Jane’s USAF (šifre)


Jane's USAF

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Gamehints 
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Hint 1:
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Due to the pervasive record-keeping nature of the game's 
Pilot Feedback System, you should create a second "test pilot" 
as a guinea pig for dodgy missions or experimental flights. 
This way, your primary on-screen persona can advance through 
the ranks more quickly and not have to make up for the 
thousands of negative points that failed missions and 
destroyed aircraft can generate (even in Training mode). 

Hint 2:
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When entering into a furball with a flight of enemy planes, 
use your wingmen as much as possible. By issuing regular 
commands such as "engage the other one" or "protect me," 
you will carve out a little more flying room for yourself 
and shouldn't see quite as many inbound missiles with your 
name on them. 

Hint 3:
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Conversely, when designing missions from the Quick Mission Editor 
or the separate Mission Builder utility, you should have your 
multiship flights start in the air. The AI wingman pilots are 
highly prone to crashing into one another on the taxiways when 
you start them on the ground. 

CheatMode:
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Code      Result 
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[SHIFT] + D Cheat Message On 
[SHIFT] + F (Repeatedly) Refuel Internal Tank 
[SHIFT] + S Safe Mode On


Hint:
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Submitted by: Bob

If you climb to 30,000 agl then start spinning you will reach about 18,000 
knots, then you go back upwards and you aircraft will disapear.

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