Aliens vs Predator II - PHC
_ _ _ ____ _ _
/ | (_) ___ _ __ __ _____ | _ _ __ ___ __| | __ _| |_ ___ _ __
/ _ | | |/ _ '_ / / __|| |_) | '__/ _ / _` |/ _` | __/ _ | '__|
/ ___ | | | __/ | | | V /__ | __/| | | __/ (_| | (_| | || (_) | |
/_/ __|_|___|_| |_| _/ |___/|_| |_| ___|__,_|__,_|_____/|_|
___ ___
|_ _|_ _|
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____ _ _
| _ _ __ ___ __| | __ _| |_ ___ _ __
| |_) | '__/ _ / _` |/ _` | __/ _ | '__|
| __/| | | __/ (_| | (_| | || (_) | |
|_| _ |_| ___|__,_|__,_|_____/|_|
| | | | __ _ _ __ __| | ___ ___ _ __ ___
| |_| |/ _` | '__/ _` |/ __/ _ | '__/ _
| _ | (_| | | | (_| | (_| (_) | | | __/
_|_| |_|__,_|_| __,_|______/|_| ___|
/ ___|__ _ _ __ ___ _ __ __ _(_) __ _ _ __
| | / _` | '_ ` _ | '_ / _` | |/ _` | '_
| |__| (_| | | | | | | |_) | (_| | | (_| | | | |
______,_|_| |_| |_| .__/ __,_|_|__, |_| |_|
|_| |___/
Walkthrough version: 1.02
Game version used : 1.0.9.6
===============================================================================
About the author:
===============================================================================
This Walkthrough is writen by Carlo von Ranzow (1984).
I wrote this walkthrough since I couldn't find any for this game at hardcore
difficulty. It's my first walkthrough ever. And I must say that it was fun
writing it. I wrote it while I played the game using the windows-button to
switch between the game and notepad. I wrote literal what I did in the game.
I tried to make this walkthrough as detailed as possible.
If you have any comments, questions or additional notes please feel free to
contact me at "carlo_avp2@hotmail.com".
===============================================================================
Legal notice:
===============================================================================
Copyright 2004 Carlo von Ranzow
This guide may only be published at:
- http://www.gamefaqs.com
- http://faqs.ign.com
- http://dlh.net
- http://www.supercheats.com
- http://www.cheatchannel.com
- http://www.cheatbook.de
It may not be published anywhere else without my explicit permission. My email:
carlo_avp2@hotmail.com
This guide is unofficial.
===============================================================================
Updates:
===============================================================================
Version 1.01 (6 September 2004)
-Fixed a lot of spelling mistakes.
-Added aditional sites for publishing this walkthrough.
Version 1.02 (16 September 2004)
-Added an additiontal ammo location containing the rare netgun ammo.
-Changed some minor details.
===============================================================================
Contents:
===============================================================================
1. FAQ
2. General hints/tips
3. Notes
4. Abbreviations
5. Weapons
6. Walkthrough
6.1 Mission 1: Hunt
6.2 Mission 2: Trap
6.3 Mission 3: Interloper Section 1/3
6.4 Mission 3: Interloper Section 2/3
6.5 Mission 3: Interloper Section 3/3
6.6 Mission 4: Unexpected allies Section 1/3
6.7 Mission 4: Unexpected allies Section 2/3
6.8 Mission 4: Unexpected allies Section 3/3
6.9 Mission 5: Old Debts
6.10 Mission 6: New target Section 1/2
6.11 Mission 6: New target Section 2/2
6.12 Mission 7: Trophy Section 1/2
6.13 Mission 7: Trophy Section 2/2
7. Credits
===============================================================================
1.0 FAQ:
===============================================================================
FAQ:
Q1: What are trophies good for?
A1: Nothing. It's just for fun.
Q2: Why is this walkthrough so detailed? You describe almost every single
enemy?
A2: I wrote this walkthrough for the hardcore difficulty. On that difficulty
you will most likely need a walkthrough that covers how to kill the enemies
instead of just pointing out the way.
Q3: Can't you make this walkthrough less detailed?
A3: No. If you like it less detailed then you either don't need a walkthrough
or you are not playing on the hardcore difficulty.
===============================================================================
2.0 General hints/tips:
===============================================================================
Always heal/recharge at the end of a level so that you can always start the
next level at full health/energy. This saves you a lot of time
healing/recharging every time you need to restart a level.
Don't confuse the PC for a CE ! If you do you and the PC is charged-up
then you will die.
Don't use cloak vs alien's. It just doesn't work.
Stepping into the water will de-cloak you.
===============================================================================
3.0 Notes:
===============================================================================
-If you have an hardcore auto save and you want to complete a section/level
with another difficulty or character then your auto save will be overwritten.
So backup the save file(s) first! (or maybe use another profile? (needs to be
tested)
-When you start off in the first level the game will tell you that you cannot
save in a level. But the game does auto save between level sections.
-My level/section difficulties are rated as follow:
very easy - easy- medium - hard - very hard.
This is based on the following facts:
-How long levels take before it will auto save.
-How tough the enemies are to kill/bypass.
-Whether you can heal/recharge or not.
-At the start of each level I list how many kills you will make if you follow
this walkthrough exactly. But the numbers may not always be for the full 100%
exact. It's sometimes pretty hard for me to count the bodies and splashing
enemies.
-For the total level kills I count cyborgs as marines.
-I think that this game isn't optimized for the hardcore difficulty. Some
levels are harder then the last level. And the first level boss is harder then
the two final bosses in the final level! Really weird.
-Although I don't describe the movies after the levels this walkthrough may
contain spoilers. So be warned.
===============================================================================
4.0 Abbreviations:
===============================================================================
Blue vision = T-Vision = thermal vision
CE = Charge Emitter
PC = Plasmacaster
===============================================================================
5.0 Weapons:
===============================================================================
1. Wristblades (No decloaking)
Bad weapon. I never use primary fire, the damage is too low. And the secondary
fire can just take out a regular marine or scientist with 1 blow. You should
only use this in the level "Unexpected allies Section 1" since it is your only
weapon there. Note that this weapon has a little range. In fact, if you stand
to close to your enemy you may just miss him.
2. Combistick (No decloaking)
The primary fire doesn't have enough firepower. Just don't use it against
enemies. Only use it to destroy objects.
The secondary fire kills marines instantly. Best used to kill them while
cloaked and preferably from the back. Note that this weapon has a little
range. In fact, if you stand to close to your enemy you may just miss him.
3. Pistol
Now this is a totally useless weapon. It's the last weapon you will find. It
just can't beat the Plasmacaster. The primary fire is ok. But the secondary
fire is really dangerous. You just tend to hit yourself with it draining all
your energy.
4. Speargun (No decloaking)
This gun's primary fire is very handy and funny too. If you headshot somebody
then his head will fly (with the arrow in it) till it reaches something
solid. Good for stealth missions when having to take out sentry guns.
