SW Empire at War: Forces of Corruption patch v1.1
Petroglyph Entertainment je izdao prvi patch za ovaj RTS sa oznakom 1.1. Patch donosi stabilniju igru, dorađeni AI, balansiranje između strana kao i brojne druge izmene, koje možete pogledati u nastavku teksta. Patch možete preuzeti ovde (20MB).
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Balance Changes:
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– Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer.
– All fighters now do 30% less damage to space station shielding.
– Mobile Defense units are now victory relevant units in battle.
– Stealth units now de-cloak when stunned.
Missile Defense Turrets (Empire and Rebel)
– Missile volley increased from 4 to 6 missiles.
– Duration between volleys decreased from 5 to 3.5 seconds.
– Mobile Defense Units for all factions garrison cost
– Changed to pip values of 2.
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Empire:
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Darth Vader
– Cost to assassinate changed to 15000 credits.
TIE Interceptor
– Cost decreased from 600 to 550.
– Health increased by 5%.
Executor
– Executor tractor beam can no longer target space stations.
– Executor now has population value in space.
Imperial Star Destroyer
– Turbolaser hard point health increased to 350.
– Fighter bay hard point health increased to 250.
– Shield Generator hard point health increased to 375.
– Tractor beam hard point health increased to 225.
– Ion cannon shot volley increased to 6 per round.
Death Star
– Capital Ship laser recharge increased to 60 seconds.
Tie Defender
– Base speed decreased by 10%.
Tie Phantom
– Shields increased by 15%.
– Health reduced by 10%.
– Cloaking ability recharge reduced from 55 to 10 Seconds.
– Cloaking duration increased from 40 to 80 seconds.
Juggernaut
– AT-STs can be garrisoned with a pip value of 2.
– Dark Trooper IIIs can be garrisoned at a pip value of 2.
– TIE maulers pip value changed to 2.
– Speed increased by 30%.
– Point Defense duration increased to 25 seconds.
Magnapulse Cannon
– Skirmish multiplayer build cost increased from 1200 to 1400.
– Stun area increased by 50%.
– Duration increased from 10 to 17 seconds.
– Fog of war reveal radius around structure reduced from 1500 to 500.
– Stun now affects R2D2 and C3PO.
– Range increased by 10%.
Empire Offensive Sensor Node
– Added new particle effect.
– Targets acquired increased from 4 to 6.
– Attack range increased by 25%.
– Sight range increased from 500 to 700.
– Cost increased from 100 to 175.
– Now does damage over time while enemy unit is in its attack radius.
Arc Hammer
– The Arc Hammer now has a pop cap value of 2.
– Moving targets are no longer held in place by the Lancets beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.
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Consortium:
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StarViper
– Shields reduced from 50 to 40.
– Health reduced from 75 to 60.
– Buzz Droid damage increased by 15%.
– Buzz Droid duration decreased by 6 seconds.
– Delay between weapon shots increased by 1 second.
– Buzz Droid chase range increased by 20%.
– Cost increased to 675.
– Build time increased to 13 seconds.
Skipray Blastboat
– Increased speed by 20%.
– Jamming radius reduced from 800 to 300.
– Jamming duration reduced from 60 to 30 seconds.
– Cost decreased to 700
Interceptor IV Frigate
– Special ability duration reduced to 7 seconds.
– Speed reduced by 20%.
– Shield refresh rate decreased from 45 to 40.
F9TZ Transport
– Cloaking duration reduced from 300 to 120 seconds.
IG-88
– Hack Death Star cost increased from 38000 to 50000.
Crusader Gunship
– Health increased from 1000 to 800.
– Speed reduced by 20%.
– Point defense laser system time between shots decreased by 20%.
– Point defense duration increased to 35 seconds.
Vengeance Frigate
– Cloaking duration increased from 45 to 60 seconds.
– Cloaking ability recharge reduced from 35 to 15 seconds.
Keldabe-class Battleship
– Ion cannon shot volley decreased to 3 per round.
– Turbolaser shot volley decreased to 8 per round.
Space Station
– Plasma Cannon recharge time decreased to 120 seconds.
– Mass Driver cannon hard point health reduced to 450.
– Mass Driver cannon shot volley decreased to 8 per round.
– Plasma weapon hard point health reduced to 450.
– Plasma weapon shot volley decreased to 6 per round.
Canderous Assault Tank
– Speed decreased by 20%.
– Turn rate decreased by 50%.
– Shield strength reduced by 20%.
Mass Driver Turret
– Cost increased from 900 to 975.
Torpedo Turret
– Cost increased from 800 to 850.
Consortium Repulsor Jammer
– Skirmish multiplayer build cost increased from 1400 to 1600.
Mass Driver Cannons
– All Consortium Mass Driver cannons are now 25% less accurate vs. fighters.
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Rebel:
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A-wing
– Speed increased by 20%.
