Nintendo Revolution specifikacije


Nintendo Revolution Na IGN sajtu objavljene su procurele informacije o Nintendo-voj novoj konzoli, Revolution. Iako smo znali da grafika i karakteristike nisu ono zbog cega treba kupiti Nintendo Revolution, vec najavljivana igrivost igara i revolucionarni kontroler, malo smo razocarani. Revolution jeste duplo jeci od Gamecube-a, ali je dosta slabiji od Xbox360 i PS3. Kompletne karakteristike mozete videti u nastavku teksta.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM’s "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube’s Gekko CPU ran at 485MHz. The original Xbox’s CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.

Revolution’s ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube’s GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. "The ‘Hollywood’ is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.

The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU’s on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.

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