without
 you having to life a finger - all you have to do is watch and enjoy!"

Carefree Koi Pond by Simulated Life
Job Level       : Level 6 - Marine Biologist (Oceanography)
Increase Skill  : None
Increase Motive : Fun - 10, Environment - 10
Bonus           : Nature Interest

This job reward is basically a new form of aquarium. This is where you can
watch and feed fish, the same as a regular fish tank, except what makes this
one more special than a normal fish tank is that it will increase the interest
of Nature in any Sim that bothers to observes it. Other than that, it is a 
nice decoration for the outdoors, since it has to be placed on grass tiles,
and not tiles with flooring over it, so outside it goes. It will go nicely 
with a zen garden. 

------------------------------------------------------------------------------
[6.02] "Starstruck" Personal Fame Stars

"Let others bask in your glow with this bona-fide Personal Fame Star. It's
 not only a great conservation starter, it's a way to let the world know
 "They Love Me! They really love me!"

"Starstruck" Personal Fame Stars
Job Level       : Level 5 - Ventriloquist (Entertainment)
Increase Skill  : None
Increase Motive : Social - ?
Bonus           : None

This is one of the more worthless job rewards other there, since it does
pretty much nothing. The only thing it does do, besides it being available
in two colours, a black or white star, is that it will increase the Social
bar of any Sim that goes near it. Other than that, there are no real uses
to this item. Great decoration, place it on your front door, or make a 
walk of fame, but other than that, pointless. You can't even interact with  
this item!

------------------------------------------------------------------------------
[6.03] SIM Series Drafting Table by QuicKraft

"QuicKraft introduces the SIM series Drafting Table. This perfectly angled 
 drafting table sues the finest materials and an ergonomic design to
 create the clutter-free workspace needed to develop your talent in 
 technical drawing."

SIM Series Drafting Table by QuicKraft
Job Level       : Level 6 - Draftsman (Architecture)
Increase Skill  : Creativity
Increase Motive : Fun - 5
Bonus           : Arts & Craft Interest

One of the better rewards out there, this is basically another easel to work
on, instead of paintings, you make blueprints. You have the choice to Draft
Blueprint, Draft Scene or Draft Custom. Drafting a Scene is basically taking
a photo with the in-game camera and using the Drafting Table to make a drawing
out of that scene. Draft custom is basically the same, but you get to draft
another picture of something else. The Draft Blueprint is the main option. 

The option basically allows you to draw a blueprint of an item, and there are
4 that your Sim can draft. They can draft a car (the customised car), the
UFO decoration, the Grand Piano from Bon Voyage and the Weathernaught Weather
Changer from Seasons. After your Sim has spent roughly 4 hours on this, they
will end up with a technical drawing in your inventory. You can sell this
drawing or mount it up on the wall. Like the easel, the more you draw, the
more the drawings will be worth. Again, one of the better rewards out there
that you can obtain.

------------------------------------------------------------------------------
[6.04] Better Barre by Deuxjoint Ltd.

"The ballet barre is an essential component for practice whether you're a 
 beginning ballerina, a versed virtuoso, or competent cavalier. When 
 practicing "a la barre" you want to worry about your technique, not
 whether the bar can handle the pressure. We present to you the Better Barre -
 a bar designed for the better balleter, crafted to help perfect your 
 positions."

Better Barre by Deuxjoint Ltd.
Job Level       : Level 6 - Intrepretive Dancer (Dance)
Increase Skill  : None
Increase Motive : Fun - 1
Bonus           : Interest in Music & Dance

Again, not a very useful reward at all. All this does is allow your Sim to
practice ballet with the bar, a much better item to practice with over your
generic bar from the buy catalog. I'll admit that I don't bother using this
but if you want your Sims to perfect their ballet, this item is for you. Did
I mention that this allows you to gain some interest in Music and Dance? Yes,
I'm pretty sure I did. Use it, but don't be surprised that it is not 
interesting. 

------------------------------------------------------------------------------
[6.05] Audio Augmenter by Little Mole Inc.

"Knowing is half the battle and if you want to win the war, you have to be
 the one with the intel. Our extended range, omni-directional, high-gain, 
 multi-element microphone and dish transmitter is what you need to get the job
 done. Little Mole, Inc. is not responsible for results of misuse of our
 products."

Audio Augmenter by Little Mole Inc.
Job Level       : Level 5 - Reconnaissance Communicator (Intelligence)
Increase Skill  : None
Increase Motive : Fun - ?, Social - ?
Bonus           : A Lot of Things

This little machine is used solely for spying and its many devious task. You
can only use this to spy on others, and by doing so, you make pick up some
interesting chatter or noises, and this can lead to some good rewards, or 
some poor returns. Anyway, there are a list of what can happen, and here they
are. 

 ----------------------------------------------------------------------------
| Heard                                           | Found                    |
|-------------------------------------------------+--------------------------|
| Hearing where the money is hidden               | §200 Simoleons Found     |
| Hearing someone dropping some money             | §75 Simoleons Found      |
| Hearing someone drop coins onto the pavement    | §43 Simoleons Found      |
| Hearing where your neighbours hide their cash   | §95 Simoleons Found      |
| Hearing your neighbours are upset               | Decrease in Fun          |
| Hearing someone laugh loudly                    | Absolutely Nothing       |
| Hearing some people gossip with each other      | Increase in Social       |
| Hearing a dirty secret about someone            | Increase in Social       |
| Hearing somebody going to the bathroom          | Decrease in Bladder      |
| Hearing a juicy tip for work                    | Increase in Job          |
|                                                 | Performance              |
 ----------------------------------------------------------------------------

There is one that I haven't mentioned. When you spy, sometimes, your 
neighbours might come over and demand some privacy. When this happens, a Sim
living close to your Sim will come over and shove you. Of course, when you
hear your neighbours demanding their privacy, occupy yourself with something
and cancel the action, because this will lead to a drop in relationship. 
Still, this is a pretty cool reward.

------------------------------------------------------------------------------
[8.01] Architecture

**************
*Cement Mixer*
**************

Description
"Not exactly the most glorious job in the world, but someone needs to mix the
 cement. This entry level job requires no real skills other than a little
 attention to detail and the desire to keep going to a job where you mix 
 cement all day long."

Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §56
Requirements for Level 2: None

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

*************
*Brick Layer*
*************

Description
"You've moved off the factory floor and onto lots where actual homes are being
 built! Doing your small part to help erect structures both residential and 
 commercial, laying bricks and spreading that goop to make them stick
 together is only a bit tougher than mixing cement. Learn enough about bricks,
 though, and you might just get to supervise other people doing it."

Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §76
Bonus for Promotion: §152
Requirements for Level 3: 1 Mechanical Point

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

*********
*Foreman*
*********

Description
"Finally in change of more than yourself, you've made foreman of the 
 construction team! Your initiative has been noticed. Now put a little logic
 behind that mechanical knowledge of yours and someone might actually mistake
 you for an architect."

Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §102
Bonus for Promotion: §204

Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday

------------------------------------------------------------------------------
[8.02] Dance

*********************
*Aerobics Instructor*
*********************

Description
"And 1 and 2 and step and bend and move and slide and kick and stretch and 3
 and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
 maybe one day your dream of becoming an anaerobics instructor will come 
 true."

Job Level: 1
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §62
Requirements for Level 2: 1 Body Point
                          1 Family Friend

Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday

***************
*Backup Dancer*
***************

Description
"Here's your first opprtunity to show your skills and hopefully hone your
 craft by working with veterans in the industry. It's still technically a 
 starving artist position, but everyone has to start somewhere. Make sure you
 bring your "A" game everyday because you never know when you'll be given that
 opportunity to shine and impress someone."

Job Level: 2
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §85
Bonus for Promotion: §170
Requirements for Level 3: 2 Body Points
                          1 Charisma Point
                          2 Family Friends

Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
Free Days: Monday, Friday

**********************
*SimJazzer Instructor*
**********************

Description
"When you left backup dancing to teach a workout class based on a 20 year old
 out-dated fad, you'll never know, but the world of dance moves in mysterious
 ways. Dust off that unitard, warm up the hair crimper, darn up those leg 
 warmers and hit the hardwoods: it's time for some creativity and some  
 pizzazz!"

Job Level: 3
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §112
Bonus for Promotion: §224

Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday

------------------------------------------------------------------------------
[8.03] Entertainment

*******************
*Stand Up Comedian*
*******************

Description
"From open mic nights to low-paying gigs at coffeshops and pubs, you're making
 your rounds and paying your dues. Stick with it and work on that ever-
 important charisma to move up the entertainment food chain."

Job Level: 1
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §51
Requirements for Level 2: 1 Charisma Point
                          1 Family Friend

Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday

***********************
*Birthday Party Mascot*
***********************

Description
"To gain a little job stability, you have to give up a little dignity. Sure,
 you have to paint your face each day and perform lame magic tricks, but add a
 little creativity to your routine and you'll find room to grow."

Job Level: 2
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §82
Bonus for Promotion: §164
Requirements for Level 3: 1 Creativity Point
                          1 Charisma Point
                          2 Family Friends

Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday

******
*Mime*
******

Description
"Speaking is for those who cannot entertain in silence. With your whimsical 
 pantomimes and wide array of facial expressions, your silence speaks volumes.
 Just don't do that being blown away by the wind thing too many times."

Job Level: 3
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §105
Bonus for Promotion: §210

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday

------------------------------------------------------------------------------
[8.04] Intelligence

*********
*Gumshoe*
*********

Description
"Not much more than an assistant to a low-level detective you'll often just be
 taking orders and jotting down notes. Prove your worth doing the menial tasks
 and show your quick thinking to move up in the organisation."

Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §48
Requirements for Level 2: 1 Logic Point

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

*************
*Private Eye*
*************

Description
"You're now able to afford your own office and assistant, but you're still
 trying to solve cases with grit and grumption. Pound the pavement and show
 your stuff. Work on your logic and your cleaning (crime scenes can get 
 messy!) and getting the attention of the senior agents shouldn't be too
 hard."

Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §85
Bonus for Promotion: §170
Requirements for Level 3: 2 Logic Points
                          1 Cleaning Point
                          1 Family Friend

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

**************************
*Crime Scene Investigator*
**************************

Description
"Every day is a new adventure as a Crime Scene Investigator. Each crime scene
 is a mystery to dissect, and each potential arrest requires the quick 
 thinking and solid decision making of a confident investigator. Are you that
 investigator?"

Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §106
Bonus for Promotion: §212

Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday

------------------------------------------------------------------------------
[8.05] Oceanography

**************
*Fish Chummer*
**************

Description
"When Sims, or sharks, desire something other than clean cut fish, that's when
 the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
 smashing will just as easily do the job?"

Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §47
Requirements for Level 2: None

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

**********************
*Dolphin Tank Cleaner*
**********************

Description
"It's been suggested that Dolphins are the most intelligence species on the 
 planet. So rightly so, they need people to clean up after them. Thoughts of
 calculus, wave form particle physics, and balancing beach balls on one's
 nose, leave little time to tidy up a tank. You've got mechanical skills,
 they don't, so use 'em."

Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §83
Bonus for Promotion: §166
Requirements for Level 3: 1 Mechanical Point

Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday

*****************************
*Sea Lice Research Assistant*
*****************************

Description
"You're finally out of the dolphin tank and into the fire. Assisting a real
 live Medical Researcher with a Bona Fide degree from SimCity U's underwater
 telenovela department. And what a drama those sea lice are! Where the food
 chain meets the road they say, and how! Stay the course, get out of the lab
 once in a while and get some exercise, and you'll be on your way."

Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §108
Bonus for Promotion: §216

Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday

------------------------------------------------------------------------------
[8.06] Career Analysis

This section is an analysis of all the teen jobs in the game, and compare 
those added in Seasons and FreeTime.

