The Sims - FreeTime
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Author: Warfreak
Version: 0.5
Date Started: 29/2/08
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Table of Contents
[1] Introduction
[1.01] Introduction
[1.02] Version History
[2] Hobbies
[2.01] Hobbies
[2.02] Cuisine
[2.03] Arts and Crafts
[2.04] Film and Literature
[2.05] Sports
[2.06] Games
[2.07] Nature
[2.08] Tinkering
[2.09] Fitness
[2.10] Science
[2.11] Music and Dance
[2.12] Hobbie Benefits
[3] Hobby Cards
[3.01] Cuisine
[3.02] Arts and Crafts
[3.03] Film and Literature
[3.04] Sports
[3.05] Games
[3.06] Nature
[3.07] Tinkering
[3.08] Fitness
[3.09] Science
[3.10] Music and Dance
[4] The Secret Lots
[4.01] Sue's Secret Kitchen
[4.02] My Muse II - Art Studio
[4.03] Desirable Discourse Film & Literature Club
[4.04] Dreamy Fields
[4.05] Glory Gaming Club
[4.06] Peerless Park Nature Retreat
[4.07] Will's Garage
[4.08] Platinum Gym
[4.09] Aspirational Laboratories
[4.10] My Muse - Music & Dance Studio
[5] New Careers
[5.01] Architecture
[5.02] Dance
[5.03] Entertainment
[5.04] Intelligence
[5.05] Oceanography
[5.06] Career Analysis
[6] Career Rewards
[6.01] Carefree Koi Pond by Simulated Life
[6.02] "Starstruck" Personal Fame Stars
[6.03] SIM Series Drafting Table by QuicKraft
[6.04] Better Barre by Deuxjoint Ltd.
[6.05] Audio Augmenter by Little Mole Inc.
[7] Chance Cards
[7.01] Architecture
[7.02] Dance
[7.03] Entertainment
[7.04] Intelligence
[7.05] Oceanography
[8] Teen/Elder Careers
[8.01] Architecture
[8.02] Dance
[8.03] Entertainment
[8.04] Intelligence
[8.05] Oceanography
[8.06] Career Analysis
[9] Teen/Elder Chance Cards
[9.01] Architecture
[9.02] Dance
[9.03] Entertainment
[9.04] Intelligence
[9.05] Oceanography
[10] Lifetime Aspiration Meter
[10.01] Lifetime Aspiration Points
[10.02] Career Benefits
[10.03] Needs Benefits
[10.04] Popularity Benefits
[10.05] Romance Benefits
[10.06] Fortune Benefits
[10.07] Knowledge Benefits
[10.08] Pleasure Seeker Benefits
[10.09] Family Benefits
[10.10] Grilled Cheese Benefits
[10.11] Secondary Aspirations
[11] The Genie
[11.01] The Genie
[12] Bug Collecting
[13] Pottery
[14] Sewing
[15] Parenting
[15.01] Study Parenting
[16] Other Sims
[16.01] Best Friends Forever
[16.02] NPC Aging
[17] Entertainment
[17.01] Writing Books
[17.02] Reading Books
[17.03] Movies
[17.04] Games
[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
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[1.01] Introduction
"Creativity, inspirition, motivation, incentives, and enthusiasm are now a
major part of your neighbourhood! Your Sims can now dive into spending time
on their favourite hobbies and focus their lives on furfilling their lifetime
aspirations. Prepare to spend time discovering what your Sims really enjoy
doing and helping them pursue their interests.
Have your Sims explore their inner selves and find out what activities
inspire them. Whether it's working on their car or collecting their favourite
bugs, there's plenty to do to keep them preoccupied.
Welcome to FreeTime!"
Welcome to my 31st guide, and the 15th on the Sims 2 for PC. This guide will
be about the FreeTime expansion pack, that does actually add quite a lot to
the game. I'll tick off some of the additions right now.
* 5 New Careers + Rewards
* 100+ New Items
* Career Chance Cards
* 10 New Hobbies
* Chance Cards involving Hobbies
* Bug Collecting
* Lifetime Aspiration Points
* Custom Radio Stations
* The Genie
* AND MORE...
And without much further ado, I present the FreeTime guide. And just to make
sure you have the right game, it comes in a DVD CD, not a regular CD, which
comes with rich Simming goodness, bursting from the seams.
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[1.02] Version History
Version 0.0 [29/2/08]
Template done. For the Leap Year History of course.
Version 0.0a [8/3/08]
Update on ToC.
Version 0.1 [18/3/08]
Offical Start
Version 0.2 [19/3/08]
Chapter 10 is complete. Awaiting on more work being done before release.
Version 0.3 [21/3/08]
2 out of 5 adult careers done. Shifted two careers into Teen careers.
Version 0.35 [22/3/08]
Half an Update on the careers.
Version 0.4 [23/3/08]
Chapter 5 and Chapter 8 is complete. That is it for Careers. Chapter 6, Career
Rewards complete. I belive this is at a satisfactory level to submit. Chapter
17 on entertainment is complete.
Version 0.5 [24/3/08]
Chapter 15, Parenting is complete. Chapter 11, The Genie is complete. Chapter
16, Other Sims is complete. Work on Chapter 2 and 4 in progress.
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[2.01] Hobbies
Hobbies are the main addition to The Sims 2 - FreeTime. This is an addition
of 10 different hobbies that your Sims can pursue, ranging from eating the
fine food of Cuisine to the fat-burning Sports. Like your skill point, there
are essentially 10 points in each hobbies, and as you progress, the more you
can do in relation to that hobby. For example, while you only have initial
interest in your hobby, you can only blog about it, and discuss with friends,
while as you gain more interest, you can go jogging or serve food platters,
whatever happens depends on your hobby.
--==Natural Talents==--
For some Sims, interest in a particular activity will develop their
enthusiasm in that hobby faster. This is denoted when you have your little
Sims perform an activity that will increase enthusiasm in a certain hobby.
If a speech bubble appears that says that they liked the activity, that means
they will have a natural talent to this specific hobby. This is also
outlined on the hobbies panel. This is accessed under the personality section
of the Sim's Panel and will be found under the kite, which will mean hobbies.
A sliver glow around a certain hobby will mean that they have a natural talent
there.
What is a natural talent and what does it do? Well, a natural talent means
that with Free Will on, they will automatically perform activities that will
increase their enthusiasm in that specific hobby that they have a natural
talent in. They will also gain their enthusiasm in their natural hobbies at a
quicker rate that those who are merely interested.
If you don't see any silver glow around any hobbies, have your Sim perform an
activity that will involve enthusiasm in that hobby. Try all of it and look
again, because unless they have no natural talents, it will be there.
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[2.02] Cuisine
"Cuisine Sims enjoy creating and savouring food, as well as pitting their
creations against a Food Judge's palate. Being good at cooking will help
keep their Cuisine enthusiasm high.
Icon: A Platter of Food
Cuisine enthusiasm is basically gain doing anything remotely related to food.
More on that later. To maintain enthusiasm to a high level, a high cooking
skill will allow you have less maintenance than those without a high cooking
skill level. Anyway, lets go through the benefits of the skill levels
in Cuisine.
--==Benefits==--
At Enthusiasm Level 1: Talk About Cuisine
At this skill level, you can talk to other Sims about Cuisine, and this will
allow them to create an interest about Cuisine in other Sims. This is done
by click on the Sim you wish to talk to and select "Talk About Hobby" and
then select the hobby.
At Enthusiasm Level 2: Read Food and Dining Section
At this skill level, you are able to use the newspaper and read the food and
dining section in the newspaper. This will allow you to gain more anthusiasm
in Cuisine in general.
At Enthusiasm Level 3: Serve Chips Platter
This allows your Sim to entertain guests by serving a Chips platter from the
fridge. This is done by clicking the fridge, "Serve Platter" and selecting the
Chips option from it. This is like another group meal, there are 5 serves per
platter.
At Enthusiasm Level 4: Browse Web About Cuisine
At this specific skill level, you are able to use any computer and surf the
internet about the big world of Cuisine. This will further increase your
enthusiasm in the world of Cuisine.
At Enthusiasm Level 5: Serve Cheese Platter
This allows your Sims to further entertain your guests by serving a Cheese
platter from your fridge. This is done the same way as the Chips platter,
select the fridge, serve platter and select the cheese option.
At Enthusiasm Level 6: Share Hobby Tips About Cuisine
At this level, you can share hobby tips about the art of cuisine to other
Sims that you deem worthy. This will help increase the enthuiasm gained by
the other Sim.
At Enthusiasm Level 7: Blog Tips About Cuisine
This allows your Sim to further gain more anthusiasm by Blogging about Cuisine
on the Internet, which can be done via any computer. This allows a faster
anthusiasm gain than browsing the web for news about cuisine.
At Enthusiasm Level 8: Serve Appetizer Platter
This is the final sort of food platter in which you can serve. Like the Chips
and Cheese platters, this is done by selecting the fridge, serve platter and
choosing the appetizers option.
At Enthusiasm Level 9: Instruct in Cuisine
You are now eligble to teach other Sims in the art of cuisine. While you
wonder around, other Sim, who are not as skilled as you are in the art of
Cuisine, can walk up to you and "Ask" for tips on cuisine and they will be
instructed.
At Enthusiasm Level 10: In the Zone
At this level, you are now In the Zone. This allows your Sim to have a slower
rate of decay and continue their work uninterrupted whilst performing
activities that are related to Cuisine.
--==Activities==--
There are certain activities that will increase your enthusiasm in Cuisine and
I will list them for you to see, in all its glory.
Cooking Food - The most obvious of all the activities. Eat it as well, don't
waste food.
Eating Food - This is the reason why you cook food, right?
Tea Set - The Tea Set from Bon Voyage will increase your enthusiasm for
Cuisine.
Reading - Reading about it in the subscribed magazine, or in the
newspaper, as well as the internet. You will also increase your
appreciation on cuisine by studying it out of a book from the
bookshelf.
Blogging - You can blog about this to increase your anthusiasm
Writing - You will gain interest in Cuisine when you decide to write a
restaurant guide. This is the third benefit for the Pleasure
Seeker aspiration and the 4th for those who have it as a
secondary aspiration.
Television - The Yummy Channel on the television is the best place for you
to learn about the big bad world of cuisine.
Rewards - Using the Chocolate Maker, the Career Reward object from the
Culinary Career Track.
--==Cooking Contest==--
If you can't get enough of Iron Chef, you can participate in cooking contest.
This is where you can go to community lots and compete to get the Blue
Ribbon and a Cash Prize. To enter the cooking contest, you need to create a
meal at home and it has to be a group meal. Anyway, get the platter and place
it in your inventory, uneaten. You can then head to a community lot where
there is a food judging table and you can submit your entry there. To win,
this will depend on the food cooked, the more expensive it costs, the higher
cooking skill you have, and whether it is cooked or burnt will determine
whether you win or not. If you win, you get the prize, you lose, try again.
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[2.03] Arts and Crafts
"Painters, photographers, tailors and potters are all bound by their love of
art. Creativity is key for Sims to remain enthusiastic about Arts and
Crafts."
Icon: An Artist's Brush
You'd be surprised how fast Arts and Crafts will be gained. This is one of the
easiest ones to gain. If you maintain a high level of creativity, the
maintenance for arts and crafts will be relatively low and easier for you
to maintain.
--==Benefits==--
At Enthusiasm Level 1: Talk About Arts & Crafts
At this level, you are able to talk to other Sims about the world of Arts and
Crafts and this allows you to perk up their interest in this specific hobby
and increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Arts Section
This allows your Sims to read the Arts and crafts section in the newspaper
that is delivered to your front lawn daily, provided that it doesn't
get stolen en route to your house.
At Enthusiasm Level 4: Browse Web About Art
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Arts and Crafts. This will further increase their
enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Arts and Crafts
This will allow you to share tips about Arts and Crafts to other Sim who
may be struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Arts & Crafts
This basically allows your Sim to use the computer and blog on the internet
about Arts and Crafts. This will allow them to gain more enthusiasm in Arts
and Crafts in general.
At Enthusiasm Level 9: Instruct in Arts and Crafts
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Arts and Crafts. All the other Sim has to do is to click
on the Sim and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Arts and Crafts.
--==Activities==--
There are many activities that will help your Sim boost their interest in
the Arts and Crafts hobby. See if you can find all of them.
Painting - This is the most basic of all the ways to gain interest. They
will be interested while they paint their masterpiece.
Drafting - The use of the Architecture Career Reward will also increase
your interest in the Arts and Crafts
Pottery - Your pottery skills will enhance your interest in the arts and
crafts.
Sewing - While it is not as much as an art, this is more of a craft and
as such, classifies as part of Arts and crafts.
Photographs - The Art Career from University provides a Camera in which you
can take photos, which increases your interest in the Arts.
View Art - You will gain interest in the arts when you go around and view
pieces of art. An easy way to gain interest.
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[2.04] Film and Literature
"The television and the bookshelf are honoured places for those Sims that
thrive on stories. The film and literature Sim revels in the comedy and
the mystery present in all intricate narratives."
Icon: A Film Reel
This is one of the harder ones to maintain since your Sims won't be bothered
to do this out of their own free will. Therefore, you need to make them
interested. Good Luck with that.
--==Benefits==--
At Enthusiasm Level 1: Talk About Film and Literature
At this level, you are able to talk to other Sims about the world of Film and
Literatyre and this allows you to perk up their interest in this specific
hobby and increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Entertainment Section
This allows your Sims to read the Entertainment section in the newspaper
that is delivered to your front lawn daily, provided that it doesn't
get stolen en route to your house.
At Enthusiasm Level 3: Participate in Book Club
At this level, your Sims can talk to other Sims about books. This is provided
that the other Sims have the same interest in Film and Literature as they
do, otherwise, they won't bother.
At Enthusiasm Level 4: Browse Web About Film & Literature
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Film and Literature. This will further increase
their enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Film and Literature
This will allow you to share tips about Film and Literature to other Sim who
may be struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Film and Literature
This basically allows your Sim to use the computer and blog on the internet
about Film and Literature. This will allow them to gain more enthusiasm in
Film and Literature in general.
At Enthusiasm Level 9: Instruct in Film and Literature
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Film and Literature. All the other Sim has to do is to click
on the Sim and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Film and Literature.
--==Activities==--
There are few activities that will increase your interest since no one really
cares anymore about this hobby.
Writing - Writing novels will increase your interest in this hobby.
Reading - Reading novels from the bookshelf will also increase your interest
in this hobby.
Movies - Watching movies on the television, which is mentioned below in
the entertainment section will increase yout interest.
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[2.05] Sports
"Some Sims love all things sport. Any kind of physical exercise from throwing
axes or footballs to boxing or playing soccer and basketball gets them
excited. Sims with high body skill are going to be more enthuaiastic about
sports."
Icon: Exercise Bib and Sport Ball
This is a more energising hobby and one that your Sims will be fun to maintain
since it is more of an outdoor activity. The problem is, if you have Seasons,
it won't be pretty to be outside too long since you can get sunburnt.
