Grand Theft Auto - San Andreas


                                                             June 5, 2005
                                                             Version 1WWW

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       The Glenmeister's Grand Andreas
       Playing the Steinway Grand
       The Glenman's Gotta Whole Lot o' Auto
       San Las Los the cosmos
       co-starring the li'l Dodo
       Rated just O (for "Oo-oo!")

      Don't adjust your sets--I'm the one with the draw distance problem.
      (Thanks already to Ernie Kovaks.)

http://en.wikipedia.org/wiki/Ernie_Kovacs

     Oriented for the original PC version
     with the Mouse and Keyboard Configuration and Mouse Controlled Steering

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, and
GameBorder)

     glenster (who's at) rediffmail.com

     This walk-through, with active links for the web addresses I use, is at:

http://www.freewebs.com/glenster1/index.htm

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a
page up twice and click a link from each.

     Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:

http://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop

     Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in seperate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!).  It's at the freewebs site.

      It's a G thang.

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  When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there.  At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.

********


  CONTENTS

  I      Introduction

  I.1    Paying tributes and having things in common

  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC
  I.2.b  Get your hard drive clean and in order
  I.2.c  Use the latest updates
  I.2.d  Turn off unnecessary applications before running the game
  I.2.e  Take2 Games web site and toll-free phone number
           the v 1.01 patch, and v.2 and the Special Edition
  I.2.f  Tweak guides
  I.2.g  Volume
  I.2.h  System requirements

  I.2.i  PC hardware and software on a budget

  I.3    How to save games
  I.3.a    The convenience of copies of your GTA San Andreas User File
  I.3.b    Where to find a PC save game for nearly each of the main missions
  I.3.c    Some advice about saving the game
           including using save games from v.1 for v.2 or vice versa
  I.3.d  An application that tells you your mission completion status, and shows
           you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps
           you need to tend to
  I.3.e  A mod that shows you the locations of items left to find on your radar
  I.3.f  100% completion guide

  I.4    Settings

  I.5    Stats
         How to check the Stats
         STATS .HTML file

  I.5.a  Criminal Rating
  I.5.b  Health in relationship to Stats
  I.5.c  Player--Muscle and Fat Stats
  I.5.d  Player--Stamina and Lung Capacity Stats
  I.5.e  Player--Total Respect and Sex Appeal Stats
  I.5.f  Player--vehicle Stats
  I.5.g  Player--Pilot Ranking
  I.5.h  Player--Gambling and Luck Stats
  I.5.i  Weapons
  I.5.j  Crimes--Total number of wanted stars attained and evaded
  I.5.k  Crimes--Criminals wasted
  I.5.l  Crimes--Gang members wasted
  I.5.m  Crimes--Cost of property damaged
  I.5.n  Gangs
  I.5.o  Achievements--Flight time
  I.5.p  Mission--Mission Attempts/Missions Passed
  I.5.q  Miscellaneous--Progress made

  I.6.a  Some distinctions between the PS2 and original PC versions
  I.6.b  Adapters for PS2 and Xbox controllers
  I.6.c  Gamepad controls

********

  I.7    Controls

  A couple of instant replays that should have been (and other odd moments)
  WTF screenshots  

********

  I.7.a  Foot Controls

  Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

  I.7.aa   Climbing trees

  I.7.aaa  Taking Photographs

  I.7.b    Initial fight moves Controls

  I.7.c    Swimming Controls
             Walking, driving, and flying underwater
             Swimming mania hits San Andreas

********

  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock to Left Shift--same reason.

  I.7.e  Four-Wheel vehicle Controls
         The things you can find in delivery trucks

  I.7.f  Motorcycle or Bicycle Controls
         Stunt information
         The San Andreas Superjump
         Quadruple Insane Jumps

  I.7.g  Note for all flying vehicles
  I.7.h  Plane or Jet Controls
  I.7.i  Hydra Controls
  I.7.j  Helicopter Controls

  I.7.k  Parachute Controls
  I.7.l  Jetpack Controls
  I.7.m  Crane Controls
  I.7.n  Boat Controls

********

  I.8.a  A rundown of some of the vehicles and some of their real names
           Flying vehicles
           Boats
           Hybrids
           Land vehicles

  I.8.b  A rundown of some of the people who drive them

  I.9   Wanted Ratings
          The Stat for how long C.J. can make a five star wanted rating last
          The off-limits area of Area 69
          The off-limits area of Easter Basin Naval Base

  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City
          including Ghost 69:
          How to enter the interior of Area 69 from the start of the game

  I.11  Odds and Ends
          Rebirth: a suggestion for how to make music in a future GTA,
          where to get the 1st two GTA's and "Wild Metal Country" free,
          how to see the coordinates on the PC "GTA2,"
          how to get Darkel into "III," find Odie's Statue of Liberty mod, the
            Wichita-Airport Bridge, the Nakt patch, etc.
            let Claude leave Portland early,
            use Robert De Niro as Travis Bickle for the lead player of "III,"
          how to pick the version of "Mafia: The City of Lost Heaven" you run,
          and some GTA clones you might try


  I.12  Glitches
  I.12.a  Problem glitches
  I.12.b  Fun glitches

  I.13  Radio

  I.14  Codes

  I.15  Video walk-through/people who help with missions/entire games "Done
          Quick"

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  II    The beginning

  II.1  "The Introduction"
  II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay

  II.3  Los Santos 1st main missions

  II.4  "In The Beginning"                      The Johnson garage is free and
                                                immediately available
  II.5  "Big Smoke"        Carl Johnson
  II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available
                                                A Camera is in C.J.'s room
                                                Sweet Johnson calls about local
                                                turf battles

  II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,
                                                and tattoo parlors are open

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  III   Preliminaries for Los Santos

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
            radar, and a trainer:
            how to control space and time

  III.2   Spraying Tags              100 Tags

    C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
    Cocktails are available in the kitchen of the Johnson house.

  III.3   Weapons
          8 Ball's Bomb Shop

  III.4   Armor and Bribes

  III.5   Maximum Stats of all kinds in one sitting
          and the fastest way to raise weapon Stats on PS2

  III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a
                                    bike better, and he can Bunny Hop higher

  III.7   The Commerce 24/7 Courier Asset Mission,
            aka the Roboi's Food Mart Asset Mission
  III.8   BMX Challenge
  III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS
                                                     Boost for Taxis and Cabbies
  III.10  "Burglary"               (a Sub-mission)

  Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.

  III.11  Kill Criminals
  III.12  Inside Track Betting
            The Horse Races gimmick
  III.13  Save houses

  III.14  Weapon Stats and Gang Respect
  III.14.a  Initial weapon gathering
  III.14.b  What weapon upgrading does
  III.14.c  Upgrading weapon skills while earning Respect
  III.15  Recruiting gang members         

  C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members

  III.16  Lung Capacity
  III.17  Oysters                           Good for Sex Appeal
  III.18  Sex Appeal                        Oo-oo!
  III.19  Flying Stat                       The airport opens, flying vehicles
                                                handle better, and C.J. gets a
                                                Parachute if he bails
  III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better
  III.21  Driving Stat                      C.J.'s four-wheel vehicles handle
                                                better

  III.22  Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.
  III.23  Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-
                                                          proof feature, good
                                                          for using Molotovs

  III.24  Vigilante Mission (a Sub-mission)   level 12  C.J. gets 150 Armor
  III.25  Paramedic Mission (a Sub-mission)   level 12  maximum Health
  III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster
                                                Truck are available
  III.27  Some non-mission vehicle locations

  III.28  Make a copy of your save game

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  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available
  IV.2  "Cleaning the Hood"  Sweet Johnson
  IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms

  IV.4  Los Santos gym                       Build Stamina and Muscle fast and
                                             beat the trainer for boxing moves.

  IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions
                                             A Pistol is at Emmet's place
  IV.6  Clothes                              Binco, Prolaps, and Sub Urban
                                             clothes stores are open
  IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions
                                             The earliest opportunity to 
                                             enter the off-limits areas
                                             without a wanted rating.
  IV.8  "Sweet's Girl"       Sweet Johnson
  IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider
                                             garage, "Lowrider Challenge,"
                                             and Cesar's missions

  IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it 
                                                    and the next mission

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

    The Ryder missions

  IV.12  "Home Invasion"        Ryder
  IV.13  "Catalyst"             Ryder
  IV.14  "Robbing Uncle Sam"    Ryder

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke
  IV.16  "Running Dog"                 Big Smoke
  IV.17  "Wrong Side of the Tracks"    Big Smoke
  IV.18  "Just Business"               Big Smoke

    The  OG Loc missions

  IV.19  "Life's a Beach"      OG Loc
  IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions
  IV.21  "Management Issues"   OG Loc           The "Management Issues" way to
                                                make a copy of C.J.

  IV.22  "House Party"         OG Loc

    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet
                                                Johnson missions are available
  IV.24  "Gray Imports"     C.R.A.S.H.

    The Sweet missions continued

  IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories
                                                   from gangs, but any taken are
                                                   lost after "The Green Sabre"

    Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm
                                 Pistol $600, Tec9 $300, Micro SMG $500, SMG
                                 $2,000, Shotgun $600, Sawnoff Shotgun $800, and
                                 Grenades $300, are at Ammu-Nation.

                                 Two of four Ammu-Nation Challenges are avail-
                                 able, but you need four in a row to complete
                                 the mission and the 4th isn't available till
                                 Las Venturas opens up

  IV.26  "Los Sepulcros"            Sweet Johnson

    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter
                                                   the off-limits areas
                                                   without a wanted rating
  IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight
                                                   of Big Smoke and Ryder with a
                                                   couple of Ballas, officer
                                                   Tenpenny, and officer Pulas-
                                                   ki, who drives the green Sa-
                                                   bre used when C.J.'s Mom was
                                                   gunned down.

         The Badlands and San Fierro are officially open
         The Badlands and Red County save houses are now available

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  V  The Badlands and San Fierro Preliminaries

  V.1.a  Photo Ops   50
    Use the camera you're given in IV.28--it has an unlimited amount of film.
    The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
    Xoomer garage in Doherty, San Fierro

  V.1.b  Weapon gathering

  V.2  Save houses

  V.3  Barber and Tattoo shops

  V.4  Weapons

  V.5  Armor and Bribes

  V.6  Oysters

  V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)

  V.7.a       Race 1  Scotch Bonnet Yellow route
  V.7.b       Race 2  Birdseye Winder Yellow route
  V.7.c       Race 3  Cobra Run

  V.8   Hippy Shopper Courier Asset Mission (four stages)

  V.9   NRG-500 Challenge

  V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
                                  A Bloodring Banger will be by Corvin Stadium

  V.11  San Fierro Gym    Get stamina and muscle past the buff stage,
                          and beat the trainer to get martial arts moves

  V.12  Beat the Cock     1st of two triathlons
                          Not needed for 100% completion

  V.13  Some non-mission vehicle locations

  V.14  Make a copy of your save game

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  VI  The main story missions of the Badlands and San Fierro

    The Badlands missions

  VI.1  Badlands    C.R.A.S.H.
  VI.2  First Date             Catalina cut scene--she wants to rob four places
  VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission
                                         The Truth calls
********

    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15
  VI.4.b  2. Fragile cargo
  VI.4.c  3. Three star wanted level
  VI.4.d  4. Timed: 6:00
  VI.4.e  5. Fragile cargo
  VI.4.f  6. Three star wanted level

********

    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,
                                    $2,000, are at Ammu-Nation
                                    Cesar calls

  VI.6  "King in Exile"  Cesar Vialpando      Cesar Vialpando cut scene

  Save house:
  Fern Ridge        C4         free
  At the dot just NE of the "O" of "RED COUNTY"

  VI.7   "First Base"          Catalina   Catalonia cut scene
                                       C.J. can rob the three remaining places

  VI.8   "Against All Odds"    Catalina   Cesar calls about street racing
  VI.9   "Gone Courting"       Catalina   Catalina cut scene
  VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions
  VI.11  "Made in Heaven"      Catalina   Catalina cut scene
  VI.12  "Small Town Bank"     Catalina

********

  VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
 game)

********

  Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:

  VI.14  "Wu Zi Mu"           Cesar Vialpando
  VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls
                                                 C.J. can get five wanted stars

  Free save place in Doherty
  The Xoomer garage   W edge of C2   garage    free

  VI.16  "Are You Going to San Fierro?"  The Truth

  A glitch lets you send C.J. to the blocked off areas without a wanted rating.


    The San Fierro missions

********

  VI.17  Save houses

  VI.18  Clothes      Zip clothes stores are open

********

    The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero
                                                     Buy his RC shop

    The Zero RC Store Asset missions

  VI.20    "Air Raid"        Zero
  VI.21    "Supply Lines"    Zero    
  VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--
                                     it makes $5,000 a day and max.
********

  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game

********

    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available
                                            Opens the Valet mission

********

  VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial
                                      The hotel makes $2,000 a day and max.

********

    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens

********

  VI.26  "Back To School" Turning Tricks Driving School
                                        Have C.J. start dating Michelle before
                                        finishing driving school to avoid the
                                        glitch of her not showing up very often.
  VI.26.a  "The 360"
  VI.26.b  "The 180"
  VI.26.c  "Whip and Terminate"
  VI.26.d  "Pop and Control"
  VI.26.e  "Burn and Lap"
  VI.26.f  "Cone Coil"
  VI.26.g  "The '90'"
  VI.26.h  "Wheelie Weave"
  VI.26.i  "Spin and Go"
  VI.26.j  "P.I.T. Maneuver"
  VI.26.k  "Alley Oop"
  VI.26.l  "City Slicking"       "Back to School" is completed

********

    The Syndicate missions

  VI.27  "Photo Opportunity"
  VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done
                               before "Yay Ka-Boom-Boom."
  VI.29  "T-Bone Mendez"
  VI.30  "Mike Toreno"
  VI.31  "Outrider"
  VI.32  "Snail Trail"         Flying trains
  VI.33  "Ice Cold Killa"
  VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation
  VI.35  "Toreno's Last Fight"

    The Woozie missions

  VI.36  "Mountain Cloud Boys"    Wu Zi Mu
  VI.37  "Ran Fa Li"              Wu Zi Mu
  VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation
  VI.39  "Amphibious Assault"     Wu Zi Mu
  VI.40  "The Da Nang Thang"      Wu Zi Mu

    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation
                            Someone calls using an electronic voice disguiser.
                            Jethro calls and a CV icon appears at Wang's Autos.
                            The Desert and Las Venturas (and the Miniguns there)
                            are officially available.
                            Three save houses can be bought.

    The Steal Cars missions

  VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop
                                                  opens
  VI.43  "Test Drive"           Cesar Vialpando
  VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open

  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset
                                                  $8,000 a day and max.

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  VII  The Desert and Las Venturas Preliminaries

  VII.1  Save houses

  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  VII.3  Ammu-Nation and weapons

  VII.4  Armor and Bribes

  VII.5  Oysters

  VII.6  Bayside Marina Boat School
  VII.6.a  "Basic Seamanship"
  VII.6.b  "Plot a Course"
  VII.6.c  "Fresh Slalom"
  VII.6.d  "Flying Fish"
  VII.6.e  "Land, Sea, and Air"

  VII.7    RS Haul Trucking Asset Mission (final two missions)
  VII.7.a    Mission 7
  VII.7.b    Mission 8

  VII.8    Horseshoes          $100 x 50 and $100,000
                               The Combat Shotgun, Remote Explosive, M4, and SMG
                               are in front of The Four Dragons Casino

  VII.9   Las Venturas Bike School
  VII.9.a   "360"
  VII.9.b   "180"
  VII.9.c   "Wheelie"
  VII.9.d   "Jump and Stop"
  VII.9.e   "Stoppie"
  VII.9.f   "Jump and Stoppie"

  VII.10   Burger Shot Courier Asset Mission  (4 runs)

  VII.11   Kick start and Dirt Track (Black field Stadium)

  VII.12   The Freight Train mission  $50,000 and free train rides

  VII.13   The Ammu-Nation "Shooting Range Challenge"
  VII.13.a   "Pistol Challenge"
  VII.13.b   "SMG Challenge"
  VII.13.c   "Shotgun Challenge"
  VII.13.d   "AK47 Challenge"

  VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,
                             so beat the trainer to get kick boxing moves.

  VII.15  Beat the Cock      2nd of two triathlons
                             Not needed for 100% completion

  VII.16  Some non-mission vehicle locations

  VII.17  Make a copy of your save game

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  VIII  The Desert and Las Venturas

        The Desert

    The Toreno missions

  VIII.1  "Monster"           Mike Toreno
  VIII.2  "Highjack"          Mike Toreno
  VIII.3  "Interdiction"      Mike Toreno
  VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--
                                            four checkered flag icons appear

  VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission
                                            C.J. can get six wanted stars
                                            Two Rhinos are available at Area 69

    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  VIII.6.a   "Takeoff
  VIII.6.b   "Land Plane"
  VIII.6.c   "Circle Airstrip"
  VIII.6.d   "Circle Airstrip and Land"
  VIII.6.e   "Helicopter Takeoff"
  VIII.6.f   "Land Helicopter"
  VIII.6.g   "Destroy Targets"
  VIII.6.h   "Loop-the-Loop"
  VIII.6.i   "Barrel Roll"
  VIII.6.j   "Parachute onto Target"
                 All bronze awards--the Rustler at Verdant Meadows
                 All silver awards--the Stuntplane at Verdant Meadows
                 All gold awards--the Hunter at Verdant Meadows and Easter Basin
                 The Four Dragons Casino is a free save place
                 Wu Zi calls with work at the Four Dragons Casino

  VIII.6.k  How to jack a Rhino from Area 69

********

  VIII.7  Buy the remaining save houses

  VIII.8  Clothes  The Victim clothes store is open

********

  VIII.9  Los Santos Race Tournaments
  VIII.9.a       "Lowrider Race"
  VIII.9.b       "Little Loop"
  VIII.9.c       "Backroad Wanderer"
  VIII.9.d       "City Circuit"
  VIII.9.e       "Vinewood"
  VIII.9.f       "Freeway"
  VIII.9.g       "Into the Country"
  VIII.9.h       "Badlands A"
  VIII.9.i       "Badlands B"

  VIII.10  San Fierro Race Tournaments
  VIII.10.a         "Dirtbike Danger"
  VIII.10.b         "Bandito County"
  VIII.10.c         "Go-Go Carting"
  VIII.10.d         "San Fierro Fastlane"
  VIII.10.e         "San Fierro Hills"
  VIII.10.f         "Country Endurance"

  VIII.11  Las Venturas Race Tournaments (Cars)
  VIII.11.a         "San Fierro to Las Venturas"
  VIII.11.b         "Dam Rider"
  VIII.11.c         "Desert Tricks"
  VIII.11.d         "Las Venturas Ringroad"

  VIII.12  Las Venturas Race Tournaments (Aircraft)
  VIII.12.a         "World War Aces"
  VIII.12.b         "Barnstorming"
  VIII.12.c         "Military Service"
  VIII.12.d         "Chopper Checkpoint"
  VIII.12.e         "Whirly Bird Waypoint"
  VIII.12.f         "Heli Hell"

********

    The Airstrip missions continued

  VIII.13    "N.O.E."
  VIII.14    "Stowaway"
  VIII.15    "Black Project"
               The 1st part of the mission
               The layout of the interior of Area 69
               The 2nd part of the mission
               SAM sites: blowing them up, the blind spot between them,
               and fun with SAM sites

                                  the Desert Eagle is at Ammu-Nations  $1,200
                                  the Thermal Goggles are available

  VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.
                                  the Jetpack is available

    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino
  VIII.18  "Explosive Situation"    The Four Dragons Casino

                            Opens The Heist missions and Hunter Quarry missions

********

    Hunter Quarry Asset missions

  VIII.19.a  Mission 1
  VIII.19.b  Mission 2
  VIII.19.c  Mission 3
  VIII.19.d  Mission 4
  VIII.19.e  Mission 5
  VIII.19.f  Mission 6
  VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.

********

    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino
  VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun
                                                          $1,000 at Ammu-Nations
  VIII.22  "Intensive Care"            Caligula's Palace
  VIII.23  "Misappropriation"                 C.R.A.S.H.
  VIII.24  "The Meat Business"         Caligula's Palace
  VIII.25  "Fish in a Barrel"       The Four Dragons Casino
  VIII.26  "Madd Dogg"                           Madd Dogg
  VIII.27  "Freefall"                  Caligula's Palace
  VIII.28  "High Noon"                        C.R.A.S.H.
  VIII.29  "Saint Mark's Bistro"       Caligula's Palace

********

  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos

********

    The Heist missions

  VIII.31  "Architectural Espionage"          The Heist
  VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie
                                                         is available
  VIII.33  "Dam and Blast"                    The Heist
  VIII.34  "Cop Wheels"                       The Heist
  VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick
  VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles
                                                         are available
  VIII.37  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  IX  Return to Los Santos for the final Los Santos missions

      The Mansion missions

  IX.1  "A Home in the Hills"       The Four Dragons Casino

  Thermal Goggles are in the bar room, and a heart icon--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.

  Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts.  If you want to save in the area, save at the mansion nearby.

  The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway.  You can download a fix for the PC version of it (I.12).
  
  IX.2  "Vertical Bird"         Carl Johnson

  The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.

  The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
ranch.

  IX.3  "Home Coming"           Carl Johnson
  IX.4  "Cut Throat Business"   Carl Johnson

    The Grove Street missions

  IX.5    "Beat Down on B-Dup"    Sweet Johnson
  IX.6.a  "Grove 4 Life"          Sweet Johnson

********

  IX.6.b  Territory takeover

   You need 35% (about 19) or more of the gang territories to finish the game.
   Get all of them and C.J. won't be attacked by rival gang members again.

********

    The Riots missions

  IX.7  "Riot"                  Carl Johnson
  IX.8  "Los Desperados"        Carl Johnson

  IX.9  "End of the Line"          Sweet Johnson

  100% completion

  IX.10   Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  X    Basic skins, modding (use at your own risk),
         music, and screen shot tutorial

       Modding section

       Special note about "San Andreas" v.2
       Rockstar support for modding

  X.1  Compressed File Utility

  X.2  Web sites for skins and mods

  X.3  Mods
  X.4  Un-check the green dot 1st
  X.5  Make backups (and where to find other SA backup files)

  X.6  Tools:
               The IMG Tool v.2
               IMG
               The TXD Workshop
               The Rescaler
               CFGStudio
               The GTA: San Andreas GXT Editor
               The San Andreas Ultimate Editor

  X.7  Installing most car, bike, or pedestrian mods:
       changing .dff and .txd files

  X.8  Skin viewing and editing

  X.9  Women

  X.9.a   The Hot Coffee mod

  X.9.b   Other hidden San Andreas pedestrians
          DeeZire's "Things To Do in San Andreas 
          'Till You're Dead (Volume 1)" mod

  X.9.c   The Nude Girlfriends mod
  X.9.d   How to change the way they walk

  X.10  Cars and bikes (TGIOPC)

  X.10.a    How to change their wheels
  X.10.b    How to change their mass,
               ability to stay upright and hug the driving surface,
               ability to survive in water,
               cornering and braking, top speed, acceleration,
               suspension, durability, and miscellaneous jazz
  X.10.c    Game play advantages
  X.10.d       Making vehicles weaker or stronger
  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway
  X.10.f    How to change their colors
  X.10.g    How to change their on-screen names
  X.10.h    How to change the traction of surfaces

  X.11  Weapons and Attackers
                How to lessen or beef up the severity of attacks

  X.12  Helicopters
                 How to make a helicopter easier to fly

  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager
  X.13.b  The Map Teleporter/Vehicle Spawn
  X.13.c  The GTA SA Control Center
  X.13.d  The Skateboard mod
  X.13.e  The No Rust mod
  X.13.f  2x, 4x, and 10x Draw Distance mods
  X.13.g  John Lennon's glasses
  X.13.h  The Horseshoe Help mod
  X.13.i  The Driver mod
  X.13.j  The Roberto Clemente shirt
  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt
  X.13.l  Pizzadox's Plus 27 Trainer
  X.13.m  Heli Magnet
  X.13.n  Darkpact SA
  X.13.o  Analogue Speedometer
  X.13.p  Gradius and Gyruss games mod
  X.13.q  Player Selection Screen
  X.13.r  MP5 ReSkin and more...
  X.13.s  rc vehicles (drivable)
  X.13.t  Spurtster
  X.13.u  Heavens on Earth
  X.13.v  The Homie Mod
  X.13.w  Grove Gang Revision Mod
  X.13.x  2 Player Mod
  X.13.y  Easter Bay Aircraft Carrier Beta 2
  X.13.z  Jarra Mono Arsenal v1.3
  X.13.aa  Detailed Radar mod
  X.13.bb  Holla Back Girl
  X.13.cc  1963 Chevrolet Corvette
  X.13.dd  Half-Life 2 Buggy
  X.13.ee  SCM Hook
  X.13.ff  PLPynton's mission mods
  X.13.gg  Pillager
  X.13.hh  Audio Toolkit
  X.13.ii  The All In One Mod
  X.13.jj  1957 Chevrolet Bel Air

  X.13.aaa  Mod requests


  X.14  Music
              MP3s and wav files
              How to save hard disk space with shortcuts

  X.15  Screen shots and videos

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

  XI.     And there's always more
  XI.a  Unique Jumps
  XI.b  Girlfriends
          and jealous girlfriends
  XI.c  Basketball
  XI.d  Video games
  XI.e  Gambling

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I  Introduction

  A few things I've noticed about "San Andreas" are different than in "Vice
City."  Besides SA being bigger, C.J. needs to use the food system or his Health
will go down.  It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down.  Heart icons
are mainly available during certain fighting missions.

  There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas"--you can't make the birds explode by shooting them, but you can
blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street
to let the traffic blow it up).  The little Dodo that always flew around in the
sky has been replaced by a variety of planes that sometimes run into the ground
and blow up, but they're just as capable of being blown up by a Rocket Launcher.
You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman
Dam is a good place to have him try).

  Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.

  The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.

  There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I
guess it replaces being able to use the "stilllikedressingup" code in VC.  It
offers some variety,, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.

  If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward.  The fish swim better, you can fly through
the clouds, and you can shoot the ball through a hoop.

  C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him  do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often.  He can swim, though.

  The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spusal abuse, vio-
lence, and motoring offenses--on his own.)  (Al Pacino was funnier.)

http://www.rottentomatoes.com/m/menace_ii_society/


http://en.wikipedia.org/wiki/Rodney_King


http://www.courttv.com/archive/casefiles/rodneyking/

  The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA.  Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again.  This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.

  Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.  

  The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the "San Andreas" "camera."
(Using the Number Pad "camera" controls in SA won't always point the "camera"
ahead of the vehicle--it may just make it spin in a view that's looking down
from above, for some forsaken reason.)

  The VC vehicle "camera" with the SA ability to press the RMB to look around
the vehicle would be better than the current SA vehicle "camera."  (I don't have
a gamepad; is this a gamepad/PS2 controller-oriented idea they didn't think
through for mouse and keyboard?)

  And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles like the ones in "Vice City,"
I'd grab that right up.


  If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise.  I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....

  The land vehicles are bouncier and feel flimsier.  You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall.  I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much, and I think some are flatter than their real life counterparts to com-
pensate for that a bit and give them a lower center of gravity.  You're going to
drive a lot in a GTA, and land vehicle traction was better in "Vice city."


  Because it's supposed to be parts of California, the Hermes and all have bet-
ter paint jobs, but maybe it's so big there's just less shading.  Some things,
like distant sections of the road, come into focus as C.J. approaches them like
in the PC version of the game "Mafia."  The vehicles with fixed locations may
not show up till C.J. has gone by the spot two or three times in "San Andreas."

  The spinning propellers don't look as good to me and the escalators don't work
(unless C.J. is on one of the bikes or lighter motorcycles).  The red radar
screens don't revolve, and none of the lighthouses have lights that revolve, as
in "Vice City."  The SA pedestrian's mouths move when they talk, but not like in
"Mafia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator. 

  And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over.  There are a lot more bathrooms and I
don't know why (but see X.9.b).  "North Point Mall" was a funny take on a sub-
urban mall, but I'd probably just drive past Wang Motors, and a slot machine
isn't as funny as a pinball machine could be.  (You could make the ball do in-
sane jumps, give it rag doll physics, use funny voices and sound effects--don't
get me started.)

  More importantly, wherever you go, The colors are less shaded (some even
bleached-looking, like some of the U.S. flags), less a mixture of hues, than in
"Vice City."  A lot of the things in "San Andreas" remind me of a colorized
black and white movie--that whole wall is one shade of orange, that whole roof
is one shade of brown, etc.  Look at the screen shots of comparable VC and SA
junkyard sheds in my portion of I.1: the SA versions look like sketches for what
in VC are like impressionist paintings of a variety of hues.

http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg


http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg

  And that's with a good computer--the SA ones are supposed to look like that.
I like the unique surreal impressionism better than bland realism just like I'd
rather watch a good Looney Tune than read Prince Valiant.  It's like someone saw
a Bugs Bunny cartoon and asked, "Wouldn't it be better if it looked more like a
real rabbit?"

  The SA graphics look to me like somebody muted the colors so much, they tried
to compensate by turning up the contrast for black and white--some things look
too light or dark.  How some people say the graphics look better, I have no
idea.  Is there a simple graphics software way to "Vice City"-ize them?

  In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look its
best.  I think one reason for lagging PC sales of SA is that some people are
waiting for Microsoft Vista to upgrade their PCs.  Another may be that new cop-
ies are probably Second Edition copies, which you can't mod as much.

  And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either).  And you can't do that.

  (PS: my computer went on the blink recently, and I replaced my Athlon 2000 XP
processor with an Athlon 3500 64 bit 90nm one, so I had a new motherboard and
stronger power supply put in, too.  Ooo-oo!  Smooth!  And the hues look better,
too.  Then my ATI All In Wonder 9800 Pro graphics card finally went on the
blink, too, and I replaced it with an Nvidia GeForce 7800 GS OC (and that's it
for graphics card updates till after Vista comes out.)  If this walk-through
could be updated a little faster at times, I'm probably digging up old games
just to see what they look like with this setup.  I can highly recommend the
Athlon 3500 and Nvidia 7800 GS OC if you want to get a better idea of what the
talented artists have done with the landscapes and architecture, etc., and have
a smooth frame rate, too.)


  And I know why the "camera" and the graphics and the controls changed--a lot
of you out there complained that the flying vehicles need to be easier to fly.
Now they're incredibly easy to fly.  Nevertheless, lately, I've read complaints
by reviewers about the flying controls for "San Andreas"!  These people aren't
wired up right.  We need our motorcycle stunts with the slow motion replays and
different cinematic angles--it's one of the coolest things GTA's ever did.  This
may be a plot on the part of competing game makers to have Rockstar ruin the
handling of vehicles on the ground.

  People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.

  I'll try to depict a Skimmer weenie--you try to figure out what it is:

  "I want it real big, like the last two in one.  You can have motorcycles and
stunts but you don't have to do them.  I want to buy some snacks--you have to
get the snacks.  And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do.  And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with.  And I want to go for a swim.  I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."  

  "I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets.  Let me just press a button for that.  The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts.  I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing.  The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car.  I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds.  Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"

  Let me read the box again--do you have to be over 18 or under?  Who are these
people?

  I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle.  Skimmer-weenies aren't 'cycle people.  And you can't respect people like
that.  You're gonna have them, and you should be nice to them, but you don't put
them in charge of the GTA's.  I think their favorite thing about "Vice City" was
North Point Mall except they wished they could shop there more.    

  By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs.   I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying; 17 year old "Skimmer
weenies" might not be able to handle that soft sex cartoon, either, and become
social aberrants.  It's not people who use codes and heaven forbid I make fun of
people who are mentally or physically unable.  It's a popular game, attracts a
lot of people, and "Skimmer weenies" are just...weird.

  I think I've isolated the weirdness of the Skimmer weenies.  They actually can
fly the Skimmer but must not have tried very hard or asked around about it.  So
Rockstar makes the learning curve lower to accommodate a common learning curve
that doesn't really exist.

  If C.J. needs to get to the building top across the street at the end of
"Breaking the Bank at Caligula's," he can just glide there!  I haven't seen that
since "American McGee's Alice" or "BloodRayne," except C.J. leaves out the para-
chute skirt and feet twirling parts.  And you can just push a button and he
rides a jet to another city--you don't have to fly it.  If shopkeepers keep let-
ting those Skimmer weenies get this game, get on message boards, and influence
Rockstar, pretty soon no more flying, no driving cars--you just push a button.
And you can buy him some shorts, and some new socks, and make him deep and sen-
sitive, and it's going to be "The Sims."  And, for some reason, we don't know
why--zombies.


  A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done.  This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC).  The programming is basically the same as for "Vice
City" with some added parameters.

  Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).

  As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.


  One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer.  All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up?  You play a guy
who thinks nothing of running down five old ladies to drive down the street and
get a newspaper ("I have to beat the timer"), and the plot resolution is to kill
a bad guy.  But you are a bad guy.  But a different bad guy.

  The guy gets rich and still runs around stealing cars.  That's a desperate
poor person thing to do.  Who would risk getting shot at, which, even if you
live, can't be a fun experience, when they get rich (not to mention, in C.J.'s
case, after he's supposed to be reformed into a nicer guy)?  Can you see Oprah
Winfrey or Paul McCartney running around stealing cars?

  Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict.  After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime.  If he
killed them, his Respect Stat would go down.  I guess it's who you know.

  It's those weenies again--"he's more sensitive and deeper now."  Than who--
Hitler?  Does the phrase "Dramatic sense" register as a blip anywhere on their
radar scope?


  But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context.  You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads.  If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.

http://en.wikipedia.org/wiki/Mad_Magazine


http://en.wikipedia.org/wiki/Harvey_Kurtzman


http://en.wikipedia.org/wiki/Will_Elder


http://en.wikipedia.org/wiki/William_Gaines


http://en.wikipedia.org/wiki/Don_Martin


http://en.wikipedia.org/wiki/Sergio_Aragones

  I don't care what those well-meaning, do-gooder lunkheads who try to tell
other people what R-rated movies they can watch, or games they could play, and
mess up the modding for version 2's would say.  The GTA series rocks.  And it
rules, as the kids say.  (I think this answers George Carlin's question about
rock 'n' roll: "What happened to 'roll'?"  It became "rule.")

  The GTA series is like an artist adding colors to their palette and new brush
strokes to the canvas to add to what they've done and refine it.  I love the
blend they come up with.  The most momentous thing is that the little Dodo is
back--awwwr!


  Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Spenser
Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder for host-
ing a walk-through that can let people claim they used a guide by someone who
didn't write a FAQ, who doesn't know what IGN means, who isn't a super cheat
(using the GTA SA Control Center doesn't count--using it doesn't show up in the
Stats), isn't nearly as familiar with games to get stuck on as someone like
Rusk, used the Google search engine to seek real vehicle comparisons for about
180 years, so I could use all the one ups ("extra life" in video games) and help
I can get--and thanks to everyone for giving so much, it borders on revolution-
ary.  (PS: I've since learned that the letters "IGN" aren't initials for words
anymore--"IGN" just represents the company like "DMA" once did for another com-
pany.) 

http://www.gamefaqs.com/


http://www.ign.com/


http://www.supercheats.com/


http://www.stuckgamer.com/


http://www.neoseeker.com/


http://www.1up.com/


http://www.mycheats.com/list/hot/0/games


http://www.gamerhelp.com/


http://www.gamerevolution.com/


http://www.gameborder.com

  Thanks to freewebs for giving this walk-through a web site where you can click
(most of) the links instead of copying and pasting the web addresses to the URL
bar and clicking "Go."  (It won't let me turn off Word Wrap, though, which is
why the vertical columns and lists are out of alignment a bit):

http://www.freewebs.com/glenster1/index.htm


http://members.freewebs.com/

  Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:

http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas


http://www.gamerevolution.com/

  Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
datacarcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore around
the huge thing:

http://iceyboard.no-ip.org/

  Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.

http://www.gamefaqs.com/


http://faqs.ign.com/articles/588/588661p1.html

  You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
same web site.  it contains a lot of dialogue he extracted from the PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.

http://www.gamefaqs.com/

  Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it.  Either Rockstar told them or they figured
it out with the files of the game somehow.

http://www.bradygames.com/index.asp?rl=1

  Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)

http://projectcerbera.com/

  Thanks to spaceeinstein for the "San Andreas" version of the "All In One Mod"
and a batch of helpful ideas he wrote to me about.  If anyone knows a good
strategy (including the the fastest ways to do "Explosive Situation" and "Black
Project"), from the information given in the mission to the coding it's based
on, it's him, and I've enjoyed hearing from him.

  Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" by Escandero (see X.13.jj).
  www.gta-worldmods.de

  Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
  A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
  Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
through),
  Ghostchild (for the mighty stunting help),
  Carl Johnson ("Up, Up, and Away!," that Katie shows up at the start of the
game, and the jealous girlfriends section, etc.),
  Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
  Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports" and "Los Se-
pulcros"),
  Gman8 (real names for vehicles),
  sonofkorol (the real name of the Windsor),
  Peter Jong (the Cargobob fuselage real name help),
  Pete Zsolnay (real names of places),
  Shane Wong (people without assigned vehicles and who follow C.J. can swim),
  Steve Harvey ("A Home in the Hills" entertainment references),
  Kristan McGuinness (who was a Maccer before there was a "San Andreas"),
  Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft),
  zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea),
  Tony B (the "Pier 69" exploration glitch),
  Bryan Lowe (Control Center/Freight train mission advice),
  Frank Bernson (the Emmanuel Goldstein/"1984" reference),
  Wolfie2k5 (real names of places),
  fonz808 (the madonna wall painting similarity),
  Garrett Daniels (tip to ensure the Tag spraying registers),
  pdescobar (increasing Gambling skill, advice about C.J.'s girlfriends, etc.),
  anOILERSfan (the slot machine tip),
  Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, etc.),
  Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection),
  GTA_Phreak (videos for "Burn and Lap" and "Backwood Wanderer"),
  Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," etc.),
  scorpion_great (recommending pdescobar's cure for the Taxi mission glitch),
  Orion_SR (strategies for "Wrong Side of the Tracks," getting Photo Ops, etc.),
  Morgoth (N.O.E. video),
  GTA_Phreak (frame limiter advice),
  juicce (a map for Orion_SR's Photo Ops shopping strategy),
  gui (reminded me to give a link to a copy of the paper map),
  pez2k_ (Rockshore East scaffolding climb for the Minigun),
  Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip), and
  gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time).

  Thanks as well to Ganesh S and Onkar Pandhare just for sending friendly E-
mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.

********

  A special thanks to Young MayLay, the trampoline-high jumping, ultra Visine
clarity, call out the Marines-alerting young man about the town, and the star of
the show, for kindly dropping me a note (and he must have a hundred people tug-
ging on his coat sleeve all the time) after I asked him to help when I messed up
his lyrics a little bit.

http://www.youngmaylay.net/

********

  Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)

http://www.gtagaming.com/pafiledb.php?action=file&id=954


http://www.gtaforums.com/index.php?showtopic=194346&st=0


http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%

20Tool&st=0

  Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.

http://www.gtaforums.com/index.php?showtopic=202014

  Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).

http://www.gtaforums.com/index.php?showtopic=194356&st=0


http://www.gtagarage.com/mods/show.php?id=28

   Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...

http://faqs.ign.com/articles/584/584765p1.html

  ...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.

http://www.gtaforums.com/index.php?showtopic=174800&st=0

  Thanks to thedude777 for both his contributions to the topic and for taking
the helm of the message board for it since mid-June, 2006:

http://www.gtaforums.com/index.php?showtopic=174800&st=3100

  Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me
I could relay his sensibly organized method of doing the NRG-500 Challenge in
the least amount of time.  I'd been passing along a few tips I'd picked up from
his web site, which features videos he's made showing how to pass the missions,
but I thought this mission deserved a fuller rendition of his treatment.  You
can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
(which Rusk told me I might think was fun some time ago), and many others at:

http://www.stuckgamer.com/

  Thanks to the ASCII Generator web page for the "San Andreas" I used in the
title.  (For the freewebs version, which uses a different font, I used Microsoft
Paint, which is not the easiest thing for me to try to draw with.)

http://www.network-science.de/ascii/

  Thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:

http://www.motorcities.com/


http://www.hankstruckpictures.com/


http://www.ford-trucks.com/user_gallery/index.php


http://www.bikepics.com/


http://www.airliners.net/


http://www.helispot.com/

  Thanks to imageshack for letting me make copies of a lot of the pictures so
you wouldn't have pop-ups or have the pictures disappear when sales are over.

http://imageshack.us/

  Thanks to the Internet Movie Data Base (IMDb) site for much of the information
about the voice actors we're going to spend so much time with.

http://www.imdb.com/

  thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-
ary and encyclopedia.

http://www.m-w.com/


http://en.wikipedia.org/wiki/Main_Page

  Note: although some have called Wikipedia's accuracy into question recently,
this study by Nature magazine found that their accuracy was at least as good as
that of Britannica:

http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14

  Thanks to the Urban Dictionary site for translations of some of the slang.

http://www.urbandictionary.com/

  Thanks to the babelfish web site for the translations of some of the Spanish
phrases.

http://babelfish.altavista.com/

  Personal info:

  I was born about a month after "Roll Over, Beethoven" came out.

http://en.wikipedia.org/wiki/Chuck_Berry

  I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-
class house in Bridgeville (which I liked better), PA, about eight miles SSW of
Pittsburgh, where I lived till I was about 35.

http://en.wikipedia.org/wiki/Pittsburgh


http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania

  Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,
and his art and cartoons were in the Baseball, Football, and Basketball Halls
of Fame, and a number of local bars and barbershops, like Evangelista's.  It
was cool to watch him draw, and he knew a lot more of the cooler comedians and
movie stars than the other kids parents (you have to imagine an eight year old
going around thinking, "Well, they're just kids, they don't know....")  And my
Mom, who was a volunteer at the local library and hospital, had such and inven-
tive sense of gentle silliness and sing-song voice delivery I can't imagine any-
one imitating it.

  Something about them was passed over by the world it didn't mesh with, and
was passed on to me.

  My Dad was born in 1914, and my Mom was born in 1923.  Their childhoods lived
on in them, and live on in me.  And that's bigger than anything in these two PC-
choking walk-throughs of mine combined.

  "Glenster's Glimpse into San Andreas" copyright 2005 and 2006 Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  I hope I didn't scare anyone.  (What a dope you'd have to be to be scared by
me.)

  "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.

  "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.

  And all the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.1  Paying tributes and having things in common


  Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.  200,000
voted, making it the biggest awards show ever in the U.K..  ("Half Life 2" was
PC Game of the Year.  The Girl's Choice award went to "The Sims 2.")  I guess
that's something like the People's Choice Awards in the U.S.A.. 

http://news.gamewinners.com/index.php/news/3731/

  Thanks to Shaft21 for a very healthy-sized list of secrets, references, and
in-jokes of "San Andreas."

http://faqs.ign.com/articles/584/584765p1.html

  Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
helpful maps for it.  Go to the web addresses I give here for the maps and more
secrets like these.

http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

  Thanks to thedude777, given a number of times below as a worthwhile contribu-
tor to the topic, for carrying on in Mxyzptlk's stead since mid-June, 2006:

http://www.gtaforums.com/index.php?showtopic=174800&st=3100

  Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web
site:

http://www.gamefaqs.com/

  A lot of the ideas brought from earlier Grand Theft Autos are described at
this link (to use it, Copy and Paste the 2nd line to the 1st in the Address
bar):

http://en.wikipedia.org/wiki/Crossovers_Between_Grand_Theft_Auto:_San_And

reas_and_previous_Grand_Theft_Auto_games

  The locations of San Andreas are described in this article:

http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29

  In Los Santos there is a wall painting with a heart, Mary, an angel, and the
words "Jesus Saves."  (The closest examples initially are in the Ten Green
Bottles bar W of the Johnson house.)  In "GTA2," the church where you saved the
game said that in lights with the lights burned out except "U SAVE."  (Some of
you may want to go there and ask for forgiveness from the prince of peace for
what you've been doing in the rest of town occasionally.  On the other hand,
controlling an interactive movie is a little like playing God yourself, like in
the game "Black and White," so you might just use your prerogative to think of
it as a pun about the saving part.)

http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  (There's more about this near the end of this section, in my contributions to
physical likenesses fans have found with things in the game.)

  A guy with "Keep out" written on the box on his head, and "God is playing with
us" written on the sign hanging from his neck, can be found in San Fierro near
Turning Tricks Driving School.  (Thanks to samadriel.)  (It's at the N end of
the light gray block S of where "DOHERTY" is written on the paper map.  It's as
if he rebels against the idea of you playing with him in a game, or like some-
thing out of the movie "The Truman Show," 1998.  He and a guy with a sign that
says, "Weel work for pot," also found around there, may say some curious things.
I found another guy with a sign, "Will bet for money," in Redsands East.)

http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg


http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg


http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg


http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg

  A church with the Rockstar logo near the top of the designs in the stained
glass window is at the NE corner of the block above "SON" of "JEFFERSON."

http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

  Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
that's surrounded by road of downtown Palomino Creek.

http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg

  A roller with designs on the face of the roller, S of the Santa Maria save
house and across the parking lot, looks like the one created by Chen Chang in
1988 for Santa Monica Beach, CA.  He designed it to be hitched and towed to make
designs in the sand.

http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg


http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg


http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg


http://santa-monica.org/seascape/05fall/5.htm


http://www.publicartinla.com/sculptures/sm_art_tool.html

  The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and D.  The
"C" and "J" probably stand for "C.J."/"Carl Johnson."  (Some wonder if the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing.  Mxyzptlk thinks of
it as referring to "Mega Drive.")  (Thanks to thedude777.)

http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg


http://en.wikipedia.org/wiki/Sega_MegaDrive

  Verdant Meadows is similar to an aspect of Davis Monthan Air Force Base, which
is in Tucson, Arizona, and is the main site for the storage and preservation of
decommissioned aircraft in the U.S.. (Thanks to Shadenfreude.)

http://img226.imageshack.us/img226/2134/00gta1screen185zk.jpg


http://www.thepepper.com/tucson_airplane_graveyard.html


http://www.dm.af.mil/AMARC/images/arials/Aerial9.jpg

  Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
Capitol in response to the lack of support from France during the Iraq war of
2003.

http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg


http://en.wikipedia.org/wiki/Freedom_fries

  (The International Corporation set up by Saddam Hussein to launder money from
his various enterprises was called "Montana Management."  Tony Montana is the
name of the title character of "Scarface," 1983, another major organized crime
leader, if not as grand in scope, damage, and fatalities.)

http://www.scarface1983.com/trivia.html


http://en.wikipedia.org/wiki/Montana_Management

  The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-
berg were named after people involved in the trial of Julius and Ethel Rosen-
berg, executed, after a confused trial about spying, in 1953.  (Thanks to
thedude777.)  Some good articles about the Rosenberg trial are at:

http://www.crimelibrary.com/rosen/rosenmain.htm


http://www.pbs.org/wgbh/nova/venona/intercepts.html


http://en.wikipedia.org/wiki/Harry_Gold


http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm

  In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked
anyone over in my life who didn't have it coming to 'em."  Tony Montana, played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City"  makes a vari-
ety of references.  (See "Glenster's Guide to Some of Vice city," section I.2.)
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)

http://www.electricartists.com/scarface/soundboard.html


http://faqs.ign.com/articles/601/601732p1.html


http://www.supercheats.com/pc/walkthroughs/grandtheftautovicecity-walk-

through36.txt

  Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy 
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
aircraft carrier at Easter Basin), and trains.

http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg


http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg


http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg


http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg


http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg


http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

  The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter.  Rockstar published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne
2: The Fall of Max Payne."  The station is featured in "San Andreas" in "Tanker
Commander."

http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg


http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg


http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg


http://en.wikipedia.org/wiki/Max_Payne

  There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-
LANTE" in Las Venturas.  There's a V-Rock building, where Lovefist records,
Downtown in "Vice City."  Lovefist is referred to, and seen in pictures in vari-
ous places, in "San Andreas," too.

http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg


http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg


http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg


http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg

  A construction site sign, at the S side of Blueberry, Red County, says, "Avery
Construction," referring to crooked realtor Avery Carrington in "Vice City."  An
area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he
advertised in "Vice City").  Avery himself appears as the Vegas Vic sign of Las
Vegas on the Old Ventura Strip.

http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg


http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg

  "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"
is in the dog food section of some of the 24-7 stores.  They all sell "Cherry
Poppers" ice cream, the brand made in the place of that name in "Vice City."
One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and
another is on the block N of the block with "O" of "THE STARFISH CASINO," Las
Venturas.

http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg


http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg

  A little similar to knocking off a store in "Vice City," C.J. can shoot a cash
register (in a clothes store, 24-7, etc.) apart and make paper money appear
briefly.  He can't run through it to make it disappear and add to his cash,
though.

http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg


http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg


http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg


http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg

  Similar to the Goodfellas nature of the body hanging in the freezer near Sonny
Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-
frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood
comes out.  (Thanks to a post by Jediranger at GTA Forums.)

http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg

  The Video Poker machines in the Casinos of Las Venturas have cards with pic-
tures of people from "III" and "Vice City."

