Far Cry 1.33 SDK


Far CrySve
one koji se bave izradom modova, mapa ili jednostavno vole da petljaju
sa time, svakako ce obradovati podatak da je izasao novi SDK za Far Cry (nakon godinu dana od prethodnog), koji u verziji 1.33
nosi niz poboljsanja. Dodavanjem koda za CryGame.DLL omoguceno je
menjanje izuzetno bitnih stvari u igri kao sto su fizika, AI
protivnika, zvuka itd… Naravno uz SDK ide i prateca dokumentacija.

Mozete ga preuzeti odavde 32mb dok u nastavku texta mozete procitati relise notes.

CryENGINE MOD SDK v1.33:

Source Code:

* Included source code for CryGame.DLL

Documentation:

* Included GameSource-Readme.pdf
* Included Far Cry Engine Overview.pdf
* Included Compiling Your CryGame for Linux.pdf
* Included FCFAQ_SwoopAEon_v219.pdf
* Minor changes in PolyBumpPlugin Product.pdf
* Minor changes in Maya PolyBumpPlugin Product.pdf

General:

* Moved all documents into the Docs folder

CryENGINE MOD SDK v1.1:

Documentation

* updated physical properties.pdf
* updated AI Manual.pdf
* included ScriptObjectSystem.pdf
* included ScriptObjectGame.pdf
* converted all documents to pdf files

Maya:

* fixed Maya5 Polybump plugin (evaluation mode was still on)
* fixed Maya5/6 Exporter problem (no physicalisation on static objects after exporting)
* fixed not working antialising in Maya5 Polybump plugin
* included Maya6 Polybump plugin
* included Maya6 CryExporter

Major issues that will be adressed in the next SDK release:
1. export of animated objects (.cga-files)
2. support for all playable character features
3. removing obselete parts of the exporter
4. Maya example files

3ds max:

* included Max6 Polybump plugin
* included Max6 CryExporter

Maya is trademark of Alias Systems Corp.
3ds max is trademark of Autodesk Inc.

The CryENGINE MOD SDK for Far Cry is unsupported by Crytek and
Ubisoft, and the usage of the CryENGINE MOD SDK for Far Cry is at your
own risk. Help could be available at http://www.crymod.com.
Please investigate the user communities available through links at http://www.crymod.com.

The basic tools you need to make a MOD are the CryENGINE Sandbox Editor, scripts and model exporters.
Game
scripts have been released in source format and Far Cry levels are
available in source format as well, all on the original Far Cry
DVD/CDROM.
The LuaCompiler.exe tool included in the bin32 folder is
used by the editor to verify scripts for syntax errors during real-time
editing, it is not supposed to
be used as a standalone compiler to produce precompiled lua scripts.

Starting from this version, C++ Game source code has been released as well.
New incremental updates to the C++ modules may be released in the future on http://www.crymod.com.

Within the CryENGINE MOD SDK for Far Cry, you will find
documentation, samples, exporters, plugins, source assets, c++ source
code, and other useful things to learn how to create any kind of MOD or
TC. Please read the basic Far Cry Mods Guide “FCMG.doc” in the docs
folder and visit the official CryENGINE Modding Portal www.crymod.com.

In addition to Crytek exporters, the source code for both static and
animated models format is included in the SDK; we encourage you to use
it to write exporters/converters for your favourite free
modeling/animation package.
The document “Using the Crytek Exporter plugin for 3DMax.pdf” contains a detailed description of Crytek’s file format.
Additional Max/Maya information may be found at:
http://www.gamedev.net/reference/programming/features/mayaexporter/
http://www.ewertb.com/maya/api/

Happy modding!
The Far Cry Team

Visit the official CryENGINE Modding Portal: http://www.crymod.com
Visit the official Far Cry sites http://www.farcrygame.com/
http://www.farcry.ubi.com

Copyright © 2001- 2004 Crytek. All rights reserved.
Published by Ubi Soft Entertainment

Far Cry is a trademark of UbiSoft Entertainment in the U.S. and/or other countries.
CryENGINE is a trademark of Crytek GmbH in the U.S. and/or other countries.
All trademarks belong to their respective owners.

Special thanks to TNTurtles.

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