– Damage vs. mines and defense satellites increased by 20%.
– Price reduced from 675 to 600.
– Lure ability recharge reduced from 90 seconds to 50 seconds.
– Lure ability activated duration reduced from 20 seconds to 14 seconds.
– Lure Ability now affects StarVipers and Skiprays.
Corellian Corvette
– Speed increased by 20%.
Rebel Uplink Station
– Skirmish multiplayer build cost decreased from 1800 to 1100.
– Sensor ping recharge time decreased from 40 to 23 seconds.
Rebel Orbital Bombardment
– Visual affect now properly displays on affected units.
– Droids now stunned during mirrored match games.
– Duration increased to 28 seconds.
– Price reduced to 6000.
B-wing
– Shield strength increased by 15%.
– Base Speed reduced by 10%.
– S-foil speed increased by 10%.
MC30 Frigate
– Time between torpedo volleys increased by 1 second.
– Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.
Gallofree Heavy Troop Transport
– T2-B Tanks pip value changed to 2
Rebel Trooper
– Health reduced to 48
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Multiplayer Space Upgrades:
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Asteroid mine health
– Increased from 1200 to 1700.
Reflective Armor
– Level 1 price increased from 575 to 1100.
– Level 2 price increased from 1200 to 2300.
– Level 3 price increased from 1900 to 3400.
– Level 1 build time increased from 14 to 28 seconds.
– Level 1 build time increased from 30 to 35 seconds.
Reinforced Durasteel
– Level 1 price increased from 750 to 1000.
– Level 2 price increased from 1100 to 2300.
– Level 3 price increased from 2900 to 3200.
– Level 1 build time increased from 23 to 25 seconds.
– Level 3 build time decreased from 45 to 40 seconds.
Targeting System
– Level 1 price increased from 850 to 950.
– Level 2 price increased from 1500 to 2500.
– Level 3 price increased from 2500 to 3500.
– Level 1 build time increased from 20 to 23 seconds.
– Level 3 build time increased from 33 to 35 seconds.
Black Market Engines
– Level 1 price increased from 650 to 850.
– Level 2 price increased from 650 to 1600.
– Level 3 price increased from 650 to 2800.
– Level 1 build time decreased from 20 to 18 seconds.
– Level 2 build time increased from 20 to 25 seconds.
– Level 3 build time increased from 20 to 33 seconds.
Carbonite Firing Coolant
– Level 1 price increased from 650 to 1200.
– Level 2 price increased from 900 to 2300.
– Level 1 build time increased from 20 to 25 seconds.
– Level 2 build time increased from 20 to 35 seconds.
Consortium Asteroid Mines
– Price increased from 850 to 1000.
– Build time decreased from 35 to 30.
Boba Fetts Sonic Bomb
– Does additional damage to fighters.
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Map Changes:
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Skirmish:
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Addressed the following issues:
– Adjusted mine locations on the Mandalore land map.
– Adjusted mine locations on the Bespin space map.
– Relocated reinforcement point on the Assault on Hoth land map.
– Relocated barracks on the Hypori Land map.
– Replaced space map for Bespin with a star field version.
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Galactic Conquest:
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– Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim.
– Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet.
– Added missing Mon Calamari slave units and connected them to Mon Calamari corruption.
– Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.
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All Changes:
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– AI will produce less land units above planets.
– AI will now wait longer before removing corruption.
– AI for all factions is more proactive about defending space stations.
– AI will use less transport units.
– AI for all 3 major factions will now build and use Mobile Defense Units.
– AI will now try to find and destroy Orbital Long Range Scanners.
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Audio Changes:
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– The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode.
– The Consortium now receive the appropriate responses for Upgrade Complete and Fire When Ready in relation to the Plasma Cannon.
– The TIE Defenders ion cannon fire sound effect now sounds like ion cannon fire.
– The TIE Phantoms Scout related responses will no longer play when selecting or moving the unit.
– The Interceptor IV Frigate unit responses for select and attack have been swapped. The Interceptor IV was playing those responses incorrectly.
– Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empires response.
– General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.
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Additional Changes:
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The following issues have been addressed:
– Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability.
– Intermittent crash when the Remote Bomb ability is left on auto-fire.
– Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options.
– Heroes would sometimes be taken out of play and never return.
– The fog of war would hide objects under the players control after using Yodas force sight or losing control of the sensor array.
– The auto-fire box would overlay onto tactical production buttons.
– Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle.
– Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue.
– The Consortium Space Stations Plasma Cannon Turret cannot fire immediately upon starting a space battle.
– The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period.
– Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle.
– Human players will now lose space skirmish battles as soon as there are no human players left.
– Teammates will now be able to use captured Turbolaser towers correctly.
– The Repulsorlift Jammer no longer affects allies.
– Increased ability to ignore spammers in the internet lobby. Instead of having to click on a players name to hit ignore, players can select a line of text in the chat window and the player who issued it will automatically be highlighted.