  The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice
City."  (Thanks to PresidentKiller.)  (It's also used in "Black Project.")

http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg


http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg


http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg

   "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."
(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)  (The bill-
board advertises the factory that's W of lower downtown Blueberry.)

http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg


http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg

  The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-
CALS," look like a caricature of a woman facing E taking a stream of fluid be-
tween her lips at the "FLINT INTERSECTION."  (Thanks to DApeoplezCHAMP).

http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg

  A graveyard with several tiers in Hashbury has rows of gravestones that have
the Rockstar emblem and say, "RIP  OPPOSITION  1997-2004."  The stones are easi-
er to read at night when they're lit up by nearby lampposts.  Some think "oppo-
sition" refers to competing game developers, but I think it's more likely a ref-
erence to game makers or others who did what they did in opposition to Rockstar.

http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg


http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg

  The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who
became infamous, and was hanged, in England in 1910 for murdering his wife and
calculatingly disposing of her remains.  (Thanks to Mogyle.)

http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg


http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen


http://www.crimelibrary.com/notorious_murders/family/crippen/1.html

  There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del
Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
Meadow Aircraft Graveyard.  (There's a mostly E-W road below "AIRCRAFT"; there's
a broken circle, representing a rock formation, SW of where the W segment curves
N; the pit with the bags is on the W side of the rock formation.)  (In "Vice
City," there are two guys underwater with their feet in cement.)

http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg

  By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
COUNTY," there are three mounds of recently filled in graves.  (There's a shal-
low open grave in "Vice City" behind Funeraria Romero, which is a reference to
director George Romero, who filmed "Night of the Living Dead," 1968, and several
sequels).

http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg


http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg


http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg


http://en.wikipedia.org/wiki/George_Romero

  There's a biowaste well in a lot in the middle of the block E of the Montgom-
ery hospital.  Since there's a Sprunk building on the block to the E, it could
be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in
the U.K. in 2004 after the water was found to contain illegal levels of bromate.
(A controversy making a company recall so many products--did you ever hear of
such a thing?)

http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg


http://en.wikipedia.org/wiki/Dasani

  Shazard saw that Blueberry and Montgomery have shop windows with skeletons as
mannequins.  (In Blueberry, the shop is on the S side of the S of the two W
blocks.  In Montgomery, the shop is across the street E of the E block.)

http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg

  The W side of the Los Santos Graveyard in Vinewood contains a crypt with a
TV, a La-Z-Boy chair, and pizza boxes.  Spike, seen in the last five years of
the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup.  On
the E side of the graveyard, between 20:00 and 6:00, there are several ghost
tags/examples of graffiti on the walls.  The graveyard is on the block N of the
one with "WOOD" of "VINEWOOD."

http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg


http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29

  In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA
TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the
game series, 1996 onward, "Resident Evil," which seem influenced by Romero's
zombie movies, too.  You can enter the building through the roof or on any cor-
ner but the SW.  The statue in the center of it represents a genetic code
strand in the shape of a double helix.  (This, and the jet rides you take with
the push of a button, may be a premonition of what's to come if the little Skim-
mer weenies ruin the game--sensitive zombie sims that can't drive.  And a smat-
tering of the latest hit songs.  It's not right.)

http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg


http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg


http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg


http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg


http://en.wikipedia.org/wiki/Resident_Evil


http://en.wikipedia.org/wiki/DNA


http://en.wikipedia.org/wiki/Helix

  Mogyle saw that, if you look from far to the E of it, you can imagine you're
looking at one of the big statues of a head (moai) that are found on Easter Is-
land when you look at a shack that's on top of an Arco del Oeste rock formation.
Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which
star the character Solid Snake, likes to hide images of those statues in his
games.  And a little to the S of Verdant Meadows is a snake farm.

http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg


http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg


http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg


http://en.wikipedia.org/wiki/Moai


http://en.wikipedia.org/wiki/Metal_gear_solid

  There's a blood stained empty wheelchair at the end of a dock, with a shack
nearby that has a light red glow inside at night, at Fisher's Lagoon.  Some
think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few
"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are
also popular games sold by Konami.  Use "Edit" > "Find" with "wheelchair" at
this site:

http://en.wikipedia.org/wiki/Silent_Hill

  trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that
wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game
"Manhunt," 2003, although the textures (.txd files) for it are different.  The
"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-
erwise is the same.  He thinks the textures are from "Manhunt," too, because the
font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"
along with some other numbers) is like font used in "Manhunt."

  The big wooden spools by the dock say "J ARTHUR CABLE COMPANY  CARCER," and
Carcer is the city "Manhunt" takes place in.  "J ARTHUR" reminds me of J. Arthur
Rank, who was a movie producer in the early days of movies.  It may be a the
reference to a scene in one of his movies, but, according to the Wikipedia arti-
cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to
masturbate (wa*k)," which, in a GTA, is probably all it refers to.

http://en.wikipedia.org/wiki/J._Arthur_Rank

  I'll add that the handlebars have a couple copies of a picture wrapped around
them--one around each handlebar.  The picture looks to me like the kind of speed
limit sign seen around schools--if it is, it has the times the speed limit is in
effect at the bottom of the sign.

http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg


http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg


http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg


http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg


http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg


http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

  (I still think it may be a kind of "Silent Hill" use of an abandoned wheel-
chair.  GTA's rib popular games, and context is important.  You put a guy with a
sore foot in that wheelchair in a post office, and it doesn't have the same mys-
tery.)


  The wall of art in many bars shows a black and white depiction of the upper
body of a soldier wearing red goggles and holding a gun in his hand.  It looks
like the concept art you can unlock of one of the  Cerberus Foot Officers in
"Manhunt."

http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg

  (According to a Wikipedia article about "Manhunt," the design for the officers
is the same as for the French police in "Mall Shootout" in "Vice City" except
the coloring is different and the officers have a gas mask instead of a regular
helmet.

http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg

  The same article adds:

  - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-
dy's trailer in "Vice City."  It says Cash kills the gang member to get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.
  - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
  - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-
dreas";
  - "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
  - and the use of a cone that points down to a target's head and goes from
green to black to indicate health to death was developed for "Manhunt" before
"San Andreas.")

http://en.wikipedia.org/wiki/Manhunt_(video_game)

  K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City
and where a police chief was cleared of corruption charges.  It's also mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-
ball.)

  The police station in NE Las Venturas has a couple of bulletin boards with
pictures of James Earl Cash and a hood from "Manhunt."

http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg

  (Thanks to Wikipedia for this batch: 
  the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
  Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
  "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
  and the use of a cone that points down to a target's head and goes from green
to black to indicate health to death was developed for "Manhunt" before "San An-
dreas.")

http://en.wikipedia.org/wiki/Manhunt_(video_game)

  Big Smoke's crack den is on the NE corner of the block that's W of the one
with "F" of "LOS FLORES."  The door mat outside the door on the top floor says,
"Not Welcome" and "Rockstar North."

http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg

  On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-
ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most
block of Downtown, and an alley S of the pay phone used at the start of "Loose
Ends" in "Vice City."  Sway-4829 showed that the end credits for "San Andreas"
give C-J Dick as an Interior Environment Artist, probably the same person the
"Vice City" booklet calls Map Designer Campbell J. Dick.

http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg


http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg

  The windows of the buildings to the E of the five silos NE of Mt. Chiliad have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are
shown as reverse images.  There are others that aren't reversed on the corner of
the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."

http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg


http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg

  On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
package.  (It's like something you'd see on the shore of Easter Island except
shaped like a royal Asian pelican that flew into a window.)  (Fragger, in a dif-
ferent post at the site, says it, without the statue, is in LA on Western at the
corner on Western and Santa Monica.)

http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg


http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg

  Racso562 saw the resemblance between the Angelyne billboards around Los An-
geles and a Candy Suxxx billboard in Los Santos:

http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg


http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg


http://en.wikipedia.org/wiki/Angelyne

  On a phone booth in Bayside (others?), the bottom sex ad sticker has the same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto
the side of a Downtown "Vice City" building at night from the end of the "G-
Spotlight" mission and onward.  The sticker uses the same depiction of that
which shows up on the posters of Candy that appear in Tommy's Ocean View apart-
ment.

http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg


http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg

  Across the street from the Angel Pine Cluckin' Bell are three trash cans.  You
can knock over the two with open tops to find maps of Vice City inside them.

http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg


http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg


http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg

  The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-
land in "III."

http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg


http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg


http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg


http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg

  ArturP at GTA Forums noticed that the interior of a Transfender mod garage has
some of the same interior features as Joey Leone's garage in Portland in "III."
(The shafts of light are black in "San Andreas" for some weird reason.)

http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg


http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg

  The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
too.  (I think the board of wrenches and "Dude" company name appear in all
three, too.)  According to the Merriam-Webster web site, a crouton is "a small
cube of toasted or crisply fried bread," so "Kruton" might refer to the small
cube-like shape of the computer. 

http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg


http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg


http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg

  A number of places or things in the game feature the names of people who have
been employed by Rockstar North.  Steven Mulholland, one of those who worked on
the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice
City," has his name on a tombstone in the window of Funeraria Romero in "Vice
City" and has a neighborhood and an intersection named after him in Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)

http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg


http://en.wikipedia.org/wiki/Mulholland_drive

  Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who
worked on the countryside art for "San Andreas, is named on a tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red County).

http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg


http://www.mobygames.com/developer/sheet/view/developerId,21721/


http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/

  thedude777, at the same message board, suggests these possible sources for
names:

  Steven Mulholland--Los Santos art--the city "Mulholland";
  Lee Montgomery--interior environment art--the city "Montgomery";
  Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
the PS2 "Shady Industries" sign in San Fierro;

http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg

  Nicholas Montgomery--cut scene supervising sound editor--the city
"Montgomery";
  Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
blonde lady with her tongue out in a loading screen), a radio commercial voice,
and a pedestrian voice--the "Sadler" truck; and
  Tony Romero--pedestrian voice--the "Romero" hearse.  (Tony's name might add to
the reason there was a reference to the director of "Night of the Living Dead,"
1968, George A. Romero.)

http://www.mobygames.com/developer/sheet/view/developerId,87509/


http://www.mobygames.com/developer/sheet/view/developerId,50593/


http://www.mobygames.com/developer/sheet/view/developerId,50055/


http://www.mobygames.com/developer/sheet/view/developerId,163633/


http://www.mobygames.com/developer/sheet/view/developerId,87658/


http://www.mobygames.com/developer/sheet/view/developerId,163910/

  Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible
loading screens at the start of the game, the screen that shows a blond lady
with a tattoo on her breast,...

http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg

  ...shows Bettina, voice acted by Noelle Sadler.  The .txd file of her is Cut-
scene.IMG/CSBettina.TXD

http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png

  She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
Killa."  Her scene appears after you have C.J. get about halfway across the 1st
floor of Jizzy's place toward Jizzy.  ReDeemer made the 1st screen shot below,
and I added another:

http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg


http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg

  The fuselage of the Hydra jet has "DMA56" printed on it.  (Many from DMA De-
sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand
Theft Auto," became part of Rockstar North, the main developers of the GTA se-
ries.  Originally, "DMA" didn't stand for anything, leading to a member of it to
joke it stood for "Doesn't Mean Anything."  In "GTA III," the big ROCKSTAR jets
that don't fly have "DMAir" on the tail fins.)

http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg


http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg


http://en.wikipedia.org/wiki/Rockstar_North

  An airplane called a Beagle may appear with the left side embedded in, or lay-
ing on, a house in Fort Carson (on the N side of the SE block).  (I haven't yet
found the Mower reported to appear in a tree trunk in Dillimore.  It may have
been Cube623's one-time glitch.)  (Thanks to xox_vanzant_xox and Cube623.)

http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg


http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg

  One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a
save icon hovers in it.  (Between the Mulholland Intersection and the E coast,
the radar and in-game map show a thick N-S section for the railroad where it's
between two streets.  The Jefferson Motel faces it on the W side of the N end.
In a waiting room on the 3rd floor, there's a pitch black rectangle where a sky-
light would be.  Stand C.J. on the N end of the room and look S up into it to
see a revolving floppy disk save icon just past the S edge.)

http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg


http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg

  If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the
Santa Maria pier, it appears upside-down in the water under the pier.  If he
swims into the red shaft of light by it to buy a chili dog, he'll eat it if you
have him climb onto the stand.  The vendor stays nearby in the drowned position
as long as C.J. stays there.  (That was known when somebody posted it, but I
can't remember where I read it originally.)

http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg


http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg


http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg


http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg

  On PS2, a scratched-up, discarded Glendale appears and coasts downhill near
the NW side of the S of two horse shoe-shaped hills in Back O' Beyond.  (On PC,
the couple of Glendales I see there are just sitting there.)  It's been nick-
named the Ghost Car, and it's useful in providing a ride out of the wilderness.
(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
I've never seen anyone inside the trolley.)

http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg


http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg

  (The dented Glendale also appears elsewhere in the game, as does a scratched
and dented Sadler pickup truck.)

  A yellow inverted cone of light, the kind used by C.J. to enter and exit
buildings, for the interior of the Cluckin' Bell hovers high above the ground
level exterior of the Cluckin' Bell in Fort Carson, Bone County.  It's on the E
side of the stem of the "Y" formed by two roads E of the main residential sec-
tion of blocks.  (To get to the cone of light, you might use the "SCM Hook" mod,
X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
method rwesterh used for the next example.)

  rwesterh found a yellow entrance marker for a 24-7 high above the middle of
the E side of the brown oval of Blueberry Acres.  He used the GTA SA Control
Center, X.13.c, to teleport C.J. up to it.  The coordinates he used to get C.J.
up there in a flying Dinghy are: 
  X: 1.277
  Y: -31.309
  Z: 990.962

  Fireman says there are a lot of them high above Catalina's place, too.

  By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
trailer park.  If you send C.J. into the park enough to change the location name
shown at the bottom right corner of the screen, then send him toward the en-
trance enough to change it back, a photographer appears by the road near the
water to the right.  They may be played by one of various pedestrians.  They ap-
pear to be thoughtfully surveying the scenery for subjects for photos, take one
or a few photos, then they walk into the water and drown.

http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg


http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg


http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg

  On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
a telephone pole pedestrians appear from.  Have C.J. stand where it says "RE-
SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot
and look S at the pole.

http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg


http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg


http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg

  Another spot to watch from is by the little brick pile E of the Tag that's
above the porch roof of the shopping center S of the Cluckin' Bell parking lot.

http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg


http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg


http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg

  The pedestrians appear about 15' up, slide down part of the way, fall the
rest, and keep walking.  You can turn C.J. away and back to help them spawn.
  

  Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,
seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
building and walk off.

http://en.wikipedia.org/wiki/Lemmings


http://en.wikipedia.org/wiki/Rockstar_North

  To see them, have C.J. go to the alley on the W side of Welding and Weddings,
which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
ISLE," and go N in that alley to where it intersects an alley that goes W from
it.  Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle
skyscraper (by day, the upper W part of the building looks gray-blue with dark
gray-blue horizontal stripes).

http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg


http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg

  If you have C.J. stand in the right several foot-wide spot, the pedestrians
appear on that corner of the ledge and walk off, falling out of view behind a
beige--light gray lit by daylight--wall.  I've also seen some pedestrians appear
a bit below the ledge and fly up to it 1st, then walk off, which is strange.  I
think it helps spawn them to have C.J. go a bit S to change the name of the lo-
cation, shown in the lower right corner of the screen, and change it back again.

http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg


http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg

  You might hear a scream as they fall, and maybe a crunching sound, possibly
followed by the sound of other pedestrians screaming and running away in a pan-
ic.

  You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you
get the best idea of what's happening there by having C.J. go up a bit with the
Jet Pack.  It just looks like someone made a typo in programming the ped path
for the sidewalk below.

http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg


http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg


http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg


http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg

  The conventional spawn point seems to be the patch of lawn by the near corner
of the building.

http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg

  Most of the ones that fall get up and walk away; I've even seen some disappear
into the side of the building before they hit the ground.


  Thanks to Freeform mixer for reporting to GTA Forums what I think is the most
dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
that it works on PS2 but not PC.  It may cause 2-80 peds a minute to rain from
the sky, so -/TNT- named it "Pedrain" (a variation of the name of the title
character of the game "Bloodrayne," 2002).  At the start of "Breaking the Bank
at Caligula's," send C.J. to the front of Caligula's to trigger the warning
message to "Avoid attracting attention in the casino...." but don't send him in-
side.  Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped
section, remove the Jetpack, and stand still.  In a minute or two the peds start
falling from the sky and landing near C.J..

  Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,
of the tall middle section, or a bit more S on the apex of the base of the T,
facing S.  It's okay to move the "camera" while C.J. is still, but moving him
stops the rain for a minute or so.  Once the rain starts, have C.J. get on the
apex of the roof if he isn't already and wait for the rain again for big num-
bers.  It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.


  In "Vice City," the Tourist Guide indicated that people couldn't survive the
deep water because of sharks.  The shark wasn't employed for "San Andreas," but
the people in it other than C.J. still drown in water that's too deep to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that
isn't required to use a specific type of vehicle; see I.7.c.).  I think I've
figured out an explanation for it--even for the photographer by the Flint Inter-
section trailer park--you can use with confidence if it comes up on the Inter-
net game message boards: they don't swim.  They lay forwards with their arms
down, and, of course, drown.

  The question then becomes: "Why do they do that?"  You look around for some-
thing in the game to explain it in the context of the world the game creates,
and I think it could be the chili dogs.  They eat that heavy food just before
going in for a swim, and they develop a cramp.  (The ones who walk off of the
roof of the Emerald Isle could be self-destructive, but they sound too surprised
to be doing it deliberately.  I think someone may have just given a large party
of nearsighted new tenants the wrong directions to some part of the hotel or
such.)  This segues pretty nicely into:

  Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-
ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-
tion" is called The Cramp.  (Samuel L. Jackson plays Jules Winnfield in that.)

http://en.wikipedia.org/wiki/Pulp_Fiction

  (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented
as a hypoglycemic reaction to the ice cream.  Besides, "San Andeas" 24-7's sell
the "Vice City" Cherry Popper brand, and God only know what they put into that.)


  On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is one of 8 Ball's Bomb Shops.  It works like the one in
Staunton in "GTA III."   You can have C.J. drive a four-wheel (even an emergen-
cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-
stalled in it.  Press F or Enter while C.J. is in the vehicle to prime the eight
second or so timer, and have C.J. leg it.

http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg

  The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb
shop that works the same way.

http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg

  BlOoDStReAm101 detected that the last six numbers of the phone number of 8
Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears
in the picture of him on the "GTA III" paper map, and the last five numbers of
it are the zip code of the address of Rockstar Games in New York City, NY.

http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg


http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg


http://www.take2games.com/index.php?p=global_contacts

  In San Fierro at Easter Basin, at the N end of the dead end road on the pro-
jection of land N of Easter Bay Airport, you can attach the magnet of the big
yellow crane to a car, take the slack out of the cable, then drive the car to
make a swing out of it.  It can also help you get an Insane Stunt or Two Wheeler
score.  (There's another crane like that in Hunter's Quarry.)

http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg


http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg


http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg

  The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven-
turas, can't lift vehicles.  But if you use it to lift the nearby boxes and re-
lease them above the ground, they hover in place.

http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg


http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg

  If you start a game of pool then exit the game, the balls stay on the table
and you can have C.J. shoot them with the Sniper Rifle.  (The balls can go a lot
faster and create sparks.  Occasionally, one creates sparks from within the
table or ends up on the floor, where C.J. may be able to move it around by just
approaching it.)  

http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg


http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg

  ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the
problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in
1995, are parodied on WCTR in "San Andreas," and is probably meant as the one
referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free
Kevin!" before hanging up.  The book that comes with the PC "SA" gives "Kevin
Mitnick" as one of the Radio Station callers, and the radio segment seems to
play off the fact that it was rumored (confirmed to be a rumor), while he was
controversially held four years in prison without bail, trial, or charges listed
against him, that he could start a missile crisis by whistling into a telephone
and pressing a few numbers on the keypad.  (The four years he was held was
counted towards the five years he got.)

http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=1520


http://en.wikipedia.org/wiki/Kevin_Mitnick


http://www.rotten.com/library/bio/hackers/kevin-mitnick/

  pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-
in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of
the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a
radio caller in "III," "Vice City," and "San Andreas."  In the Area 53 section
of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel.  I’m really worried
about hackers sending a nuclear bomb after me—-you know, through the phones.  Do
you think they could pinpoint my location?"

  According to United States District Judge Lewis A. Kaplan:

     "2600: The Hacker Quarterly has included articles on such topics as how to
     steal an Internet domain name, how to write more secure ASP code, access
     other people's e-mail, secure your Linux box, intercept cellular phone
     calls, how to put Linux on an Xbox, how to remove spyware, and break into
     the computer systems at Costco stores and Federal Express...."

http://en.wikipedia.org/wiki/Eric_Corley

  Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the
supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell.  I
just thought you should know, because the Emmanuel Goldstein you mention was
only using that name as a pseudonym.  It would appear to me that he chose this
moniker because he essentially was doing the same thing."  Thank you to Frank
Bernson--I think that's interesting.  It's a good ethical point (and a good
book).  I read that book years ago, but I forgot about that.

http://en.wikipedia.org/wiki/Nineteen_Eighty-Four

  The Mothership van of The Truth has a license plate that says, "OUTTHERE" in
mirror image.  The 1993-2002 TV series about UFO's and such, "The X-Files,"
used the slogan: "The truth is out there."

http://en.wikipedia.org/wiki/The_X-files

  The license plate of a car in the "Badlands" mission says "ASSMAN," which is
what Kramer, played by Michael Richards, was upset to learn his new license
plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom
"Seinfeld."

http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg


http://en.wikipedia.org/wiki/Seinfeld


http://frogstar.com/wav/tv-seinfeld.asp

  The number on the NRG-500 is 46, the number of MotoGP race champion Valentino
Rossi.  You can find the bike by the largely bowl-shaped dry dock shown on the
paper map by the big square NW of the ship that's E of "DOHERTY."  (There are
also two in the multi-story parking garage at the S end of the "L"-shaped block
two blocks N of the E side of Los Santos Forum.  Valentino used a Honda NSR 500
in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and
be the world champion in 2001.)

http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg


http://en.wikipedia.org/wiki/Valentino_Rossi


http://www.dreamgate.ne.jp/nsr/pics/rossi500.html

  It's also the number on the nose of the Hydra (probably because its also fast
for the category it's in).

http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg

  Police can be seen beating up someone in the impound lots, such as a pair of
policemen in the garage of the Los Santos police station.  The entrance is on
the W side of the building that's at the S end of the pretzel-like intersection
S of the Mulholland intersection.  (C.J. can enter without a wanted rating if he
uses a police vehicle.  The victim seems to be able to take interminable abuse.
If C.J. drives closer, they all stand still, but the errant policemen don't seem
happy about it.)

http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg


http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg


http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg


http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg


http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg

  (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-
ney" King beating by corrupt LA police men on 3/3/1991.  The 4/29/1992 1st
judgement on the officers acquitted three, with jurors undecided about a fourth,
which created a shocked reaction that led, hours later, to the LA riots, which
left 53 people dead, over 7,000 people arrested, and created more than $1 bil-
lion in property damage.)

  (The riots at the end of the game seems meant to reflect those LA riots, ex-
cept C.J. goes right to the source, although King's subsequent violence and
driving abuses make him about as likely a nominee for a good-guy hero, and scan-
dals involving some of the other LAPD officers seem to ring a bell with the GTA
officers, too.)

http://www.rotten.com/library/bio/misc/rodney-king/


http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html

  (On 8/16/1993, officers Koon and Powell were convicted of violating King's
civil rights and sentenced to 30 months in prison.)

http://jurist.law.pitt.edu/trials24.htm


http://archives.cnn.com/2001/LAW/03/02/beating.anniversity.king.02/

  There's a bribe icon in an underground tunnel.  The N opening is lower on the
hill and W of where the winding road to the Big Ear leaves the main road, and
the S opening is about due S of the N opening and by a RR track.  I guess it's
for people who are timid about going on a very minor unofficial rampage.

http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg


http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg


http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg


http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg


http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg

  A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by
Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991.  He wears an orange
shirt but it has a square instead of a round black shirt pocket.  His face, like
that of the manager C.J. targets in "Management Issues," looks more like Will
Smith's face.

http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg


http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg


http://www.rottentomatoes.com/m/boyz_n_the_hood/


http://en.wikipedia.org/wiki/Will_Smith

  One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz
Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson
as Tat Lawson.  Like O-Dog, the gangster has short dreadlocks, and he wears the
kind of green and black checkered shirt that O-Dog wore at times.

http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg


http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg


http://en.wikipedia.org/wiki/Menace_II_Society

  There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,
like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,
was filmed.  One of the stars, Dennis Hopper, did the voice acting for Steve
Scott in "Vice City."

http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg


http://en.wikipedia.org/wiki/Griffith_Observatory


http://www.skylightweb.com/losangeles/gobservatorypan.html

  Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than
the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.
Dennis Hopper was one of the stars and writers, and the director, of the movie
"Easy Rider," 1969.  Another star of it, and co-writer (along with Terry South-
ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."

http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg


http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg


http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg


http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg


http://en.wikipedia.org/wiki/Easy_Rider

  Some think one blonde lady pedestrian in a short white dress looks like Sharon
Stone as Catherine Tramell in the movie "Basic Instinct," 1992.  (It must be the
blonde hair and white dress--her face isn't the same to me.)

http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg


http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg


http://en.wikipedia.org/wiki/Basic_Instinct

  After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"
mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is
a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark
Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change
given to "Star Wars," 1977).  The pilot ratings Briggs and Wedge were taken from
the Star Wars series, too.

http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope

  Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-
geles are represented in Jefferson, Los Santos.  (Simon is the 2nd person from
the right of the top row of people on the cover of the album "Sgt. Pepper's
Lonely Hearts Club Band," 1967.)

http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg


http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg


http://en.wikipedia.org/wiki/Watts_Towers


http://www.arts.ufl.edu/art/rt_room/watts/tower2.html

  The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-
fornia.  (Thanks to Macsandnines.)  (GTW note: I'll guess that the canal that
goes N from between Verona and Santa Maria beaches is supposed to be similar to
one of the canals in Venice, CA.)

http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg


http://en.wikipedia.org/wiki/Venice,_California


http://en.wikipedia.org/wiki/Muscle_Beach

  In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,
1989 magnitude 7.1 earthquake that shook San Francisco.  A destroyed section of
paved road along the N side of the onramp to the Garver Bridge reflects the dam-
age the quake did to the San Francisco-Oakland Bay Bridge.

http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg


http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg


http://www.sfmuseum.net/alm/quakes3.html#1989

  There's a crack on the ocean floor by San Fierro that's similar to the San
Andreas fault.  (It runs E-W N of the two ships that are N of San Fierro.  From
the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs
about parallel to the runway on the N side of it.  In some spots, C.J. can go to
the bottom of the fault and make the screen go pitch black.)

http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg


http://en.wikipedia.org/wiki/San_Andreas_fault

  The tallest building in Los Santos, which is on the NE side of the block
that's NW of the intersection that looks like a pretzel S of the Mulholland In-
tersection, has a Parachute at the top.  C.J. can enter the building on the NE
side to be transported to the top.  S.J. can go on foot or use a two wheel vehi-
cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.
C.J. has the option to return to the spot where he appeared on top to return to
the bottom.

http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg


http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg

  The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"
has a Parachute at the top and messages about it on signs at the bottom.  C.J.
can enter the building on foot on the S side to be transported to the top.  C.J.
has the option to return to the spot where he appeared on top to return to the
bottom.

http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg


http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg

  The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes
on top, too.  C.J. can enter the N side of the base of the 1st tower on foot and
be transported to the top, but he has to fly or Parachute to get on top of the
2nd one.

http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg


http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg

  Those Parachutes, and others in high places, reflect the BASE jumping that's 
illegal at most spots it could be done from in the U.S.A. because many have died
from trying it.  BASE (Building, Antenna, Span--bridges, etc., and Earth--
cliffs, etc.) jumping is like sky diving, except it involves jumping from some-
thing tall for the thrill of the rush toward the ground before opening the para-
chute.  BASE jumps are usually made from 1,000 ft. or less, and sky divers are
told to deploy their parachutes at no less than 2,000 ft..  At 1,000 ft.or less,
the parachute must be quickly deployed, with less ability to correct movement
once it's deployed, and there would be no time to deploy a 2nd chute if the 1st
one malfunctions.

http://www.answers.com/topic/base-jumping


http://hometown.aol.com/base194/myhomepage/base_fatality_list

  The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting
items:

http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg


http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg


http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg

  There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute
atop the N tower and this sign on the S tower:

http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg

  In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall
building N of the onramp for the Garver Bridge.  The windows of it light up at
night to form letters: "C" on one side and "K" on another.  Some imagine an "R"
and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-
inative interpretation or wishful thinking to do so.  Mokiesmoky wonders if it
could be related to the CoK cigarette pack found on the floor by Cluckin' Bell
cashiers, and some wonder if it's related to "C"esar and "K"endl.

http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg


http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg

  (I dunno.  In earlier GTA's, we had the letters just before them: B and J.  I
know what they meant.)


  The number 69 figures prominently at the Easter Bay airport runway, in shop
windows, Area 69, etc.  (The Dodo in "III" and "Vice City" said YME-369.  It
might reaffirm my suspicion that the "369" part was a reference to a mutual
oral sex threesome to see that the number 69 figures prominently in the overall
punning and kidding around about sex in "San Andreas.")

  Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-
mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-
limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.  It's
been the victim of rumors about it harboring evidence of outer space folks from
a Roswell space craft crash, etc.  (It's also fictionalized as the Black Mesa
Research Facility in the game "Half Life."  The lead character of it, Gordon
Freeman, is popularly known to use a crowbar as one of his weapons, which Area
69 kids by displaying a red and white crowbar on a table in a lab room.)

http://en.wikipedia.org/wiki/Area_51


http://www.csicop.org/cgi-bin/search/search.cgi?q=area+51

  (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-
style, some dark marks of the side of a cliff to those in Nazca, as being an-
cient yet requiring modern technology to make them.  The Cliff is along the N
side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")

  (Serious editorial interlude: Erich Von Daniken got famous with cooked-up,
allegedly compelling, possibilities about flying saucer people being required
to explain various acts of ancient ingenuity, typically picking on darker-
skinned African and South American people and not the makers of Stonehenge or
such.  I think he manages to con as many people as he does because the remedy to
his effort is information that's obscure to most, as in his book "Chariots of
the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.
Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-
ric in it.)

  (For a good remedy that's entertaining as well, see your local library, possi-
bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The
Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.  It's
good to remember that in any area of sincere religious or non-religious belief
or speculation, there will be bilko artists who cook stuff up to sell the be-
lievers what they want to hear.  Both the sincere believers in the possible and
non-believers should be on the same page that fibbing is unethical and untrust-
worthy, serves neither of them any good, and that making money from that is a
form of stealing.)

http://members.shaw.ca/mjfinley/vondaniken.html


http://www.debunker.com/texts/vondanik.html


http://www.channel4.com/history/microsites/R/real_lives/daniken.html


http://skepdic.com/vondanik.html


http://www.csicop.org/si/7601/daniken.html


http://www.rotten.com/library/imagery/nazca-lines/


http://www.rotten.com/library/bio/mad-science/erich-von-daniken/


http://en.wikipedia.org/wiki/Erich_von_D%E4niken


http://www.astrosociety.org/education/resources/pseudobibprint.html


http://en.wikipedia.org/wiki/James_Randi


http://en.wikipedia.org/wiki/The_Space_Gods_Revealed


http://www.icsahome.com/infoserv_articles/astop_ancient_astronauts.doc.

  (In a similar line of concern, there's a representation of a set as imagined
for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference
to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,
most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as
one of a number of conspiracy ideas he's fallen for.)

http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg


http://www.badastronomy.com/bad/tv/foxapollo.html

  The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in
Rachel, Nevada (near Area 51).  (The abbreviation for "little" is "li'l," but
the game uses "lil'."  I guess someone at Rockstar is fond of someone named Lil-
lian.)

  The Lil' Probe Inn and Toreno's cabin each contain a map with markers.  The
map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno
would regard certain locations with a significance unknown to the rest of us.
The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.

http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg


http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg


http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg


http://www.littlealeinn.com/


http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg


http://unifiedworlds.com/LittleAleInn.jpg

  (Some have wondered if the blinking light that leaves a trail across the sky,
as in "Vice City," is meant as a UFO.  I go along with the ones who think you're
supposed to imagine it as a jet flying across the stratosphere.  It goes kind of
fast, but some of our jets are fast, and the evidence of the combustion techno-
logy we're familiar with for getting across shorter distances and that leaves a
trail isn't an indication of an advanced kind needed for getting across the cos-
mos.  If the idea of an alien origin for it is arbitrarily imaginable, there's
no compelling reason to think so beyond that.)

  (If you manage to get close enough to see that it's just a corona of light and
try to imagine what that would be in real life, it could be some kind of testing
device being blown along in a high wind current.  Again, the idea of an alien
origin would be arbitrary, not compelling.  But I think you're supposed to ima-
gine it as a high flying jet seen from ground level.)

  (I don't want to spoil your fun if you want to imagine it's an alien ship.
But if so, they must be little eeny aliens.  It is, after all, just a little dot
of light.  They must be like bugs.)

http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg

  (There have been many fans who wondered if the rumors about a Sasquatch or Ye-
ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-
derness.  There is a Monster truck S of the Flint Intersection, and Bigfoot is
the name of the original Monster truck.)
  (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)

http://en.wikipedia.org/wiki/Bigfoot_%28truck%29


http://www.bigfoot4x4.com/

  (Here's the most famous film alleged to be of the nearly human, hairy-type
Bigfoot.  The shakiness has been stabilized and reveals the gait of a guy in a
monkey suit.)

http://www.bigfootencounters.com/files/mk_davis_pgf.gif

  (Despite nobody bringing to light the live or dead body of a Bigfoot animal,
those determined to look for the creature in a game might like Steve Purcell's
PC game "Sam and Max Hit the Road," 1993.)

http://en.wikipedia.org/wiki/Steve_Purcell


http://pc.gamespy.com/pc/sam-max-hit-the-road/


http://top100.ign.com/2005/061-070.html


http://www.samandmax.net/

  (To solve the problems of trying to play it on any version of Windows more re-
cent than Windows 98, you could use the updated .exe file for it.)

http://www.samandmax.net/index.php?section=hittheroad&page=techhelp

  (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which
was created by fans to play many of the Lucasarts 2D adventure games on newer
computers.  It let me play the game in full screen mode with all the audio on
Windows Home XP.  It also lets Mac OS X and Linux users play the game.)

http://www.scummvm.org

  Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-
land, mentioned below, lucho writes that a lot of the license plates in the game
are Scottish or Scottish football-related.  "Amato, Gazza, McCoist all played
for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-
ple), are the team of R*'s choice.  'BAW BAG'" (the license plate of an imported
Journey) "is also a Scottish derogatory term.  This also applies to some of the
horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing
legend Henrik Larsson had his jaw smashed in a tackle by an opposition player."

http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html


http://en.wikipedia.org/wiki/Henrik_Larsson


http://www.henriklarsson.com/index.php?channel=1

  At the same forum, pes4rules11 adds these references to Scotland on license
plates that appear randomly (I added a few notes):
  R4N G3RS  The popular football (soccer) team: Rangers F.C. ("F.C." stands for
            "football club"; the Rangers have won more trophies than any other 
            football team)

http://en.wikipedia.org/wiki/Rangers_F.C.

  GL4S G0W  a city (the largest in Scotland and home of the Rangers)
  AM0 RUS0  a Rangers F.C. player
  GA ZZA    an ex-English football player (the nickname of Paul John Gascoigne)
  MC C01ST  Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)
  MR J0BBY  "jobby" is slang for feces
  BAW BAG   slang for scrotum

  And thedude777, who's compiled a list of the plates, adds some likely refer-
ences:
  ARRAN    the Isle of Arran off the west coast of Scotland (noted golf courses)
  ZID ANE  French international footballer--pdescobar adds that it refers to
           Zinedine Zidane
  AMAT0    Gabriele Amato, forward for the Rangers from 1998-2000

********

  Here are some findings from the gamers at the GTA Forums regarding the real
life names and places of those in the game:

http://www.gtaforums.com/index.php?showtopic=189424&hl=ogf_ak

  Thanks to ogf_ak for the names of these casinos:

  Pink Swan               The Flamingo Hotel and Casino
                            (The lighting outside the Pink Swan resembles the
                            lights that look like the plumes of a flamingo over
                            the entrance of the Flamingo since 1972.)

http://img266.imageshack.us/img266/5260/00gta1screen223rv.jpg


http://img28.imageshack.us/img28/4418/00gta1flamingoneon6mk.jpg


http://img28.imageshack.us/img28/3772/00gta1flamingo1ex.jpg


http://en.wikipedia.org/wiki/Flamingo_Hotel

  Caligula's              Caesar's Palace Casino and Resort
                            (I noticed it also features a copy of the Caesar's
                            Palace copy of the statue Winged Victory.)
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

http://img199.imageshack.us/img199/6569/00gta1screen319zu.jpg


http://www.destination360.com/north-america/us/nevada/las-vegas/caesars-pal

ace.php

http://img28.imageshack.us/img28/6791/s0fo.jpg


http://img464.imageshack.us/img464/2126/00gta1caligulas14fa.jpg


http://img81.imageshack.us/img81/3182/00gta1caligulas23ae.jpg


http://en.wikipedia.org/wiki/Caesar%27s_Palace


http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace

  Four Dragons            The Four Queens Hotel and Casino (similar in name, not
                            appearance--likewise, Franco Dragone)

http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg


http://img453.imageshack.us/img453/4559/00gta1fourqueens21hk.jpg


http://en.wikipedia.org/wiki/Franco_Dragone

  Come-a-lot              The Excalibur Hotel and Casino

http://img266.imageshack.us/img266/8227/00gta1screen243bb.jpg


http://img28.imageshack.us/img28/3696/00gta1excalibur7sp.jpg


http://en.wikipedia.org/wiki/Excalibur_Hotel_and_Casino

  The Visage              The Mirage Hotel and Casino

http://img199.imageshack.us/img199/3037/00gta1screen286mg.jpg


http://img28.imageshack.us/img28/3714/00gta1miragehotel4yr.jpg


http://en.wikipedia.org/wiki/The_Mirage

  Pirates in Men's Pants  Treasure Island Hotel and Casino (and the Gilbert and
                            Sullivan operetta "The Pirates of Penzance," 1879)

http://img199.imageshack.us/img199/6091/00gta1screen276pu.jpg


http://www.ankylosaur.com/defcon/treasureisland.html


http://img28.imageshack.us/img28/8391/00gta1treasureisland5nq.jpg


http://img28.imageshack.us/img28/3929/00gta1treasureislandpirate1320.jpg


http://en.wikipedia.org/wiki/Treasure_Island_Hotel_and_Casino

  It's advertised in "GTA III" and the Liberty City mod.

http://img142.imageshack.us/img142/4408/00gta1screenvc254xq6.jpg

  The Clown's Pocket
  and nearby crane       Circus, Circus (with the crane nearby to prepare for
                         the large dome with an amusement park inside put up in
                         1993-1994) (thanks to milkymilky)

http://img199.imageshack.us/img199/2931/00gta1screen298gv.jpg


http://img199.imageshack.us/img199/9969/00gta1screen307zs.jpg


http://img28.imageshack.us/img28/9920/00gta1circus2rg.jpg


http://img363.imageshack.us/img363/3992/00gta1circuscircussx9wv.jpg

  ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism
(referring to a homosexual male or a heterosexual female) based on the idea that
clowns wear baggy clothes with big baggy pockets.

http://www.urbandictionary.com/define.php?term=clown+pocket

  matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,
seen across the street from the Vegas Vic-looking depiction of Avery Carring-
ton, looks identical to the sign that Vegas Vic currently stands on.  (There's
more about Vegas Vic in the last section of I.1.)

http://img124.imageshack.us/img124/3086/00gta1screen723nd.jpg


http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg

********

  Thanks to those mentioned below at the GTA-SanAndreas web site  for some more
real life names.  It shows a lot of photographic comparisons, too.

http://www.gta-sanandreas.com/forums/lofiversion/index.php/t6395.html

  Thanks to fonz808 for this batch:
  A one-floor house in Los Santos (I think fonz808 means the save house NE of
Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House
No. 22, aka the Stahl House.

http://img409.imageshack.us/img409/8615/00gta1screen111a4fb.jpg


http://img45.imageshack.us/img45/1281/00gta1screen111b7ct.jpg


http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg


http://www.jetsetmodern.com/koenigarticle.htm


http://en.wikipedia.org/wiki/Pierre_Koenig

  In one of the wall paintings in LA, the part that depicts the Madonna, with
flame-like shading around her, is like that part of the "Jesus Saves" wall
painting in Los Santos.  (There's more on that in my segment near the end of
this section.)

http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  The Big Pointy building looks like the Transamerican Pyramid.  (It's on the
block E of the one with "AL" of "FINANCIAL.")

http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg


http://img46.imageshack.us/img46/204/00gta1screen1195sr.jpg


http://en.wikipedia.org/wiki/Transamerica_Pyramid

  Tuff Nut Donuts (and other little shops with big replicas of donuts on the
roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with
a big replica of a doughnut on top.

http://img45.imageshack.us/img45/9058/00gta1screen1161ux.jpg


http://en.wikipedia.org/wiki/Randy%27s_Donuts

  The Los Santos City Hall building looks like Los Angeles City Hall.

http://img312.imageshack.us/img312/2337/00gta1screen2727hf.jpg


http://img347.imageshack.us/img347/7618/00gta1screen394ox.jpg


http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg


http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg

  (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.  (It
was renamed "Mann's Chinese Theatre" in 1973 after it was purchased by Ted
Mann, the owner of the Mann's Theatre chain and husband of actress Rhonda
Fleming.  But many still call it "Grauman's Chinese Theater.")  (The Cathay
building is on the S side of the block that's W of the block with the bottom of
"TE" of "TEMPLE.")

http://img153.imageshack.us/img153/796/00gta1screen600bl.jpg


http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg


http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml

  The sidewalk by the Cathay building is like the Hollywood Walk of Fame.

http://en.wikipedia.org/wiki/Walk_of_fame


http://www.hollywoodusa.co.uk/walkoffame.htm

  In Los Santos, Blastin' Fools Records, which makes rap records, looks like
The Capitol Records building.  (It's on the NE part of the block that's N of
"ARKET" of "MARKET" in Los Santos.)  (Thanks to nsupra27.)

http://img347.imageshack.us/img347/5567/00gta1screen404gx.jpg


http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml


http://en.wikipedia.org/wiki/Welton_Becket

  The Los Santos Conference Center looks like The Los Angeles Convention Center,
where The Electronic Entertainment Expo is held.  (Thanks to yensed.)

http://img232.imageshack.us/img232/6739/00gta1screen372sh.jpg


http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg

  The San Fierro building with window lights that spell "C" and "K," mentioned
earlier, looks like the Bank of America Center in San Francisco.  (Thanks to
krackhead80s.)  Some think it refers to "C"esar and "K"endle, and Mokiesmoky
thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'
Bell cashiers.  Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.

http://img221.imageshack.us/img221/6994/00gta1screen1206oj.jpg


http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg

  The Sherman Dam is like the Hoover Dam.

http://img297.imageshack.us/img297/7298/00gta1screen161a3kd.jpg


http://img302.imageshack.us/img302/1237/00gta1screen161b0qn.jpg


http://img196.imageshack.us/img196/1632/00gta1screen161c3lt.jpg


http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg


http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg


http://en.wikipedia.org/wiki/Hoover_dam

  The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)
looks like the one by a road at the edge of Las Vegas.

http://img108.imageshack.us/img108/3749/00gta1screen335af.jpg


http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas

  The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe
Hotel and Casino.  (The Hard Rock Hotel has a big replica 
of a Fender Strato-
caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson
flying V guitar on the roof.)

http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg


http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino


http://www.fender.com/home.php


http://www.gibson.com/

  The name of the Hippy Shopper store is like the Happy Shopper line of foods,
also some shops, in the U.K..  (Thanks to martinson-line.)  (It's on the W side
of the block N of "HASH" of "HASHBURY.")

http://img392.imageshack.us/img392/1485/00gta1screen4465gc.jpg


http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg


http://en.wikipedia.org/wiki/Happy_Shopper

  Rodeo in Los Santos looks like Rodeo Drive.  (Thanks to vivatforx.)

http://img354.imageshack.us/img354/1769/00gta1screen3009ga.jpg


http://img188.imageshack.us/img188/6175/00gta1screen3017us.jpg


http://www.piaggio.ccii.unipi.it/~pallottino/RodeoDr.htm


http://img66.imageshack.us/img66/3366/00gta1rodeodrive5ma.jpg

  A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park
(similar bridge or strip of land over a pond, location, and ethnic group)...

http://img388.imageshack.us/img388/1844/00gta1screen306a5wd.jpg


http://img357.imageshack.us/img357/3282/00gta1screen306b1vg.jpg


http://img123.imageshack.us/img123/6854/00gta1screen306c4an.jpg


http://img388.imageshack.us/img388/426/00gta1screen306d4xk.jpg


http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg


http://en.wikipedia.org/wiki/MacArthur_Park

  ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard
and the Pacific Coast Highway.  (Thanks to Mokiesmoky.)

http://img212.imageshack.us/img212/6579/00gta1screen311a3ow.jpg


http://img210.imageshack.us/img210/5535/00gta1screen311b3ik.jpg


http://img163.imageshack.us/img163/355/00gta1screen311c5hy.jpg


http://en.wikipedia.org/wiki/Sunset_Boulevard


http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg

  The Avispa Country Club at the S edge of San Fierro is similar to the Olympic
Golf Club on the SE edge of San Francisco.  (The 1st photo is by Arnold Palmer.)

http://img108.imageshack.us/img108/4684/00gta1screen2684au.jpg


http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar.jpg


http://en.wikipedia.org/wiki/Olympic_Club


http://www.dbonnell.com/golf.htm

  Esplanade East in NE San Fierro is like the Embarcadero, which is a water
front.  (Thanks to thedudley.)

http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco


http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html

  C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in
Kodachrome Basin State Park, Utah.  (Thanks to flying fox; I'm not sure which of
us thought of it 1st.)

http://img88.imageshack.us/img88/5796/00gta1screen503a1sn.jpg


http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg

  Thanks to -La-RaZa, who came up with a whole batch to thank for (although the
"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information
where I could):

    Los Santos       Los Angeles

http://you-are-here.com/info/map.html


http://map.cartifact.com/CARTIFACT/DTLA/DTLA4.HTML


http://en.wikipedia.org/wiki/Los_angeles

  Ganton             Compton

http://en.wikipedia.org/wiki/Compton%2C_California

  Idlewood           Inglewood

http://en.wikipedia.org/wiki/Inglewood%2C_California

  Willow Field       Willowbrook

http://en.wikipedia.org/wiki/Willowbrook%2C_California

  East Los Santos    East LA

http://en.wikipedia.org/wiki/East_L.A.

