Maniac Mansion
Submitted by: Dj Simo
General info
To solve this game you actually only need 2 people, so in the following
solutions I'll only use Dave and that second person. If I feel that a third
person is needed to make playing the game easier, I'll show this one as '3rd'.
(eg: in the solution with Dave and Michael, I could have had Dave come all the
way downstairs to push the Gargoyle and then go back all the way upstairs.
Instead I chose to bring in the third person.)
Dave and Syd
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door you come
across and enter, this is the kitchen. What you have to do now is a bit tricky.
You have to keep moving towards the other end of the kitchen until you see Mrs.
Edna, then you immediately turn around and walk out the kitchen otherwise she
catches you and you're locked up in the cellar. Go back into the kitchen and
pick up the Flashlight. Open the refrigerator and pick up the Can of Pepsi.
Now go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Syd: Position him by the mailbox. As soon as you hear the doorbell and you see
Weird Ed leaving his room to open the front door switch to Syd and pick up the
Package. (You don't have to wait for the doorbell, just keep on playing but
soon as you hear the doorbell, switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now go
towards the most right door and enter that room. Enter the room to the right.
Find the lamp and turn it on. Go to the far right of the bookcase and open the
loose panel. Pick up the Cassette Tape. Go back to the main hall and climb the
stairs. Go into the room to your left. Pick up the Paint Remover and the Bowl
of Wax Fruit. Exit. Go through the steel security door. Go all the way to the
right and up the stairs. Here you'll encounter the Green Tentacle. Give him
the Bowl of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter the
first door. Pick up the Dime and climb the ladder to the left. Pick up the
Record and the Yellow Key. Go back into the hall, skip two doors and enter the
fourth. Use the Hunk-O-Matic Machine. Go back downstairs to the hall where the
paint room is.(top of the main stairs and in front of the security door) Enter
the room to the right. Use the Cassette Tape in the tape recorder and use the
Record on the victrola. Turn on the cassette recorder and the victrola and wait
for the vase on the piano to shatter. Then turn victrola and recorder off and
pick up the Cassette Tape. Turn on the TV. Exit. Go down the stairs and into
the room to the right. Open the cabinet door, use the Cassette Tape in the
cassette player and turn it on. Wait for the glass chandelier to fall, then
turn the cassette player off and pick up the Cassette Tape. Pick up the Old
Rusty Key. This key is your way out of the dungeon, so if you get caught use
this key to get free. Go outside. Give the Cassette Tape, the Key (the one you
found under the doormat) and the Old Rusty Key to Syd. By now the Package should
have arrived and Syd's the one who's got it. (If the Package hasn't arrived yet
then wait a while, it can't take be much longer. Or you can go ahead and
position the 3rd person at the mailbox to pick up the Package when it arrives.
Meanwhile you can continue with Dave and Syd.)
Syd: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Go to the left
bush next to the front door steps. Pull the bush and then pull the grate. Go
back inside and position Dave in front of the door to the right of the main
stairs, the door without handle that you can't open.
Syd: Go inside and push the right gargoyle at the bottom of the main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way to
the left and pick up the Silver Key. The door you see there is the way into the
dungeon, so if another character other than Syd (or the one who's carrying the
Old Rusty Key) is thrown in the dungeon, this is where you bust them out. (Or
another way is to make the guy or gall who's carrying the Old Rusty Key get
caught on purpose and then bust out. Yet another way to escape is to get one
person to push the loose stone below the left window so that any other person
can escape) Exit the way you came in and go through the kitchen to the room
where you picked up the Fruit Drinks. Unlock the door with the Silver Key and
exit. Use the Glass Jar with the swimming pool.
Syd: Go outside and through the grating. Walk to the right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever you
do, DO NOT PUSH THE RED BUTTON! (or at least save before you do so you can
reload afterwards) Go back up the ladder.
Syd: Turn the water valve back off. (Important otherwise there's a meltdown and
... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the trunk
with the Yellow Key and pick up the Tools. Go back upstairs to the room where
you pumped up your muscles with the Hunk-O-Matic Machine and wait by the door
that leads to the hall.
Syd: Go back through the grate and push the doorbell. Hurry to get inside and go
into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to your
left and enter. Pick up the Hamster, then the Card Key. Open the Piggy Bank
and pick up a Dime. Exit and enter the door on the far right.
Syd: Go to the music room with the piano. Use the Cassette Tape in the tape
recorder and turn it on. Now use the piano to play a cool tune. Turn off the
tape recorder and pick up the Cassette Tape. Go to the Green Tentacle's room
and give him the Cassette Tape, he'll listen to it and then leave his own Demo
Tape on the bed. Pick it up.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the Flashlight (not
the Old Batteries, they don't last long enough).