The secondary fire is only for heavy enemies. It shoots multiple arrows in a
row. Don't forget to pickup the arrows after shooting them. If you shot on a
sentry gun then the arrow is gone. If you shot at a living being then the
arrow will be in his corpse till it disapears. If you made a headshot look at
walls and stuff behind the corpse (if there is nothing behind it then kiss your
arrow goodbye).
5. Plasmacaster
My weapon of choice. I usually just use the primary fire. The bolts can be shot
fast and can be use to take out targets at close and long range. Even if an
alien is right in front of you, you can take it out in 2 shots while back-
stepping.
If you hold down the primary fire button then it will charge-up. As soon as you
release the button it will shoot.
Hold down the secondary fire button to charge-up the PC. Then press the primary
fire button to release the bolt.
The secondary fire is dangerous! You mostly end up suiciding with it. It has
huge splash damage which hurts you a lot and can instantly kill you. Only
use it vs strong enemies at medium-long range in preferably wide areas with
no obstacles.
6. Disc
If you don't have the Plasmacaster yet then this weapon is a good choice. It
doesn't use any ammo, just energy. And like the Plasmacaster it has an
auto-aim function. But it only auto-aims when you have the proper vision
turned on vs the enemy you want to disc.
7. Netgun
You will find almost no additional ammo for this gun. So only use it when you
really have to. It's generally used for protecting yourself from big aliens
like thePredaliens.
8. Remote bombs (No decloaking)
I never found additional ammo for this weapon. It's only used in the level
"Unexpected allies Section 2" (it's your only ranged weapon here) and maybe
in the final level. If you direct hit on an enemy then it will explode doing
considerably more damage then when just throwing it on the ground and
detonating it.
But be carefull, if you miss an enemy, then kill it with a second bomb with
direct hit, the first bomb could still be there. Those bombs will
automatically detonate within a time limit. So if you ever miss just hit
the detonate button to be sure.
===============================================================================
6.0 Walkthrough
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 1: Hunt
total kills: 7 - 11 marines and maybe 1 alien; 1 preatorian
level difficulty: medium
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Turn on T-vision.
-Ignore the 3 scientists and cloak in front of the tunnel. Go trough it.
-When exiting the tunnel ignore all enemies and go up the ladder on the right.
-kill the guard with your wristblades secondary fire (charge-up on the ladder)
[Way 1: Shorter but takes minor damage]
-run (going left) on while ignoring all enemies and take some minor damage.
[Way 2: longer, req. 1 marine kill that is not facing you]
-Kill the right guard near the rock. Then walk back and around the block to
your clan mate (=next step). This way the other guard will walk the other way
around the block to check his team-mate and won't notice you going around
from where you came and thereby bypassing the dumb marine.
-Jump up the 2 little hills and meet your clan mate on top of a bridge to
receive the Combistick.
-Enter the tunnel ahead, jump on the first tree, turn 90 degrees right and jump
to the next tree and into the little passageway.
-jump down (notice 3 guards in the distance in front of you), continue to the
guards, don't kill them. A little to the right of them is a tree. Power jump
to the top of the tree and jump in the cave with water.
-Get out of the water, turn on your cloak, and run like nuts passed the
marines. (You can try to kill the most right guard with the combistick
secondary fire while running). The guards will shoot at you but if you run
fast enough and are lucky enough neither of them will hit you. As soon as
you gain some distance they cant see you anymore and won't pursue you
(sometimes a marine will pursue you, if he does, kill him while he is alone)
-Take the right intersection. (the 2 guards will probably hit you because they
can see you (strafing will help), but your clan mate will kill them and you
can heal yourself. (note: in order to receive the disc from your clan mate
you need to make sure all 6 (2 + 4 from the cave-exit u came from) marines
are dead.).
You may think: "Then why not kill them when you just exit the cave?" Well, you
may want to kill them separately and not in a group. Plus in the cave you
cannot retreat to heal and you cannot cloak.
-Proceed to the 'waterfall-cave', Ignore the guards by cloaking and going
around them by making a circle around them and entering the 'waterfall-cave'
as much left as possible, go up, go passed the waterfall, kill the 2 marines
(use the disc, if you use the speargun you probably won't be able to
retrieve the arrows). Then walk trough the mini tunnel.
-Jump on the first tree in front of you, jump to the left one, jump to the
ground as far left/forward as possible to enter the next tunnel without
encountering any guards.
-Here you will meet marines and aliens fighting each other, kill them or wait
a few seconds and then kill the remainders. Heal/recharge decloak (if not
already done so). And get ready for a Praetorian.
-Turn on the Red vision. Then walk (from the tunnel) straight ahead to the
cliffs, the Praetorian will jump from there, when it hits the water it will
first try to impress you by screaming. Don't be impressed and start killing
it. kill it with any ranged weapon (speargun and disc), just don't go close
combat. And when you have to, try using the 'claw charge-up skill'. You will
most likely die here a few times.
I did it by firing all speargun bullets I had in 2nd fire, 1 disc, and the
melee Combistick to finish it off :P. Note that you get your disc back in
the next level even if you didn't recall it before the "Hunt" level ended.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 2: Trap
Total kills: 2 - 4 marines (possible 1 sentry gun facing you)
level difficulty: easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Ignore the APC and marines down there and follow the only patch you can take
into the tunnel (to the left).
-Turn on cloak and T-vision.
-When you exit the tunnel, (ignore the 2 guards in front of you) jump off to
the left, kill the single guard. Proceed further left (towards the boxes and
the direction the APC went (if you was fast enough you could see it)). Don't
worry about fall damage here, unless you power-jump you won't take any.
-There are two guards there, ignore them, just avoid them by walking as much
left as possible (once again same path as the APC took (if you was fast
enough you could see it)).
[way 1: longer but easier, costs 1 speargun arrow]
-Ignore the next 2 guards by hugging the wall to the left as much as possible,
keep on running. One guard may turn around in your direction. But if you keep
running he will ignore you.
(Or if you prefer to fight: kill the left one with the disc, the 2nd one runs
off. Try not to drain attention from the other guards more to the right)
-Now becarefull, up the hill is a sentry gun, take it out with a single
speargun shot.
-You will encounter 2 additional sentry guns on the way to your right, ignore
them. They aren't facing you anyway.
[Way 2: shorter but harder]
-Go left around the boxes and around the tree.
-Go hug the most right wall and enter the mini-cave. Kill the two guards.
-Jump up to the top of the tree, throw a disc at the marine coming out of the
cave and enter.
-When you exit the cave cloak and hop straight ahead from tree to tree to cave
(4 trees in total). (from the cave exit) The cave must be somewhere in front
of you and a little to the left.
-You see 2 ships flying by. Enter the next cave.
-When exiting the cave, if you just run towards the guard he will most
likely not be facing you, punish him for it. If you wait, he will turn
around and you will have to disc him.