  Vinewood           Hollywood

http://en.wikipedia.org/wiki/Hollywood

  Mulholland         Beverly Hills

http://en.wikipedia.org/wiki/Beverly_Hills%2C_California

  Santa Maria beach  Santa Monica

http://en.wikipedia.org/wiki/Santa_Monica

  Las Colinas        El Monte

http://en.wikipedia.org/wiki/El_Monte

  Glen Park          Morningside Park

http://en.wikipedia.org/wiki/Morningside_Park

  Palomino Creek     Palmdale

http://en.wikipedia.org/wiki/Palmdale

  (Downtown          Downtown Los Angeles)

http://en.wikipedia.org/wiki/Downtown_Los_Angeles

    San Fierro       San Francisco

http://www.virtuar.com/ysf2/


http://en.wikipedia.org/wiki/San_francisco

  Easter Basin Naval Docks   Hunter's Point Naval Shipyard

http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar.jpg


http://en.wikipedia.org/wiki/Hunters_Point

  Chinatown                  Chinatown (lol)

http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco

  Hashbury                   Haight-Ashbury

http://www.rockument.com/links.html


http://en.wikipedia.org/wiki/Haight-Ashbury

  Queens                     Castro

http://en.wikipedia.org/wiki/The_Castro

  Paradiso                   Presidio

http://en.wikipedia.org/wiki/Presidio_of_San_Francisco

  Juniper Hollow             Pacific Heights

http://en.wikipedia.org/wiki/Pacific_Heights%2C_San_Francisco%2C_California

  (Financial                 The Financial District)

http://en.wikipedia.org/wiki/Financial_District%2C_San_Francisco%2C_California

  (Beach SW of Gant Bridge   Baker Beach)

http://en.wikipedia.org/wiki/Baker_Beach

    Las Venturas             Las Vegas

http://www.pbs.org/wgbh/amex/lasvegas/index.html


http://en.wikipedia.org/wiki/Las_Vegas

  Blackfield                 Spring Valley

http://en.wikipedia.org/wiki/Spring_Valley%2C_NV

  Rockshore                  Henderson

http://en.wikipedia.org/wiki/Henderson%2C_Nevada

  Redsands                   Paradise

http://en.wikipedia.org/wiki/Paradise%2C_Nevada

  Roca Escalante             Winchester

http://en.wikipedia.org/wiki/Winchester%2C_Nevada

  Prickle Pine               Sunrise Manor

http://en.wikipedia.org/wiki/Sunrise_Manor%2C_NV

  KACC Military Fuels        (Nellis) Air Force base

http://en.wikipedia.org/wiki/Nellis_Air_Force_Base

  (The Strip                  The Strip)

http://www.oldvegaschips.com/lasvegasmap.htm


http://en.wikipedia.org/wiki/Las_Vegas_Strip

  Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more
like MacArthur Park and similarly located, although Morningside Park also looks
very similar, and Grove Street could be Martin Luther King Boulevard (or "The 
Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street.  

********

  Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-
ties:

  Interglobal Film Studios has two water towers like the one of Warner Brothers
studios.  (Interglobal Film Studios in "Vice City" has a tower like it, too.)

http://img445.imageshack.us/img445/2236/00gta1screen1288gw.jpg


http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg


http://www2.warnerbros.com/main/homepage/homepage.html

  The tallest building, the one with a Parachute on top, in Los Santos (it's at
the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
World Center)

http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg


http://img254.imageshack.us/img254/2165/00gta1screen250a2pn.jpg


http://www.pcf-p.com/a/p/8316/s.html


http://www.glasssteelandstone.com/US/CA/LosAngelesLibraryTower.html


http://en.wikipedia.org/wiki/Library_Tower

  Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign
over the start of the road leading down to it is about identical except it
doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement
rides.)

http://img254.imageshack.us/img254/8020/00gta1screen2694kq.jpg


http://www.santamonicapier.org/


http://www.westland.net/piercam/


http://en.wikipedia.org/wiki/Santa_Monica_Pier

  The High Roller--Bally's Las Vegas  (It has similar columns lit blue at night,
moving sidewalks, and elevators.)

http://img302.imageshack.us/img302/8226/00gta1screen214mm.jpg


http://www.las-vegas-hotel-tours.com/ballys-hotel.php


http://www.rtldlightyears.com/images/ballysblue.jpg


http://www.vegas.com/resorts/ballys2/

  The round tower, covered with windows, with four shorter such towers surround-
ing it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a
bridge to the E to the Atrium)--the Bonaventure Hotel

http://img254.imageshack.us/img254/2228/00gta1screen2716rt.jpg


http://img342.imageshack.us/img342/5555/00gta1screen367ld.jpg


http://www.usc.edu/dept/geography/losangeles/lawalk/new/bona.html


http://www.seeing-stars.com/Hotels/Bonaventure.shtml

  Starfish Casino--the Barbary Coast

http://img216.imageshack.us/img216/3803/00gta1screen715le.jpg


http://img122.imageshack.us/img122/5623/00gta1screen824ph.jpg


http://en.wikipedia.org/wiki/Barbary_Coast_%28hotel_and_casino%29

********

  I better slip in a few of the ones I came up with myself (if not necessarily
as the 1st to do it):

  Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger
Terminal, "The last of America's great rail stations."  It's at 800 N. Alameda
St., Los Angeles, CA.

http://img509.imageshack.us/img509/9162/00gta1unitystation4d5dy.jpg


http://www.parkives.com/famous_union.html


http://www.westworld.com/~elson/larail/laus.html

  Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of
the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,
which is N of the main casino area.

http://img373.imageshack.us/img373/7664/00gta1screen193ie.jpg


http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg


http://www.minorleagueballparks.com/cash_nv.html

  The depiction of an airplane over the entrance to Easter Bay Airport looks a
bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-
caster.  (Thanks to thedude777 for pointing out the three blade type of propel-
ler.)

http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg


http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg


http://www.ww2guide.com/britishb.shtml#mchester


http://freespace.virgin.net/pbratt.home/Avro%20Manchester.htm


http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm


http://en.wikipedia.org/wiki/Avro_Manchester

  Thanks to reader fonz808 for writing that there are similarities between the
Los Angeles and Los Santos wall paintings of a Madonna.

  I'll add that the "San Andreas" painting says, "Jesus Saves," which is what
the "GTA 2" save house says with an electric sign that has some of the letters
burned out to read "U SAVE."  I also found some real life examples that are
similar to the "San Andreas" wall painting.

  As mentioned near the start of this section, in Los Santos there is a wall
painting with a heart, Mary, an angel, and the words "Jesus Saves."  Flame-
colored symbolism of holiness emanates from Mary, who wears a robe, with the
hood over her head, that's blue with white stars.  It shows her from the up-
per torso and up.

http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  Several outdoor murals in LA show something similar, particularly a couple of
them.

http://home.att.net/~rpmurals/virgin.html

  The most similar depiction of Mary, and relevant to overall context, to me is
the traditional depiction of a Madonna and child with an angel nearby on an
outer wall of St. Lucy's Catholic Church in Los Angeles.  The depiction of Mary
is part of a mural called "El Tepeyac de Los Angeles" by George Yepes.  Mary is
contrasted with a similar image of a Latina mother cradling her slain gang mem-
ber son.  "El Tepeyac" is a holy site in Mexico where a 17th century campesino
(Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary.

http://www.grconnect.com/murals/html/pc261069.html


http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html

  The middle of the church, and the cross symbol it uses, have shapes similar to
the church and cross symbol (placed differently) in Jefferson, Los Santos, that
has a Rockstar symbol near the top of the stained glass.

http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

  A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks
like Grace cathedral.

http://img224.imageshack.us/img224/5965/00gta1gracechurch1d9jv.jpg


http://img101.imageshack.us/img101/2070/00gta1gracechurch2d7ul.jpg


http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg


http://www.gracecathedral.org/


http://www.nobhillassociation.org/GC.asp

  The dove in the wall art in San Fierro looks exactly like the peace symbol
used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,
Idaho.

http://img19.imageshack.us/img19/7808/00gta1screen4494qh.jpg


http://www.stgertrudes.org/Ministry/Peace/peace.htm

  I suppose this is kind of obvious, but I don't see it come up much: I think
the reason the name "San Andreas" was picked may be because it's cracked (so a
metaphor for "crazy").  I don't mean the illicit smoke, although that's not an
unlikely thought, either.

http://en.wikipedia.org/wiki/San_Andreas_Fault

  "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice
City."  It's on the roof of the Vinyl Countdown at the intersection N of the N
corner of the block that's NE of the "EO" of "RODEO."  It says, "Let's go to
Dundee!!  The care in the community...." (I can't make out the last word.  The
phrase sounds like a Community Care program slogan to me.)

http://img140.imageshack.us/img140/4874/00gta1screen620rh.jpg


http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg

  The sashay some of the women did in "Vice City" lives on in the way some of
the women walk in "San Andreas" when they get up from lounging on a towel at the
beach or the grass in Glen Park.

http://img486.imageshack.us/img486/5794/00gta1screen3079tw.jpg


http://img469.imageshack.us/img469/448/00gta1screen3074yq.jpg


http://img486.imageshack.us/img486/1954/00gta1screen307a0ah.jpg


http://img52.imageshack.us/img52/2614/00gta1screen307b5ej.jpg


http://img469.imageshack.us/img469/7708/00gta1screen307c8cy.jpg


http://img82.imageshack.us/img82/6197/00gta1screen423a8id.jpg


http://img137.imageshack.us/img137/3148/00gta1screen423b2qh.jpg

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
in Los Angeles.

http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg


http://en.wikipedia.org/wiki/Tiki_Ti


http://www.tiki-ti.com/

  Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by
and possibly drive a car, was preceded by the "Vice City" black fellow who pre-
tended to be blind but could get around without a guide dog or cane and could
fight and drive.

http://img154.imageshack.us/img154/8863/00gta1screen921dt9.jpg


http://img144.imageshack.us/img144/5760/00gta1blindguyvc10vv.jpg


http://img209.imageshack.us/img209/3063/00gta1blindguyvc26cc.jpg


http://img232.imageshack.us/img232/9296/00gta1screen518jh.jpg

  This store front has been known about since "San Andreas" came out, but it
took a while before I found it.  Across the street to the N of the "RK" of "MAR-
KET" is a store that displays three clocks--for London (11:23 or so), Los San-
tos (2:30), and Liberty City (5:20).  All three have been used as settings in
GTA's: "London, 1969," "San Andreas," and "III."  (A bit to the W is spaceein-
stein's store.  I got a Park named after me, anyway--you see an old bum lounging
around in it now and then.)  

http://img528.imageshack.us/img528/912/00gta1screen128pl.jpg


http://img95.imageshack.us/img95/7451/00gta1screen5606wp.jpg


http://img469.imageshack.us/img469/1691/00gta1screen3080kp.jpg

  What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut
gazebo with torches, etc., and a Polynesian theme on the N side of the block
that's a block S of El Swanko Casa in "Vice City," also appears on the buildings
of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-
dreas."

http://img149.imageshack.us/img149/2905/00gta1screen962asa3.jpg


http://img149.imageshack.us/img149/5963/00gta1screen962btk8.jpg


http://img149.imageshack.us/img149/4545/00gta1screen962ccu8.jpg


http://img230.imageshack.us/img230/8326/00gta1screen962dgk2.jpg

  I think the name of the RC Cam, which appears to be a flower pot till it's
used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets
hidden in ordinary objects.  This is also shown by the trophies of deer heads
with red glowing eyes that, as shazard pointed out, are above the exit door at
Palomino Creek and Blueberry Ammu-Nations.  They were preceded by the air condi-
tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice
City," that has a small sign on it that says "george's bug."

http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg


http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg


http://img228.imageshack.us/img228/8056/00gta1screenvc47nu4.jpg

  The U.S.S. Numnutz is a solid version of the submarine that's underwater N of
North Point Mall in "Vice City."

http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg


http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg


http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg


http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

  In "III," catacorner to the SW corner of the multi-story parking garage of
Staunton, one of the messages of an electric sign with moving letters is that
shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-
uing beyond the end of "San Andreas."

http://img406.imageshack.us/img406/5660/00gta1secretsiii12th.jpg


http://img139.imageshack.us/img139/3622/00gta1screen916eq4.jpg

  If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house
and look SW at the yellow pawn shop, you can see a woman, shown from about waist
up, with brown hair and a red dress.  She's in the rectangle-shaped indentation
on the near yellow wall of the shop.  C.J. can get closer to see her if you turn
the draw distance down.

http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg

  If you have C.J. go closer to her,she's covered over with a lighter or darker
color (depending on the time of day) than the wall.

http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg

  The Rocket Launcher gimmick that let you see through walls in the last two
GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.

  You can find Pier 69 where your paper map shows a big gray projection at the
NE end of San Fierro.  If C.J. goes into a blackened doorway along the SE side
of it, he appears at a doorway on the roof.  If he goes into that doorway, he
appears at the 1st doorway.  SE of that, C.J. can swim through underwater holes
in the rock display used in "Amphibious Assault" (VI.39).

http://img262.imageshack.us/img262/732/00gta1screen204a2kf.jpg


http://img262.imageshack.us/img262/2476/00gta1screen204b3jh.jpg

  At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray
ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING."  But if you
have C.J. go to the top of the ramp, every time he looks away and looks back
you'll see a vehicle appear and drive up the ramp.

http://img118.imageshack.us/img118/1149/00gta1screen227a7cq.jpg


http://img118.imageshack.us/img118/4998/00gta1screen227b7fj.jpg

  C.J. can break some of the bottles in a bar.

http://img448.imageshack.us/img448/3029/00gta1screen447a1cj.jpg


http://img448.imageshack.us/img448/4167/00gta1screen447b7pt.jpg

  The guy who gets to kiss a woman the most in "San Andreas" appears in a party
about five people are having by a fire on a little island by the Speeder C.J.
can use to chase Ryder's Speeder in "Pier 69."  This guy's just nuts about this
lady:

http://img139.imageshack.us/img139/9632/00gta1screen927lv1.jpg

  The one skyscraper in Los Santos with a 3D interior is at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS."  As Fireman ex-
plained at GTA Forums, you can point C.J. at the building (from the sidewalk
edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot-
ring Racer A appear with one side imbedded in the building, and have C.J. enter
the car and go out the other side to enter the building.

http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg


http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg


http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg

  Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can
look around.  You might also use the GTA SA Control Center, X.13.c, and use co-
ordinates to transport him into and out of it.

  A possible pair of sets of coordinates I came up with are:

  Inside:
  X:  1819.59300
  Y: -1287.79900
  Z:    13.600860
  Angle: 92.935470

  Outside:
  X:    1839.620000
  Y:   -1280.601000
  Z:      13.545330
  Angle: 128.297200

  The crane in the lot by the Xoomer garage save place in Doherty has a wreck-
ing ball.  The ball doesn't reach beyond the lot, but you could have C.J. draw
some of the corrupt police and their vehicles to it.  It takes a while for it to
do much damage to a vehicle--your best chance at that is to try to flip it up-
side down to make it blow up.

http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg


http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg

  A "Vice City" gimmick I learned from Chris of the GTA Place web site...

http://www.thegtaplace.com/vicecity/glitches.php

  works in "San Andreas," too.  It lets you use a helicopter to get a big Two
Wheeler score.  To do it, get C.J. into a Maverick or such and give W a tap to
get the helicopter off the ground.  Press S and either A or D to press one land-
ing rail to the ground.  When you've got as long a time for it as you want, have
C.J. exit the helicopter and enter a land vehicle.  The Two Wheeler score will
appear on the screen.  (The score has a glitch of giving you a longer time per-
iod than you used for the stunt.)

http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg


http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg

  USS Numnutz: I think the name of the submarine at the coast of Esplanade East,
San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,
who helped design and served in submarines during much of his early naval ca-
reer, was the United States signatory to the surrender terms aboard the battle-
ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-
cisco community affairs in the last years of his life.

http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg


http://www.history.navy.mil/faqs/faq36-4.htm

  The Big Ear looks like one of the 27 antennas of the Very Large Array on the
Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W
of Socorro, New Mexico.  Thanks to Leatherface of the GTAGuides.com forum.

http://img526.imageshack.us/img526/3600/00gta1screen202aa6uu.jpg


http://img220.imageshack.us/img220/1880/00gta1screen202b1nr.jpg


http://www.gta-sanandreas.com/forums/index.php?showtopic=6395&st=40


http://gtaguides.com/


http://en.wikipedia.org/wiki/Very_Large_Array

  I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-
tory, which is aka Ohio State University Radio Observatory (OSURO).  The Observ-
atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope
named after Dr. John D. Kraus, the founder and director of the observatory and
the designer and builder of the telescope.  Big Ear covered more area than three
football fields.  The telescope was famous for discovering some of the most dis-
tant known objects in the universe, the loud "Wow!" signal, and made the long-
est-lasting search for extra-terrestrial intelligence entered into the Guinness
Book of Records.  After nearly 40 years, it was destroyed in 1998.

http://www.bigear.org/

  As noted earlier, Scott Wilson, who worked on the countryside art for "San An-
dreas, is named on a tombstone in a graveyard in the SW corner of the SW block
of Palomino Creek in NE Red County.  I took the screen shot at the link below
during a flash of lightning to read the tombstone better.  I'm not sure if it
actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"
(Corporal), "US ARMY," and "KOREA."

http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg

  The Mulholland Intersection looks like the intersection of the Harbor Freeway,
I-110, and the Glenn Anderson Freeway (the Century Freeway), I-105, in Los An-
geles.  Steven Mulholland is one of those who worked on the Los Santos art for
"San Andreas."

http://img394.imageshack.us/img394/4179/00gta1screen3084oc.jpg


http://www.donovanmartin.com/roads.html


http://en.wikipedia.org/wiki/Interstate_110_%28California%29


http://en.wikipedia.org/wiki/Century_Freeway

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
in Los Angeles.

http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg


http://en.wikipedia.org/wiki/Tiki_Ti


http://www.tiki-ti.com/

  The Vinewood sign looks like the Hollywood sign.  (I know about everybody knew
that the second they saw it, but I forget who claimed it 1st on the message
boards so I put it here.)

http://img188.imageshack.us/img188/5227/00gta1screen3028kx.jpg


http://www.hollywoodsign.org/


http://en.wikipedia.org/wiki/Hollywood_sign

  The Vinewood building with pictures of the cover of "Vice City" on the front,
mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in
West Hollywood.

http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg


http://en.wikipedia.org/wiki/Whisky_a_Go_Go

  A little building on Santa Maria Beach looks like the Venice Beach Recreation
Center and police sub-station.

http://img447.imageshack.us/img447/1139/00gta1screen680a1mn.jpg


http://img447.imageshack.us/img447/9605/00gta1screen680venicebeachrecr.jpg

  The home on a hillside in Mulholland that looks like somebody liked the Lil'
Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the
Chemosphere.

http://img339.imageshack.us/img339/6748/00gta1screen699a0op.jpg


http://img413.imageshack.us/img413/9043/00gta1screen699b3hs.jpg


http://www.waltlockley.com/chemosphere/chemosphere.htm


http://en.wikipedia.org/wiki/Chemosphere

  The restaurant in Vinewood that looks like it was converted from an old train
car looks like Carney's Restaurant on the Sunset Strip.

http://img314.imageshack.us/img314/549/00gta1screen7014sg.jpg


http://www.seeing-stars.com/ImagePages/CarneysPhoto.shtml


http://carneytrain.com/

  The City Hall building in San Fierro looks like San Francisco City Hall with-
out the spire on top.

http://img147.imageshack.us/img147/8299/00gta1screen4454al.jpg


http://www.sfgov.org/site/cityhall_index.asp


http://en.wikipedia.org/wiki/San_Francisco_City_Hall

  The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one
used by Fitzgerald's Casino and Hotel, which is part of a design that symbolizes
the pot of gold at the end of a rainbow of Irish folk stories.

http://img160.imageshack.us/img160/9195/00gta1screen708pu.jpg


http://img160.imageshack.us/img160/9067/00gta1screen692ip.jpg

  The light display of the casino that's a game save place, at the corner S of
the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light display of The
Four Queens Casino.

http://img77.imageshack.us/img77/7140/00gta1screen740zo.jpg


http://img28.imageshack.us/img28/5839/00gta1fourqueens2hl.jpg

  - There's a Disgraceland territory in "GTA2."  Disgraceland refers to Grace-
land, which was Elvis Presley's home.  There's an Elvis gang in "GTA2"--if you
have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE
BUILDING" (shown in the 1st screen shot below which is from the Gouranga web
site).  The code to create them is "LASVEGAS."
  - One of the discarded newspapers seen blown around by the wind in "III" and
"Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-
vertised as a sign pulled through the sky by the Dodo in "Vice City."  It kids
the rumors that Elvis faked his death and had been seen alive since then.
  - There's a jukebox with a couple of Elvis-looking performers pictured on it--
one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and
Robina's Cafe Cubano in "Vice City."
  - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in
Las Venturas.
  - And the code "BLUE SUEDE SHOES"--also the name of a Carl Perkins tune Elvis
covered--creates a lot of Elvis impersonators among the pedestrians in "San An-
dreas."

http://img188.imageshack.us/img188/8053/00gta1screen511a1np.jpg


http://img455.imageshack.us/img455/7312/00gta1screen6055xe.jpg


http://img220.imageshack.us/img220/4615/00gta1screen6046mr.jpg


http://img108.imageshack.us/img108/193/00gta1screen990xr4.jpg


http://img176.imageshack.us/img176/9329/00gta1screen5116mc.jpg


http://img212.imageshack.us/img212/1654/00gta1screen511c7io.jpg


http://img147.imageshack.us/img147/2092/00gta1screen440a8wl.jpg


http://img147.imageshack.us/img147/3526/00gta1screen440b4yk.jpg


http://img210.imageshack.us/img210/4370/00gta1screen5210xy.jpg


http://www.youtube.com/watch?v=EfRtoWNkCSo


http://en.wikipedia.org/wiki/Elvis_presley


http://en.wikipedia.org/wiki/Graceland


http://www.elvis.com/graceland/


http://en.wikipedia.org/wiki/Elvis_has_left_the_building


http://en.wikipedia.org/wiki/Elvis_sightings


http://en.wikipedia.org/wiki/Blue_Suede_Shoes

  As noted earlier, the windows of the buildings to the E of the five silos NE
of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and
"Vice City" (the pictures are horizontally reversed on some windows).  It seems
to me that several also have a blurry depiction of the old RCA logo of Nipper
the dog listening to a Victrola.  If so, that would seem to connect with the
idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to
the Elvis impersonators in Las Venturas in "San Andreas.")

http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg


http://www.stephenbliss.com/


http://www.oldradio.com/archives/hardware/TV/rca_nipper.gif


http://images.misupply.com/products/original/Gifts%20of%20Note/RCA.jpg


http://en.wikipedia.org/wiki/Nipper

  The license plate of the Windsor in the "Home on the Hills" mission says "J
LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative
of Vincent Lomax, a voice actor for one of the gangsters).

http://www.jackielomax.com/story.html

  (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in
with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas
a lot?)  (If it weren't for them popularizing Mosrite guitars, there might never
have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought
me for a graduation present.)

http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg


http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg


http://en.wikipedia.org/wiki/The_Ventures


http://en.wikipedia.org/wiki/Mosrite

  One license plate that can appear (I had it show up on the back of the Elegant
C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to
jazz composer/musician/band leader Sun Ra, who passed away in 1993.  A number of
George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun
Ra.

http://img156.imageshack.us/img156/1655/00gta1elegant4b6lw.jpg


http://en.wikipedia.org/wiki/Sun_Ra

  If C.J. looks in a mirror, the reflection of his face isn't the same as his
real face.  The reflection constantly has an open-mouthed smile with some of the
teeth missing.

http://img157.imageshack.us/img157/213/00gta1club66cr.jpg


http://img84.imageshack.us/img84/4238/00gta1screenshot100b8me.jpg


http://img84.imageshack.us/img84/685/00gta1screenshot100a5fg.jpg

  This may be a continuation of the use of a mirror to suggest a famous horror
story idea as some of us interpreted to be the case with the mirror on the 2nd
floor of the Malibu Club in "Vice City."  As was true with Dracula as played by
Bela Lugosi in the 1931 movie "Dracula," based loosely on the 1897 Bram Stoker
novel and following a European myth about vampires, you couldn't see the re-
flection of the lead character, Tommy Vercetti, in the mirror.  In C.J.'s case,
the mirrors are more like the portrait in the 1890 Oscar Wilde novel and, most
famously, 1945 movie starring Hurd Hatfield, "The Portrait of Dorian Gray."
Like that painting, the mirrors reflect the evil things C.J. has been doing
while his own appearance never gets older.

http://img154.imageshack.us/img154/2976/00gta1screenvc96ys3.jpg


http://en.wikipedia.org/wiki/Dracula_%281931_film%29


http://en.wikipedia.org/wiki/Vampire


http://en.wikipedia.org/wiki/The_Portrait_of_Dorian_Gray

  The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly 
Zone, and not far from Las Venturas, probably came from the idea of the Chicken
Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,
which is the recent version of the one closed in 1973 in La Grange, Texas, that
the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is 
what the song "La Grange" by ZZ Top refers to.

http://img88.imageshack.us/img88/1428/00gta1screen5021ji.jpg


http://www.chickenranchbrothel.com/


http://en.wikipedia.org/wiki/Chicken_Ranch

  Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in
syndication. may be the source of the name Fort Baxter in Vice City, Doberman
maybe named after Private Doberman, played by Maurice Gosfield.

http://www.jumptheshark.com/p/philsilvers.htm


http://www.bbc.co.uk/comedy/guide/articles/p/philsilversshowt_7775245.shtml


http://www.nostalgiacentral.com/tv/comedy/philsilvers.htm


http://en.wikipedia.org/wiki/The_Phil_Silvers_Show

  The Brown Streak railroad company seems to be a reference to the movie "Silver
Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.

http://www.rottentomatoes.com/m/1019017-silver_streak/

  There are some spherical gas tanks C.J. can climb to the top of in Green Palms
in the desert, and there are others on the E side of the block that's S of the
block with an Ammu-Nation icon that's S of "WILLOW FIELD."   But I don't think
the ending of "White Heat," 1949, with James Cagney fits into the context of
anything in the game.  C.J. is a gangster, but his love of his Mom seems normal,
not psychotic.  I guess you could have C.J. throw down some Molotovs at the top
of one and do a parody of it, though, during a high wanted level.

http://img426.imageshack.us/img426/5728/00gta1screen3a5hx.jpg


http://img54.imageshack.us/img54/6903/00gta1screen3aa3gk.jpg


http://img329.imageshack.us/img329/9378/00gta1screen47bt.jpg


http://img188.imageshack.us/img188/6636/00gta1screen92n4qf.jpg


http://en.wikipedia.org/wiki/White_Heat

  The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale
and Hotel.  "Casino Royale" is also the name of Ian Fleming's 1st James Bond
book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the
usual James Bond film makers and was largely panned.  However, the theme song
for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording
of a Burt Bacharach song.

http://img182.imageshack.us/img182/261/00gta1screen205dg.jpg

  Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was
filmed in 1968, and the origin of the flying cars code for the PC "GTA III":
"CHITTYCHITTYBB."

http://en.wikipedia.org/wiki/Ian_Fleming


http://www.herbalpert.com/


http://en.wikipedia.org/wiki/Herb_Alpert


http://en.wikipedia.org/wiki/Burt_Bacharach


http://www.imdb.com/title/tt0061452/

  At the Los Santos airport, the unique-looking building with big arches, which
appeared basically the same way in "III," looks like the Theme Building at LA
International Airport.  According to the Wikipedia article at the 1st link be-
low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the
Theme Building, which in turn was then made to have a "Jetsons" look.

http://img54.imageshack.us/img54/615/00gta1dodo15ox.jpg


http://img91.imageshack.us/img91/2885/00gta1themebuildingbest2yw.jpg


http://en.wikipedia.org/wiki/Los_Angeles_International_Airport

  The name of the store "The Pink Oboe" might be a reference to the euphemism of
a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who
is Pink Oboe."  The Goon Show was very popular in the U.K. in the '50s and in
reruns since then.

http://img124.imageshack.us/img124/6195/00gta1screen1050wh1.jpg


http://en.wikipedia.org/wiki/The_Goons


http://goonshowscripts.afraid.org/Spy_or_Who_is_Pink_Oboe.html

  A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire
department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a
Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to
Mxyzptlk for the San Fierro Fud fact).  ("Fud" can also be Edinburgh slang for
anus or vagina.)  If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-
stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the
block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like
the park Yogi Bear lives in--Hanna Barbera) International.

http://img233.imageshack.us/img233/3108/00gta1screen201a1rt.jpg


http://img233.imageshack.us/img233/826/00gta1screen201b2hr.jpg


http://img263.imageshack.us/img263/1766/00gta1screen201c6xn.jpg


http://www.dsl.ac.uk/dsl/


http://www.peevish.co.uk/slang/f.htm

  The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's
horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"
which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-
cha."  "Rocinante" means it was but no longer is a nag.

http://img299.imageshack.us/img299/4319/00gta1screen1460tl.jpg


http://en.wikipedia.org/wiki/Rocinante


http://en.wikipedia.org/wiki/Don_Quixote

  The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,
looks like Lombard St. in San Francisco (which I remember from "Driving in San
Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965
Grammy award for Best Comedy Performance).

http://img122.imageshack.us/img122/5718/00gta1screen2128ka.jpg


http://en.wikipedia.org/wiki/Lombard_Street%2C_San_Francisco


http://en.wikipedia.org/wiki/Bill_cosby


http://parentingteens.about.com/cs/familytime/p/bill_cosby_bio.htm

  That may be why the nearby railroad bridge, on the E side of San Fierro, is
called the Kincaid Bridge.  On the TV show "The Bill Cosby Show," 1969-1971,
Bill Cosby played gym teacher Chet Kincaid.

http://img147.imageshack.us/img147/847/00gta1screen5173fa.jpg


http://img210.imageshack.us/img210/9009/00gta1screen5228wu.jpg


http://www.imdb.com/title/tt0063871/

  At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"
which are what George Bailey (Jimmy Stewart) was glad to find were still in the
pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),
near the end of the 1946 movie "It's a Wonderful Life."

http://img161.imageshack.us/img161/7568/00gta1secretszuzuspetals1a1mk.jpg


http://www.imdb.com/title/tt0038650/

  "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due
to the size of it.

  Mt. Chiliad looks like....?  I vote for El Capitan, aka Agathla Peak in Nava-
Jo, just S of beautiful Monument Valley, Arizona, which director John Ford
showed off in movies including "Stagecoach," 1939, "My Darling Clement,"
1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956.  Some of
"Easy Rider," 1969, was filmed there, too. 

  O.K., it's not an identical match--more of a similar big rock natural monument
with something like paths spiraling down the side.  It sure is purity, though.

http://img244.imageshack.us/img244/1145/00gta1screen251a0uh.jpg


http://img341.imageshack.us/img341/2716/00gta1screen251b8fj.jpg


http://img113.imageshack.us/img113/1425/00gta1screen251c3lj.jpg


http://img118.imageshack.us/img118/9388/00gta1screen251d2iw.jpg


http://img118.imageshack.us/img118/1204/00gta1screen251e1aj.jpg


http://imagesoftheworld.org/GrandCircle/capitan.html


http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg


http://amandajane.org/Album/navajo_nation/

  The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in
the web site below, looks like the one W of Verdant Meadows.

http://www.imagesoftheworld.org/GrandCircle/GC.htm

  The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.
It's about 12 miles W of Las Vegas, can be seen from The Strip, and features
Keystone Thrust--large sandstone peaks and walls.

http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area

  Regular Tom--some geyser at Yellowstone National Park that's less impressive
than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which
only sprays 10-15 feet high.

http://img99.imageshack.us/img99/438/00gta1screen504a3id.jpg


http://img99.imageshack.us/img99/3346/00gta1screen504b5ha.jpg


http://en.wikipedia.org/wiki/Yellowstone_National_Park


http://en.wikipedia.org/wiki/Old_Faithful_Geyser


http://en.wikipedia.org/wiki/Box_Spring

  Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these
lesser geysers:

http://www.uweb.ucsb.edu/~glennon/geysers/lesser/

  Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-
ful, which sprays 60 feet high through the casing of a well:

http://www.wyojones.com/of_califonia.htm

  There are ancient Native American ruins just E of the roads of Los Barracks
(Spanish for "The Ravines") on the side of a cliff across the street from the
cemetery that's behind the church with two bell towers.

http://img185.imageshack.us/img185/8749/00gta1screen165gl.jpg


http://img136.imageshack.us/img136/4392/00gta1screen680xa.jpg

  The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the
Spanish translated, it's called "Evil Village, The Lost Town").  It's at the end
of a dead end road in Tierra Robada (Spanish for "Robbed Earth").

http://img249.imageshack.us/img249/7046/00gta1screen5583mu.jpg

  The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-
cate they're representative of the ancient ruins of towns around the dam, in-
cluding many, like The Lost City, that were covered by Lake Mead when the Hoover
Dam was completed.

  The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-
ings, even though their culture was centered in the common borders of Utah, Col-
orado, New Mexico and Arizona--the Four Corners area--to the E. 

http://www.library.unlv.edu/early_las_vegas/hoover_dam/lost_city.html


http://en.wikipedia.org/wiki/Anasazi


http://en.wikipedia.org/wiki/Mesa_Verde


http://img141.imageshack.us/img141/3476/00gta1screen815ol.jpg

  As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes
to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge
c**k, as do some rocks in Foster Valley, San Fierro.  (In "Glenster's Guide to
Some of Vice City," referring to the 11 pm to midnight light display of the WK
Chariot hotel, I wondered if there would be something like that in "San An-
dreas.")

  "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-
ville, Utah (also found by flying fox in the group given above).  (For the full
WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on
top of it.)

http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg


http://img220.imageshack.us/img220/1120/00gta1screenshot111b6tu.jpg


http://img101.imageshack.us/img101/8661/00gta1screenshot111c1hj.jpg


http://img157.imageshack.us/img157/5961/00gta1screenshot111d8cc.jpg


http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg


http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg

  I think the only caption you need for the screen shot at the 1st link above
is: "Hey, when will I know when I get to Bone County?"

  (shazard found another "Big Stoney" in Commerce.  It's in a raised garden in
an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")

http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg

  (I don't know about a female version, unless it's the big rock arch SW of Ver-
dant Meadows or the fault under the N San Fierro ship.)


  In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of
"Vice City" on the wall.

  Since the Hot Coffee controversy has died down, maybe attention can turn to
figuring out the secret of the San Fierro Rockstar baseball player statue (on
the block of "ANC" of "FINANCIAL").  He has an extra invisible bat.  (I added
extra screen shots since he's on such a tall pedestal he's hard to see from the
ground, and maybe someone will recognize his face.)

http://img427.imageshack.us/img427/7083/00gta1screen94b9qn.jpg


http://img427.imageshack.us/img427/1378/00gta1screen95c7ol.jpg


http://img395.imageshack.us/img395/5561/00gta1screen96d9dw.jpg


http://img475.imageshack.us/img475/2904/00gta1screen97g4jl.jpg


http://img395.imageshack.us/img395/4858/00gta1screen99b6tw.jpg

  With this, my place in the history of GTA's is assured.  Stand back so you
don't get hurt.  He's across the street and a bit to the E from the San Fierro
gym, and by the S Doherty save place, in "San Andreas," and in several places in
Little Haiti in "Vice City."
  It's...it's...WONderboy:

http://img185.imageshack.us/img185/6721/00gta1screen171a7ew.jpg


http://img185.imageshack.us/img185/5371/00gta1screen171b5vr.jpg


http://img220.imageshack.us/img220/535/00gta1screen171c7xz.jpg


http://img233.imageshack.us/img233/3744/00gta1screen171d6bo.jpg

  You can treat me like a regular person.

  The San Fierro buildings W of the one with "C" and "K" on it seem to have an
upside-down "R," below it an "S," and the little one has what could be an "A."
Taken together, and dropping the upside-down "R," it spells "SACK."  Any old
person could have a sack, but this is a secret sack.  Well, now.

http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg


http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg

  E of Mt. Chiliad, near the corner where the road meets the river, is Angel
Pines Junkyard.  It's NE of the last "E" of "WHETSTONE."  There are four big
dirty orange-pink sheds on the N side of the lot, and all of them are copies
of sheds in "Vice City."

  The domed building in the middle of the N row of three is a replica of the one
in the Junkyard--Lance Vance is held captive in it in "Death Row."  In both cop-
ies of the shed, if you go into the back left of it, there's a window you can
see through, but if you look for the window on the outside of the building, it's
not there.  (There's no bloody chair in there, though.)

http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg


http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg


http://img138.imageshack.us/img138/8075/00gta1screen9a8ln.jpg


http://img156.imageshack.us/img156/7903/00gta1screen9a0yn.jpg


http://img148.imageshack.us/img148/6675/00gta1screen107xl.jpg


http://img67.imageshack.us/img67/9027/00gta1screen10a0qy.jpg

  The W shed of the N row of three is a replica of the one with a Hidden Package
at Phil's Place except the entrance is walled shut.

http://img148.imageshack.us/img148/1410/00gta1screen114il.jpg


http://img222.imageshack.us/img222/2183/00gta1screen11a7ze.jpg

  The outer two sheds are both replicas of the one Phil uses to store his Patri-
ot.

http://img222.imageshack.us/img222/4143/00gta1screen11b9pz.jpg


http://img108.imageshack.us/img108/452/00gta1screen11bb4vk.jpg

  Thanks to thedude777 for pointing out that some other things in the Junkyard
look like ones from the "Vice City" Junkyard, too.  As mentioned earlier in this
section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."
This junk gets around.

http://img137.imageshack.us/img137/5451/00gta1screen4228ez.jpg

  The big ship in Ocean Docks is basically the same as the one used in "Spilling
the Beans" in "Vice City."  You could use it for a unit of measurement if you
want to compare the size of the maps of the two games.

http://img146.imageshack.us/img146/25/00gta1screenvc29bcg6.jpg


http://img146.imageshack.us/img146/6227/00gta1screenvc29ayl0.jpg

  The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin
areas that are similar to the cabin area of the "Vice City" ship, too, except
they're simplified and have two smaller smoke stacks instead of one bigger one.

http://img84.imageshack.us/img84/2479/00gta1screenvc29clo6.jpg


http://img146.imageshack.us/img146/7370/00gta1screenvc29dyj6.jpg

  The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-
board in Staunton in "GTA III."  (In the screen shot, look to the right of the
tail of the Maverick.)

http://img143.imageshack.us/img143/5949/00gta1screenvc256ja1.jpg

  As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold
Parkway, Greenglass College, and Ken Rosenberg were named after people involved
in the trial of Julius and Ethel Rosenberg, who were executed after a controver-
sial trial about spying in 1953.

  I'll add that this continues a theme from "Vice City" of figures from contro-
versial trials and crime-related matters.  The pictures on the walls of Marco's
Bistro include one that refers to Vera Stretz, who was acquitted in the murder
of her husband in 1936, and it and another seem to refer to the execution of
Bruno Hauptmann, for the Lindbergh kidnapping, the same year.  I think another
is of Frank Sinatra, a buddy of Chicago Mafia leader Sam "Momo" Giancana, etc.,
from around the same time.  Of that same group of four is a (fake?) front page
that is headed "VERCETTI TO DIE."  Considering the context, I wonder if "Vercet-
ti" is a variation of "Vanzetti," of the two men, Sacco and Vanzetti, condemned
to die after a very controversial and famous trial, in 1927.

http://img66.imageshack.us/img66/9831/00gta1mobpicts12hp.jpg


http://img66.imageshack.us/img66/7587/00gta1mobpicts28xm.jpg


http://www.crimelibrary.com/notorious_murders/famous/lindbergh/theories_8.html


http://en.wikipedia.org/wiki/Bruno_Hauptmann


http://www.crimelibrary.com/gangsters_outlaws/cops_others/frank_sinatra/1.html


http://www.crimelibrary.com/gangsters_outlaws/mob_bosses/giancana/index_1.html


http://www.crimelibrary.com/notorious_murders/not_guilty/sacco/1.html


http://en.wikipedia.org/wiki/Sacco_and_Vanzetti


http://www.crimelibrary.com/index.html

  Looking at an online drug slang dictionary, I've noticed that various names
in the GTA games are also slang words for crack: Xoomer could be pronounced
"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson
(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even
rock star, possibly others.  Since the subject of cocaine comes up in this and
the last GTA (it's what Vice City hidden packages contained, etc.), and given
the game maker's inclination to punning, it may be more than a coincidence.

http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm

  Some babelfish translations of Spanish:

  Avispa Country Club     Wasp Country Club
  Las Barracks           the Ravines
  El Quebrados            the Fraction
  Aldea Malvada           Evil Village
  Valle Ocultado          Hidden Valley
  Arco Del Oeste          Arc of the West
  Las Brujas              the Witches
  El Castillo Del Diablo  the Castle of the Devil
  Tierra Robada           Robbed Earth
  Las Venturas            the Lucks (the Good Fortunes, I guess)
  Los Sepulcros Cemetery  the Tombs Cemetery

http://babelfish.altavista.com/

  According to the Merriam-Webster online dictionary, "Esplanade" comes from
Middle French and means "a level open stretch of paved or grassy ground, espe-
cially one designed for walking or driving along a shore."

http://www.m-w.com/

********

  I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a
video game in 2002, has some people in common with "Vice City" and/or earlier
GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-
derson, and John Zurhellen. 

  "Mafia" also has these people in common with "San Andreas:

  - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of
the pedestrian voices in "San Andreas,"

  - Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are
among the pedestrians voices in "San Andreas,"

  - Judy Henderson returns as the casting director, and Renaude Sebbane, produc-
er/director of voice overs and Barry Stark in "III" and "Vice City," returns as
a motion capture model.

http://pc.ign.com/articles/369/369550p1.html


http://www.imdb.com/title/tt0338221/


http://www.mafia-game.com/

********

  Rusk has at least several real-life similarities to add that I know of, too:

  "Body Harvest," the name of a mission for The Truth in "San Andreas," is also
the name of a Nintendo 64 game made by DMA Design (some of whom later helped
form Rockstar North) in 1998.

http://en.wikipedia.org/wiki/Body_Harvest

  "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.  How
do I know this?  That's because I used to work there at the Namco CyberStation
Arcade which was at the front of the pier (1991-1993).  Rockstar did a good job
in recreating the tourist attraction except that they did not put in an arcade
where you can play the arcade mini-games within San Andreas.  What's up with
that?."

http://www.danheller.com/sf-piers.html


http://www.virtuar.com/ysf2/pier39.htm


http://arch.ced.berkeley.edu/kap/gallery/gal048.html

  ("Embarcadero" means "wharf."  For screen shots, see the 2nd sub-section be-
low.)

  "When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson.  It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in the
US.  Fort Carson is also my birthplace (4/24/1967)."

http://img82.imageshack.us/img82/4701/00gta1screen412a8av.jpg


http://img132.imageshack.us/img132/4790/00gta1screen412b8ow.jpg


http://en.wikipedia.org/wiki/Fort_Carson

  That's when he was just a li'l baby Rusk.  Awwr!

  And thanks to Rusk for explaining this glitch:

  If you have C.J. follow a hooker to her room at the same motel during "Reunit-
ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission
degree of) full Health.  (Before the Paramedic mission, C.J.'s maximum Health is
2/3rds of what it becomes after the Paramedic mission.  If C.J. has done the
Paramedic mission, has full Health, and kisses her, his Health goes down to
2/3rds of the maximum.

********

  Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-
cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson
of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.

http://img192.imageshack.us/img192/3214/00gta1screen2225gu.jpg


http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg

******** 

  Thanks to wikipedia

http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas


http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29

  for noting these similarities between real life places and places in the game:

  Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.

  Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-
pany in "Vice City" and "San Andreas," are named after a mental hospital in Mon-
trose, which is near Dundee.

  The Grove is like the NWA-era Compton, Inglewood, and E LA.

http://en.wikipedia.org/wiki/Compton%2C_California


http://en.wikipedia.org/wiki/Inglewood%2C_California


http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California

  Mulholland is a wealthy neighborhood like Rodeo Drive.

http://en.wikipedia.org/wiki/Rodeo_drive

  Richman, Los Santos, is like Bel-Air, LA.

http://en.wikipedia.org/wiki/Bel_Air%2C_Los_Angeles%2C_California

  (The Los Santos Conference Center and) The Los Angeles Convention Center

http://img73.imageshack.us/img73/3019/00gta1screen951ln3.jpg


http://www.laavenue.com/convention.htm

  (The Cathay building and) Grauman's Chinese Theater

http://img508.imageshack.us/img508/1044/00gta1screen950vs8.jpg


http://daguerre.frejol.org/photos/20040728001/800x600.jpg


http://img295.imageshack.us/img295/6120/00gta1screen938cr0.jpg

  The name "Bayside" combines the name "Tayside" with "bay."  From 1975 to 1996,
the city of Dundee was one of the districts of Tayside, a local government re-
gion of Scotland.  And San Francisco is by a bay.  (Dertyjerzian adds that the
name combines "Bay Area" with "West Side."  I'm going to go with a combo of
those and "Tayside.")

http://en.wikipedia.org/wiki/Tayside

  The Esplanade East docks, Pier 69, and the Esplanade East building with a
clock tower--the Embarcadero, Pier 39, and the Ferry Building

http://img262.imageshack.us/img262/84/00gta1screen122a5qd.jpg


http://img46.imageshack.us/img46/5341/00gta1screen122b5or.jpg


http://img290.imageshack.us/img290/4076/00gta1screen122c0nn.jpg


http://img184.imageshack.us/img184/9770/00gta1screen121a4ol.jpg


http://img184.imageshack.us/img184/3535/00gta1screen121b3hc.jpg


http://img180.imageshack.us/img180/1876/00gta1screen121c0dh.jpg


http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco


http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html


http://en.wikipedia.org/wiki/Pier_39


http://www.virtuar.com/ysf2/pier39.htm


http://en.wikipedia.org/wiki/Ferry_Building

  (GTW note: I think the interior of the long lower segment of the Ferry build-
ing looks a little like the interior of the train station that's E of the Xoomer
garage save place.  I haven't found a good match for the train station yet.)

http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg

  The Castro district's gay culture is ribbed by naming the comparable San Fier-
ro section Queens.

http://img71.imageshack.us/img71/4808/00gta1screen4438la.jpg


http://en.wikipedia.org/wiki/The_Castro%2C_San_Francisco%2C_California

  The Gant Bridge looks like the Golden Gate Bridge.

http://img119.imageshack.us/img119/7233/00gta1screen217a2yc.jpg


http://img119.imageshack.us/img119/2594/00gta1screen217b8dq.jpg


http://img119.imageshack.us/img119/3716/00gta1screen217c9zr.jpg


http://img126.imageshack.us/img126/4504/00gta1screen941ps8.jpg


http://en.wikipedia.org/wiki/San_Francisco-Oakland_Bay_Bridge

  Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the
Gant Bridge, is based on.  (For Jizzy's, it's given a central roof and different
interior paint and furnishings.)

http://img162.imageshack.us/img162/2429/00gta1screen955awy2.jpg


http://img61.imageshack.us/img61/8407/00gta1screen955bbl5.jpg


http://img304.imageshack.us/img304/7800/00gta1screen955cjr6.jpg


http://img304.imageshack.us/img304/1215/00gta1screen955dto9.jpg


http://www.nps.gov/fopo/home.htm


http://en.wikipedia.org/wiki/Fort_Point

  Bayside is like Sausalito.

http://img423.imageshack.us/img423/9593/00gta1screen217e6yu.jpg


http://en.wikipedia.org/wiki/Sausalito

  The two bridges from Easter Basin to Bone County look like a couple of bridges
in Fife, Scotland.  They're W of Edinburgh, the capital city of Scotland and
where Rockstar North is based.  (The ones in the game are SE of Esplanade
North.)

http://img423.imageshack.us/img423/8937/00gta1screen2546ew.jpg


http://img527.imageshack.us/img527/8103/00gta1screen165c3ob.jpg

  The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-
pension bridge), which is a bit west of the Forth Bridge mentioned below.

  (Some say it looks like the Oakland Bay Bridge to San Francisco, too.  I think
the resemblance caused Rockstar to want to make a visual pun by putting the Kin-
caid Bridge, which resembles the Forth Rail Bridge, near it.)

http://img322.imageshack.us/img322/9094/00gta1screen165b7hb.jpg


http://img126.imageshack.us/img126/5838/00gta1screen940ag0.jpg


http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg

  The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-
ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.

http://img278.imageshack.us/img278/6317/00gta1screen165a3dr.jpg


http://img418.imageshack.us/img418/8540/00gta1screen5598zu.jpg


http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg

  Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.

http://img119.imageshack.us/img119/9104/00gta1screen2341tt.jpg


http://en.wikipedia.org/wiki/Sutro_Tower

  The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-
no.

http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg


http://en.wikipedia.org/wiki/Imperial_Palace_%28hotel_and_casino%29

  The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of
Fitzgerald's Casino and Hotel.

http://img432.imageshack.us/img432/6752/00gta1screen324be.jpg


http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg


http://renoscasinos.com/fitzgeralds/fitz.jpg

  The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.

http://img266.imageshack.us/img266/4567/00gta1screen252li.jpg


http://img108.imageshack.us/img108/351/00gta1screen265qy.jpg


http://en.wikipedia.org/wiki/Luxor_Hotel

  One place on Old Venturas Strip looks like The Pioneer Club (of Fremont
Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carring-
ton.

http://img432.imageshack.us/img432/9199/00gta1screen349ps.jpg

  Another display on the same road depicts Candy Suxxx.  Across the street from
Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was
posed, and originally raised and lowered one lower leg, the same way at Glitter
Gulch.

http://img144.imageshack.us/img144/4130/00gta1screen355wc.jpg


http://img232.imageshack.us/img232/7057/00gta1screen35a8re.jpg

  Today they can be found as part of the Fremont Street Experience, an outdoor
mall with a canopy and a light show.

http://en.wikipedia.org/wiki/Fremont_Street_Experience


http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg


http://img140.imageshack.us/img140/7122/00gta1screen81vickie5fz.jpg


http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg

  The casinos on Old Venturas Strip have light displays like those of Binion's
Horseshoe Hotel and Casino and The Fremont Hotel and Casino.  (See my notes be-
low.)

http://www.bridgeandtunnelclub.com/bigmap/outoftown/lasvegas/downtown/

  (GTW note: on the corner near the sign that looks like Candy Suxxx is a
curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and
Casino.  The vertical columns of blue lights are similar, too.)

http://img141.imageshack.us/img141/4371/00gta1screen759zv.jpg


http://img100.imageshack.us/img100/8572/00gta1screen79binionsh7ny.jpg


http://img215.imageshack.us/img215/2632/00gta1screen80binionsh20rq.jpg

  (GTW note: the lights at the intersection of The Strip and Old Venturas Strip,
on the corner S of the depiction of Avery Carrington, are similar to the lights
of The Fremont Hotel and Casino.)

http://img91.imageshack.us/img91/582/00gta1screen734qs.jpg


http://img99.imageshack.us/img99/2641/00gta1screen77fremont4mr.jpg


http://img134.imageshack.us/img134/6485/00gta1screen5309dh.jpg

  The Glory Hole Theme Park references on the radio refer to holes between
stalls in sex joints used for anonymous sex.

