Faces of War
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* * * * * * * It is foolish and wrong to mourn the men who died. * * * * * * *
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______ ____ _____ _____ __ __ __ _____
| ____|/ / ___|| ___| / ____| / _| / / / | __
| |__ / | | | |__ | (___ ___ | |_ / / / / | |__) |
| __|/ / | | | __| ___ / _ | _| / / / / / | _ /
| | / ____ | |___ | |___ ____) | | (_) | | / / / ____ | |
|_| /_/ _\____||_____||_____/ ___/|_| / / /_/ _|_| _
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* * * * * * * * Rather, we should thank God that such men lived. * * * * * * *
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Copyright 2006 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they're being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there's ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any site, please contact
me, and I will contact the site to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site, found here:
http://thebrink.us/boards
Or if you don't like message boards, feel free to email me at cmstale@ilstu.edu
or try me on AIM at "Deuce ex Defcon".
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| Contents |
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0.00) General Notes
0.10) Important Controls
1.00) Walkthrough
1.10) German Campaign
1.11) Nijmegen Bridge
1.12) Wiltz
1.13) Stoumont
1.14) Clerf
1.15) Marvie
1.16) Dinant
6.00) End
6.01) Version History
6.02) Closing
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| 0.00) General Notes |
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In this section, I'll list some notes about various things you should keep in
mind while playing, in no particular order:
I) Helmets and body armor.
- Body armor is a huge help for your soldiers. If you find some, make sure
you take it and equip it. Helmets are also a very important piece of
equipment. If your helmet gets blown off, make sure you replace it immediately
with a helmet from a downed soldier (sometimes you can pick the same helmet
back up, too).
II) Double clicking items in your inventory.
- When you're examining another inventory, double clicking an item from your
inventory will move it to the other inventory, and double clicking on an item
in the other inventory will move it to yours. Double clicking on an item that
has a lot more than can fit in one spot in your inventory will fill all of your
available slots with that item (unless there isn't enough of the item to that).
This is helpful for quickly moving items in your inventory.
If you only have a single unit's inventory open, double clicking on ammo will
reload your gun.
III) Equipping things from your inventory.
- To equip helmets, body armor, or weapons from your inventory, simply double
click on the item. You'll be able to tell if it's equiped by the change in
background shading (it'll change to a light blue).
IV) Using landmines, repair kits, and other things.
- In Soldiers: Heroes of World War II, the U key was your "use" command that
let you use matches, mines, et cetera. In Faces of War, though, if you want to
use landmines or a repair kit, you'll need to open the second gray tab on the
right side of a soldier's control panel, then click on the landmine icon
(it'll only be lit up if you have mines in your inventory). Select where you
want the soldier to set the mines, and he'll set them all in a group near that
spot. You'll have to stop him after each one if you want him to spread them
out a little. The same procedure needs to be done for repair kits and some
other objects.
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| 0.10) Important Controls |
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If you never played Soldiers: Heroes of World War II or if it's just been a
long time since you played it, I highly suggest you play through the training
missions. I'll also list some of the most important control features in this
section:
I) Direct Control.
There are three ways to enter the "Direct Control" feature. The first is by
pressing the End key to turn the feature on, and then pressing it again to turn
it off. The second way (which is the way I recommend you always do it) is by
holding down the Control key for the duration of the time you want to stay in
Direct Control mode. The third method is to click the Direct Control button
when you have a unit selected (it's on the vertical bar on the right side of
the minimap). You'll have to click the icon again to release direct control.
Direct control is useful for making very quick, precise attacks. Units are a
lot more accurate in Direct Control, and you can pick your targets much easier.
Direct Control is also extremely useful for driving vehicles into tight spots,
or escaping quickly from heated battles. It's also wonderful for controlling
the fuses on grenades (commonly known as "cooking").
II) Free Fire, Back Fire, and Hold Fire.
You can set a unit to any one of these three basic commands when the unit is
not being Directly Controlled. To set these, simply click on one of the
corresponding icons on the box on the right side of your command bar (they're
on the left tab, middle row).
Hold Fire means that the unit will absolutely not fire at anything, no matter
what, until you tell it to. This is almost always the safest way to go,
simply because your units are not exactly smart, and can easily get themselves
killed for stupid reasons if they fire at something you didn't want them to
fire at, or if they throw a grenade while standing in front of a wall or
another one of your units.
Back Fire means that your unit will fire back if it is fired upon. This is
fairly safe, but you won't want to use it most of the time. Your units tend to
waste their ammo shooting at things they can't hit, or they return fire with
grenades and kill themselves or your other units.
Free Fire means the unit will fire at anything that gets too close. This is
rarely a good idea for several of the reasons listed above. The only time I
recommend using this is when you need to slaughter a lot of troops at one time.
You can set one or more men to Free Fire, and then take Direct Control of
another unit. This also works great for setting up a cover line to retreat the
unit you're direct-controlling if it gets into serious trouble.