**********
*Politics*
**********

Door to Door Poller - §17.67 per hour
                      §265 per week

Campaign Worker - §24 per hour
                  §360 per week

Intern - §37.33 per hour
         §560 per week

**********
*Medicine*
**********

Nursing Home Attendant - §21.67 per hour
                         §325 per week

Orderly - §29 per hour
          §435 per week

Emergency Medicial Technician -  §41.67 per hour
                                 §625 per week

**********
*Business*
**********

Gofer - §17.33 per hour
        §260 per week

Mailroom Technician - §25.33 per hour
                      §380 per week

Executive Assistant - §24.5 per hour
                      §490 per week

**********
*Athletic*
**********

Waterperson - §32.33 per hour
              §485 per week

Locker Room Attendant - §36.67 per hour
                        §550 per week

Team Mascot - §41.67 per hour
              §625 per week

**********
*Criminal*
**********

Street Hawker - §16.67 per hour
                §250 per week

Numbers Runner - §20.66 per hour
                 §310 per week

Pickpocket - §35 per week
             §525 per week

**********
*Military*
**********

Paintball Attendant - §19 per hour
                      §285 per week

Recruit Training Corps - §19.25 per hour
                         §385 per week

Recruit - §33.33 per hour
          §500 per week

*********
*Slacker*
*********

Golf Caddy - §15 per hour
             §225 per week

Gas Station Attendant - §23.67 per hour
                        §355 per week

Convenience Store Clerk - §32 per hour
                          §480 per week

*****************
*Law Enforcement*
*****************

School Crossing Guard - §15 per hour
                        §225 per week

Parking Lot Attendant - §25 per hour
                        §375 per week

Security Guard - §31.25 per hour
                 §625 per week

**********
*Culinary*
**********

Dish Wisher - §21 per hour
              §315 per week

Drive Through Clerk - §21 per hour 
                      §420 per week

Fast Food Shift Manager - §18.2 per hour
                          §455 per week


*********
*Science*
*********

Lab Glass Scrubber - §21.33 per hour
                     §320 per week 

Test Subject - §35 per hour
               §525 per week

Lab Assistant - §38.33 per hour
                §575 per week

SEASON JOBS

*******
*Gamer*
*******

Noob - §15 per hour
       §225 per week

Button Masher - §24.67 per hour
                §370 per week

Trash Talker - §35.67 per hour
               §535 per week

***********
*Education*
***********

Playground Monitor - §21.33 per hour
                     §320 per week

Teachers Aide - §21.5 per hour
                §430 per week

Substitute Teacher - §38.67 per hour
                     §580 per week

*****
*Law*
*****

File Clerk - §24.67 per hour
             §370 per week

Law Firm Receptionist - §24.5 per hour
                        §490 per week

Legal Secretary - §36.25 per hour
                  §725 per week

************
*Journalism*
************

Yearbook Club Supervisor - §19 per hour
                           §285 per week

Blog Writer - §28 per hour
              §420 per week

Internet Movie Critic - §38.33 per hour
                        §575 per week

*******
*Music*
*******

Record Store Clerk - §17.33 per hour
                     §260 per week

Piano Tuner - §25 per hour
              §375 per week

Coffee Shop Sound Engineer - §32.67 per hour
                             §490 per week

***********
*Adventure*
***********

Ambassador's Intern - §24 per hour
                      §360 per week

Spelunker - §23.75 per hour
            §475 per week

Multiregional Sim of Some Question - §31.25 per hour
                                     §500 per week

**************
*Architecture*
**************

Cement Mixer - §18.67 per hour
               §280 per week

Brick Layer - §25.33 per hour
              §380 per week

Foreman - §34 per hour
          §510 per week

*******
*Dance*
*******

Aerobics Instructor - §20.67 per hour
                      §310 per week

Backup Dancer - §28.33 per hour
                §425 per week

SimJazzer Instructor - §37.33 per hour
                       §560 per week

***************
*Entertainment*
***************

Stand Up Comedian - §17 per hour 
                    §255 per week

Birthday Party Mascot - §27.33 per hour
                        §410 per week

Mime - §35 per hour
       §525 per week

**************
*Intelligence*
**************

Gumshoe - §16 per hour
          §240 per week

Private Eye - §28.33 per hour
              §425 per week

Crime Scene Investigator - §35.33 per hour
                           §530 per week

**************
*Oceanography*
**************

Fish Chummer - §15.67 per hour
               §235 per week

Dolphin Tank Cleaner - §27.67 per hour
                       §415 per week

Sea Lice Research Assistant - §36 per hour
                              §540 per week

------------------------------------------------------------------------------
[10.01] Lifetime Aspiration Points

There is a new feature called the Lifetime Aspiration Meter. The basic 
workings of the system is that as your Sim progresses throughout their life,
they will experiment some big events. Some events such as an engagement, a 
marriage, having a child or reaching the top of their career paths will edge
them closer to achieving their lifetime aspiration. Even when they reach it,
there will be another lifetime aspiration to reach, and that will have its 
own goals associated with it. For example, once you have become that Hall of
Famer, you will get a new want to become the new Mayor of SimCity, and as
such, you may get a boost in the Lifetime Aspiration Meter if you max out 
Charisma. And don't think that this is all done by yourself, events such as
being taught as a child to walk, or being taught to speak, you, even as a 
child can gain Aspiration points. Please note that children cannot spend the
points, only when they actually have a set aspiration can they spend the 
points.

Besides achieving the big events, you will get points for maintaining your
aspiration meter at a high level, which is done by completing your needs on a
daily basis. The higher the meter is, the more points that your Sim will gain
in the end. Therefore, it would be beneficial for your Sims to have high 
aspiration meters, rather than to laugh at their desperation actions.

Initially, you will have 5 points to spend, but your meter has a maximum of
16 points that you can use. There are also 4 sets that you can spend your
points on, each with 4 options, the more valuable ones being at the very end
of the column, or in this case, the top. There are columns for your Needs, 
Career, Primary Aspiration and Secondary Aspiration. Please note that the 
final benefit for every aspiration would not be available if it is accessed
via a secondary aspiration. For example, you cannot access the Financial 
benefit of Investing while your primary aspiration is Knowledge. Also, the
Primary Aspiration is the aspiration of your Sim, you cannot directly change
it nor choose it.

------------------------------------------------------------------------------
[10.02] Career Benefits

Benefit #1 - Life of Luxury

"No matter how career-oriented a Sim may be, vacation days keep their morale
 up and head. Your employers value you so much that they let you build
 vacation days much faster than your colleagues."

I personally believe that vacation days are quite unnecessary because you 
could just call in sick if you miss the carpool or didn't get to your car in
time. Vacation days are only good if you have worked hard and don't really 
want to work for a week or so. However, the benefits that lie ahead are far
more appealing than this one, and as such, this is a stepping stone for
what lies ahead.

Benefit #2 - Business Instinct

"While some Sims may try to wrigh the pros and cons of every decision, the
 profits often go to whoever makes the right choice the fastest. You always
 go with your gut, and your career chance card choices are right eighty 
 percent of the time, every time."