-Tree jumping directions: forward, left (tree with a guard, just proceed
quickly), right, forward, jump to the top and jump left, jump to the top and
to the cave. (The directions are giving from you last facing position when you
enter a tree)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 1/3
Total kills: 2 - 3 marines
Section difficulty: very easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-go right.
-Just walk outside, take the right path and follow the fence until you notice
that one of the sentry guns has a red flashing light (it's broken)(It should
be the 2nd sentry gun you will encounter).
-Cloak/T-vision and jump across the fence here. (Notice: before you jump
the fence, a guard says that he detects something cloaked. Don't worry, he
will always say that, even if you are not cloaked).
-avoid the first marine, just walk on.
-There are 2 marines talking, go in a circle around them (don't step in the
water!). You should be going right around the center bunker now.
-Proceed a little further and there you will see the elevator (it has a square
light high above it and marines with shoulder lamps around it on the floor
level)
-You can kill the closest marine with the disc (near the truck in the water).
The others won't notice. Kill the one standing on the lift. The 3rd one will
ask to raise the bridge. Kill him too if you want or ignore him and just hide
behind a box. He will most likely run anyway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 2/3
Total kills: 19 - 21 marines (1 circuit :P) (1 sentry gun facing you, possible
2 sentry guns not facing you)
Section difficulty: hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-immediately cloak/T-vision, turn 90 degrees right and jump off (side with the
crane and the box). start jumping on boxes to gain access to the higher floor.
-(If you was fast enough in the previous step then you will see the EMP-marines
walk to their hiding places, they wont shoot you while they are still trying
to reach their hiding places (If you block them they just keep walking in you
ha-ha. Also note that they won't have EMP-guns anymore for some reason). After
the first box is the first marine, Go right around it to melee-kill the idiot
from behind.
-After the box with smaller boxes on top of it is the 2nd marine hiding, go
once more right around the box and melee-kill him from behind.
-Now jump on the box with smaller boxes on top of it and wait for one of the 2
guards to check out his dead mate. Then jump down and melee-kill him.
-The other guard can easily be melee-killed too, if he walks just walk in an as
large as possible circle around him and back-stab him or something. Or hug the
right wall behind a small 'pillar-something' and wait for him to pass you.
Won't take long. Or simply disc him.
-Use the boxes to jump to the next floor.
[way 1: my preferred way]
-(Facing the wall) Walk right and run behind the box, crouch, use the disc 2
times on the coming 2 guards from your right.
-Then cloak again, walk back where you jumped on the floor, disc the 2
remaining marines near the center.
[way 2 : fastest way]
-(Facing the wall) Turn right, disc the left guy from the center first, then
the one in the center from behind a box. Then take out the other 2 with your
disc, they probably haven't noticed you yet.
[way 3: safest but most time wasting]
-You can (after you have been at least once in this game on the floor with
the platform) kill the center guy from a lower floor. Then you can probably
kill the next 3 marines from the lower floor behind 2 boxes and in front of
the boxes you needed to climb. Just make sure that the remainders on the
ground level won't shoot you (stay away from the edge of the floor when
de-cloaked and behind the 2 boxes).
-Don't just walk to the center! There is a sentry gun on the other side. Just
Turn off any visions, waste a speargun arrow on it (you will lose the arrows
anyway in Section 3).
-Proceed to the center platform, activate the left panel. A lift, in front of
you with a box on it, will go up, jump on the box (not on the crane). If you
have difficulties with jumping on it just stand behind the panel (on the very
edge) and activate it from there (Yes it's weird to activate a panel from the
wrong side at a little distance. But here it's possible) Then you can then
easily jump on the lift.
-Jump off the lift, go a little to the right just next to the elevator.
Speargun the sentry gun on the other side.
-Waste the marine behind the boxes before 'hacking' the panel! He is most of
times not facing you anyway.
-Then open the panel and charge it.
-Turn around and go up the ladder. Go on top of the elevator that closed. Enter
it and waste the guy inside if you wish, he isn't armed. Or use him as a
shield, but if you use the disc in the next step then you have to kill him so
that the disc won't auto-aim this guy.
-When the lift opens speargun or disc the marine immediately (facing the
opposite direction from which you came in the elevator, it's the right door).
Don't walk to him, range-kill him because he has 2 smartgunners around him!
-There are also 2 smartgunners, 1 to your left and 1 to your right, they are
stationary so just range-kill them without them being able to see you (Mostly
a part of their body isn't hidden behind a box or something, target that
part) (Note: you can't backstab these guys, they are cyborg and always face
your direction. Even if they had no idea where you could be coming from).
(tip/exploit: the right one can be killed by using secondary fire Combistick
from next to the box crouched. Your Combistick attack has some range)
-Proceed to the right, disc the marine. Fetch your disc and throw it at the
marine coming towards you. Proceed and another one will come, disc him too.
-Proceed and kill the shotgun guy on the right behind a box (keep your
distance here, 2 close hits and you are gone. And he shoots fast).
-Proceed, kill the 2 sentry guns for fun if you want. They aren't facing you.
[way 1: suicide, req. 2 - 4 kills]
-Take the lift up, now this part is hard. 2 guys from the left and 2 from the
right with smartguns, shotguns and EMP's. Speargun the left 2 first (no EMP
there). Then I run to their position and waste the other 2 with a speargun
or disc. If you are lucky 2 from the right never show up :D
[way 2: easy, but requires fast jumping; req. 2 kills]
-Facing the wall turn 90 degrees right, quickly jump on the first box. Then
power-jump up the rack (the highest part). From here kill the 2 marines from
the left with the disc, and heal/recharge if necesary. Hopefully the 2 guys
from the right haven't noticed anything.
-(From the elevator, not facing the wall) Go left. To your right will be a
door. 2 marines will come out, speargun them quickly. Afterwards get your
arrows back (duh). (maybe you can try to rush in the door as soon as it
opens to enter the new level. Never tried it, but it would save you 2 kills.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 3: Interloper Section 3/3
Total kills: 6-13 marines including snipers
Section difficulty: easy/medium (snipers may be tough, but the level is
very small)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Walk up the stairs (cloaked), use either the disc or the Combistick on the
next 3 marines.
[Way 1]
-walk 1 stair higher then where the 2 marines where. Then go down the stairs
into the newly opened door and go left (ignoring the 2 guards on the right).
[Way 2]
-Walk to the topmost level, below you the door will open and a single marine
will walk up, kill him. Then kill his team-mate standing around/in the door
opening.
-Kill the single marine here.
-Now, walk left jump up a few times (hard to explain). But you need to jump
on the center ledge, then on a pipe coming from the center, then on the ridge
on the opposite of the center. Then head right, jump right, and notice 3
marines, 1 cyborg. Kill them using cover from the bridge they are standing on
and cloak. Use the disc or speargun. The cyborg is very tough. Try to aim for
his head. Don't worry about your ammo, you are about to lose it anyway very
soon, just keep a few arrows for the next step. (If you need to heal do it
safely under the bridge) (note, if you kill the cyborg on the bridge cloaked
wit a headshot from the speargun then the other guards will not notice you.