III) Hotkeys.
Several actions have keys assigned to them so you can perform them quickly
without using your mouse. I'll list the most important ones here, in no
particular order. Note that most of these features can also be opened with
various icons on your display.
E) Exits a vehicle/gun. Depending on what you're exiting, you'll be given a
cursor, and you must then click on where you want your unit(s) to exit to.
+) Reloads your current weapon. This is one of the more valuable hotkeys.
O) Opens the mission objectives list.
F6) This puts your unit in the Melee attack mode when applicable. You can use
a troop to run up to an enemy troop and smack them, causing the enemy to fall
down for a while. Note that this DOES NOT ALWAYS MAKE THE UNIT STAY DOWN.
They will sometimes get back up when you least expect it. On the plus side,
it's quite amusing when you can get a good multi-unit fist fight going inside a
building or something. (Note that you can also use the icon on the top of your
command bar to activate and deactivate this feature.)
X) This examines the target. Use this to have a soldier check a vehicle's
inventory or check the contents of some crates. Very useful, especially for
transfering equipment from one soldier to another.
D) Drops the item you have in your hand. This is used a lot when you're
carrying barrels, boxes, and so on.
I) This will open the selected unit's inventory.
Space) This will make a selected soldier go into the Prone position, which is
useful when you need to sneak around or take cover quickly.
Backspace) This will allow you to adjust the speed of the game. Beginners
will probably want to stick with the default speed, but as you get used to the
game, you'll find that fast-forward is very useful when you're moving long
distances or waiting for patrols to cycle.
Tab) This will make items and objects on the ground light up in red, so you'll
be able to see them. Hovering over them will also tell you what they are.
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1.00) Walkthrough
1.10) German Campaign
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| | 1.11) Nijmegen Bridge | |
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| ------------------------- |
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Support of the "K"-Unit Commandos
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Primary Objectives September 29, 1944
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1) Attack the British defenses on the left bank. Neutralize the guards and
consolidate your positions.
- The left bank is technically the south bank, but you get the idea. You
basically just need to assault the British bunkers and wipe them out. Sieze
the mounted anti-aircraft guns to inflict some heavy damage.
2) Hold the bridge. Let underwater swimmers plant mines.
- Continue slaughtering the British on the south bank until they're all dead,
then get ready to move north over the bridge. A huge British counter-attack
will hit shortly after that, and you'll need to hold them off for a little
while.
3) Take your positions on the right bank.
- Eventually so much British stuff arrives that your soldiers decide to
retreat to the north side of the river. Make sure everyone gets to the other
side of the bridge before the timer runs out, or they'll be blown to bits when
the charges detonate under the bridge.
4) Neutralize the enemy in the park.
- Farther to the north, there's a park full of hedges. Move in and gun down
the British soldiers as you make your way to the very northern edge of the map.
There's a mortar crew up there - take it out to secure the park.
5) Force your way to the British maintenance base.
- Move east towards the two mounted guns and deal with them. There're British
soldiers everywhere (including in the windows of houses), so don't stand still
for too long. Also, don't damage the guns - you'll want them intact later.
6) Hold your positions, until the M4A3 "Calliope" is repaired.
- When you reach the maintenance base, your men will need a few minutes to get
the Calliope running. Man the northern gun with your troops and get ready to
hit the incoming tanks with armor-piercing shells. You can also make use of
the crates between the two guns - one of them has several bazookas in it, and
the other has rockets for them.
7) Destroy the barge using the captured tank.
- Take the Calliope to the river once it's running. A British tank and some
infantry will move between you and the barge, so use the Calliope's rockets to
blast them from a distance. Once it's clear, move the Calliope to the ramp
near the motorboats and hit the barge with some rockets.
8) Reach the boats and leave the place.
- Immediately eject your crew from the Calliope and send them to the motorboat
in the water. British reinforcements will reach your position shortly after
you destroy the barge, so there's not much time to waste.
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Units
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3 Soldiers (Erhard Mehler, Tomas Volker, and Elmar Lichtman)
You'll also have the aid of several AI-controlled soldiers.
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Walkthrough
-----------
Start the mission by selecting one of your soldiers that's armed with a light
machine gun. Transfer the other light machine gunner's ammunition and grenades
to the first soldier, then proceed to the British positions to the north-west.
(I suggest fighting with a single soldier pretty much all the time. Partially
because it's just my preferred style, but mostly because it's easier to prevent
your soldiers from getting killed due to the poor group mechanics in this game.
Just leave your other two men right where they start, you can collect them
later.)
Begin your assault on the British positions by tossing an anti-tank grenade on
the vehicle near the trees on the eastern side of the northern position. Use
the vehicle and the nearby metal crates as cover, then start taking out British
soldiers around the sandbags and crumbled buildings. Hand grenades will work
wonders if you time them to explode in the air, but you'll need to move in
close and use your gun for some of them. If you can take control of one of the
anti-aircraft guns on the western edge of the sandbags, use it to slaughter the
forces on the other side of the road.