  "San Andreas" features playable games similar to the arcade games Gyruss (They
Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).

http://en.wikipedia.org/wiki/Gyruss


http://en.wikipedia.org/wiki/Defender_%28game%29


http://en.wikipedia.org/wiki/Gradius

  Thanks to Wikipedia again for the next two examples.

http://en.wikipedia.org/wiki/Sprunk#Easter_eggs

  The six body bags in a hole mentioned earlier are probably the result of a
couple of Mafia men in the Introduction video who dump the dead bodies of their
victims in a hole in the desert.  (GTW note: the one with a cigarette looks
vaguely like a De Niro character.)  In the movie "Casino," 1995, Sam Rothstein
(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of
their "problems" by burying them in the desert.

http://img138.imageshack.us/img138/35/00gta1screen960bz1.jpg


http://img138.imageshack.us/img138/4029/00gta1screen961vw6.jpg


http://en.wikipedia.org/wiki/Casino_%28film%29

  In the Andromada of "Stowaway," some "men in black" act out the myth of aliens
that dress like government agents to silence people who've found evidence of
aliens on Earth.  They call C.J. a "carbon-based buffoon" and tell him "You
evolved from shrews." 

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard.  If you spill something into your key-
board, disconnect it, flush it thoroughly with water, and let it dry for a few
days.

  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)


  I.2.b  Get your hard drive clean and in order

  After using the Internet go to Start, All Programs, Accessories, System Tools,
and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,
and Recycle Bin.  The Temporary Internet Files can help you surf the web faster,
but I search it fast enough without them and they can build up into a huge batch
of bytes in no time.

  Get the free software versions, at least, of Ad-aware and Spybot.  You might
like to go to the Downloads section of the Microsoft web site and try their free
beta version of AntiSpyware.  Keep them updated and run them regularly.

  Spybot

http://www.safer-networking.org/en/download/index.html

  Adaware

http://www.lavasoftusa.com/software/adaware/

  Buy an anti-virus program, keep it updated, and run it regularly.  Disable
auto protect to play games or download drivers.  I currently use and recommend
BitDefender9 Standard.  (If you do that, don't use similar software like the
kind I mentioned above--it can cause compatibility problems.)

http://www.bitdefender.com/ca/


http://www.pcworld.com/article/124475-1/article.html

  At least once a month--even a week--run the Disk Defragmenter.  For Windows XP
Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk De-
fragmenter.  Run it after crashes and after you make any big changes to your PC,
too, like after installing or removing new graphics card drivers or a big game
demo or such.

  Even better is Diskeeper, which is what the Windows defragmenter is a scaled
down version of.  I recommend the Professional version--it lets you do a boot
time defragmentation, which defragments the Pagefile and Master File Table.
Your other files run in co-ordination with those, but you can't defragment those
with the Windows defragmenter.

http://www.diskeeper.com/defrag.asp

  I.2.c  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and
graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA
Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-
crosoft web site Downloads section), mouse, keyboard, and whatever else you use
for the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
puter specifics are, and see how they compare with the requirements for comput-
ers given on the bottom flap of the box of the game.  You might want to upgrade
something.

  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like SiSoftware Sandra Lite 2005, mentioned below in
the Tweak guides part of this section, and run the various modules it contains.
You can not only learn what your various PC components are, but get helpful rec-
ommendations about changing settings and making upgrades to improve the perfor-
mance of your PC.  (I talk the recommendations over with an expert 1st.)

http://www.sisoftware.co.uk/

  I.2.d  Turn off unnecessary applications before running the game

  Run a free utility called End-It-All 2 and use the "Close all" button to shut
down other applications before running the game.

http://www.docsdownloads.com/

  I.2.e  Take2 Games web site and toll-free phone number

  For technical support, check the support section for the PC "San Andreas" at
the Take2 Games web site.  Go to Take2 Games, Support, Grand Theft Auto: San An-
dreas (PC).  They have a toll free number, too, which connects you to some nice
people who offer personal support: 1-866-219-9839.  Help them isolate the source
of your problem by doing the other things recommended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard.  Turning your PC off at the main power button
is bad for your computer, so use the reset button (just below the main power
button on my PC) instead at such times.

  You may have to remove a mod because you made an installation mistake or it's
corrupted due to a faulty download, etc.  My PC has bad reactions to some other-
wise, too, for some reason.  Try getting advice from the creator of the mod,
from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you
may never learn--some unfortunate combination of the mod with some component or
setting of your PC--you may need to just remove it.

  According to the "Read Me" for the game:

  For support please visit:

http://www.rockstargames.com/support

  The support for each of various countries is given at (you have to Copy and
Paste the last two lines to the 1st line in the address bar):

http://techsupport.rockstargames.com/rockstarsupport/req_support_detail.php?

product=191%2C3%2CGrand+Theft+Auto%3A+San+Andreas%2CPC%2CRockstar_Games%2Cgtasa
&submit=Submit


  If you prefer to contact tech support via e-mail or phone please use the fol-
lowing:

  For US Support
  Phone: 1-866-405-5464
  E-mail: usa@rockstarsupport.com

  For Canadian Support
  Phone: 1-800-269-5721
  Em ail: canada@rockstarsupport.com

  The Take 2 toll-free phone number for support for the game is:
  U.S.A.: 1-866-219-9839.
  Canada: 1-800-638-0217.

http://www.take2games.com/index.php?p=support

********

  The v.1.01 patch

  The Take 2 Games web site has a patch for "San Andreas" now.

http://www.take2games.com/index.php?p=support

  You might also want to follow the posts on the topic at GTA Forums >  GTA Se-
ries > GTA San Andreas > Xbox & PC Chat > PC Patch up...

http://www.gtaforums.com/index.php?showtopic=208932

  On the plus side, it helps with DVD streaming, lets vehicles get dirty and
clean, and makes the dance game easier (I'd be more concerned to have "Lowrider
Challenge" made easier).  You can use your old save games with the patch in-
stalled.  It shouldn't create a problem with .txd and .dff mods you've already
installed.

  On the negative side, the game often didn't start for me when I used the
patch, and a menu that says "the original disk could not be found or authenti-
cated" appeared instead.  A spokesperson at Take 2 said the cure for that is to
uninstall and reinstall the game without the patch, and that Rockstar doesn't
plan to put out another patch at this time.  The patch also can have compatibil-
ity problems with the DVD player/burner you use to play the game, and if your
model has been discontinued and you can't get an update for it, you're out of
luck.

  You'll need to check to see if a tool you'd use to make further mod changes
with, or a trainer, is compatible with v1.01 if you use the patch.  For in-
stance, the GTA SA Control Center is compatible with both the patched and un-
patched versions, but doesn't have the ability to stop timers that count down
(Sub-missions, "Kick Start") yet.  The Pizzadox Plus 27 trainer stops timers
that count down, but isn't compatible with the patch.  The unpatched version
would be compatible with the broadest range of modding tools and trainers.

  I've kept the patch awhile to see what else I'd see.  When C.J. said "Yes" to
Michelle's invitation to go inside to have some coffee, the game screen, black
with "Downtown" in the lower right corner, froze and I had to use the Device
Manager to get out of it.  Opius, at GTA Forums, explained that the patch makes
the game react to that by going into an infinite loop instead of loading the
animations and models.  If, instead, it censored the indoor coffee scenes with
a variable at the start of the file, it would let the game show the short scene
of the outside of the house jostling, but that wouldn't be as thorough and would
cause problems for modding the SCM file.

  So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.
wants some coffee or you may need to press your computer's reset button.

  Another glitch I've had with it, which I haven't seen a report of anywhere
else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;
you couldn't see the Johnson Johnson) on the sidewalk.  (Update: Katie did the
same thing.)

********

  v.2 and the Special Edition

  You can use or make more kinds of mods with v.1 than v.2.  See the start of
the modding section (see X) to see what kinds of mods you can use or make for
v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.

  You need to use the datascript folder of v.1 to use v.1 save games with v.2,
and visa versa (See I.3.c).

  The Special Edition on PS2 features "The Introduction" and a documentary di-
rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-
fornia's low rider car club, The Majestics.

http://ps2.ign.com/objects/773/773077.html

  I.2.f  Tweak guides

  Go to the TweakGuides.com web site, as recommended in the helpful "Tweak
Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs.

http://www.gamefaqs.com/

  It makes a good point about the value of the various helpful, informative
guides by Koroush Ghazi at the Tweak Guides web site:

http://www.tweakguides.com/

  If you're like me, and have had a glitch or freeze or stuttering frame rate
now and then and couldn't afford to pay dozens of dollars every time you had a
question, it's good to know you're at least using preventative medicine to give
your computer every chance to work as efficiently as it can.  You'll get the
best performance out of it for games and maximize the mileage you'll get out of
that expensive computer hardware.  And if you do need to hire someone, you'll be
more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"
there:

  By using SiSoft Sandra Lite (free software, or freeware), you can not only
find out a lot of information about the components of your computer, but get
useful tips on what might work better with a different setting or upgrade.
Sometimes glitches and freezes are due, at least partly, to poor PC perform-
ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware
Sandra, then click to download the shareware (Lite) version, then, below the
column labeled "Lite," click "Download."

http://www.sisoftware.co.uk/


http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en

  If you want to learn more about your components and how they compare to others
at running games, you could go to the Futuremark web site and download a free
version of 3DMark.  It's a popular benchmarking tool that has been used at var-
ious web sites to get test results of new components.

http://www.futuremark.com/download/

  I especially recommend you make backups and carefully use the advice given in:

  TweakGuides Tweaking Companion
  ATI Catalyst
  Nvidia Forceware
  Simple Antialiasing & Anisotropic
  VIA Hyperion FAQ

  It especially focuses on getting good performance out of your PC, and a good
frames per second (fps) rate, etc., for games.  It has special sections for 
"Half Life 2," "Morrowind," "Far Cry," "F.E.A.R.," "Need for Speed: Most
Wanted," several "Battlefield" games, and some others.  And there's a section on
"Game Music Extraction" which is a topic someone has a question about now and
then on the Gamefaqs message boards.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
store, or Start, Control Panel, Performance and Maintenance, System, System Re-
store) if you screw up and aren't sure how you did it and need to revert to your
old configuration.


  I.2.g  Volume

  If your sound card software is similar to mine (for a Sound Blaster Audigy 2),
you can adjust the volume of the game with your general volume control or the
sound mixer's wav control.  (I once had a glitch that caused the game to get
quiet.  I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.

   After installing an update for the driver, I have to make sure the "Digital
Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-
fault settings make it checked but then I can't hear the sound with my head-
phones.

  To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box
by "Place volume icon in the taskbar."  You can adjust your system volume from
there, too.


  I.2.h  System requirements

  Minimum System Requirements:

  1GHz Intel Pentium III or AMD Athlon Processor
  256MB of RAM
  8x DVD-ROM Drive
  3.6 GB of free Hard Disk space for a minimal install
  64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
  DirectX 9 compatible Stereo Sound Card
  Keyboard and Mouse

  Recommended System Requirements:

  Intel Pentium 4 or AMD Athlon XP processor (or better)
  384(+) MB of RAM
  16x DVD-ROM drive
  4.7 GB of free Hard Disk space for a full install
  128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
  DirectX 9 compatible Surround Sound Card
  Game pad with twin axis analog controls (USB or Joystick Port)
  Keyboard and Mouse

  Supported operating systems:

  Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus
  DirectX 9

  Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus
  DirectX 9

http://www.take2games.com/index.php?p=support

  I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.

  Thanks to billhitman for recommending a web site that makes an online check of
your computer to see if it can run any of dozens of games:
  www.srtest.com


  I.2.i  PC hardware and software on a budget

  I've gotten some letters from some of the nicest people you'd ever want to
meet who live in India.  I get the idea that the latest good graphics cards and
DSL aren't very common there, so I thought I'd add a section about things that
might help you out if you're in the same boat.

  From what I can tell, I wouldn't recommend you get a bunch of PC hardware till
after the Vista OS comes out in early 2007.  Some new things will be needed to
make full use of it, and who knows what improvements will be made for anything
else by then.

  For new computer gear, comparison shop for the best quality at the lowest
price by reading reviews.  Check the dates on them because it's a fast-changing
field.  Putting the name of a graphics card or such and "review" in the Google
search engine makes a lot of reviews turn up.  Some of the review sites include:

http://gear.ign.com/


http://www.neoseeker.com/


http://www.anandtech.com/


http://www.sharkyextreme.com/


http://www.tomshardware.com/


http://www.pcstats.com/


http://reviews-zdnet.com.com/


http://en.wikipedia.org/wiki/PC_Magazine


http://www.pcworld.com/resource/infocenter/0,ctrid,5,ic,Laptops,00.asp

  Then use price comparison sites:

http://dmoz.org/Home/Consumer_Information/Price_Comparisons/

  Some U.S. sites to check for the lowest price include:

http://www.pricegrabber.com/


http://www.bizrate.com/


http://www.nextag.com/


http://www.shopzilla.com/


http://www.mysimon.com/

  If you don't find the PC bargains you want at newegg, zipzoomfly, or tigerdi-
rect...

http://www.newegg.com/


http://www.zipzoomfly.com/jsp/Home.jsp


http://www.tigerdirect.com/


http://en.wikipedia.org/wiki/Newegg


http://en.wikipedia.org/wiki/Zipzoomfly


http://en.wikipedia.org/wiki/Tigerdirect

  ...and you want a card that's cheaper still, use eBay:

http://www.ebay.com/


http://en.wikipedia.org/wiki/Ebay

  I recommend eBay in my walk-throughs as a place I've gotten some of my games
for a real bargain.  Make sure to check the dealer's ads for what's included,
maybe even a reputation as being reliable.  Be VERY careful about that if you
go for computer gear that way.

  If the feet of your mouse wear off, an alternative to buying a new mouse is to
buy new Teflon feet for them:

http://www.slicksurf.com/

  For cheap files and software, you could download and use a free file hosting 
service (I have Shareaza), which lets you use person to person file sharing.
How fast it is depends on your Internet connection--it doesn't speed it up.

http://en.wikipedia.org/wiki/File_hosting


http://en.wikipedia.org/wiki/Shareaza


http://www.shareaza.com/

  To speed up slow dial-up speed, you might download and use a free web acceler-
ator.  I haven't used one in a while (I've had DSL for about a year now).  (When
I used Proxyconn, which you have to pay for, I didn't use it for photos I wanted
to see clearly--the fast speed messed them up a bit.)  A number of web sites for
web accelerators is at:

http://en.wikipedia.org/wiki/Web_accelerator

  NVIDIA SLI and ATI Crossfire were in the news a lot when I 1st wrote about
them, so I want to go back and update that part.  The earliest reports made it
sound like a way people might use any two cards at once to improve their graph-
ics cheaply, then it sounded like something only a small percent of enthusiasts
(and I mean even in the U.S.) could pay to do with certain cards they'd have to
buy for it.  The last I heard at this writing, Crossfire Xpress 3200 may finally
let a person on a lower budget get a motherboard and two lower price ATI graph-
ics cards to be "future-proof" for gaming.  I hope some of the technology of the
Cell for PS3 is used to improve PC quality at an even lower price someday, too.
Havok FX sounds like it will help.

http://www.neoseeker.com/news/story/5552/


http://www.havok.com/content/view/187/77/

  I forget where I read it recently, but someone reported that a head of NVIDIA
was asked why they charge so much for graphics cards.  He basically responded
that as long as people buy them that way, they'll make the price high.  (Brawl-
ing will not be restricted to the rules according to Hoyle.  "The way they're
meant to be played," huh?  Maybe he can get the head of Sony to help him.)


  
  I.3    How to save games


  I.3.a  The convenience of copies of your GTA San Andreas User File

  You can save your achievements--Stats--for a number of efforts at the game in
a number of save game slots at the same time.

  It's good to know your whole set of save game statistics for each of your save
game slots are saved in My Documents in "GTA San Andreas User Files."

  A very useful gimmick to know is that you can keep a copy of it in My Docu-
ments (I'd right-click one of the folders and rename it something that describes
what's done on it) and continue playing on the other one.

  You can open the User Files folder and copy the individual file for a save
game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of
the game done on it.  I'd rename it something that tells me what's done on it,
and paste it in a folder I'd create for save game files in My Documents. 


  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to
lose your accomplishments.  When you uninstall, it doesn't uninstall My Docu-
mentsGTA San Andreas User Files (including User Tracks tunes), which it leaves
for you to uninstall manually.  The old User File should serve the new install 
and not be replaced by a new one.

  (But considering the glitches that can happen, I add "Backup of" or such to
the name of my User file, let the new installation create a new User File by
playing the game a little, delete the new User File it creates in My Documents,
then rename the old "Backup of...." folder by taking "Backup of...." off the
name.  It may not be necessary to go through that, but it makes me feel a little
more confident that I'll save my work.)

  2.  You can save one or more backup copies with parts of the game already done
on them.

  For example, I keep a copy for each stage of the game where I've gotten cer-
tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done
certain missions up to a batch of missions I'd like to try again or try new
tricks for.  And I keep one copy with 100% completion.  This way, I can play
with the game more like one that lets you pick which mission you want to do,
which is a real convenience for a game that has so many missions but doesn't
offer that choice in the menu.

  If you want to get certain preliminaries done faster despite the lack of mis-
sion selection, you can speed the Stat building a LOT by changing data
ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante
vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's
Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50
Photo Ops, etc., easily with one of the teleporters I recommend (see X.13.a and
the two sections after that), save the game, and copy the save file.  You'll al-
ways have the choice to play the game with all those missions over with, and
with all the abilities and weapons that come from them, to enjoy everything else
about the game with.

  I recommend making a copy of your save game at a few big turning points in the
game in my walk-through, but do it at as many places in the game as you want to.

  Make a separate folder in My Documents for such copies and use them as spares
you don't use except to make copies from.


  I.3.b  Where to find a PC save game for nearly each of the main missions

  mikeswi, at GTA Forums > GTA Series > GTA San Andreas > General PC Chat > 
Pinned: Save Files - All Storyline Missions, offers a PC save game for each of
the main missions from "Drive-Thru," with 100 tags sprayed, onward.

http://www.gtaforums.com/index.php?showtopic=205856

  Certain ones come with extras, like an Oyster, etc., collection or Sub-mission
(Paramedic, etc.) done, or a fireproof Tahoma, indestructible Sabre, or bullet-
proof S.W.A.T. in a garage.

  You could also start saving copies of your own in a folder if you like to do
things a little differently.  For example, I'd usually get the the health, weap-
on, and vehicle Stats maximized in the beginning.



  I.3.c  Some advice about saving the game
           including using save games from v.1 for v.2 or vice versa

  When you save your game at one of those floppy disk icons, make sure you have
your full Armor (saving and loading the game restores full Health), the weapons
you'll need (each run through a weapon icon after the 1st adds to the ammo it
has), and the vehicles you'll need saved in your garages, so you're prepared for
whatever you'll need the next time you load the game.

  You can't save during a mission--the cassette icons disappear until you either
pass or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-
pare the time clock so it's a certain time at a convenient place when you load
the game.  This is handy for making multiple efforts from C.J.'s save place for
missions that are only available at certain places at certain times, like the
"Burglary" Sub-mission, "Kick Start," etc.

  Saving the game restores all weapon icons, which can be handy in stocking up
on ammunition without doing a lot of traveling between game saving places.

  You can get rid of a wanted level by saving a game (you don't have to reload
the game, etc., as was the case for "Vice City").  I get rid of wanted ratings
without saving them, though.

  Don't save your game at Madd Dogg's mansion after "A Home in the Hills."
There's a glitch on PS2, at least, that may cause that to corrupt your Stats and
make the basketballs disappear from all the courts of San Andreas.

  Take 2 recommends that you have C.J. get something to eat at least every other
day, preferably every day, to avoid the glitch that causes C.J. to be unable to
use the gym equipment.

  At "Glitches" (see I.12) there are downloads that fix the basketball and gym
glitches.

  Some PS2 players have reported game Stats corruption by saving your game right
after "The End of the Line," so I'd play it safe for PC and do something else
before saving.

  Try to save just one hard to replace vehicle in any one garage.  Saving more
than one in a garage has been known to make mods and paint jobs, even whole ve-
hicles, disappear.


  Using save games from v.1 for v.2 or vice versa

  According to wolf68k, to use the save games with one for the other, you need
to replace the datascript folder (which contains the main.scm file and
script.img) for the other with a datascript folder from the one.  He provided a
helpful message about it at GTA Forums:

http://www.gtaforums.com/index.php?showtopic=220746&st=20

  You can find some SA backup files and folders at:

http://www.gta-downloads.com/database.php?act=category&id=94

  If it doesn't have the version you're looking for, you could make a request
for it at a message board for SA.

  Be sure to save a backup copy of a folder before you replace it.


  I.3.d  An application that tells you your mission completion status, and shows
           you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps
           you need to tend to

  gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-
cation called SAMA--the San Andeas Mission Analyzer.  It's available at this web
site:

http://www.gta-sanandreas.com/forums/index.php?showtopic=59013

  If you have .NET Framework 1.1, SAMA creates screens with your mission comple-
tion information and maps of the Tags, Jumps, etc., you need to take care of.
If you don't have .NET Framework 1.1, you can use a version of SAMA that gives
you a print out.  Since .NET Framework is a resource hog which detracts from the
ability of your PC to run games, you shouldn't install .NET Framework unless
you're a programmer of some kind who already has a need to have it installed.

  Thanks to plaka, at GTA Forums, for spreading the word about it:

http://www.gtaforums.com/index.php?showtopic=220426

  If you already have .NET Framework installed, or are considering installing
it, you might want to read the passages about cutting back resources for it on
p.3 of the "ATI Catalyst Tweak Guide" at the Tweakguides web site by Koroush
Ghazi.

http://www.tweakguides.com/ATICAT_3.html


http://www.tweakguides.com/

  I.3.e  A mod that shows you the locations of items left to find on your radar

  Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Photo
Ops, and Horseshoes left to find in the category you've chosen on your radar.
While you look for Photo Ops, it also puts a green marker by the ones you
haven't taken pictures of yet to make them easier to find.


  I.3.f  100% completion guide

  You can find a checklist of missions you need to complete for 100% completion
of the game at:

http://www.gtasanandreas.net/checklist/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.4  Settings

  Configuration

  I use the Mouse and Keys setting.  

  The Joypad choice is similar to the Classic Controls setting of "Vice City":
you don't get mouse steering but you can use auto-aim by pressing the RMB.  The
number of things you can use auto-aim with has been increased for "San Andreas."
In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,
a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm.  I mainly use it
with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or
hear the pedestrians say things they only say when held up by auto-aim.  GTA's
are more like interactive movies than other games, and my favorite movies don't
star robots.

  In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and
you can use both mouse steering and a gamepad.  In the Joypad Configuration,
targeting features auto-aim but you can't use mouse steering along with your
gamepad.  The shooting generally isn't the hardest thing to do in a GTA, so un-
less you really need the auto-aim of the Joypad Configuration at the expense of
being able to use mouse steering, I recommend using a gamepad to supplement the
Mouse and Keys Configuration and turning on Steer with Mouse.

  For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.
For gamepad settings, see I.6.c.

  Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the
mouse forward, the view will go down, etc.  (If you do that, remember to draw
the mouse back to send the cue forward for Pool, too.)

  Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four
wheel vehicles, with the mouse.  It doesn't disable the keys you can use to
steer, notably to set a tipping four wheel vehicle upright or when using a mo-
torcycle for stunts.  I usually don't use it for two wheel vehicles, especially
if I need C.J. to do a forward drive-by with one.  You can steer, control Up
and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse
out of the way while you do--the steering for a two wheel vehicle goes out of
control if you try to steer it with the keyboard and bump the mouse.   

  Fly With Mouse lets you steer aircraft with the mouse, which I usually don't
use.


  You can add recordings to the My DocumentsGTA San Andreas User FilesUser
Tracks folder, then hear them on a User Tracks radio station in the game.  The
game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.
You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for
them.  (You have them if you have Windows Media Player 9 or above, a recent Ap-
ple Quicktime Player, or a combined CODEC package installed.)

  Audio Setup > Radio EQ On causes the radio to have a different sound quality
depending on what vehicle C.J. drives.

  Audio > Radio Audio Tune causes a vehicle to play the same radio station that
C.J. was listening to in his last vehicle.

  Audio Setup > User Track Options > Play Mode

    Radio  Commercials appear between User Tracks
    Random  User Tracks play without commercials in random order
    Sequential  User Tracks play in alphabetical order

  If you add recordings to the User Tracks folder, have the game scan for them
in order to hear them in the game.  The options for that are:

  Audio Setup > User Track Options > Automatic Media Scan causes the game to
scan for User Tracks each time you load the game.

  Audio Setup > User Track Options > Scan User Tracks lets you choose when to
have the game scan for User Tracks (such as just after adding something to User
Tracks).

  (Note: C.J. looks like he's changing the station when you switch stations.)


  Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-
era in the game to My DocumentsGTA San Andreas User FilesGallery.

  Display Setup > Advanced

  For a better frames per second (fps) rate, you'll have to know your graphics
card and PC capabilities.  The PC Health section may offer some information
that's useful in getting a good performance out of the game in conjunction with
these concerns.  Having a decent fps is so basic to the smooth performance of
the action, I'd start at a low setting and stop at higher ones if they cause
lags, etc., and just try anything higher for a screen shot.  A complete instal-
lation is less likely to have performance troubles, too.

  The options you can adjust accordingly are:

  Draw Distance determines how far away things are visible.  If you have a bet-
ter PC setup, there are mods you can download or make that let you increase this
two or four times beyond the original limit (X.13.f).

http://www.gtaforums.com/index.php?showtopic=195185&st=0

  Frame Limiter  The game plays at 25 frames per second when this is on.

  Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count
slower with the frame limiter off.  Orion_SR adds that damage (important in some
school tests) happens faster.  He recommends leaving the frame limiter on for
"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent
NPCs from getting killed too soon in timed situations.  You can further increase
the fps, and slow down timers, by turning down visual detail (Visual FX Quality,
Mip Mapping, and Anti-Aliasing) and the Draw Distance.

  I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted
stars blink a lot faster for probation periods, vehicles don't coast as far, the
Skimmer won't take off from the water, vehicle sirens couldn't be turned off,
and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-
sing I mention in I.1) with the frame limiter off.  There weren't as many cases
of things not appearing fast enough to avoid hitting them as I saw with the
frame limiter off in "Vice City," but there were a couple of close calls with
trees that appeared suddenly before C.J. while flying, and some land vehicles
that suddenly appeared backwards or imbedded in the road, so I might like to
turn off the frame limiter to have faster fps occasionally for some of the timed
things.

  The fps may be lower if you turn up the antialiasing  or anisotropic filtering
or such.

  Visual FX Quality (Low/Medium/High/Very High)  Changes the number and degree
of effects used, such as shadows and how detailed they are.  The shadows of Low
are more like "GTA III" shadows.

  MIP Mapping  This smoothes out differences in textures, such as the distant
parts of roads that don't fully appear till you near them.

  Anti-Aliasing (Modes 1--6).  I typically had my graphics card set to Applica-
tion Preference and use the Anti-Aliasing offered by an individual game.  With
my recently updated computer, I've set both Antialiasing and Anisotropic Filter-
ing to 2 on my graphics card.  If you do something like that, you then set each
one you changed with your graphics card to 0 or 1 in your games, if it isn't
grayed out, to avoid a conflict.

  Resolution  I've read that it's good to make this the same as you use for your
Desktop to avoid a performance conflict.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

  I.5    Stats

  How to check the Stats

  Changes in Stats are shown in the upper left corner of the screen.  The Res-
pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the
Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen
in the lower left of the screen by pressing Tab.  All the Stats can be seen in
the menu by pressing Esc and clicking Stats.

  STATS .HTML file

  If you pause the game, click on "STATS," and press S, you can save your stats
as an .HTML file.  The order of the "CRIMES" and "GANGS" categories are
switched, though.  (Thanks to T Money)

http://www.gtaforums.com/index.php?showtopic=242882&hl=

  I.5.a  Criminal Rating

    -10,000 to -6,000   Crackhead  Derogatory term like "moron," based on derog-
                                   atory things to call someone who helps fi-
                                   nance organized crime by smoking crack, which
                                   makes you wonder how it got on this side of
                                   the list; rock star not Rockstar; cluckin'
                                   but not at the Bell.
     -5,999 to -4,000   Bitch-made   Misogynist term for either a man who does
                                     what a woman wants him to do or is like a
                                     woman therefore less than a man.
     -3,999 to -2,000   Off-Brand    Not the genuine article; faulty; janky; has
                                     no friends or fashion sense.
     -1,999 to -500     Scandalous   So bad it's liable to cause gossip.
       -499 to -1       Player-hater  One who hates others for having more than
                                      they do, notably out of jealousy for a
                                      playa who has game; someone critical of
                                      the type of playa given for "playa part-
                                      ner"; a Ph'in' c**k blocker.
          0 to 19       Vic       Victimizes others or is a victim.
         20 to 49       Square    Considered boring for not being trendy; a punk
                                  a**.
         50 to 74       Civilian  A stranger; it may be derogatory.
         75 to 99       Rat       More derogatory than snitch for someone who
                                  betrays a criminal.
        100 to 119      Snitch      Doesn't keep a criminal's secrets for them
                                    that allow them to get away with the crime;
                                    busta in the sense of crime-buster.
        120 to 149      Dry Snitch  Says something critical or incriminating
                                    about someone intending that someone else
                                    overhears it but pretends it's inadvertent;
                                    may be used about a sexually unresponsive
                                    woman (as if "a" were used instead of "i").
        150 to 199      Transformer     Someone who changes in a negative way:
                                        seems less attractive up close, changes
                                        fashion too often, etc.
        200 to 239      Punk-a** Bitch  Misogynist derogatory term for a man,
                                        like "pu**y" combined with "punk."
        240 to 269      Sucka           Generic derogatory term; a hoo rider
                                        mark; a hoe cake.
        270 to 299      Poot Butt  A stupid, lazy person, often said with "moth-
                                   erfu**er," probably because it sounds silly
                                   by itself.
        300 to 329      Buster  A youngster trying to be a gangster; generic de-
                                rogatory term like "fool"; busta; a phoney that
                                doesn't deserve respect; seems to have nothing
                                to do with the actual Keaton.
        330 to 369      Mark    Busta.
        370 to 399      Chump   Busta, possibly fooled by something.
        400 to 449      Trick                 A woman who's a tease, a whore;
                                              a man who's a client of a whore;
                                              something a whore does to her
                                              client.
        450 to 499      Red-headed Stepchild  Someone who doesn't fit in, possi-
                                              bly bullied.
        500 to 549      Peon        Like "peasant" is meant when used conde-
                                    scendingly as an insult; a person of low
                                    standing.
        550 to 599      Pee-Wee     A young gangster; a small pe*is; $5 of
                                    crack.
        600 to 609      Prankster   A buster gangster.
        610 to 649      Fool        Someone who lacks intelligent judgement.
        650 to 699      Street Cat  Urban (possibly poor)/underground/hip-hop/
                                    gangster culture-oriented person.
        700 to 849      Thug    Generally a brutal criminal (not simply someone
                                who's gone through struggles as when meant in
                                the Tupac Shakur sense).
        850 to 999      Hustler        In this context probably not just some-
                                       one who's energetically ambitious but one
                                       who will scam and cheat people to obtain
                                       things.
      1,000 to 1,049    Playa Partner  A sexual partner or friend of a guy who
                                       tries to con a lot of women to have sex
                                       with him; the more his range of influ-
                                       ence, the greater his "game," therefore
                                       respect among those so inclined to re-
                                       spect that.
      1,150 to 1,299    Mack         A playa in the sense of "playboy"; in this
                                     context, probably even a pimp.
      1,300 to 1,499    Pimp           Hustles patrons for whores aka ho's.
      1,500 to 1,699    Crime Partner  The friend or sex partner of someone who
                                       commits offenses against the law and/or
                                       morality.
      1,700 to 1,999    Homeboy    Homie; folkie; friend
      2,000 to 2,099    Homie      Homeboy; homeslice; friend
      2,100 to 2,299    Road Dawg  A loyal friend whether in or out of prison; a
                                   woman who's become less attractive with age:
                                   a d-dub-a.
      2,300 to 2,499    Hoodsta   A term originated on the W coast for someone
                                  from the 'hood, probably in a gang.
      2,500 to 2,749    Hard-a**  A tough person; in this context, probably one
                                  who picks on others and starts fights to show
                                  off for whoever is stupid enough to admire
                                  that.
      2,750 to 2,999    Banger  In this context, probably a gang banger; mari-
                                juana; cocaine in Dublin, according to one
                                source.
      3,000 to 3,499    Li'l G  A little gangsta/gangster/criminal, in this var-
                                iation often accompanied by crimes against lan-
                                guage, or at least spelling; a buster.
      3,500 to 3,999    Loc     Someone who shows a love of crips; a crip (com-
                                munity restoration in progress) was originally a
                                member of a gang in LA that wanted to eliminate
                                crime in their neighborhood; ironically, the
                                crips became gangsters themselves; a local per-
                                son or a crazy loco person or both.
      4,000 to 4,999    Jacker  Thief, especially a carjacker.  In a multi-play-
                                er video game, they shoot someone who was al-
                                ready shot and claim credit for the kill.
      5,000 to 7,499    Shooter      Gangsta term of brotherhood for another;
                                     the gambler who is rolling the dice at the
                                     craps table.
      7,500 to 9,999    Foot Soldier Standard initial rank of a gang member; in-
                                     fantry gangster.
     10,000 to 19,999   Hoo-Rider    An annoying person or Mrs. Pete Townsend.
     20,000 to 29,999   Soldier      A gangster (in this context, not just some-
                                     one who fights through rough times).
     30,000 to 39,999   Hawg         Acronym for Heterosexual Aging White Guy
                                     (how'd I get up this high on this list?
                                     Hey?!)
     40,000 to 49,999   Gangsta      Criminal.
     50,000 to 69,999   Ghetto Star  A popular gangsta.
     60,000 to 79,999   Monster      A very successful threatening force that's
                                     considered crazy; a truck with very big
                                     wheels; a socially misunderstood person who
                                     meant well but became ostracized and vio-
                                     lent in a sensitive performance by Boris
                                     Karloff.
     80,000 to 99,999   Big Homie  A well-respected homeboy; A friend character-
                                   ized by the acronym for Business Instead of
                                   Games (Notorious Big--rapper).
    100,000 to 149,999  Boss Hawg    Someone that's extremely selfish with their
                                     money; a feisty, chubby, rich, and corrupt
                                     politician (thank you imdb) in a TV show I
                                     didn't see.
    150,000 to 199,999  Shot Caller  Someone who gives orders.
    200,000 to 299,999  OG           An original gangster--what a gangsta is
                                     considered if they shoot someone.  Then
                                     they're no longer a BG--a baby gangster.
    300,000 to 374,999  High Roller          Someone who wagers large sums of
                                             money at the casino.
    375,000 to 499,999  Four-Star General    The leader of a gang; Patton.
    500,000 to 999,999  Godfather            An organized crime leader; an ori-
                                             ginator of extreme motorcycle
                                             stunts; James Brown.
  1,000,000 and above   King of San Andreas  A GTA Master of all they survey.


  Destroying a helicopter or plane adds 30 points, getting busted or wasted sub-
tracts 3 points, and using a cheat subtracts 10 points.

  Similar to the "Vice City" method of blowing up a handful of Sparrows over and
over at the Hyman Condo roof and garage, the fastest way to reach Godfather in
"San Andreas" is to blow up a handful of planes in a hanger at Verdant Meadows
over and over.

  You could use the Control Center (see X.13.c) to do it faster.  Use it to cre-
ate a lot of flying vehicles away from the police (Verdant Meadows, etc.).
Click the "Keyboard Shortcuts" tab, click "Misc," and highlight the "Blow Up All
Cars" code, which assigns "Ctrl" and "Y" as hotkeys.  Hold down "Ctrl" while re-
peatedly pressing "Y" to blow the flying vehicles up over and over for 30 points
per vehicle per explosion.  Then click the "Vehicle and Game Data" tab and click
"Clear Cheated 'Status' and 'Count'" to remove your cheat count before saving.

  (Note: I haven't double checked yet to see if the way the game adds and sub-
tracts points is as varied and glitchy as for "Vice City.")

  Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and
others for the list given at:

http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

  For definitions, thanks to

http://www.urbandictionary.com/


http://en.wikipedia.org/wiki/Hip_hop_slang


http://www.blackstate.com/allthingsghetto/ghettoslang.html


http://www.gizoogle.com/index.php?translate=false


http://www.scummagazine.com/backissues/issue18/gangstaslang.html


http://www.lvol.com/lvoleg/hist/lvlingo.html


http://www.riceplate.com/rap/rap.php


http://www.rapdict.org/

  I.5.b  Health in relationship to Stats

  Health isn't given in the Stats, just as a red bar in the heads up display
(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.

  C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet
and Kendl," which is the 1st time you can save the game.  All that's available
to eat are snacks and soft drinks (such as in front of the bar a block to the W
of the Johnson house).  The Fat burns off slowly, so you can replenish it with
those, keep his red Health bar full, and build up his other Stats.

  But his Health can be diminished quickly and C.J. can die after some confron-
tations with traffic or the bullets of policemen and rival gangsters, and snack
and soft drink vending machines aren't shown on the radar or in-game map.  So
I'd play the next mission, "Ryder," after which the restaurants open, to give
him various places shown on the radar and in-game map to get the fuel to replen-
ish his Health.  He'll get stronger while more quickly doing the various prelim-
inary things that increase his weapon and vehicle skills.

  I'd written that once C.J. develops some Muscle, he could get stronger even
faster using the outdoor gym at Verona Beach (the indoor ones open up after
"Drive-Thru").  But reader Timo Hakala told me C.J. can start using the Verona
Beach gym at the start of he game.

  (After doing the preliminaries, I'd make a copy of my save game, in case I
want to play it again with all that work already done.  I can always start a new
game if I want to see the 1st few main missions, which don't require C.J. to
have any special skills.)

  Keep C.J. healthy by feeding him every day or two and using Armor to protect
him from injury.  There's an Armor icon under the W side of the bridge that's a
bit N along the big drainage ditch E of the Johnson house.  The amount of Health
and Armor C.J. has is given in the HUD; the amount of Armor is given in the
Player Stats, too.

  The Paramedic mission gives you a fast way to increase C.J.'s maximum Health
Stat potential.

  The hooker gimmick works like it did in the previous couple of GTA's with a
few changes:  The hookers, like the drug dealers and convenience stores, are
open for business 24 hours a day.  (In "Vice City," the hookers just showed up
during what is usually sleep time, so I don't think they made as much money.)
If C.J. drives one of most of the four-wheel vehicles (a convertible will work
in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"
for "Yes," and she'll get into the vehicle.  Have him park somewhere secluded
(the back tires don't have to kick anything up like before).  If you have the
subtitles on and pick a place where the gimmick works, a subtitle will say,
"This looks like a good spot."  The vehicle rocks for about 15 seconds (a little
over 15 minutes in game time), during which she charges $28 while C.J.'s Health
goes up a bit (almost as much as for a Sprunk machine--see below).  After the
Pimping mission, she pays him for it.

********

  One hooker asks, "Did somebody say 'milkshake'?"

  milkshake:

  1. Slang - A woman's body and the way she carries it.

http://www.urbandictionary.com/define.php?term=milkshake

  The qualities a sh*t woman uses to attract men; whether her body, personality,
face, money etc. Kelis said it means "whatever you do well" on MTV. "My milk-
shake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T
(Milkshake (Remix)) [1] 

http://www.ohhla.com/anonymous/misc/r_and_b/milk_rmx.kel.txt

  I'm with Rusk--I just thought it meant her t*ts.

********

  If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-
ters an Ambulance, too.

  I used the Control Center, X.13.c, to check increases in C.J.'s Health:

  Entering an Ambulance for the 1st time: up 20
  Hooker: up 28
  Vending machine (Sprunk or snacks): up 35
  Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60

  Small meal: up 20
  Medium meal: up 40
  Big meal (not salad): up 70
  Salad meal: up 40

  A Heart icon increases it 100%.

  Full Health before completing the Paramedic mission: 100
  Full Health after completing the Paramedic mission:  150

  If you use the Control Center (see X.13.c), you can have C.J.'s Health set to
176 so he doesn't die if he falls a great distance onto the ground while wearing
a Parachute.


  I.5.c  Player--Muscle and Fat Stats

  Basically, you keep a little Fat there for C.J. to burn off instead of burning
off Muscle.  I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too
flabby, he won't run as athletically or jump as high.  (If you plump him up in-
stead of pump him up after completing the game, he won't be able to jump high
enough to grab the top of the wall behind Sweet's basketball hoop to get onto
Sweet's roof for the Hydra there.)  If both of those Stats are depleted, C.J.
will lose Health and die.  But Fat burns off slowly, so it's easy to keep enough
in the Fat Stat.

  Take 2 recommends having C.J. eat once a day to avoid the glitch that can ap-
pear late in the game and doesn't let him use the gym equipment at all.

  Before the restaurants open, you can increase C.J.'s Fat by having him go to
the human vendors and vending machines for food.  Once the restaurants open,
after "Ryder," have him eat the big non-salad meals for the fastest way to in-
crease Fat.

  I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat
level:

  Vending machine: up 2
  Human vendor: up 5
  Big meal (not salad): up 27

  If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it
off instead of Muscle and not be flabby, you can give C.J. a meal every day or
two, and keep his Health bar full, with salad meals, snacks, and soft drinks,
too.

  Have him go running, swimming, or cycling to convert Fat to Muscle (and in-
crease his Stamina).

  Once he gets to the Buff stage, the game says he's allowed to use gyms, but
the indoor gym equipment is unavailable because the indoor gyms don't have yel-
low entrance lights in front of the doors until "Drive-Thru."  Before that, the
fastest way is to have him lose Fat is to use the stationary bike of the outdoor
gym at Verona Beach.

  (You could give him 11 meals in a row to make him throw up and he'll lose a
lot of Fat, too, if not gain Muscle or Stamina.)

  To have him use the dumbbells and bench press weights at the Verona Beach gym,
quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the
LMB.  He'll develop even more Muscle, which mainly improves the strength of his
melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.
When he's real lean and muscular, he's built like a contest-ready Arnold
Schwarzenegger.

  (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls
like the ones I use for "Vice City.")

  The maximum Stat for Muscle is 1,000 points.

  The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds
in one sitting" (see III.5).


  I.5.d  Player--Stamina and Lung Capacity Stats

  Stamina is, with Muscle and Lung Capacity, another health Stat you want to
increase to maximum strength.  C.J.'s ability at biking fast, swimming fast,
and running for a longer time is improved by having him do one or more of them.
It doesn't diminish, and it's good to build it up early in the game.  (For the
infinite sprint, complete the "Burglary" mission.)

  The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-
water.  It's increased by having him swim underwater till his air bar gets low
then surface.

  The maximum Stat for Stamina and Lung Capacity is 1,000 points.

  The fastest way to raise these Stats is at "Maximum Stats of all kinds in one
sitting" (see III.5).


  I.5.e  Player--Total Respect and Sex Appeal Stats

  Respect

  Running Respect:          40%
  Mission advancement:      36%
  Territories owned:         6%
  Amount of money:           6%
  Muscle (physical fitness): 4%
  Progress with girlfriend:  4%
  Appearance:                4%

  Running Respect:

  Killing a drug dealer:             +.005%
  Killing a rival gang member:       +.5%
  Killing one of your gang members:  –.0005%
  One of your gang members dies:    –2%
  Territory won:                   +30% (a major part of the final Los Santos
                                         section of the game)
  Territory lost:                   –3%

  Thanks to the Brady guide for those figures.  How do they figure out numbers
like -.0005%?  There must be math in a file, like the one that determines how
fast stats increase (see III.5), they look at to figure that out.

  The main way C.J. can increase his Respect Stat is by killing lots of rival
gang members and corrupt law enforcers, recruiting Grove Street Family gang
members to help him, then by taking over rival gang territories.

  Taking over rival gang territories is possible after "Doberman" (see IV.23),
but C.J. loses any territories he gains in Los Santos when he leaves it after
"The Green Sabre" (see IV.28).  He keeps the Respect, though, so I'll leave the
choice open.

  Mission success is the other big factor that determines Respect, and an impor-
tant mission that's available early is to spray 100 Tags.  Respect can also be
increased by having C.J. be healthy and use the better vehicles, clothes, hair-
cuts, and tattoos.

  Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat
low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-
cuts, and tattoos with a big Sex Appeal value.  The vehicles with a big Sex Ap-
peal Stat (see III.18) seem to make the biggest contribution of those last four
things.

  Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you
want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-
peal can be increased by having him succeed with dates, too, which is made easi-
er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-
friends won't care how much C.J. weighs, etc.).



  I.5.f  Player--vehicle Stats

    The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-
craft--the higher the skill Stat for that type will be till the Stat is maxed
out and the type of vehicle gets the easiest handling it will get in the game.

  When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny
Hop higher and reverse faster without falling off.

  When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the
gates will open for him at all the airports.  (If you have C.J. get this, the
game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight
School success.)  When the Stat reaches 100%, C.J. gets a Parachute when he
bails from an aircraft.

  The maximum Stat for a vehicle skill is 1,000 points.

  The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all
kinds in one sitting" (see III.5).


  I.5.g  Player--Pilot Ranking

  The rankings are the same as in "Vice City" with a lot more aircraft to climb
the list with.  The "Vice City" glitch that causes the Stats to consider you an
"Ace" too soon is back.  Most importantly, the little Dodo is back.  Awwwr!--
the little one....

   Pilot ranking

   0:00 to 0:04   No Ranking
   0:05 to 0:09   Flyboy
   0:10 to 0:19   Aircraftman
   0:20 to 0:29   Pilot Officer
   0:30 to 0:59   Corporal
   1:00 to 1:29   Lieutenant
   1:30 to 1:59   Sergeant
   2:00 to 2:29   Captain
   2:30 to 2:59   Biggs
   3:00 to 3:29   Wedge
   3:30 to 3:59   Red Baron
   4:00 to 4:29   Goose
   4:30 to 4:59   Viper
   5:00 to 5:59   Jester
   6:00 to 6:59   Chappy
   7:00 to 7:59   Iceman
   8:00 to 8:59   Maverick
   9:00 to 9:59   Noops
  10:00 to 10:59  Air Chief Marshal
  20:00 to 30:00  Ace

  From what I can tell from the little I've tested it, it looks like the "Vice
City" glitch of "Ace" showing up too fast is back.

  See "Glenster's Guide to Some of Vice City" for more about the rankings.

  Since the Dodo is of paramount importance, I'll repeat something I wrote in my
walk-through for "Vice City": special mention should be made of Poland's young
Andrew Noops n Gleh, who used to frequent the ign.com message boards.  From what
seems most reliable from looking at various web pages, he flew the GTA "III"
Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-
ing in "Vice City."  You still have to be an Air Chief Marshal or Ace to do bet-
ter than that in "San Andreas."

  This isn't one of those people that can't fly the Skimmer--this is a two-
fisted, red-blooded, Dodo-flying man.  Rockstar, if you read this, this is what
we want.  Don't listen to those Skimmer weenies.  If you want to make things big
and easy, at least make two versions--one rated M and one rated SW.  For SW, you
can push a button, and you don't have to aim, drive, or fly anything, and you
can have the lead character buy some shorts and go for a swim.  And leave the
motorcycles and the Dodo the way "Vice City" intended them for the M.