-Jump on the bridge, Don't walk towards the center, there are 2 guys (left
and right) on a higher floor with snipers! (1 hit and you are done for).
Cloaking won't help you here. Just somehow try to kill a sniper, get to the
ladder, climb it, and go to the opposite side from where you came up to find
an open room. Go in to get yourself captured (if the room is closed then you
are on the wrong side. Don't worry, just proceed to the other end by using
the speargun along the way. You have plenty of cover up there while running.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 1/3
Total kills: 4 - 5 normal marines
Section difficulty: very hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+[NOTE: If you beat this section with virtual no health then don't worry. This
level is way harder then the next level. In the next level you will be able
to heal/recharge after 5 marines. All that matters is that you complete this
level and having at least 3 remote bombs left for the next level]
-All your weapons are taken away (including the heal/recharge items and your
mask). But you still have your CE. Go left and charge the panel.
-Use the elevator. Go stand left near the door, wait for the 2 marines to walk
passed it, then quickly go trough the door and push the button. The door
behind you will close and the one in front of you will open (You are not
supposed to take any damage).
-Hurry and go left, open the door and go down the ladder (if you are to slow a
marine from the right will come, if this happens then you can open the door
by hitting the panel from a little distance so that he cannot target you. Then
go down the ladder FAST since he will try to shoot you there).
-Just before you reach the bottom wait for one marine to go away. Then kill the
other one with a charged-up Wristblade. (if you walk slowly to him, you can
backstab him, otherwise he will hear you and turn around).
-When his mate comes back to check out his dead mate, quickly go up the ladder
a little, and when he walks away back-stab him. (He can never hit you while
you are on the ladder if you go high enough, he can't get underneath it. But
once he starts shooting at you while you are on the ladder he will not walk
away anymore and you can restart the level (note: if you waited to long then
the 2nd marine will be 2 rooms further, he will come back when you charge the
power-control in the next steps)
-Go left, trough the door. In the next room power jump to the ledge between the
2 pipes near the ceiling. charge the power-controller and go down to the
floor. Go trough the door on the opposite site of the door where you came in
(you probably just see it close).
[Hardest part of the Predator campaign:]
-Here comes the only very very hard part of this section, but it's very hard
(did I mention it was hard? :P): in this room there are two marines at the
end. I haven't found a way to lure them out. And running into them is suicide.
But I don't see any other way. I suggest it's only worth trying if you are
still or almost at full health. Good luck.
(hint by "Board Guest 1927172": run at them and immediately go left to try and
get in 'front' of the nearest marine and position yourself so that this marine
is between you and the other one. This seems to make the second marine
hesitate to open fire).
-Alright you made it! In the next room pickup the remote bombs and charge the
panel on the wall.
-The nearest door will open, kill the 2 marines with remote bombs. (can be done
with 1 remote bomb)
-In the next room get the net gun and a mask.
[way 1/3: harder, +1 kill]
-When you get out of the room a marine on the far left will spot you. So show
yourself for a second and then wait for him to come. Knock him down.
[way2/3: easier, no kills]
-Lure the marine, when the he comes for you, walk forwards, then trough the
newly opened door, left, right and up the ladder (all done quickly). What you
did was running in a square-shape trough 4 rooms including your starting one.
[way 3/3: easiest: uses ammo]
-Simply shoot the netgun at him. You should only do this when you are really
low on health and don't want to take any chance to restart this level.
-Go to the room he came from and up the ladder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 2/3
Total kills: 12 - 13 marines
Section difficulty: medium
Bugs: 1 level collision bug
Important notes: Make sure that at the end of this level you have a speargun,
plasma caster, cloaking device and that you are able to
heal/recharge!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Walk to the exit of this tunnel. Before dropping down throw a remote bomb at
the 2 marines below (direct-hit is double kill).
-Hit the two switches on the right wall, stand back. Proceed to trough the
blown up wall.
-Go right and pickup your 'toothpick' and cloaking device (at the desktop)
(DON'T FORGET TO PICKUP THE CLOAKING DEVICE LIKE ME). A door will open and 2
marines will come to you from the hallway. Turn around and throw a remote bomb
at them (if you are having trouble aiming then cloak so that you can let them
get closer to you which reduces the chance that you will miss).
-Shortly after, another marine will come from the same way. Throw another
remote bomb at him. (note that the ceiling from the hallway here is bugged.
You can jump trough the ceiling.
-Go in the next room, Open the center door (left one), kill all scientists
(prevents lock-on on them), toggle T-vision and cloak on and then get your
stuff back lying in the center (finally!). At the same time 2 marines will
enter the room (1 shotgun 1 rifle). If you prefer to heal first then you can
hide behind the platform to heal first if you want. Then waste them with your
PC (if only one marine comes for you then the other one is still in the room
where you came from, waste him to make sure he will never kill you from
behind).
-Go in the room with the glass (opposite side from where you picked up your
weapons), open the door.
-2 marines will come from the left. Lure then and blow both away with your
charged-up PC.
-Proceed trough the corridor, at the end turn left and jump up. charge the box
to the right. Don't go down from where you jumped up! A shotgun marine and 2
others are waiting for you there. Instead, walk the other way, jump down the
hole there, and blast the marines from there (much safer).
-The first room on the right (from the hole you came from and facing the
marines you just killed) contains the speargun. Get it.
-2 additional marines will come, kill them (you should know how to kill them
by now (in case you don't, just use the PC's primary fire).
-The opened door on the left is the way to the exit. Becarefull, behind the
left box is a shotgun marine. I advise to kill him, because if you run cloaked
to the level exit you will start the next level with a little less energy plus
you risk getting blasted by a close-range shotgun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 4: Unexpected allies Section 3/3
Total kills: 0 - 2 marines, 1 sentry gun
Section difficulty: very easy (takes less then a minute to complete)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Wait and listen to the 'missing elevator tune'.
-Once the elevator stops jump up the ledge. Shoot the 2 marines with normal
vision (charge up the PC and just hit the ground, the splash damage will kill
them. Also waste the sentry gun stationed at the right side.
-Now just jump down from floor to floor (fast so that rockets and sentry guns
have no chance for hitting you).
-At the ground level at the right side of the APC shoot the barrels.
-Run to the right of the hole and heal/recharge up while waiting for the
drop ship to fly by. As soon as you see it make a jump for it (while waiting
in that spot you are supposed to be safe).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 5: Old Debts
Total kills: some aliens - zillions of aliens, 0 - 2 Predaliens, 2 facehuggers
1 Praetorian (remember him from level1?)
Section difficulty: hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Open the hatch to the right, jump down, turn left and proceed until you reach
a wide open space or pit (not open air) (and watch out for steam somewhere on
the way) (Just try to find the shortest way for yourself here). There will be
a lot of aliens here.