Eventually the British will try to send some reinforcements over the bridge at
you. Stop both of the troop crawlers at the southern edge of the bridge with
your anti-aircraft gun (or a heavy machine gun if you didn't capture one of the
anti-aircraft guns). Having those two vehicles disabled at the entrance of the
bridge will provide excellent cover when you need to defend the bridge later.
If there're any survivors left on the west side of the road, abandon your
anti-aircraft gun and go deal with them with your regular weaponry. If you
happen to see a British soldier with a bazooka, take it (and some rockets).
You'll be glad you did when the British send a tank towards the bridge later.
Anyway, once the south side of the bridge is clear, move onto the bridge and
assault the two bunkers on the north side.
As you're assaulting them, some motorboats will approach the bridge from the
eastern side. The bridge is lined with machine gun bunkers, so have your
soldier jump in one of them and stop the boats before they can reach the divers
under the bridge. Shortly after you take control of the northern side of the
bridge, the British will launche a massive counter-attack from the southern
side.
Your other two soldiers will automatically be brought to the crumbled buildings
on the south side of the bridge, so I suggest you send them to the northern
side immediately to keep them from getting killed in the chaos of the counter
attack. Meanwhile, plant your third soldier in the wreckage of the two
vehicles you should've disabled on the southern end of the bridge earlier.
From here, you'll be able to slaughter tons of British soldiers to your left,
right, or directly in front of you. If you run out of ammo, either raid some
dead soldiers or take a heavy machine gun and its ammo from one of the disabled
vehicles or one of the machine gun nests on the bridge.
Eventually a tank will come down the road. If you found a bazooka earlier,
wait until the tank gets close, then jump out from behind your cover and hit it
with a rocket. If you don't have a bazooka, you'll have to use anti-tank
grenades. They'll do the job, but it's a lot harder to hit a moving target
with a grenade than it is with a rocket. Either way, shortly after the tank is
destroyed, even more British units will arrive and you'll be told to retreat to
the northern side of the bridge. Get over there before the countdown reaches
zero.
Some light forces will attack you on the northern side of the bridge once it
blows up, so deal with them as you move towards the park in the northern part
of the map. The park is crawling with British soldiers, including guys with
bazookas and plenty of grenades. Quickly move your soldier all the way to the
northern edge of the park and take out the mortar crew there, then mop up the
rest of the British soldiers as they retreat to the east towards the two heavy
guns mounted on the upper level of the square.
These guns will be invaluable to you later, so try your hardest to eliminate
their crews without actually harming the guns. Watch out for soldiers in the
windows of nearby buildings, and slaughter everything on your way to the
maintenance base. Clear out the British soldiers in there, too, then turn
around and prepare to defend against another huge British counter-attack from
the park. If your other soldiers weren't with you already, send them to the
maintenance base for their own safety.
Your AI controlled guys will take control of one of the mounted guns - follow
their lead and take control of the other one. Make sure it's armed with armor
piercing shells, then point it due west towards the end of the park. Wait
until the first British tank is in range, then start firing at it until it's
disabled. If it moves its barrel to take a shot at you, eject your soldier and
run like hell - there's no reason to risk getting anyone killed when there're
plenty of bazookas and rockets in the crates between the two mounted guns.
Grab a bazooka and some rockets if you don't already have some, then enter the
shrubs and take care of the tanks from down there.
Eventually the British will retreat, and your Calliope will be ready. Send all
of your men into it, then turn towards the river. A British tank and some
infantry will be waiting between the maintenance base and the barge, so use the
Calliope's rockets to pulverize them, then mop up any survivors with your
machine gun. Get to the river and launch some rockets at the center of the
barge, then immediately eject your men from the Calliope and send them to the
motorboat on the river bank. You won't have much time before more British
reinforcements catch up to you.
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| | 1.02) Wiltz | |
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| ------------------------- |
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Ardennes Offensive
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Primary Objectives December 17, 1944
------------------
1) Attention! We have to capture the central square and settle down on it.
- First things first, deal with the tank and infantry group right in front of
your starting position. Once they're under control, follow the German tank to
the north (which is to your right if you haven't adjusted your screen yet).
The square you're after is the area directly west (above) of the line of houses
the tank drives past. Take out the mounted artillery piece in the square
first, then pick off the American troops.
2) Hold the square until reinforcements arrive.
- Americans will poor into the square from the west side in an attempt to push
you back out. Grab a bazooka off of a dead soldier to deal with the tanks, or
just use the artillery piece if you didn't destroy it earlier.
3) Dislodge the enemy off the last block.
- You'll be given a ton of infantry and a Jadgtiger. Take the Jadgtiger to
the block in the south-west (check the icon on your mission objective screen if
you don't know which block I'm talking about) and destroy everything there,
including the infantry, to finish the mission.