Syd: Go downstairs to the main hall and position yourself in front of the secret
door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go into
a room or back outside or whatever after Syd has gone inside so he won't get
caught just standing there in the hall)
Syd: Enter the room. Find the light switch and turn it on. Open the fuse box
and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Syd to
get caught or if you're fast enough and get Syd to turn the circuit breakers
back on before the Purple tentacle checks on him, he can avoid getting captured.
Don't forget to turn your flashlight off. Exit to the hallway and enter the
room that leads to the Green Tentacle's room.
Syd: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the door
directly to your right, this is Edna's room. Syd will get caught again but this
doesn't matter. As soon as you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're both
trapped in the dungeon. This is where that Old Rusty Key comes in handy... Use
it to unlock the door on the right. Go back upstairs to the floor where Weird
Ed and Edna's rooms are, enter the door on the far right. Use the Can of Pepsi
on the Man-eating-Plant. Then use the Jar of Water with it. Climb up the plant
(walk to hatch). Use two Dimes in the Coin Slot, then push the Right button
twice. Now use the Telescope to read the combination code. Write this down.
Go back downstairs and use the same method as before to get Dave through Edna's
room up the attic. Open the safe with the combination code, pick up the Sealed
Envelope and exit.
Syd: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and turn
the faucet back off. Now open the microwave oven and put both the Jar of Water
and the Sealed Envelope in it. Close the microwave oven and turn it on. Open
it again and pick up the Envelope. Open the Envelope and you get a Quarter.
Now go to the room with the Man-Eating-Plant and use the Envelope in the
typewriter. Now put the Demo Tape in the Envelope and stick some Stamps on it.
Go outside, put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get Syd to wait
by the mailbox and continue with Dave. As soon as you hear the doorbell, switch
to Syd and get him to open the mailbox and pick up the Contract. Meanwhile Dave
continues... Go to the Arcade room. Use the Quarter in the Meteor Mess game
(for this to work you should have seen an animation of Dr. Fred playing this
game). Write down Dr. Ed's high score, this is the code to open the door to Dr.
Ed's lab. You can't continue until you've got the Contract, so if you don't
have it already get downstairs and wait for it with Syd.
Syd: Give Contract to Dave.
Dave: Go to the Green Tentacle's room and give him the Contract. Now we've got
a protector and he's a lean mean green killing machine. Head downstairs to the
dungeon. Open the upper and lower padlock with the Glowing Key. Next use the
code to open the second door. After your bold protector got rid of that purple
nuisance go through the door on the right. Open the locker and use the
Radiation Suit. Use the Card Key in the slot next to the door to open it. Pull
the switch once inside the Meteor's room. Pick up the Meteor and open the door
to the right. Put the Meteor in the trunk of the Edsel and close the trunk.
Use the Yellow Key to get the Edsel started and you're finished!
Note: If you want a different ending, resume play from before Syd gave the
Contract to Dave. Have Dave give Syd the Glowing Key, the Card Key and the
Yellow Key. Now finish Dave off (kill him). To do this you can send him down
the swimming pool and let another kid turn the water valve back on while Dave's
still at the bottom of the pool. Or you can have another kid than Dave (he's
too smart to do it himself) fill the Glass Jar with water from the swimming pool
and put the Jar of Water in the microwave oven. Get Dave to turn the oven on
and then open it. Another way to get him killed is to get Razor or Syd to put
the Hamster in the microwave oven and turn it on. Get Dave to give the poor
thing back to Ed. Anyway, after you killed Dave, have Syd give the Contract to
Green Tentacle and then finish up as Dave would have done.
Dave and Michael
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door you come
across and enter, this is the kitchen. What you have to do now is a bit tricky.
You have to keep moving towards the other end of the kitchen until you see Mrs.
Edna, then you immediately turn around and walk out the kitchen otherwise she
catches you and you're locked up in the cellar. Go back into the kitchen and
pick up the Flashlight. Open the refrigerator and pick up the Can of Pepsi.
Now go into the room to your right. Go right again and pick up the Fruit
Drinks, the Glass Jar and the Bottle of Developer.
Michael: Position him by the mailbox. As soon as you hear the doorbell and you
see Weird Ed leaving his room to open the front door, switch to Michael and pick
up the Package. (You don't have to wait for the doorbell, just keep on playing
but soon as you hear the doorbell, switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now go
towards the most right door and enter that room. Enter the room to the right.
Find the lamp and turn it on. Go to the far right of the bookcase and open the
loose panel. Pick up the Cassette Tape. Go back to the main hall and climb the
stairs. Go into the room to your left. Pick up the Paint Remover and the Bowl
of Wax Fruit. Exit. Go through the steel security door. Go all the way to the
right and up the stairs. Here you'll encounter the Green Tentacle. Give him
the Bowl of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter the
first door. Pick up the Dime and climb the ladder to the left. Pick up the
Record and the Yellow Key. Go back into the hall, skip two doors and enter the
fourth. Use the Hunk-O-Matic Machine and enter the door to the right. Pick up
the Sponge. Go back downstairs to the hall where the paint room is.(top of the
main stairs and in front of the security door) Enter the room to the right. Use
the Cassette Tape in the tape recorder and use the Record on the victrola. Turn
on the cassette recorder and the victrola and wait for the vase on the piano to
shatter. Then turn victrola and recorder off and pick up the Cassette Tape.
