Mutant Penguins (šifre)

Mutant Penguins

Read the manual (particularly pages 12 and 13). 
We all like to think we can wade in and succeed 
uninformed. But take it from me: you've got to 
take Penguin 101 to win.
If you approach gremlins from a rear three-quarter 
angle, they won't take long at all to capture, and 
therefore should never, ever be ignored.

Don't try to win a given level the first time out. 
Instead, learn it. Deduce where the bad penguins 
materialize, the path they take, machines in their 
way, and so on. The game automatically saves the 
last completed level, so you won't drop back.

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