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Units
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4 Soldiers (Urban Lehrer, Oswin Schluter, Ulrich Cullen, and Gerhard Lichtman)
You'll also have the aid of a slew of AI-controlled soldiers, and later in the
mission, you'll gain control of the following:
1 Jadgtiger (with five crewmen - Erhard Lichtermann, Franz Kessler, Ralph
Krieg, Reinhard Scherer, and Udo Kaiser)
11 Soldiers (Wilhelm Schlesinger, Peter Metzger, Emmerich Reiter, Stefan
Breuer, Vinzenz Lederer, Marko Schlosser, Benjamin Mever, Kaspar
Mehlmann, Peter Meltzer, Torsten Eisenhauer, Vinzenz Ledermann)
-----------
Walkthrough
-----------
Move your soldiers north to help your allies deal with the American roadblock,
then follow the German tank to the north when it arrives (north will be to your
right if you didn't adjust your camera yet). As the tank moves north, the area
west of the row of houses is the square you're trying to capture. The primary
threat is an artillery piece in one of the houses on the western edge. Use
grenades or heavy machine gun fire to take it out.
With the artillery piece eliminated, concentrate on slaughtering the troops in
and around the square. Eventually, they'll retreat to the church on the north
side of the square. If the artillery piece is still intact, use it to blast
one of the corners off of the church. If not, pick up a bazooka from one of
the dead Americans and use it instead. Either way, wipe out the Americans that
ran in the church, then prepare to defend against a counter-attack from the
western side of the square.
If you have more bazooka rockets, use them to deal with the American tanks.
Otherwise, use the artillery piece if it's still operational or toss some
anti-tank grenades at them, or just pray that your AI-controlled buddies manage
to take them out on their own. After a while, the counter-attack will be
halted, and you'll receive some heavy reinforcements (tons of soldiers and a
Jadgtiger complete with its own repair kit).
Use the Jadgtiger to help your allies topple the big house on the corner where
the Americans are hiding, then move towards the well-defended block not far
from your original starting position (check the location using the icon next to
the objective on your objectives screen if you don't know where you're supposed
to be). Use armor-piercing shells from the Jadgtiger to eliminate the American
tanks in the area, and use high explosive shells to deal with the guns and
troop concentrations. Once the Americans have been completely removed from the
block, the mission will be over.
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| | 1.03) Stoumont | |
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Ardennes Offensive
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Primary Objectives December 19, 1944
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1) Storm through the block.
- This particular block isn't even that well-defended, or at least not until a
Sherman blasts its way in through a house. Use your bazooka to crush it, then
finish off any survivors to clear the block.
2) Entrench on the square in front of the church.
- All you really need to do is wipe out the Americans in the area, which will
be a lot easier if you do the secondary objective and take command of the
Panther. Follow the rest of the column with your Panther, then turn towards
the church and finish off the American forces. Watch out for attacks from the
rear, though.
3) Free the prisoned officers.
- They're in the far north-western corner of the map. Take the Panther up
there if you'd like, but it's not really necessary. Cut down the light
American resistence up to the house where the prisoners are being held, and
they'll come out of the house once you get close enough.
4) Officers must reach the evac point.
- Return to your entrenched allies by the church, but be very careful that you
don't get any of the escapees killed. Get them to the SDK behind the German
tanks to make them evacuate the area.
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Secondary Objectives
--------------------
1) Get into the command tank and head the attack on.
- Once you clear the first block, you'll be told that the major was killed.
The command tank is now unoccupied - head to the northern edge of the map and
get your soldiers inside it.
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Units
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3 Soldiers (Helger Gebauer, Tomas Volker, and Hans Huber)
1 Panther (will be added to your command later in the mission, no crew)
5 Soldiers (Max Koehler, Arnold Schroeder, Vinzenz Hoffmann, Ulf Kriea, and
Karl Lederer will be under your control after you free them from
captivity in the third objective)
-----------
Walkthrough
-----------
Move your three soldiers along the road with the rest of the German column and
attack the block the Americans are occupying. It's not very well-defended, but
have your bazooka guy ready - a Sherman will blast its way through one of the
buildings eventually, and you'll want to be ready to take it out before it
slaughters your men.
Once the Sherman's destroyed and the block's clear, you'll be told that the
major was killed, and that you need to take command of the assault. Head north
to the edge of town and get your three soldiers into the empty Panther on the
road, then follow the rest of your column up the street. The American guns and
tanks in the area aren't much of an issue for your Panther, but watch out for
attacks from the rear.
Turn and make your way towards the square with the church, and be ready to take
out a few more vehicles and some infantry. Once the Americans are gone, you'll
be told that some officers are being held nearby. They're actually in a house
in the very north-western corner of the map (use the icon next to this
objective on your objectives screen if you can't find it). Take the Panther up
there if it's still in working condition, or just leave it behind - it's not
really necessary.