--==Benefits==--
At Enthusiasm Level 1: Talk About Sports
At this level, you are able to talk to other Sims about the world of Sports
and this allows you to perk up their interest in this specific hobby and
increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Sports Section
This allows your Sims to read the Sports section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen
en route to your house.
At Enthusiasm Level 4: Browse Web About Sport
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Sport. This will further increase their
enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Sports
This will allow you to share tips about Sports to other Sim who may be
struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Sports
This basically allows your Sim to use the computer and blog on the internet
about Sports. This will allow them to gain more enthusiasm in Sports in
general.
At Enthusiasm Level 9: Instruct in Sports
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Sports. All the other Sim has to do is to click on the Sim
and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Sports.
--==Activities==--
There are quite a few activities that will increase your interest in the
Sports that appear in The Sims 2.
Television - The Sports Channel will increase the interest of any Sim who is
interested in the Wide World of Sports.
Boxing - The Punching Bag reward from the Athletic Career will increase
your interest in Sports.
Basketball - The Basketball Court will increase your interest in all the
sports out there.
Soccer - Kicking Goal after Goal will incraese your interest in the
range of sports available.
Golf - The Putter from the Business Career will be an item that will
increase your interest in sports.
Football - Sims tossing a Football to each other will increase the interest
of Sport to both Sims.
Baseball - Sims playing Fetch with one another will increase the interest
of Sport to both Sims, as with Football.
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[2.06] Games
"Sims love to play, but some like it more than others. Game Sims get lost in
card games, board games or digital entertainment alike. Having high logic
makes it easier for them to maintain high enthusiasm for Games."
Icon: 2 Playing Cards
Games is the most fun of the all, since you are playing one. Anyway, have a
high logic here since it will mean lower maintenance to keep up the interest
in Gaming in general.
--==Benefits==--
At Enthusiasm Level 1: Talk About Games
At this level, you are able to talk to other Sims about the world of Games
and this allows you to perk up their interest in this specific hobby and
increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Fun and Games Section
This allows your Sims to read the Fun and Games section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen
en route to your house.
At Enthusiasm Level 4: Browse Web About Games
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Games. This will further increase their
enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Games
This will allow you to share tips about Games to other Sim who may be
struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Games
This basically allows your Sim to use the computer and blog on the internet
about Games. This will allow them to gain more enthusiasm in Games in
general.
At Enthusiasm Level 9: Instruct in Games
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Games. All the other Sim has to do is to click on the Sim
and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Games.
--==Activities==--
There are a fair few of activities that are related to Gaming and these are
quite easy to identify.
Board Games - The Board Game is under the gaming section, and it is a table
game. You should be able to find it.
Darts - Hey, it is a game you know.
Bowling - For those with Nightlife or Deluxe, Bowling is considered a
game, and not a sport.
Chess - It is a game, albeit one for the nerdier type.
Poker - It's a game, and difficult to determine if it is a game or a
sport.
Video Games - Whether it is on the comptuer or on the console, it is a game
in its own right.
Arcade Games- The Arcade Style games from University or the Pinball machine,
even the Gaming Career Reward Pinball Machine from Seasons will
increase your interest in gaming.
Model Toys - Play around with remote control toys, and this will increase
your interest in Gaming.
--==Contest==--
If you wish, you can have a contest with the electronic games. You can select
a computer and have a competition with other Sim by selecting what games you
want to compete in. The more Sims that will join in, the more bittersweet the
victory will be.
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[2.07] Nature
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[2.08] Tinkering
"Tinkering with electronics and mechanical items is some Sim's favourite
pasttime. They love upgrading their electronic items, playing with train
tables or even restoring vintage cars. Sim with high mechanical skill will be
more into tinkering."
Icon: Wrench
This is one of the most useful of the addons since it can improve your house
and the value of items. More on that later.
--==Benefits==--
At Enthusiasm Level 1: Talk About Tinkering
At this level, you are able to talk to other Sims about the world of Tinkering
and this allows you to perk up their interest in this specific hobby and
increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Technology Section
This allows your Sims to read the Technology section in the newspaper that
is delivered to your front lawn daily, provided that it doesn't get stolen
en route to your house.
At Enthusiasm Level 4: Browse Web About Tinkering
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Tinkering. This will further increase their
enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Tinkering
This will allow you to share tips about Tinkering to other Sim who may be
struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Tinkering
This basically allows your Sim to use the computer and blog on the internet
about Tinkering. This will allow them to gain more enthusiasm in Tinkering in
general.
At Enthusiasm Level 9: Instruct in Tinkering
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Tinkering. All the other Sim has to do is to click on the
Sim and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Tinkering.
--==Activities==--
There are plenty of ways to gain pure interest in the pure art of tinkering.
And bear in mind, these can actually make money.
Tinker - Around the house, you can tinker with many mechanical items. This
will increase your interest in Tinkering.
Train Set - By playing around with the train set and adding a town, water,
mountain, signs and trees, you will increase your tinkering
skills.
Cars - You can purchase a broken down car and redo the car and make it
new all again. This is sure to increase your skill in tinkering.
--==Tinkering==--
Tinkering is going to electronical items and seeing if you can tinker with
it. If you can, you will see the Tinker option available from the item. This
Tinker option basically allows you to play around with the items and if
you successfully tinker it, you will restore the value of the item to full
price. After that, you can sell it again. But be sure that you have a high
mechanical skill before you do this because it may zap you a tad if you do
not have a high mechanical skill.
--==Restoring Cars==--
You can restore the old, broken down car into a customized car and sell it
for a massive profit. All you need is the broken car and a driveway to place
it on. To restore the car, you need to work on the engine and the body of
the car. The Body can be done in a single go with one Sim, while another
Sim can concentrate on the Engine. It will take a few tries to fix the
engine, so keep a watchful eye on the Sim repairing the engine of the car.
Once it is complete, you can paint the car in a variety of colours, from
Blue, to Black, to Green, to Orange, to Siler, to White and finally
Yellow. Even if you have painted it once, you can paint it again and
finally sell it at a nice price of 5,200 Simoleons, quite a tidy sum for
yourself.
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[2.09] Fitness
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[2.10] Science
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[2.11] Music and Dance
"Music and Dance are great pasttimes. Sims can play instruments, listen to
music or try different types of dances, all of which will increase their
enthusiasm for this wonderful activity. High creativity makes it easier for
Sims to gain enthusiasm in this area."
Icon: Music Note
This is a more entertaining hobby since it has to do with music and dance.
This is easy to do, if your Sims are more music orientated.
--==Benefits==--
At Enthusiasm Level 1: Talk About Music and Dance
At this level, you are able to talk to other Sims about the world of Music and
Dance and this allows you to perk up their interest in this specific hobby and
increases their enthusiasm in the topic.
At Enthusiasm Level 2: Read Music and Culture Section
This allows your Sims to read the Music and Culture section in the newspaper
that is delivered to your front lawn daily, provided that it doesn't get
stolen en route to your house.
At Enthusiasm Level 4: Browse Web About Music and Dance
This will effectively allow your Sim to use the Interest to browse for web
sites that are related to Music and Dance. This will further increase their
enthusiasm for their hobby.
At Enthusiasm Level 6: Share Hobby Tips About Music and Dance
This will allow you to share tips about Music and Dance to other Sim who may
be struggling with their hobby, so you basically edge them along and
increase the enthusiasm in that other Sim.
At Enthusiasm Level 7: Blog About Music and Dance
This basically allows your Sim to use the computer and blog on the internet
about Music and Dance. This will allow them to gain more enthusiasm in Music
and Dance in general.
At Enthusiasm Level 9: Instruct in Music and Dance
This is where other Sims can go up and ask your Sim to help instruct them
in the secrets of Music and Dance. All the other Sim has to do is to click
on the Sim and then select "Ask" and ask to be instructed.
At Enthusiasm Level 10: In the Zone
You are now in the Zone. This allows your Sim to have uninterrupted work
and slower needs decay whilst perform activities that are related to the
Music and Dance.
--==Activities==--
These activities will be quite obvious given the name of the hobby that is
being undertaken. Well, they all relate with music and dance in some way,
shape or form.
Dancing - Whether you are dancing with another person or dancing to the
radio, you are still dancing and this will increase your interest
in said activity.
Ballet - By doing this activity, whether with your generic, run of the
mill bar or the Golden Bar from the Dance Career, it will increase
youe enthusiasm in the music and dance department.
Music - By playing a musical instrument, whether from the University
expansion pack or from the newest add ons from FreeTime or
The Rock Hammer reward from Music in Seasons, you will increase
your interest in music by performing music.
--==Dance Contest==--
Sometimes, your Sims may get the urge to enter a dance contest. This can be
done at the secret lot for the music and dance hobbies studio, where you can
get a DJ to dance off with you. Another person will contest that you are the
best, and this will end in a contest, and one person, the one with more
skill, will end up as the victor. And to the victor goes the spoils.
------------------------------------------------------------------------------
[2.12] Hobbie Benefits
Of course, there will be benefits of having a hobby. The ones that I won't
mention are those already mentioned above in their respective topics. The
first will be IN THE ZONE.
--==Magazine Subscription==--
At enthusiasm level 3, the Sim can use the phone to subscribe to a magazine
in which they can read. This magazine will be delivered weekly and can only
be read a certain number of times before the magazine self-destructs. This
allows you to gain more enthusiasm in that subject as well as anyone else who
decides to read the magazine, since it is not restricted to reading, only to
subscribing to the magazine in the first place.
--==In the Zone==--
Once your Sims ahve reach the maximum level for their hobby, they will be in
the zone for that hobby's activities. This basically means, when they perform
an activity related to the maxed out hobby, they will have a white glow that
will indicate that they are In the Zone.
What does this do? Well, while they are performing that activity, they will
forget about anything that is around them and they will not be distracted.
This is handy if your little dudes are prone to distraction or hate being
interrupted by phone calls. You can even ignore fires if you are in the
zone! Anyway, the second benefit, and by far the more valuable one is that
you will have a slower overall decay of your moods. Therefore, hunger,
comfort, bladder, energy, fun, social and hygiene will decay at a slower rate
than usual, and that will leave you more time to focus on your special
hobby.
--==Secret Lots==--
Something that I will talk about later, but this is intended to be a brief
overview of it. Anyway, these secret lots are basically secret areas in the
neighbourhood of Hobbies, that you can access once you have 5 enthusiasm
points in a hobby. There are 10 secret lots, one for each hobby and this will
be a place where you can improve your enthusiasm in your hobby as well as
a helpful instructor who can help you improve your enthusiasm even more, and
this will increase your enthusiasm level. You can also take other Sims along
with you, even though they do not have membership. This is the only way
children can access a secret lot, being accompanied by an adult.
The secret lots are:
Cuisine - Sue's Secret Kitchen
Arts and Crafts - My Muse II - Art Studio
Film and Literature - Desirable Discourse Film & Literature Club
Sports - Dreamy Fields
Games - Glory Gaming Club
Nature - Peerless Park Nature Retreat
Tinkering - Will's Garage
Fitness - Platinum Gym
Science - Aspirational Laboratories
Music and Dance - My Muse - Music & Dance Studio
--==Plaque==--
Once you have reached the highest possible enthusiasm level for a certain
hobbie, the leader of the secret lot will come and greet you, and this will
end up giving your Sim a plaque in recognition of their achievements. This is
worth 120 Simoleons but it is better if you hand it on the wall and have your
head held high.
------------------------------------------------------------------------------
[4.01] Sue's Secret Kitchen
------------------------------------------------------------------------------
[4.02] My Muse II - Art Studio
My Muse II - Art Studio is the secret lot for those who admire the Arts and
Crafts of the World. Their leader is Demi Louie and in this Art Studio, which
is more of a nature park, there are:
A Bathroom - Where you can go and do your business.
2 Pottery Stands - Places where you can make some clay products.
3 Sewing Machines - Places where you can make fabric products.
2 Easels - Stands where you can make some artwork.
2 Drafting Tables - Tables where you can make some technical drawings.
A Grill - Sims do need to eat.
------------------------------------------------------------------------------
[4.03] Desirable Discourse Film & Literature Club
------------------------------------------------------------------------------
[4.04] Dreamy Fields
------------------------------------------------------------------------------
[4.05] Glory Gaming Club
------------------------------------------------------------------------------
[4.06] Peerless Park Nature Retreat
------------------------------------------------------------------------------
[4.07] Will's Garage
Will's Garage is the secret lot for those who love Tinkering. Your leader,
well, my leader is Ocean Pederson. In this Garage, there is:
A Bathroom - Where you can go to the bathroom.
One Train Set - You can operate and add parts to the train set.
2 Computers - A Little Sister Laptop and a Moneywell Computer.
2 Trash Compacters - For you to tinker around with.
2 Dishwashers - Also for you to tinker around with.
A Television - To Watch and to tinker around with.
A Microwave - To cook your food and to tinker with.
A Grill - To eat something while you are there.
A Bookshelf - To study up on your mechanical skills.
------------------------------------------------------------------------------
[4.08] Platinum Gym
For those of you who are complete Fitness Nuts, the secret lot for Fitness is
the Platinum Gym. Your fabled leader is the legendary, or not, Richard Beckett
and this is what the Gym contains.
A Bathroom - Standard in all secret lots.
Grill - You may be fit, but you need to eat.
2 Exercise Bikes - A great way to keep fit, without falling down.
2 Exercise Weights - Lets see how much your Sims can pull up.
A Pool - A place where you Sim can do some laps and blitz the
competition, but it is rather small.
Army Course - The Reward from the Military Career where your Sims have
to run through a designated army training course.
------------------------------------------------------------------------------
[4.09] Aspirational Laboratories
------------------------------------------------------------------------------
[4.10] My Muse - Music & Dance Studio
This is the secret lot for the Music and Dance hobby and your esteemed leader,
for those faithful followers, is Noelle Dennis. In this club contains:
A Bathroom - You do need to go to the toilet you know.
Stereo - A place where you can practice your dance moves.
2 Bars - Bars are used to practice your ballet skills.
Piano - The staple musical instrument supplied in the base game.
DJ - Allows you to perform Dance Contest
Synthesizer - Allows for your Sims to mix up random tracks.
Grill - Where else are you going to eat?
------------------------------------------------------------------------------
[5.01] Architecture
**************
*Cement Mixer*
**************
Description
"Not exactly the most glorious job in the world, but someone needs to mix the
cement. This entry level job requires no real skills other than a little
attention to detail and the desire to keep going to a job where you mix
cement all day long."
Job Level: 1
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §155
Requirements for Level 2: None
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
*************
*Brick Layer*
*************
Description
"You've moved off the factory floor and onto lots where actual homes are being
built! Doing your small part to help erect structures both residential and
commercial, laying bricks and spreading that goop to make them stick
together is only a bit tougher than mixing cement. Learn enough about bricks,
though, and you might just get to supervise other people doing it."