This one is actually decent because chance cards can really pay off. While
at the lower end of the career ladder, they can help build your skills up
good, and at the other end of the ladder, they can really pay off the big
Simoleons. At the other end, you are looking onwards of 40k, and since you
have a 80% chance of being right, the odds are looking good for a big 
bonus.

Benefit #3 - Friends in High Places

"When you're buddies with an executive, you get promoted even though nobody
 else likes you! Your friend requirement for any promotion in any career is
 reduced by one."

This is useful to some degree, moreso at the other end of the career ladder,
where you need a large amount of friends and that can mean a lot of 
maintenance. Therefore, reducing the amount of friends that you need can be
relatively helpful, but at the other end of the scale, you can have some more
valuable time to build up your skills, rather than making friends.

Benefit #4 - Plead for Job

"A true go-getter doesn't let a little thing like getting fired stand in the
 way of their career! This interaction, available on all phones for 24 hours
 after being fired, allows you to appeal to your boss for one last chance.

 (This benefit only applies to standard careers, not to Sim-owned businesses)

A decent benefit that has some good qualities to it. F?irst of all, being 
fired can be the result of a dud chance card, and think of this as insurance
against that 20% going against you. Other than that, it isn't too easy to get
fired. As such, the plead for job is useful, in an emergency. Of course, 
there is a success rate of the odds whether your boss will take you back or
not, and that will depend on your job performance meter. If it is poor, then
your odds of success is quite low, while on the otherhand, if it is full, then
things will look up. And the final statement applies to Open for Business 
users, as the Employee cannot plead for job.

------------------------------------------------------------------------------
[10.03] Needs Benefits

Benefit #1 - Slower Need Decay - Social and Comfort

"Sitting in a coffee shop with a friend is a great way to unwind, but you've
 learned there are times when a responsible Sim has to ignore their desire
 for social interaction and comfort."

This first one is a pretty good benefit. Social decay can drain pretty fast
and it one of the most annoying to keep at a high level. Comfort is quite
easy to refill, but quick to drain. Besides, any slowing in decay must be a 
good thing, right?

Benefit #2 - Slower Need Decay - Bladder and Hygiene

"For some vain Sims, personal hygiene can take up hours per day. You, however,
 exhibit the effortless perfection that only the truly self-confident can 
 pull off."

Another slower decay, but even more useful than the other. Bladder is the 
fastest to decay, and hygiene is a close second, and most activities will drop
those two like flies meeting fly spray. Therefore, any drop may help you make
a little more Simoleon, for the same some of bathroom time.

Benefit #3 - Slower Need Decay - Fun and Hunger

"Like most Sims, you love slacking off with a bag of chips in front of the TV.
 However, you're mature enough to know you need to take care of all your
 responsibilities before giving in to such temptation."

Well, the slower hunger decay is a good thing, because it does take time to
cook a decent meal, and a bit more time to actually eat the meal. Its all 
about efficiency. Anyway, the fun decay is decent, but isn't the best thing
in the world. Fun actually does decay however, faster when you are building
your skills, so it is quite handy, at times.

Benefit #4 - Slower Need Decay - Energy

"When those around you seem to brag through life like as groggy zombies,
 it's easy for someone as happy and healthy as you to feel energised all
 through the day."

This is a great incentive to increase the Needs benefits. Why? Because energy
is something that takes a long time to refill, even the fastest bed will take
at least 4 hours to refill a depleted meter. Therefore, any slowing of the
energy decay will make that 4 hours last even longer, which is a good thing,
after all, any need decay that is slowed will make any refilling interaction
worth more and last much longer, which in turn, is a good thing, believe it
or not. 

------------------------------------------------------------------------------
[10.04] Popularity Benefits

Benefit #1 - Hospitality

"Being the outgoing and gregarious Sim that you are, you're always quick to 
 invite a new friend into your home. You are more likely to bring home a 
 friend from work or school."

This is a good benefit if you are seeking to make friends. You will get a 
nice boost to your relationship meter if you bring them home, to the tune of
25 daily relationship and 10 lifetime relationship, and this gives you a 
nice stepping stone to becoming a good friend. 

Benefit #2 - Slower Need Decay - Bladder and Energy

"A true party Sim knows that going to the bathroom or falling alseep is the
 surest way to miss a party's best moment. You avoid the heedless call of 
 nature and you think sleeping is best left to babies and cats."

This one starts off with a nice touch. The Bladder bar will have a slower 
decay, and since they have the fastest decay rate, this would be helpful 
somewhat in containing the amount of times you need to go to the toilet, even
though your Sims don't drink any wayer at all. The Energy bar has the slowest
decay, but a large refill time, and as such, you are getting more bang for 
your buck.

Benefit #3 - 3-Way Calling

"While a standard conservation may be enough stimulation for a normal Sim, the
 true social butterfly prefers a conference call. During a phone conservation
 with another Sim, you can use the phone to call a third Sim, and build 
 relationship with both."

If you use the phone to maintain relationships, or to drag up a low social 
bar, this is the benefit for you. While you are talking to one person, you
can use this benefit to call another person and build relationships with both
of them. This way, when you make one friend via the phone, this benefit will
effectively double the amount of friends you make in the end. 

Benefit #4 - Fast Friends

"A truly open-minded socialite, you value friendship with any and all Sims who
 cross your path. Your positive relationship gains with other Sims are always
 larger than those of Sims without this benefit."

Again, this is another benefit that helps you make more friends. This 
basically means that any positive interaction, or successful interaction, will
net your more relationship points than usual. The extra amount you gain will
depend on the amount usually gain from a successful interaction. Only 
successful interactions are multiplied, unsuccessful interactions will not
result in more points being lost.

------------------------------------------------------------------------------
[10.05] Romance Benefits

Benefit #1 - Massive Attraction

"If there's one thing you know how to do, it's strike up a conservation with a
 hot stranger. Using a combination of psychology, wit, and sheer animal
 magnetism, you create a large boost in chemistry with any Sim you meet."

This benefit basically increases the chemistry with every Sim you meet, 
allowing you to edge closer to that elusive 3 Bolt chemistry mark. While this
may make a fast track to a romantic relationship, you really don't want 
estranged, angry, ex-lovers coming after you, slapping you for an affair 
because more chemistry relationed actions are related ones. 

Benefit #2 - Slower Need Decay - Hygiene and Energy

"The hallmark of a true romance Sim is their ability to not only stay up
 all night, but to look and smell great for the duration. You can spend less
 time on sleep and hygiene, which frees you up for ... other pursuits."