There's not much in the way of resistence on your way to the house, but be
prepared to deal with another Sherman about half way there. If you didn't
bring the Panther and you don't have any bazooka rockets left, take it down
with anti-tank grenades. Continue on towards the house, and when you get close
enough, the prisoners will exit on their own. Help them finish off their
guards, then proceed back to the church where your allied-AI guys are holding
a car for the prisoners.
Some light American troops will try to keep you from making it down there, but
there shouldn't be anything too heavy in your way. Get all five of the
prisoners down to the SDK behind the German tanks to end the mission.
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| | 1.04) Clerf | |
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| ------------------------- |
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Ardennes Offensive
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Primary Objectives December 17, 1944
------------------
1) Destroy the North base.
- North is misleading, but you get the idea (use the icon next to this
objective on the objectives list if you don't know where the base is). Remove
the Americans from the supply base, and be careful not to destroy the Sherman
Firefly in the back of the base.
2) Destroy the post.
- This will actually come before the first objective - you'll encounter a
small outpost on the road towards the base. Clear out the Americans near it to
complete this objective.
3) Clean the grade-crossing and destroy the bridge.
- The crossing will be marked on your objectives list if you click on the icon
next to it. The crossing is very well-defended, so you'll want to capture and
repair the Firefly in the American depot. I suggest you take the road right in
front of the depot to get to the tracks, then follow the tracks towards the
crossing. Once you clear a path to the bridge, the paratroopers will arrive
and plant dynamite on it. Defend them until the detonation happens.
4) Blow up the bridge using the aircraft bombs!
- The detonation will prove inadequate - wait for a train to arrive, disable
it, and then raid the cargo for some aircraft bombs. Drop three of them on the
bridge to end the mission.
--------------------
Secondary Objectives
--------------------
1) Prevent the passing of the column.
- Shortly after you clear out the outpost, three American vehicles will come
down the road from the depot and turn towards the train tracks. I suggest you
have your soldiers standing on the road between the vehicles and the tracks,
then gun down the jeep as soon as it turns the corner. Have an anti-tank
grenade ready for the other vehicles, or just slaughter the drivers with a
machine gun.
2) Destroy the American depots!
- After you've captured and reloaded the Firefly, use it to run over the
various buildings in the depot. Once you've caused enough damage to their
supply piles, this objective will be complete.
-----
Units
-----
3 Soldiers (Vinzenz Schreiner, Peter Knopf, and Georg Schuhmann)
You'll also have the aid of three AI-controlled infantry
2 Soldiers (Ulrich Stump and Adolf Steinhauer) will be under your command once
you complete the second main objective
5 Soldiers (Udo Kaiser, Hartmut Werner, Wolfram Hoffmann, Rene Werner, and
Erhard Lichtermann) will be added to your command when the
paratroopers blow the bridge
-----------
Walkthrough
-----------
Head to the right as soon as the mission starts and take up a defensive
position on the road. A jeep will approach from below you, so hose it with
your heavy machine gunner before it has a chance to fire back. Now turn your
attention up the road to the small outpost there. Assault the soldiers behind
the sandbags and above the outpost until you either kill them all or they
retreat.
Three American vehicles will come down the road from the direction of the
supply base shortly after you finish off the Americans at the outpost. Get
your men to the road between the American vehicles and the train tracks, and
have your heavy machine gunner ready to take down the jeep as soon as it comes
around the corner. The other two vehicles are a little harder to take out with
machine gun fire, but you can do it if you pick off the drivers fast enough. I
suggest you just toss an anti-tank grenade or two at them, though.
With the vehicles destroyed, follow your AI-controlled companions up the road
and stop at the crates to stock up on supplies. The American base is right in
front of you - take out the machine gun nest accross from your position, then
get your men into the base to start wiping out the Americans inside. Catch the
second machine gun and light tank by surprise by moving your men around to the
other side of the base and capturing the Sherman Firefly sitting there. Use it
to finish off the American troops, and you'll be given a new objective.
There's a repair kit on the ground near the MK IV with the broken treads, so
put it in your Firefly. The truck at the entrance of the base has ammunition
for the Firefly, so start transfering it to the tank's inventory. When you're
ready, use the Firefly to run over the various buildings in the base. Crush
enough of the American supplies, and you'll accomplish the second secondary
objective.
Have an armor-piercing shell ready in the Firefly, then move towards the
railroad tracks on the road right in front of the American supply depot. A MK
IV will be waiting for you on the other side of the tracks, and so will a pair
of field guns and a hoard of infantry. Take out the MK IV first, then worry
about the guns and infantry (especially infantry with bazookas). Once this
first section of track is clear, turn towards the bridge and continue.
Another tank will be the first thing that greets you, so be prepared to fire at
it once it's clear of the small building. Since you have a clear shot at its
side, you should be able to take it out with your first shot, assuming you
actually hit it. Take out the field guns and infantry after that, and your
paratroopers will arrive to blow the bridge once the area's clear.