Exit. Go down the stairs and into the room to the right. Open the cabinet
door, use the Cassette Tape in the cassette player and turn it on. Wait for the
glass chandelier to fall, then turn the cassette player off. Pick up the Old
Rusty Key. This key is your way out of the dungeon, so if you get caught use
this key to get free. Go outside. Give the Sponge, the Key (the one you found
under the doormat) and the Old Rusty Key to Michael. By now the Package should
have arrived and Michael's the one who's got it. (If the Package hasn't arrived
yet then wait a while, it can't take be much longer. Or you can go ahead and
position the 3rd person at the mailbox to pick up the Package when it arrives.
Meanwhile you can continue with Dave and Michael.)
Michael: Give the Package to Dave.
Dave: Go to the left bush next to the front door steps. Pull the bush and then
pull the grate. Go back inside and position Dave in front of the door to the
right of the main stairs, the door without handle that you can't open.
Michael: Go inside and push the right gargoyle at the bottom of the main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way to
the left and pick up the Silver Key. The door you see there is the way into the
dungeon, so if another character other than Michael (or the one who's carrying
the Old Rusty Key) is thrown in the dungeon, this is where you bust them out.
(Or another way is to make the guy or gall who's carrying the Old Rusty Key get
caught on purpose and then bust out. Yet another way to escape is to get one
person to push the loose stone below the left window so that any other person
can escape) Exit the way you came in and go through the kitchen to the room
where you dropped the bottle of developer. Unlock the door with the Silver Key
and exit. Use the Glass Jar with the swimming pool.
Michael: Go outside and through the grating. Walk to the right and use the
Sponge with the puddle of developer. Walk right and turn on the water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever you
do, DO NOT PUSH THE RED BUTTON! (or at least save before you do so you can
reload afterwards) Go back up the ladder.
Michael: Turn the water valve back off. (Important otherwise there's a meltdown
and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the trunk
with the Yellow Key and pick up the Tools. Go back upstairs to the room where
you built your muscles. Wait by the door that leads to the hall.
Michael: Go back through the grate and push the doorbell. Hurry to get inside
and go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to your
left and enter. Pick up the Hamster, then the Card Key. Open the Piggy Bank
and pick up a Dime. Exit and enter the room to the right. Wait for Weird Ed to
go back to his room, then enter it and give the Package to Weird Ed. He'll tell
you that he still needs his Secret Plans. If you want you can also give him
back his hamster. Now you've got a friend for life.
Michael: Go outside and pick up the Undeveloped Film next to the bushes on the
right. Go to the hallway where Dave first met the Green Tentacle. Enter the
door, find the red lamp and turn it on. Close the door. Use the Sponge with
Developer in the tray, then use the Undeveloped Film in the tray of developer.
Exit and go upstairs. Join Dave through the fourth door and give him the
Prints.
Dave: Go to Weird Ed's room and give him the Prints. Exit and enter the room to
the far right. Use the Paint Remover on the paint blotch. Enter the door.
Find the light and turn it on. Open the Radio. Use the Batteries in the
Flashlight (You can't use the Old Batteries from the refrigerator, they don't
last long enough).
Michael: Go downstairs to the main hall and position yourself in front of the
secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go into
a room or back outside or whatever after Michael has gone inside so he won't get
caught just standing there in the hall)
Michael: Enter the room. Find the light switch and turn it on. Open the fuse
box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for Michael
to get caught or if you're fast enough and get Michael to turn the circuit
breakers back on before the Purple tentacle checks on him, he can avoid getting
captured. Don't forget to turn your flashlight off. Exit to the hallway and
enter the room that leads to the Green Tentacle's room.
Michael: Go upstairs and open the door right next to the room where Dave's in,
this is Edna's room. Michael will get caught but this doesn't matter. As soon
as you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're both
trapped in the dungeon. This is where that Old Rusty Key comes in handy... Use
it to unlock the door on the right. Go back upstairs to the floor where Weird
Ed and Edna's rooms are, enter the door on the far right. Use the Can of Pepsi
on the Man-eating-Plant. Then use the Jar of Water with it. Climb up the plant
(walk to hatch). Use two Dimes in the Coin Slot, then push the Right button
twice. Now use the Telescope to read the combination code. Write this down.