Job Level: 2
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §176
Bonus for Promotion: §352
Requirements for Level 3: 1 Mechanical Point
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
*********
*Foreman*
*********
Description
"Finally in change of more than yourself, you've made foreman of the
construction team! Your initiative has been noticed. Now put a little logic
behind that mechanical knowledge of yours and someone might actually mistake
you for an architect."
Job Level: 3
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §284
Bonus for Promotion: §568
Requirements for Level 4: 1 Logic Point
2 Mechanical Points
1 Family Friend
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
******************************
*Head of Construction Company*
******************************
Description
"You've mastered cement, bricks, and various steel bars. You've led small
teams into construction emergencies and made them work. Now you've got the
ultimate high-level view of building buildings as the head of the
construction company. Show some good leadership skills and work on your
creativity and those lofty architects might suddenly take an interest in
you."
Job Level: 4
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §415
Bonus for Promotion: §830
Requirements for Level 5: 2 Logic Points
1 Creativity Point
2 Mechanical Points
2 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
************************
*Architect's Apprentice*
************************
Description
"Construction is for chumps. You've made it inside the walls of the
architecture firm, standing beside (or more often, behind) your
mentor, who is going to teach you everything you need to know about
how to design beautiful, beautiful buildings. Oh, and can you get him some
coffee."
Job Level: 5
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §525
Bonus for Promotion: §1,050
Requirements for Level 6: 3 Logic Points
2 Creativity Points
3 Mechanical Points
3 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
***********
*Draftsman*
***********
Description
"You've finally got your own desk and own drafting table, tilted at the
perfect angle, with straightedges and writing implements galore. Now's
your opportunity to show that you can take an abstract building design, and
through a series of straight lines, turn it into a blueprint. Keep building
all those skills that got you here and you'll be a certified architect in
no time!"
Job Level: 6 [JOB REWARD]
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §615
Bonus for Promotion: §1,230
Requirements for Level 7: 4 Logic Points
4 Creativity Points
4 Mechanical Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
***********
*Architect*
***********
Description
"You've made it. The firm has given you all the necessary credentials to
be an architect anywhere in the world, and you're well on your way to
getting your first building built. A little extra creativity is just
what the architectural world needs right now."
Job Level: 7
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §985
Bonus for Promotion: §1,970
Requirements for Level 8: 6 Logic Points
5 Creativity Points
5 Mechanical Points
6 Family Friends
Job Days: Sunday, Monday, Tuesday, Thursday, Friday
Free Days: Wednesday, Saturday
***********************
*Architectural Partner*
***********************
Description
"Wow. You made partner. The firm is now partially under your guiding
hand, and a little bit of business knowledge will go a long way. Work on
making good logical decisions and don't forget your construction roots.
It's not just about making buildings. It's about making them great."
Job Level: 8
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §1,123
Bonus for Promotion: §2,246
Requirements for Level 9: 7 Logic Points
7 Creativity Points
5 Mechanical Points
8 Family Friends
Job Days: Sunday, Monday, Tuesday, Wednesday, Friday
Free Days: Thursday, Saturday
******************
*Master Architect*
******************
Description
"You're a living legend, and when people pass by the houses and offices you've
designed, they know they're in the presence of greatness. Keep reaching for
the sky with more and more creative ventures and the world will be your
oyster-shaped opera house.
Job Level: 9
Carpool Arrival: 9am
Work Hours: 10am to 4pm
Salary: §1,970
Bonus for Promotion: §3,940
Requirements for Level 10: 10 Logic Points
9 Creativity Points
6 Mechanical Points
11 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Sunday, Friday, Saturday
**************
*City Planner*
**************
Description
"An entire city is at your disposal and the decisions you make affect
thousands of Sims. Where should the hospital go? What style of houses best
fit this residential district? We need more parks! The questions and demands
of the populace fall to you, dear city planner. Answer them. Meet them. This
is what you were meant to do.
Job Level: 10
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §2,300
Bonus for Promotion: §4,600
Job Days: Sunday, Monday, Wednesday, Friday
Free Days: Tuesday, Thursday, Saturday
------------------------------------------------------------------------------
[5.02] Dance
*********************
*Aerobics Instructor*
*********************
Description
"And 1 and 2 and step and bend and move and slide and kick and stretch and 3
and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
maybe one day your dream of becoming an anaerobics instructor will come
true."
Job Level: 1
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §215
Requirements for Level 2: 1 Body Point
1 Family Friend
Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday
***************
*Backup Dancer*
***************
Description
"Here's your first opprtunity to show your skills and hopefully hone your
craft by working with veterans in the industry. It's still technically a
starving artist position, but everyone has to start somewhere. Make sure you
bring your "A" game everyday because you never know when you'll be given that
opportunity to shine and impress someone."
Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §275
Bonus for Promotion: §550
Requirements for Level 3: 2 Body Points
1 Charisma Point
2 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
Free Days: Monday, Friday
**********************
*SimJazzer Instructor*
**********************
Description
"When you left backup dancing to teach a workout class based on a 20 year old
out-dated fad, you'll never know, but the world of dance moves in mysterious
ways. Dust off that unitard, warm up the hair crimper, darn up those leg
warmers and hit the hardwoods: it's time for some creativity and some
pizzazz!"
Job Level: 3
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §375
Bonus for Promotion: §750
Requirements for Level 4: 3 Body Points
1 Creativity Point
2 Charisma Points
3 Family Friends
Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday
***********************
*Pop 'n Lock Performer*
***********************
Description
"It's taken you a while to perfect your popping, but you've been a natural
locker since birth. Now it's time to bring the two together. Keep in time,
hit the streets, the clubs, the art shows, anywhere you can show your
stuff. Just remember to pop then lock, cause lockin' then poppin' is just
as bad as frontin', which is almost as bad stackin' on stage."
Job Level: 4
Carpool Arrival: 12pm
Work Hours: 1pm to 7pm
Salary: §450
Bonus for Promotion: §900
Requirements for Level 5: 4 Body Points
2 Creativity Points
3 Charisma Points
4 Family Friends
Job Days: Monday, Wednesday, Friday, Saturday, Sunday
Free Days: Tuesday, Thursday
******************
*Dance Video Star*
******************
Description
"Remember when you were that dancer standing with the other 8 dancers, behind
that one dancer, who was standing behind all the famous people? Well, those
days are long gone. Now you're the dancer standing in front of the other 8
dancers, behind all the famous people. Call you mom, cause you've made it to
the middle!"
Job Level: 5
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §520
Bonus for Promotion: §1,040
Requirements for Level 6: 4 Body Points
4 Creativity Points
4 Charisma Points
5 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday
Free Days: Friday, Sunday
*********************
*Interpretive Dancer*
*********************
Description
"There are many interpretive dancers who are very famous in the interpretive
dancing community. Like that girl that does the one about the willow tree,
and that other guy who pretends he's blowing ribbons blowing on the breeze.
Sometimes it can be difficult to interpret what a dancer is doing, but since
it's pretty much all up to interpretation anyway who's to say you aren't
really really good?"
Job Level: 6 [JOB REWARD]
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §680
Bonus for Promotion: §1,360
Requirements for Level 7: 5 Body Points
5 Creativity Points
5 Charisma Points
6 Family Friends
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
************
*Tap Dancer*
************
Description
"No one laughs at tap dancers, they laugh with them, and with the whole stomp
and smash crazes going on the demand for tap dancers is at an all time high.
Top hat. Check. Cane. Check. Mock sequined half tux with tails. Check.
Trashcan lids, drumsticks, empty paint cans, and faux graffitied concrete
wall sections are all optional, but entirely more trendy. Bring the noise,
also being a decent amount of the funk, and don't forget the jazz hands."
Job Level: 7
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §815
Bonus for Promotion: §1,630
Requirements for Level 8: 6 Body Points
6 Creativity Points
7 Charisma Points
8 Family Friends
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
*****************
*Ballroom Dancer*
*****************
Description
"Now it's your time to prove your technical proficiency to the dancing world.
Ballroom dancing is so technical that almost all forms of artistic
expression have been removed, luckily all fashion sense has been removed as
well. So, find the gaudiest outfit you can, slick back your hair, plaster
a smile on your face, and let your feet do the talking while your competitors
get to walking."
Job Level: 8
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §1,380
Bonus for Promotion: §2,760
Requirements for Level 9: 7 Body Points
7 Creativity Points
8 Charisma Points
10 Family Friends
Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday
*****************
*Flamenco Master*
*****************
Description
"You've nearly made it. You've blown away all the competition in ballroom,
and you've risen to the rank of master of the dance! You now perform to
sold out crowds of adoring fans. Agents are talking to you about perfume
and clothing lines, and you've personally bought flamencos back to the
masses. Keep your eyes on the prize, don't forget your roots, and focus
on your art. Nobody likes a sell out, well, except all the people you are
selling out to, and they tend to be able to afford concert tickets."
Job Level: 9
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §2,025
Bonus for Promotion: §4,050
Requirements for Level 10: 9 Body Points
9 Creativity Points
9 Charisma Points
12 Family Friends
Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday
***************************
*World Class Ballet Dancer*
***************************
Description
"You are now the pinnacle of dance; the ultimate combination of technical
and artistic prowess. So what if half of the audience is asleep during every
performance? You are an artist, and art for art's sake is just as important
as art for the masses. You now dance for you and you alone, a fallen angel
swirling majestically in a sea of frozen honey and swan down. You are nature.
You are magic. You are light and dark and steel and softness, the embodiment
of the human form ... in tights."
Job Level: 10
Carpool Arrival: 3pm
Work Hours: 4pm to 9pm
Salary: §2,950
Bonus for Promotion: §5,900
Job Days: Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday, Thursday
------------------------------------------------------------------------------
[5.03] Entertainment
*******************
*Stand Up Comedian*
*******************
Description
"From open mic nights to low-paying gigs at coffeshops and pubs, you're making
your rounds and paying your dues. Stick with it and work on that ever-
important charisma to move up the entertainment food chain."
Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §240
Requirements for Level 2: 1 Charisma Point
1 Family Friend
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
***********************
*Birthday Party Mascot*
***********************
Description
"To gain a little job stability, you have to give up a little dignity. Sure,
you have to paint your face each day and perform lame magic tricks, but add a
little creativity to your routine and you'll find room to grow."
Job Level: 2
Carpool Arrival: 10am
Work Hours: 11am to 5pm
Salary: §265
Bonus for Promotion: §530
Requirements for Level 3: 1 Creativity Point
1 Charisma Point
2 Family Friends
Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday
******
*Mime*
******
Description
"Speaking is for those who cannot entertain in silence. With your whimsical
pantomimes and wide array of facial expressions, your silence speaks volumes.
Just don't do that being blown away by the wind thing too many times."
Job Level: 3
Carpool Arrival: 1pm
Work Hours: 2pm to 9pm
Salary: §305
Bonus for Promotion: §610
Requirements for Level 4: 2 Creativity Points
2 Charisma Points
3 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
***************
*Lounge Singer*
***************
Description
"That voice of yours, while not perfect all the time, can certainly hold a
room's attention. You've got the confidence to belt it out every night, and
confidence will get you far in this business."
Job Level: 4
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §420
Bonus for Promotion: §840
Requirements for Level 5: 3 Creativity Points
3 Charisma Points
4 Family Friends
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
***************
*Ventriloquist*
***************
Description
"You knew that one wooden dummy would come in handy one day. With him
sitting on your knee and you speaking for two, some people might call
you crazy, but you know the truth. Ventriloquism is a lost art and is
ripe for a comeback."
Job Level: 5 [JOB REWARD]
Carpool Arrival: 1pm
Work Hours: 2pm to 9pm
Salary: §505
Bonus for Promotion: §1,010
Requirements for Level 6: 2 Body Points
4 Creativity Points
4 Charisma Points
5 Family Friends
Job Days: Monday, Wednesday, Friday, Saturday, Sunday
Free Days: Tuesday, Thursday
********************
*Round Table Knight*
********************
Description
"Entertaining would be wenches, whelps and knaves with wit and charm and
keeping the King in an agreeable mood is the daily faire of the Round
Table Knight. Keep your wits and wooden blade sharp and you'll end up on
top!"
Job Level: 6
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §690
Bonus for Promotion: §1,380
Requirements for Level 7: 3 Body Points
5 Creativity Points
5 Charisma Points
6 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
*********
*Juggler*
*********
Description
"Mastering the fine art of juggling isn't an east task, but you're right on
track. Keep it up and you will start to defy gravity!"
Job Level: 7
Carpool Arrival: 1pm
Work Hours: 2pm to 8pm
Salary: §820
Bonus for Promotion: §1,640
Requirements for Level 8: 4 Body Points
6 Creativity Points
6 Charisma Points
8 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
**********************
*Master of Ceremonies*
**********************
Description
"Your voice and presence has made you an easily recognisable entity and now
everyone wants to have you on their stage. Announcing winners, would-be's
and has-been's will soon make you a household name!"
Job Level: 8
Carpool Arrival: 3pm
Work Hours: 4pm to 11pm
Salary: §1,120
Bonus for Promotion: §2,240
Requirements for Level 9: 6 Body Points
7 Creativity Points
8 Charisma Points
10 Family Friends
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
***********
*Headliner*
***********
Description
"You're on top of the world! At least, that's what the tabloids keep saying.
Your every move is now photographed and talked about and frankly, it's
flattering. Your name comes before anything else and you wouldn't have it
any other way."
Job Level: 9
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §2,540
Bonus for Promotion: §5,080
Requirements for Level 10: 6 Body Points
8 Creativity Points
10 Charisma Points
12 Family Friends
Job Days: Thursday, Friday, Saturday, Sunday
Free Days: Monday, Tuesday, Wednesday
*****************
*Prestidigitator*
*****************
Description
"You've made the SimCity Water Tower disappear in front of thousands of
people. You've made the apparition of Bella Goth appear as smoke.
You've made doubters believe and awed entire cities. In their eyes,
you are a modern wizard."
Job Level: 10
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §3,105
Bonus for Promotion: §6,210
Job Days: Sunday, Thursday, Friday, Saturday
Free Days: Monday, Tuesday, Wednesday
------------------------------------------------------------------------------
[5.04] Intelligence
*********
*Gumshoe*
*********
Description
"Not much more than an assistant to a low-level detective you'll often just be
taking orders and jotting down notes. Prove your worth doing the menial tasks
and show your quick thinking to move up in the organisation."
Job Level: 1
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §225
Requirements for Level 2: 1 Logic Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
*************
*Private Eye*
*************
Description
"You're now able to afford your own office and assistant, but you're still
trying to solve cases with grit and grumption. Pound the pavement and show
your stuff. Work on your logic and your cleaning (crime scenes can get
messy!) and getting the attention of the senior agents shouldn't be too
hard."
