Crashday – Patch v1.1


CrashdayAtari je danas izbacio patch za svoje mezimče, za igru Crashday. Ovaj patch podiže postojeću verziju igre na v1.1 i ispravlja glavnu boljku ove igre a to je prevelika zahtevnost i problemi kompatibilnosti. Ovaj patch (13Mb) možete preuzeti sa ove adrese, a kompletnu listu ispravki možete pogledati na kraju teksta.Crashday v1.1 Patch

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Crashday – Patch 1.1 – ReadMe

FOR ENGLISH/GERMAN ATARI VERSIONS
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Crashday Patch 1.1 is the first of at least two patches to fix compatiblity, functionality and gameplay issues of the Crashday retail version 1.0 of Atari.

This first patch mainly focuses on serious hardware and compatiblity problems that prevented people from playing at all. Future patches will focus more on gameplay-related issues and actual game improvements or feature additions.

The Crashday troubleshooting forum:
http://www.crashday-game.de/forum/viewforum.php?f=9

NOTE:
To play online, players can only join games hosted on the same version ("1.1" after installation of patch). The multiplayer games browser displays the current version in a seperate column.

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Crashday Patch 1.1 fix-list
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COMPATIBILITY
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Fixed slow framerate bug on ATI Radeon 9500/9700

Improved gamepad detection support

Advanced support for analog axes on gamepads

Worked around a sound bug crash on SBLive sound cards (only used to occur with out-of-date drivers)

Fixed start-up problems related to a second window "Black"

FUNCTIONALITY FIXES
——————-

Fixed bug related to weight of dynamic objects (way too heavy before)

Fixed replay problems: jiggering, damage, bomb, flag visibility

Fixed mirroring bug of dynamic objects in track editor display

Fixed language selection in multiplayer browser filter

Disconnected players are no more shown on radar or pointed to by target arrow

Wrecking or shooting disconnected players does not give any more points or damage

Disconnected players will no more score in Pass The Bomb

Players that disconnect while holding the flag will loose the flag

Improved synchronization of multiplayer missiles

CRASH FIXES
———–

Fixed crash in usermenu on simultaneous press of RETURN and X

Fixed multiplayer crash related to clients and spamming reconnect messages

Fixed multiplayer browser crash if a Finnish language-hosted game was listed

Fixed multiplayer lobby crash when user was typing chat message and host quits the game

Fixed crash bug coming up when deleting a track that is just being edited

Fixed crash bug when clicking "Select Car" on host machines with specific car or specific car classes

Fixed crash bug in Stunt Mode when driving close to track boundary

Fixed crash bug when deleting a custom car without selling it before

Fixed crash bugs related to selecting custom cars in multiplayer (which is still not supported, but which was possible to be exploited from host side and led to a crash)

Fixed rare crash bugs related to overwriting existing tracks, but not updating precalculated shadow information properly (occasionally could cause crashes in track editor test drive, multiplayer or replays)

NEW FEATURES AND MISCELLANEOUS FIXES
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Skidmarks added

Added brightness setting in graphics options

Game controller’s coolie hat can be used to look left/right during driving

Show the car stats in the shop when a new car is unlocked but not yet purchased

Slightly increased view range in lowest graphics detail preset

Always use higher view range in minigames to avoid artifacts

Improved online cheat protection code

Prevented stunt mode cheating on arena stunts ("On top of the arena").

Fixed a situation in HoldTheFlag that flag fell below the track on relatively high ping times sometimes in multiplayer

Slightly lowered speed of person holding flag in Hold The Flag

Shader performance improvements

Replaced error with an unsupported graphics card by a more meaningful message

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Known Remaining Issues
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– Sound problems during races on SoundBlaster (Live) cards
-> install the latest drivers

– The application starts up with flickering videos
-> start the application with the "-skipvideo" parameter to skip the videos

– Graphics problems on some NVidia cards (flicker and artifacts on GF4 Ti4200 and GF3 Ti200 / no menu text on GF5900 and others)
-> to be fixed as soon as possible in next patch or with NVidia driver update (see below)

– Game crashes on accessing the multiplayer menus without being connected to the Internet (anymore)
-> to be fixed as soon as possible in next patch (see below). Try to avoid situation please

– Game crashes by navigating replays using a gamepad
-> to be fixed as soon as possible in next patch (see below). Try to avoid situation please

– Game randomly crashes in singleplayer and multiplayer races (‘Illegal memory reference’ or ‘BlockStartFilePos == ftell( ReplayFP )’)
-> to be fixed as soon as possible in next patch (see below)

– Very high ping times or only "????" is displayed in the multiplayer browser
-> leave the browser and re-enter

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Main plans for future patches
(no 100% guarantee of fixing all of these issues!)
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– fix any NVidia graphics cards problems (flicker / no menu text)
– improved lag-handling and car smoothing in multiplayer races
– get rid of any remaining in-game crashes, especially in multiplayer
– add "Kick" functionality to kick players from the multiplayer lobby
– lots of smaller issues

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Thanks To
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Thanks to NVidia and ATI for their support in fixing hardware-related issues!

Thanks to "oygenuk" for additional copy-protection testing!

Thanks to the Crashday community by posting bugs and suggestions on the offical boards!

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