Go back downstairs and use the same method as before to get Dave through Edna's
room up the attic. Open the safe with the combination code, pick up the Sealed
Envelope and exit. Captured again. Go upstairs to the arcade room. Open the
Sealed Envelope and use the Quarter in the Meteor Mess game (for this to work
you should have seen an animation of Dr. Fred playing this game). Write down
Dr. Ed's high score, this is the code to open the door to Dr. Ed's lab. Go down
into the dungeon and use the Glowing Key to open the top and bottom padlock.
Use the code to open the second door. After Weird Ed has gotten rid of Purple
Tentacle, enter the door on the right. Open the locker and use the Radiation
Suit. Use the Card Key in the slot next to the door to open it. Pull the
switch once inside the Meteor's room. Pick up the Meteor and open the door to
the right. Put the Meteor in the trunk of the Edsel and close the trunk. Use
the Yellow Key to get the Edsel started and you're done!
Note: If you want to see another ending to this game, get Michael to deliver the
Prints to Weird Ed. Have Dave give Michael the Glowing Key, Key Card and Yellow
Key. Kill Dave. To do this you can send him down the swimming pool and let
another kid turn the water valve back on while Dave's still at the bottom of the
pool. Or you can have another kid than Dave (he's too smart to do it himself)
fill the Glass Jar with water from the swimming pool and put the Jar of Water in
the microwave oven. Get Dave to turn the oven on and then open it. Another way
to get him killed is to get Razor or Syd put the Hamster in the microwave oven
and turn it on. Get Dave to give the poor thing back to Ed. Anyway, after you
killed Dave, have Michael finish up as Dave would have done.
Dave and Wendy
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door you come
across and enter, this is the kitchen. What you have to do now is a bit tricky.
You have to keep moving towards the other end of the kitchen until you see Mrs.
Edna, then you immediately turn around and walk out the kitchen otherwise she
catches you and you're locked up in the cellar. Go back into the kitchen and
pick up the Flashlight. Open the refrigerator and pick up the Can of Pepsi.
Now go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Wendy: Position her by the mailbox. As soon as you hear the doorbell and you
see Weird Ed leaving his room to open the front door switch to Wendy and pick up
the Package. (You don't have to wait for the doorbell, just keep on playing but
soon as you hear the doorbell, switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now go
towards the most right door and enter that room. Enter the room to the right.
Find the lamp and turn it on. Go to the far right of the bookcase and open the
loose panel. Pick up the Cassette Tape. Go back to the main hall and climb the
stairs. Go into the room to your left. Pick up the Paint Remover and the Bowl
of Wax Fruit. Exit. Go through the steel security door. Enter the first door.
Find the desk lamp and turn it on. Open the desk and pick up the Manuscript.
Go all the way to the right and up the stairs. Here you'll encounter the Green
Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks. Go up the
stairs and enter the first door. Pick up the Dime and climb the ladder to the
left. Pick up the Record and the Yellow Key. Go back into the hall, skip two
doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back downstairs
to the hall where the paint room is. (top of the main stairs and in front of the
security door) Enter the room to the right. Use the Cassette Tape in the tape
recorder and use the Record on the victrola. Turn on the cassette recorder and
the victrola and wait for the vase on the piano to shatter. Then turn victrola
and recorder off and pick up the Cassette Tape. Turn on the TV. Exit. Go down
the stairs and into the room to the right. Open the cabinet door, use the
Cassette Tape in the cassette player and turn it on. Wait for the glass
chandelier to fall, then turn the cassette player off. Pick up the Old Rusty
Key. This key is your way out of the dungeon, so if you get caught use this key
to get free. Go outside. Give the Manuscript, the Key (the one you found under
the doormat) and the Old Rusty Key to Wendy. By now the Package should have
arrived and Wendy's the one who's got it. (If the Package hasn't arrived yet
then wait a while, it can't take be much longer. Or you can go ahead and
position the 3rd person at the mailbox to pick up the Package when it arrives.
Meanwhile you can continue with Dave and Wendy.)
Wendy: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Go to the left
bush next to the front door steps. Pull the bush and then pull the grate. Go
back inside and position Dave in front of the door to the right of the main
stairs, the door without handle that you can't open.
Wendy: Go inside and push the right gargoyle at the bottom of the main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way to
the left and pick up the Silver Key. The door you see there is the way into the
dungeon, so if another character other than Wendy (or the one who's carrying the
Old Rusty Key) is thrown in the dungeon, this is where you bust them out. (Or
another way is to make the guy or gall who's carrying the Old Rusty Key get
caught on purpose and then bust out. Yet another way to escape is to get one
person to push the loose stone below the left window so that any other person
can escape) Exit the way you came in and go through the kitchen to the room
where you picked up the Fruit Drinks. Unlock the door with the Silver Key and
exit. Use the Glass Jar with the swimming pool.
Wendy: Go outside and through the grating. Walk to the right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever you
do, DO NOT PUSH THE RED BUTTON! (or at least save before you do so you can
reload afterwards) Go back up the ladder.