Job Level: 2
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §310
Bonus for Promotion: §620
Requirements for Level 3: 2 Logic Points
1 Cleaning Point
1 Family Friend
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
**************************
*Crime Scene Investigator*
**************************
Description
"Every day is a new adventure as a Crime Scene Investigator. Each crime scene
is a mystery to dissect, and each potential arrest requires the quick
thinking and solid decision making of a confident investigator. Are you that
investigator?"
Job Level: 3
Carpool Arrival: 9am
Work Hours: 10am to 5pm
Salary: §325
Bonus for Promotion: §650
Requirements for Level 4: 3 Logic Points
1 Mechanical Point
1 Cleaning Point
2 Family Friends
Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday
***********************
*Surveillance Operator*
***********************
Description
"Listening has always been a strong suit of yours, and now you're finally
being paid to do it. Keep your wits about you and your concentration sharp.
The hours are a bit later, but a little extra work on your intelligence
skills can catapult you into the local intelligence limelight."
Job Level: 4
Carpool Arrival: 1pm
Work Hours: 2pm to 8pm
Salary: §395
Bonus for Promotion: §790
Requirements for Level 5: 4 Logic Points
2 Mechanical Points
2 Cleaning Points
3 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Sunday
Free Days: Monday, Saturday
*****************************
*Reconnaissance Communicator*
*****************************
Description
"If the Intelligence field has a middle management, you've reached it. The
grunt work of interviewing witnesses and long overnight stakeouts is over.
You now oversee the poor saps who have to do that! Manage those saps well
and the national branch will be sure to notice."
Job Level: 5 [JOB REWARD]
Carpool Arrival: 12pm
Work Hours: 1pm to 7pm
Salary: §490
Bonus for Promotion: §980
Requirements for Level 6: 5 Logic Points
3 Mechanical Points
3 Cleaning Points
4 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Sunday
********************
*Rookie Field Agent*
********************
Description
"This is it. The National stage. The pros. You've made it. As a Rookie Field
Agent, you're out there with the best of the best, working for the SCIA on
operations you can't even tell your grandma about. Stay with your mentor,
learn quickly, and it won't be too hard to work your way up the SCIA ladder.
Job Level: 6
Carpool Arrival: 2pm
Work Hours: 3pm to 10pm
Salary: §650
Bonus for Promotion: §1,300
Requirements for Level 7: 6 Logic Points
4 Mechanical Points
4 Cleaning Points
6 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Monday, Sunday
*************
*Field Agent*
*************
Description
"No longer the freshesh fish in the SCIA, you've drop the Rookie from your
title and added responsibilities to your plate. Not only do new agents look
up to you as a teacher, your skills will be challenged each day with new
situations and obstacles."
Job Level: 7
Carpool Arrival: 2pm
Work Hours: 3pm to 9pm
Salary: §1,070
Bonus for Promotion: §2,140
Requirements for Level 8: 7 Logic Points
5 Mechanical Points
5 Cleaning Points
8 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday, Sunday
**************
*Double Agent*
**************
Description
"You've been entrusted with some of the most dangerous and exciting missions
at the SCIA. Every day will bring travel, adventure, and espionage. While the
SCIA may disavow you if you fail, succeeding just may save the world."
Job Level: 8
Carpool Arrival: 3pm
Work Hours: 4pm to 10pm
Salary: §1,540
Bonus for Promotion: §3,080
Requirements for Level 9: 8 Logic Points
7 Mechanical Points
6 Cleaning Points
10 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Monday, Saturday, Sunday
*****************
*Elite Operative*
*****************
Description
"The cream of the crop. The best of the best. The heart of the artichoke.
None of these affectations can truly describe how much you've risen through
the ranks at the SCIA. As an Elite Operative, you're given the missions
that no one else dares to do. You succeed where others fail. Just make
sure you keep your missions quick, clean, and efficient."
Job Level: 9
Carpool Arrival: 4pm
Work Hours: 5pm to 11pm
Salary: §3,225
Bonus for Promotion: §6,450
Requirements for Level 10: 9 Logic Points
8 Mechanical Points
8 Cleaning Points
12 Family Friends
Job Days: Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Tuesday, Saturday
**************
*Head of SCIA*
**************
Description
"All the Intelligence resources of the SCIA now lie at your feet. Thousands
of agents are at your beck and call. Your daily decisions may save lives
and tear down dictatorships. In many ways, you are now a god. Just a very
secretive one."
Job Level: 10
Carpool Arrival: 10am
Work Hours: 11am to 6pm
Salary: §3,750
Bonus for Promotion: §7,500
Job Days: Tuesday, Wednesday, Thursday, Friday
Free Days: Sunday, Monday, Saturday
------------------------------------------------------------------------------
[5.05] Oceanography
**************
*Fish Chummer*
**************
Description
"When Sims, or sharks, desire something other than clean cut fish, that's when
the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
smashing will just as easily do the job?"
Job Level: 1
Carpool Arrival: 3am
Work Hours: 4am to 11am
Salary: §185
Requirements for Level 2: None
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
**********************
*Dolphin Tank Cleaner*
**********************
Description
"It's been suggested that Dolphins are the most intelligence species on the
planet. So rightly so, they need people to clean up after them. Thoughts of
calculus, wave form particle physics, and balancing beach balls on one's
nose, leave little time to tidy up a tank. You've got mechanical skills,
they don't, so use 'em."
Job Level: 2
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §215
Bonus for Promotion: §430
Requirements for Level 3: 1 Mechanical Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
*****************************
*Sea Lice Research Assistant*
*****************************
Description
"You're finally out of the dolphin tank and into the fire. Assisting a real
live Medical Researcher with a Bona Fide degree from SimCity U's underwater
telenovela department. And what a drama those sea lice are! Where the food
chain meets the road they say, and how! Stay the course, get out of the lab
once in a while and get some exercise, and you'll be on your way."
Job Level: 3
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §295
Bonus for Promotion: §590
Requirements for Level 4: 1 Body Point
2 Mechanical Points
1 Family Friend
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
*************
*Dive Master*
*************
Description
"You're not just a diver anymore, and you're through with the constant itchy
scalp. You are a master of diving and divers alike. Explore the deep for long
lost relics, or shave some Simoleons off your monthly Oyster Bill. Remember to
keep your own life clean and orderly as you still have to live in the real and
dry world sometimes. But never forget, the world is your oyster! Oysters are
your oysters!"
Job Level: 4
Carpool Arrival: 9am
Work Hours: 10am to 4pm
Salary: §325
Bonus for Promotion: §650
Requirements for Level 5: 2 Body Points
3 Mechanical Points
1 Cleaning Point
2 Family Friends
Job Days: Monday, Tuesday, Friday, Saturday, Sunday
Free Days: Wednesday, Thursday
**************************
*Underwater Demolitionist*
**************************
Description
"What could be more fun than blowing stuff up? Blowing stuff under water is
what. You did the diving for ancient treasures, now it's time to set the
charges and literally blow them out of the water."
Job Level: 5
Carpool Arrival: 8am
Work Hours: 9am to 4pm
Salary: §450
Bonus for Promotion: §900
Requirements for Level 6: 3 Body Points
4 Mechanical Points
2 Cleaning Points
3 Family Friends
Job Days: Monday, Tuesday, Friday, Saturday, Sunday
Free Days: Wednesday, Thursday
******************
*Marine Biologist*
******************
Description
"Marine Biology. No longer just a fish squeezer or a hired hand spending all
your free time trying to get water out of your ears. Now you're in the big
leagues, studying all types of strange. exotic, bioluminescent, poisonous-
barbed, ink-secreting, spear spitting sea life ... maybe you should invest
in some goggles."
Job Level: 6 [JOB REWARD]
Carpool Arrival: 4am
Work Hours: 5am to 11am
Salary: §585
Bonus for Promotion: §1,170
Requirements for Level 7: 4 Body Points
6 Mechanical Points
3 Cleaning Points
4 Family Friends
Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
Free Days: Thursday, Friday
***************
*Whale Tracker*
***************
Description
"Whales are really really big, but the oceans are even bigger, and that's
where you come in. Your stint as a marine biologist left you longing for
the smell of salt in your nose and the spray of sea in your face. So get
out your galoshes and your GPS, and hit the high seas."
Job Level: 7
Carpool Arrival: 5am
Work Hours: 6am to 1pm
Salary: §860
Bonus for Promotion: §1,720
Requirements for Level 8: 5 Body Points
7 Mechanical Points
5 Cleaning Points
6 Family Friends
Job Days: Monday, Tuesday, Wednesday, Saturday, Sunday
Free Days: Thursday, Friday
********************
*Deep Sea Fisherman*
********************
Description
"Your experience with diving, demolition, marine life cycles, and migratory
whale patterns, have put you in the perfect position to now reap the seas
of all her plentiful bounties. Who cares about over-fishing, or dolphin
safe tuna, you know where the fish are and you're going to get them."
Job Level: 8
Carpool Arrival: 2am
Work Hours: 3am to 10am
Salary: §1,320
Bonus for Promotion: §2,640
Requirements for Level 9: 7 Body Points
8 Mechanical Points
6 Cleaning Points
8 Family Friends
Job Days: Monday, Tuesday, Wednesday, Thursday
Free Days: Friday, Saturday, Sunday
*********************
*Protector of Whales*
*********************
Description
"Moving up in the world tends to mean being less hands-on, and more
managerial. As a protector of whales you now spend most of your time behind
a desk on the phone lobbying the bureaucrats in SimCity to pass more
stringent whale rights legislation. It's not exactly working for the man,
but it's working in really close proximity to him."
Job Level: 9
Carpool Arrival: 6am
Work Hours: 7am to 2pm
Salary: §2,880
Bonus for Promotion: §5,760
Requirements for Level 10: 9 Body Points
9 Mechanical Points
7 Cleaning Points
10 Family Friends
Job Days: Monday, Tuesday, Wednesday
Free Days: Thursday, Friday, Saturday, Sunday
******************
*Hand of Poseidon*
******************
Description
"Um, well, there's this pantheon of deities in ancient Greek culture, and,
well, one of the original three, well not actually the very original but the
most well known three, split up the world into three sections. Poseidon took
the seas, but the seas are really big ... so even though he's a Divine Being
he could still really use some help; a right hand Sim if you will. Now all
that's left to do is find that local trident store, hope the big guy
doesn't ask you to deliver any plagues, and avoid payment in actual clam ..."
Job Level: 10
Carpool Arrival: 7am
Work Hours: 8am to 3pm
Salary: §3,970
Bonus for Promotion: §7,940
Job Days: Monday, Tuesday, Wednesday
Free Days: Thursday, Friday, Saturday, Sunday
------------------------------------------------------------------------------
[5.06] Career Analysis
This section is built to analyse all the jobs in the game. As you expect,
there will be comparsion now to the Seasons, University and Base game jobs,
taken off my FAQ of course, since I did right them. Warning, this will be a
long section to view.
