Jane's USAF
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Gamehints
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Hint 1:
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Due to the pervasive record-keeping nature of the game's
Pilot Feedback System, you should create a second "test pilot"
as a guinea pig for dodgy missions or experimental flights.
This way, your primary on-screen persona can advance through
the ranks more quickly and not have to make up for the
thousands of negative points that failed missions and
destroyed aircraft can generate (even in Training mode).
Hint 2:
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When entering into a furball with a flight of enemy planes,
use your wingmen as much as possible. By issuing regular
commands such as "engage the other one" or "protect me,"
you will carve out a little more flying room for yourself
and shouldn't see quite as many inbound missiles with your
name on them.
Hint 3:
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Conversely, when designing missions from the Quick Mission Editor
or the separate Mission Builder utility, you should have your
multiship flights start in the air. The AI wingman pilots are
highly prone to crashing into one another on the taxiways when
you start them on the ground.
CheatMode:
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Code Result
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[SHIFT] + D Cheat Message On
[SHIFT] + F (Repeatedly) Refuel Internal Tank
[SHIFT] + S Safe Mode On
Hint:
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Submitted by: Bob
If you climb to 30,000 agl then start spinning you will reach about 18,000
knots, then you go back upwards and you aircraft will disapear.