Of course, some American reinforcements will also arrive from the opposite
direction of the paratroopers, so have your Firefly ready to deal with even
more vehicles and tons of bazookas. Concentrate on taking out the vehicles
first, because your Firefly isn't likely to last very long against so many
bazooka troops. Eventually the paratroopers will detonate some dynamite on the
bridge, but it won't be very effective. You'll gain control of them, and then
you'll be told to find another way to destroy the bridge.
Defend the grade-crossing for a while, and another train will come through.
Stop it with an anti-tank grenade, bazooka, or a shell from a nearby vehicle
if there are any. You need to take three aircraft bombs from one of the
train's cargo cars and drop them on the bridge to finish the mission.
=============================================================================
| ------------------------- |
| | | |
| | 1.05) Marvie | |
| | | |
| ------------------------- |
=============================================================================
Ardennes Offensive
------------------
Primary Objectives December 19, 1944
------------------
1) Capture and hold the crossroads on the way to Bastogne. Don't let the
enemy to send reinforcements.
- Poorly translated objective, but you get the idea. Reach the crossroads to
complete this objective, but make sure you're prepared first (check the
walkthrough section for more information).
2) Intercept and destroy the collumn of enemy vehicles that is heading to
Bastogne. We can't let it escape!
- What's with these errors in the objectives...? Jeez. Anyway, two columns
of vehicles (mostly tanks) will be coming over the bridge and trying to make it
past the crossroads. Stop them any way you can - I personally suggest you rely
on landmines and bazookas, your tanks won't really stand a chance.
--------------------
Secondary Objectives
--------------------
1) Clean the village off the enemy.
- Typo in it, but whatever. Slaughter the Americans that're entrenched in the
houses to complete this objective. Note that the two houses closest to the
field gun by the crossroads don't need to be cleared for this objective to be
completed, which is good - otherwise you're likely to accidentally trigger an
event when you try to attack them.
2) The enemy is sending reinforcements and ammunition to Bastogne. We have to
destroy the column!
- A small group of American units will attempt to make it past the crossroads.
Slaughter them as fast as you can, and try to clog up the roads with the hulls
of the vehicles if possible - it'll make it a lot easier to stop the tank
columns later if you do.
-----
Units
-----
4 Soldiers (Tobias Hellmann, Dirk Saltz, Jorg Schubert, and Johannes
Saltzmann)
1 Panzer IV (and five crewmen - Adolf Steinhauer, Wilfried Eisenhauer, Peter
Knopf, Georg Schuhmann, and Emmerich Schneider)
1 Pz V Panther (and five crewmen - Benjamin Koenig, Torsten Schafer, Vinzenz
Schreiner, Kaspar Stahl, and Ulrich Studebaker)
-----------
Walkthrough
-----------
Move your Panther up the road and turn the corner just barely. There'll be a
field gun on each side of the road, and they should be your first targets.
Take out the one on the left first, then the one on the right, and while you're
waiting between shots, send your four footsoldiers to the small pile of rocks
near the bend in the road. American soldiers will try to fire bazooka shots at
your Panther from right there, and if you get hit, it usually destroys or at
least damages your tank.
Once the two field guns are eliminated, back your Panther up and make use of
its machine guns to start slaughtering the American troops in the area. A few
vehicles will appear eventually, but only one of them is heavy enough to
threaten your Panther. In fact, it's a huge threat to your Panther - you
should have your bazooka soldier ready to take a shot at it when it shows up.
Sit tight and defend the bend in the road until it's clear, then head to the
big pile of crates (next to two cargo trucks) on the south side of the road
(check your compass if you moved your screen around - south is the blue
direction on the compass rose). Lots of good stuff in these crates and trucks,
including some anti-tank mines. More importantly, though, move towards the
building between you in the church and check the crates there.
Mmmm, a flamethrower! This baby will make your life a lot easier. Grab it and
the big tank thing (labled "balloon" if you hover over it), then equip the
balloon and use it to siphon some fuel from one of the nearby trucks. Unequip
the balloon and equip the actual flamethrower now. You don't have much range,
but you don't really need it - get close to the church and light it up for a
few seconds, then simply walk away and let it burn.
You'll want to do the exact same thing with most of the buildings around the
church, too, since most of them are crawling with American troops. Clear out
this side of the road first, but once you reach the mortar crew, don't get any
closer to the crossroads. Instead, head to the other side of the road and work
on clearing out those buildings with your flamethrower. You'll notice that
there's an American M26 Pershing tank in the corner. Those barrels and crates
next to it are very valuable, so try to avoid blowing them up on accident.