The hygiene benefit is not that useful, after all, if you are going to go to
the toilet, might as well take a bath while you're at it. Again, anything
that will slow the rate energy slows down is good since energy takes a long
time to recharge, and coffee can only get you so far without making you run
to the toilet.

Benefit #3 - Local Legend

"There comes a time in every Casanova's life when their reputation begins to
 precede them. Word of your romantic prowess has spread through town, and
 neighbours of your preferred gender are more likely to be found
 "coincidentally" strolling past your house."

Well, if you are really desperate for a partner, or a new lover, then this is 
the one for you. The gender that you prefer is quite simple to determine. If
you are a romance Sim, you can easily look at your wants panel and see who
you want to flirt with. Well, once you have this, do a count on which gender
runs past the fastest. Useful if you are desperate, not useful if you are not.

Benefit #4 - Smooth Talk

"Every romance Sim worth their salt knows the second most important thing to
 getting a lover is keeping them. The Smooth Talk interaction is useful not
 only to build relationship quickly with a potential romantic interest, but
 it also smooths things over with a Sim who is furious with you."

This is useful for romance Sims as you are going to have furious Sims who
have caught you in the act. With this new interaction, you are able to stop
the furious meter, and this will allow you to resume normal interaction with
that Sim, and the relationship is restored. 

------------------------------------------------------------------------------
[10.06] Fortune Benefits

Benefit #1 - Skilled Negotiator

"Fortune-minded Sims are naturals at the fine art of haggling, and what
 negotiations could be more important than the one of your salary? Your
 ruthless nature nets you a hefty bump in salary compared to other Sims."

This is a good boost in the Simoleons that you will bring home. This is 
basically an increase in the amount you bring home after you return from work.
Although this is not witnessed from your job panel, if you read the remark of
"Welcome Home ____" the amount that you bring back can be up to 25% of your
normal salary. Useful if you are desperate for the extra cash to pay the 
bills off.

Benefit #2 - Slower Need Decay - Fun and Comfort

"If there's a place you should never find an aspiring millionaire, it's on the
 couch watching TV. While other Sims slack off, you're willing to shortchange
 fun and comfort in favour of that next big check."

This is one of the most useless of the benefits since both bars are relatively
easy to fill up by sitting down watching TV. Any since FreeTime has some 
decent things to do with the television, this is pretty useless. But the 
benefits down the chain are not.

Benefit #3 - Financial Advice for Cash

"When people get the idea that you're an expert at something, it's a very
 simple matter to sucker them into giving you some of their money. The Giv
 Financial Advice interaction, available on any computer, allows you to make
 money every hour from the comfort of your office."

Make money from the computer. Although it does make some money, it will depend
on your overall skill level. If you have pretty weak skills overall, you will
average about 75 Simoleons in an hour or so, 200 Simoleons at the end of the
scale. While this may make some money, you are probably better off drawing
paintings or selling items make from the pottery wheel.

Benefit #4 - Investing

"For a smart Sim with good instincts, playing the stock market can seem like 
 making money out of thin air. Each afternoon, you'll have a chance to gain or
 lose some of your family funds. If other members of your household have this
 benefit, your chances of making a profit are increased."

This is quite a useful benefit because you actually are making money without
doing anything. Every afternoon, at 4pm, you will have the chance of making
or losing money, the amount you gain or lose will depend on your family
funds, the more you have, the more you stand to win or lose. Also, the amount
of people with this benefit in your household will have an effect, but hey, 
it is literally free money. And who doesn't want that?

------------------------------------------------------------------------------
[10.07] Knowledge Benefits

Benefit #1 - Slower Need Decay - Social and Fun

"While other Sims spend their time at parties and on dates, you've got your
 priorities in order for a lifetime of learning. You still like to watch TV
 or talk on the phone from time to time, but not as often as other Sims."

This is semi useful, since Social is quite a pain to refill and quick to
decay, but since Fun will drop while you are reading books, this is useful
for those who will want to gain skills. 

Benefit #2 - Impart Knowledge

"You've spent so much of your life with your nose in a book that you can
 practically substitute for one. This interaction, under the Talk ... menu,
 lets you offer to teach another Sim a skill you know well. Sims can also use
 the Ask ... menu to request that you give them a lesson."

Well, this is basically like teaching a Sim skills from a career reward. You
can only impart knowledge in a field as long as your skill level is higher
than that of the Sim you wish to teach, rather than being equal or below their
skill level, otherwise, they'd be teaching you. Useful in some fields, such as
Cleaning, but less useful in others, such as cooking. 

Benefit #3 - Eureka!

"There are left-brained Sims, and there are right-brained Sims, and then 
 there's you. By thinking with both hemispheres of your brain, you experience
 moments of clarity that make your learning rate much faster than those other
 half-brained types."

This is exceptionally helpful for building skills, since your learning rate is
much increased. Useful if you want the job promotion the very next day after
you have been promoted today. For anybody who wants a quick skill boost, this
is the way to go.

Benefit #4 - Summon Aliens

"What knowledge could be more tantalizing than that of life on another planet?
 This interaction, available on all telescopes, allows you to attempt to 
 hitch a ride on any flying saucers that happen to be passing by."

Well, if you want a quick fix to the abducted by aliens want, here it is. This
is only useful if you want an alien baby, or to furfil that want, but other
than that, it is not as useful as it could be. After all, you only want to 
be abducted some many times.

------------------------------------------------------------------------------
[10.08] Pleasure Seeker Benefits

Benefit #1 - Fast Metabolism

"With all the dining out you do, it'd be easy to let your physique fall into
 disrepair. Lucky for you, you've got those enviable genes that let you keep
 in tip-top shape with just an occasional workout. You burn off fat much
 faster than normal Sims."

This is quite an interesting benefit, one I benefit myself. Anyway, this one
is where you can exercise to burn off fat. That is, move from the fat shape
to the fit shape by exercising. With this benefit, your exercise will shed
more fat than those who do it the hard way.

Benefit #2 - Slower Need Decay - Bladder and Energy

"The keep up a lifestyle of constant partying and late nights on the town,
 self disclipine is key. You've mastered the brutal art of the mid-week 
 all-nighter, and your neighbour's brother's friend's cousin claims he
 once saw you stand in line for a club's bathroom for six hours without
 even breaking a sweat."

