MechCommander 2 (šifre)

MechCommander 2

Mamba, Submitted the following Information:

The ai is really stupid it locks onto the first thing 
it sees and chases it a really fast mech into 
visual range of the enemy when they follow it charge 
it behind your main battle lance the enemy won`t fire 
on them but will continue mindlessly on after your bait 
as your main force stomps on them.

Submitted by: Vickrahm

As you only have limited resource points,use them wisely.
Usually,I will get myself 1 or 2 repair trucks depending 
on how many Mechs I have.The rest of it,i use to salvage 
expensive Mechs like Mad Cats and Atlas.In this way,i am 
able to save my c-bills. 

Save file editing tips V1.00:

Note - I don't care what you do with save files, it your 
own responsibility to change what you saved. Always backup 
before try these, and.. please let me know if you want to 
add something here. :^) Please, no complains, questions, etc.. 

Contact : 

First, open save file '' in 
C:program filesmicrosoft gamesmechcommander2datasavegame - 
by default -, with text editor (notepad or wordpad.. etc), 
pretty simple. 

If you saved some mech configuration, you might need to go 
down a bit (or more) to find what you want. (If you just 
saved after 1st mission, it will make things easier, make 
sure you didn't saved any mech config) 

You can change - C-bills, pilot stats (gunnery, piloting, 
special skills, medals, dead/live) Note - For pilot stats, 
start with 'pmw's are where used in campaign. 

Still testing 'Additional purchasing' thingy... 

*** I guess remove '_' make that pilot available in 
campaign, but not recommended, if you add all, you don't 
have space for that much, and don't add pilot where you 
can find in mission, could crash comp (rescue Craymore 
mission is the one) *** 

If you change gunnery and piloting skill, pilot rank 
will automaticaly changed to that level. So please add 
skills before or after changed gunnery and piloting skill. 
In game, gunnery and piloting skill max is 80. Also usable 
skills per pilot is 4, so choose carefuly. 

Weapon skills will add accuracy bonus, Mech skills for 
less samage taken when piloting certain mech class, Sensor 
will add more info in sendor range, jumpjet will let you 
jump farther, scout will give pilot better line of sight, 
toughness will make you pilot survive injury, sharp shooting 
will make pilot easy to destory certain mech parts (head 
arms and legs, if you order 'called shots'). For more skill 
info, look at in games. 

Following list is for easier skill change. (change FALSE 
to TRUE - in CAPITAL letter- , if you like to disable certain 
skill, do reverse, TRUE to FALSE) 

*** I didn't bother on medals, its just for decoration, I think *** 

Regular skills: 

Skill 0 - Light class mech
Skill 1 - Laser
Skill 2 - Light autocannon
Skill 3 - Medium autocannon
Skill 4 - Streak SRM
Skill 5 - Small arms
Skill 6 - Sensor
Skill 7 - Toughness 

Veteran Skills: 

Skill  8 - Medium class mech
Skill  9 - Pulse laser
Skill 10 - ER laser
Skill 11 - LRM
Skill 12 - Scout
Skill 13 - Jump jet 

Elite Skills: 

Skill 14 - Heavy class mech
Skill 15 - PPC
Skill 16 - Heavy autocannon
Skill 17 - Short range
Skill 18 - Medium range
Skill 19 - Long range 

Ace skills: 

Skill 20 - Assault class mech
Skill 21 - Gauss rifle
Skill 22 - Sharp shooter

Submitted by: Devon, 

Unknown-In file C:\Mechcommander 2 (trial)/Data/savegame/aftergame.???
open with notepad and under pilot2 change b SpecialtySkill22 = False to b SpecialtySkill22 = TRUE. 
When you figur out what it can do then mail me.

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