BASE GAME JOBS
**********
*Politics*
**********
Campaign Worker - §34.22 per hour
§1540 per week
Intern - §70 per hour
§2100 per week
Lobbyist - §84 per hour
§2520 per week
Campaign Manager - §68.89 per hour
§3010 per week
City Council Member - §113.16 per hour
§3395 per week
State Assemblyperson - §108 per hour
§3780 per week
Congressperson - §140 per hour
§4200 per week
Judge - §284.5 per hour
§4552 per week
Senator - §136.11 per hour
§4900 per week
Mayor - §219.67 per hour
§5260 per week
**********
*Medicine*
**********
Emergency Medicial Technician - §46.67 per hour
§1400 per week
Paramedic - §64.16 per hour
§1925 per week
Intern - §68 per hour
§2380 per week
Nurse - §63.78 per hour
§2870 per week
Resident - §96 per hour
§3360 per week
General Practitioner - §96.25 per hour
§3850 per week
Specialist - §145.33 per hour
§4375 per week
Surgeon - §163.33 per hour
§4900 per week
Medicial Researcher - §193.72 per hour
§5424 per week
Chief of Staff - §214.14 per hour
§5996 per week
**********
*Business*
**********
Mailroom Technician - §28 per hour
§840 per week
Executive Assistant - §36 per hour
§1260 per week
Field Sales Representative - §50 per hour
§1750 per week
Junior Executive - §64 per hour
§2240 per week
Executive - §93.33 per hour
§2800 per week
Senior Manager - §80.89 per hour
§3640 per week
Vice President - §115.5 per hour
§4620 per week
President - §175 per hour
§5600 per week
CEO - §237.86 per hour
§6660 per week
Business Tycoon - §350 per hour
§8400 per week
**********
*Athletic*
**********
Team Mascot - §25.66 per hour
§770 per week
Minor Leaguer - §39.66 per hour
§1190 per week
Rookie - §53.66 per hour
§1610 per week
Starter - §70 per hour
- §2100 per week
All Star - §89.83 per hour
§2695 per week
MVP - §148.83 per hour
§3572 per week
Superstar - §170 per hour
- §4760 per week
Assistant Coach - §297.6 per hour
§5952 per week
Coach - §291.66 per hour
§7000 per week
Hall of Famer - §505.5 per hour
§9099 per week
**********
*Criminal*
**********
Pickpocket - §32.67 per hour
§980 per week
Bagman - §40 per hour
§1400 per week
Bookie - §55 per hour
§1925 per week
Con Artist - §81.67 per hour
§2450 per week
Getaway Driver - §74.375 per hour
§2975 per week
Bank Robber - §92.75 per hour
§3710 per week
Cat Burglar - §149.33 per hour
§4480 per week
Counterfeiter - §177.33 per hour
§5320 per week
Smuggler - §262.2 per hour
§6300 per week
Criminal Mastermind - §320.83 per hour
§7700 per week
**********
*Military*
**********
Recruit - §58.33 per hour
§1700 per week
Elite Forces - §75.83 per hour
§2275 per week
Drill Instructor - §93.33 per hour
§2800 per week
Junior Officer - §105 per hour
§3150 per week
Counter Intelligence - §116.66 per hour
- §3500 per week
Flight Officer - §128.33 per hour
§3850 per week
Senior Officer - §135.33 per hour
§4060 per week
Commander - §140 per hour
§4200 per week
Astronaut - §182.33 per hour
§4376 per week
General - §189.66 per hour
§4552 per week
*********
*Slacker*
*********
Golf Caddy - §25.2 per hour
§630 per week
Gas Station Attendant - §25.67 per hour
§770 per week
Convenience Store Clerk - §35 per hour
§1050 per week
Record Store Clerk - §42 per hour
§1260 per week
Party DJ - §77 per hour
§1540 per week
Projectionist - §78.4 per hour
§1960 per week
Home Video Editor - §102.67 per hour
§2452 per week
Freelance Photographer - §157.6 per hour
§3152 per week
Freelance Web Designer - §186.6 per hour
§3732 per week
Professional Party Guest - §350 per hour
§4200 per week
*****************
*Law Enforcement*
*****************
Security Guard - §56 per hour
§1680 per week
Cadet - §74.67 per hour
§2240 per week
Patrol Officer - §69 per hour
§2760 per week
Desk Sergeant - §102.67 per hour
§3080 per week
Vice Squad - §114.33 per hour
§3430 per week
Detective - §126 per hour
§3780 per week
Lieutenant - §137.67 per hour
§4130 per week
SWAT Team Leader - §125 per hour
§4375 per week
Police Chief - §113.75 per hour
§4550 per week
Captain Hero - §204.16 per hour
§4900 per week
**********
*Culinary*
**********
Dish Wisher - §15.75 per hour
§630 per week
Drive Through Clerk - §42 per hour
§840 per week
Fast Food Shift Manager - §36.4 per hour
§910 per week
Host - §40.33 per hour
§1210 per week
Waiter - §61.6 per hour
§1540 per week
Prep Cook - §78.16 per hour
§2345 per week
Sous Chef - §116 per hour
§4060 per week
Executive Chef - §201 per hour
§4824 per week
Restauranteur - §166.25 per hour
§5320 per week
Celebrity Chef - §434 per hour
§6510 per week
*********
*Science*
*********
Test Subject - §36.16 per hour
- §1085 per week
Lab Assistant - §53.66 per hour
- §1610 per week
Field Researcher - §74.66 per hour
§2240 per week
Science Teacher - §75 per hour
§2625 per week
Project Leader - §90 per hour
§3150 per week
Inventor - §84 per hour
§3780 per week
Scholar - §179.2 per hour
§4480 per week
Top Secret Researcher - §148 per hour
§5180 per week
Theorist - §380.5 per hour
§6088 per week
Mad Scientist - §583.25 per hour
§6999 per week
UNIVERSITY JOBS
************
*Paranormal*
************
Psychic Phone Pal - §36 per hour
§1260 per week
Conspiracy Theorist - §53.57 per hour
§1875 per week
Tarot Card Reader - §75 per hour
§2625 per week
Hypnotist - §96 per hour
§3360 per week
Medium - §120 per hour
§4200 per week
Douser - §156 per hour
§5460 per week
Police Psychic - §231 per hour
§6930 per week
UFO Investigator - §300 per hour
§8400 per week
Exorcist - §415.67 per hour
§7482 per week
Cult Leader - §675 per hour
§9450 per week
***************
*Show Business*
***************
Screen Test Stand-In - §60 per hour
§2100 per week
Body Double - §82.43 per hour
§2885 per week
Bit Player - §102 per hour
§3570 per week
Commerical Actor - §95.67 per hour
§4305 per week
Cartoon Voice - §144 per hour
§5040 per week
Supporting Player - §165 per hour
§5775 per week
Broadway Star - §187.43 per hour
§6560 per week
Leading Man - §367.5 per hour
§6615 per week
Blockbuster Director - §435.86 per hour
§9153 per week
Icon - §1255.5 per hour
§15066 per week
********
*Artist*
********
Canvas Stretcher - §33 per hour
§1155 per week
Street Caricaturist - §51 per hour
- §1785 per week
Souvenir Whittler - §62.57 per hour
§2190 per week
Comic Book Penciller - §90 per hour
§3150 per week
Wedding Photographer - §115.43 per hour
§4040 per week
Art Forger - §191.29 per hour
§5356 per week
Fashion Photographer - §255 per hour
§7140 per week
Acclaimed Muralist - §318.86 per hour
§6696 per week
Conceptual Artist - §375 per hour
§7875 per week
Visionary - §909.8 per hour
§13647 per week
*****************
*Natural Science*
*****************
Ratkeeper - §46.43 per hour
§1625 per week
Algae Hunter - §69 per hour
§2415 per week
Clam Wrangler - §96 per hour
§3360 per week
Scatmaster - §112.43 per hour
§3935 per week
Soil Identifier - §135 per hour
§4725 per week
Rogue Botanist - §162 per hour
§5670 per week
Animal Linguist - §192 per hour
§6720 per week
Unnatural Crossbreeder - §222 per hour
§7770 per week
Dinosaur Cloner - §326.14 per hour
§9132 per week
Ecological Guru - §499.86 per hour
§10497 per week
SEASONS JOBS
*******
*Gamer*
*******
Noob - §20.5 per hour
§615 per week
Button Masher - §21 per hour
§735 per week
Trash Talker - §37.5 per hour
§1125 per week
Gold Farmer - §42.28 per hour
§1480 per week
Flag Capturer - §54.17 per hour
§1625 per week
Platform Jumper - §75.5 per hour
§2265 per week
Power Leveler - §95.38 per hour
§3052 per week
Real Time Strategizer - §135.71 per hour
§4750 per week
Guild Leader - §178.57 per hour
§5000 per week
Game Designer - §243.75 per hour
§9750 per week
***********
*Education*
***********
Playground Monitor - §30.71 per hour
§1075 per week
Teacher's Aide - §45.14 per hour
§1580 per week
Substitute Teacher - §64.57 per hour
§2260 per week
Elementary School Teacher - §91.71 per hour
§3210 per week
High School Teacher - §125.67 per hour
§3770 per week
University Guest Lecturer - §260 per hour
§6240 per week
High School Principal - §234.28 per hour
§8200 per week
College Senior Professor - §283.14 per hour
§9910 per week
College Dean of Students - §347.14 per hour
§12150 per week
Education Minister - §575 per hour
§13800 per week
*****
*Law*
*****
File Clerk - §24.67 per hour
§740 per week
Law Firm Receptionist - §26.88 per hour
§1075 per week
Legal Secretary - §52.14 per hour
§1825 per week
Legal Biller - §60.29 per hour
§2110 per week
Paralegal - §69.71 per hour
§2440 per week
Personal Injury Attorney - §103.57 per hour
§3625 per week
Family Law Attorney - §123.57 per hour
§4325 per week
International Corporate Lawyer - §146.88 per hour
§5875 per week
Entertainment Attorney - §224.57 per hour
§7860 per week
The Law - §273.14 per hour
§9560 per week
************
*Journalism*
************
Yearbook Club Supervisor - §19.17 per hour
§575 per week
Blog Writer - §45.6 per hour
§1140 per week
Internet Movie Critic - §47.83 per hour
§1435 per week
Fact Checker - §55 per hour
§1925 per week
Obituary Writer - §76.17 per hour
§2285 per week
Horoscope Writer - §133.6 per hour
§3340 per week
Sports Columnist - §145.67 per hour
§4370 per week
Investigatory Journalist - §166.86 per hour
§5840 per hour
Magazine Editor - §208.57 per hour
§7300 per hour
Media Magnate - §293.75 per hour
§11750 per week
*******
*Music*
*******
Record Store Clerk - §19.29 per hour
§675 per week
Piano Tuner - §26.57 per hour
§930 per week
Coffee Shop Sound Engineer - §31.86 per hour
§1115 per week
Summer Camp Music Teacher - §47.86 per hour
§1675 per week
Battle of the Bands Judge - §75.33 per hour
§1808 per week
Roadie - §76.43 per hour
§2675 per week
Studio Musician - §171.67 per hour
§5150 per week
Concert Pianist - §278.57 per hour
§5850 per week
Symphony Conductor - §350 per hour
§8400 per week
Rock God - §471.67 per hour
§11320 per week
***********
*Adventure*
***********
Ambassador's Intern - §24.57 per hour
§860 per week
Spelunker - §37.5 per hour
§1125 per week
Multiregional Sim of Some Question - §62.5 per hour
§1875 per week
Deep Sea Excavator - §69.17 per hour
§2075 per week
Relic Liberator - §116 per hour
§2900 per week
Dread Pirate - §124.29 per hour
§4350 per week
Warhead Disarmer - §175 per hour
§5250 per week
Hostage Negotiator - §260 per hour
§7800 per week
International Sim of Mystery - §238.75 per hour
§7640 per week
Space Pirate - §546 per hour
§13650 per week
**************
*Architecture*
**************
Cement Mixer - §22.14 per hour
§775 per week
Brick Layer - §25.14 per hour
§880 per week
Foreman - §40.57 per hour
§1420 per week
Head of Construction Company - §59.29 per hour
§2075 per week
Architect's Apprentice - §75 per hour
§2625 per week
Draftsman - §87.86 per hour
§3075 per week
Architect - §140.71 per hour
§4925 per week
Architectural Partner - §160.43 per hour
§5615 per week
Master Architect - §328.33 per hour
§7880 per week
City Planner - §328.57 per hour
§9200 per week
*******
*Dance*
*******
Aerobics Instructor - §30.71 per hour
§1075 per week
Backup Dancer - §45.83 per hour
§1375 per week
SimJazzer Instructor - §53.57 per hour
§1875 per week
Pop 'n Lock Performer - §75 per hour
§2250 per week
Dance Video Star - §74.29 per hour
§2600 per week
Interpretive Dancer - §113.33 per hour
§3400 per week
Tap Dancer - §135.83 per hour
§4075 per week
Ballroom Dancer - §230 per hour
§5520 per week
Flamenco Dancer - §337.5 per hour
§8100 per week
World Class Ballet Dancer - §590 per hour
§8850 per week
***************
*Entertainment*
***************
Stand Up Comedian - §34.29 per hour
§1200 per week
Birthday Party Mascot - §44.17 per hour
§1325 per week
Mime - §43.57 per hour
§1525 per week
Lounge Singer - §70 per hour
§2100 per week
Ventriloquist - §72.14 per hour
§2525 per week
Round Table Knight - §98.57 per hour
§3450 per week
Juggler - §136.67 per hour
§4100 per week
Master of Ceremonies - §160 per hour
§4800 per week
Headliner - §423.33 per hour
§10160 per week
Prestidigitator - §443.57 per hour
§12420 per week
**************
*Intelligence*
**************
Gumshoe - §32.14 per hour
§1125 per week
Private Eye - §44.29 per hour
§1550 per week
Crime Scene Investigator - §46.43 per hour
§1625 per week
Surveillance Operator - §65.83 per hour
§1975 per week
Reconnaissance Communicator - §81.67 per hour
§2450 per week
Rookie Field Agent - §92.86 per hour
§3250 per week
Field Agent - §178.33 per hour
§4280 per week
Double Agent - §256.67 per hour
§6160 per week
Elite Operative - §537.5 per hour
§9675 per week
Head of SCIA - §535.71 per hour
§15000 per week
**************
*Oceanography*
**************
Fish Chummer - §26.43 per hour
§925 per week
Dolphin Tank Cleaner - §30.71 per hour
§1075 per week
Sea Lice Research Assistant - §42.14 per hour
§1475 per week
Dive Master - §54.17 per hour
§1625 per week
Underwater Demolitionist - §64.29 per hour
§2250 per week
Marine Biologist - §97.5 per hour
§2925 per week
Whale Tracker - §122.86 per hour
§4300 per week
Deep Sea Fisherman - §188.57 per hour
§5280 per week
Protector of Whales - §411.43 per hour
§8640 per week
Hand of Poseidon - §567.14 per hour
§11910 per week
------------------------------------------------------------------------------
[6.01] Carefree Koi Pond by Simulated Life
"Nothing says "I Love Nature" more than accepting it in your own backyard.
This simulated koi pond creates the perfect environment for our extraordinary
long-lived koi. The built-in filtration system converts any organic material
into specically formulated koi food and removes all waste products without
you having to life a finger - all you have to do is watch and enjoy!"
Carefree Koi Pond by Simulated Life
Job Level : Level 6 - Marine Biologist (Oceanography)
Increase Skill : None
Increase Motive : Fun - 10, Environment - 10
Bonus : Nature Interest
This job reward is basically a new form of aquarium. This is where you can
watch and feed fish, the same as a regular fish tank, except what makes this
one more special than a normal fish tank is that it will increase the interest
of Nature in any Sim that bothers to observes it. Other than that, it is a
nice decoration for the outdoors, since it has to be placed on grass tiles,
and not tiles with flooring over it, so outside it goes. It will go nicely
with a zen garden.
------------------------------------------------------------------------------
[6.02] "Starstruck" Personal Fame Stars
"Let others bask in your glow with this bona-fide Personal Fame Star. It's
not only a great conservation starter, it's a way to let the world know
"They Love Me! They really love me!"
"Starstruck" Personal Fame Stars
Job Level : Level 5 - Ventriloquist (Entertainment)
Increase Skill : None
Increase Motive : Social - ?
Bonus : None
This is one of the more worthless job rewards other there, since it does
pretty much nothing. The only thing it does do, besides it being available
in two colours, a black or white star, is that it will increase the Social
bar of any Sim that goes near it. Other than that, there are no real uses
to this item. Great decoration, place it on your front door, or make a
walk of fame, but other than that, pointless. You can't even interact with
this item!
------------------------------------------------------------------------------
[6.03] SIM Series Drafting Table by QuicKraft
"QuicKraft introduces the SIM series Drafting Table. This perfectly angled
drafting table sues the finest materials and an ergonomic design to
create the clutter-free workspace needed to develop your talent in
technical drawing."
SIM Series Drafting Table by QuicKraft
Job Level : Level 6 - Draftsman (Architecture)
Increase Skill : Creativity
Increase Motive : Fun - 5
Bonus : Arts & Craft Interest
One of the better rewards out there, this is basically another easel to work
on, instead of paintings, you make blueprints. You have the choice to Draft
Blueprint, Draft Scene or Draft Custom. Drafting a Scene is basically taking
a photo with the in-game camera and using the Drafting Table to make a drawing
out of that scene. Draft custom is basically the same, but you get to draft
another picture of something else. The Draft Blueprint is the main option.
The option basically allows you to draw a blueprint of an item, and there are
4 that your Sim can draft. They can draft a car (the customised car), the
UFO decoration, the Grand Piano from Bon Voyage and the Weathernaught Weather
Changer from Seasons. After your Sim has spent roughly 4 hours on this, they
will end up with a technical drawing in your inventory. You can sell this
drawing or mount it up on the wall. Like the easel, the more you draw, the
more the drawings will be worth. Again, one of the better rewards out there
that you can obtain.
------------------------------------------------------------------------------
[6.04] Better Barre by Deuxjoint Ltd.
"The ballet barre is an essential component for practice whether you're a
beginning ballerina, a versed virtuoso, or competent cavalier. When
practicing "a la barre" you want to worry about your technique, not
whether the bar can handle the pressure. We present to you the Better Barre -
a bar designed for the better balleter, crafted to help perfect your
positions."
Better Barre by Deuxjoint Ltd.
Job Level : Level 6 - Intrepretive Dancer (Dance)
Increase Skill : None
Increase Motive : Fun - 1
Bonus : Interest in Music & Dance
Again, not a very useful reward at all. All this does is allow your Sim to
practice ballet with the bar, a much better item to practice with over your
generic bar from the buy catalog. I'll admit that I don't bother using this
but if you want your Sims to perfect their ballet, this item is for you. Did
I mention that this allows you to gain some interest in Music and Dance? Yes,
I'm pretty sure I did. Use it, but don't be surprised that it is not
interesting.
------------------------------------------------------------------------------
[6.05] Audio Augmenter by Little Mole Inc.