  Flight time is given in Achievements.


  I.5.h  Player--Gambling and Luck Stats

  At 1st, the only gambling C.J. did in Los Santos was bet on the horses at In-
side Track (which doesn't have a limit on the amount wagered), and I just saved
the game when he won (about one out of five times) till he was a millionaire.
Otherwise, I tried having him use the horse race machine over and over for ten
minutes to see if he seemed to win more often, and he didn't.

  But I noticed C.J.'s Luck go to 1,000 after he found all 50 Horseshoes, and I
saw his Gambling Stat rise once he could play Blackjack, Roulette, and Wheel of
Fortune in Las Venturas.  Then, according to the BradyGames Guide, the higher
his Gambling Stat, the more money he can borrow against from a Las Venturas ca-
sino, therefore bet in one when he's poor.

  Since Luck in gambling can be increased by collecting all 50 Horseshoes in Las
Venturas, and the Gambling Stat can be increased by those several ways to gamble
there, you might not worry yourself about it till after that.

  According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001
points for every dollar spent on casino games--slots, video poker, blackjack,
roulette, and wheel of fortune.  C.J. reaches the highest gambling skill, 1000
points, the Whale level, if he spends $1,000,000, regardless of whether he wins
or loses.

  I tell you the truth, if I wanted to play card games, I'd have used the ones
that come with Windows XP, and I didn't.  I can't see buying a 64 bit processor
and all for a card game or the video version of the lottery tickets at the con-
venience store.  Now a pinball game in the bars--that could get me going a lit-
tle bit.  A Pro Pinball game might be a lot of megabytes for one aspect of a bar
in a GTA game, but maybe a decent one wouldn't have to be very big.  GTA could
do it up good with sound effects and voices--maybe having the ball get a Unique
Jump cinematic as it goes over a ramp.

  PS: the Las Venturas gambling is a little more fun for me as something to have
C.J. do in the casinos now and then once his Luck Stat is maximized (see XI.e).



  I.5.i  Weapons

  C.J. can improve the weapon Stats certain weapons have by shooting rival gang-
sters or law enforcers.  Shooting the gangsters creates less of a problem with
getting rid of wanted ratings.  Likewise, he can improve his various vehicle
Stats by using the vehicles.  These are covered more in the "Preliminaries for
Los Santos" section.

  The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in
one sitting" (see III.5).

  Current Weapon Skill: the skill level of the weapon C.J. is equipped with if
it has a skill level.  The highest level is 1,000 points.


  I.5.j  Crimes--Total number of wanted stars attained and evaded

  The total number of wanted stars attained is increased by each wanted star
c.J. gets.  They're considered as evaded if he gets rid of them by using a Pay
'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by
putting on a hat, shades, or clothes for torso or legs.  They aren't considered
as evaded if they just go away while C.J. stays away from law enforcement.
Wanted stars attained during missions and erased by completing those missions
aren't considered as evaded, either.  Unless you're going to reload the game
every time C.J. gets rid of a wanted star one of those two last ways, the best
you can do is keep Attained from getting too much bigger than Evaded.


  I.5.k  Crimes--Criminals wasted

  Criminals wasted refers to the number of times C.J. killed criminals, which
includes four drug dealers (see III.11).

  The criminals listed in datapeds.ide are BMYCG, BMYCR, HMYCM, HMYCR,
SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA,
MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG.

  BMYCG   black guy, hospital mask over mouth, dark brimless cap, dark gray jer-
sey with white short sleeves, gray pants, white shoes.

  BMYCR   black guy, a bit unshaven, silver chain, light and dark vertical
striped short sleeve shirt, green-gray calf-high pants, white sneakers.

  HMYCM   white guy, hospital mask over mouth, dark gray shorts with a red band
at the end of each leg, brown and black slippers.

  HMYCR   Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-
sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and
white shoes.

  SBMYCR  black guy, bit unshaven, dark shades, white baggy cap like nurses
wear, white jersey with blue unbuttoned shirt, light gray green pants, white
shoes.

  SHMYCR  Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray
pants, brown and black shoes.

  SWMYCR  Asian guy, short dark hair, green short sleeve jersey over black long
sleeve jersey, blue jeans, light and dark gray shoes.

  VBMYCR  black guy, a bit unshaven, short hair w/dreads in back, mostly gray
plaid jacket, gray pants and shoes.

  VHMYCR  Asian guy, short hair, short mustache and beard, horizontal black and
white striped jersey, blue jeans, gray and black shoes.

  VWMYCR  white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on
chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.

  WMYCR   white guy, short brown hair combed straight back, light beard, silver
chain, black jersey, black leather vest, light brown pants to above the ankle,
gray shoes.

  WFYCRK  white woman, hospital mask over mouth, white "X" taped on nipples,
white thong bikini bottom, black and see-through gray shoes.

  MAFFA   white chunky guy, black jersey/suit/shoes.

  MAFFB   white chunky guy, bald with brown mustache, gray jersey with dark gray
horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.

  MAFFBOSS  white guy, short dark hair and goatee, pale pink-peach shirt with a
white collar, gray suit with a white handkerchief in the pocket, black shoes.

  BIKDRUG  white guy, light brown short mustache and beard, black headband and
bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-
high gray pants, gray shoes.

  BMYDRUG  black guy, short goatee, black muscle t-shirt, brimless black cap,
silver chain and bracelet, gray pants, black and white shoes, often has his
hands folded before him.

  HMYDRUG  Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,
dark gray pants, red-gray bandana, tattoos on arms.

  WMYDRUG  white guy with a smirk, gray Rockstar hoody pulled up over his head,
dark baseball cap, blue jeans, white sneakers, often has his hands folded
before him.


  See X.8 "Skin viewing and editing" for some methods you can use to view them.

  See I.8.b for the vehicles they drive.

  Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light
blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,
gray shoes), isn't given a criminal status like the pimp in bold red and black
in "Vice City."  And, as before, the prostitutes and gang members aren't given a
criminal status, either, I guess just because the lead character interacts dif-
ferently with them.


  I.5.l  Crimes--Gang members wasted

  The Gang members wasted by C.J. can belong to one of eight gangs.  According
to datapeds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,
the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,
the Triads, and the Varrio Los Aztecas.  See I.8.b for the vehicles they drive.

  I.5.m  Crimes--Cost of property damaged

  The costs of vehicles, shown in column d of datahandling.cfg, go toward cal-
culating this.  (Thanks to Ben "Cerbera" Millard.)

  I.5.n  Gangs

  The size of the three biggest gangs is given in the order of the number of
territories held by each.

  I.5.o  Achievements--Flight time

  Flight time in "San Andreas" is created by how long you fly both planes and
helicopters.

  I.5.p  Mission

  Pdescobar says that you might as well ignore the fact that Missions Passed
won't grow to be as large a number as Mission Attempts: "Many things (such as
entering a gym) will increment that stat" (Mission Attempts) "even though they
aren't completable missions."  

  I.5.q  Miscellaneous--Progress made

  The percentage of the game you've completed.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.6.a  Some distinctions between the PS2 and original PC versions


  The PS2 version comes out 1st because poor Sony doesn't have enough money.
I'm thinking of starting a telethon.  (What kind of PR blurb would that be?:
"The graphics aren't as good, you can't mod it or put in songs, and you get a
limited range of controllers.  Buy two!"  So they put it out without competi-
tion.)

  The graphics aren't diminished for the PC version.

  A good article about it, and refinements made to GTA since "Vice City," is an
interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris
Rothwell--which can be found at the Gamespot web site:

http://www.gamespot.com/pc/action/gta4/preview_6126774.html

  A good article on the history of Playstation 2 is:

http://en.wikipedia.org/wiki/PlayStation_2

********

  A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-
ferences is at:

http://www.gtaforums.com/index.php?showtopic=214501&st=0

  The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for
target practice, at various Ammu-Nations.

  In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not
found in the other tattoo parlors, and there are more "objects"--for example,
Grove street for the PC (maybe Xbox) version has things like boxes, garbage
bags, and trees (trees?), etc.  (Thanks to tommy vercetti guy.) 
 
  The loading times are much faster, and it's a lot easier to mod things, in the
PC and XBox versions.  (Thanks to the venerable spaceeinstein.)

  Draw Distance (the distance at which the graphics are loaded) is greater for
the PC and Xbox versions, and the graphics can be seen to be better in a lot of
ways--the surface of roads, the look of lightning storms, etc.

********

  In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct
CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-
dreas User Files/User Tracks for your own radio station.

  To save space, notably if you want to use the same songs for more than one
GTA, right click the song file, click "Create Shortcut," copy the shortcut, and
paste it in the User Tracks folder.  Then Delete the original shortcut.

  In the Play Mode section, you can choose "Radio" to have the game play them
with the commercials, etc., provided to make it seem like another of the sta-
tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and
"Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."

  Automatic Media Scan will make the radio start with the 1st track after the
game loads.

********

  You can use or make a variety of mods (modifications) with the PC version.
Normally, more kinds of mods are possible with v.1 than v.2, but see the start
of the modding section (see X) for jarjar's method to convert v.2 to be able to
mod it like v.1.

  The PS2 two player mini-games have been dropped for the PC version.  The PC
version has online multi-player mods.

  GTA Tournament:

http://www.gtat.org/

  SA:MP

http://www.sa-mp.com/

  MultiTheftAuto:

http://www.multitheftauto.com/

  Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two
player games, soon to be able to be played by two players, on PC (see X.13.x).

  Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till
You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San
Andreas" missions and things that aren't in any of the (unmodified) versions of
the game.

********

  The moon stays full and doesn't go through phases as pre-release information
said it would (I don't think it goes through phases for PS2, either).

  The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a
tire doesn't work for PC.  Again, see III.5 for a way to  make any Stat climb as
fast as you like on PC.

  The basketballs appear at the start of the PS2 version but don't appear in the
PC version till after "Tagging Up Turf."

  The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC.  (On
PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the
flag, bail a second later and open the Parachute, and soon have C.J. morph to
the bike with the Parachute attached and open above him.)  Demarest's Steed mod,
that lets you choose to have the lead GTA player never fall off their motorcy-
cle, has been adapted for the PC "San Andreas," though, including by Spaceein-
stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-
lection. 

  The gimmick to have C.J. switch to a Camera and click a photo to unhitch a
trailer from a truck cab doesn't work for PC, either.  You could use the GTA SA
Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a
trailer to unhitch it, though.

  The gimmick of switching to another radio station and switching back before
the dialing noise is over to skip a song on the radio doesn't work on PC--at
least not the original version.

  The song "Woman to Woman" by Joe Cocker has been replaced by "White Room" by
Cream in the later PC and Xbox versions.

  Shady Industries has been renamed Solaris Industries for PC.  (I'm guessing an
actual Shady Industries didn't like the association with Avery Carrington's
Shady Acres, etc., in "Vice City."  Then again, I never figured out that PS2
"Vice Point Langer"/PC "W.K. Chariot" hotel name change.)  Some Benson trucks
still say "Shady Industries," though.  (Thanks to PresidentKiller at GTA Fo-
rums.)

  On PS2, the cars get dirty and you can clean them by using a save garage, Pay
'n' Spray, or by driving in the rain.  In the original PC version, they just
stay however dirty they are.  The car washes weren't functional for anybody.
There is a mod for the PC version that keeps the dirt off, though: "The No Rust
mod" (see X.13.e).  The v 1.01 patch (see I.2.e) for v.1 lets you clean the
dirty cars on PC, too.

  One thing that was different about the PC version of "Vice City"--that the
pedestrians taken hostage in jacked vehicles were rarely heard to make funny 
screams as they did on PS2--has been fixed for the PC "San Andreas."  An easy
way to test it is to have C.J. jack a Hotdog van with a vendor in the back.

********

  Thanks to Rusk and his information about the differences between the original
and Second Edition of the PS2 version for helping me make these comparisons:

  "Supply Lines" is easier in any version other than the original PS2 version
because the RC Baron doesn't use fuel when it glides.

  The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the
original PS2 version, is noted on the in-game map in the PC version and the PS2
Second Edition.

  The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-
tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but
worked in the original PS2 version, isn't noted on the in-game map and doesn't
work for the PC version, and Rusk writes that it was completely removed for the
PS2 Second Edition.

  The original PS2 version glitch that caused pool to be unavailable after C.J.
aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-
tion.  I don't remember it being reported as a problem for PC.

********

  Be wary of reviews of the PC version that start out with the person taking
hours to get used to the controls.  Would you want to know if you should buy a
car on the advice of someone who'd never driven before?  (If, afterward, they
still find it hard to fly--accelerate, up, down, left, right--this should be a
little hint.  Time for: "I can't fly the Skimmer.  I'll give you a web site--fly
it for me...."  I would not entrust the li'l Dodo to such reckless hands.) 

  Different games are better on different formats, and people can go with what
they're used to.  But when it comes to GTA and I read about people fussing about
which version is better--usually knowing the PS2 version and wondering about the
PC version, I think of this:

  Imagine there was a button on your PC monitor.  And if you pressed it, your
GTA graphics would be worse, you couldn't add your own music, you couldn't play
with the data files or add models to the game, you were limited in what control-
lers you could use, no more hand held "camera" freedom--who the he** would push
that button? 

  The only thing I heard that gave me pause about that was when someone said
they liked PS2 better since they liked to watch the game on TV.  It was a brief
pause--I used to use an ATI All In Wonder 9800 Pro graphics card.

********

  I.6.b  Adapters for PS2 and Xbox controllers  

  If you want to use an adapter that lets you use your PS2 or Xbox controls for
PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:
  
  SmartJoy PLUS - PlayStation 2-USB adapter 
  SmartJoy X - Xbox-USB adapter

http://pc.gamespy.com/articles/637/637880p8.html

  You might also want to see this message board about the San Andreas Advanced
Control:

http://www.gtaforums.com/index.php?showtopic=198093

  I.6.c  Gamepad controls

  I recently got a Logitech Rumblepad 2, which is like a PS2 controller and is
much easier to connect to your PC.  It doesn't have a PS2 pressure-sensitive
vehicle acceleration button--acceleration is determined for each vehicle in data
> handling.cfg, and you regulate how much to use with presses or taps of a key
of the keyboard or a button of a gamepad, in PC GTAs.

  Turning for sprinting, swimming, and land, water, and flying vehicles (includ-
ing the Jetpack) is done with the left analogue stick instead of with mouse
steering and the keyboard.  It makes turning while swimming, falling with the
Parachute deployed, and flying with the Jetpack look different--you see more of
a range of motion, like turning with them was designed more for gamepad use.
The ability of the left analogue stick to combine the keys that tilt a helicop-
ter up, down, left, or right makes it a bit easier to fly one.

  Why the game developers didn't utilize the "Vice City" method that ties both
forward movement and forward "camera" aim together, for which a little forward
movement sends the "camera" aim ahead, is beyond me.  If anything, I'd have
added that for the helicopters, too.

  The tendency of the "camera" to aim somewhere other than forward for a turning
helicopter, and the length of time it takes to aim the "camera" forward by send-
ing a helicopter forward, is the biggest problem of flying a helicopter whether
you use a keyboard or a gamepad.  Having the "camera" glimpse backward sends the
aim of it forward, but it's still a disadvantage to have to do that while a he-
licopter is turning and being moved into position to fire at a moving target.

  A gamepad isn't as smooth at moving the lead character, and aiming a weapon is
awkward with the left analogue stick.  I think the auto-aim feature that comes
with the Joypad Configuration, and the way the "camera" moves around while the
lead character uses auto-aim to fire at targets, is meant to compensate for
that, although auto-aim isn't available for weapons that bring up a scope.

  The "camera" movement created by using the right analogue stick is limited in
speed and range and feels clumsy compared to aiming the "camera" with the mouse.

  While the left analogue stick controls leaning forward or back on a motorcy-
cle, a gamepad may have more of the control of a keyboard for motorcycle stunts
if you program a couple of buttons for that.  But since the keyboard still func-
tions while you use a gamepad, I'd probably use the keyboard for motorcycle
stunts to have a couple more buttons available on the gamepad for more general
things.

  If you leave the gamepad attached while you use the mouse and keyboard, you
may get the glitch of the "camera" circling C.J. uncontrollably.  If that hap-
pens, unplug the gamepad.

  The gamepad works in both the Mouse and Keys and Joypad Configurations, but
Steer with Mouse is only available in the Mouse and Keys Configuration, so I see
the advantage, claimed by some posters on the game message boards, in using the
Mouse and Keys Configuration and having the gamepad available to fly a helicop-
ter or just for enjoying the variety it adds.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire          Joy3
  Next Weapon   Joy8
  Prev Weapon   Joy7
  Zoom In       Joy1
  Zoom Out      Joy2
  Enter+Exit    Joy4
  Camera        Joy10 (or Joy9)
  Jump          Joy1
  Sprint        Joy2
  Aim           Joy6
  Crouch        Joy11 (or Joy12)
  Action        Joy5
  Look Behind   Joy12 (or Joy11)

  Vehicle Controls

  Fire            Joy3
  Secondary Fire  Joy5
  Accelerate      Joy1
  Brake           Joy2
  Enter+Exit      Joy4
  Horn            Joy11
  Sub-mission     Joy12
  Camera          Joy10 (or Joy9)
  Handbrake       Joy6
  Look Left       Joy7
  Look Right      Joy8
  Look Behind     Joy7+8

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7  Controls

  F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

  Esc  Pause the game and go to the menu.  To have a longer look at onscreen in-
structions or dialogue, press Esc and go to Brief.  You can go back through ear-
lier instructions and dialogue by pressing Up and go forward through them with
Down.

  Prt Scr  See X.15 for how to use Prt Scr, etc., to make screenshots.

  If you leave the controls alone, the HUD will disappear and the "camera" will
act like a hand held camera operator is getting bored from inactivity and will
zoom in on and back from this and that activity.

  F1   Instant Replay
  F2   Save replay (press at the end of the replay)
  F3   Play back last saved replay.  Only one replay can be saved at a time un-
less you want to rename the My DocumentsGTA San Andreas User Filesreplay.rep
file so it isn't overwritten.  If you want to save videos of the game, you might
want to download FRAPS.

http://www.fraps.com/

  I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type
instant replay with slow motion for Unique Jumps and a variety of "camera" an-
gles.

  Some things are different in GTA instant replays.  In "San Andreas" instant
replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point
down on the Hydra even in replays of scenes in which they were pointed back, a
black thing--a landing wheel?--appears below the back end of, at least, some of
the planes, the Jet Pack doesn't appear, train engines face backward, etc.

  One of the new differences that's the most unusual, and which I haven't read
any explanation for, is that instead of certain action scene co-stars such as
Big Smoke, Kent Paul, or Maccer appearing, another guy does.  It gets more unu-
sual when he replaces both Kent and Maccer at the same time or replaces Catali-
na as he does in the scene at the link below:

http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg

********

  A couple of instant replays that should have been (and other odd moments):

  - I had C.J. get a six star wanted level and land his Jetpack on the Ferris
wheel at Santa Maria Beach.  A Police Maverick landed beside him, and C.J.
jacked it!  Those things take off too slow for him to have gotten away, and
something about the getting busted cinematic screwed up the instant replay so it
didn't register.  (If it ever comes up for you, have him shoot the corrupt offi-
cers 1st.)

  - C.J. was driving a motorcycle through the oil fields toward Las Venturas,
hit something, the bike kept rolling while C.J. ran to get it, and he got back
on and kept riding like something out of a wild west show or a stunt movie air
grab.  I must have hit the wrong button, though, because the instant replay just
showed the last few seconds of him standing somewhere afterwards.

  - I'll add something to those two because this is the closest category to put
it in, other than the one for ghost world.  C.J., in an SUV, was drive-bying the
attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.  So
I had him try to run into them, and he knocked a couple off their bike.  One got
back on the back of the seat of the bike, and C.J. ran the other one down.  But
the bike with the person on the back still followed him around.  It would run
into him now and then--plomp--but that's about it.  If C.J. stopped, it stopped.
It was more like a frisky dog than an attacker.

  - Using Molotovs for "The End of the Line" gave me a couple of glitches.  One
gangster kept running into the corner of an alcove till he went through it, like
Claude in the "III" gimmick to get a Mafia Sentinel.  Another survived the
fire--I guess running into the wall protected him a bit--and said, "You can't do
that to me, man," and resumed firing till he got a moment of another Molotov!


  WTF screenshots

http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg


http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg


http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg


http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg


http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg


http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg


http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg


http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg


http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg

  Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till
it was bumped again:

http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg

  Low flying Rustler:

http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg


http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg


http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg

  Flying train:

http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg


http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg


http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg

  Invisible motorcycle policeman:

http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg


http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg

  After downing the helicopter in "Toreno's Last Flight":

http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.a  Foot Controls

********

  Note: I remap Spacebar and Left Shift so each does the job of the other--Jump
is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."

********

  W                     Forward
  S                     Backwards
  Mouse Steering or A   Left
  Mouse Steering or D   Right

  You can turn the "camera" with the mouse so to face C.J., then press S to keep
him going in the same direction in the scenery yet now towards you and the cam-
era; a similar thing can be done with A and D.

  W,S,A, and D can also be used for the dance game, and A and D can be used to
    go through the food selection at a restaurant.

  Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-
rection for pairs of beats, to give C.J. a little dance move paradiddle you can
throw in now and then, like when C.J. sings, for some snazz.

  Mouse   Look anywhere, though you need to move C.J. to look directly up or
            down.  When standing still, C.J. doesn't swivel as you move the
            mouse as Tommy Vercetti or Claude Speed did.  You get a greater va-
            riety of views of him that way, but it makes aiming him busier.
            While he faces in one direction, you can look in another with the
            Mouse; if you want to face him in the new direction, press W,S,A, or
            D as needed.  I usually press W, which makes him go in the direction
            the Mouse is pointed, to turn him.

  F or Enter (Return)  Enter or get on a vehicle, have C.J. buy a soft drink or
                       snack, end a transaction at a restaurant or barber shop,
                       etc., end a phone call, spend $100 for, or quit watching,
                       a lap dance, open the freezer at the Abattoir, detach a
                       deployed Parachute, and let go of something he's hanging
                       from

  The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.
When that happens, you may speed things up by pressing W to turn him in the di-
rection you want him to go, then W again to continue.

  If two choices are equally near when you press F, C.J. goes in the direction
of the vehicle or vending machine he's pointed toward.  Otherwise, he'll turn
and go to the closer one.

********


  Left Shift   Sprint (I remap it from Spacebar) when added to W.  The sprint 
                 lasts longer as C.J. gets stronger, as does the faster sprint
                 created by pressing it quickly and repeatedly.  Complete the
                 Burglary mission for the infinite sprint.  Left Shift is also
                 used to buy food at a restaurant, preview/buy a haircut, etc.

  Spacebar     Jump, grab something to climb, or climb something (I remap it
                 from Left Shift).

********


  Left Alt    Walk  Add Left Alt to W,S,A, or D to make C.J. walk.  I mainly use
                this because I think it looks funny to have C.J. stop scrambling
                and act normal till he's just past a police officer.  If you add
                Left Alt while C.J. moves in a crouch, he moves slower, too.

  Tab or     View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,
                what day it is, and the Weapon Skill C.J. has for an upgradable
                weapon if he's equipped with one, in a menu in the lower left
                corner of the screen.  You can also use it to have C.J. answer a
                cell phone, give a gift to or kiss a girlfriend (awwwr!), buy
                property, and equip the weapon of the icon C.J. is standing in
                to replace the weapon currently in that slot.

  C           Crouch  Use W,S,A, and D to have C.J. move while crouching, and
                tap one of them repeatedly, or add Left Alt, to have C.J. do it
                slowly.  It can help C.J. sneak up on enemies.  End a crouch
                with Spacebar, Left Shift, F, Enter, or the LMB.  C.J. can't
                crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-
                on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or
                either rocket launcher).

  C and hold the RMB   C.J. crouches and can target someone (see "RMB or Caps
                         Lock" below).  Crouching can help C.J. fire a gun with
                         more accuracy and make him harder to hit.  If you press
                         A or D, he rolls left or right and takes aim again.

  LMB         Fire, punch, hit with a melee weapon, throw, spray paint, deploy a
                Parachute while C.J. is falling, change the "camera" view of a
                lap dance, and take a snap shot.  As in "Vice City," you can
                hold the LMB down to keep a Chainsaw revved up and pointed for-
                ward, then move with W,S,A, or D to create fast Chainsaw at-
                tacks.  Unlike Tommy, C.J. can't jump while he's equipped with
                it, though.

  RMB or Caps Lock  Target someone or bring up the scope of a Sniper Rifle,
                      Rocket Launcher, or Heat Seeking Rocket Launcher so it can
                      be aimed and fired.  In the case of a Heat-Seeking Rocket
                      Launcher, it also makes a green reticle appear over the
                      target, and the green turns to red as the system locks on-
                      to the target.

                        To target someone, aim C.J. or his weapon at them and
                      press RMB or Caps Lock.  It makes an arrow point down at
                      their head.  The color of the arrow indicates their
                      health.  It turns from green to red to black and disap-
                      pears as they weaken and die.  If C.J. is equipped with a
                      Knife and you target someone from behind with the RMB,
                      C.J. prepares for a stealth kill he'll execute if you
                      press the LMB.  It also creates the potential for C.J. to
                      see if they can be recruited into his gang (see below).

  RMB or Caps Lock,
    and G or H      When you press the RMB to target someone (see above), and
                      you want C.J. to recruit them for a gang, you can press G,
                      and, if they're of a group C.J. can recruit from and C.J.
                      has enough Respect, they'll follow him as a gang member,
                      including into a vehicle, swimming, sometimes over walls,
                      etc., and attack opposing gang members.  (They're like
                      more aggressive versions of the bodyguards at the end of
                      "Vice City").  The more Respect C.J. has, the more he can
                      enlist.

                      Press G to draw them to C.J. if they run away, and press H
                        to have them wait in place (I remember the keys by
                        thinking of "G" for "Gang" and "H" for "Hang back").  If
                        you want one to leave the group, such as when their
                        health gets low, make the arrow appear over them and
                        press H.  To disband the whole group, hold H or have
                        C.J. go far away from them.


  E or Mouse Wheel Down   Next weapon/Target
  Q or Mouse Wheel Up     Previous Weapon/Target

  X or Mouse Wheel Up     Zoom In
  Z or Mouse Wheel Down   Zoom Out

  Y  Conversation "Yes"
  N  Conversation "No"  Besides using these two to have C.J. respond to someone
                          in a mission or to a hooker or drug dealer, it can let
                          him respond to some of the things the pedestrians say.

  V              View: you can pick one of several distances for a 3rd person
                   view that mainly follows C.J. from behind.

  NP1 or MMB   Look Behind

********

  I.7.aa  Climbing trees

  C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."
One tall one is at the N side of the swamp in Back O Beyond.

http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg

  He can jump from the ground into the kind of trees on square boxes on the
sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the
base at the highest of the bottom limbs.  If he jumps on a vehicle 1st, about a
vehicle hood distance from the next to the lowest limb with his head in or by
the leaves, sometimes he climbs up into the same trees.

  He can jump up and climb the sort of trees with white trunks that you can find
by one with a thick gray trunk--it's on a grass strip behind a white picket
fence S of the lot that's on the S side of the Fleischberg plant that's SW of
downtown Blueberry.

  He can climb the kind, with pale marbled beige bark and gray limbs, you find
an example of across the street and NE of the hospital in Fort Carson. 

  He can climb onto the trees that look like little squat palm trees, and onto
the cactus (that has the basic shape of Saguaro cactus except with a smooth
skin), in the desert.

  On the W side of the park that has a statue of a baseball player, on the block
of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a
tall tree with white bark.

********

  I.7.aaa  Taking Photographs

  Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or
the Mouse Wheel, and snap the photo with the LMB.

  Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to
follow C.J., or a girlfriend, and they'll pose for a picture.

  With the Camera equipped, press Tab around a GSF gang member recruited to fol-
low C.J. to have them take the Camera.  Pose C.J. with W,S,A,D,C, and/or Space-
bar, then either press Tab again for them to take C.J.'s picture, or F or Enter
to have them return the Camera.

  You can save the pictures taken with it in your GTA San Andreas User Files in
My Documents if you turn the option for Store Gallery Photos on in the menu. 

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.b  Initial fight moves Controls

  Hold the RMB and press the LMB          Advances with left and right jabs

  Hold the RMB and press F                Advances with Right jabs
                                            and right kicks

  Hold the RMB and W
    and press the LMB                     Advances at a trot with right jabs

********

  Note: I remap Left Shift and Spacebar for Foot Controls so each does the job
of the other.

********

  Hold the RMB, W, and Left Shift,
    and press the LMB                     Runs with right jabs

  Hold the RMB and press Spacebar         Blocks with both arms; this can also
                                             be done while C.J. trots or runs

  See the several gym sections for moves C.J. learns later.  He needs to beat
all three trainers and learn their fight moves for 100% completion of the game.

  Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the
fight moves used by the last instructor he beat, so you could send him to an
earlier trainer if you like their style better, etc. 

  The fight moves can be supplemented with a melee weapon.  Reader Chen Dong
shows this to good effect with C.J. armed with a Knife for "Gray Imports" and
"Los Sepulcros."  It's a good combination of C.J. being able to run fast for a
chase, knock the target down, and use a strong weapon on them.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.c  Swimming Controls

  No key          Tread water; if underwater, slowly rise to the surface
  W               Swim forward with a breast stroke
  Mouse Steering  Turn

********

  Note: I remap Left Shift and Spacebar for Foot Controls so each does the
job of the other.

  Left Shift      Swim forward fast with a crawl;
                    press it quickly and repeatedly to have C.J. swim faster

  Spacebar        Jump till the water is about knee high; climb out of water

********

  W then add LMB        Dive underwater

  W then add LMB (dive),
  then hold Left Shift  Swim underwater

  Once he's underwater, you just need Left Shift, with Mouse Steering, to have
him keep swimming there.  Press Left Shift quickly and repeatedly to have C.J.
swim faster.

  Mind the breath meter, and notice that most of the marine life swims away if
C.J. gets close to them--the way they react to people in real life.

  (You might try the Joypad option, which you can't use mouse steering for, to
see what swimming looks like with it.  When C.J. is underwater, hold down Left
Shift and alternate between W and S, and C.J. goes forward by waving up and down
like a fish.  Turning strokes, with A or D, look more active, too.)

  
  Walking, driving, and flying underwater

  Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch
that lets C.J. walk, drive, etc., underwater.

  To create the glitch, have C.J. go to the area that's N of the curve in the
highway between Hanky Pank Point and the pretzel-shaped intersection to the W of
it, then dive at the S side of the floor of San Andreas Sound.  Have him swim at
the place where the floor meets the cliff.  His breath bar will rise then disap-
pear, he'll stand on his feet, and C.J. will be able to explore the underwater
area like he can on dry land.

http://img143.imageshack.us/img143/9420/00gta1screen5258ni.jpg

  You can use a code to spawn a vehicle or have C.J. push one into the water
ahead of time.  (If C.J. walks onto non-solid ground, like at the edge of the
map, he'll fall then appear on nearby dry land.)

http://www.gtaforums.com/index.php?showtopic=222794

  Demarest explained it as matter of finding a way to put C.J. underwater with-
out the game considering him as having crossed through the water's surface--the
game won't treat him as if he's underwater and he can walk along the bottom.

  Thanks to GTA_Phreak for adding several more places where you can use the
glitch:

  - at the coast S of the 1st "O" of "PANOPTICON," and

  - several places along the S shore of Flint County.  One place that worked for
me is at the shore S of the left side of the "O" of "FLINT COUNTY."  I sent C.J.
toward a dark spot on the sea floor along a 40' or so NW to SE section of sea
cliff.  The dark spot is closer to the SE end. 


  Swimming mania hits San Andreas

  The general understanding is that C.J. is the only one in the game who can
swim; an exception to that is that Ryder can swim in "Pier 69."

http://img121.imageshack.us/img121/1961/00gta1swimming93vj.jpg

  Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives
into the water with her while he has his choice of places to rob and she follows
him.  That's the kind of thing that's interesting to me--it shows the depth of
the world Rockstar has created for us to have fun with.  So I asked Shane to let
me know what any other testing about that turned up.  It turns out all kinds of
people can swim in "San Andreas."

  If C.J. leads any GSF gang members who follow him into water, they can swim.

  If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,
Sweet will get out and drown.  But if C.J. drives a car that's optional for
Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get
out and swim after C.J..

  Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike
Toreno and T-Bone can swim in the mission "Mike Toreno."

  Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if
they get into water, but since they are assigned vehicles, I guess they fit the
rest of the idea.

  It sounds to me like anyone that follows C.J., including people codes cause to
follow him, can swim if C.J. leads them into water, including ones who get out
of vehicles that are optional for missions.  They drown if they get out of a ve-
hicle they must use for a mission.

  Thanks to Shane Wong for a real good find!

http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg


http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg


http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg


http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.d  Vehicle Controls


  Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for
"Vice City."


  I.7.e  Four-Wheel vehicle Controls

  Note for all non-flying vehicles:
  turn on STEER WITH MOUSE in the OPTIONS menu.


  W           Accelerate
  S           Reverse; activates rear lights

  Mouse Steering or A         Left
  Mouse Steering or D         Right

  A and D can also be used to correct the tipping of a vehicle, which can be
    easier if you do it while accelerating.

  Spacebar    Brake; four wheel steering for a Monster truck or Rhino

  In some cases, such as in front of the barber shop in "Ryder," II.7, having
C.J. drive into a red shaft of light during a mission will stop his vehicle,
too.

  Q           Look or aim left
  E           Look or aim right
  Q and E
    or MMB    Look behind
  LMB         Fire
  RMB         Look all around using the mouse; auto-aim for Rhino cannon
  F or Enter  Exit a vehicle (if the vehicle is moving slowly, one press stops
                the vehicle and another press makes C.J. exit)

********

  Left Shift (I remap it from Caps Lock or H)  Horn; Mr. Whoopee jingle; Taxi or
               Cabbie Boost Jump after delivering 50 fares; siren and flashing
               lights for emergency and law enforcement vehicles.

********

  NP+
    or 2    Sub-mission

  Y         Trip Skip: in some missions that start with a long driving section,
              if C.J. fails the mission and you have him go back to the shaft of
              light to start the mission again, you'll get a prompt asking if
              you want to use the Trip Skip to skip past the initial section to
              get to the rest of the mission--if you do, press Y.

              Some missions that let you skip initial driving section are, at
              least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
              the Line" does something like that automatically for both the
              timed section of getting out of Big Smoke's place and the Fire-
              truck chase.)

  V         Change "Camera" View;
              while using Cinematic View--the variety of views--
              you can select from among the views it has with NP4
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  F5                User Track Skip--skip a song on the User Track radio station
  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station

  Left Ctrl
    or NP0  Nitro Boost--available for certain vehicles at mod shops
                         and for Taxis and Cabbies after delivering 50 fares

  Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and
Packer ramp:

  NP2    Raise
  NP8    Lower

  The Tractor can pull a Plow behind it.  (I've also used it to tow a sedan.)

  Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-
er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile
set of steps, to hitch it.  To unhitch it, jackknife the combo (which may throw
the hitched part a distance away, for some reason) or run the front of the back
part into something.  A Baggage trailer may be hitched to another Baggage trail-
er or to a tall set of mobile steps.

  The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to
find anything that hitches to it.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see
"Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not
sure if that trailer is in the unmodified game.  So far I've only seen it by
using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."
 
  The Forklift, Dozer, and Combine Harvester are steered by turning the rear
wheels, which makes the vehicle steer in the opposite direction than the one
you're used to.  It may be easier to get used to steering one if you use the
keyboard and not the mouse.  But if you want to make one steer with the front
wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in
the datahandling.cfg file with Ben "Cerbera" Millard's CFGStudio.

  Hydraulics:

  Left Shift    Raise or lower the body;
                the body holds this mode after the key is pressed

  NP+           Raise or lower the body;
                the body holds this mode while the key is pressed

  NP4         Raises the left side while pressed when the body is lowered, and
                lowers the left side while pressed when the body is raised
  NP6         Raises the right side while pressed when the body is lowered, and
                lowers the right side while pressed when the body is raised
  NP2         Raises the back end while pressed when the body is lowered, and
                lowers the back end while pressed when the body is raised
  NP8         Raises the front end while pressed when the body is lowered, and
                lowers the front end while pressed when the body is raised

  You can combine one front or back number pad key with one right or left side
number pad key to raise or lower a corner of the vehicle.

  If Left Shift is pressed, and so the mode is changed from raised to lowered or
lowered to raised, while one or two number pad keys are pressed, the effect of
the number pad keys pressed changes accordingly: a lowered front in raised mode
changes to a raised front end in lowered mode, etc.

  If NP+ is pressed while one or two number pad keys are pressed, it
  raises the lowered part while pressed when the body is in lowered mode, and
    lowers the raised part while pressed when the body is in raised mode.


  The things you can find in the back of trucks

  Barracks
  - wooden crates stencilled "AMMUNITION" and "DO NOT EAT!"

  Benson
  - Discount Furniture: two chairs
  - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave
  - Uphill Gardner: a potted flower

  Boxville
  - boxes

  Berkley's Van
  - RC toy boxes

  Mule
  - Shafted Appliances: refrigerators and a microwave
  - Semi: boxes with labels that say "SEMI"
  - Toy Corner: Toy Corner boxes

  Securicar
  - a caged-off section containing a cabinet with security deposit drawers

  Yankee
  - Big Gas: a crate with a Big Gas label
  - RS Haul: a crate with an RS Haul label and a microwave


  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.f  Motorcycle or Bicycle Controls


  W  Accelerate; for a bicycle, press it repeatedly and quickly
       to have C.J. stand and pump the pedals to go faster

  S                Reverse the front wheel on a bicycle;
                   Reverse the rear wheel on a motorcycle
  Spacebar         Brake rear wheel
  Spacebar and S   Stronger braking by adding a bit of reverse

  In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.
drive into a red shaft of light during a mission will stop his vehicle, too. 

  Mouse steering or A   Left
  Mouse Steering or D   Right

  It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-
ing alone and use my right hand for the Up, Down, and either Fire button.

********

  Left Shift     Motorcycle horn or bicycle bell
                   (I remap it from Caps Lock or H)
********

  F or Enter     Get off a motorcycle or bicycle (if the vehicle is moving
                   slowly, one press stops the vehicle and another press makes
                   C.J. get off)

  NP0 or
    Left Ctrl    C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to
                   Bunny Hop.  The bicycle hops higher as his cycling skill im-
                   proves.  Press the LMB to fire a submachine gun just after
                   releasing NP0, and sometimes C.J. hops a great deal higher.

  2 or NP+       Sub-mission  Vigilante for HPV1000

  Y        Trip Skip: in some missions that start with a long driving section,
             if C.J. fails the mission and you have him go back to the shaft of
             light to start the mission again, you'll get a prompt asking if
             you want to use the Trip Skip to skip past the initial section to
             get to the rest of the mission--if you do, press Y.

             Some missions that let you skip initial driving section are, at
             least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
             the Line" does something like that automatically for both the
             timed section of getting out of Big Smoke's place and the Fire-
             truck chase.)

  Up       Stand and lean Forward--part of a Stoppie.
             Pressing it quickly and repeatedly, without letting C.J. stand up,
             makes a motorcycle go faster.
  Down     Lean back--part of a Wheelie.  It can be used for sharper turns, too.

  Up and Down can level the wheels for safer landings.

  Q        Look, aim submachine gun or package left
  E        Look, aim submachine gun or package right
  Q and E  Look behind
  RMB      Look all around using the mouse

  LMB or Left Alt       Fire SMG (while looking forward, left, or right);
                          do this just after letting go of NP0 to Bunny Hop and
                          sometimes C.J. hops real high.

  Mouse Wheel Up
    or 4            Next Radio Station on a motorcycle
  Mouse Wheel Down
    or R            Previous Radio Station on a motorcycle
  F5                User Track Skip--skip a song on the User Track radio station
                      on a motorcycle

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.

  The OUIQDMW code, besides giving C.J. the ability to aim in any direction
while using a land vehicle, makes it easy for him to do airgrabs and less likely
to fall off of his motorcycle.



  Stunt Information

  The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-
tion  XI.a.

  Also see "Glenster's Guide to Some of Vice City" for some stunt info.  For
more, by the big guys, see:

http://www.gtastunting.com/forums/


http://www.gtastunting.com/forums/index.php?showtopic=4354&st=0

  A history of GTA Stunting is given at:

http://www.gtastunting.com/index2.php?id=stuntinghistory

  And you can meet the stunter at:

http://www.gtastunting.com/index2.php?id=stuntinghistory

  You can find out a lot about stunting for several GTA's at:

http://www.thegtaplace.com/forums/index.php?showforum=67

  You can find a lot of GTA Stunt videos at:
  www.thegamersalliance.com

http://www.youtube.com/

  You might also try http://www.filefront.com/  Then go to "Grand Theft Auto:
San Andreas," "Media," "Videos and Trailers," and see dozens of choices.

  "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-
son) is a snazzy stunt video by Pep and Kr3mlin.

http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage=

  "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme
Stunting Alliance, has good motorcycle and car stunts.



  "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car
stunts from www.gtastunting.com directed by daffy.




http://www.thegtaplace.com/forums/index.php?s=78ba9eb0c86f29ac8192210d73d7813

e&showtopic=8967


  You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone
on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have
C.J. and his vehicle appear on the roof (where there's a Parachute).  It makes a
good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,
won't get hurt if you can have him land while staying on the vehicle.


  The San Andreas Superjump

  Spuds725, at the message board below, gave a good explanation of how to do the
San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web
site message board.

http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20

  You have C.J. drive the motorcycle along the front of the right wing of the
Cropduster or Hydra toward the fuselage and try to drive under the engine or
where the wing meets the body.  He's teleported somewhere else, sometimes with a
lot of rotations.  So far, on PC, I've only managed to make the plane hover in
mid-air in a wheelie position.

  The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't
used in "San Andreas," and certain PS2 codes that have the effect of keeping
C.J. on his motorcycle don't do that for the PC version.

  Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,
that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats.  I can reaf-
firm that one.

  In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,
put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have
him get on the motorcycle, and put the code in again to disable it.

  Bryceroni69  reports that Mxyzptlk's idea--to have C.J. get on a motorcycle
then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,
works for some collisions for PC.

http://www.gtaforums.com/index.php?showtopic=223369

  Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
to three of these four things:

  -more than 40 meters long
  -more than 4 meters high
  -2 flips or more
  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing
the datamain.scm file.  You find the heading:

  :HJ_238

  The 2nd line there is:

  0020: $1304 > 4.0 ;; floating-point values

  Change it to: 

  0018: $1292 > 4 ;; integer values

  You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to
change the datamain.scm file so you won't have to create a new save game file
for it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.g  Note for all the flying vehicles and equipment:

  You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).

  You might want to remember where the airborne bribes are.

  When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-
timeter appears to the left of the radar.

  As in "Vice City," the horizontal traffic light posts aren't solid--the verti-
cal ones are.  Candy Suxxx' lifted leg and the big chicken head aren't solid,
either.

  A flying vehicle can take some damage and keep flying, although the flying
ability may be impaired and it may smoke.  A Hydra can get hit by a missile,
show some flames for a bit, then continue that way.

  When C.J. is flying with a wanted rating, have him fly low to avoid attracting
Police Mavericks that fire bullets (three or more stars) and Hydras that fire
heat-seeking missiles (four or more stars).  It can let you practice for
"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to
spaceeinstein for reminding me).

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.h  Plane or Jet Controls


  W     Accelerate
  S     Reverse

  Mouse Steering or A  Bank left (right flap down, left flap up)
  Mouse Steering or D  Bank right (right flap up, left flap down)

  Q                    Rudder--turn left while Q is pressed 
  E                    Rudder--turn right while E is pressed
  While the craft turns, the "camera" view lags behind it in making the turn.
The "camera" aims ahead while the craft moves forward after the turn.

  Down                 Up
  Up                   Down
  F or Enter           Exit the vehicle  (if the vehicle is moving slowly on the
                         ground, one press stops the vehicle and another press
                         makes C.J. exit)
  2 or NP+             Raise or lower landing gear--planes and jets go faster
                         with it raised; start or stop the release of dust from
                         the Crop Duster and red smoke from the Stuntplane
  Left Ctrl
    or NP0             Fire the machine gun of the Rustler and RC Baron

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view
  RMB       Look all around using the mouse
  NP8       Raise and close the hatch on the back of the Andromada
  NP2       Lower and open the hatch on the back of the Andromada
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  Controls for the Dodo:

http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg

  Controls for the Skimmer:

http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg

  Don't turn off the frame limiter when you have C.J. fly the Skimmer or it
won't be able to take off from the water.

  Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and
AT-400's have auto-pilot.  (I'll add the Hydra and Andromada to the list--in
other words, all the jets have it.)  Once you give one of those jets enough al-
titude, you can let go of the controls and it will fly, a bit slower and at the
same altitude, in the same direction.

  Banking turns cause a drop in altitude which you can compensate for with ac-
celeration and by turning the vehicle up (the Down key).  Rudder turns don't
cause that problem but don't allow as sharp a turn.

  Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras
during a high wanted rating.

  People who aren't used to the PC controls for planes, and complain that the
controls make planes hard to fly, might want to see this stunt video, "Wichita,"
by Ghostchild:

http://www.thegtaplace.com/pafiledb.php?action=file&id=745

  I have his word that he did it on PC with a keyboard and mouse setup and not a
gamepad or joystick.  (If you saw his motorcycle stunt videos for "Vice City,"
you shouldn't be too surprised.)

********

  According to Rockstar North lead level designer Craig Filshie, early 2005:

      "Planes, like the rest of San Andreas, are drawn around CJ as he moves
      through the state.  In Los Santos, you'll see high-flying commercial jets
      thousands of feet in the air.  On the beaches of Santa Marina, there might
      be the occasional flyby of a biplane.  Out in the country, smaller private
      aircraft are constantly buzzing around.  When we first implemented the
      feature, we found that every once in a while a plane would spawn with a
      trajectory that led it directly into the side of a mountain or right into
      the ground. And we loved it, so it stayed."

http://www.planetgrandtheftauto.com/features/articles/planecrashes/

  I'll add that sometimes the planes come trailing smoke down to the ground.
The area near the SW side of the Big Ear is a good spot to see it more often.

http://img76.imageshack.us/img76/4532/00gta1wtfplanecrash17xs.jpg


http://img139.imageshack.us/img139/9293/00gta1wtfplanecrash25ub.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.i  Hydra Controls

    Hover mode (like controls for a helicopter)

  W  Up
  S  Down

  Mouse steering, A, or Left   Bank left
  Mouse steering, D, or Right  Bank right

  Q                    Rudder--Pivot left
  E                    Rudder--Pivot right

  Up     Dip forward
  Down   Raise back

  NP8    Hold until it changes to jet mode--four thruster nozzles pointing back


    Jet mode

  W     Forward
  S     Reverse

  Mouse Steering, A, or Left   Bank left
  Mouse Steering, D, or Right  Bank right

  Q     Turn left
  E     Turn right

  Up    Down
  Down  Up

  NP2   Hold until it changes to hover mode--four thruster nozzles pointing down



    Either mode

  F or Enter        Exit the Hydra (if it's moving slowly on the ground, one
                      press stops the vehicle and another press makes C.J. exit)

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view
  RMB               Look all around using the mouse
  NP4               The scene revolves clockwise
  NP6               The scene revolves counter-clockwise

  2 or NP+          Raise or lower landing gear;
                    raising it lets the Hydra go faster

  Spacebar          Target; it causes a green reticle to appear over the target,
                      and the green turns to red when the system locks onto the
                      target.

  NP0 or
    Left Ctrl                  Fire a rocket

  LMB,
    Left Alt, or Right Ctrl    Drop chaff (strips like aluminum foil, or clus-
                                 ters of fine wire, meant to throw off radar de-
                                 tection) and a flare (to throw off heat detec-
                                 tion).  You can use this, and change the path
                                 of the Hydra, to elude missiles, which are in-
                                 dicated on the radar and by a sound effect.

  You might like to try flying the Hydra upside-down for a change.

  You can point the thrusters at an angle for a slow forward speed.  The Hydra
jolts for an instant when you go from hover mode to jet mode or back (Thanks to
GTA_Phreak).