Wendy: Turn the water valve back off. (Important otherwise there's a meltdown
and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the trunk
with the Yellow Key and pick up the Tools. Go back upstairs to the room where
you pumped up your muscles with the Hunk-O-Matic Machine and wait by the door
that leads to the hall.
Wendy: Go back through the grate and push the doorbell. Hurry to get inside and
go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to your
left and enter. Pick up the Hamster, then the Card Key. Open the Piggy Bank
and pick up a Dime. Exit and enter the door on the far right.
Wendy: Go to the top floor and enter the door to the far right. Use the
Manuscript in the typewriter, then give the finished work to Dave.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the Flashlight (not
the Old Batteries, they don't last long enough).
Wendy: Go downstairs to the main hall and position yourself in front of the
secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go into
a room or back outside or whatever after Wendy has gone inside so he won't get
caught just standing there in the hall)
Wendy: Enter the room. Find the light switch and turn it on. Open the fuse box
and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for Wendy to
get caught or if you're fast enough and get Wendy to turn the circuit breakers
back on before the Purple tentacle checks on her, she can avoid getting
captured. Don't forget to turn your flashlight off. Exit to the hallway and
enter the room that leads to the Green Tentacle's room.
Wendy: Go upstairs and enter the room right next to the one Dave's in, this is
Edna's room. Wendy will get caught again but this doesn't matter. As soon as
you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're both
trapped in the dungeon. This is where that Old Rusty Key comes in handy... Use
it to unlock the door on the right. Go back upstairs to the floor where Weird
Ed and Edna's rooms are, enter the door on the far right. Use the Can of Pepsi
on the Man-eating-Plant. Then use the Jar of Water with it. Climb up the plant
(walk to hatch). Use two Dimes in the Coin Slot, then push the Right button
twice. Now use the Telescope to read the combination code. Write this down.
Go back downstairs and use the same method as before to get Dave through Edna's
room up the attic. Open the safe with the combination code, pick up the Sealed
Envelope and exit.
Wendy: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and turn
the faucet back off. Now open the microwave oven and put both the Jar of Water
and the Sealed Envelope in it. Close the microwave oven and turn it on. Open
it again and pick up the Envelope. Open the Envelope and you get a Quarter.
Now go to the room with the Man-Eating-Plant and use the Envelope in the
typewriter. Now put the Manuscript in the Envelope and stick some Stamps on it.
Go outside, put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get Wendy to wait
by the mailbox and continue with Dave. As soon as you hear the doorbell, switch
to Wendy and get her to open the mailbox and pick up the Contract. Meanwhile
Dave continues... Go to the Arcade room. Use the Quarter in the Meteor Mess
game (for this to work you should have seen an animation of Dr. Fred playing
this game). Write down Dr. Ed's high score, this is the code to open the door
to Dr. Ed's lab. You can't continue until you've got the Contract, so if you
don't have it already get downstairs and wait for it with Wendy.
Wendy: Give Contract to Dave.
Dave: Head downstairs to the dungeon. Open the upper and lower padlock with the
Glowing Key. Next use the code to open the second door. Show the Purple
Tentacle the Contract when he bugs you. Now go through the door on the right.
Open the locker and use the Radiation Suit. Use the Card Key in the slot next
to the door to open it. Pull the switch once inside the Meteor's room. Show
the Meteor the Contract.
Note: If you want a different ending, resume play from before Wendy gave the
Contract to Dave. Have Dave give Wendy the Glowing Key, the Card Key and the
Yellow Key. Now finish Dave off (kill him). To do this you can send him down
the swimming pool and let another kid turn the water valve back on while Dave's
still at the bottom of the pool. Or you can have another kid than Dave (he's
too smart to do it himself) fill the Glass Jar with water from the swimming pool
and put the Jar of Water in the microwave oven. Get Dave to turn the oven on
and then open it. Another way to get him killed is to get Razor or Syd put the
Hamster in the microwave oven and turn it on. Get Dave to give the poor thing
back to Ed. Anyway, after you killed Dave, have Wendy do what Dave would have
done. Another way to end the game is to make Dave pick up the Meteor instead of
giving it the Contract, leave through the door on the right, put the Meteor in
the trunk, close the trunk and fire up the Edsel with the Yellow Key. Another
way is by killing Dave first and making Wendy do all this in his place. Yet
another way is if you're playing with Bernard as well as Wendy. Use Bernard to
call the meteor police right before you go into the lab as described in the
solution with Bernard. Now finish the game with Wendy by giving the meteor the
contract.
Dave and Bernard
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door you come
across and enter, this is the kitchen. What you have to do now is a bit tricky.
You have to keep moving towards the other end of the kitchen until you see Mrs.