"Knowing is half the battle and if you want to win the war, you have to be
the one with the intel. Our extended range, omni-directional, high-gain,
multi-element microphone and dish transmitter is what you need to get the job
done. Little Mole, Inc. is not responsible for results of misuse of our
products."
Audio Augmenter by Little Mole Inc.
Job Level : Level 5 - Reconnaissance Communicator (Intelligence)
Increase Skill : None
Increase Motive : Fun - ?, Social - ?
Bonus : A Lot of Things
This little machine is used solely for spying and its many devious task. You
can only use this to spy on others, and by doing so, you make pick up some
interesting chatter or noises, and this can lead to some good rewards, or
some poor returns. Anyway, there are a list of what can happen, and here they
are.
----------------------------------------------------------------------------
| Heard | Found |
|-------------------------------------------------+--------------------------|
| Hearing where the money is hidden | §200 Simoleons Found |
| Hearing someone dropping some money | §75 Simoleons Found |
| Hearing someone drop coins onto the pavement | §43 Simoleons Found |
| Hearing where your neighbours hide their cash | §95 Simoleons Found |
| Hearing your neighbours are upset | Decrease in Fun |
| Hearing someone laugh loudly | Absolutely Nothing |
| Hearing some people gossip with each other | Increase in Social |
| Hearing a dirty secret about someone | Increase in Social |
| Hearing somebody going to the bathroom | Decrease in Bladder |
| Hearing a juicy tip for work | Increase in Job |
| | Performance |
----------------------------------------------------------------------------
There is one that I haven't mentioned. When you spy, sometimes, your
neighbours might come over and demand some privacy. When this happens, a Sim
living close to your Sim will come over and shove you. Of course, when you
hear your neighbours demanding their privacy, occupy yourself with something
and cancel the action, because this will lead to a drop in relationship.
Still, this is a pretty cool reward.
------------------------------------------------------------------------------
[8.01] Architecture
**************
*Cement Mixer*
**************
Description
"Not exactly the most glorious job in the world, but someone needs to mix the
cement. This entry level job requires no real skills other than a little
attention to detail and the desire to keep going to a job where you mix
cement all day long."
Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §56
Requirements for Level 2: None
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
*************
*Brick Layer*
*************
Description
"You've moved off the factory floor and onto lots where actual homes are being
built! Doing your small part to help erect structures both residential and
commercial, laying bricks and spreading that goop to make them stick
together is only a bit tougher than mixing cement. Learn enough about bricks,
though, and you might just get to supervise other people doing it."
Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §76
Bonus for Promotion: §152
Requirements for Level 3: 1 Mechanical Point
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
*********
*Foreman*
*********
Description
"Finally in change of more than yourself, you've made foreman of the
construction team! Your initiative has been noticed. Now put a little logic
behind that mechanical knowledge of yours and someone might actually mistake
you for an architect."
Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §102
Bonus for Promotion: §204
Job Days: Monday, Tuesday, Thursday, Friday, Saturday
Free Days: Wednesday, Sunday
------------------------------------------------------------------------------
[8.02] Dance
*********************
*Aerobics Instructor*
*********************
Description
"And 1 and 2 and step and bend and move and slide and kick and stretch and 3
and 4 keep 'em moving and keep 'em guessing. Keep your own body in shape and
maybe one day your dream of becoming an anaerobics instructor will come
true."
Job Level: 1
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §62
Requirements for Level 2: 1 Body Point
1 Family Friend
Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday
***************
*Backup Dancer*
***************
Description
"Here's your first opprtunity to show your skills and hopefully hone your
craft by working with veterans in the industry. It's still technically a
starving artist position, but everyone has to start somewhere. Make sure you
bring your "A" game everyday because you never know when you'll be given that
opportunity to shine and impress someone."
Job Level: 2
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §85
Bonus for Promotion: §170
Requirements for Level 3: 2 Body Points
1 Charisma Point
2 Family Friends
Job Days: Tuesday, Wednesday, Thursday, Saturday, Sunday
Free Days: Monday, Friday
**********************
*SimJazzer Instructor*
**********************
Description
"When you left backup dancing to teach a workout class based on a 20 year old
out-dated fad, you'll never know, but the world of dance moves in mysterious
ways. Dust off that unitard, warm up the hair crimper, darn up those leg
warmers and hit the hardwoods: it's time for some creativity and some
pizzazz!"
Job Level: 3
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §112
Bonus for Promotion: §224
Job Days: Tuesday, Wednesday, Friday, Saturday, Sunday
Free Days: Monday, Thursday
------------------------------------------------------------------------------
[8.03] Entertainment
*******************
*Stand Up Comedian*
*******************
Description
"From open mic nights to low-paying gigs at coffeshops and pubs, you're making
your rounds and paying your dues. Stick with it and work on that ever-
important charisma to move up the entertainment food chain."
Job Level: 1
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §51
Requirements for Level 2: 1 Charisma Point
1 Family Friend
Job Days: Monday, Thursday, Friday, Saturday, Sunday
Free Days: Tuesday, Wednesday
***********************
*Birthday Party Mascot*
***********************
Description
"To gain a little job stability, you have to give up a little dignity. Sure,
you have to paint your face each day and perform lame magic tricks, but add a
little creativity to your routine and you'll find room to grow."
Job Level: 2
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §82
Bonus for Promotion: §164
Requirements for Level 3: 1 Creativity Point
1 Charisma Point
2 Family Friends
Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday
******
*Mime*
******
Description
"Speaking is for those who cannot entertain in silence. With your whimsical
pantomimes and wide array of facial expressions, your silence speaks volumes.
Just don't do that being blown away by the wind thing too many times."
Job Level: 3
Carpool Arrival: 3pm
Work Hours: 4pm to 7pm
Salary: §105
Bonus for Promotion: §210
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
------------------------------------------------------------------------------
[8.04] Intelligence
*********
*Gumshoe*
*********
Description
"Not much more than an assistant to a low-level detective you'll often just be
taking orders and jotting down notes. Prove your worth doing the menial tasks
and show your quick thinking to move up in the organisation."
Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §48
Requirements for Level 2: 1 Logic Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
*************
*Private Eye*
*************
Description
"You're now able to afford your own office and assistant, but you're still
trying to solve cases with grit and grumption. Pound the pavement and show
your stuff. Work on your logic and your cleaning (crime scenes can get
messy!) and getting the attention of the senior agents shouldn't be too
hard."
Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §85
Bonus for Promotion: §170
Requirements for Level 3: 2 Logic Points
1 Cleaning Point
1 Family Friend
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
**************************
*Crime Scene Investigator*
**************************
Description
"Every day is a new adventure as a Crime Scene Investigator. Each crime scene
is a mystery to dissect, and each potential arrest requires the quick
thinking and solid decision making of a confident investigator. Are you that
investigator?"
Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §106
Bonus for Promotion: §212
Job Days: Tuesday, Thursday, Friday, Saturday, Sunday
Free Days: Monday, Wednesday
------------------------------------------------------------------------------
[8.05] Oceanography
**************
*Fish Chummer*
**************
Description
"When Sims, or sharks, desire something other than clean cut fish, that's when
the Fish Chummer steps in. Clean it? Cut it? Why bother when squeezing and
smashing will just as easily do the job?"
Job Level: 1
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §47
Requirements for Level 2: None
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
**********************
*Dolphin Tank Cleaner*
**********************
Description
"It's been suggested that Dolphins are the most intelligence species on the
planet. So rightly so, they need people to clean up after them. Thoughts of
calculus, wave form particle physics, and balancing beach balls on one's
nose, leave little time to tidy up a tank. You've got mechanical skills,
they don't, so use 'em."
Job Level: 2
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §83
Bonus for Promotion: §166
Requirements for Level 3: 1 Mechanical Point
Job Days: Monday, Tuesday, Wednesday, Thursday, Friday
Free Days: Saturday, Sunday
*****************************
*Sea Lice Research Assistant*
*****************************
Description
"You're finally out of the dolphin tank and into the fire. Assisting a real
live Medical Researcher with a Bona Fide degree from SimCity U's underwater
telenovela department. And what a drama those sea lice are! Where the food
chain meets the road they say, and how! Stay the course, get out of the lab
once in a while and get some exercise, and you'll be on your way."
Job Level: 3
Carpool Arrival: 2pm
Work Hours: 3pm to 6pm
Salary: §108
Bonus for Promotion: §216
Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday
Free Days: Sunday, Monday
------------------------------------------------------------------------------
[8.06] Career Analysis
This section is an analysis of all the teen jobs in the game, and compare
those added in Seasons and FreeTime.
**********
*Politics*
**********
Door to Door Poller - §17.67 per hour
§265 per week
Campaign Worker - §24 per hour
§360 per week
Intern - §37.33 per hour
§560 per week
**********
*Medicine*
**********
Nursing Home Attendant - §21.67 per hour
§325 per week
Orderly - §29 per hour
§435 per week
Emergency Medicial Technician - §41.67 per hour
§625 per week
**********
*Business*
**********
Gofer - §17.33 per hour
§260 per week
Mailroom Technician - §25.33 per hour
§380 per week
Executive Assistant - §24.5 per hour
§490 per week
**********
*Athletic*
**********
Waterperson - §32.33 per hour
§485 per week
Locker Room Attendant - §36.67 per hour
§550 per week
Team Mascot - §41.67 per hour
§625 per week
**********
*Criminal*
**********
Street Hawker - §16.67 per hour
§250 per week
Numbers Runner - §20.66 per hour
§310 per week
Pickpocket - §35 per week
§525 per week
**********
*Military*
**********
Paintball Attendant - §19 per hour
§285 per week
Recruit Training Corps - §19.25 per hour
§385 per week
Recruit - §33.33 per hour
§500 per week
*********
*Slacker*
*********
Golf Caddy - §15 per hour
§225 per week
Gas Station Attendant - §23.67 per hour
§355 per week
Convenience Store Clerk - §32 per hour
§480 per week
*****************
*Law Enforcement*
*****************
School Crossing Guard - §15 per hour
§225 per week
Parking Lot Attendant - §25 per hour
§375 per week
Security Guard - §31.25 per hour
§625 per week
**********
*Culinary*
**********
Dish Wisher - §21 per hour
§315 per week
Drive Through Clerk - §21 per hour
§420 per week
Fast Food Shift Manager - §18.2 per hour
§455 per week
*********
*Science*
*********
Lab Glass Scrubber - §21.33 per hour
§320 per week
Test Subject - §35 per hour
§525 per week
Lab Assistant - §38.33 per hour
§575 per week
SEASON JOBS
*******
*Gamer*
*******
Noob - §15 per hour
§225 per week
Button Masher - §24.67 per hour
§370 per week
Trash Talker - §35.67 per hour
§535 per week
***********
*Education*
***********
Playground Monitor - §21.33 per hour
§320 per week
Teachers Aide - §21.5 per hour
§430 per week
Substitute Teacher - §38.67 per hour
§580 per week
*****
*Law*
*****
File Clerk - §24.67 per hour
§370 per week
Law Firm Receptionist - §24.5 per hour
§490 per week
Legal Secretary - §36.25 per hour
§725 per week
************
*Journalism*
************
Yearbook Club Supervisor - §19 per hour
§285 per week
Blog Writer - §28 per hour
§420 per week
Internet Movie Critic - §38.33 per hour
§575 per week
*******
*Music*
*******
Record Store Clerk - §17.33 per hour
§260 per week
Piano Tuner - §25 per hour
§375 per week
Coffee Shop Sound Engineer - §32.67 per hour
§490 per week
***********
*Adventure*
***********
Ambassador's Intern - §24 per hour
§360 per week
Spelunker - §23.75 per hour
§475 per week
Multiregional Sim of Some Question - §31.25 per hour
§500 per week
**************
*Architecture*
**************
Cement Mixer - §18.67 per hour
§280 per week
Brick Layer - §25.33 per hour
§380 per week
Foreman - §34 per hour
§510 per week
*******
*Dance*
*******
Aerobics Instructor - §20.67 per hour
§310 per week
Backup Dancer - §28.33 per hour
§425 per week
SimJazzer Instructor - §37.33 per hour
§560 per week
***************
*Entertainment*
***************
Stand Up Comedian - §17 per hour
§255 per week
Birthday Party Mascot - §27.33 per hour
§410 per week
Mime - §35 per hour
§525 per week
**************
*Intelligence*
**************
Gumshoe - §16 per hour
§240 per week
Private Eye - §28.33 per hour
§425 per week
Crime Scene Investigator - §35.33 per hour
§530 per week
**************
*Oceanography*
**************
Fish Chummer - §15.67 per hour
§235 per week
Dolphin Tank Cleaner - §27.67 per hour
§415 per week
Sea Lice Research Assistant - §36 per hour
§540 per week
------------------------------------------------------------------------------
[10.01] Lifetime Aspiration Points
There is a new feature called the Lifetime Aspiration Meter. The basic
workings of the system is that as your Sim progresses throughout their life,
they will experiment some big events. Some events such as an engagement, a
marriage, having a child or reaching the top of their career paths will edge
them closer to achieving their lifetime aspiration. Even when they reach it,
there will be another lifetime aspiration to reach, and that will have its
own goals associated with it. For example, once you have become that Hall of
Famer, you will get a new want to become the new Mayor of SimCity, and as
such, you may get a boost in the Lifetime Aspiration Meter if you max out
Charisma. And don't think that this is all done by yourself, events such as
being taught as a child to walk, or being taught to speak, you, even as a
child can gain Aspiration points. Please note that children cannot spend the
points, only when they actually have a set aspiration can they spend the
points.
Besides achieving the big events, you will get points for maintaining your
aspiration meter at a high level, which is done by completing your needs on a
daily basis. The higher the meter is, the more points that your Sim will gain
in the end. Therefore, it would be beneficial for your Sims to have high
aspiration meters, rather than to laugh at their desperation actions.
Initially, you will have 5 points to spend, but your meter has a maximum of
16 points that you can use. There are also 4 sets that you can spend your
points on, each with 4 options, the more valuable ones being at the very end
of the column, or in this case, the top. There are columns for your Needs,
Career, Primary Aspiration and Secondary Aspiration. Please note that the
final benefit for every aspiration would not be available if it is accessed
via a secondary aspiration. For example, you cannot access the Financial
benefit of Investing while your primary aspiration is Knowledge. Also, the
Primary Aspiration is the aspiration of your Sim, you cannot directly change
it nor choose it.
------------------------------------------------------------------------------
[10.02] Career Benefits
Benefit #1 - Life of Luxury
"No matter how career-oriented a Sim may be, vacation days keep their morale
up and head. Your employers value you so much that they let you build
vacation days much faster than your colleagues."
I personally believe that vacation days are quite unnecessary because you
could just call in sick if you miss the carpool or didn't get to your car in
time. Vacation days are only good if you have worked hard and don't really
want to work for a week or so. However, the benefits that lie ahead are far
more appealing than this one, and as such, this is a stepping stone for
what lies ahead.