Once the area around the Pershing is under control, dump the crew from your
Panzer IV and put them in the Pershing. Steal all of the leftover machine gun
ammo from the Panzer IV (and maybe a few disabled vehicles), then take the 90mm
shells from the crates next to the Pershing. Use some of the barrels to fuel
it, and you're ready to go (if you blew up the barrels, just use the gas can
from one of your tanks to siphon gas from damaged vehicles eslewhere on the
map).
If the first secondary objective is still incomplete, search this part of the
city again for survivors (you shouldn't have to empty out the two buildings
closest to the sandbag bunkers near the crossroads). Once you've managed to
complete it, go ahead and move towards the crossroads, slaughtering the
occupants of those two buildings as you go. Some American reinforcements will
appear behind you, but there's not really anything too heavy. Use your Panther
and the Pershing to stop them, but watch out for bazooka troops that come off
of the American transports. If you stop all of the vehicles, the second
secondary objective will be complete (some will come from the south-west road,
too, so be prepared).
A timer will show up on the screen eventually to let you know how much time
you have before American armored columns try to make it past the crossroads.
Send your footsoldiers up to the crossroads with the anti-tank mines I
mentioned earlier and arm them on the road leading towards the bridge,
preferably as close to the crossroads as possible (but still in the narrow part
of the road). The first few tanks should be disabled on the mines, so leave
your Panther and Pershing way up by the exit on the west side of the screen
that leads to Bastogne. They'll be able to take shots at the crossroads from
there.
Meanwhile, you'll be inflicting the majority of your damage with your bazooka
guys. The Amerians had tons of rockets on them, so you should've had no
problem at all finding ammo. Hide in the bushes near the crossroads, and as
soon as something makes its way through, take a shot at it with a bazooka
rocket (or several). The more tanks you can disable in the narrow spot right
in front of the crossroads, the better.
Why? Because a second group will arrive a few minutes after the first group,
and it's a lot easier to stop them if they're having trouble getting through
the debris field. Use the exact same tactics you used earlier to stop the
second wave, though you might want to consider firing rockets (or throwing
grenades if absolutely necessary) from the hill on the east side of the road.
It's a little safer that way.
=============================================================================
| ------------------------- |
| | | |
| | 1.06) Dinant | |
| | | |
| ------------------------- |
=============================================================================
Ardennes Offensive
------------------
Primary Objectives December 25, 1944
------------------
1) With the tanks, force your way to the other bank.
- This will be the last objective you complete. Basically, you need to reach
the other side of the bridge with the three tanks you're given near the end of
the mission. (If you get one damaged or destroyed, you still need to send the
surviving crew over the bridge to complete the objective.)
2) Find and kill the spotter.
- He's in the middle of that trenchline right in front of your starting
position. I suggest you move up the road to the right of the trench, disable
the small tank with a bazooka shot, and use the crumpled hull as cover to take
out the machine gun bunker. From there, move towards the small town, take out
the guns there, and then attack the trench from the rear.
3) Find the detonator and prevent the enemy to destroy the bridge.
- The building with the detonator will be marked for you with a red arrow (and
you can also click on the icon next to the objective on your objectives screen
to see it). Get your guys inside the building to complete this part of the
mission.
4) Give attack call.
- When you talk to the guy that tells you about the house with the detonator,
he'll give one of your soldiers a radio (or if none of your soldiers have room
for it in their inventory, he'll just drop it on the ground). Make sure you
have this radio with you when you enter the detonator house.
5) Eliminate the guards at the bridge.
- All you have to do for this objective is wipe out the defensive guns and
troops around the bridge on the side that has the detonator house.
--------------------
Secondary Objectives
--------------------
1) Capture or destroy the rocket-launchers.
- This is the trickiest part of the mission if you don't want to get anyone
killed. The rockets these things launch are devastating, and they'll be firing
at you from close range once you get to the other side of the river. You'll
want to attack them from underneath (the river side) with a soldier with some
bazooka rounds. Take a shot at the one closer to the road with the bridge
first, then pick off the second one (they'll try to escape towards the road
with the bridge as soon as you threaten them).
-----
Units
-----
6 Soldiers (Ulrich Studebaker, Emmerich Schneider, Georg Schuhmann, Torsten
Schenker, Adolf Steinhauer, and Benjamin Krauss)
1 Pz III (will be added later in the mission, comes with four crewmen -
Emmerich Schreiber, Jorg Schuhmann, Georg Schulmann, and Torsten
Schatz)
1 Pz IV (will be added later in the mission, comes with four crewmen -
Benjamin Krieger, Vinzenz Schuhmann, Torsten Schlesinger, and Peter
Koenig)
1 Pz V Panther (will be added later in the mission, comes with four crewmen -
Vinzenz Schroeder, Benjamin Kramer, Adolf Sternberg, and
Ulrich Stump)
-----------
Walkthrough
-----------
The Calliope rockets are devastating to everything, especially your foot
soldiers. You'll want to time your assaults right after a series of rockets
falls - run in, do some damage, and retreat to your starting position as fast
as possible. Otherwise, the rockets are going to slaughter you before you even
get close to the trenches.