This is a better benefit, as both are quite useful. Bladder has a very
quick decay and energy a slow one, but making them even slower is better
since it will mean you don't need to go to the toilet as often as well as
going to bed later and waking earlier. 

Benefit #3 - Write Restaurant Guide

"After spending thousands and thousands of Simoleons on dinner and drinks
 over the years, you've come up with a plan to recoup some of your costs. 
 This interaction, available on any ocmputer, lets you turn your food
 enthusiasm and cooking skill into guides that can be sold to a publisher."

This is one available on the computer which allows you to basically, write
a novel with the difference of one being fiction and the other being about
food. With the Restaurant Guide, you basically rely on your cooking skill
level to make some money. The higher the skill, the higher you chances of
success are. And might I mention that this will increase you interest in the
hobby of Cuisine. 

Benefit #4 - Rowdy Folk Song

"Between all late-night party animals there seems to be a shared knowledge 
 of a song that won't be found in any book or jukebox. You have no memory
 of how you learned it, but it's a great way to build relationships with a 
 large group of revelers."

This one is an interesting one because the folk song can help you increase
your social and your fun as well as building the relationships with the other
Sims that you are singing with. Interesting, but not the best way to make
some friends. 

------------------------------------------------------------------------------
[10.09] Family Benefits

Benefit #1 - Grandpa's Comfort Soup

"A family recipe passed down through generations, this savoury soup increase
 the comfort of any Sim who eats it. It also cures the Sim of any sickness
 they may have."

This is a great benefit to start things off. This soup, which you can cook 
with no cooking skill requirements, will refill the hunger bar because it is
still food, and the comfort bar because it is a comfort soup. And the fact
that is can cure sickness is interesting because it is much better than 
sleeping or resting for 14 hours. 1 soup v 14 hours, I'd pick the soup.

Benefit #2 - Slower Need Decay - Fun and Comfort

"Any good parent knows they need to put the needs of their family before
 their own. To ensure that your family gets the most fun and comfort you can
 provide, you're willing to forego some in your own life."

This is one of the most useless of the benefits since both bars are relatively
easy to fill up by sitting down watching TV. Any since FreeTime has some 
decent things to do with the television, this is pretty useless. But the 
benefits down the chain are not.

Benefit #3 - Plead With the Social Worker

"Every parent makes mistakes, but it is possible to get a second chance at 
 raising your kids. If the social worker comes to collect your kids as a 
 result of poor parenting, you'll have a chance to please your case with her.
 The higher relationship you have with your kids, the more likely she is to
 hold off on taking them away."

To get the social worker in the first place, you will seriously have to
neglect the needs of your child, which is not that easy to do. It is useful
if you have made a single mistake, like going to work and not feeding it,
and the social worker comes along, you may get a second chance. It all 
depends on your relationship, and a roll of the dice.

Benefit #4 - Super Fertility

"What could be more adorable than a new bundle of joy in the family? A
 matched set! You or your partner have a greatly increased chance of giving
 birth to twins when becoming pregnent."

Well, this is useful, but think about it, twins means a lot more work than a
single child. Twins will make your life a pain because you need to look after
two sets of needs to ward off the social worker. Sure, it will increase your
Aspiration points, but can you protect them from the social worker? Sounds
like a good idea for a new movie. Anyway, for those with Open for Business,
you don't need this, you already have the Cheesecake for this.

------------------------------------------------------------------------------
[10.10] Grilled Cheese Benefits

Benefit #1 - Bottomless Stomach

"The cheeseatarian lifestyle is currently not endorsed by any of the medical
 or nutritional advisory boards, and it's not hard to see why. However, for 
 someone who two major food groups are cheese and buttery bread, you manage
 to keep your figure remarkably trim. You gain fatness points from foods 
 much slower than normal sims. "

This basically means, if you eat more food, or excess food when your hunger
bar is already filled, you will get fatter, and this benefit will make that
the excess food will make you fatter slower. Useful to a point, but then 
again, this is the grilled cheese aspiration, and food is the key.

Benefit #2 - Slower Need Decay - Bladder

"You seem to spend every waking hour putting grilled cheese into your face.
 Where does it all go? Actually don't answer that. You seem to have a giant
 bladder, or just a special talent at ignoring the call of nature."

Well, this is one of the better need decay benefits since it is devoted just
to bladder. This means that you need to go to the toilet less often, and 
that is obviously a good thing since it is the quickly one to drop and is
often dropping at double the rate of other motives, and any stop to it would
be appreciated.

Benefit #3 - Paint Grilled Cheese

"A little-known and possibly true fact is that the first cave paintings 
 ever discovered depicted ancient Sims making and eating grilled cheese
 sandwiches. Turophiles throughout the ages have upheld this glorious
 tradition with such masterworks as The Gouda Lisa and The Swiss-tine
 Chapel. You can create your own foray into the genre by using any
 easel."

Well, do you really want to paint a portrait of a grilled cheese sandwich?
You can do so, and make some money out of it provided that you have some
creativity points to make a decent job out of it. Place it on your wall
and let it be a reminder to the almighty Grilled Cheese.

Benefit #4 - Conjure Grilled Cheese

"Using a secret technique handed down through the ages, you are able to
 focus the mysteriously cheesy energies of the Milky Way and manifest
 them as a perfectly toasted sandwich. This self interaction will create a
 snack to fill your belly, but all that magical concentration tends to be
 draining when it comes to comfort and energy."

This is desperation at the very least. Only when you are really in need
for food should you do this because it really does put a strain on your
comfort and energy and those take time to refill, while energy can be 
easily fixed up. Therefore, this is the extreme of the extreme, and only
use it if you are either bored, or need food. 

------------------------------------------------------------------------------
[10.11] Secondary Aspirations

Benefit #1 - Choose a Secondary Aspiration

"Not every Sim is satisfied to spend their life in pursuit of a single goal.
 By choosing a secondary aspiration, you can unlock some of that aspiration's
 benefits. You will also begin to receive wants that were previously 
 restricted to Sims of that aspiration."

This is a handy benefit. This allows you to access the first three benefits
of any other aspiration that is not delegated as your Primary Aspiration.
Although you can't access the best of the best, you can get some pretty nifty
benefits as well as your original benefits that are gained from your primary
aspiration. Pretty cool eh?