[way 1: run (fasted and best way)]
-Go as close to the opposite tunnels as possible without starting the spawns.
Then run like hell. Aliens in front of you and behind you will spawn and they
run faster then you. While running keep jumping and try to shoot the aliens on
the way by back stepping. If you make it you will see open air above you, but
you still have to make 2 power jumps to get out of the cave.
(If you backstep make sure you backstep the right way and not to eventually
end up in the 'pit' again.
-Shoot the remaining aliens (they will sometimes follow out of the cave).
[way 2: the long skilled way] (This way never succeeded for me because they
just kept spawning and spawning and spawning)]
-Hint: instead of jumping down into the 'pit', go to the most left part without
jumping down (you can reach it by following the left wall inside the tunnels.
You will also end up closest to the tunnels at the opposite of the 'pit'. If
you stand there for just a second the music will change. Run back and the
aliens will come. After you killed them heal/recharge and repeat this until
they won't come anymore (7 aliens per wave, they always spawn at the same
place) (I prefer using primary fire (2 hits = kill) PC here since melee
combat won't pull it and the PC only uses energy) (1 hit of those aliens
exactly costs you 1/6th of your total life, so 6 hits and you die).
If you decide to jump into the pit then you will trigger multiple spawns at
the same times giving you about 10-15 aliens per wave running towards you
without any breaks! That means you will run out of energy and then you are
hasta la vista.
[End of way 2]
[way 1: very fast and very lame]
-Run a little up the hill, go right into a tunnel, when you get out of the
tunnel go left and fall down. That's all!
[way 2: time wasting way]
-If you don't run around here you won't trigger any spawns. So heal/recharge
and get ready for more waves of aliens (this time they spawn further away).
They also come from one direction. If you run out of energy just walk back
as much as possible while recharging. You can easily recharge before they
are close enough to hit you, just find the right time.
-Head up the hill and go into the cave to the right. 16 aliens will come to
you from the right. Kill them for fun or ignore them and proceed left to
fall down (they won't follow you, I tested it with one alien very close
to me).
-Follow the path into a tunnel.
-Follow the pipelines to the right (charge-up your PC) and jump on them
and proceed. At about 3/4 of the way you will face a Predalien in front
of you and one behind you on the pipeline. (1 hit from them and you can
instantly die).
[Way 1: Hard, but faster (I did this without taking any damage)]
-Walk to the Predalien in front of you. When you get close power jump over him,
turn around and go backwards while shooting a net at him. Then start running.
-Shoot the little aliens while back stepping up the hill. When you are almost
up the hill netgun the 2nd Predalien who was coming after you. Then go right,
right, left.
-Quickly hit the switch to the left of the elevator. Charge the wires behind
you on the right where the explosion took place and take the elevator up.
[Way 2: safest and longest way]
-Netgun the first Predalien, jump over him, shoot as much as possible, netgun
the other, recharge energy, netgun the first one again and start shooting at
both of them while walking backwards (towards the way you came from. why
this way? Because here you can backstep safely while shooting without meeting
other aliens)
(never go melee on the Predaliens, not even when they are in a net. For some
reason they instantly kill you when they are in a net when you get too close).
-Get off the pipeline, 3 aliens will attack you.
-Proceed forwards (don't step on the eggs on the huge square concrete). Shoot
them instead, because if you go passed them they will burst and aliens will
come out (including facehuggers). There will also some aliens coming from
uphill. In total (eggs + uphill) it should be about 12 aliens.
-Proceed uphill into the giant tunnel. (If you turn left here then you will see
a huge skeleton, nice for sightseeing) Go right and go right again.
-Go left to the elevator. To the left of the elevator is a switch, switch it.
-Behind you something will explode. Use your CE on it (don't walk into the
water, it's electrified). Then take the lift up.
-You will notice 2 aliens going right, kill the left one. Take the door on your
left. Go downstairs and hit the primary antenna switch, go back up.
-Ouside go to the opposite side of the elevator and charge the panel to the
right of the doors. Change to PC quickly! Aliens will attack you including a
Praetorian! Shoot the aliens while running back to the stairs. Once you get
trough the door the Praetorian can't get to you ha-ha. Waste the little aliens
and then take all the time in the world to blast the Praetorian.
-Once the Praetorian is dead a ship will blast the doors near the panel, just
stay away and get entertained. Go trough the doors (watch out for some aliens
you may forgot to shoot like I did :P).
-Go right and walk to your clan mate (he is cloaked) to receive the disk (you
lose a little energy when receiving the disk, charge up before going trough
the doors).
-Go trough the doors and go left.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: New target Section 1/2
Total kills: 8 - 9 marines 4 sentry guns
Section difficulty: easy
level bug: level unbreakable glass doesn't stop your area of effect damage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Turn on the T-vision and equip the PC. Power jump up and go around the corner
and go down the ladder in the next room.
-Shoot the marine (left one).
-Open the fence and go down, charge the panel, go back and go trough the newly
opened door.
-Kill the single marine on the right (wait for him to walk passed you and
notice his shoulder lamp. Or blow both marines away the Rambo style)
-Then waste his 3 (or maybe already 2) buddies coming from the right (assuming
you made some noise, else go get them to the right and then turn left).
-From the door you entered this room go right and immediately left. Then
somewhere to your left should be an shutter on the ground. Open it and go
down. (Facing the nearest wall) go left for some speargun and netgun ammo
(change visions if you can't find it. Then follow the only way you can take
till you reach an open area. (thanks to Jessie Clark for telling me about the
ammo location)
-From your hole shoot the marine in your upper right, then cloak and use the
elevator up (stay close to the right wall because of sentry guns when walking
to it) and powerjump the boxes and up to the highest floor (watch out for a
shotgun marine coming towards the boxes).
+(Here is a bug. If you have T-vision turned on and are looking to the other
side then there should be 2 scientists behind bullet-proof glass. If you
charge-up your PC and blast the left one then he takes splash damage and will
die after a few shots).
-Use the beam to reach the opposite side (if you want
you can shoot the remaining guards from here).
-Go off right at the top of the lab. Shoot down the marine that is standing to
your left (if you are facing the way you came from off the rail). Then shoot
the sentry gun next to him. Then shoot the sentry gun just above this one and
a little to the right. Then kill the sentry gun on the same level as you (to
the right of the previous one).
-Jump down in the corner, kill the sentry gun behind the boxes, go right into
the corridor and use the elevator up.
-Use the switch in front of the windows.
-Turn on Red-vision and take the elevator down. (watch out for a flamer-marine)
-Cloak and wait for the fight outside to finish. When it is clear finish off
the flamer or be brave and run passed him (he should be the only one left
after the fight).
-Then jump down the center and go into the automatic-opening tunnel in the
nearest corner.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 6: New target Section 2/2
Total kills: some aliens ; 1 - 2 marines
Section difficulty: very easy
Level bug: 'Transporter' exploit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[way 1: normal way]
-Turn on Red-vision and equip the PC, exit the small tunnel and waste 3 aliens.