Benefit #2 - Business Instinct
"While some Sims may try to wrigh the pros and cons of every decision, the
profits often go to whoever makes the right choice the fastest. You always
go with your gut, and your career chance card choices are right eighty
percent of the time, every time."
This one is actually decent because chance cards can really pay off. While
at the lower end of the career ladder, they can help build your skills up
good, and at the other end of the ladder, they can really pay off the big
Simoleons. At the other end, you are looking onwards of 40k, and since you
have a 80% chance of being right, the odds are looking good for a big
bonus.
Benefit #3 - Friends in High Places
"When you're buddies with an executive, you get promoted even though nobody
else likes you! Your friend requirement for any promotion in any career is
reduced by one."
This is useful to some degree, moreso at the other end of the career ladder,
where you need a large amount of friends and that can mean a lot of
maintenance. Therefore, reducing the amount of friends that you need can be
relatively helpful, but at the other end of the scale, you can have some more
valuable time to build up your skills, rather than making friends.
Benefit #4 - Plead for Job
"A true go-getter doesn't let a little thing like getting fired stand in the
way of their career! This interaction, available on all phones for 24 hours
after being fired, allows you to appeal to your boss for one last chance.
(This benefit only applies to standard careers, not to Sim-owned businesses)
A decent benefit that has some good qualities to it. F?irst of all, being
fired can be the result of a dud chance card, and think of this as insurance
against that 20% going against you. Other than that, it isn't too easy to get
fired. As such, the plead for job is useful, in an emergency. Of course,
there is a success rate of the odds whether your boss will take you back or
not, and that will depend on your job performance meter. If it is poor, then
your odds of success is quite low, while on the otherhand, if it is full, then
things will look up. And the final statement applies to Open for Business
users, as the Employee cannot plead for job.
------------------------------------------------------------------------------
[10.03] Needs Benefits
Benefit #1 - Slower Need Decay - Social and Comfort
"Sitting in a coffee shop with a friend is a great way to unwind, but you've
learned there are times when a responsible Sim has to ignore their desire
for social interaction and comfort."
This first one is a pretty good benefit. Social decay can drain pretty fast
and it one of the most annoying to keep at a high level. Comfort is quite
easy to refill, but quick to drain. Besides, any slowing in decay must be a
good thing, right?
Benefit #2 - Slower Need Decay - Bladder and Hygiene
"For some vain Sims, personal hygiene can take up hours per day. You, however,
exhibit the effortless perfection that only the truly self-confident can
pull off."
Another slower decay, but even more useful than the other. Bladder is the
fastest to decay, and hygiene is a close second, and most activities will drop
those two like flies meeting fly spray. Therefore, any drop may help you make
a little more Simoleon, for the same some of bathroom time.
Benefit #3 - Slower Need Decay - Fun and Hunger
"Like most Sims, you love slacking off with a bag of chips in front of the TV.
However, you're mature enough to know you need to take care of all your
responsibilities before giving in to such temptation."
Well, the slower hunger decay is a good thing, because it does take time to
cook a decent meal, and a bit more time to actually eat the meal. Its all
about efficiency. Anyway, the fun decay is decent, but isn't the best thing
in the world. Fun actually does decay however, faster when you are building
your skills, so it is quite handy, at times.
Benefit #4 - Slower Need Decay - Energy
"When those around you seem to brag through life like as groggy zombies,
it's easy for someone as happy and healthy as you to feel energised all
through the day."
This is a great incentive to increase the Needs benefits. Why? Because energy
is something that takes a long time to refill, even the fastest bed will take
at least 4 hours to refill a depleted meter. Therefore, any slowing of the
energy decay will make that 4 hours last even longer, which is a good thing,
after all, any need decay that is slowed will make any refilling interaction
worth more and last much longer, which in turn, is a good thing, believe it
or not.
------------------------------------------------------------------------------
[10.04] Popularity Benefits
Benefit #1 - Hospitality
"Being the outgoing and gregarious Sim that you are, you're always quick to
invite a new friend into your home. You are more likely to bring home a
friend from work or school."
This is a good benefit if you are seeking to make friends. You will get a
nice boost to your relationship meter if you bring them home, to the tune of
25 daily relationship and 10 lifetime relationship, and this gives you a
nice stepping stone to becoming a good friend.
Benefit #2 - Slower Need Decay - Bladder and Energy
"A true party Sim knows that going to the bathroom or falling alseep is the
surest way to miss a party's best moment. You avoid the heedless call of
nature and you think sleeping is best left to babies and cats."
This one starts off with a nice touch. The Bladder bar will have a slower
decay, and since they have the fastest decay rate, this would be helpful
somewhat in containing the amount of times you need to go to the toilet, even
though your Sims don't drink any wayer at all. The Energy bar has the slowest
decay, but a large refill time, and as such, you are getting more bang for
your buck.
Benefit #3 - 3-Way Calling
"While a standard conservation may be enough stimulation for a normal Sim, the
true social butterfly prefers a conference call. During a phone conservation
with another Sim, you can use the phone to call a third Sim, and build
relationship with both."
If you use the phone to maintain relationships, or to drag up a low social
bar, this is the benefit for you. While you are talking to one person, you
can use this benefit to call another person and build relationships with both
of them. This way, when you make one friend via the phone, this benefit will
effectively double the amount of friends you make in the end.
Benefit #4 - Fast Friends
"A truly open-minded socialite, you value friendship with any and all Sims who
cross your path. Your positive relationship gains with other Sims are always
larger than those of Sims without this benefit."
Again, this is another benefit that helps you make more friends. This
basically means that any positive interaction, or successful interaction, will
net your more relationship points than usual. The extra amount you gain will
depend on the amount usually gain from a successful interaction. Only
successful interactions are multiplied, unsuccessful interactions will not
result in more points being lost.
------------------------------------------------------------------------------
[10.05] Romance Benefits
Benefit #1 - Massive Attraction
"If there's one thing you know how to do, it's strike up a conservation with a
hot stranger. Using a combination of psychology, wit, and sheer animal
magnetism, you create a large boost in chemistry with any Sim you meet."
This benefit basically increases the chemistry with every Sim you meet,
allowing you to edge closer to that elusive 3 Bolt chemistry mark. While this
may make a fast track to a romantic relationship, you really don't want
estranged, angry, ex-lovers coming after you, slapping you for an affair
because more chemistry relationed actions are related ones.
Benefit #2 - Slower Need Decay - Hygiene and Energy
"The hallmark of a true romance Sim is their ability to not only stay up
all night, but to look and smell great for the duration. You can spend less
time on sleep and hygiene, which frees you up for ... other pursuits."
The hygiene benefit is not that useful, after all, if you are going to go to
the toilet, might as well take a bath while you're at it. Again, anything
that will slow the rate energy slows down is good since energy takes a long
time to recharge, and coffee can only get you so far without making you run
to the toilet.
Benefit #3 - Local Legend
"There comes a time in every Casanova's life when their reputation begins to
precede them. Word of your romantic prowess has spread through town, and
neighbours of your preferred gender are more likely to be found
"coincidentally" strolling past your house."
Well, if you are really desperate for a partner, or a new lover, then this is
the one for you. The gender that you prefer is quite simple to determine. If
you are a romance Sim, you can easily look at your wants panel and see who
you want to flirt with. Well, once you have this, do a count on which gender
runs past the fastest. Useful if you are desperate, not useful if you are not.
Benefit #4 - Smooth Talk
"Every romance Sim worth their salt knows the second most important thing to
getting a lover is keeping them. The Smooth Talk interaction is useful not
only to build relationship quickly with a potential romantic interest, but
it also smooths things over with a Sim who is furious with you."
This is useful for romance Sims as you are going to have furious Sims who
have caught you in the act. With this new interaction, you are able to stop
the furious meter, and this will allow you to resume normal interaction with
that Sim, and the relationship is restored.
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[10.06] Fortune Benefits
Benefit #1 - Skilled Negotiator
"Fortune-minded Sims are naturals at the fine art of haggling, and what
negotiations could be more important than the one of your salary? Your
ruthless nature nets you a hefty bump in salary compared to other Sims."
This is a good boost in the Simoleons that you will bring home. This is
basically an increase in the amount you bring home after you return from work.
Although this is not witnessed from your job panel, if you read the remark of
"Welcome Home ____" the amount that you bring back can be up to 25% of your
normal salary. Useful if you are desperate for the extra cash to pay the
bills off.
Benefit #2 - Slower Need Decay - Fun and Comfort
"If there's a place you should never find an aspiring millionaire, it's on the
couch watching TV. While other Sims slack off, you're willing to shortchange
fun and comfort in favour of that next big check."
This is one of the most useless of the benefits since both bars are relatively
easy to fill up by sitting down watching TV. Any since FreeTime has some
decent things to do with the television, this is pretty useless. But the
benefits down the chain are not.
Benefit #3 - Financial Advice for Cash
"When people get the idea that you're an expert at something, it's a very
simple matter to sucker them into giving you some of their money. The Giv
Financial Advice interaction, available on any computer, allows you to make
money every hour from the comfort of your office."
Make money from the computer. Although it does make some money, it will depend
on your overall skill level. If you have pretty weak skills overall, you will
average about 75 Simoleons in an hour or so, 200 Simoleons at the end of the
scale. While this may make some money, you are probably better off drawing
paintings or selling items make from the pottery wheel.
Benefit #4 - Investing
"For a smart Sim with good instincts, playing the stock market can seem like
making money out of thin air. Each afternoon, you'll have a chance to gain or
lose some of your family funds. If other members of your household have this
benefit, your chances of making a profit are increased."
This is quite a useful benefit because you actually are making money without
doing anything. Every afternoon, at 4pm, you will have the chance of making
or losing money, the amount you gain or lose will depend on your family
funds, the more you have, the more you stand to win or lose. Also, the amount
of people with this benefit in your household will have an effect, but hey,
it is literally free money. And who doesn't want that?
------------------------------------------------------------------------------
[10.07] Knowledge Benefits
Benefit #1 - Slower Need Decay - Social and Fun
"While other Sims spend their time at parties and on dates, you've got your
priorities in order for a lifetime of learning. You still like to watch TV
or talk on the phone from time to time, but not as often as other Sims."
This is semi useful, since Social is quite a pain to refill and quick to
decay, but since Fun will drop while you are reading books, this is useful
for those who will want to gain skills.
Benefit #2 - Impart Knowledge
"You've spent so much of your life with your nose in a book that you can
practically substitute for one. This interaction, under the Talk ... menu,
lets you offer to teach another Sim a skill you know well. Sims can also use
the Ask ... menu to request that you give them a lesson."
Well, this is basically like teaching a Sim skills from a career reward. You
can only impart knowledge in a field as long as your skill level is higher
than that of the Sim you wish to teach, rather than being equal or below their
skill level, otherwise, they'd be teaching you. Useful in some fields, such as
Cleaning, but less useful in others, such as cooking.
Benefit #3 - Eureka!
"There are left-brained Sims, and there are right-brained Sims, and then
there's you. By thinking with both hemispheres of your brain, you experience
moments of clarity that make your learning rate much faster than those other
half-brained types."
This is exceptionally helpful for building skills, since your learning rate is
much increased. Useful if you want the job promotion the very next day after
you have been promoted today. For anybody who wants a quick skill boost, this
is the way to go.
Benefit #4 - Summon Aliens
"What knowledge could be more tantalizing than that of life on another planet?
This interaction, available on all telescopes, allows you to attempt to
hitch a ride on any flying saucers that happen to be passing by."
Well, if you want a quick fix to the abducted by aliens want, here it is. This
is only useful if you want an alien baby, or to furfil that want, but other
than that, it is not as useful as it could be. After all, you only want to
be abducted some many times.
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[10.08] Pleasure Seeker Benefits
Benefit #1 - Fast Metabolism
"With all the dining out you do, it'd be easy to let your physique fall into
disrepair. Lucky for you, you've got those enviable genes that let you keep
in tip-top shape with just an occasional workout. You burn off fat much
faster than normal Sims."
This is quite an interesting benefit, one I benefit myself. Anyway, this one
is where you can exercise to burn off fat. That is, move from the fat shape
to the fit shape by exercising. With this benefit, your exercise will shed
more fat than those who do it the hard way.
Benefit #2 - Slower Need Decay - Bladder and Energy
"The keep up a lifestyle of constant partying and late nights on the town,
self disclipine is key. You've mastered the brutal art of the mid-week
all-nighter, and your neighbour's brother's friend's cousin claims he
once saw you stand in line for a club's bathroom for six hours without
even breaking a sweat."
This is a better benefit, as both are quite useful. Bladder has a very
quick decay and energy a slow one, but making them even slower is better
since it will mean you don't need to go to the toilet as often as well as
going to bed later and waking earlier.
Benefit #3 - Write Restaurant Guide
"After spending thousands and thousands of Simoleons on dinner and drinks
over the years, you've come up with a plan to recoup some of your costs.
This interaction, available on any ocmputer, lets you turn your food
enthusiasm and cooking skill into guides that can be sold to a publisher."
This is one available on the computer which allows you to basically, write
a novel with the difference of one being fiction and the other being about
food. With the Restaurant Guide, you basically rely on your cooking skill
level to make some money. The higher the skill, the higher you chances of
success are. And might I mention that this will increase you interest in the
hobby of Cuisine.
Benefit #4 - Rowdy Folk Song
"Between all late-night party animals there seems to be a shared knowledge
of a song that won't be found in any book or jukebox. You have no memory
of how you learned it, but it's a great way to build relationships with a
large group of revelers."
This one is an interesting one because the folk song can help you increase
your social and your fun as well as building the relationships with the other
Sims that you are singing with. Interesting, but not the best way to make
some friends.
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[10.09] Family Benefits
Benefit #1 - Grandpa's Comfort Soup
"A family recipe passed down through generations, this savoury soup increase
the comfort of any Sim who eats it. It also cures the Sim of any sickness
they may have."
This is a great benefit to start things off. This soup, which you can cook
with no cooking skill requirements, will refill the hunger bar because it is
still food, and the comfort bar because it is a comfort soup. And the fact
that is can cure sickness is interesting because it is much better than
sleeping or resting for 14 hours. 1 soup v 14 hours, I'd pick the soup.
Benefit #2 - Slower Need Decay - Fun and Comfort
"Any good parent knows they need to put the needs of their family before
their own. To ensure that your family gets the most fun and comfort you can
provide, you're willing to forego some in your own life."
This is one of the most useless of the benefits since both bars are relatively
easy to fill up by sitting down watching TV. Any since FreeTime has some
decent things to do with the television, this is pretty useless. But the
benefits down the chain are not.
Benefit #3 - Plead With the Social Worker
"Every parent makes mistakes, but it is possible to get a second chance at
raising your kids. If the social worker comes to collect your kids as a
result of poor parenting, you'll have a chance to please your case with her.
The higher relationship you have with your kids, the more likely she is to
hold off on taking them away."
