Command & Conquer 3 patch v1.09
Izašao je najnoviji patch za novo izdanje RTS franšize Command & Conquer koji igru diže na verziju 1.09 i ispravlja brojne bagove i donosi novu multiplayer mapu Wrecktropolis, ali i dorađuje balansiranost na postojeći mapama. Patch možete preuzeti ovde (263.71 MB), a kompletna lista izmena se nalazi u nastavku teksta.
Version 1.09 Patch Notes – October 24, 2007
=========================================
This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.
Bug Fixes
· Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
· Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.
· Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.
· Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.
· Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
· Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.
· Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.
Multiplayer Maps
New Map: Wrecktropolis
The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.
Rebalanced Map: Barstow Badlands
This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower
This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.
Rebalanced Map: Pipeline Problems
This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.
Rebalanced Map: Tiberium Gardens III (Kane Edition)
This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.
Balance Changes
The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.
General Balance Changes
· Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.
· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.
· Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.
GDI Balance Changes
· Grenadier Squad: Range increased by 20%.
· Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.
· Juggernaut: Range increased by 25%.
· Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.
· Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.
Brotherhood of Nod Balance Changes
· Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.
· Fanatics: Cost/Build time reduced by 13% to 700/7.
· Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.
· Attack Bike: Range increased by 16%.
· Stealth Tank: Attack power increased by 66%.
· Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.
· Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.
· Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.
· Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.
· Catalyst Missile: Support Power cost increased by 33% to 2000.
· Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.
Scrin Balance Changes
· Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.
· Seeker: Health reduced by 13%.
· Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced.
· The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.
· Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.
Other Changes
· Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.
· There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.
Your comment is awaiting moderation.
Yesterday, while I was at work, my cousin stole my apple ipad and
tested to see if it can survive a 40 foot drop, just so
she can be a youtube sensation. My iPad is now broken and
she has 83 views. I know this is entirely off topic but
I had to share it with someone!
casino en ligne francais
I think that everything published was actually very logical.
However, what about this? suppose you composed a
catchier title? I ain’t saying your information is not solid., but what if you added a post title that grabbed people’s
attention? I mean Command & Conquer 3 patch v1.09
| PC Igre is kinda vanilla. You ought to glance at Yahoo’s front page and note how they create news headlines to get people to click.
You might add a video or a related pic or two to get people interested about everything’ve
written. Just my opinion, it would bring your posts a little livelier.
casino en ligne France
Good day! This is my first comment here so I just wanted to give a
quick shout out and tell you I truly enjoy reading your posts.
Can you recommend any other blogs/websites/forums that go over the same
subjects? Thanks a lot!
meilleur casino en ligne
Hi there colleagues, how is everything, and what you wish for to say about this paragraph, in my view its genuinely amazing designed for me.
casino en ligne fiable
Hello There. I found your blog using msn. This is an extremely well written article.
I’ll make sure to bookmark it and return to read more of your useful info.
Thanks for the post. I will definitely return.
casino en ligne
Hi there! Quick question that’s completely off topic. Do you know how to make your site
mobile friendly? My weblog looks weird when browsing from my apple iphone.
I’m trying to find a theme or plugin that might be able to correct this problem.
If you have any recommendations, please share.
Thank you!
casino en ligne
I am not positive the place you’re getting your information, however
good topic. I needs to spend some time finding out more or working out more.
Thank you for wonderful information I used to be looking for this info for my
mission.
casino en ligne francais
This design is spectacular! You certainly know how to keep
a reader amused. Between your wit and your videos, I was
almost moved to start my own blog (well, almost…HaHa!) Great job.
I really enjoyed what you had to say, and more than that, how you presented it.
Too cool!
casino en ligne fiable
I’m not that much of a internet reader to be honest but your
blogs really nice, keep it up! I’ll go ahead and bookmark your site to come
back later. All the best
casino en ligne fiable
Nice post. I learn something new and challenging on blogs I
stumbleupon on a daily basis. It’s always useful to read through articles from other writers and use
a little something from other sites.
casino en ligne francais