Edna, then you immediately turn around and walk out the kitchen otherwise she
catches you and you're locked up in the cellar. Go back into the kitchen and
pick up the Flashlight. Open the refrigerator and pick up the Can of Pepsi.
Now go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar. Go back through the dining room and the kitchen to
the main hall. Now go towards the most right door and enter that room. Enter
the room to the right. Find the lamp and turn it on. Go to the far right of
the bookcase and open the loose panel. Pick up the Cassette Tape. Go back to
the main hall and climb the stairs. Go into the room to your left. Pick up the
Paint Remover and the Bowl of Wax Fruit. Exit. Go through the steel security
door. Go all the way to the right and up the stairs. Here you'll encounter the
Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks. Go
up the stairs and enter the first door. Pick up the Dime and climb the ladder
to the left. Pick up the Record and the Yellow Key. Go back into the hall,
skip two doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back
downstairs to the hall where the paint room is. (top of the main stairs and in
front of the security door) Enter the room to the right. Use the Cassette Tape
in the tape recorder and use the Record on the victrola. Turn on the cassette
recorder and the victrola and wait for the vase on the piano to shatter. Then
turn victrola and recorder off and pick up the Cassette Tape. Exit. Go down
the stairs and into the room to the right. Open the cabinet door, use the
Cassette Tape in the cassette player and turn it on. Wait for the glass
chandelier to fall, then turn the cassette player off. Pick up the Old Rusty
Key. This key is your way out of the dungeon, so if you get caught use this key
to get free. Go outside.
Bernard: Meet Dave in front of the house.
Dave: Give the Key (the one you found under the doormat) and the Old Rusty Key
to Bernard. Go to the left bush next to the front door steps. Pull the bush
and then pull the grate. Go back inside and position Dave in front of the door
to the right of the main stairs, the door without handle that you can't open.
Bernard: Go inside the house and push the right gargoyle at the bottom of the
main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way to
the left and pick up the Silver Key. The door you see there is the way into the
dungeon, so if another character other than Bernard (or the one who's carrying
the Old Rusty Key) is thrown in the dungeon, this is where you bust them out.
(Or another way is to make the guy or gall who's carrying the Old Rusty Key get
caught on purpose and then bust out. Yet another way to escape is to get one
person to push the loose stone below the left window so that any other person
can escape) Exit the way you came in and go through the kitchen to the room
where you picked up the Fruit Drinks. Unlock the door with the Silver Key and
exit. Use the Glass Jar with the swimming pool.
Bernard: Go outside and through the grating. Walk to the right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever you
do, DO NOT PUSH THE RED BUTTON! (or at least save before you do so you can
reload afterwards) Go back up the ladder.
Bernard: Turn the water valve back off. (Important otherwise there's a meltdown
and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Pick up the
Water Faucet Handle. Open the trunk with the Yellow Key and pick up the Tools.
Go back upstairs to the room where you pumped up your muscles with the Hunk-O-
Matic Machine and enter the room to the right. Pull the curtain, use the Water
Faucet Handle on the water faucet and turn it on. Turn it back off and write
the phone number down. Exit and wait by the door that leads to the hall.
Bernard: Go back through the grate and push the doorbell. Hurry to get inside
and go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to your
left and enter. Pick up the Hamster, then the Card Key. Open the Piggy Bank
and pick up a Dime. Exit and enter the door on the far right. Use the Paint
Remover on the paint blotch. Enter the door. Find the light and turn it on.
Open the Radio. Use the Batteries in the Flashlight (not the Old Batteries,
they don't last long enough).
Bernard: Go downstairs to the main hall and position yourself in front of the
secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go into
a room or back outside or whatever after Bernard has gone inside so he won't get
caught just standing there in the hall)
Bernard: Enter the room. Find the light switch and turn it on. Open the fuse
box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for Bernard
to get caught or if you're fast enough and get Bernard to turn the circuit
breakers back on before the Purple tentacle checks on him, he can avoid getting
captured. Don't forget to turn your flashlight off. Exit to the hallway and
enter the room that leads to the Green Tentacle's room.
Bernard: Go into the room where you smashed the chandelier. Open the old
fashion radio and pick up the Radio Tube. Now join Dave upstairs.
Dave: Give the tools to Bernard.
Bernard: Go downstairs to where you found the Cassette Tape and use the tools to
fix the phone. Now call Mrs. Edna. As soon as he's on the phone with her,
don't move him or he'll put the phone down.
Dave: Enter Edna's room and go up the ladder. Find the light and turn it on.
Open the painting.
Bernard: Call Edna again.
Dave: Go back through the hatch and out to the hallway. Enter the door on the
far right. Use the Can of Pepsi on the Man-eating-Plant. Then use the Jar of
Water with it. Climb up the plant (walk to hatch). Use two Dimes in the Coin
Slot, then push the Right button twice. Now use the Telescope to read the
combination code. Write this down. Go back downstairs and use the same method
as before to get Dave through Edna's room up the attic. Open the safe with the
combination code, pick up the Sealed Envelope and exit. Go to the Arcade room.