  The screen shot at the 2nd link below reflects that I remapped Fire from NP0
to hyphen--"-"--to make it easier to fire while taking a screen shot with F10
with FRAPS. 

http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg


http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.j  Helicopter Controls

  W  Up
  S  Down

  Mouse steering, A, or Left   Bank left
  Mouse steering, D, or Right  Bank right

  Q                    Pivot left
  E                    Pivot right

  Up     Dip forward
  Down   Raise back

  F or Enter        Exit the helicopter

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view
  NP4               The scene revolves clockwise
  NP6               The scene revolves counter-clockwise

********

  Left Shift (remapped from Caps Lock or H)  Stop the horizontal movement; turns
                                               the Police Maverick search light
                                               on and off from 19:00 to 6:00
********

  2 or NP+                   Sub-mission: "Brown Thunder" for the Hunter

  Left Ctrl
    or NP0                   Fire the machine gun (Hunter or Sea Sparrow)

  LMB,
    Left Alt, or Right Ctrl  Fire a rocket of the Hunter; activate or deactivate
                               the magnet of the RC Goblin in "New Model Army"
                               and of the Leviathan in "Up, Up, and Away!"

  The lag of the turn of the "camera" behind the turn of a vehicle is the worst
for the helicopters.  Going to a backward view for a moment aims the "camera"
ahead again.

  The Hunter machine gun has auto-aim for the Vigilante mission.

  In "San Andreas," C.J. and others sometimes make superhuman jumps to get into
vehicles, which I noticed playing around with the BUBBLECARS code.  Law enforc-
ers can do this to bust C.J., too, so avoid flying low to the ground during a
wanted rating.

http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg

  For something a little different to look at more than it's generally useful, a
helicopter can be tilted to use the big spinning blades as a weapon that flings
targets a good distance.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.k  Parachute Controls

  Select Parachute in the weapon/gift slot

  Falling before opening the parachute:

  Down/S       slow descent, arms and legs spread
  Up/W         fast forward descent, arms to body and legs together
  A or D       Twirl

  LMB          Deploy a parachute while C.J. is falling

  Parachute deployed:

  S or Down    C.J. pulls his knees up, which slows his descent and moves him
                 forward
  A or Right   Fly left
  D or Left    Fly right
  F or Enter   Detach the parachute (preferably as C.J. nears the ground)
  V            "Camera" view

  Sometimes, with full Armor and Health, C.J. can survive a long fall, but will
die if he falls the same distance but lands wearing an unopened Parachute.

  Sometimes it doesn't open if C.J. doesn't fall enough 1st.  To avoid that, try
not to cut it close--give him a high altitude where he can deploy it safely.

  When C.J.'s Parachute is deployed and it looks like he may overshoot his land-
ing spot, you can have him fly in a circle to delay his advance toward it.

  C.J. can jump from a flying vehicle into deep water without harm if the water
is deep enough.  If he has a Parachute, it's a way to let him make such a jump
yet keep his Parachute afterward, too.

http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg


http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.l  Jetpack Controls

  Left Shift      Up
  Spacebar        Down
  W or Up         Forward (overrides Up)
  S or Down       Backwards
  A or Left       Left
  D or Right      Right
  Mouse Steering  Aim C.J. in any horizontal direction you want him to go
  RMB             Press to have C.J. immediately go in the direction the mouse
                    is aimed
  LMB
    or Left Ctrl  Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can
                    fire a 9mm Pistol; any of them can be dual-wielded with the
                    Jetpack.

  F or Enter      Remove the Jetpack--the icon may not remain there if C.J.
                       uses something else, like a Parachute, in that slot, or
                       uses a vehicle, and might disappear if C.J. goes into a
                       building that loads the graphics for the interior.  It
                       often appears in front instead of behind him at removal,
                       leading to moments more like Maxwell Smart than James
                       Bond when he's in a hurry.

  C.J. can't enter a building that loads an interior while wearing the Jetpack.

  C.J. has to remove the Jetpack to switch from one of the several weapons he
can fire while wearing it to another, even if the weapon he's equipped with
while wearing the Jetpack runs out of ammo.

  Within limits, the Jetpack will go higher if operated over a higher surface.

  An interesting feature for the Jetpack in the Joypad Configuration is to let
you have C.J. hover motionless by pressing the buttons or keys for strafe left
and strafe right at the same time.  Combined with the auto-target feature, it
can be handy for having C.J. keep some distance while he shoots human targets.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

  I.7.m  Crane Controls

  F or Enter   In the red shaft of light near the crane, Enter the crane;
               Exit the crane
  W or Up      Move the magnet farther away
  S or Down    Move the magnet closer
  A or Left    Move the magnet left
  D or Right   Move the magnet right
********
  Left Shift
  (remapped)   Lower the magnet
********
  Spacebar     Raise the magnet

  Tab  Deactivate or activate the magnetism of the magnet
  V    Close or distant "camera" view of the magnet

  You use the same controls for the crane in Hunter Quarry except you use the
LMB to activate or deactivate the magnet for it, and V doesn't work to change
the view.
  

  The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-
ry, Bone County, work on vehicles.  (You can have C.J. get into an attached ve-
hicle and make a swing of it.)

  The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on
the boxes in the area.

   All three have magnets that look a little like they're from "Plan 9 from Out-
er Space" by Ed Wood, 1959.

  The wrecking ball crane, in San Fierro at the N end of the big brown block N
of where it says "DOHERTY" on the paper map, can be used to attack pedestrians
and vehicles.  It doesn't reach beyond the lot, though, so C.J. has to bring one
into the range of the crane.  A wanted rating will bring the corrupt law en-
forcers and their vehicles around.  It can kill a pedestrian in one drop of the
wrecking ball, but it takes a number of drops or swings of it to do much damage
to a vehicle.  Since it's impractical, it's a sort of Rube Goldberg contraption.

http://en.wikipedia.org/wiki/Rube_goldberg


http://www.rubegoldberg.com/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.7.n  Boat Controls

  W    Accelerate
  S    Reverse
  A    Left
  D    Right

  F or Enter   Enter a boat and man the steering wheel;
               release the steering wheel

  Q        Look, aim submachine gun left
  E        Look, aim submachine gun right
  Q and E  Look behind
  LMB      Fire

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view
  RMB       Look all around using the mouse
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  The Predator police boat, just as in "III" and "Vice City," has a built-in
machine gun that fires forward or to either side.

  C.J. can jack a boat.  Have him swim to the front of it and press Spacebar to
have him grab the side, and again to have him climb aboard.  As in "Vice City,"
the pilot jumps off and can't swim.  If it's a Predator, you may have a police-
man stand on the front and fire at C.J., though.

  See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the
speedboats like a flying Rhino.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.8.a  A rundown of some of the vehicles and some of their real names

  There are pictures of the vehicles at:

http://gtawh.com/sa/vehicles.php


http://www.gta-series.com/it/sanandreas.php?action=auto


http://gtadomain.gtagaming.com/savehicles.html


http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images

  I especially thank the gta-series web site for having the screen shots I re-
lied on the most till I came up with my own.

http://www.gta-series.com/

  I'm sorry if some of the screen shots have looked look a little murky.  For
about half a year, I had to use an old GeForce4 MX 440 graphics card to see the
game vehicle proportions to make real vehicle comparisons.  If I put all the
settings low, I could get rid of graphic distortions in C.J.'s immediate area by
switching between a couple of the lowest resolutions.  With a shot lined up, I'd
crank it to 1024x768 and medium detail for the shot.  Otherwise, it would look
like this:

http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg


http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg


http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg

  Going from a graphics card that barely manages to play the game to one that's
moderately good, with a moderately good PC, otherwise, really makes a differ-
ence.  It's like the difference between seeing a sketch of something compared to
seeing it with the color shading and little light effects added.  A good card,
etc., lets you use a draw distance mod, too, so screenshots look a lot better.
If I go on too much with certain vehicles, it's because the new card makes me
go, "Oo-oo, look at that!" at everything--I'll calm down.

  As noted at the start, this walk-through, with active links, is at:

http://www.freewebs.com/glenster1/index.htm

  Click "Back" to return from any of the links there--if you "X" it out, you'll
exit the web page.  To compare screenshots to photographs of vehicles, you might
bring a page up twice and click a link from each.
  
  The vehicles that return unchanged from "Vice City" are covered in "Glenster's
Guide to Some of Vice City" in sections I.9.B to I.9.E.  A few of the new ones
are also covered in this guide at "Exports and Imports for the Cranberry Crane"
(VI.44).

  Sometimes, the years I give for a model aren't the entire range of years the
model looked like that.  The Wikipedia article that accompanies a model may give
the years of the "generation" of a model.  Google Image Search may help me nar-
row the range of years beyond that.  It's not a perfect system, so if anyone has
any helpful ideas, please let me know.  At this writing, I could use the proper
names for, at least, some of the boats, the Sweeper, and the Dozer.

  If a web address I give doesn't work by the time you read this, try using the
beginning of the address and searching the site (or just scouring Google or such
like I did).

********

  Flying vehicles


  AT-400  Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is
similar  The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.
C.J. can also get a ride in one as a passenger at each of the three airports. 

  If you have C.J. try to go around the surface of it with a Jet Pack, you find
it has some unusual collision files.  There are big invisible parts over the
wings, and a bumpy strip of it over the fuselage.  C.J. can go through the
wheels, the middle of the tail fin, and fly up into part of the belly of the
fuselage, which can leave it in a wheelie position.  I haven't tried the VC su-
perjump, except using an SA AT-400 for the VC Packer, with it, though.

  C.J. can enter an AT-400 on the right or left side, but I'm not sure if the
AT-400 seats one or two.  I haven't yet tried to get the right door near a plat-
form high enough for one of C.J.'s gang members to enter it, if they can.  They
won't go up the steps he can tow to a door.
  Thanks to Mxyzptlk for the Airbus A320 tip

http://en.wikipedia.org/wiki/Boeing_737-400


http://en.wikipedia.org/wiki/Airbus_A320


http://img397.imageshack.us/img397/8977/00gta1screen6110qr.jpg


http://img60.imageshack.us/img60/4466/00gta1screen707a0ra.jpg


http://img212.imageshack.us/img212/8761/00gta1at40022dk.jpg


http://img212.imageshack.us/img212/4130/00gta1at40036ze.jpg


http://img212.imageshack.us/img212/5535/00gta1at40040mn.jpg


http://img83.imageshack.us/img83/3856/00gta1screen707x4vj.jpg


http://img83.imageshack.us/img83/1600/00gta1screen707y9du.jpg


http://img83.imageshack.us/img83/1651/00gta1screen708a1sh.jpg


http://img214.imageshack.us/img214/4633/00gta1screen708b2bx.jpg

  Andromada  The Lockheed C-5 Galaxy is a good match for the wings and engines
and may be the origin of the name--the name of a galaxy.  The fuselage has the
right bulge along the lower sides and proportion to the wings and engines, but
the nose is too pointed and the Galaxy is entirely too big and moosey to be the
Andromada.

http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.jpg


http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg


http://en.wikipedia.org/wiki/C-5_Galaxy

  A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the
1992 time frame of the game, and the most similar models (without the upturned
tips on the main wings) have the right round nose.  The proportion between fuse-
lage and engines is wrong but it's a good indication of the overall size of the
Andromada.

http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globem.jpg


http://en.wikipedia.org/wiki/Boeing_C-17

  An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's
too long and thin with too long a fuselage in front of the main wings.

http://en.wikipedia.org/wiki/C-141B_Starlifter

  You might say it's mainly a Galaxy reduced to the size of a Globemaster and
given the nose of the Globemaster.  It's featured in "Stowaway" and "A Home in
the Hills."  On PC, you can also make it appear with the GTA SA Control Center
(X.13.c).  You can open and close the hatch in back (but can't get anything in
it) with NP8 and NP2.  The Andromada seats two.

http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0


http://img180.imageshack.us/img180/5774/00gta1screen703a4xp.jpg


http://img350.imageshack.us/img350/2232/00gta1andromeda01ol.jpg


http://img482.imageshack.us/img482/4626/00gta1screen703b1zd.jpg


http://img402.imageshack.us/img402/3254/00gta1screen703c4bo.jpg


http://img402.imageshack.us/img402/2921/00gta1screen703d6jz.jpg


http://img165.imageshack.us/img165/9596/00gta1screen703e0jo.jpg


http://img165.imageshack.us/img165/8800/00gta1screen703f7kz.jpg


http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg


http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg


http://img402.imageshack.us/img402/9080/00gta1screen703g5wx.jpg

  Beagle  Britten-Norman Islander  It's high wing, twin prop plane.  If they
made a more stubby-nosed version, it would be perfect.  The 1st Islander, the
G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I
found.  The name may come via a pun with the name of the C-2 Greyhound, which
has a few similar features, and the fact that the black bulb on the nose of new-
er Islanders, combined with the two big front windows, makes it look a little
like a beagle.  The Beagle seats two.

http://www.bnhistorians.co.uk/page4.html


http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen.jpg


http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1ms.jpg


http://www.britten-norman.com/products/bn2t4s/


http://en.wikipedia.org/wiki/Britten-Norman_Islander


http://en.wikipedia.org/wiki/RAF_Aldergrove


http://en.wikipedia.org/wiki/C-2_Greyhound


http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg


http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg


http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg


http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg


http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg


http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg


http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg

  Cargobob  Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,
and Eurocopter EC135 tail prop.  This is sort of the Glendale of helicopters
(and about as much fun to drive).  It looks to me like someone took a CH-53 and
smoothed it off and shaped it like a Chinook on the way back to one of those
distinctive Eurocopter tail props.  And thanks to photographer Peter Jong, who I
think is right about the Cargobob looking like it has the fuselage of a Boeing
CH47D Chinook.  It also makes the name funnier:

  The name is, I think, a play on the idea of a shiskebab.  You take a Eurocop-
ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo
helicopter on it--and you get a Cargobob.  It seats two.
  (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)

http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg


http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.jpg


http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga.jpg


http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw.jpg


http://en.wikipedia.org/wiki/Sikorsky_CH-53


http://en.wikipedia.org/wiki/CH-47_Chinook


http://en.wikipedia.org/wiki/Eurocopter


http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg


http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg


http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg


http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg


http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg


http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg

  Cropduster  Grumman G-164 AgCat  Use 2 or NP+ to make the dust start or stop
appearing from the back end.  The Cropduster seats one.

http://www.kiwiaircraftimages.com/agcat.html


http://img204.imageshack.us/img204/7299/00gta1cropduster11df.jpg


http://img80.imageshack.us/img80/4152/00gta1cropduster25zm.jpg


http://img80.imageshack.us/img80/4615/00gta1cropduster31xm.jpg


http://img473.imageshack.us/img473/7476/00gta1cropduster47us.jpg


http://img80.imageshack.us/img80/2531/00gta1cropduster59de.jpg


http://img473.imageshack.us/img473/5389/00gta1cropduster68cj.jpg

  Dodo  Cessna 150--called a 152 since 1978  The Dodo seats two.

http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg


http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg


http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg


http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg


http://se.cessna.com/


http://en.wikipedia.org/wiki/Cessna_150


http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg


http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg


http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg


http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg


http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg


http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg

  See?  "San Andreas" graphics make it look gray and sad in the middle of a
sunshiny field.  Someone should make a mod to throw more light on C.J. and his
vehicles.  The Dodo should be lit up more like this (without the fire):

http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg

  Easter Bay Airport entrance: the depiction of an airplane over the entrance
looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the
Avro Lancaster.  (Thanks to thedude777 for pointing out the three blade type of
propeller.)

http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg


http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg


http://www.ww2guide.com/britishb.shtml#mchester


http://freespace.virgin.net/pbratt.home/Avro%20Manchester.htm


http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm


http://en.wikipedia.org/wiki/Avro_Manchester

  Flying Saucer  Could be a replica of a flying saucer.  Could be a flying sau-
cer.  Could be a promotion for yoyos sold in the lobby.  Could be to bring yoyos
into the lobby.  I do know this: the real one, at the Little A'Le'Inn (as in
"little alien") in Rachel, Nevada, is on a cable strung through a crane, and
this one is stuck on a stick.

http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg


http://www.littlealeinn.com/

  Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92  The Hunter, the
HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-
ment vehicles to use for the Vigilante mission (III.24).  The Hunter seats one.

http://www.1000pictures.com/view.htm?caircraft/helos+fApache-2.jpg+x640+y450


http://en.wikipedia.org/wiki/Apache_helicopter


http://img225.imageshack.us/img225/7664/00gta1hunter1a5ff.jpg


http://img225.imageshack.us/img225/6066/00gta1hunter2a6yu.jpg


http://img139.imageshack.us/img139/986/00gta1hunter3a6wa.jpg


http://img139.imageshack.us/img139/1341/00gta1hunter4a7xm.jpg


http://img139.imageshack.us/img139/3608/00gta1hunter5a2pa.jpg


http://img225.imageshack.us/img225/2707/00gta1hunter6a0ve.jpg


http://img139.imageshack.us/img139/6043/00gta1hunter7a3lg.jpg

  Hydra   A Harrier II vertical/short takeoff and landing (V/STOL) jet, except
with the intake on the bottom, like an F-16c, instead of one on either side.  I
think the Hydra acts like a Harrier but looks more like an F-16c.

  The word "Hydra" has had many uses.  It began to be associated with something
fierce as the name of a mythical monster with more than one head.  In recent
years, a Hydra-like problem, or Hydra, is one that increases in problems as you
as you try to solve it. 

http://en.wikipedia.org/wiki/Lernaean_Hydra

  The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk
40, "originally used during the Korean and Vietnam wars," "from about 20 differ-
ent firing platforms, both fixed-wing and armed helicopters, by all US armed
forces.  Today, the AH-64D Apache Longbow carries the Hydra rocket launcher
standard on its weapon pylons."  The relationship of this rocket to the type of
helicopter the Hunter is based on is probably the source of the name of the "San
Andreas" Hydra.

http://en.wikipedia.org/wiki/Hydra_70

  The Hydra seats one.

http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg


http://en.wikipedia.org/wiki/AV-8_Harrier_II


http://en.wikipedia.org/wiki/F-16


http://img204.imageshack.us/img204/7834/00gta1hydra17xm.jpg


http://img101.imageshack.us/img101/4576/00gta1hydra2a6yd.jpg


http://img204.imageshack.us/img204/6794/00gta1hydra39ob.jpg


http://img204.imageshack.us/img204/1636/00gta1hydra41ou.jpg


http://img101.imageshack.us/img101/9391/00gta1hydra53xj.jpg


http://img101.imageshack.us/img101/3104/00gta1hydra67gt.jpg


http://img204.imageshack.us/img204/6486/00gta1hydra73dr.jpg


http://img204.imageshack.us/img204/4173/00gta1hydra80jz.jpg


http://img204.imageshack.us/img204/8953/00gta1hydra98ax.jpg


http://img101.imageshack.us/img101/2169/00gta1hydra108yh.jpg


http://img136.imageshack.us/img136/2914/00gta1hydra117fk.jpg


http://img101.imageshack.us/img101/3842/00gta1hydra120cx.jpg


http://img302.imageshack.us/img302/4087/00gta1hydra337px.jpg

  Jet Pack  Jet Pack or Rocket Pack  In textamerican.gxt, it's called both a
"jet pack" and a "jetpack."  Sean Connery used one in the James Bond movie
"Thunderball," 1965.  In real life, it's mainly useful in outer space where the
small fuel supply isn't taxed as much.

http://en.wikipedia.org/wiki/Rocket_belt


http://img393.imageshack.us/img393/8954/00gta1jetpack12nh.jpg


http://img393.imageshack.us/img393/4886/00gta1jetpack21vl.jpg

  Leviathan  Sikorsky H-3 Sea King.  The Leviathan can land on water.  A "Levia-
than" in the Bible is a large sea creature, possibly a crocodile; the word has
come to have a broader meaning and refer to something big, like a big ship.  The
Leviathan seats one.

http://www.ericksonaircrane.com/press/pr112099.html


http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg


http://en.wikipedia.org/wiki/H-3_Sea_King


http://en.wikipedia.org/wiki/Leviathon


http://img393.imageshack.us/img393/2430/00gta1leviathon15qb.jpg


http://img393.imageshack.us/img393/3516/00gta1leviathon26fo.jpg


http://img225.imageshack.us/img225/2383/00gta1leviathon39zt.jpg


http://img225.imageshack.us/img225/2117/00gta1leviathon45rj.jpg


http://img212.imageshack.us/img212/9972/00gta1leviathon57fe.jpg

  Little dot that flies around in the sky  Some say "flying saucer."  Cooler
heads prevail and say "jet flying through the stratosphere."  But on closer in-
spection, it proves to be a little dot that flies around in the sky.  We don't
know about the little dot that flies around in the sky.  We like it, but we
don't know.  And that's how we like it.

http://img351.imageshack.us/img351/2817/00gta1screen6910zt.jpg


http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg

  Maverick  Bell 206L-4  The Maverick seats four.

http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm


http://en.wikipedia.org/wiki/Bell_206


http://img488.imageshack.us/img488/1996/00gta1maverick19eg.jpg


http://img296.imageshack.us/img296/6461/00gta1maverick27tj.jpg


http://img296.imageshack.us/img296/518/00gta1maverick39im.jpg


http://img296.imageshack.us/img296/1562/00gta1maverick49ym.jpg


http://img488.imageshack.us/img488/6889/00gta1maverick58jc.jpg


http://img488.imageshack.us/img488/8154/00gta1maverick63ry.jpg


http://img296.imageshack.us/img296/7316/00gta1maverick79tn.jpg


http://img296.imageshack.us/img296/4231/00gta1maverick89ph.jpg


http://img488.imageshack.us/img488/6979/00gta1maverick94dy.jpg


http://img488.imageshack.us/img488/3368/00gta1maverick108cx.jpg


http://img488.imageshack.us/img488/8541/00gta1maverick112nq.jpg


http://img296.imageshack.us/img296/5825/00gta1maverick120vj.jpg


http://img296.imageshack.us/img296/4034/00gta1maverick146ch.jpg


http://img296.imageshack.us/img296/4433/00gta1maverick1155zf.jpg

  Nevada  Douglas C-47 (modified DC-3) Skytrain "Dakota."  The Nevada seats one.

http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg


http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg


http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg


http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg


http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg


http://www.vectorsite.net/avc47.html


http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg


http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg


http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg


http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg


http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg


http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg


http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg

  News Chopper  Bell 206B-3  The News Chopper seats two.

http://www.helispot.com/photos/02543.html


http://www.nbpa.rotor.com/pictures/knbcncp4.htm


http://www.nbpa.rotor.com/pictures/kcalsky9.htm


http://www.helispot.com/photos/03770.html


http://www.helispot.com/photos/00141.html


http://www.nbpa.rotor.com/pictures/ktnvlc13.htm


http://en.wikipedia.org/wiki/Bell_206


http://img212.imageshack.us/img212/8103/00gta1newschopper07yq.jpg


http://img212.imageshack.us/img212/6812/00gta1newschopper15mh.jpg


http://img452.imageshack.us/img452/5017/00gta1newschopper27lh.jpg


http://img452.imageshack.us/img452/2052/00gta1newschopper33ks.jpg


http://img452.imageshack.us/img452/5083/00gta1newschopper49ks.jpg


http://img452.imageshack.us/img452/5287/00gta1newschopper4a3re.jpg

  Parachute  A parafoil

http://img211.imageshack.us/img211/8986/00gta1parafoil6ni.jpg


http://en.wikipedia.org/wiki/Parachute

  Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern.  (It
has what we in North America call a plaid pattern, and it signifies a Scottish
clan.  It's probably related that Rockstar North is based in Scotland.)

http://en.wikipedia.org/wiki/Tartan


http://img406.imageshack.us/img406/8766/00gta1parachute43he.jpg


http://img439.imageshack.us/img439/5232/00gta1screen690a3ro.jpg


http://img439.imageshack.us/img439/5334/00gta1screen690b3dx.jpg


http://img225.imageshack.us/img225/691/00gta1screen690c5pd.jpg


http://img225.imageshack.us/img225/5067/00gta1screen690d3fl.jpg


http://img256.imageshack.us/img256/8250/00gta1screen602e2hh.jpg

  Police Maverick  Bell 206L-4  Left Shift can activate the search light from
19:00 to 6:00.  The Police Maverick seats four.

http://www.helispot.com/photos/01743.html


http://en.wikipedia.org/wiki/Bell_206


http://img151.imageshack.us/img151/3765/00gta1policemav15ss.jpg


http://img151.imageshack.us/img151/7370/00gta1policemav25hv.jpg


http://img213.imageshack.us/img213/2290/00gta1policemav33zd.jpg


http://img213.imageshack.us/img213/9598/00gta1policemav40wk.jpg

  RC Baron  http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg

http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg


http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg

  Raindance  Sikorsky UH-60 Black Hawk.  It may be related that GTA stars Bill
Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001
movie "Black Hawk Down."  The Raindance seats two.
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)

http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg


http://www.1000pictures.com/view.htm?caircraft/helos+fblackhawk-deck-land

ing.jpg+x1024+y768

http://en.wikipedia.org/wiki/UH-60_Black_Hawk


http://img452.imageshack.us/img452/6899/00gta1raindance12bx.jpg


http://img283.imageshack.us/img283/8968/00gta1raindance28ax.jpg


http://img452.imageshack.us/img452/1576/00gta1raindance35oe.jpg


http://img452.imageshack.us/img452/5449/00gta1raindance42xo.jpg

  Rustler  Curtiss P-40 Warhawk  The Rustler seats one.

http://www.aviation-history.com/curtiss/p40.html


http://en.wikipedia.org/wiki/Curtiss_P-40


http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg


http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg


http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg


http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg


http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg


http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg


http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg


http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg


http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg


http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg


http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg


http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg


http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg

  Sea Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons  This looks like the kind the Coast Guard might use.
The Sea Sparrow seats two.

http://www.rotorhead.org/military/h13.asp


http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg


http://www.rotorhead.org/military/h13.asp


http://img452.imageshack.us/img452/6864/00gta1seasparrow18qp.jpg


http://img127.imageshack.us/img127/6682/00gta1seasparrow2a8ph.jpg


http://img452.imageshack.us/img452/8703/00gta1seasparrow3a1hb.jpg


http://img452.imageshack.us/img452/4396/00gta1seasparrow42ba.jpg


http://img452.imageshack.us/img452/9108/00gta1seasparrow54pi.jpg


http://img124.imageshack.us/img124/2033/00gta1seasparrow6a8gu.jpg

  Shamal  Bombardier Learjet 55  "Shamal" is the name of the NW wind in the low-
er valley of the Tigris and Euphrates and the Persian Gulf.  (Thanks to a post
at the GTA Forums message board by pdescobar.)  A "Shamal" is also a Pokemon.
The Shamal seats one.

http://www.airliners.net/info/stats.main?id=128


http://en.wikipedia.org/wiki/Shamal


http://www.urbandictionary.com/define.php?term=shamal


http://en.wikipedia.org/wiki/Pokemon


http://img141.imageshack.us/img141/8168/00gta1dodovc2c9ca.jpg


http://img141.imageshack.us/img141/9038/00gta1shamal15tr.jpg


http://img141.imageshack.us/img141/7868/00gta1shamal22mq.jpg


http://img142.imageshack.us/img142/4688/00gta1shamal33ub.jpg


http://img142.imageshack.us/img142/8260/00gta1shamal49xi.jpg


http://img85.imageshack.us/img85/7029/00gta1shamal50ta.jpg


http://img85.imageshack.us/img85/8936/00gta1shamal69oa.jpg


http://img85.imageshack.us/img85/193/00gta1shamal77kb.jpg


http://img85.imageshack.us/img85/6862/00gta1shamal83je.jpg


http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan.jpg

  Skimmer  Cessna 150 on floats  The Skimmer seats two.  I had to get it on
ground before one of C.J.'s gang members would enter it, so you might try that
in shallow water along a coast to be able to take off afterward.

http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg


http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg


Cessna 150-150 float plane.


http://img452.imageshack.us/img452/2889/00gta1skimmer15eo.jpg


http://img124.imageshack.us/img124/7979/00gta1skimmer2a3ln.jpg


http://img124.imageshack.us/img124/6286/00gta1skimmer30ze.jpg


http://img124.imageshack.us/img124/636/00gta1skimmer44fp.jpg


http://img124.imageshack.us/img124/1750/00gta1skimmer54st.jpg


http://img208.imageshack.us/img208/5253/00gta1skimmer60qz.jpg


http://img124.imageshack.us/img124/8905/00gta1skimmer75gi.jpg


http://img208.imageshack.us/img208/8009/00gta1skimmer84mj.jpg


http://img208.imageshack.us/img208/6500/00gta1skimmer97nx.jpg


http://img83.imageshack.us/img83/7186/00gta1skimmervc6h3uc.jpg


http://img83.imageshack.us/img83/929/00gta1skimmer10a3xy.jpg


http://img479.imageshack.us/img479/8647/00gta1skimmer115do.jpg


http://img208.imageshack.us/img208/641/00gta1skimmer125dh.jpg


http://img479.imageshack.us/img479/2555/00gta1skimmer147qw.jpg


http://img208.imageshack.us/img208/7788/00gta1skimmer155ko.jpg


http://img479.imageshack.us/img479/7016/00gta1skimmer169pd.jpg


http://img208.imageshack.us/img208/5125/00gta1skimmer171rt.jpg

  Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-
copter  A Bell 47D-1, an earlier model, is suspended for viewers as an example
of excellence in design at the Museum of Modern Art in New York City.  The Spar-
row seats two.

http://cellmath.med.utoronto.ca/B47/bell_of_month/bom_sp_Sep99.html


http://www.bcam.net/hangar%20ac/bell.htm


http://en.wikipedia.org/wiki/Bell_47


http://img208.imageshack.us/img208/5691/00gta1sparrow19hm.jpg


http://img361.imageshack.us/img361/7873/00gta1sparrow28sq.jpg


http://img361.imageshack.us/img361/1572/00gta1sparrow32fy.jpg


http://img361.imageshack.us/img361/6331/00gta1sparrow43vu.jpg


http://img361.imageshack.us/img361/49/00gta1sparrow59lx.jpg


http://img361.imageshack.us/img361/4932/00gta1sparrow67so.jpg


http://img208.imageshack.us/img208/944/00gta1sparrow71aq.jpg

  Stuntplane  (Curtis Pitt's) Pitt's Special  Use 2 or NP+ to make red smoke
start or stop appearing from the back end.  The Stuntplane seats one.

http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg


http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg


http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg


http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg


http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg


http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg


http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg


http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg


http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg


http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg


http://www.steenaero.com/PittsS1/history.cfm


http://img208.imageshack.us/img208/8316/00gta1stuntplane16hg.jpg


http://img221.imageshack.us/img221/3733/00gta1stuntplane29dc.jpg


http://img221.imageshack.us/img221/5933/00gta1stuntplane3a0sj.jpg


http://img208.imageshack.us/img208/8733/00gta1stuntplane41te.jpg


http://img208.imageshack.us/img208/9612/00gta1stuntplane5a2rq.jpg


http://img221.imageshack.us/img221/5231/00gta1stuntplane6a6gi.jpg


http://img205.imageshack.us/img205/1835/00gta1stuntplane7a6gr.jpg

  Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,
Cropduster, Leviathan, Nevada, Raindance, Rustler, and Stuntplane.

http://www.gamefaqs.com/

********

  Boats


  Coastguard  A low flats boat, about 20', with a couple of outboard motors,
good in shallow water, with a rollover bar-looking thing with several antennae
in the back.  It's the same as the one used in "Vice City."  Whether it is or
isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's
a plausible example of how one could look.  It could also pass for someone's
lake and stream fishing boat.

http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg


http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg


http://en.wikipedia.org/wiki/Coast_guard


http://en.wikipedia.org/wiki/Water_police


http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg


http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg


http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg

  Dinghy  An inflatable fast rescue boat.  It looks like an inflatable life raft
in the front and sides with a steering wheel stuck in the front and two motors
in the back.  It could be used as a dinghy--a smaller boat used as a utility
boat by a larger boat.

http://boatdesign.net/gallery/showphoto.php/photo/1670


http://www.oceansafety.com/commercial/liferaft-FastRescue.html


http://www.northernprofessionalscastingco.com/divers.html


http://powerboat.about.com/cs/boattype1/p/inflatable_boat.htm


http://en.wikipedia.org/wiki/Inflatable_boat


http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg


http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg


http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg


http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg


http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg

  Jetmax  A turbine jet boat.  A jet boat is propelled by sending water out
through nozzles in the back instead of using propellers.  It has a showy inboard
motor with an air scoop and two exhaust pipes.

http://en.wikipedia.org/wiki/Jet_boat


http://www.zaxisracing.com/


http://www.njbaracing.net/gallery/gallery.php


http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg


http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg


http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg


http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg


http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg


http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg

  Launch  It's more recent than 1992, the time of "San Andreas," but a USN Mark
V Special Operations Craft (SOC) is similar.  Even more recent, a stretched-out
CMN Interceptor DV-15 fast patrol boat is similar.

  A "launch" is a motorboat with an open or half open deck.  The Launch has a
machine gun like the DV-15 but it doesn't work.  It's in the 2nd covered dock S
of the 2nd "S" of "Easter Basin."

http://en.wikipedia.org/wiki/Mark_V_SOC


http://www.defense-update.com/products/i/interceptor-DV-15.htm


http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg


http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg


http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg


http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg


http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg


http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg


http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg


http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg


http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg


http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg


http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg


http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg


http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg


http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg


http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg

  Marquis 69  It looks like the Endeavour 42 sailboat Crockett had in the TV
series "Miami Vice."

http://www.infracity.de/miamivice/ausruestung.html


http://carlgaffney.users.btopenworld.com/miamifacts.html


http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg


http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg


http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg


http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg


http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg


http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg


http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg


http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg

  Predator  A police boat.  I found a couple of basically comparable fast patrol
boats, shown at the 1st two links below.  It's a little launch with a radar that
doesn't revolve on top.  Like the Predator of "III" and "Vice City," it has a
built-in machine gun that shoots forward or to either side.

http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg


http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg


http://img87.imageshack.us/img87/782/00gta1predatorvc15nt.jpg


http://img87.imageshack.us/img87/8114/00gta1predatorvc26jw.jpg


http://img87.imageshack.us/img87/8057/00gta1predatorvc32wf.jpg


http://img87.imageshack.us/img87/9720/00gta1predator16an.jpg


http://img83.imageshack.us/img83/5084/00gta1predator23mt.jpg


http://img87.imageshack.us/img87/1549/00gta1predator39fy.jpg


http://img87.imageshack.us/img87/3236/00gta1predator43cu.jpg


http://img83.imageshack.us/img83/2237/00gta1predatorghost39bn.jpg

  Reefer  A sport fisherman boat.  It's like a little Orca, the fishing boat
Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
1975.  The radar on top revolves.

http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg


http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd.jpg


http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.gif


http://img145.imageshack.us/img145/627/00gta1reefer17gb.jpg


http://img212.imageshack.us/img212/4261/00gta1reefer27fz.jpg


http://img212.imageshack.us/img212/5986/00gta1reefer30ex.jpg


http://img212.imageshack.us/img212/5062/00gta1reefer47nd.jpg


http://img212.imageshack.us/img212/4649/00gta1reefer58ke.jpg


http://img145.imageshack.us/img145/1160/00gta1reefer63pj.jpg


http://img145.imageshack.us/img145/5906/00gta1reefer78zw.jpg


http://img145.imageshack.us/img145/1875/00gta1reefer81gz.jpg


http://img145.imageshack.us/img145/2830/00gta1reefer90fk.jpg

  Speeder  It's a propeller-driven, original-style "cigarette" speedboat (from
the 1960's when Donald Aronow designed that type of speedboat, probably).

http://en.wikipedia.org/wiki/Donald_Aronow


http://img83.imageshack.us/img83/4577/00gta1speedervc16qt.jpg


http://img85.imageshack.us/img85/4594/00gta1speeder13en.jpg


http://img85.imageshack.us/img85/8248/00gta1speeder25lb.jpg


http://img85.imageshack.us/img85/7296/00gta1speeder39oh.jpg


http://img85.imageshack.us/img85/2789/00gta1speeder45ga.jpg


http://img85.imageshack.us/img85/4808/00gta1speeder59sc.jpg


http://img85.imageshack.us/img85/268/00gta1speederiii24yc.jpg

  Squalo III   As in "Vice City," it looks like a "cigarette" speedboat Crockett
had in the TV series "Miami Vice," except in "San Andreas" it looks like the 39'
Chris Craft Stinger used in the pilot episode, 1984, instead of the Wellcraft
38 Scarab KV used for the 2nd season and on.

http://www.fiftiesweb.com/tv/miami-vice-1.htm


http://classictv.info/show/trivia.asp?id=26


http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg


http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg


http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg


http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg


http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg


http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg


http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg


http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg

  Tropic  A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown
by the 1st link below.
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg


http://www.searay.com/Archives_Manuals/Sea_Ray_Archives/1980/Brochure%20

Pages%20JPG/09%201980%20SRV%20270%20Sedan%20Bridge.jpg

http://powerboat.about.com/cs/boattype1/p/sedan_bridge.htm


http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg


http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg


http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg


http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg


http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg

  USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a
solid version of the non-solid one that's underwater N of North Point Mall in
"Vice city."

http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg


http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg


http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg


http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

  As mentioned in section I.1, I think the name of the submarine at the coast of
Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester
William Nimitz, who helped design and served in submarines during much of his
early naval career, was the United States signatory to the surrender terms
aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-
tive in San Francisco community affairs in the last years of his life.

http://www.history.navy.mil/faqs/faq36-4.htm

  Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft
carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-
rier at Easter Basin is relatively puny.

  Vortex  A hovercraft souped up for racing

http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg


http://www.conairsports.co.uk/pintail-gallery.htm


http://www.hoverworldmanufacturing.ltd.uk/photos3.htm


http://en.wikipedia.org/wiki/Hovercraft


http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg


http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg


http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg


http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg


http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg

********

  Hybrids


  One observation: some people need the Stallion to be a pure Ford Mustang,
which is partly imaginable for VC and harder to imagine for SA, but they over-
look the Mustangs of the Hotring Racer, which is a better car, and which they
usually call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring
Racer B is.


  Bike  Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975
Schwinn Sting-Ray.

http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg


http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg


http://www.schwinnstingray.com/history.html


http://www.bicycledesigner.com/lowrider_bicycle_history.html


http://www.schwinnbike.com/products/bikes_category.php?id=85


http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg


http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg


http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg


http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg

  Blade  Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

  Most of the basic body shape: 1967 Chevrolet Camaro with the front end made
shorter by the changes given below

http://www.motorcities.com/photo/view/04ARB181781185B.jpeg/0/


http://www.motorcities.com/photo/view/04ARB181781185E.jpeg/0/


http://en.wikipedia.org/wiki/Chevrolet_Camaro


http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg


http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg


http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg

  Front wheel wells, which are repeated in style for the back ones, front of
the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964
Chevrolet Bel Air

http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg


http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice

http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg


http://en.wikipedia.org/wiki/Chevrolet_Caprice


http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg

  Brake lights and the similarity of the shape of the body to the metal plate
the Blade has them on: 1963 Chevrolet Biscayne

http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg


http://en.wikipedia.org/wiki/Chevrolet_Biscayne


http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg

  Front of the engine hood (similar to the Bel Air) and two pairs of headlights
with a space between each pair where a third is placed on the Blade: 1967 Olds-
mobile Cutlass

http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg


http://en.wikipedia.org/wiki/Oldsmobile_Cutlass


http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg

  Buffalo  1992 Dodge Daytona
           1985-1992 Chevrolet Camaro IROC-Z
           1987-1993 Ford Mustang GT
  
  The back is the Daytona with smaller rear side windows (similar to the Mustang
rounded off).

http://www.cardomain.com/ride/808163


http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg

  The middle is the Camaro without the back dividing strip of a rear window.

http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg

  In the front, the engine hood has a point in the middle of the front like the
Camaro, and the grill area has the slant of the Mustang.  The headlights are
like none of them.

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,
CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-
ada rules at Gamefaqs for the lead on the Mustang.

http://en.wikipedia.org/wiki/Dodge_Daytona


http://en.wikipedia.org/wiki/Ford_Mustang


http://en.wikipedia.org/wiki/Chevy_Camaro


http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg


http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg


http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg


http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg

  Comet  Porsches and Jaguars

http://en.wikipedia.org/wiki/Porsche


http://en.wikipedia.org/wiki/Jaguar_Cars

  It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-
type.

http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg


http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg


http://en.wikipedia.org/wiki/Jaguar_E_Type

  It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911
Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared
off on the Comet) (the Targa has a removable top and back window)...

http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg


http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr.jpg


http://en.wikipedia.org/wiki/Porsche_911


http://en.wikipedia.org/wiki/Targa_top

  ...except the back of the roll bar is vertical and covered except for a little
horizontal window, smaller than the ones on the back of Jaguar series 2 E-type
convertible roofs (with unfortunately little rear visibility for the driver).
It's different than the back of the cab of the "Vice City" Comet.  It's like a
squared-off version of the back window of the GTA Hustler.  I haven't found a
real good match for it. 

  The top of the front of the body of one of those Porsche 911 Targas has been
smoothed flat from side to side and is horizontal over the engine but slants
down from across the back of the headlights to the front bumper.

  The bumpers are like those of those 1967-1973 Porsche 911 Targas except that
the bumpers are thicker and the back bumper goes completely across the back end.

  The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale
tail."

http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg


http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg

  The bumpers are thicker like those on those 911's as well, except the two ver-
tical black segments of the rear bumper are slimmer and repeated on the front
bumper, resembling all-blackened versions of the ones found on some of the bump-
ers of the 1967-1973 models mentioned above.

  And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.

http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg


http://en.wikipedia.org/wiki/Jaguar_xjs


http://img125.imageshack.us/img125/4702/00gta1comet10ae.jpg


http://img125.imageshack.us/img125/2543/00gta1comet20vx.jpg


http://img90.imageshack.us/img90/2702/00gta1comet3sa4yd.jpg


http://img125.imageshack.us/img125/6180/00gta1comet48gr.jpg

  Esperanto  1978 Cadillac Eldorado Coupe
             1980 Lincoln Continental Town Car
             1972-1979 Lincoln Continental Town Coupe

  It's a stocky version of the "Vice City" Esperanto, which is also mainly a
1978 Cadillac Eldorado Coupe.  But for the "San Andreas" version, different
things are used to change the front and back ends.

   The long oval vertical brake light housings of the Eldorado have been turned
upside-down and the black pads and the housing for them have been removed.

http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg


http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg


http://en.wikipedia.org/wiki/Cadillac_Eldorado

  The horizontal brake lights look like those of a 1980 Lincoln Continental Town
Car with the middle horizontal brake light replaced--it looks like it was
painted with a color that nearly matches the one used for the body.

http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown.jpg

  The grill and headlights look like those on a 1972-1979 Lincoln Continental
Town Coupe but with a flattened grill.  A 1978 model is shown at the 1st link
below.

http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntown.jpg


http://en.wikipedia.org/wiki/Lincoln_Town_Car


http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg


http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg


http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg

  Glendale  1957 Chevrolet Bel Air
            1961 Dodge Dart Pioneer four-door
            1960 Dodge Dart Phoenix

  It has headlights above the grill, which has a round spear-like bumper project
from it on either side, like a smoothed-out, simplified front of a 1957 Chevro-
let Bel Air.  For example, Rockstar North removed the horizontal bar that goes
across the middle of the front.  (A 1955 Buick is similar and would be simpli-
fied, too.)

http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except
for two things.

  One, once at the back of the trunk, the Glendale strange tail fins slope down
to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a
horizontal line to the middle of the side of the body.

http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg


http://www.musclecarclub.com/musclecars/dodge-dart/dodge-dart-history-1.shtml


http://en.wikipedia.org/wiki/Dodge_Dart

  And two, it has the brake lights of a 1960 Dodge Dart Phoenix.

http://img416.imageshack.us/img416/7463/00gta1glendale1960dodgeqy1.jpg


http://en.wikipedia.org/wiki/Dodge_Phoenix


http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg


http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg


http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg


http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg


http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg


http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg


http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg


http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg

  The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).


  Hotring Racer    (Los Santos Forum after "8-Track")
                   1983-1986 Ford Mustang LX
                   1987-1988 Ford Mustang GT hatchback

  It has "SUMO" on the engine hood.  1983-1986 Ford Mustang LX (preferably 1986
because it got stronger through that period) with some 1987-1988 Ford Mustang GT
hatchback features.

  You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-
cept each pair of headlights are merged into one rectangular headlight as found
on a 1987-1988 Ford Mustang.  You give it the sort of windows of a 1986 LX and
the airfoil found on the back edge of the trunk of some of the 1987-1988 GT
hatchback versions.  Then you improvise a few other NASCAR design changes for
the front and back ends.  The Wikipedia article at a link below has a section on
popular ways the Mustang has been customized.  A couple of 1986 LX models and a
1987 GT hatchback version are shown in the 1st three links below.  The 2nd 1986
model has been customized a bit in the Hotring way.

http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg


http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg


http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg


http://en.wikipedia.org/wiki/Ford_Mustang


http://img209.imageshack.us/img209/5168/00gta1hotring13mg.jpg


http://img209.imageshack.us/img209/8406/00gta1hotring28zp.jpg


http://img80.imageshack.us/img80/7254/00gta1hotring38ey.jpg

  Hotring Racer A  1984-1986 Chrysler Laser/Dodge Daytona
                   1973-1975 Vauxhall Firenza
                   1989-1992 Ford Thunderbird

  It has "Panoramic" and "hinterland" on the engine hood.  The front end looks
like a 1984-1986 Chrysler Laser/Dodge Daytona...

http://www.motorcities.com/photo/view/00B8J564129398E.jpg/0/


http://www.cardomain.com/ride/365282


http://daytona.vehmic.com/gallery/


http://en.wikipedia.org/wiki/Chrysler_Laser

  ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."

http://en.wikipedia.org/wiki/Vauxhall_Firenza

  It looks like the front end of one of those cars listed was grafted onto a
1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker
divider between the side windows and less body behind the rear side window like
those on a 1989-1992 (more a "San Andreas" time frame though it appeared in
"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).

http://en.wikipedia.org/wiki/Ford_Thunderbird


http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg


http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg


http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg


http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg


http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg

  Hotring Racer B  1986 Chevrolet Monte Carlo Aero Coupe Notchback
                   1984 Hurst/Olds
                   1986 Buick Regal T-Type/Grand National

  It has "BOBO" on the engine hood.  It's a 1986 Chevrolet Monte Carlo Aero
Coupe Notchback.  The Aero Coupe model, introduced in 1986, has a shorter trunk,
which is good for the match, but has a rear window that slopes out more from the
back of the cab, which is bad for it.  A Notchback doesn't have that big rear
window.  Champion Dale Earnhardt is pictured with one below.

http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg


http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/


http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo


http://www.montecarloss.com/archive.html

  The grill is longer vertically and is made up of vertical bars, which look
like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in
the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.

http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg


http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds


http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg


http://en.wikipedia.org/wiki/Buick_Regal


http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg


http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg


http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg

  The same three Hotring Racers appeared in the Hotring races at Hyman Memorial
Stadium in "Vice City."  (Thanks to Ben "Cerbera" Millard for telling me the 3rd
one appeared there.)


  Oceanic  1961 Dodge Dart Pioneer
           1955 and 1956 Chevrolet Bel Air

  It has the grill and front end of a 1961 Dodge Dart Pioneer...

http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm


http://en.wikipedia.org/wiki/Dodge_Dart

  It has the wheel wells of a 1955 Chevrolet Bel Air.

http://www.motorcities.com/photo/view/04H33072820934D.jpeg/0/


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  It has the loop of color on the side of a 1956 Chevrolet Bel Air four door
except the loop goes from the middle toward the back instead of the front.

http://www.motorcities.com/photo/view/99JJ8393721343A.jpg/0/

  It has the back end and brake lights of a 1956 Chevrolet Bel Air except each
red brake light covers the entire back of the metal plate for it.

http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

  I haven't found a great match for the cab yet.  It's roughly like a cab for a
1957 four door Chrysler Windsor with the little window dividers removed, and
with the back window of a 1956 Chevrolet.

http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg


http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

  The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see
above).

http://img523.imageshack.us/img523/225/00gta1oceanic29xh.jpg


http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg


http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg


http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg


http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg

  Rancher and Ranger  1990 or so Chevrolet C/K truck
                      1990 Chevrolet K5 Blazer
                      1992 Jeep Cherokee

  The Ranger is basically a Rancher that's been adapted for police use and is
usually found beyond the main cities.  They're both shaped like the "Vice City"
Rancher.

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger.