------------------------------------------------------------------------------
[11.01] The Genie

The Genie is basically found in a lamp that will be given to you randomly
by a gypsy. You will only get another one in another 14 days so you must
use the lamp wisely, or you might waste an opportunity. How does the gypsy
give it to you. Well, I myself am not exactly sure, but the chances of the
gypsy giving you the lamp increase based on the amounts of Sims on the lot.
The higher chances come with higher Lifetime Aspiration points. The more you
have accumulated, the more likely the gypsy will give you the lamp. Well,
you need to have a lot of people, and the lamp isn't exactly life changing,
but it is useful, and shiny.

Dusty Old Lamp - Cannot be Sold
"The Lamp has inexplicably been present at many important historical events,
 from ancient wars of conquest to last weekend's swap meet at the community
 centre. Many are the Sims who would commit desperate acts to attain this
 treasure, but now its power has come to rest with you. From within its
 spout, a soft purple glow emanates invitingly ..."

Well, there are 6 different things that you can wish for once you have summon
the genie out of his bottle, or rather, lamp. You can wish for Wealth, Piece
of Mind, Cheat Death, Long Life, Beauty and Resurrection. Unlike an aspiration
item, you don't need to have a high aspiration level to use it. Each wish as 
its own result.

Wealth        - When you wish for wealth, your nice little genie will deliver
                you a sack of Simoleons to the tune of §10,000. Wow, that is
                a lot of money. There is a nasty side effect to this in that
                this wish will increase the odds of a burglar visiting your
                house for the next few days.

Piece of Mind - By choosing Piece of Mind, this will have no side effects,
                but will allow you to have a platinum aspiration level for
                the rest of the Sim's life.

Cheat Death   - This allows the Sim who has wished for Cheating Death to 
                allow themself to plead for their own life, and at first, this
                will be successful. However, after each successful plead with
                Mr. Reaper, the success rate is decreased 10%. Note by 
                pleading death while dying of old age, you will only prolong
                the Sim's life for another day.

Long Life     - Like the Elixir of Life, this will prolong the life of the
                Sim by another 3 days. No side effects here.

Beauty        - This will increase the chemistry between your Sim and another
                Sim of their perferred gender to the maximum level of 3 bolts.
                This will last for a total of 4 days and this will also 
                increase the amount of walker past your house, their gender
                the perferred gender of your Sim who has wished for Beauty.

Resurrection  - This will allow the genie to resurrect a dead Sim in the
                neighbourhood, provided that the tombstone or the urn is still
                somewhere in the neighbourhood. However, this will have a 
                chance that the resurrected Sim will be a zombie. For those
                without University, this is the only way to obtain a zombie
                without that expansion pack. 

------------------------------------------------------------------------------
[15.01] Study Parenting

You now have the option to study parenting as a "skill". This is to say that
you can go to the bookshelf and choose to study parenting as if it were a
skill that you can study such as cooking, cleaning and mechanical. Unlike a 
normal skill, this topic will not have skill points, so that if you max it
out, you would be a super-dooper parent. You can only study it, and finish it
once. Once you do that, you have the ability to do better parenting. Note
that all Sims can learn this, not just those who happen to have kids. 

When you have mastered the skill of parenting, your Sim will have the ability
to "Check On" the baby, and this will have a thought bubble appear on the
top of their head, indicating the lowest motive that the baby has. You get
the general idea what a chicken drumstick would mean hunger, a bed will mean
energy, a chair would mean comfort, a toilet will mean bladder, a showerhead
will mean hygiene and such. This will save you from the evil visit from the
social worker. 

------------------------------------------------------------------------------
[16.01] Best Friends Forever

You can now have some Best Friends Forever. This is basically where the
lifetime relationship is at a high level, which is generally above 75. This
will have a BFF status, represented with the two happy faces next to each
other. This will result in less maintenance overall for the relationship, as
it will decay slower than a normal relationship would. Also, you will have
some exclusive interactions that are only available to Best Friends, so 
make sure that you check it out. 

------------------------------------------------------------------------------
[16.02] NPC Aging

Now when you age, you no longer age alone. When you are a day out of turning
into the next level, you can choose up to three NPCs, that are good buddies
of yours to age with you. This basically allows you to marry NPC Sims from
your childhood, without you having to control it. Don't worry, your 
neighbourhood won't run out of children age with you. So in all your
transitions, you no longer have to leave anyone behind.

------------------------------------------------------------------------------
[17.01] Writing Books

Writing books have been completely overhauled. Writing a book is no longer 
write for 24 hours and get a call with your reward from royalties. You now
have to option to write about whatever you want. To write a novel, you have to
go through a process.

First of all, you need to choose how your book is going to plot out. Your
first choice is how the plot is going to develop. You need to progress your
plot 5 times, and you have 44 choices on what you can move onto. This is done
via the images at the bottom. The screen should look like this.

 [] -> [] -> [] -> [] -> []

 [] [] [] [] []
 [] [] [] [] []
 [] [] [] [] []

There are 44 choices, and they are: Warfare, Space, Rainy Weather, Birds, 
                                    Insects, Puzzles, Skyscrapers, Snowfall,
                                    Fish, Peace, Rockets, Sunshine, Elephants,
                                    Rats, Simoleons, Flowers, Tennis, X-Rays,
                                    Doctors, Cruise Liner, Soccer, Sumo, 
                                    Ghosts, Wizards, Trains, Baseball, Skying,
                                    The Genie, Aeroplanes, Soup, Crime, 
                                    Ambulance, UFOs, Cats, Babies, Sirens, 
                                    Phone, Aliens, Question Mark, Treasure 
                                    Maps, Teddy Bears, More Aliens, Dogs and
                                    DNA/Forsenic Crime.

After you have chosen the 5 points on how to proceed, you need to choose a 
cover or dustjacket for your book, and here, you have a nice total of 7
to choose from. They are: A Kid's Book Style Cover
                          A Culinary Guide Style Cover
                          A Harry Potter Style Cover
                          A Sherlock Holmes Style Cover
                          A Romantic Novel Style Cover
                          An Alien Style Cover
                          An Encyclopedia Style Cover

Now, you can start writing your book, and this would take about 28 hours to
complete. A while later, when your book is complete, you need to have a Title
for your book and a brief description of the book. When you have decided on
what to call it and what to name it, you will receive the phone call saying
if the book is a success or not, and your reward for royalties will come in.

This is another new part. A delivery van will turn up and deliver you a copy
of the book that you have now just written. You can accept the delivery and
you now have the option to read the book or to put it away. When you do put
it away, you can access the book when you go to the bookshelf and click the
new "Read Novel" function and you can read the book that you have just read.
You might even gain some goodies from the book that you have written. Talk
about a overhaul. 