-Get over the electrical fence and waste some more aliens, no big deal.
-Proceed, Turn on T-Vision, waste the sniper with the PC and by zooming in
(don't get too close or some aliens will come for you), Turn on Red-vision and
kill some aliens ahead (sometimes the 2nd marine will survive the alien attack
because you killed the aliens too fast. In that case waste him too)
[way 2: funny/exploit]
-Jump out of the tunnel, run to the left and up the ladder, then (power)jump to
the moving 'transporter' with the marines in it. Enjoy the ride. (The marines
will not shoot you before you get to the destination hehe, but you cannot kill
them either, they are invincible lol) (In the 2nd corner the transporter turns
a little right, make sure you don't fall off because the 'transporter' isn't
programmed for you standing on it. Standing in the center prevents this
completely) (the thing that connects the tranporter to it's rail has no
collision, same for the rail, so you can stand in it and shoot trough it).
-Target the sniper at the platform ahead first!.
-Then when you arrive waste the single alien on the platform. Then stand
between the 'transporter' and the platform and shoot down trough the slit
(without Red-vision! else you may hit the floor causing damage to you) to
kill the horde of aliens you collected on the way ha-ha.
-Go right, whack some more brainless aliens and go right trough the open door.
-When you get out of the small tunnel 3 aliens will come from above. Either go
back in the tunnel and 'backstep-kill' them or just turn around and shoot.
-Jump down the hole from platform to platform (use the 3rd vision if you
prefer).
-When you reach the open door, wait a moment before killing the aliens. Just
kill the ones that attack you. You want the aliens to kill those marines and
then you kill the remainders.
-Once inside go right.
-Wait for the next battle to finish and kill the 3 remaining aliens. Then go
down the big hole and go left into the tunnel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 7: Trophy Section 1/2
Total kills: 2 facehuggers ; 17 aliens ; 1 Praetorian
Section difficulty: easy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Jump down, go in the tunnel, go left into the very small tunnel. At the
T-junction take the right way (it's shorter). In the next room is a facehugger
near a dead clan mate. Kill it, pickup the speargun ammo and the Pistol
(useless weapon on hardcore).
-Go back the same way you came. When you reach the end of the small tunnel you
notice that the shutter above the boxes has been opened and a facehugger is
dancing there (sometimes it will jump down into your small tunnel... sucks).
Waste it. Then go trough it and into the next room.
-To the right on the wall with the 'scary' sentry gun warning is a panel to
charge. Charge it.
-Go trough the opening door (watch out for some steam on the upper right). Then
go forward trough the next newly opened door and waste some aliens while
back-stepping.
-Proceed into the next room. As soon as you enter it aliens will come from
behind (3) and from the front (6). Quickly turn around and go back in the
tunnel you came from. Kill these aliens first. By the time they are dead the
others will arrive from the other side, piece a cake now. Then go into the
room.
-Use the switch in the corner to the right you came from to raise the drilling
platform.
-Go into the next tunnel (you can already see an alien on the ceiling, kill it)
-When you almost exit the tunnel something will explode. Run into the next
room, jump off just left of the up going pipe, turn around and proceed into
the tunnel (just ignore the 2 cyborgs, 2 sentry guns and the aliens who will
be killed by them).
-Turn on red-vision. There is an alien on the ceiling after the first corner.
Kill it.
-Proceed into the room and into the next tunnel. 5 aliens will come for you to
get themselves killed.
-Now a Praetorian will come trough the tunnel (a netgun won't work on him)
(note: going back into the previous room and going up the ladder won't get you
out of his range. He can jump pretty high while attacking you). Now what you
should do is to run as fast as you can back into the room with the steam and
run into the tunnel with the pipe that emits the steam. The Praetorian cannot
reach you there. Happy hunting.
-Proceed trough the tunnel, 2 more aliens will attack you, kill them and exit
the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission 7: Trophy Section 2/2
Total kills: a pack of aliens ; 1 Queen ; 1 human (bosses are easy)
Section difficulty: very hard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Walk into the large room and start jumping to the top (annoying and boring
part since you will be doing this a couple of times).
[Jump guide]
.Go right and jump at the first one.
.Jump at the next one and turn left.
.Jump at the wall and then at the next one.
.Go underneath the next one, turn around and jump on it.
.Go left and jump on the next one. Then jump at the one immediately to your
right.
.At the end of this one jump of and land on the one below it.
.Follow it to the right and jump to the left on the next one.
.Jump over the one that goes across your current one. And proceed forward.
.Then at the end go underneath the next one, turn around and jump on it.
.Follow it about half way, then look left, see the smoke (without visions
turned on)? There is the end of this boring madness.
-Walk into the tunnel (there is steam in front of hit but it won't hurt you)
-When you get passed the dead aliens shot by the human you will enter a room
where 6 aliens will attack you. Just kill them the usual way (easy, they will
come from 2 holes in the upper left. Just watch out for the last alien. He
will often wait a moment before coming into the room).
-Proceed to next room but don't jump in. Just shoot the alien's from the end
of this mini-tunnel. Sometimes walk a little back. Go in the room (don't worry
about the eggs, they are 'dead'). If you had full energy then you had enough
for both rooms.
-Enter the next tunnel (the one you can walk in, the one where you have to jump
for is the one you came from) at the opposite side from where you came from.
-2 or 3 aliens will attack you when you enter. 'Flush them down'.
-At the intersection take the left path (watch out for an annoying facehugger
here. It sometimes comes from behind and sometimes from front (plus it isn't
always there for some reason)). Then enter this room the Rambo-style (only a
few aliens here).
-Enter the tunnel at the opposite side from where you came from. Take the left
path (right one is a dead end with 3 aliens and a facehugger)
-3 aliens will come for you (they will come in turn from a hole on the upper
right wall). Warning: when you get out of the tunnel a facehugger will come
from above the tunnel to hug you. So just keep running and blast the aliens
and the facehugger from the other side of the 'room'. This way you always have
some distance between you and the facehugger.
-Proceed to the large room with the nice liquid below it. Take the 'green'
huge entrance at the opposite side from where you came.
-3 annoying aliens will come from above as soon as you powerjump to the
tunnel. Shoot them and becarefull not to fall down (sometimes one of the 3
aliens will fall down hehe).
-In the next room are something like 7 aliens. Waste them. Then take the tunnel
at the other side of the room (if you shot the aliens in the room from inside
the other tunnel then a few aliens will come out of this tunnel. If you didn't
then they are already dead).
-After the 3rd corner 4 aliens will come, kill them. Then proceed to the room
with 'blue water'. Jump up and enter a giant tunnel. Follow it till you reach
a big open area. Get ready to rumble!