  1990 or so Chevrolet C/K truck for most of the body.  Each pair of vertical
parking lights on the front corners have been simplified into one.

http://img208.imageshack.us/img208/9076/00gta1rancher1990chevk15007xn.jpg


http://en.wikipedia.org/wiki/Chevrolet_C/K

  1990 Chevrolet K5 Blazer grill and headlights with the headlights elongated
into the area of the parking lights below them.
  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip

http://img61.imageshack.us/img61/5831/00gta1rancher1990chevk5blazer1.jpg


http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer


http://www.answers.com/topic/chevrolet-k5-blazer

  The back window and brake lights look like those on a 1992 Jeep Cherokee XJ
but only the lower sections, about the size of those on a Blazer, of the brake
lights light up. 

http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg


http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29


http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg


http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg


http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg


http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg


http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg


http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg


http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg

  Romero  Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse  It's
not the same as Romero's Hearse in "Vice City."

  Front bumper, raised section in the middle of the engine hood, and wheel
wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the
front of the bumper should be removed.  A 1985 model is shown at the link below.

http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg


http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham

  The front sides of the hood and parking lights are like those on a 1974-1979
Lincoln Continental.  A 1977 model is shown at the link below.

http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg


http://en.wikipedia.org/wiki/Lincoln_Continental

  Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park
wagon.  A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are
shown at the two links below.

http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg


http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg


http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII


http://en.wikipedia.org/wiki/Mercury_Colony_Park

  Back bumper: 1975 Mercury Marquis Colony Park wagon.

http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg

  The headlights of any of these examples are replaced with two large square
ones.

  The engine hood should come down farther in the front in a straight horizontal
line.  The front end, above the bumper, should be customized to be a bit like
that of a 1971 Chevrolet Impala.

http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg


http://en.wikipedia.org/wiki/Chevrolet_Impala

  The 1974 custom Cadillac station wagon shown at the next link has vertical
bars for a grill that's similar to the one on the Romero.

http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg


http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg


http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg


http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg


http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg

  Sabre  1971-1972 Buick GSX
         1970 Oldsmobile 442
         1970 Chevrolet Chevelle

  1971-1972 Buick GSX for the pairs of round headlights and the sides of the
front bumper.  Of the three cars listed, it also comes the closest to matching
the middle of the grill, although it should be flat and not project to a verti-
cal line in the middle.  The 1970 Buick Gran Sport GSX is remembered as the pow-
erful GSX since GM requirements of the next two years--to use low lead gasoline,
etc.--made the GSX less powerful.  If we choose the Buick, the "Vice City" Sabre
Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.
  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

http://www.hubcapcafe.com/ocs/pages01/buic7101.htm


http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg


http://en.wikipedia.org/wiki/Buick_GSX

  The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper
right but the grill is less of a match.
  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg


http://en.wikipedia.org/wiki/Oldsmobile_442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come
from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass. 

  1970 Chevrolet Chevelle for the body  It matches the arch at the back of the
side window better than the two listed above.  The "Vice City" Sabre Turbo could
be the SS 454 (see the Wikipedia article at the link below).
  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/


http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/


http://en.wikipedia.org/wiki/Chevrolet_Chevelle

  The back end looks like that of a 1970 Oldsmobile 442 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
442.

http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg


http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg


http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg


http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg


http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg


http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg

  Sandking  1984-1992 Jeep XJ Cherokee
            1993 Jeep Grand Cherokee, aka a Jeep ZJ

  The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-
sion and wheels, a hood vent, an air foil on the back of the roof, and the head-
lights made the same vertical length as the grill.
  A 1986 and 1992 model, and three models of unknown years, are shown at the
links below.

http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg


http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg


http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg


http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg


http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg


http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

  The body looks a little fatter in relation to the windows and upper cab area.
The body, except the front end, has been rounded like a 1993 Jeep ZJ to look
more aerodynamic.

http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee


http://www.jedi.com/obiwan/jeep/misc/models.html

  It's about the same as the "Vice City" Sandking.  It could be used off road,
such as for Baja racing.  (This isn't to be confused with one of the San Andreas
pedestrians calling someone a "baha."  "Baha" is pronounced the same but is a
derogatory term for a hippie that doesn't bath or such.)

http://www.urbandictionary.com/define.php?term=baha

  The bigger suspension makes it credible that it could raise so much when it
has hydraulics, which it has about one in ten-fifteen of the times it appears by
the Big Ear.

http://img103.imageshack.us/img103/7132/00gta1sandking16sv.jpg


http://img103.imageshack.us/img103/1639/00gta1sandking23jm.jpg


http://img234.imageshack.us/img234/7719/00gta1sandking33ro.jpg


http://img103.imageshack.us/img103/760/00gta1sandking43um.jpg

  Stallion  1978 Oldsmobile 442
            1971-1973 Ford Mustang Mach 1
            1987-1992 Ford Mustang LX
            1975-1979 MG Midget
            Early 1970's/1978 Oldsmobile 442

  It has the head lights and grill of a 1978 Oldsmobile 442.

http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg


http://en.wikipedia.org/wiki/Oldsmobile_442


http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg

  It has a pair of hood scoops similar to those seen on some 1971-1973, at
least, models of the Ford Mustang Mach 1.  A 1973 model is shown below.

http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg


http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1


http://img418.imageshack.us/img418/5518/00gta1stallionhoodventszp6.jpg

  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX in that it
has similar side trim strips, the same basic size, and placement of features on
the body, but the features have been changed as given elsewhere in this descrip-
tion.  The body has been rounded off a lot in the back like a 1961-1979 MG Mid-
get, and the front section has been reshaped like the MG Midget--1975-1979 for a
better match with the bumper--with the front end of the MG Midget reshaped to
accommodate the Oldsmobile front end described above.

  The rear wheel wells are like those on the Midget except taller and thinner.
The front ones look about symmetrical to the back ones.
  
  The choice of the MG Midget is more obvious with the Stallion in "San Andreas"
because the "Vice City" Stallion uses a stretched-out version of it.  A 1989
Ford Mustang LX, 1975 MG Midget, and the profiles of the "Vice City" and "San
Andreas" Stallions, are shown below.

http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc.jpg


http://img46.imageshack.us/img46/5923/00gta1stallion1975mgmidget6bw.jpg


http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg


http://img123.imageshack.us/img123/876/00gta1stallionprofileairport19.jpg


http://en.wikipedia.org/wiki/Ford_Mustang


http://en.wikipedia.org/wiki/MG_Midget

  The Ford Mustang LX rear side windows have been covered with vinyl so the
front side edge is above the back of the doors the way it is on an MG Midget.
The rear side window dividers are slid forward to make little nearly triangular
rectangular front side windows like the ones on the MG Midget except the divid-
ers are vertical.  The back windows look like those on the Mustang convertible.
  A 1992 Ford Mustang LX and a 1968 MG Midget are shown below.

http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustangl.jpg


http://img416.imageshack.us/img416/292/00gta1stallion1968mgmidget8lt.gif


http://img444.imageshack.us/img444/7435/00gta1stallionprofileairport7v.jpg


http://img127.imageshack.us/img127/2285/00gta1stallionbackairport8py.jpg

  It has a back bumper and brake lights like a simplified version of those on an
early 1970's Oldsmobile 442/"Vice City" Stallion.  It's as though compressing
the "Vice City" Stallion to make the "San Andreas" Stallion made the brake
lights bigger, like those on the back of a later Oldsmobile.  Thanks to Prodi-
gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip.  A 1972 Olds-
mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and
"San Andreas" Stallions, are shown at the 1st four links below.

http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg


http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg


http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg


http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg


http://en.wikipedia.org/wiki/Oldsmobile_442


http://en.wikipedia.org/wiki/Oldsmobile_Delta_88

  If I had to simplify all that, I'd say it looks like a Mustang Midget with
some Oldsmobile stuff on the ends.

http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg


http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg


http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg

  Stretch  Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-
coln) stretch limousine--possibly some Ford Mercury limos thrown in for good
measure  It's not the same as the "Vice City" Stretch.

  Most, not all, limousines are customizations of cars by Cadillac or Lincoln.
Some features are better indications of the customizer than of the original car.
Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or
more, and identifying the original car could get tricky.  I mainly used photo-
graphs of Cadillac and Lincoln Town Car limousines to identify a few things
about the Stretch.

http://en.wikipedia.org/wiki/Limousine


http://en.wikipedia.org/wiki/Cadillac_Fleetwood


http://en.wikipedia.org/wiki/Lincoln_Town_Car

  Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across
like the one on the Stretch, but the bumpers should wrap around the sides like
the ones on the Ford Mercury limo given a few paragraphs below.  The two verti-
cal pieces that are on the bumper in front of the grill should be removed, too.

http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg

  Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac
Fleetwood limo.

http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg


http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg

  Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without
the little horizontal reflector strip (?) just above the bumper.  It's the same
as on the "Vice City" Stretch.

http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg


http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg

  Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and
other Cadillacs.  At the link below, a regular Deville is shown.  I'd like to
see how good a match the limo version is, but I didn't find one the last time I
checked the Internet.

http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg

  Another good match for the wheel wells is the Ford Mercury limo (year?) shown
at the link below.  The black line on the sides, and wrap around bumpers, are
similar, too.  Unfortunately, this is the only picture of it I found the last
time I checked the Internet.

http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg


http://en.wikipedia.org/wiki/Mercury_%28car%29


http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg


http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg


http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg


http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg


http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg


http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg

  Walton  Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed.

http://www.pickuptruck.com/html/history/chev_segment6.html


http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg


http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg


http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg


http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg

********

  Land vehicles

http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg

  The car shown at the link above is a 1960 Austin Healey Sprite.  It's related
to the MG Midget used for the Stallion in the Hybrids section above.  Isn't it
cute?  Imagine it with hydraulics bouncing along to some tunes.

http://en.wikipedia.org/wiki/Austin_Healey_Sprite

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the ones marked with an asterisk.

http://www.gtaforums.com/index.php?showtopic=157661&st=0

  I thank FORDSUCK for the ones marked with two asterisks.  FORDSUCK's "Real
Life Car List" can be found at:

http://faqs.ign.com/articles/574/574107p1.html

  I thank PRB051 for the ones marked with three asterisks.  PRB051's "Real Car
Names List/FAQ" can be found at:

http://faqs.ign.com/articles/565/565990p1.html

  Admiral  1976-1985 Mercedes Benz E-Class (W123)

http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb.png


http://en.wikipedia.org/wiki/Mercedes-Benz_W123


http://img134.imageshack.us/img134/1111/00gta1admiral17bq.jpg


http://img134.imageshack.us/img134/4782/00gta1admiral25ep.jpg


http://img134.imageshack.us/img134/2848/00gta1admiral39dk.jpg

  Alpha  1991-1996 Dodge Stealth*

http://auto.consumerguide.com/auto/used/reviews/full/index.cfm/id/2143/


http://img228.imageshack.us/img228/6476/00gta1alpha17ly.jpg


http://img110.imageshack.us/img110/5325/00gta1alpha26ph.jpg


http://img110.imageshack.us/img110/1248/00gta1alpha39zv.jpg

  Ambulance  1992 Ford E350 type 3 Ambulance (cube style), a newer model of the
kind found in "Vice City."  It's used for the Paramedic mission, III.25.  If
C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-
lance, he gets a little Health.

http://www.lincolnwayfire.org/html/apparatus.html


http://www.lmfr.org/equipment.htm


http://en.wikipedia.org/wiki/Ford_E-Series


http://img132.imageshack.us/img132/7906/00gta1ambulance1a5mh.jpg


http://img132.imageshack.us/img132/7961/00gta1ambulance2a3cw.jpg


http://img54.imageshack.us/img54/594/00gta1ambulance3a3pq.jpg


http://img132.imageshack.us/img132/3884/00gta1ambulance4a1vl.jpg


http://img132.imageshack.us/img132/7238/00gta1ambulance5a3qb.jpg

  BF Injection   A Volkswagen Beetle-based, or similar, fiberglass, street reg-
istered beach buggy.
  Thanks to pdescobar at GTA Forums for seeing the reference in the name to the
phrase "hot beef injection," which is used as a reference to hot dogs in the TV
cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.

http://www.manxclub.com/


http://en.wikipedia.org/wiki/Beach_buggy


http://www.urbandictionary.com/define.php?term=hot+beef+injection


http://img161.imageshack.us/img161/1668/00gta1bfinject12yl.jpg


http://img54.imageshack.us/img54/8541/00gta1bfinject24tq.jpg


http://img54.imageshack.us/img54/8606/00gta1bfinject36wu.jpg


http://img161.imageshack.us/img161/2629/00gta1bfinject44kf.jpg


http://img54.imageshack.us/img54/8264/00gta1bfinject59ba.jpg

  BF-400  Honda VFR 400  The BF-400 may or may not have a windshield but always
has two separate round headlights.  A "B" may have been added to the "F" of
"VFR" to refer to the same thing as the "BF" in the listing above. 

http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg


http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg


http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg


http://www.essexbikers.co.uk/galleries/vfr400r.htm


http://dot.com.ph/uncle/vfrhist.html


http://en.wikipedia.org/wiki/Honda_VFR400


http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg


http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg


http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg


http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg


http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg

  BMX  Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X))

http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html


http://www.schwinnbike.com/products/bikes_category.php?id=83


http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg


http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg


http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg


http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg


http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg


http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg


http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg


http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg

  Baggage  1985 Equitech M40 baggage tractor is close.  (As with the same vehi-
cle of "Vice City," an Equitech for another year is probably the match, but I
couldn't find it.  Some models by other companies are nearly matches, too.)

http://www.mercurygse.com/images/2001_Equitech_M40_webpage.htm


http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg


http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg


http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg


http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg


http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg


http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg


http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg


http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg


http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg

  Bandito  It's a pipe frame dune buggy, sometimes called a sand rail.  Gordon
Freeman drives one in the game "Half Life 2," 2004, which is also referred to
with the crowbar in Area 69.

http://www.dunegoon.org/photoindex1.html


http://en.wikipedia.org/wiki/Sand_rail


http://pc.gamespy.com/pc/half-life-2/566212p2.html


http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg


http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg


http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg


http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg


http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg


http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg


http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg


http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg


http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg


http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg


http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg


http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg

  Banshee  1992 Dodge Viper*** with variations mainly to the front and back ends
  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

http://www.motorcities.com/contents/01/1992-Dodge-Viper-RT-10-No.14-Mule-re

d_01HMG124758212.html

http://www.motorcities.com/photo/view/01HMG124758212A.jpeg/0/


http://en.wikipedia.org/wiki/Dodge_Viper


http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg


http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg


http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg


http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg

  Barracks  M923 U.S. military transport truck.

http://www.globalsecurity.org/military/systems/ground/m923.htm


http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg


http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg


http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg


http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg


http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg


http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg


http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg


http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg


http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg


http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg


http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg

  Benson  1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.  U-
Haul attaches prefabricated truck boxes to Ford and GMC trucks.

http://www.motorcities.com/photo/view/00BGK472725763B.jpg/0/


http://en.wikipedia.org/wiki/Ford_F_Series


http://www.uhaul.com/trucks/


http://en.wikipedia.org/wiki/U_Haul


http://www.gta-series.com/it/sanandreas/veicoli/furgoni/benson.jpg

  Berkley's RC Van  1971-1974 Honda Life with some minor design changes  The
windows should be a bit smaller, but it's the best match for the body size and
shape I've seen.  The 1986 GMC Vandura and Dodge Ram van or B series van are too
fat, etc., to be matches, but the headlights look like those on one of the Dodge
vans.  Berkley's RC van is little--he only has nine model kit boxes in the back.

  The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the
same.
  A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-
low.

http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif


http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg


http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg


http://en.wikipedia.org/wiki/Honda_Life


http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg


http://en.wikipedia.org/wiki/Dodge_B_Series


http://en.wikipedia.org/wiki/Dodge_Ram_Van


http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg


http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg


http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg

  Bike  See the section above on Hybrids.

  Blade  See the section above on Hybrids.

  Blista  1983-1987 Honda CR-X with a front bumper guard.

http://en.wikipedia.org/wiki/Honda_CR-X


http://www.musclecarclub.com/other-cars/imports/honda-crx/honda-crx.shtml


http://img99.imageshack.us/img99/1299/00gta1blista18zj.jpg


http://img99.imageshack.us/img99/4350/00gta1blista21az.jpg


http://img455.imageshack.us/img455/8121/00gta1blista35cf.jpg

  Bloodring Banger  It's a Glendale customized for demolition derby.  The de-
scription of a Glendale is in the Hybrids section above.

http://en.wikipedia.org/wiki/Demolition_derby


http://img137.imageshack.us/img137/839/00gta1bloodring18sg.jpg


http://img137.imageshack.us/img137/6035/00gta1bloodring21ck.jpg


http://img137.imageshack.us/img137/369/00gta1bloodring35sc.jpg


http://img137.imageshack.us/img137/7991/00gta1bloodring42ny.jpg

  Bobcat  1982-1988 Ford Ranger (the models of the last couple of those years
have a similar horizontal black band on the bumpers) with rounder wheel wells,
like those on a Chevrolet S-10 pickup truck
  A 1988 Ford Ranger is shown at the 1st link below.

http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg


http://en.wikipedia.org/wiki/Ford_Ranger


http://en.wikipedia.org/wiki/Chevrolet_S-10


http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg


http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg


http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg


http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg


http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg


http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg


http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg


http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg


http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg


http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg


http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg

  Boxville  1988 (range of years?) Chevrolet Step Van P-30 except the roof
slants down a bit from back to front over the cab (a little bigger than a Mr.
Whoopee van).

http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg


http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg


http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg


http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg

  Bravura  1985 Oldsmobile Calais* (with a different slant of the rear window)
  If C.J. stands on the roof, his feet go though it and into the cabin.

http://www.fedrelandsvennen.no/amcar/brochures/olds/85calais.html


http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg


http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg


http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg

  Broadway  1947 Cadillac Series 62 convertible with a shorter top bar on the
grill, some of the features stripped off, and the rear wheels uncovered.

http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg


http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg


http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg


http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html


http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm


http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm

  The back of the back fenders are vertical like they are on a 1941 Cadillac
Series 62, and it has brake lights in a variation of the ones on the back of
some 1939 Cadillacs.  A 1941 Series 62 and a 1939 Cadillac are shown at the 1st
two links below.

http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg


http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg


http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg


http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg

  C.J. can use any Broadway for the Pimping mission, III.22.  One Broadway is
parked by a gas station in the NE area of the block of the Idlewood 24/7.
Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health--the extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.

  The Broadway is also the vehicle represented over Michelle's garage door.

http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg


http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg


http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg


http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg


http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg


http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg

  Brown Streak  Amtrak F40PH made by General Motors Electro-Motive Division
since 1976.  The Brown Streak and the Freight can be used for the Freight Train
mission, VII.12.

http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG


http://en.wikipedia.org/wiki/EMD_F40PH


http://en.wikipedia.org/wiki/General_Motors_Electro-Motive_Division


http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg


http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg


http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg


http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg


http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg


http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg


http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg


http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg


http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg


http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg

  Buccaneer  Chevrolet Monte Carlo** of the 1970-1972 1st generation with the
roof squared off a bit at the back of the top, the back window squared off and a
little smaller, and the rear side window dividers changed to slant forward from
bottom to top.
  The models for 1970, 1971, and 1972 are shown at the links below.

http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg


http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg


http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg


http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo


http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg


http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg


http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg


http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg

  Buffalo  See the section above on Hybrids.

  Bullet  2005-2007 Ford GT** supercar with a smaller hood vent.  It's based on
the GT40's of the mid and late 1960's.  Of those GT40's, I think it most resem-
bles a MkII with the angles smoothed out and a few design simplifications.

http://www.fordvehicles.com/fordgt/media_home.asp?media=photo


http://en.wikipedia.org/wiki/Ford_GT


http://www.me.mtu.edu/~prater/GT40/GT40.html


http://en.wikipedia.org/wiki/Ford_GT-40


http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg


http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg


http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg


http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg


http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg


http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg

  Burrito  1981-1992 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit simi-
lar to Pimp Daddy Snapp's customization of a 1987 model  It looks like the "Vice
City" Burrito.  Three 1983 models, one from 1985, the front of Snapp's 1987 cus-
tomization, and a 1992 model are shown at the links below.

http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg


http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg


http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html


http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg


http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg


http://www.cardomain.com/ride/478459


http://en.wikipedia.org/wiki/Dodge_Ram_Van

  As Mxyzptlk showed with some funny videos at GTA Forums, get a black version
of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-
tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team."  It
comes close to looking like the 1983 GMC G-15 of the show.

http://en.wikipedia.org/wiki/The_A_Team


http://www.classictvcars.com/gmc-van.php

  I changed the subtitles for a couple of the screenshots because the walk-
through sites aren't M-rated.

http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg


http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg


http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg


http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg

  Bus  Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-
dard Coach but with wheel wells that are squared-off more.
  A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12
are shown below.

http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg


http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg


http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg


http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg


http://www.geocities.com/njt4148/greyhound.html


http://www.angelfire.com/al4/eagle382/photo/B18.jpg


http://www.coachbuilt.com/bui/t/tmc/tmc.htm


http://en.wikipedia.org/wiki/Greyhound_Lines


http://en.wikipedia.org/wiki/Motor_Coach_Industries


http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg


http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg


http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg

  Cabbie  1956-1982 Checker Cab  The Cabbie and the Taxi can be used for the
Taxi Driver mission, III.9.  The 1st time C.J. enters a Taxi or Cabbie he gets
$12 (as Tommy did in "Vice City").

http://en.wikipedia.org/wiki/Checker_Cab


http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg


http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg


http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg


http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg

  Caddy: Golf cart/car/buggy.  It looks like a stripped-down version of the EZ-
GO Clay's Car, so they may have had an earlier model that matches.  A Western
400 is similar--a more squared-off earlier version might match.

http://www.ezgo.com/trail/clays.html


http://raincustom.zoovy.com/category/westerngolfcarts/


http://img69.imageshack.us/img69/6247/00gta1caddy12op.jpg


http://img69.imageshack.us/img69/5526/00gta1caddy22yb.jpg


http://img138.imageshack.us/img138/7449/00gta1caddy35oe.jpg

  Cadrona  1988-1994 Chevrolet Cavalier** with the back side windows of the
Chevy Cavalier Coupe.
  Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.
(I did the Coupe part.)

http://en.wikipedia.org/wiki/Chevy_Cavalier


http://www.motorcities.com/photo/view/03BC7490086871F.jpeg/0/


http://img477.imageshack.us/img477/2466/00gta1cadrona16oa.jpg


http://img477.imageshack.us/img477/7586/00gta1cadrona26cg.jpg


http://img158.imageshack.us/img158/1402/00gta1cadrona32hc.jpg

  Camper  1963-1966 Volkswagen Type 1c 11 window Camper, aka a VW-Bus, Bully, or
Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-out
Kombi ...").  The Truth's model is custom painted.

http://66.34.72.138/index.html


http://en.wikipedia.org/wiki/Volkswagen_Type_2


http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm


http://img438.imageshack.us/img438/5723/00gta1camper13cp.jpg


http://img438.imageshack.us/img438/6113/00gta1camper26bx.jpg


http://img438.imageshack.us/img438/619/00gta1camper32zs.jpg


http://www.gta-series.com/it/sanandreas/veicoli/furgoni/camper.jpg

  Cement Truck  1986?-1991 Ford L8000 or 9000 Concrete Mixer  The wide rectangu-
lar arc-shaped grill of the Ford is similar but should be widest at the base
instead of the middle, and the Ford headlights should project from the front of
the fenders a bit instead of being recessed into them.  The L of the Ford L
series is more common than the LT or LTS, which look similar.

  The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is
a 1988 LT8000.

http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.jpg


http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer1990.jpg


http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer198.jpg


http://img81.imageshack.us/img81/8765/00gta1cement11dp.jpg


http://img438.imageshack.us/img438/7093/00gta1cement23zs.jpg


http://img81.imageshack.us/img81/2061/00gta1cement32cd.jpg


http://img204.imageshack.us/img204/7131/00gta1cement49zo.jpg


http://img438.imageshack.us/img438/2439/00gta1cement53tn.jpg

  Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.
  ("Ferrari" means "red head.")

http://www.motorcities.com/contents/05/1992-Ferrari-512-TR_05J7G505410754.html


http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa


http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg


http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg


http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg


http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg


http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg


http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg


http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg

  Clover  1973-1976 Plymouth Duster but with a pair of headlights instead of one
on either side of the front, like the ones on a 1973-1974 Plymouth Roadrunner,
and with the side window dividers moved forward.
  Thanks to Jimbo44311 at GTA Forums for the Plymouth Duster tip

  A 1973 and 1974 Duster, Roy Hill's 1975 Duster influenced by racing champion
Richard Petty, and a 1974 Roadrunner are shown below.

http://img393.imageshack.us/img393/9192/00gta1clover1973plymouthduster.jpg


http://img393.imageshack.us/img393/2408/00gta1clover1974plymouthduster.jpg


http://img353.imageshack.us/img353/5030/00gta1cloverroyhillspetty1975p.jpg


http://img353.imageshack.us/img353/1072/00gta1clover1974plymouthroadru.jpg


http://en.wikipedia.org/wiki/Plymouth_Duster


http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg


http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg


http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg

  Club  1983-1991 Volkswagen Golf** (except with the larger of the two pairs of
headlights being the inside pair)

http://en.wikipedia.org/wiki/VW_Golf


http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg


http://img155.imageshack.us/img155/9799/00gta1club25df.jpg


http://img141.imageshack.us/img141/3273/00gta1club39on.jpg


http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg


http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg


http://img157.imageshack.us/img157/213/00gta1club66cr.jpg

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), MCI C3 European Style Coach (see the richfieldbus article below--I
think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or
102DL3.
  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3
  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.

http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg


http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg


http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg


http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg


http://www.richfieldbus.com/page4.html


http://www.geocities.com/njt4148/greyhound.html


http://en.wikipedia.org/wiki/Greyhound_Lines


http://en.wikipedia.org/wiki/Motor_Coach_Industries


http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg


http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg


http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg


http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg

  Combine Harvester  A combine with a straw chopper attached to the front.  Some
of the John Deere combines I saw are the most similar to the GTA one in shape.
Many of them have a cab with a yellow roof like the GTA one, too.
  A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John
Deere 8820, and a 1984 8820 are shown at the links below.

http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg


http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg


http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg


http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg

  Aside from the cab, the GTA combine is mainly gray-red.  The closest matches
in color I found so far are bright red Massey Ferguson and Case International
combines like the ones shown at the web addresses below. 

http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg


http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg


http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm

  All the real ones I saw were different in having thicker front, and usually
thicker back, wheels.  The GTA one has thinner wheels like the ones on the un-
usually combine-shaped street sweepers shown at the 1st link below.

http://www.roscomfg.com/rosco/dsp_showproducts.asp?id=34


http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg


http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg


http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg


http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg


http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg


http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg


http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg


http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg


http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg


http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg


http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg


http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg

  Comet  See the section above on Hybrids.

  DFT-30  1987 (range of years?) Ford Cargo CF8000  Ford Cargo is a Ford of Eur-
ope truck.  The "FT" may stand for "Ford Truck."  I don't know how you designate
the kind with the 3rd window on each side.  It's a good match for cab shape,
fenders, and side windows.  Thanks to Mxyzptlk at GTA Forums for showing that
it's a better match if, like similar Mitsubishi cargo trucks, it's given a hori-
zontal black band below the windshield.  The bottom of the band should be the
height of the bottom of the front side window.

  The DFT30 is a six wheel truck that's missing the middle wheel on the left
side.  The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.  If
the DFT30 is thought to look like a 4x4 on the left side, it matches a number of
1980's Ford Cargo 4x4s.

http://img453.imageshack.us/img453/1842/00gtafordcargo4or.jpg


http://img453.imageshack.us/img453/8052/00gtafordcargo25ge.jpg


http://en.wikipedia.org/wiki/List_of_Ford_vehicles


http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg


http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg

  Dozer  ? Wheel loader
  It's called a Dozer, which has tracks like a tank.  But, like the Rhino, it
has wheels instead, so it's a near match for a number of (late 1980's?) Cater-
pillar, Case, Ford, Komatsu, etc., wheel loaders.  I haven't found a good match
for the fenced platform in front of the cab.  I wonder if that's from another
vehicle and this is another example for the Hybrids section.

http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg


http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg


http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg


http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg


http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg


http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg


http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg


http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg


http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg


http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg


http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg


http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg


http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg

  Dumper  (Iveco) Astra Rigid Dump Truck, an articulated dump truck.
An "articulated" vehicle is built in sections that are hinged or connected in
some way to allow flexibility of movement (thanks to my Webster's unabridged).

  Like the Monster trucks, the Dumper is good for running over other vehicles--
it sends one flying now and then, too.

http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg


http://140.99.29.8/azi/gal/galdur.htm


http://www.aiad.it/dettagliRepertorio.asp?language=en&ID=159


http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg


http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg


http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg


http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg


http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg


http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg


http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg


http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg


http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg


http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg


http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg


http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg


http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg

  Dune  1991 Mercedes-Benz AK 4x4.  It's one of the kinds of trucks that might
be used in the Paris-Dakar Rally.  The Mercedes-Benz SK is similar but I didn't
find a version of it as a 4x4.  There are similar trucks by MAN (LE2000, ME2000,
TG-A, etc.).
  Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the
trucks used in the Dakar

  The 1st link shows a 1991 Mercedes-Benz AK 4x4.

http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg


http://www.man.fr/news/archives/news%2001.htm


http://www.yourcontact.co.za/Press/press200254.html


http://www.answers.com/topic/paris-dakar-rally


http://en.wikipedia.org/wiki/Paris-Dakar


http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg


http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg


http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg


http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg

  Elegant  1992 Buick Roadmaster*** with the grill upside-down and a vertical
bar in the center of it as on a 1992 Buick Roadmaster wagon

http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg


http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg


http://en.wikipedia.org/wiki/Buick_Roadmaster


http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg


http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg


http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg


http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg

  Elegy  1981--1985 Nissan Skyline DR30***
  A 1982 model is shown at the 1st link below.  Half-a**ed effort with Microsoft
Paint (not my favorite medium) by GTW removed the epithet about Japanese people
from the license plate.

http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg


http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg


http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg


http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg


http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg


http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg


http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg


http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg

  Emperor  1990-1992 Infiniti Q45
  Thanks to Gman8 at GTA Forums
  A 1991 model is shown at the 1st link below.

http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a.jpg


http://en.wikipedia.org/wiki/Infiniti_Q45


http://img502.imageshack.us/img502/4205/00gta1emporer10tq.jpg


http://img336.imageshack.us/img336/8297/00gta1emporer22kg.jpg


http://img336.imageshack.us/img336/1081/00gta1emporer31hv.jpg


http://img336.imageshack.us/img336/9383/00gta1emporer44ny.jpg

  Enforcer  It could be in the heavy rescue, armored car, or crowd control cate-
gory.  Except for the front fenders, it looks similar to the 1986 Freightliner
Heavy Rescue truck shown at the 1st link below.  It could be modified to be an
armored law enforcement vehicle like the ones in the 2nd link below.

http://img422.imageshack.us/img422/175/00gta1enforcer1986freightliner.jpg


http://www.alpineco.com/armored/swat/trucks.htm

  The front fenders look similar to those on a 1988 or so Mack Superliner.

http://img440.imageshack.us/img440/6734/00gta1enforcer1988macksuperlin.jpg

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.

http://img96.imageshack.us/img96/1148/00gta1enforcervc13mz.jpg


http://img96.imageshack.us/img96/838/00gta1enforcer10zh.jpg


http://img154.imageshack.us/img154/1196/00gta1enforcer27bh.jpg


http://img96.imageshack.us/img96/540/00gta1enforcer35tu.jpg


http://img154.imageshack.us/img154/8976/00gta1enforcer44sx.jpg


http://img154.imageshack.us/img154/9238/00gta1enforcer52rx.jpg


http://img136.imageshack.us/img136/7081/00gta1enforcer66cv.jpg


http://img154.imageshack.us/img154/6476/00gta1enforcer61ao.jpg


http://img136.imageshack.us/img136/3359/00gta1enforceriii14ha.jpg

  Esperanto  See the section above on Hybrids.

  Euros  1989-1992 Nissan 300ZX*
  A 1990 model is shown at the 1st link below.

http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg.jpg


http://en.wikipedia.org/wiki/Nissan_300ZX


http://img463.imageshack.us/img463/5914/00gta1euros14qm.jpg


http://img463.imageshack.us/img463/8296/00gta1euros28zq.jpg


http://img511.imageshack.us/img511/4002/00gta1euros33rd.jpg


http://img474.imageshack.us/img474/7695/00gta1euros44pp.jpg


http://img463.imageshack.us/img463/6945/00gta1euros51au.jpg


http://img511.imageshack.us/img511/4499/00gta1euros62cq.jpg


http://img463.imageshack.us/img463/9792/00gta1euros77lj.jpg


http://img463.imageshack.us/img463/4336/00gta1euros86el.jpg

  F.B.I. Rancher  1992 Chevrolet Suburban but with a flatter front end like a
model from the decade or so before
  Three 1992 models and a 1989 model are shown at the 1st four links below.

http://img20.imageshack.us/img20/7784/00gta1fbirancher1992chevsuburb.jpg


http://img330.imageshack.us/img330/7784/00gta1fbirancher1992chevsuburb.jpg


http://img330.imageshack.us/img330/4013/00gta1fbirancher1992chevsuburb1.jpg


http://img501.imageshack.us/img501/9334/00gta1fbirancher1989chevsuburb.jpg


http://en.wikipedia.org/wiki/Chevy_Suburban


http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg


http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg


http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg


http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg


http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg


http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg


http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg

  F.B.I. Truck  1984-1992 Jeep Cherokee   It looks to me like somebody took the
Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,
then rubbed off a couple of patches on the front windshield with the elbow of
their shirt sleeve to look through.

  This truck is in the game files but not activated for the game.  In the PC
version, you can use a mod, or a vehicle spawner like the GTA SA Control Center
(X.13.c) has, to put it in the game if you like a gloppy Jeep.

http://www.plainfield.com/ems/vtrucks.html


http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html


http://en.wikipedia.org/wiki/Jeep_Cherokee


http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg


http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg


http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg

  FCR-900  Honda CBR 900 RR Fireblade  It looks like a PCJ-600/Honda CBR 600 ex-
cept with a bigger engine (900cc).  "RR" stands for "race replica."  The FCR-
900, with a windshield, has two bulbs in the headlight; without the windshield,
it has a single headlight.  The "F" may come from "Fireblade" and the "CR" may
come from "CBR."

  As with the "Vice City" Sanchez, it's easy to make it hold the wheelie posi-
tion.

http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg


http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg


http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg


http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg


http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg


http://en.wikipedia.org/wiki/CBR900RR


http://en.wikipedia.org/wiki/Honda_Fireblade


http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg


http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg


http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg


http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg


http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg

  Faggio  1984-1986 Piaggio Vespa PX 200

http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg


http://en.wikipedia.org/wiki/Vespa


http://img136.imageshack.us/img136/1889/00gta1faggio06yz.jpg


http://img136.imageshack.us/img136/6825/00gta1faggio11pj.jpg


http://img159.imageshack.us/img159/6262/00gta1faggio24ky.jpg


http://img136.imageshack.us/img136/1407/00gta1faggio30jh.jpg


http://img159.imageshack.us/img159/6574/00gta1faggio46ll.jpg

  Feltzer  1972-1988 Mercedes Benz SL-Class convertible***

http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png


http://en.wikipedia.org/wiki/Mercedes-Benz_SL


http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg


http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg


http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg


http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg


http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg


http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg


http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg

  Fire Truck  (on the NE corner of the block due E of "COMMERCE," in the middle
of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-
er Submission, III.23)
  1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Qual-
ity Manufacturing in 2003) fire truck

http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg


http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg


http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg


http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg


http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg

  Fire Truck (on the block S of the save place that's on the brown block E of
"GARCIA," and in the "End of the Line" mission)  I think it's one of the cuter
vehicles in San Andreas (and not bad for getting through traffic).  I think it's
a late 1980's Maxim Aerial Ladder fire truck.  A 1983 model is shown at the 1st
link below.

http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif


http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg


http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg


http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg

  Flash  1990-1992 Nissan Pulsar GTi-R
  Thanks to pinky at GTA Forums

http://www.cardomain.com/ride/236329


http://en.wikipedia.org/wiki/Nissan_Pulsar


http://www.car.co.nz/performance.asp?articleid=282


http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg


http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg


http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg

  Flatbed  1983-1992 M-939 military truck.

http://www.globalsecurity.org/military/systems/ground/m939.htm


http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg


http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg


http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg

  Forklift  The 1996 Hyster E100XL electric forklift shown at the 1st link below
is similar.  The Hyster E100XL (year?) shown at the 2nd link shows that the seat
is on a box that opens up (to access the battery or store tools in, I guess).  

http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg


http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg


http://en.wikipedia.org/wiki/Forklift


http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg


http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg


http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg


http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg


http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg


http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg

  Fortune 1989-1997 Ford Thunderbird***

http://en.wikipedia.org/wiki/Ford_Thunderbird


http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg


http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg


http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg


http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg

  Freeway  1966-1985 Harley Davidson Shovelhead  The best matches I found were
made in 1976.  Freeway exhaust pipes are only on the right side in "San An-
dreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the
1st in the address bar,you can look at hundreds of Harley Davidsons to choose
from (I hope you don't have the slow speed, dial-up modem).

http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg


http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg


http://www.bikez.com/brand/harley-davidson_motorcycles.php?brand=11&sort=&s

how_pictures=true

http://en.wikipedia.org/wiki/Harley_Davidson


http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg


http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg


http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg


http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg


http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg


http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg


http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg

  Freight  Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972
to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-
tive Division.  The Freight and the Brown Streak can be used for the Freight
Train mission, VII.12.
  
  You can put the name of one of the locomotives, and other preferences, in the
search engine at the 1st site given below for photos.

http://www.railpictures.net/index.php


http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg


http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg


http://en.wikipedia.org/wiki/EMD_SD40


http://en.wikipedia.org/wiki/EMD_SD40-2


http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg


http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg


http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg


http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg


http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg


http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg


http://img100.imageshack.us/img100/282/00gta1freight73se.jpg

  Glendale  See the section above on Hybrids.

  Greenwood  A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-
1989 Dodge Diplomat.
  Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-
69, for the Dodge Diplomat tip
  A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.

http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfif.jpg


http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfif.jpg


http://www.cardomain.com/ride/819600


http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat19.jpg


http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue


http://en.wikipedia.org/wiki/Dodge_Diplomat


http://img432.imageshack.us/img432/9470/00gta1greenwood21dp.jpg


http://img432.imageshack.us/img432/3163/00gta1greenwood33if.jpg


http://img432.imageshack.us/img432/5919/00gta1greenwood42ec.jpg


http://img234.imageshack.us/img234/9836/00gta1greenwood53fi.jpg


http://img432.imageshack.us/img432/7057/00gta1greenwood65ua.jpg

  HPV1000  Kawasaki KZ1000-P21  Thanks to Mxyzptlk for explaining that "HPV"
could stand for "Highway Patrol/Police Vehicle," and can could also be thought
to refer to a form of genital warts.

  The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of
the law enforcement vehicles to use for the Vigilante mission, III.24.
  The 1st link below is for a 1987 model; I don't know the year of the 2nd one.

http://www.bikepics.com/pictures/087594/


http://motordoctor.net/


http://img87.imageshack.us/img87/6402/00gta1hpv10001a3mb.jpg


http://img87.imageshack.us/img87/5184/00gta1hpv10002a4kd.jpg


http://img101.imageshack.us/img101/9560/00gta1hpv100011qj.jpg


http://img101.imageshack.us/img101/7076/00gta1hpv100020pf.jpg


http://img204.imageshack.us/img204/757/00gta1hpv100039rf.jpg

  Hermes  1949 Mercury two-door with uncovered rear wheel wells and two pairs of
brake lights instead of one pair
  The 1st one given below was driven by James Dean in "Rebel Without a Cause,"
1955, which also starred Dennis Hopper, who does the voice of Steve Scott for
"Vice City," and which features Griffith Observatory, which is what the one in
Verdant Bluffs in "San Andreas" is modeled after.

http://our.tentativetimes.net/dean/49merc.html


http://www.motorcities.com/photo/view/04H5N373009855A.jpeg/0/


http://www.motorcities.com/photo/view/04H5N373009855B.jpeg/0/


http://www.motorcities.com/photo/view/04H5N373009855C.jpeg/0/


http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg


http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg


http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg


http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg


http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg


http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg


http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg


http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg


http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg

  Hotdog  A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a
mobile concession stand.

http://en.wikipedia.org/wiki/Volkswagen_Type_2


http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg


http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg


http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg


http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg


http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg


http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg


http://img97.imageshack.us/img97/6897/00gta1hotdogplan9ufo8pt.jpg


http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg

  Hotknife  1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't
counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,
and front side exhausts.  The most popular cars from this era to customize as
hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three
window coupe customized that way.

  It looks like the original grill was removed and a smaller grid and a couple
of bars partly cover the hole.  But the hole indicates the grill isn't from a
Ford.  The closest comparison I know for it is with a 1933 Hudson Pacemaker 8
Coupe.  (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same
grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear
side windows when the hood for the cab is created.)

  A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a
regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four
links below.  The 1st Hudson and 1st Ford look about identical except for the
grill--the Ford grill is shown better on the Ford hotrod.

http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg


http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg


http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg


http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg


http://en.wikipedia.org/wiki/Three_window_coupe


http://en.wikipedia.org/wiki/Hudson_%28automobile%29


http://en.wikipedia.org/wiki/Terraplane


http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg


http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg


http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg

  Hotring Racer  See the section above on Hybrids.

  Huntley  1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights
look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the
one on a 1989-1992 Ford Bronco.  The 1st two links below show a 1989 and 1990
Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a
1989 Ford Bronco.  A link below that shows a LRRR used by a main character in
the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station
Master Sounds 98.3 at I.13.

http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg


http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg


http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg


http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg


http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html


http://en.wikipedia.org/wiki/Land_Rover_Range_Rover


http://www.rangerovers.net/modelspecs/1989.html


http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg


http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg


http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg


http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg


http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg


http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg


http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg

  Hustler  1933-1935 or so five window (the windshield isn't counted) coupe with
some hot rod customization: the roof is lower than on the typical coupe of the
time.  A lot of cars of this period have similar features as one another, and
the roof and windows of a lot of them, even pickup trucks, from this period have
gotten the same sort of hot rod treatment, the most popular choices for it being
1932-1934 Fords.  This isn't a Ford, though.

  The grill isn't very wide, doesn't flare forward at the bottom as some grills
from this period do, and the sides of it are parallel instead of getting closer
together from top to bottom.  The closest comparison for the grill I've found so
far is a 1935-1936 Willys (pronounced "willis").

http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg


http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg

  For comparison, it looks like a 1935 Chevrolet three window coupe that's had
the back of the doors and cab moved back a bit and has been made into a five
window coupe.

http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg


http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg


http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg

  Either due to body customization or the model it is, the back of the back
fenders curl down more than most of the cars of the time, and the trunk curls
down father back than the fenders.  The fenders of most cars of the period
flare back beside the flare of the trunk, all at the same 135 degree or so an-
gle.

http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg


http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg


http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg


http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg


http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg


http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg

  Infernus  1991-2001 Honda Acura NSX
  Thanks to the Real Car Name List by PRB051

http://en.wikipedia.org/wiki/Acura_NSX


http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg


http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg


http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg


http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg


http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg

  Intruder  1989-1994 Subaru Legacy
  Thanks to Gman8, reaffirmed by kpeters, at GTA Forums

http://en.wikipedia.org/wiki/Subaru_Legacy


http://www.motorcities.com/search/?page=2&querytype=make&query=Subaru


http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg


http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg


http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg


http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg

  Jester  1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*

http://en.wikipedia.org/wiki/Toyota_supra


http://www.cardomain.com/ride/690930


http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg


http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg


http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg


http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg

  Journey  Winnebago Outlook  It's a type of recreational vehicle called a mo-
tor home.

http://www.winnebagoind.com/html/products/recVehicles/winnebago.html


http://www.coast2coastrv.com/400/CNCBWB30902C/DSC00067.jpg


http://en.wikipedia.org/wiki/Recreational_vehicle


http://img225.imageshack.us/img225/9779/00gta1journey10ev.jpg


http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg


http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg

  Kart  Kart.  A go cart--in particular, the kind of kart that's a racing kart.
For more on the races with the kind of go carts called karts, the Association of
British Kart Clubs (ABkC). etc., see these web pages:

http://www.nkn.com/home.asp


http://www.karting.co.uk/ABkC/


http://en.wikipedia.org/wiki/Kart_racing

  I see some similarity between the Kart and some Tony Kart karts I've seen,
shown at the 1st two links below.

http://en.wikipedia.org/wiki/TonyKart


http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg


http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg


http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg


http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg


http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg


http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg


http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg

  Landstalker  1991-1994 Ford Explorer
  I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and
was used in "Vice City," which takes place in 1986, and if you need it to be
something from the right time period, I'd say 1986 Chevrolet Suburban but with
the windows, grill, and wheel wells of a Ford Explorer.  Personally, I'd just
say the model is based on a 1991 to 1994 Ford Explorer.  (See below; brawling
will be restricted to the rules according to Hoyle.)

http://en.wikipedia.org/wiki/Ford_Explorer


http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm


http://www.cardomain.com/ride/487172/2


http://en.wikipedia.org/wiki/Jeep_Cherokee


http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg


http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg


http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg


http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg

  Linerunner 1986-1992 Peterbilt 379 (? a little bigger than a 378)

http://community.webshots.com/photo/373526836/373585278NFYPOt


http://en.wikipedia.org/wiki/Peterbilt


http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg


http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg


http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg


http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg

  Majestic  1982-1987 Buick Regal***

http://en.wikipedia.org/wiki/Buick_Regal


http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg


http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg


http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg


http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg


http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg


http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg


http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg

  Manana: 1981-1984 Dodge Aries coupe
          1984-1985 Ford Tempo
 (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.")  It
looks like the Aries without the vertical strip on the rear side window, and has
the grill vents of the Tempo.  Like the Tempo, the front is curved.
  Thanks to nekkidhillbilly, reaffirmed by CKYbassplayer69, for the Ford Tempo
  A 1982, 1983, and 1984 Dodge Aries, and a 1984 Ford Tempo, are shown below.

http://www.motorcities.com/photo/view/01HEB172435976A.jpeg/0/


http://img454.imageshack.us/img454/6684/00gta1manana1983dodgeariesprof.jpg


http://img387.imageshack.us/img387/1606/00gta1manana1984dodgearies3ts.jpg


http://img141.imageshack.us/img141/8637/00gta1manana19845fordtempocurv.jpg


http://en.wikipedia.org/wiki/Dodge_Aries


http://en.wikipedia.org/wiki/Ford_Tempo


http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg


http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg


http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg


http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg


http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg


http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg


http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg

  Merit  1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)
  The 1992 and 1993 (a year after the time of the game, but the style is the
same) models are shown at the links below.

http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg


http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg

  The headlights, grill, and brake lights are more like the boxier ones on the
1986-1992 Mazda 929 (Mark 3).  (The years of the Mark 3 and 4 overlap).  The
Merit has a few variations of those--for example, the inner edges of the brake
lights are slanted parallel to the slant of the light divider in the middle of
them.  And the outside edges of the parking lights are slanted a little differ-
ently.
  A 1987 and 1990 model are shown at the links below.

http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg


http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg

  Thanks to Gman8 at GTA Forums for the Mazda 929 tip

http://en.wikipedia.org/wiki/Mazda_929


http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg


http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg


http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg


http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg


http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg


http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg


http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg

  Mesa  1987-1996 Jeep Wrangler
  (It's the "Mesa Grande" of "Vice City.")

http://en.wikipedia.org/wiki/Jeep_Wrangler


http://en.wikipedia.org/wiki/SUV


http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg


http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg


http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg


http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg


http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg


http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg

  The next three are monster truck modifications--pickup trucks given large
wheels and suspension.

http://en.wikipedia.org/wiki/Monster_truck

  Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck
glitch: if you drive a front wheel of a Monster truck up to, or a bit over,
another vehicle, then use acceleration and brake at the same time, you can send
the other vehicle flying.  (Just run over other vehicles enough with the Dumper
and you'll see it happen, too.)