A small tank will come down the road from the right side shortly after the
mission starts. If you can stop it on the road near the hill that leads up to
the area behind the trenches, its hull will serve as great cover. Try to smack
it with a bazooka rocket, but make sure you retreat before the Calliope rockets
shred the remains.
From the safety of the tank's hull, you should be able to hit the machine gun
bunker on the hill that leads behind the trenches. Use a bazooka rocket on it,
then toss a handgrenade in the hole if the guy manning the guy survived the
rocket. After that, run like hell before a barrage of Calliope rockets come
raining down on you.
Return with your full group and assault the gun at the top of the hill next.
The bushes and the bunker you just attacked should provide cover for you, so
just jump behind them and toss a few grenades at the gun until you either
disable it or kill the crew. Immediately turn your attention to the next gun
on the other side of the trench, then move above the trench and slaughter
everyone inside. The artillery spotter is near the middle. Kill him, and you
won't have to worry about the Calliope rockets for a while.
Continue up the road towards the river now, working your way through the small
village between the trenches and the iced-over section of the river. You'll
want to continuously check corpses for ammunition and supplies - there're tons
of American soldiers on this map, and you'll need tons of ammo to deal with
them. You'll also want to make sure you have at least one soldier with a
bazooka and several rockets. You'll have a much easier time dealing with the
two Calliopes if you do.
When you're ready, cross the frozen section of the river above the small
section of town you were just in. A small American tank will try to attack you
from the other side of the river, but don't worry about it - the ice won't be
able to support its weight, and it'll sink on its own. Stay near the edge of
the map and use the farm houses on this side of the river as cover while you
deal with the American soldiers in the area. Keep your eyes out for crates,
too. Some of them have tons of good equipment that you might find useful.
Keep in mind that some of them can be rather exposive, though, so don't try to
use them as cover.
Eventually a cutscene will show a soldier back down by the small village that
you're supposed to go talk to. Send a soldier down there and get close to the
guy to talk to him. He'll give you a radio, which you'll need later in the
mission. If you don't have room to hold it in that soldier's inventory, the
guy just drops it on the ground make absolutely sure you have it in the
soldier's inventory, then send him back to join the rest of your group.
Work your way closer to the middle of the town until you're in the square of
buildings directly under the two Calliopes. Thoroughly clean the American
troops out of the area without getting near the Calliopes, then rush to the gap
between them with your bazooka soldier when it's clear. Take out the one
closest to the road with the bridge first, then take out the second one (both
of them will try to run that direction as soon as they're threatened, so you'll
want to take them out as quickly as possible).
With the Calliopes removed, you can continue towards the road with the bridge
on it. Follow the road towards the bridge, clearing out the Americans along
the way. To complete the fifth primary objective, make sure you take out the
mounted guns on the sides of the road right next to the bridge. When you're
ready, send your soldiers into the house with the flashing red indicator on it
to deactivate the detonators.
Assuming you've still got the radio you received earlier, you'll automatically
complete the fourth primary objective. After that, you'll gain control of
three tanks on the other side of the river. Move them towards the river, then
turn towards the big houses between the bridge and your position. Make sure
all three of them are set to Free Fire, then move towards the houses. Pound
away at their defensive positions with high explosive shells, but keep your
eyes peeled for bazooka troops. The area's crawling with them, and your Pz III
and Pz IV won't be able to take hits from them.
A cluster of American tanks will come from the road near the bridge, so have
your Panther ready to fire armor piercing shells at them. The Pz IV and Pz III
can help too, but make sure you keep one of them ready to defend against
bazooka troops if necessary. When the tanks are all disabled or destroyed,
move your tanks towards the bridge. The guns mounted on the sides of the road
are no threat to you, but feel free to run them over if you'd like. Cross the
bridge with the tanks to finish the mission.
(Note: In the event that one of your tanks gets damaged on the wrong side of
the river and can't finish the trip, you'll need to dump its crew and
run them to the other side to complete the first primary objective.)
=============================================================================
| -------------------------- |
| | 6.00) End | |
| -------------------------- |
=============================================================================
===============================================================================
6.01) Version History
===============================================================================
------------------
October 30th, 2006
------------------
- Version 0.30 - Finished the walkthroughs for the first six German missions
as well as the beginning sections. More to come in the next few weeks, or at
least I hope so.
===============================================================================
6.02) Closing
===============================================================================
As always, any comments are more than welcome. If you need more specific help,
feel free to contact me on The Brink, and I'll see if I can't hook you up with
a quick screenshot or something to help out.
http://thebrink.us/boards
Or if you're not fond of message boards, you can drop me an email at
cmstale@ilstu.edu or try me on AIM at "Deuce ex Defcon". Enjoy the demo, and
thanks for taking a look at the guide.
===============================================================================
Deuce ex Defcon
===============================================================================
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