Open the envelope, you get a Quarter. Use the Quarter in the Meteor Mess game
(for this to work you should have seen an animation of Dr. Fred playing this
game). Write down Dr. Ed's high score, this is the code to open the door to Dr.
Ed's lab. Now go downstairs to the secret door.
Bernard: Exit to the main hallway, give Dave the Old Rusty Key and push the
right gargoyle.
Dave: Go down to the dungeon. Open bottom and top padlock with the Glowing Key.
Now open the second door using the code you found in the Meteor Mess game.
Bernard: Go upstairs to the room where you found the Dime. Use the Radio Tube
in the tube socket. Read the wanted poster. Turn on the radio and use it.
Turn it back off again afterwards.
Dave: Now it's time to wait until the Meteor Police comes and arrests the
meteor. Pick up the Badge and go into the lab. When the Purple Tentacle bugs
you, show him the Badge. Now go through the door on the right. Open the locker
and use the radiation suit. Use the Card Key in the slot and enter the next
room. Pull the switch. That's it!
Note: If you want a different ending. Kill Dave before you go into the lab and
make Bernard finish the game instead. Another way is if you're playing with
Wendy as well as Bernard. Use Wendy to rewrite the Manuscript and get the
Contract as described in the solution with Wendy. Now make Bernard call the
meteor police right before you go into the lab and give the Contract to the
meteor.
Dave and Razor
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door you come
across and enter, this is the kitchen. What you have to do now is a bit tricky.
You have to keep moving towards the other end of the kitchen until you see Mrs.
Edna, then you immediately turn around and walk out the kitchen otherwise she
catches you and you're locked up in the cellar. Go back into the kitchen and
pick up the Flashlight. Open the refrigerator and pick up the Can of Pepsi.
Now go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Razor: Position her by the mailbox. As soon as you hear the doorbell and you
see Weird Ed leaving his room to open the front door switch to Razor and pick up
the Package. (You don't have to wait for the doorbell, just keep on playing but
soon as you hear the doorbell, switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now go
towards the most right door and enter that room. Enter the room to the right.
Find the lamp and turn it on. Go to the far right of the bookcase and open the
loose panel. Pick up the Cassette Tape. Go back to the main hall and climb the
stairs. Go into the room to your left. Pick up the Paint Remover and the Bowl
of Wax Fruit. Exit. Go through the steel security door. Go all the way to the
right and up the stairs. Here you'll encounter the Green Tentacle. Give him
the Bowl of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter the
first door. Pick up the Dime and climb the ladder to the left. Pick up the
Record and the Yellow Key. Go back into the hall, skip two doors and enter the
fourth. Use the Hunk-O-Matic Machine. Go back downstairs to the hall where the
paint room is.(top of the main stairs and in front of the security door) Enter
the room to the right. Use the Cassette Tape in the tape recorder and use the
Record on the victrola. Turn on the cassette recorder and the victrola and wait
for the vase on the piano to shatter. Then turn victrola and recorder off and
pick up the Cassette Tape. Turn on the TV. Exit. Go down the stairs and into
the room to the right. Open the cabinet door, use the Cassette Tape in the
cassette player and turn it on. Wait for the glass chandelier to fall, then
turn the cassette player off and pick up the Cassette Tape. Pick up the Old
Rusty Key. This key is your way out of the dungeon, so if you get caught use
this key to get free. Go outside. Give the Cassette Tape, the Key (the one you
found under the doormat) and the Old Rusty Key to Razor. By now the Package
should have arrived and Razor's the one who's got it. (If the Package hasn't
arrived yet then wait a while, it can't take be much longer. Or you can go
ahead and position the 3rd person at the mailbox to pick up the Package when it
arrives. Meanwhile you can continue with Dave and Razor.)
Razor: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Go to the left
bush next to the front door steps. Pull the bush and then pull the grate. Go
back inside and position Dave in front of the door to the right of the main
stairs, the door without handle that you can't open.
Razor: Go inside and push the right gargoyle at the bottom of the main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way to
the left and pick up the Silver Key. The door you see there is the way into the
dungeon, so if another character other than Razor (or the one who's carrying the
Old Rusty Key) is thrown in the dungeon, this is where you bust them out. (Or
another way is to make the guy or gall who's carrying the Old Rusty Key get
caught on purpose and then bust out. Yet another way to escape is to get one
person to push the loose stone below the left window so that any other person
can escape) Exit the way you came in and go through the kitchen to the room
where you picked up the Fruit Drinks. Unlock the door with the Silver Key and
exit. Use the Glass Jar with the swimming pool.