------------------------------------------------------------------------------
[17.02] Reading Books

Reading books are changed somewhat as well. You can now read certain genre for
the books. This is in tune with the overhaul of the novel writing system.
You can now access the bookshelf and the read book function will allow you
to read books for 6 different genres. They are : Mystery
                                                 Childrens
                                                 Cooking
                                                 Romance
                                                 SciFi
                                                 Drama

If you want a match up, the Kid Style Book is the Children's Book, the
Culinary Guide Style cover is matches with the Cooking Book, Romance Novel
with Romance, Sherlock Holmes with Mystery, Encyclopedia Style with Drama
and Aliens with SciFi. Harry Potter doesn't deserved to be mentioned. 

------------------------------------------------------------------------------
[17.03] Movies

With your television, you can now decide to watch movies as well as your
regular programs. These are basically movies that have been created, probably
by Maxis, in game and tuned to become movies. There are 5 different genres
that you can choose from, and each of these genres will host 2 different 
movies that you can watch.

Spooky      - Werewolf
            - Cat Lady
Children's  - Family Fun
            - Fairies
Drama       - Pool Table
            - Bubble Bath
Comedy      - Mime Cat
            - Chicken
Action      - Weather Control
            - Fetch

You can watch the movies, and the credits, which start at the beginning, but
you won't be able to understand a word that they will say.

------------------------------------------------------------------------------
[17.04] Games

When you first start up the game, a Mr. Rod Humble will turn up and give you
a computer.

"Greetings. They call me Mr. Humble and I am here to bestow upon you a great
 gift. This box contains Sims wonders that will dazzle and amaze. You have
 been awarded this for reasons far too great to tell. Open it, if you
 dare! Open it, I say!"

When you open the present, something will appear in your inventory.

"The gift from Mr. Humble turns out to be a new computer for you and your 
 family! Perhaps this machine and the game included on it are signs of 
 things to come? The computer has been placed in your inventory. Enjoy!"

When you select the Mr. Humble Computer, you get this little message.

Mr. Humble's Computer - §1,350
"A generous gift from the mysterious Mr. Humble, containing all standard
 computer software and accessories, as well as an exclusive game!"

Well, as a recap, you have 4 games that are included in the base game. The
first was the SSX3 snowboarding game. The second is the SimCity 4 - Rush Hour
game. The third is the Sims - Bustin' Out. The fourth, that you can download
off the internet is The Urbz - Sims in the City. 

Now, the fifth game, the "exclusive" game that is included ONLY in Mr.
Humble's computer is The Sims 3. Thats right, the Sims 3, due for release
in 2009 will be included in the computer, already installed. That was nice
of him, providing a game that is not released. Must be an EA employee.

There are another 4 games that you can purchase from the games rack at any
community lot. They are:

MySims - §95
"Explore a whole new world with MySims - it's your world to transform! Move
 to a town that has been struggling lately. With a little creativity 
 and some help from the locals, you can make this place thrive!"

EA Sports FIFA 08 - §95
"FIFA 08 brings you closer to the action than ever before. More user-control.
 social gameplay modes and even greater depths of authenticity ensure 
 that soccer gamers and soccer fans will live out their club glories
 themselves."

Spore - §95
"Create your own creature and personalise it exactly as you want. Then guide
 it throught the fantastic world of Spore, from tidepool to galactic travel."

Command and Conquer 3 - Tiberium Wars - §95
"The acclaimed Command and Conquer series returns with Command & Conquer
 3 Tiberium Wars. Setting the standard for the future of RTS gaming once
 more, C&C 3 takes you back to where it all began - the Tiberium Universe."

Well, these four games are the new games, and three have been released, with
Spore yet to be released. I've already written guides for MySims and C&C 3
and I'll probably do one for Spore as well, but other than that, happy
gaming. The odds of me writing one for the Sims 3 will depend on whether I
can be bothered to write one for it or not, and whether the reviews are 
saying good or bad things on it. 

------------------------------------------------------------------------------
[A] Contact Information

APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. 

Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.

******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************

To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com

Replace at with @ and dot with .

Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that. 

E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail. 

Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quote in Mexican or Antarctic
penguin language cause I don't understand.

Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak,
the President of the United States of America or Bill Gates or Donald Trump.

I will credit you if you send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.

I will not respond to:

* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Sims 2
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems

Technical Problems will not be answered as they should be sent to Maxis not 
me.

I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.

------------------------------------------------------------------------------
[B] Webmaster Information

ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED	BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS

YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.

------------------------------------------------------------------------------
[C] Credits

This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and 
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.

CJayC, Thanks for the Memories
SBAllen for the job of administration GameFAQs
Maxis and EA for developing the game
Me for making it
Sims 2 BBS for a lot of help
Hotmail for giving me the e-mail account
http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
You for reading it

------------------------------------------------------------------------------
[D] Sites FAQ is on

Current FAQ is On
www.gamefaqs.com will always have the latest versions

May be outdated
www.neoseeker.com
www.supercheats.com

------------------------------------------------------------------------------
[E] Copyright

This game is Copyright 2008 Maxis and Electronic Arts. All Rights Reserved

This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
under the law. All sites except GAMEFAQS are not allow to host this FAQ 
without my permission.

This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:

The expression “literary and artistic works” shall include every production
in the literary, scientific and artistic domain, whatever may be the mode or
form of its expression, such as books, pamphlets and other writings; lectures,
addresses, sermons and other works of the same nature; dramatic or 
dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and 
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps, 
plans, sketches and three-dimensional works relative to geography, 
topography, architecture or science.

If you fail to follow the law, you will be indited for fraud and is a criminal
offense and result in a criminal record. You will find it extremely hard to 
find a job if you have a criminal record. Do not sell this document or claim 
it as your own or you will be punishable under the law. If you wish to know 
more about this law as you don't believe that you are breaking copyright, 
feel free to do a google search on the Bernes Copyright Convention. 

You are not to sell this piece of work, claim it as your own, make any 
finanical gain out of this guide, or any other illegal activity. You are 
allowed to print this guide out and use it for personal uses but that is the
only thing you can do with this guide. 

Please abide with the terms. If not, you will be facing a lawsuit you cannot
win. 

This document is copyright 2008. All Rights are not for Free
 

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