-Charge-up your PC, recharge, jump in. As soon as the Queen enters the 'arena'
fire at her from a (little) distance. Then start jumping backwards while
shooting at her. Do this in circles around the pillar. This way you can even
recharge without her hitting you. This way you can beat her without losing
any health at all (I even managed to get the queen lose me by standing at
the other side of the pillar after some circles. I could then shoot her tail
for free) (She will die after recharging about 3-4 times. Make sure you always
recharge before you completely run out of energy (see the next step why))
-After she is dead some aliens will come for you, shoot them (I hope you have
some energy left. If not use your speargun)
-Proceed trough the new tunnel.
-Here you meet the human boss. watch out since he can instantly kill you with
a ranged attack (minigun I think)! So cloak and equip remote bombs or the
speargun, then fire away. Just shoot from the tunnel and keep some distance.
If you run out of ammo do the following. Cloak, charge-up the PC, fire at
him while he is walking away from you. Then quickly do a few steps back into
the tunnel to re-cloak. Recharge if necesary. Repeat till he dies. Just make
sure that he is NEVER facing you when you are de-cloaked and always keep
your distance.
C O N G R A T U L A T I O N S !
Y O U H A V E N O W B E A T E N T H E P R E D A T O R
C A M P A I G N O N H A R D C O R E !
===============================================================================
7.0 Credits:
===============================================================================
Carlo von Ranzow:
for writing and formatting this walkthrough.
The creators of FigWin (related to Figlet):
for the program to create the logo.
GameFAQs's help section: for helping me to get the details done and for
publishing this walkthrough.
http://www.forumplanet.com/planetavp:
Board Guest 1927172 for telling me a hint for how to kill the 2 hardest
marines in the game.
Monolith Productions, Inc. :
for developing this great game.
Jessie Clark (JC):
Writing me that Missions 6 Section 1/2 has an ammo location with speargun
and (rare) netgun ammo.
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This is as a end result of I wished a little bit more ‘pop’ out of my squats (I noted
this in my head-to-head comparison of the Rehband vs SBD
Knee Sleeve article). This sleeve was designed to be versatile throughout
a number of different actions, including powerlifting, weightlifting, and
CrossFit.
They’ve also lined the insides of our knee sleeves
with silicone strips to assist hold it from sliding down your knee, making it excellent for walking around,
working or playing sports activities. This 6mm thick fabric balances compression and adaptability, good for gym strikes and WODs.
Athletes and physical therapists collaborated with the Factor 26
design staff to create sleeves that help without proscribing movement, helping athletes endure powerful exercises.
Gymreapers’ status precedes them as a provider of dependable
health gear, and their 7MM Knee Sleeves aren’t any exception. These sleeves emerge as the go-to choice
for these looking for heavyweight help at a
fraction of the price, despite some compromises in product
longevity. General-purpose sleeves are sometimes less expensive, but I
don’t suggest going for something less than $15 for
the explanation that high quality will suffer. I suggest most
people use these for everyday activities and harm recovery.
A supportive knee sleeve is great for shielding the
knee joint during train. It provides additional stability and can lower the injury
threat when lifting heavy weights. CEP products enhance performance and
restoration via the focused use of compression to improve blood
circulation and velocity up lactate metabolism.
CEP provides the best product for every athlete to attain a perfect steadiness between well being and performance.
The superior high quality of our merchandise is guaranteed by our
unmatched expertise and German manufacturing amenities.
Compression sleeves designed for nighttime supply a balance of help and comfort.
Their thicker material can present extra stability whereas conforming
to the knee’s motion during rest.
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When contemplating knee assist, consulting a medical skilled
is beneficial, particularly for pre-existing circumstances, to ensure the most applicable possibility
is chosen. Engineers have designed this remarkable materials with “precision-zones” that promote restoration and reduce inflammation in your knee’s most susceptible
areas. As a last recap, the most effective knee sleeve for you will rely upon what you want to use it for.
This is maybe the most very important facet to suppose about before you purchase knee sleeves.
If you are in search of a prime quality knee sleeve that may allow you to avoid
knee injuries while offering some pain reduction then look no additional.
These 7mm sleeves from Gymreapers are a wonderful option for all kinds of athletes.
I felt no stability or compression issues during my typical squats and leg presses, and also appreciated the contoured design that match my body
slightly higher than straight-tubed silhouettes.
Superior compression expertise reduces strain on the knee joint, easing
ache from conditions like arthritis, meniscus tears, and post-surgery swelling.
Due to this, you presumably can count on much more additional poundage added to
your squat from knee wraps than knee sleeves. Nonetheless, knee sleeves shouldn’t
be used by athletes with a current knee injury with out being advised to do so by a physiotherapist.
Knee sleeves are available a variety of thicknesses, with thicker sleeves offering more
help and compression.
For further insights into our group, please visit the “About Us” web page, and to realize a deeper understanding
of our testing methodologies, please discuss with our dedicated section on testing
strategies. The Rehband 7mm Knee Sleeve is
obtainable in a variety of colours, together with black, pink, camo, purple,
and blue. There are at present 3 generations of the Titan Yellow Jack
Knee Sleeve. Each era has been made slightly more sturdy, which prevents put on and tear.
So simply make sure you get the 3rd era sleeve, or else you may run into
some fraying issues on the seams with intensive use.
The materials is often comfy enough that you can wear it for prolonged intervals
of time with out irritation, chafing, or discomfort.
The sleeve is produced from a mix of nylon mesh and spandex, which is
lightweight yet durable. Its four-way stretch design also presents plenty of help and compression with out limiting your range of movement.
And for the reason that inside is lined with wavy silicone
grips, you won’t have to worry about it sliding misplaced
as you run. This two-pack of Cambivo knee sleeves prices lower than a single sleeve from other brands, with
out skimping on quality. They are crafted from a lightweight blend
of nylon, latex, and spandex, and they apply consistent compression throughout your
knee that feels both heat and supportive. Plus, the silicone strips that
run alongside the highest of the sleeves keep them
securely in place, regardless of your activity.
The biggest good thing about knee sleeves is that they provide compression around the
knee joint. Elevated compression leads to greater
help and extra joint stability. Many who use appropriate
knee sleeves report a perceived rebound impact at the backside of a squat, which can assist enhance performance.
It may be frustrating when knee pain is stopping you
from being lively.
Or, you probably can alternate the sleeves on one knee joint to scale
back the damage and tear you placed on the material. We additionally discovered the silicone dots to work nicely as an anti-slip system.
Most of our group members had no problem with the knee sleeves rolling down. Compression-wise, it’s stellar and offers an identical uniformity as our very personal Knee
Drive sleeves.
Use the 7mm knee sleeve if you’re a competitive powerlifter or lifting very heavy weights.
Use the 5mm knee sleeve if you’re a newbie powerlifter, simply beginning
power coaching, or desire a extra versatile sleeve. Use
the 3mm knee sleeve if you need to wear it for non-lifting
activities (running, climbing, and so on.). Powerlifters say that they just like the
‘tight feeling’ of knee sleeves on their knees, which
gives them more confidence when they get beneath a heavy weight.