Razor: Go outside and through the grating. Walk to the right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever you
do, DO NOT PUSH THE RED BUTTON! (or at least save before you do so you can
reload afterwards) Go back up the ladder.
Razor: Turn the water valve back off. (Important otherwise there's a meltdown
and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the trunk
with the Yellow Key and pick up the Tools. Go back upstairs to the room where
you pumped up your muscles with the Hunk-O-Matic Machine and wait by the door
that leads to the hall.
Razor: Go back through the grate and push the doorbell. Hurry to get inside and
go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to your
left and enter. Pick up the Hamster, then the Card Key. Open the Piggy Bank
and pick up a Dime. Exit and enter the door on the far right.
Razor: Go to the music room with the piano. Use the Cassette Tape in the tape
recorder and turn it on. Now use the piano to play a cool tune. Turn off the
tape recorder and pick up the Cassette Tape. Go to the Green Tentacle's room
and give him the Cassette Tape, he'll listen to it and then leave his own Demo
Tape on the bed. Pick it up.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the Flashlight (not
the Old Batteries, they don't last long enough).
Razor: Go downstairs to the main hall and position yourself in front of the
secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go into
a room or back outside or whatever after Razor has gone inside so he won't get
caught just standing there in the hall)
Razor: Enter the room. Find the light switch and turn it on. Open the fuse box
and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Razor to
get caught or if you're fast enough and get Razor to turn the circuit breakers
back on before the Purple tentacle checks on her, she can avoid getting
captured. Don't forget to turn your flashlight off. Exit to the hallway and
enter the room that leads to the Green Tentacle's room.
Razor: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the
door directly to your right, this is Edna's room. Razor will get caught again
but this doesn't matter. As soon as you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're both
trapped in the dungeon. This is where that Old Rusty Key comes in handy... Use
it to unlock the door on the right. Go back upstairs to the floor where Weird
Ed and Edna's rooms are, enter the door on the far right. Use the Can of Pepsi
on the Man-eating-Plant. Then use the Jar of Water with it. Climb up the plant
(walk to hatch). Use two Dimes in the Coin Slot, then push the Right button
twice. Now use the Telescope to read the combination code. Write this down.
Go back downstairs and use the same method as before to get Dave through Edna's
room up the attic. Open the safe with the combination code, pick up the Sealed
Envelope and exit.
Razor: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and turn
the faucet back off. Now open the microwave oven and put both the Jar of Water
and the Sealed Envelope in it. Close the microwave oven and turn it on. Open
it again and pick up the Envelope. Open the Envelope and you get a Quarter.
Now go to the room with the Man-Eating-Plant and use the Envelope in the
typewriter. Now put the Demo Tape in the Envelope and stick some Stamps on it.
Go outside, put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get Razor to wait
by the mailbox and continue with Dave. As soon as you hear the doorbell, switch
to Razor and get her to open the mailbox and pick up the Contract. Meanwhile
Dave continues... Go to the Arcade room. Use the Quarter in the Meteor Mess
game (for this to work you should have seen an animation of Dr. Fred playing
this game). Write down Dr. Ed's high score, this is the code to open the door
to Dr. Ed's lab. You can't continue until you've got the Contract, so if you
don't have it already get downstairs and wait for it with Razor.
Razor: Give Contract to Dave.
Dave: Go to the Green Tentacle's room and give him the Contract. Now we've got
a protector and he's a lean mean green killing machine. Head downstairs to the
dungeon. Open the upper and lower padlock with the Glowing Key. Next use the
code to open the second door. After your bold protector got rid of that purple
nuisance go through the door on the right. Open the locker and use the
Radiation Suit. Use the Card Key in the slot next to the door to open it. Pull
the switch once inside the Meteor's room. Pick up the Meteor and open the door
to the right. Put the Meteor in the trunk of the Edsel and close the trunk.
Use the Yellow Key to get the Edsel started and you're finished!
Note: If you want a different ending, resume play from before Razor gave the
Contract to Dave. Have Dave give Razor the Glowing Key, the Card Key and the
Yellow Key. Now finish Dave off (kill him). To do this you can send him down
the swimming pool and let another kid turn the water valve back on while Dave's
still at the bottom of the pool. Or you can have another kid than Dave (he's
too smart to do it himself) fill the Glass Jar with water from the swimming pool
and put the Jar of Water in the microwave oven. Get Dave to turn the oven on
and then open it. Another way to get him killed is to get Razor or Syd to put
the Hamster in the microwave oven and turn it on. Get Dave to give the poor
thing back to Ed. Anyway, after you killed Dave, have Razor give the Contract
to Green Tentacle and then finish up as Dave would have done.
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Good day! Do you know if they make any plugins to assist with SEO?
I’m trying to get my blog to rank for some targeted keywords but I’m not seeing very good results.
If you know of any please share. Cheers! You can read similar blog here: Eco product