To get the social worker in the first place, you will seriously have to
neglect the needs of your child, which is not that easy to do. It is useful
if you have made a single mistake, like going to work and not feeding it,
and the social worker comes along, you may get a second chance. It all
depends on your relationship, and a roll of the dice.
Benefit #4 - Super Fertility
"What could be more adorable than a new bundle of joy in the family? A
matched set! You or your partner have a greatly increased chance of giving
birth to twins when becoming pregnent."
Well, this is useful, but think about it, twins means a lot more work than a
single child. Twins will make your life a pain because you need to look after
two sets of needs to ward off the social worker. Sure, it will increase your
Aspiration points, but can you protect them from the social worker? Sounds
like a good idea for a new movie. Anyway, for those with Open for Business,
you don't need this, you already have the Cheesecake for this.
------------------------------------------------------------------------------
[10.10] Grilled Cheese Benefits
Benefit #1 - Bottomless Stomach
"The cheeseatarian lifestyle is currently not endorsed by any of the medical
or nutritional advisory boards, and it's not hard to see why. However, for
someone who two major food groups are cheese and buttery bread, you manage
to keep your figure remarkably trim. You gain fatness points from foods
much slower than normal sims. "
This basically means, if you eat more food, or excess food when your hunger
bar is already filled, you will get fatter, and this benefit will make that
the excess food will make you fatter slower. Useful to a point, but then
again, this is the grilled cheese aspiration, and food is the key.
Benefit #2 - Slower Need Decay - Bladder
"You seem to spend every waking hour putting grilled cheese into your face.
Where does it all go? Actually don't answer that. You seem to have a giant
bladder, or just a special talent at ignoring the call of nature."
Well, this is one of the better need decay benefits since it is devoted just
to bladder. This means that you need to go to the toilet less often, and
that is obviously a good thing since it is the quickly one to drop and is
often dropping at double the rate of other motives, and any stop to it would
be appreciated.
Benefit #3 - Paint Grilled Cheese
"A little-known and possibly true fact is that the first cave paintings
ever discovered depicted ancient Sims making and eating grilled cheese
sandwiches. Turophiles throughout the ages have upheld this glorious
tradition with such masterworks as The Gouda Lisa and The Swiss-tine
Chapel. You can create your own foray into the genre by using any
easel."
Well, do you really want to paint a portrait of a grilled cheese sandwich?
You can do so, and make some money out of it provided that you have some
creativity points to make a decent job out of it. Place it on your wall
and let it be a reminder to the almighty Grilled Cheese.
Benefit #4 - Conjure Grilled Cheese
"Using a secret technique handed down through the ages, you are able to
focus the mysteriously cheesy energies of the Milky Way and manifest
them as a perfectly toasted sandwich. This self interaction will create a
snack to fill your belly, but all that magical concentration tends to be
draining when it comes to comfort and energy."
This is desperation at the very least. Only when you are really in need
for food should you do this because it really does put a strain on your
comfort and energy and those take time to refill, while energy can be
easily fixed up. Therefore, this is the extreme of the extreme, and only
use it if you are either bored, or need food.
------------------------------------------------------------------------------
[10.11] Secondary Aspirations
Benefit #1 - Choose a Secondary Aspiration
"Not every Sim is satisfied to spend their life in pursuit of a single goal.
By choosing a secondary aspiration, you can unlock some of that aspiration's
benefits. You will also begin to receive wants that were previously
restricted to Sims of that aspiration."
This is a handy benefit. This allows you to access the first three benefits
of any other aspiration that is not delegated as your Primary Aspiration.
Although you can't access the best of the best, you can get some pretty nifty
benefits as well as your original benefits that are gained from your primary
aspiration. Pretty cool eh?
------------------------------------------------------------------------------
[11.01] The Genie
The Genie is basically found in a lamp that will be given to you randomly
by a gypsy. You will only get another one in another 14 days so you must
use the lamp wisely, or you might waste an opportunity. How does the gypsy
give it to you. Well, I myself am not exactly sure, but the chances of the
gypsy giving you the lamp increase based on the amounts of Sims on the lot.
The higher chances come with higher Lifetime Aspiration points. The more you
have accumulated, the more likely the gypsy will give you the lamp. Well,
you need to have a lot of people, and the lamp isn't exactly life changing,
but it is useful, and shiny.
Dusty Old Lamp - Cannot be Sold
"The Lamp has inexplicably been present at many important historical events,
from ancient wars of conquest to last weekend's swap meet at the community
centre. Many are the Sims who would commit desperate acts to attain this
treasure, but now its power has come to rest with you. From within its
spout, a soft purple glow emanates invitingly ..."
Well, there are 6 different things that you can wish for once you have summon
the genie out of his bottle, or rather, lamp. You can wish for Wealth, Piece
of Mind, Cheat Death, Long Life, Beauty and Resurrection. Unlike an aspiration
item, you don't need to have a high aspiration level to use it. Each wish as
its own result.
Wealth - When you wish for wealth, your nice little genie will deliver
you a sack of Simoleons to the tune of §10,000. Wow, that is
a lot of money. There is a nasty side effect to this in that
this wish will increase the odds of a burglar visiting your
house for the next few days.
Piece of Mind - By choosing Piece of Mind, this will have no side effects,
but will allow you to have a platinum aspiration level for
the rest of the Sim's life.
Cheat Death - This allows the Sim who has wished for Cheating Death to
allow themself to plead for their own life, and at first, this
will be successful. However, after each successful plead with
Mr. Reaper, the success rate is decreased 10%. Note by
pleading death while dying of old age, you will only prolong
the Sim's life for another day.
Long Life - Like the Elixir of Life, this will prolong the life of the
Sim by another 3 days. No side effects here.
Beauty - This will increase the chemistry between your Sim and another
Sim of their perferred gender to the maximum level of 3 bolts.
This will last for a total of 4 days and this will also
increase the amount of walker past your house, their gender
the perferred gender of your Sim who has wished for Beauty.
Resurrection - This will allow the genie to resurrect a dead Sim in the
neighbourhood, provided that the tombstone or the urn is still
somewhere in the neighbourhood. However, this will have a
chance that the resurrected Sim will be a zombie. For those
without University, this is the only way to obtain a zombie
without that expansion pack.
------------------------------------------------------------------------------
[15.01] Study Parenting
You now have the option to study parenting as a "skill". This is to say that
you can go to the bookshelf and choose to study parenting as if it were a
skill that you can study such as cooking, cleaning and mechanical. Unlike a
normal skill, this topic will not have skill points, so that if you max it
out, you would be a super-dooper parent. You can only study it, and finish it
once. Once you do that, you have the ability to do better parenting. Note
that all Sims can learn this, not just those who happen to have kids.
When you have mastered the skill of parenting, your Sim will have the ability
to "Check On" the baby, and this will have a thought bubble appear on the
top of their head, indicating the lowest motive that the baby has. You get
the general idea what a chicken drumstick would mean hunger, a bed will mean
energy, a chair would mean comfort, a toilet will mean bladder, a showerhead
will mean hygiene and such. This will save you from the evil visit from the
social worker.
------------------------------------------------------------------------------
[16.01] Best Friends Forever
You can now have some Best Friends Forever. This is basically where the
lifetime relationship is at a high level, which is generally above 75. This
will have a BFF status, represented with the two happy faces next to each
other. This will result in less maintenance overall for the relationship, as
it will decay slower than a normal relationship would. Also, you will have
some exclusive interactions that are only available to Best Friends, so
make sure that you check it out.
------------------------------------------------------------------------------
[16.02] NPC Aging
Now when you age, you no longer age alone. When you are a day out of turning
into the next level, you can choose up to three NPCs, that are good buddies
of yours to age with you. This basically allows you to marry NPC Sims from
your childhood, without you having to control it. Don't worry, your
neighbourhood won't run out of children age with you. So in all your
transitions, you no longer have to leave anyone behind.
------------------------------------------------------------------------------
[17.01] Writing Books
Writing books have been completely overhauled. Writing a book is no longer
write for 24 hours and get a call with your reward from royalties. You now
have to option to write about whatever you want. To write a novel, you have to
go through a process.
First of all, you need to choose how your book is going to plot out. Your
first choice is how the plot is going to develop. You need to progress your
plot 5 times, and you have 44 choices on what you can move onto. This is done
via the images at the bottom. The screen should look like this.
[] -> [] -> [] -> [] -> []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
There are 44 choices, and they are: Warfare, Space, Rainy Weather, Birds,
Insects, Puzzles, Skyscrapers, Snowfall,
Fish, Peace, Rockets, Sunshine, Elephants,
Rats, Simoleons, Flowers, Tennis, X-Rays,
Doctors, Cruise Liner, Soccer, Sumo,
Ghosts, Wizards, Trains, Baseball, Skying,
The Genie, Aeroplanes, Soup, Crime,
Ambulance, UFOs, Cats, Babies, Sirens,
Phone, Aliens, Question Mark, Treasure
Maps, Teddy Bears, More Aliens, Dogs and
DNA/Forsenic Crime.
After you have chosen the 5 points on how to proceed, you need to choose a
cover or dustjacket for your book, and here, you have a nice total of 7
to choose from. They are: A Kid's Book Style Cover
A Culinary Guide Style Cover
A Harry Potter Style Cover
A Sherlock Holmes Style Cover
A Romantic Novel Style Cover
An Alien Style Cover
An Encyclopedia Style Cover
Now, you can start writing your book, and this would take about 28 hours to
complete. A while later, when your book is complete, you need to have a Title
for your book and a brief description of the book. When you have decided on
what to call it and what to name it, you will receive the phone call saying
if the book is a success or not, and your reward for royalties will come in.
This is another new part. A delivery van will turn up and deliver you a copy
of the book that you have now just written. You can accept the delivery and
you now have the option to read the book or to put it away. When you do put
it away, you can access the book when you go to the bookshelf and click the
new "Read Novel" function and you can read the book that you have just read.
You might even gain some goodies from the book that you have written. Talk
about a overhaul.
------------------------------------------------------------------------------
[17.02] Reading Books
Reading books are changed somewhat as well. You can now read certain genre for
the books. This is in tune with the overhaul of the novel writing system.
You can now access the bookshelf and the read book function will allow you
to read books for 6 different genres. They are : Mystery
Childrens
Cooking
Romance
SciFi
Drama
If you want a match up, the Kid Style Book is the Children's Book, the
Culinary Guide Style cover is matches with the Cooking Book, Romance Novel
with Romance, Sherlock Holmes with Mystery, Encyclopedia Style with Drama
and Aliens with SciFi. Harry Potter doesn't deserved to be mentioned.
------------------------------------------------------------------------------
[17.03] Movies
With your television, you can now decide to watch movies as well as your
regular programs. These are basically movies that have been created, probably
by Maxis, in game and tuned to become movies. There are 5 different genres
that you can choose from, and each of these genres will host 2 different
movies that you can watch.
Spooky - Werewolf
- Cat Lady
Children's - Family Fun
- Fairies
Drama - Pool Table
- Bubble Bath
Comedy - Mime Cat
- Chicken
Action - Weather Control
- Fetch
You can watch the movies, and the credits, which start at the beginning, but
you won't be able to understand a word that they will say.
------------------------------------------------------------------------------
[17.04] Games
When you first start up the game, a Mr. Rod Humble will turn up and give you
a computer.
"Greetings. They call me Mr. Humble and I am here to bestow upon you a great
gift. This box contains Sims wonders that will dazzle and amaze. You have
been awarded this for reasons far too great to tell. Open it, if you
dare! Open it, I say!"
When you open the present, something will appear in your inventory.
"The gift from Mr. Humble turns out to be a new computer for you and your
family! Perhaps this machine and the game included on it are signs of
things to come? The computer has been placed in your inventory. Enjoy!"
When you select the Mr. Humble Computer, you get this little message.
Mr. Humble's Computer - §1,350
"A generous gift from the mysterious Mr. Humble, containing all standard
computer software and accessories, as well as an exclusive game!"
Well, as a recap, you have 4 games that are included in the base game. The
first was the SSX3 snowboarding game. The second is the SimCity 4 - Rush Hour
game. The third is the Sims - Bustin' Out. The fourth, that you can download
off the internet is The Urbz - Sims in the City.
Now, the fifth game, the "exclusive" game that is included ONLY in Mr.
Humble's computer is The Sims 3. Thats right, the Sims 3, due for release
in 2009 will be included in the computer, already installed. That was nice
of him, providing a game that is not released. Must be an EA employee.
There are another 4 games that you can purchase from the games rack at any
community lot. They are:
MySims - §95
"Explore a whole new world with MySims - it's your world to transform! Move
to a town that has been struggling lately. With a little creativity
and some help from the locals, you can make this place thrive!"
EA Sports FIFA 08 - §95
"FIFA 08 brings you closer to the action than ever before. More user-control.
social gameplay modes and even greater depths of authenticity ensure
that soccer gamers and soccer fans will live out their club glories
themselves."
Spore - §95
"Create your own creature and personalise it exactly as you want. Then guide
it throught the fantastic world of Spore, from tidepool to galactic travel."
Command and Conquer 3 - Tiberium Wars - §95
"The acclaimed Command and Conquer series returns with Command & Conquer
3 Tiberium Wars. Setting the standard for the future of RTS gaming once
more, C&C 3 takes you back to where it all began - the Tiberium Universe."
Well, these four games are the new games, and three have been released, with
Spore yet to be released. I've already written guides for MySims and C&C 3
and I'll probably do one for Spore as well, but other than that, happy
gaming. The odds of me writing one for the Sims 3 will depend on whether I
can be bothered to write one for it or not, and whether the reviews are
saying good or bad things on it.
------------------------------------------------------------------------------
[A] Contact Information
APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas.
Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.
******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************
To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com
Replace at with @ and dot with .
Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that.
E-Mail me (and anyone else you want to e-mail) with courtesy and respect as
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail.
Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quote in Mexican or Antarctic
penguin language cause I don't understand.
Don't write in sloppy English. I mean, who the hell would understand "Hwo Od
Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak,
the President of the United States of America or Bill Gates or Donald Trump.
I will credit you if you send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.
I will not respond to:
* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Sims 2
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems
Technical Problems will not be answered as they should be sent to Maxis not
me.
I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.
------------------------------------------------------------------------------
[B] Webmaster Information
ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS
YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.
------------------------------------------------------------------------------
[C] Credits
This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.
CJayC, Thanks for the Memories
SBAllen for the job of administration GameFAQs
Maxis and EA for developing the game
Me for making it
Sims 2 BBS for a lot of help
Hotmail for giving me the e-mail account
http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
You for reading it
------------------------------------------------------------------------------
[D] Sites FAQ is on
Current FAQ is On
www.gamefaqs.com will always have the latest versions
May be outdated
www.neoseeker.com
www.supercheats.com
------------------------------------------------------------------------------
[E] Copyright
This game is Copyright 2008 Maxis and Electronic Arts. All Rights Reserved
This document is copyrighted by US and Canadian and Australian Laws. This FAQ
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