Birmingham et al. (1998) researched the knee joint place
with and without knee sleeves. They concluded that the ability to duplicate a selected joint angle while
wearing sleeves was a lot easier than doing so
without sleeves.
As Soon As you get them to just under your knee, flip them over your kneecap.
Stoic Knee Sleeves are glorious for powerlifting thanks to their 7mm thickness,
further length, and robust sturdiness. Olivia (she/her) is a
senior reviews author and analyst on the Good Housekeeping Institute, overseeing product testing and overlaying tech, travel, residence, fitness, parenting, well being and more.
To measure for a knee sleeve, you’ll need to measure the
circumference of your leg at a sure distance (usually 4 to six inches) above your knee cap.
They have a specifically designed gripping strip on the within to carry the sleeve up regardless of how exhausting you progress or exercise.
If you’re suffering from tendonitis, bursitis, osteoarthritis, rheumatoid arthritis,
or some other joint discomfort, then the Ultra Knee Elite™ Sleeves might assist.
Experience immediate relief from again pain with breathable, industrial-grade assist.
Knee sleeves are one solid piece and a softer material that will be extra vulnerable to stretching out and losing their elasticity over time.
Regardless of size, the tighter the knee wrap is pulled across the knee,
the more compression it’s going to supply the lifter. Knee sleeves
are approved to be used in each uncooked powerlifting division in the world.
If unchecked, they will endure everlasting harm and loss of
mobility is type of sure. As usual, Gymreapers offers a risk-free 60-day no-hassle return coverage so when you’re
not 100 percent happy you may get your a refund.
Give your leg days an added edge with these protective,
efficient fitness accessories. Given its price, we
expect its sturdiness is value spending money on. If you’re solely having hassle with one knee, alternate the pair
in order that they last longer. Our primary problem with CAMBIVO, although, is that the highest
tends to roll down even with anti-slip silicone strips.
The Titan Yellow Jacket Knee Sleeves and Robust Knee Sleeves are the only two sleeves that have the maximum 30cm size on all sizes.
So even if you purchase a size small, you will still get the 30cm in length.
This is why you may see so many powerlifters wearing these two manufacturers.
If you’re a powerlifter or weightlifter, then you know that your knees
are some of the necessary joints in your physique. They take plenty of
stress throughout your exercises, so protecting them with the best
gear is important.
These knee sleeves are constructed from 7mm thick
SCR neoprene materials that gives further help and
stability through snug compression. Minnis says it’s essential to understand that knee sleeves
provide solely minor help, and as such ought to be used to reduce mild to reasonable pain and improve stability throughout activity.
These with a extra serious damage, or those recovering
from major knee surgery, may have the stability
of a rigid, hinged knee brace, somewhat than a sleeve.
For one, knee sleeves are much easier to slide on and off, whereas knee wraps
require you to spend more time correctly encasing the joint in a wrap job that’s
efficient and durable. Moreover, knee sleeves
are extra accommodating to different actions — when sporting knee sleeves,
you’re nonetheless in a position to stroll around or perform dynamic exercises relying on thickness.
Knee wraps are designed for optimum tightness, primarily maintaining
your legs in a straight place until under a heavy
squat.
Weightlifters/Powerlifters/Cross-trainers – as mentioned repeatedly all through the article, individuals who
do resistance training ought to care for
their knees. This primarily consists of weightlifters, powerlifters, and
cross-trainers that lift frquently. Additionally, people whose jobs additionally contain lifting and
carrying heavy objects, i.e. building employees, manufacturing facility employees,
movers, etc. Knee sleeves take the cake over knee wraps in terms of ease
of use.
When we tested this product, we had been impressed by how easy it was to
get on and off, regardless of its super compressive match.
It helped one tester recover restoration from surgery (ACL alternative and torn meniscus).
And we love that it helped to reduce back swelling and provide much-needed support within the knee area.
The machine-washable sleeve is currently out there in sizes small via extra-large.
This breakthrough sleeve acts like a pump with every movement you make, serving to to spread synovial fluid across your knee joints, easing ache and
enhancing mobility. Most conventional knee
sleeves were too small, flimsy and simply didn’t provide the help
that a knee wants to minimize back ache. Relieves knee ache, improves mobility,
and offers all-day comfort and help.
The knee brace is something you’ll wish to wear anywhere,
for any exercise, no matter what it is. If you go jogging, the knee brace will
present support and enhanced stability by minimizing unwanted
knee actions. A gym workout shall be enhanced by carrying them particularly if you finish up doing
intense exercise where you exert an excessive quantity of force on your knees.
If it is not comfy, you aren’t going to wear it for long periods.
Similarly, if the knee brace doesn’t offer steady compression, then there is
not any difference between wearing one and never carrying one.
Many folks easily confuse knee braces with knee sleeves and vice versa.
They can be utilized in the gym during heavy lifts to stabilize the knee and cut back the
chance of injury and joint ache. If you’re recovering from a knee damage,
the MODVEL Knee Sleeves are a top-tier alternative.
I used to wear the Rehband 7mm knee sleeves once I first started to powerlift.
Then when I got more superior, I switched to a more rigid-style sleeve.
This is as a end result of I wished a little bit more ‘pop’ out of my squats (I noted
this in my head-to-head comparison of the Rehband vs SBD
Knee Sleeve article). This sleeve was designed to be versatile throughout
a number of different actions, including powerlifting, weightlifting, and
CrossFit.
They’ve also lined the insides of our knee sleeves
with silicone strips to assist hold it from sliding down your knee, making it excellent for walking around,
working or playing sports activities. This 6mm thick fabric balances compression and adaptability, good for gym strikes and WODs.
Athletes and physical therapists collaborated with the Factor 26
design staff to create sleeves that help without proscribing movement, helping athletes endure powerful exercises.
Gymreapers’ status precedes them as a provider of dependable
health gear, and their 7MM Knee Sleeves aren’t any exception. These sleeves emerge as the go-to choice
for these looking for heavyweight help at a
fraction of the price, despite some compromises in product
longevity. General-purpose sleeves are sometimes less expensive, but I
don’t suggest going for something less than $15 for
the explanation that high quality will suffer. I suggest most
people use these for everyday activities and harm recovery.
A supportive knee sleeve is great for shielding the
knee joint during train. It provides additional stability and can lower the injury
threat when lifting heavy weights. CEP products enhance performance and
restoration via the focused use of compression to improve blood
circulation and velocity up lactate metabolism.
CEP provides the best product for every athlete to attain a perfect steadiness between well being and performance.
The superior high quality of our merchandise is guaranteed by our
unmatched expertise and German manufacturing amenities.
Compression sleeves designed for nighttime supply a balance of help and comfort.
Their thicker material can present extra stability whereas conforming
to the knee’s motion during rest.
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