Lords of the Realm 2 (šifre)

Lords of the Realm 2 

Submitted by: Tread Well

Use an Editor such as AXE 2.0 to change 
the following codes:

Address 14B80 thru 14B82 enter ffff0f
creates 1048575 Crowns.

Address 14BAC thru 14BAD enter ffff
creates 65535 Maces

Address 14BB0 thru 14BB1 enter ffff
creates 65535 Swords

Address 14BB4 thru 14BB5 enter ffff
creates 65535 Pikes

Address 14BB8 thru 14BB9 enter ffff
creates 65535 of Bows

Address 14BBC thru 14BBD enter ffff
creates 65535 of Knights

I just change the value of money and allow the game to play.
That way, I get the advantage but still enjoy the gameplay.

You should have plenty of archers when attacking any 
fortress or on the open-range fights. And whether you 
are defending or attacking, keep your archers bunched 
together and let them knock out the other troops.

Don't try to start off with the largest castle or fort. 
You'd be surprised at just how many attackers you can 
kill with 150 archers stationed inside.

My favorite structure to fight against is the second-
largest wooden structure. Take about 100 archers or 
more and pull them around to the right side of the 
fort. There is a little notch where the land protrudes 
into the water. Have all of your archers march to that 
notch. You can take out all enemy archers or other 
troops that attempt to shoot back at you when they get 
around the one o'clock position of the fort. Then, 
after you have reduced most of the troops there, use 
one battering ram to knock down the door.

Let the other nobles fight among themselves when you 
get into the country scenarios. Build your defenses 
(forts and castles) and add about 50 troops each year.

A little ale each time the cart comes around will keep 
your population happier. You don't have to keep them 
drunk, just happy.

In battle, flank, flank, flank. Always have a least two 
groups of melee troops, one to engage and protect your 
archers from the front, and one fast group to go around 
and get the opposition's ranged troops.

Always have your blacksmith working in all your 
territories: even a trickle of weapons per turn can 
save you when you eventually need to whip up an army 
in a hurry. There's nothing worse than facing a surprise 
invasion with nothing but pitchforks.

Always hire mercenaries when you can afford it. 
They are more effective, and you don't suffer morale 
or manpower problems, unlike an army raised from the 
peasant stock you've won.

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