Enemy Territory Quake Wars v1.5 Beta Patch za Linux


Enemy Territory: Quake WarsSplash Damage, u saradnji sa id Software kompanijom, šalje nam novi beta patch za  Enemy Territory: Quake Wars, koji podiže postojeću verziju istoimenog naslova na v1.5. Patch je uglavnom namenjen Linux-ovom operativnom sistemu, i ispravlja par uočenih propusta (lista ispravki se nalazi u nastavku teksta), a on se može preuzeti sa linka ispod.

Enemy Territory: Quake Wars v1.4 to v1.5 Beta Client za Linux (68MB)
Enemy Territory: Quake Wars v1.5 Beta Server for Linux (851Mb) Enemy Territory: Quake Wars v1.5 Beta Patch

This is the beta version of the new Enemy Territory: Quake Wars Full v1.5 patch. Read the notes below for all the details.

The ETQW Competition Mod contains several new features and cvar settings to better adapt the game for competition and tournament play, where smaller team sizes are common. The Comp Mod Beta has already been covered extensively in this blog update, so feel free to peruse that for all the dirty details.

We've also got a comprehensive outline of the new settings and how to use them here in the Splash Damage Wiki. Please note that the final version of the Competition Mod will contain a few more features and fixes that so far aren't listed there.

A few things you should be aware of:

* This is an unsupported Beta release. Neither id Software, Splash Damage, or Activision will provide technical assistance.
* The ETQW Competition Mod BETA only works with ETQW 1.4. If you are planning to install the 1.5 BETA (see below), you will need a second game install for that.
* Since this is a Mod, only Unranked ETQW servers can run it.

1.5 Game Update BETA

Of course, the Competition Mod isn't the only thing we've been working on here in the rolling Splash Damage APC of Doom Quake. The 1.5 game update is nearly ready for release and we're planning to have a Public Beta phase to make sure we catch as many stability and other issues as possible.

The 1.5 BETA is restricted to Unranked servers, so you will be able to run your own or play on one of the servers provided by our GSP partners. Please note that participation in this beta is completely voluntary and that the 1.5 BETA is not backwards-compatible with ETQW 1.4. In other words, once you've installed the 1.5 BETA, you will not be able to play on ETQW 1.4 servers unless you have a second game install. If you don't feel like testing, you can just skip this release and wait for the final version – 1.4 servers will continue to work normally until then.

I should also point out that, once again, this is an unsupported Beta release that you're installing at your own risk. Neither id Software, Splash Damage, or Activision will provide technical assistance.

With all that out of the way, let's huddle around the camp fire and look at the changelog together. Please note that we have several other fixes planned for the final release, including a fix for the recent server crashes some people have been seeing.

HUD
Players will no longer receive warning VO for incoming enemy artillery
Added g_aptWarning for toggling APT warning on the HUD
Restricted the g_mineIconSize cvar to values between 0 and 20
The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
Fixed the Objective Bar sometimes changing colour
Fixed Magog warning spam

Ranked Servers
Locked si_maxPlayers to 24 on Ranked Servers
Fixed being able to start a match on a Ranked server with less than 6 players

Map Loads, Auto-Downloads, ETQW:TV
Fixed downloading modifications from the server not working with Vista and UAC
Fixed the intro movie overriding the Accept Download prompt for mods on game restart
Fixed the map loading music continuing to play after the load had completed
Fixed the server crash when clients are downloading files
Fixed ETQW:TV Relays crashing when clients tried to connect too early

Player Statistics
Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
Fixed ranks above Supreme Commander displaying as ##### or emptyname
Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
Fixed XP Save not working on reconnects

User Interface
Fixed the 'Press F3 to Ready Up' tooltip not always displaying
Fixed the 'Most Vamptire Damage' typo in Personal Achievements
Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
Fixed Player Ranks not showing in-game or on the Scoreboard
Fixed spectators seeing a defaulted string in the end-game scoreboard
Fixed transparency options for Tooltips and Subtle Motivators not always saving
Fixed video options not always saving if a player is using a 'Set as Default' profile

Tooltips
Fixed the Tooltip frame being completely white on first map load
Fixed decoy tooltip not always playing
Fixed Strogg Hack tooltip not playing on Volcano
Fixed players not turning to face final objective on Outskirts during tooltip
Fixed not resetting proficiency upgrade VO when resetting tooltips

Fixed Exploits
Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
Fixed exploit that allowed GDF to get past Strogg Energy Shields
Fixed being able to complete certain objectives at a distance
Fixed clipping hole in Refinery that allowed players to get underneath the map

Bots
Fixed potential bot freeze issue with enemies & hunting
Fixed Medics not seeing obstacles when giving supplies
Fixed Anansi pilots getting stuck chasing Icarus players around the map
Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
Bots will now stop and give engineers time to repair their vehicle
Bot Oppressors will use their Energy Shields more effectively
Bots can now use all seats in the Bumblebee
Removed some debug prints
Other Miscellaneous bot fixes

Miscellaneous
Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
Fixed spectators sometimes hearing hit-beeps when switching between players
Fixed player landing sound sometimes playing multiple times
Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
Fixed a disguise spotting issue
Fixed lock-on issues when the MCP is disabled
Fixed visual MCP deploy issue where it would sometimes come in sideways
Fixed objects sometimes showing up in the wrong place when playing back demos

Known Issues
The game will not start for users running the Windows XP Service Pack 3 Beta
Some empty folders are left behind by the ETQW 1.5 uninstaller
Capturing the Energy Cells on Quarry gives no XP
Intermittent server crashes for some users
Additional map holes in Refinery and Salvage

Popularno na PCigre.com

0 Comments Lupi i ti nešto!