  Monster A (Los Santos Forum after "8-Track")
  1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally
narrower headlights and parking lights
  (A 1985 model and a 1986 monster truck version are shown at the 1st two links
below.)

http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg


http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg


http://en.wikipedia.org/wiki/Ford_F_Series


http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg


http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg


http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg


http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg

  Monster B (Michelle's)  This could go in the Hybrids section but I didn't want
to break up the set.
  1991-1992 GMC Sonoma body and grill...

http://www.motorcities.com/photo/view/05F4D110713127A.jpeg/0/


http://en.wikipedia.org/wiki/GMC_Sonoma

  ...except with two pairs of headlights like on a 1979-1986 Nissan pickup
truck...
  (A 1979 model is shown at the 1st link below.)

http://img45.imageshack.us/img45/3482/00gta1monster21979nissan6fw.jpg


http://www.pickuptruck.com/html/history/nissan_segment1.html

  and 1989-1992 Toyota HiLux (aka Hi-Lux) parking lights.
  (A 1990 monster truck model is shown at the 1st link below.)

http://img131.imageshack.us/img131/4175/00gta1monster21990toyotahilux4.jpg


http://en.wikipedia.org/wiki/Toyota_Hi-Lux


http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg


http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg


http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg


http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg


http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg


http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg

  Monster ("Monster" and "Exports and Imports" missions; Flint Intersection
trailer park)  1994 Chevrolet S-10 with an extended cab and the grill of a 1983-
1992 Ford Ranger  (Other vehicles made after the 1992 time period of the game
are the matches for the Slamvan and Bullet.  The vehicle match for the Trashmas-
ter and Yankee was made in 1992 though they appear in "Vice City," which takes
place in 1986.  See "Yankee.")

http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol.jpg


http://en.wikipedia.org/wiki/Chevrolet_S-10


http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordran.jpg


http://en.wikipedia.org/wiki/Ford_Ranger


http://img213.imageshack.us/img213/4233/00gta1monster09ty.jpg


http://img296.imageshack.us/img296/6376/00gta1monster1a7wf.jpg


http://img213.imageshack.us/img213/6223/00gta1monster24nf.jpg

  Moonbeam  1985 to 1992 Chevrolet Astro Van.*

http://en.wikipedia.org/wiki/Chevrolet_Astro


http://img392.imageshack.us/img392/3387/00gta1moonbeam17rt.jpg


http://img392.imageshack.us/img392/9459/00gta1moonbeam21bc.jpg


http://img392.imageshack.us/img392/6064/00gta1moonbeam33ii.jpg

  Mountain Bike  Schwinn Mesa Mountain Hardtail?

http://www.schwinnbike.com/products/bikes_category.php?id=78


http://img319.imageshack.us/img319/3760/00gta1mountainbike1a7wz.jpg


http://img319.imageshack.us/img319/2425/00gta1mountainbike2a5vd.jpg


http://img319.imageshack.us/img319/2637/00gta1mountainbike3a6sg.jpg


http://img319.imageshack.us/img319/9939/00gta1mountainbike4a9ap.jpg

  Mower  John Deere 455 Garden Tractor, aka a diesel Compact Tractor  The model
of another year than whatever the one I show is might have the right headlights.

http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8.jpg


http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck.jpg


http://img55.imageshack.us/img55/1682/00gta1mower11co.jpg


http://img55.imageshack.us/img55/9808/00gta1mower28be.jpg


http://img55.imageshack.us/img55/9089/00gta1mower37sw.jpg


http://img55.imageshack.us/img55/7933/00gta1mower4a3mp.jpg


http://img297.imageshack.us/img297/8799/00gta1mower5a9uw.jpg


http://img55.imageshack.us/img55/5176/00gta1mower61id.jpg

  Mr. Whoopee  1986-1992 (wide range of years) GMC Grumman Step van and Chevro-
let Step Van P-10 (a little smaller than a Boxville) modified to be a mobile
concession stand

http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html


http://mclellansautomotive.com/photos/B28207.jpg


http://img392.imageshack.us/img392/8577/00gta1mrwhoopee13nt.jpg


http://img115.imageshack.us/img115/3977/00gta1mrwhoopee24jo.jpg


http://img115.imageshack.us/img115/8403/00gta1mrwhoopee34lh.jpg


http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg

  Mule  1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-
ners  The box is similar to ones used by U Haul, which makes their moving trucks
by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.
The roof of this box slants down a bit from back to front over the cab.  ("Vice
City" Mule and Spand Ex trucks have the same basic shape except the roof of the
box is flatter.)
  A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links
below.

http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg


http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg


http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg


http://en.wikipedia.org/wiki/Ford_E-Series


http://en.wikipedia.org/wiki/U-Haul


http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg


http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg


http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg


http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg

  NRG-500  2001 Honda NSR 500  A 1992 model is similar enough and suits the time
frame of the game.  The Honda NSR 500 was used in the 500cc class of motorcycle
Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world
champion in 2001.  The NRG-500 often has the only number he uses: 46, the racing
number of his father.  "NRG" sounds like "energy" and it's also the name of a
model of scooter by Piaggio.

http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg


http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg


http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg


http://www.rossifiles.com/


http://en.wikipedia.org/wiki/Valentino_Rossi


http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg


http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg


http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg


http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg


http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg


http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg


http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg


http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg


http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg


http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg


http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg


http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg

  To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-
ment Issues"--"The 'Management Issues' way to make a copy of C.J."

http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg


http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg


http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg

  Nebula  1982-1988 Oldsmobile Cutlass Ciera
  The back end of the coupe and sedan were changed, and the roof of the sedan 
was changed, in 1989; the last year for it was 1996.
  Thanks to Captain Holland at GTA Forums
  A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.

http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecutl.jpg


http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera


http://img483.imageshack.us/img483/8988/00gta1nebula17hk.jpg


http://img483.imageshack.us/img483/9837/00gta1nebula22lg.jpg


http://img483.imageshack.us/img483/1407/00gta1nebula32gs.jpg

  Newsvan  1986-1991 Ford Econoline cargo van with the front end of a 1986-1992
Dodge Ram or B series van except the little section below the headlights and
main front corner backup lights of the Dodge should be removed.  It has an an-
tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your
save place, though).
  A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.

http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr.jpg


http://en.wikipedia.org/wiki/Ford_Econoline


http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3c.jpg


http://en.wikipedia.org/wiki/Dodge_Ram_Van


http://img87.imageshack.us/img87/5163/00gta1newsvan10pw.jpg


http://img95.imageshack.us/img95/6581/00gta1newsvan21cy.jpg


http://img87.imageshack.us/img87/6951/00gta1newsvan35mv.jpg

  Oceanic  See the section above on Hybrids.

  PCJ-600  1992 Honda CBR 600  The headlight has a smaller, less demented-look-
ing smile than it did in "Vice City," but it still has, along with the Wayfarer,
one of the biggest smiles of any motorcycle headlight in the game, and earns its
keep the most of the two.  The engine has an exhaust pipe on either side.  The
only guess I have for the initials is that "PC" may come from the favored format
for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with
"Vice City."

http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg


http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg


http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg


http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg


http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg


http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg


http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg


http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg


http://www.sportbikez.net/pictures/mod/cbr600f2/9


http://en.wikipedia.org/wiki/Honda_CBR_series


http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg


http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg


http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg


http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg


http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg


http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg


http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg


http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg


http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg

  Packer  1967-1985 Peterbilt 359/1986 onward 378 or 379 but with angled fend-
ers, with headlights built into them, like a Ford LT9000 or Mack.  These Peter-
bilts look about the same over a big range of years.  The 379 is a little bigger
than a 378.  Whichever it is, it's attached to a four or five vehicle transport
trailer--a car hauler--with a straight rigid upper ramp.  It's the same as the
Packer in "Vice City," but the back of the upper ramp can now be raised and
lowered (NP8 and NP2) so it can haul vehicles as well as serve as a jump ramp.

  Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained
how to do something that was mentioned in an earlier post by Webdude06--how to
get an Insane Stunt bonus with a Packer.  Have C.J. raise the ramp of the Packer
and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.

  The 1st link shows a 379 with a car hauler ramp.  The 2nd link shows a similar
truck, not a Peterbilt, using a ramp similar to the one a Packer has.  The 3rd
link shows a 1990 Peterbilt (model?) car hauler.  

http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg


http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg


http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg


http://en.wikipedia.org/wiki/Peterbilt


http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg


http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg


http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg


http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg


http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg


http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg

  Patriot  1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian
Hummer)

http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle


http://en.wikipedia.org/wiki/Hummer


http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg


http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg


http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg


http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg


http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg


http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg


http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg


http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg


http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg


http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg

  Perennial  1962-1965 Chevrolet Nova (or "Nova II") station wagon

http://www.geocities.com/MotorCity/Downs/2779/


http://en.wikipedia.org/wiki/Chevrolet_Nova


http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg


http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg


http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg


http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg


http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg


http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg

  Phoenix  1979-1981 Pontiac Firebird Trans Am
  The separating strip was removed from between each pair of headlights, and the
optional engine hood vent was enlarged.  The dividing strip between the side
windows was narrowed and made vertical, and the side windows were made more nar-
row horizontally--seen in profile, the "San Andreas" version looks like the ends
of the "Vice City" version were pushed to make the car shorter and fatter.  It
has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-
vette.

  (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking
Big Poppa's in "A Home In The Hills."  You can also make one appear with the GTA
SA Control Center, X.13.c.)

  A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are
shown at the 1st three links below.

http://www.motorcities.com/photo/view/03GGB224141393B.jpeg/0/


http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg


http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/


http://en.wikipedia.org/wiki/Pontiac_Trans_Am


http://en.wikipedia.org/wiki/Pontiac_Firebird


http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg


http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg


http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg


http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg

  Picador  1971 Chevrolet El Camino/GMC Sprint

http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg


http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg

  The El Camino/Sprint body would need to be shorter from front to back--more
like a 1964-1967 El Camino.  A 1965 Chevrolet El Camino is shown below.

http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg

  Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.
Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip.  A 1974
model is shown below.

http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg

  The upper back of the cab should be squared off a bit, too.

http://en.wikipedia.org/wiki/Chevrolet_El_Camino


http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg


http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg


http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg

  Pizza Boy  1984-1986 Piaggio Vespa PX 200 customized

http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg


http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg


http://www.vespausa.com/


http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg


http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg


http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg


http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg


http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg

  Police (Los Santos and San Fierro)  See Taxi.  (Though these three are based
on the same car, the datahandling.cfg file is a little different for each.)

http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger (a police ve-
hicle seen more often in the country or desert).

  Police (Las Venturas) 1988-1992 Dodge Dynasty.

http://www.cardomain.com/ride/406258


http://en.wikipedia.org/wiki/Dodge_Dynasty


http://img215.imageshack.us/img215/7939/00gta1policelv10hr.jpg


http://img122.imageshack.us/img122/3070/00gta1policelv22dk.jpg


http://img215.imageshack.us/img215/8969/00gta1policelv34vu.jpg


http://img20.imageshack.us/img20/3288/00gta1policelv42ge.jpg


http://img122.imageshack.us/img122/3658/00gta1policelv56fz.jpg


http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg

  Pony  See Berkley's RC Van

http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg


http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg


http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg


http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg


http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg

  Premier  1991-1994 Chevrolet Caprice*

http://en.wikipedia.org/wiki/Chevrolet_Caprice


http://policecanada.ca/Canada/Quebec/SPCUM/montreal11.jpg


http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg


http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg


http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg


http://img19.imageshack.us/img19/435/00gta1premier45td.jpg


http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg


http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg

  Previon  1982-1990 Honda Prelude
  Thanks to Gman8 at GTA Forums

http://en.wikipedia.org/wiki/Honda_Prelude


http://www.motorcities.com/photo/view/01DQA063803573B.jpeg/0/


http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg


http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg


http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg


http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg


http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg

  Primo  1986-1991 Toyota Camry*

http://en.wikipedia.org/wiki/Toyota_Camry


http://www.motorcities.com/photo/view/02LCN444201744A.jpeg/0/


http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg


http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg


http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg

  Quadbike  1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)  The
GTA version has a running board on either side for C.J. to rest his feet on.
The dataamerican.gxt file refers to it as both "Quad" and "Quadbike," so take
your pick.  (I once gave a Quad hydraulics, but I forget how I did it.  It may
have just been a glitch.)

http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg


http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg


http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm


http://www.atving.com/editor/feature/atvhistory/87ftx250x.htm


http://www.hondanews.com/CatID7624?mid=2004112258212&mime=asc


http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg


http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg


http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg


http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg


http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg

  RC Cam  Light orange-brown clay flower pot without a bottom.  It travels si-
lently like a futuristic hovercraft with the handling of an inflatable punching
toy that's weighted at the bottom and rights itself after it's hit.  It has the
appearance of being mostly filled with dirt, but only if viewed from above, and
C.J. passes through it and parts of the pot to sit in it.  It's round but leaves
a square shadow.  C.J. opens an invisible door before he sits in it, and steers
with an invisible steering wheel.  It has headlights and brake lights and passes
through other vehicles.

  The name may come from the idea of surveillance gadgets hidden in ordinary
things like flowerpots (or the trophies of deer heads with red glowing eyes that
shazard pointed out are above the exit door at Palomino Creek and Blueberry Am-
mu-Nations; there's another in Toreno's ranch but the eyes don't glow).

http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg

  The name may also be due to it letting C.J., in the 1st person view, pass
though other vehicles to see the people inside them.

http://img379.imageshack.us/img379/4247/00gta1screen6027jm.jpg

  It also seats two and can be used with the speedfreak, wheelsonlyplease,
ripazha, and bubblecars codes.

http://img181.imageshack.us/img181/1798/00gta1screen640c3gd.jpg


http://img167.imageshack.us/img167/1703/00gta1screen640d5xp.jpg


http://img167.imageshack.us/img167/8205/00gta1screen640e3ej.jpg


http://img181.imageshack.us/img181/2712/00gta1screen640f2ao.jpg


http://img167.imageshack.us/img167/3598/00gta1screen640g8pm.jpg


http://img379.imageshack.us/img379/6463/00gta1screen640h8vn.jpg

  You can use something with a vehicle spawner, like the GTA SA Control Center,
X.13.c, to make the RC Cam appear.

http://img154.imageshack.us/img154/8575/00gta1rccam1aa0mz.jpg


http://img151.imageshack.us/img151/5844/00gta1rccam12yl.jpg


http://img117.imageshack.us/img117/1600/00gta1rccam29ft.jpg


http://img447.imageshack.us/img447/8679/00gta1rccam34po.jpg


http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg


http://img428.imageshack.us/img428/788/00gta1screen5629bg.jpg

  Rancher  See "Rancher and Ranger" in the Hybrids section above.

  Ranger  See "Rancher and Ranger" in the Hybrids section above.

  Regina   1985-1992 Volvo 740 wagon except for some changes including some to
the front and that the bottoms of the rear windows are a little higher.  A 1988,
1987, and 1988 model are shown at the links below.

http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg


http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg


http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg


http://en.wikipedia.org/wiki/Volvo_740

  The front of the engine hood is higher and curves down to the grill in a look
some Cadillacs have.  It has a small version of the grill and front bumper of a
1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward
to give it a Cadillac look.  The "Vice City" Regina is the same.
  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
  A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-
low.

http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg


http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg


http://en.wikipedia.org/wiki/Pontiac_Parisienne

  The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little.  This could be symbol-
ized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a
little like "vulva."

http://www.urbandictionary.com/browse.php?word=regina


http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg


http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg


http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg

  Remington  Mid-1970's Lincoln Town Coupe with custom fenders
  One example I found, which doesn't feature the same curve on the back of the
fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:

http://www.layitlow.com/members/slamn78/

  Unless a better match comes along, I'm going to figure the fenders may be
meant as a sight gag to rib the 1958-1962-era Cadillac fenders.  A good web site
to look around in to see what I mean is Hubcap Cafe at the 1st link below:

http://www.hubcapcafe.com/ocs/cadillac.htm


http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg


http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg


http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg


http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg


http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg


http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg

  Rhino  An M1 Abrams tank  The Rhino, the HPV1000 motorcycle, and the Hunter
helicopter are the most popular of the law enforcement vehicles to use for the
Vigilante mission, III.24.

http://www.globalsecurity.org/military/systems/ground/m1-pics.htm


http://en.wikipedia.org/wiki/M1A1_Abrams


http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg


http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg


http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg


http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg


http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg


http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg


http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg


http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg


http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg

  Roadtrain  1986-to-1990 (?) International 9370 truck

http://www.hankstruckpictures.com/pix/trucks/tom_ritchie/2004/apr/03_03.jpg

  The grill covering and fenders look more like the kind on other heavy duty In-
ternational trucks, like the (year?) S-F2500 or the 1980 1900 shown at the next
two links.  Several such trucks, such as some models of Ford LTL 9000, have sim-
ilar headlights.

http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg


http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg


http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg


http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg

  Romero  See the section above on Hybrids.

  Rumpo  1981-1986 Dodge Ram Van Conversion, aka Hi-Top.  A Dodge Camper Van, if
the same size, looks similar.  The owners gave these vans special religious
hats.  Don't curse them out in traffic--you'll die.  If God doesn't get you, the
owner--no, no, no...
  I added a later model to show one with the same Hi-Top shape.

http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg


http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png


http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg


http://en.wikipedia.org/wiki/Dodge_Ram_Van


http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg


http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg


http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg

  S.W.A.T. van  Cadillac Gage V-100 Commando  It's also like an OT-65 Otter
(FUG) Scout Car.
  You can activate a vigilante mission with it, but it's better at just having
good handling for a moderate speed vehicle, and for having a working water can-
non on top to squirt people with now and then, which is some fun.

http://en.wikipedia.org/wiki/V-100


http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg


http://www.globalsecurity.org/military/world/europe/ot-65.htm


http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg


http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg


http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg


http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg


http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg


http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg


http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg

  Sabre  See the section above on Hybrids.

  Sadler  1976-1977 Ford F-series pickup truck.

http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png


http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg


http://en.wikipedia.org/wiki/Ford_F_series


http://img132.imageshack.us/img132/6954/00gta1sadler13hb.jpg


http://img132.imageshack.us/img132/8537/00gta1sadler23xn.jpg


http://img132.imageshack.us/img132/8742/00gta1sadler31ym.jpg

  Sanchez  1989-1992 Yamaha DT 200 dirt bike
  The 1989 and 1992 models are shown at the links below.

http://img118.imageshack.us/img118/8039/00gta1sanchez1989yamahadt2007d.jpg


http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg


http://img457.imageshack.us/img457/7052/00gta1sanchez1aa4mt.jpg


http://img522.imageshack.us/img522/5830/00gta1sanchez16ro.jpg


http://img20.imageshack.us/img20/4324/00gta1sanchez07fc.jpg


http://img224.imageshack.us/img224/815/00gta1sanchez1a7qy.jpg


http://img125.imageshack.us/img125/4449/00gta1sanchez26hq.jpg


http://img125.imageshack.us/img125/4246/00gta1sanchez34qv.jpg


http://img522.imageshack.us/img522/2447/00gta1sanchez45us.jpg

  Sandking  See the section above on Hybrids.

  San Fierro trolley  California Street line San Francisco cable car.  A cable
car is pulled by a cable in a conduit underneath a slot between the rails.  San
Francisco has the only permanently operational manually-operated cable car sys-
tem.

http://en.wikipedia.org/wiki/San_Francisco_cable_car_system


http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg


http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg

  I used the Camera on a two car San Fierro trolley that wasn't moving and read
the triangular sign that's inside it--it says "Powell & Mason Sts."

http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg

  Thanks to imut_knight at GTA Forums for telling me it's a reference to real
life and is referred to on this toy trolley:

http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg

  According to the next link, the Powell and Mason Streets line is one of the
oldest cable car lines still operating in San Francisco:

http://www.cablecarmuseum.org/archive/Today/index.html

  Normally, nothing stops the San Fierro trolley, so some people at the "San An-
dreas" message boards have dubbed it "the trolley of doom."  At one link given
below, a screenshot shows a car stuck sideways in the back car of a two car
trolley.  A better example of that is near the end of the "San Andreas" stunt
video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck
sideways in there to wreak havoc down the street.

http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg


http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg


http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg


http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg


http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg


http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg

  Savannah  1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of
three brake lights).  As with the Blade, all I have for the shape of the plate
around the brake lights is that it's a bit like the shape on the back end of a
1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-
low).

http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg


http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg


http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg


http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg


http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg


http://en.wikipedia.org/wiki/Chevrolet_Biscayne


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air


http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg


http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg


http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg

  Securicar  International Navistar 4900 Truck modified like the SWAT Truck
"Bulldog" II sold by Alpineco.

http://www.alpineco.com/armored/swat/trucks.htm


http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg


http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg


http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg


http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg

  Sentinel  1984-1987 BMW E28 M5 four door sedan without the little rear side
window divider, with the grill and headlights made rectangular...

http://www.motorcities.com/photo/view/01F69521417701A.jpeg/0/


http://www.motorcities.com/photo/view/01F69521417701B.jpeg/0/


http://www.motorcities.com/photo/view/05FE0181707001B.jpeg/0/


http://en.wikipedia.org/wiki/BMW_M5

  ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW
M635CSi, aka M6, coupe  The mix of the two is a little different than is used in
"Vice City."  Two 1988 models are shown at the 1st two links below.

http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg


http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg


http://en.wikipedia.org/wiki/BMW_M6


http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg


http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg


http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg


http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg


http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg


http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg

  Slamvan  1994-present Dodge Ram body and cab modified to be a lowrider.  I
know the time frame is off for a 1992 GTA setting, but I think this is it.  The
1st web address below shows a little about how to make one. 

http://www.blackwidowkustoms.com/dram.html


http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg


http://en.wikipedia.org/wiki/Dodge_ram


http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg


http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg


http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg


http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg

  Solair  1986-1991 Ford Taurus station wagon***

http://www.stationwagon.com/gallery/1990_Ford_Taurus.html


http://en.wikipedia.org/wiki/Ford_Taurus


http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg


http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg


http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg

  Stafford  1971-1981 Rolls Royce Corniche
  Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead

http://en.wikipedia.org/wiki/Rolls_Royce_Corniche


http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg


http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg


http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg


http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg

  Stallion  See the section above on Hybrids.

  Stratum  1991-1992 Honda Accord station wagon***

http://clubs.hemmings.com/clubsites/dropsicles/bitmaps/rides/edm_kirby.jpg


http://www.epinions.com/auto_Make-1992_Honda_Accord_Wagon


http://www.edmunds.com/insideline/do/Features/articleId=46009


http://img221.imageshack.us/img221/6779/00gta1stratum14oq.jpg


http://img204.imageshack.us/img204/1377/00gta1stratum25wn.jpg


http://img204.imageshack.us/img204/2885/00gta1stratum35wq.jpg


http://img221.imageshack.us/img221/6629/00gta1stratum42or.jpg

  Stretch  See the section above on Hybrids.

  Sultan  1990-1994 Subaru Legacy

http://www.motorcities.com/photo/view/02J0G500532431A.jpeg/0/


http://en.wikipedia.org/wiki/Subaru_Legacy


http://img55.imageshack.us/img55/5923/00gta1sultan13ie.jpg


http://img55.imageshack.us/img55/7610/00gta1sultan28wm.jpg


http://img55.imageshack.us/img55/2682/00gta1sultan31rm.jpg


http://img156.imageshack.us/img156/731/00gta1sultan45do.jpg

  Sunrise  1990-1991 Honda Accord sedan that's been flattened a little
  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the late
'80's Honda sedan lead.

http://www.motorcities.com/photo/view/00KQ8532110782B.jpeg/0/


http://en.wikipedia.org/wiki/Honda_Accord


http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg


http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg


http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg


http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg

  Super GT  1991-1992 Mitsubishi 3000 GT***

http://www.motorcities.com/photo/view/00H8C220901120J.jpeg/0/


http://en.wikipedia.org/wiki/Mitsubishi_3000GT


http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg


http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg


http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg

  Sweeper  I haven't found a real good match for it.  It's really more of an en-
closed compact ride on litter vacuum sweeper made to handle a small neighbor-
hood, beach, or park.  The sloped front reminds me a little of the front of an
Elgin Pelican, a big street sweeper I'm more familiar with.
  A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin
Crosswind, just given as basic examples of a compact sweeper truck, are shown at
the 1st five links below.  An Elgin Pelican is shown at the sixth link.

http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg


http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg


http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg


http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg


http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg


http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg


http://en.wikipedia.org/wiki/Street_cleaner

  It looks like a little electric vehicle, an EV, possibly an electric truck,
converted into a street sweeper or floor scrubber or such.  A few examples of
electric trucks are shown at the next three links.

http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg


http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg


http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg


http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg


http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg


http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg


http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg

  Tahoma  Now that I have better screen shots with my new graphics card, I'm
working on this one again.  It has some features of a 1981-1982 Chevrolet Monte
Carlo, but it would need to be made into a four-door (like a 1990 Chevrolet
Caprice, just for example), given a third small pair of back side windows--"op-
era windows"--shaped something like the back side windows of the Monte Carlo,
and have the back of the trunk smoothed off.
  This may end up being another hybrid blend unless something better comes
along.
  (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero Coupe
Notchback.)
  Two 1981 Monte Carlos, a 1982 model, and a 1990 Chevrolet Caprice are shown at
the 1st four links below.

http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg


http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg


http://img45.imageshack.us/img45/8744/00gta1tahoma1982chevmontecarlo.jpg


http://img45.imageshack.us/img45/5522/00gta1tahoma1990chevcaprice5zc.jpg


http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg


http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg


http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg


http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg


http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg


http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg


http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg


http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg

  Tampa  1965-1969 Chevrolet Corvair body styling that's been made longer and
flatter--the size of the body below the cab roof seems more like that of a 1965
Chevrolet Chevelle Malibu.

  It's also been given a flatter front end with a six-sided grill.  The grill
looks like the inside edges of the Corvair headlight plates have been reversed
for the outside edges of the Tampa grill, and it's a little smaller than the
grill of a 1965-1966 Ford Mustang.  It might be a clue to a longer, flatter car
the Corvair is a blend with, and it just be there to throw people off when they
try to guess the real car comparison for it--I haven't seen a match for it yet.
  Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-
let Corvair tip.
  A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford
Mustang are shown at the links below.

http://www.hubcapcafe.com/ocs/pages01/chev6503.htm


http://www.hubcapcafe.com/ocs/pages01/chev6501.htm


http://www.hubcapcafe.com/ocs/pages01/must6501.htm


http://en.wikipedia.org/wiki/Chevrolet_Corvair


http://en.wikipedia.org/wiki/Chevrolet_Chevelle


http://en.wikipedia.org/wiki/Ford_Mustang


http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg


http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg


http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg


http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg

  Tanker  1980-1989 (range of years?) Mack R or DM 10-wheeler truck

http://www.hankstruckpictures.com/apa_tribute.htm


http://www.hankstruckpictures.com/james_hurley_construction.htm


http://en.wikipedia.org/wiki/Mack_truck


http://img221.imageshack.us/img221/6339/00gta1tanker13wb.jpg


http://img152.imageshack.us/img152/9982/00gta1tanker20vk.jpg


http://img152.imageshack.us/img152/8171/00gta1tanker36nt.jpg


http://img221.imageshack.us/img221/1197/00gta1tanker41lx.jpg


http://img221.imageshack.us/img221/9813/00gta1tanker57ma.jpg

  Taxi  It's a 1984-1986 Holden VK Commodore, or some other variety of Holden
Commodore, except without a slant to the grill and with a smaller triangular
rear side window.  The grill is more like the one on a 1990's Chevrolet Ca-
price.*  (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at
least, 1985.)  The Taxi and the Cabbie can be used for the Taxi Driver mission,
III.9.

  The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice
City").
  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989
Holden VR Commodore tip.

http://www.users.on.net/~nweber/commodore/vk/index.html


http://members.home.nl/godriespijkers/holden23.html


http://www.avonhill.com/thumbnails/taxi/1992_Chev_NYC_taxi.jpeg


http://en.wikipedia.org/wiki/Holden_Commodore


http://en.wikipedia.org/wiki/Chevrolet_Caprice


http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg


http://img221.imageshack.us/img221/4316/00gta1taxi05bm.jpg


http://img221.imageshack.us/img221/9901/00gta1taxi18ns.jpg


http://img217.imageshack.us/img217/310/00gta1taxi29rd.jpg

  Tornado  1958 Chevrolet Bel Air  Thanks again to FORDSUCK for noticing the
grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air
(shown at the 3rd link).  The front of the front bumper is shaped more like the
one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th
link).

http://img515.imageshack.us/img515/4674/00gta1tornado58belair2bb1.jpg


http://img110.imageshack.us/img110/248/00gta1tornado58belairwl8.jpg


http://img156.imageshack.us/img156/9216/00gta1tornado57chevy1mb4.jpg


http://img102.imageshack.us/img102/4862/00gta1tornado57plymouthob3.jpg


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air


http://en.wikipedia.org/wiki/Plymouth_Savoy


http://img156.imageshack.us/img156/8436/00gta1tornado02is.jpg


http://img81.imageshack.us/img81/8446/00gta1tornado11el.jpg


http://img81.imageshack.us/img81/9721/00gta1tornado27vi.jpg


http://img81.imageshack.us/img81/1631/00gta1tornado31jh.jpg

  Towtruck  1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the
horizontal bars on the grill  The F550 has a thicker engine area than the hand-
ful with lower numbers in the F series, so the back of the engine hood and bot-
tom of the windshield is higher, so they're higher than the bottoms of the side
windows.  At the third link below, the Holmes unit on the back of the F350 looks
similar except for the back of the top of it.  (For the "holmes wrecker" that
wants to wreck it with a truck, I guess.)  It has bumpers that began appearing
in the later 1980's.

  I had a hard time finding an F550 for the time period, let alone one that's a
wrecker, on the Internet, so you'll have to imagine it pieced together from what
I could find.

 The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-
cent, styled differently, but you can see it's moosier), then a 1988 Ford F450
wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes
wrecker), then a (year?) Ford F350 with a Holmes wrecker.

http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg


http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg


http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg


http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg


http://en.wikipedia.org/wiki/Ford_F_Series


http://en.wikipedia.org/wiki/Tow_truck


http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg


http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg


http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg


http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg

  Tractor  1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor  This Ford
tractor was part of a product line that extend by 1000's from 2000 to 9000 and
ran from 1965-1975 (see the history of it at the 3rd link below).  In the range
of it I 1st listed, some matched the headlights (built into the front instead of
on either side of it), the body over the front sides of the motor, and fenders,
but I didn't find all of that with as slim a body covering along the top of the
sides.
  A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified
year, are shown at the 1st two links below.

http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg


http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg


http://www.ssbtractor.com/features/Ford_tractors.html


http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg


http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg


http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg


http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg


http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg


http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg

  Trashmaster  1992 Ford F800 ten-wheeler used as a rear loader garbage truck
It's the same truck as the Yankee, and both are the same as the same-name trucks
in "Vice City."  For more about this model, a 9th generation (1992-1996) F
series truck, appearing in the time period of that game, 1986, see "Yankee."
  A 1995 Ford F800 and a 1992 International DT360, just shown to show the big
trash box on the back, are shown at the 1st two links below.  A 1997 Ford F800--
10th generation, but it looks the same to me--with a similar trash box is shown
at the 3rd link.

http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg


http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg


http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg


http://en.wikipedia.org/wiki/Ford_F-Series


http://en.wikipedia.org/wiki/Garbage_truck


http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg


http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg


http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg


http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg


http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg


http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg


http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg

  Tug  Baggage tractor.  As with the Baggage, there are a lot of similar-looking
models but I couldn't find an exact match.  The one shown at the web address
given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks like
a Tug.  Although the Tug has a hitch on the back as a Baggage vehicle does, I've
yet to find anything that can be hitched to it. 

http://www.victorygse.com/equipment/baggage/baggage2.php4


http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg


http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg


http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg


http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg


http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg


http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg

  Turismo  1987-1988 Ferrari F40**

http://en.wikipedia.org/wiki/Ferrari_F40


http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg


http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg


http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg


http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg


http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg


http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg


http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg


http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg

  Uranus  1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*

http://en.wikipedia.org/wiki/Mitsubishi_Eclipse


http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg


http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg


http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg

  Utility Van  mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford
F-series front
  A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown
at the 1st two links below.

http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg


http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg


http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg


http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg


http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm
not sure if it's in the unmodified game.  So far I've only seen it by using the
GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg

  Vincent  an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip
to divide off the little rear side windows and a squared off cab) with BMW 5
Series (round) headlights
  Thanks to NSX of the GTA Forums site

http://en.wikipedia.org/wiki/Audi_5000


http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg


http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg


http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg

  Virgo  1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-
1979 Lincoln Continental Mark V.  It's like the "Vice City" Virgo except it
doesn't have the horizontal brake lights of the Lincoln.
  Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.
  A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at
the links below.

http://www.motorcities.com/photo/view/00G9B571206962D.jpeg/0/


http://www.motorcities.com/photo/view/00G9B571206962A.jpeg/0/


http://en.wikipedia.org/wiki/Mercury_Cougar


http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg


http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V


http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg


http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg


http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg

  Voodoo  1960 Chevrolet Bel Air coupe low-rider  The 1960 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
pala had three per side.  The Biscayne Fleetmaster was the least expensive, with
some parts painted instead of being chrome-plated.  The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if any,
of the Biscaynes I saw are Biscayne Fleetmasters. 

  The Voodoo has a chrome plate across the back that the brake lights are set
in.  The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the
Biscaynes I found had that chrome plating on them, so the lack of it could be a
detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
a customization.

  The "Vice City" Voodoo is similar.

http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg


http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg


http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg


http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg


http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg


http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg


http://en.wikipedia.org/wiki/Chevrolet_Bel_Air


http://en.wikipedia.org/wiki/Chevrolet_Biscayne

  Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
you can blow it up by shooting the license plate in the back because the gas cap
is behind the license plate on an Impala.  (So I guess it's the same for a Bis-
cayne or Bel Air.)

http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg


http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg


http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg


http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg


http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg

  Walton  See the section above on Hybrids.

  Washington  1984(?)-1987 Lincoln Continental  The body looks like a model from
the latter part of the 1982-1987 generation--more rounded.  It doesn't have the
round raised section, where the spare tire goes, on the trunk.  The outside
edges of the parking lights have been made vertical and the top of the grill is
a bit lower.  In addition to the vertical brake lights, it has the horizontal
brake lights of a Lincoln Town Car except the middle section is replaced by a
license plate.  (The "Vice City" Washington and FBI Washington have a body and
grill more like a Lincoln Continental from the 1982-1983 part of the time
range.)
  A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987
Lincoln Town Car is at the fourth link.

http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg


http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg


http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg


http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg


http://en.wikipedia.org/wiki/Lincoln_Continental


http://en.wikipedia.org/wiki/Lincoln_Town_Car


http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg


http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg


http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg

  Wayfarer  1988-1992 Honda Goldwing GL1500 suits the time period, but the back
end, seen in profile, looks more like a 2001-2004 model.

http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg


http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg


http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg


http://www.gwtatexasb.com/wing_history.html


http://en.wikipedia.org/wiki/Honda_Goldwing


http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg


http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg


http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg


http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg


http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg

  Willard  1988-1989 Dodge Dynasty* or Chrysler New Yorker.

http://www.cardomain.com/ride/294951


http://www.allpar.com/model/dynasty.html


http://en.wikipedia.org/wiki/Dodge_Dynasty


http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg


http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg


http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg

  Windsor  1966 Alfa Duetto (later models, a bit different, are called Alfa
Romeo Spider)  It was made popular as the car Dustin Hoffman's character, Ben-
jamin Braddock, drove in the movie "The Graduate," 1967.  Thanks to a post at
the Gamefaqs message boards by sonofkorol who nailed this one.

http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg


http://en.wikipedia.org/wiki/Alfa_Romeo_Spider


http://www.autozine.org/Classiccar/html/Alfa/Duetto.html


http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg


http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg


http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg


http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg

  This is the glitch that happens if C.J. lets the lady in the screenshots for
the Launch, Reefer, Maverick, and S.W.A.T. van drive:

http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg

  Yankee  1992 Ford F800 used as a box truck
  It's the same truck as the one used as a Trashmaster.  The earliest matching
picture I found was from 1994, so it's probably from the F series 9th generation
(1992-1996) described in the Wikipedia article below.  If so, since it appeared
in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life
counterpart that appeared after the time frame of the game.  (The Yankee 1st ap-
peared, and looked about like it does in "San Andreas," in "GTA III," which has
a 2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I
can, but to adhere to that too strictly is impossible.  Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all.  I only have a hard and fast rule that if a vehicle
has a real life counterpart, it has to appear before the game was created--af-
terward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.
  A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.

http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg


http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg


http://en.wikipedia.org/wiki/Ford_F-Series


http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg


http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg


http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg


http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg


http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg

  Yosemite 1988-early 1990's GMC Sierra pickup truck with the area between the
upper headlights/parking lights and the front bumper replaced with body metal.
  Thanks to nekkidhillbilly at GTA Forums for the Chevy CK tip.
  A 1990 GMC Sierra is shown at the 1st link below.

http://img117.imageshack.us/img117/9817/00gta1yosemite1990gmcsierra0as.jpg


http://en.wikipedia.org/wiki/General_Motors_C/K_Trucks


http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg


http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg


http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg


http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg

  ZR 350  1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk

http://www.motorcities.com/photo/view/01IA9404734396A.jpeg/0/


http://en.wikipedia.org/wiki/Mazda_Rx-7


http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg


http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg


http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg


http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg

******** 


  Some performance notes so far:

  Fast motorcycles with good handling:
  NRG-500, FCR-900, and PCJ-600.

  Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-
  age:
  Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and
  Banshee (SA).

  Fast cars with Sex appeal but frail:
  Infernus, Turismo, and Comet.

  Fast bicycle:
  Mountain bike (I like the CJPHONEHOME code for it, too).

  Moderate speed with good handling:
  Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-
  hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and
  Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.

  SUV's:
  Sandking (fast and durable), FBI Rancher, and Rancher.

  Little, light, fast cars:
  Comet (SA but not real durable), Blista, and Flash (SA).

  Burly bruisers:
  Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck
  with a ladder, and Dumper.

  Fast boats with Sex Appeal:
  Squalo III (SA) and Speeder (SA).

  Roll over--
  things: Dumper and Monster truck;
  people: Combine Harvester.

  Roll around with a--
  hostage: Hotdog van or some jacked vehicles;
  gang member or prostitute: car, truck, motorcycle, Andromada, Beagle, Dodo,
  possibly a Skimmer, and a helicopter except the Hunter or Leviathan.

********


  I'll see if I can find out more later; in the meantime:


  I.8.b  A rundown of some of the people who drive them

  The criminals, gangs, and hookers of "San Andreas" have their own automotive
preferences.  According to datacargrp.dat:

  The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,
Blades, and Clovers.

  Drug dealers are among those who drive Ranchers.

  The hookers are among those who drive Perennials.

  These gangs are among those who drive the vehicles following their names:

  The Ballas               Majestics and Tahomas
  The Grove Street Family  Greenwoods, Savannahs, and Voodoos
  The Los Santos Vagos     Oceanics, Tornados, and Hermes
  The San Fierro Rifa      Sabres, Stallions, and Blades
  The De Nang Boys         Buccaneers, Mananas, and Tampas.
  The Italian Mafia        Sentinels, Admirals, and Feltzers
  The Triads               Sultans, Stratums, and Elegys
  The Varrio Los Aztecas   Hermes, Broadways, and Glendales

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.9  Wanted Ratings

  - One star causes a policeman to chase in a Police Car, Ranger, or HPV 1000,
and attack with a 9mm or Nightstick; if C.J. is in a boat or flying low enough
over water travelled by boats, police may attack with a Predator,

  - two, more police chase and attack,

  - three, police may occasionally add Shotguns to their 9mms, roadblocks are
put up, and a police helicopter joins to chase and fire,

  - four, S.W.A.T. agents chase in Enforcers, attack with Mini-SMGs, and rappel
from another helicopter; and a Hydra fires missiles if C.J. is airborne,

  - five, four FBI agents chase in an FBI Rancher and attack with SMGs, and a
News Chopper may appear near the Police Maverick, and

  - six, the Army chases in Rhinos and Barracks and attack with M4s and Shot-
guns.

  In San Fierro, social worker policemen, offering counseling and understanding
as an alternative, appear among the policemen.

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.

  C.J. will probably be shot at if he's on foot or swimming when he's wanted.
Sometimes he's busted instead if he's in a vehicle that's on the ground, or a
flying vehicle hovering near the ground, when the corrupt law enforcers attack
him.  Law enforcers like to ram his vehicle with their land vehicles.

********

  For one star, I think having C.J. get away from a pedestrian area, get on
foot, and crouch helps end it, and driving a police vehicle can make it last a
long time (indefinitely, I think).

  Unlike "Vice City," where only one star might go away in time, I've had two
stars do that in "San Andreas."  Rusk says up to four might do that depending on
what C.J. did to get them.  I've seen five go down to four before ending it an-
other way.

  A bribe gets rid of one wanted star.  Some airborne bribes, or ones near the
ground with enough clearance around them, can help if C.J. is flying.

http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg


http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg

  Another way to handle one wanted star is to have C.J. keep driving, flying, or
sailing, fast enough that the police can't bust him, till the star goes away.

********

  Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-
plorations into the off-limit areas with a four star wanted level--tips that
have good general application in having C.J. survive a high wanted level:

  For a higher wanted rating, the firing at C.J. increases, and knocks down his
Armor and Health if he's on foot, so try to keep him driving.  Have C.J. drive
fast enough to keep the Police from being able to bust him, but drive slow
enough to be able to brake to avoid Police cars that drive in front of him.
Have him try to drive off-road, even away from where pedestrians appear, and
cross the street in the middle of blocks instead of at intersections, as much as
possible to cause the Police to lose track of him.

 If he's flying, have him fly low to the ground to try to avoid some of the
shots fired from Police Maverick helicopters.  Flying low can also cause any Hy-
dras, which fire heat-seeking missiles at him, to lose track of him (as in
"N.O.E.").

********

  Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's
garage, or a mod shop, having him put on a hat, shades, or clothes for torso or
legs, get a haircut, and sometimes end a mission, can get rid of any number of
wanted stars.

  Having C.J. take off and put on the same torso, etc., clothes works, too, so
you can have him do that at the very start of the game when he only has one out-
fit, or later if you don't want to change his look.

  (Having C.J. get wasted or busted clears a wanted rating, too, but I don't
save the game after that.  Saving the game can do it, but I don't save that,
either.)

********

  C.J. can get five wanted stars after "Farewell, My Love" (VI.15).

  C.J. can get six wanted stars after "Buy Verdant Meadows Aircraft Graveyard"
(VIII.5).

********

  The Stat for how long C.J. can make a five star wanted rating last

  One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S
Idlewood, Los Santos.  Leave a vehicle in it so C.J. can get rid of the rating
before getting killed.  A save place with a wardrobe closet that has clothes in
it will work just as well, especially one with an awning, like the Clown's Pock-
et, that also lets C.J. run for cover from helicopter fire.

  Another is to have C.J. use a Jetpack and lead the law enforcers to Fisher's
Lagoon, mostly S on the beach under the "L," in Red County.  When I tried it,
the law enforcement vehicles kept coming over the guard rail of the road to the
W.  They couldn't handle the slope from it very well, and they usually either
tried to get back up the slope, ignoring C.J., or slid right past the beach into
the water.  At that stage, I didn't see any helicopters, for some reason.  C.J.
had little to shoot--the biggest worry is he would die of starvation from how
long he could stand around and watch this.  Then I flew him to a vehicle left in
a Pay 'n' Spray.  The same gimmick works along a steep side of Mt. Chiliad, too.

  Another good place is the mid-N side of Corvin Stadium in San Fierro.  The low
ground between the stadium and the road the law enforcers show up on makes a
kind of moat.  There's a chili dog vendor and a soft drink machine on the porch
if C.J.'s Health gets low.

  voodoochild19's recent post at Gamefaqs reaffirms that if C.J. is going to use
a weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter,
it's easier if he shoots at the front of the propeller motor box on the roof.

  A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-
ing them down with missiles, can be exciting.

  One spot you might like for C.J. if he gets a wanted rating during a rain is
an area of Chinatown with steep streets on three sides.  The law enforcement ve-
hicles slide back down those streets when they try to drive up to him.

********

  The off-limits area of Area 69

http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

  From the start of the game till "Farewell my Love" (VI.15), having C.J. go
over the off-limits section of Area 69 causes a four star wanted level.  After
that mission, it causes a five star wanted level till C.J. leaves the area, when
it drops down to four.

  The fenced-in sections of Area 69 give the best reference for the off-limits
areas of it--it's a smaller area within the one surrounded by the dirt path
shown on the map and radar in the game.

  The boundaries of the off limits areas are:

  - W: about four feet outside the W fence, and extending straight south to a 90
degree angle with the S boundary.

  - N: in the NW, stright E from the middle of the SAM missile launcher and
along the inside of the W half or so of the N fence, and a couple feet outside
the E half or so of the N fence.

  - E: a couple of feet outside the E-most E fence, and extending straight S to
a 90 degree angle with the S boundary.

  - S: a couple of feet outside the S-most S fence, and entending E to a 90 de-
gree angle with the E boundary, and extending W to a 90 degree angle with the W
boundary.

  For more about the blind spots of the SAM sites in Area 69, see the end of
"Black Project," VIII.15.

  The four SAM sites at Area 69 are active throughout the game.

********

  The off-limits area of Easter Basin Naval Base

http://img143.imageshack.us/img143/7480/00gta1screen996tx8.jpg

  From the start of the game till "Farewell my Love" (VI.15), going over the
off-limits area of the Easter Basin Naval Base causes a four star wanted level. 
After that mission, it causes a five star wanted level till C.J. leaves the ar-
ea, when it drops down to four.

  Below the SW corner is a set of steps, not indicated on the map, that lead up
E from a low pier, which is shown as a small square.  The N-S border line I drew
is N of the base of the steps.

  The off-limit area extends about two feet N of the entrance--from there, E to
the shore and W to about halfway along a little section of fence.

  The SAM sites on the ship are only active during "Vertical Bird" (IX.2.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

  
  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

  To explore the interior world of "San Andreas," go to the GTA Forums web site,
GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton
Gym!  Go to page one, etc., and the various links offered:

http://www.gtaforums.com/index.php?act=ST&f=116&t=166773


http://www.geocities.com/carpetdweller2000/ints4begs.html

  Ben Fleming at GTA Forums explains how you can get to Liberty City without a
cheating device at:

http://www.gtaforums.com/index.php?showtopic=184944&st=0

  For PC users, !cMc! Jacob at the GTA Forums web site has a way to get to Lib-
erty City in five seconds or less.  At GTA Forums, go to GTA Series, GTA San An-
dreas, Xbox and PC Chat, then "Get to Liberty City in 5 seconds or less."

http://www.gtaforums.com/index.php?showtopic=195114&st=0

  For PC transportation devices, see:
  The San Andreas Place Manager (X.13.a)
  Map Teleporter/Vehicle Spawn (X.13.b)
  The GTA SA Control Center (X.13.c)
  
  Make sure it works with v1.01 if you use the patch for the game.  The GTA SA
Control Center works with the unpatched or patched version of the original game.

****

  Interior heaven

  Most of the hidden interiors are rendered separately from the exterior SA
world and are grouped in "heavens," high above the usual height limit of the
game, which include commonly available  places on the ground, like Cluckin'
Bell.  Entering a commonly available one gives you access to the others of the
group.  See this message board, "Hidden Interiors via the Ganton Gym!" at GTA
Forums:

http://www.gtaforums.com/index.php?showtopic=166773


http://www.gtaforums.com/index.php?showtopic=166773&st=1760

  If you want to teleport C.J. to one, make sure you send him somewhere he can
get there from 1st--an interior of the same interior heaven group.  For example,
from the inside of the Prickle Pine save house, C.J. can teleport to the Andro-
meda interior used in "Stowaway."  If you don't do that, you may just watch C.J.
fall a long way to invisible ground.

  Which interiors to use to get into the others of the group:

http://www.gtacentral.com/carpetdweller/interiorwishlist01.html

  The places in each heaven:

http://www.gtacentral.com/carpetdweller/heavgro02.html

  You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a
safe landing if he falls.  The Jetpack code is ROCKETMAN.  I've had C.J. fall
and it didn't give him a Jetpack till he hit the ground, which wasn't much use,
yet the Parachute appeared in time for the same fall.

  A GTA Forums message posted by Fireman gave a list of the coordinates for the
PC version of the hidden interiors:

http://www.gtaforums.com/index.php?showtopic=214434

  A number of the interiors are listed in the datamapsAudiozon.ipl file.

  Have C.J. enter a place that loads the graphics for the interior, then tele-
port him to an interior of the same group.

  Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to
have C.J. go to the hidden interiors, too.


  The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors
appear inside their exteriors, but only the last two interiors appear at the
same time as the outside world.  The Verdant Meadows safehouse, Welcome Pump
truck stop, and Lil' Probe Inn interiors are all below ground in basically the
same area as their exteriors.

  The Atrium and the Doherty garage are distinctive hidden interiors in that
their interiors appear with some exterior elements added.  You can compare ex-
terior things seen from outside and inside to see the difference.  The Jetpack
works in the Atrium so you can use it to look through the upper windows.

  Opius says that the reason most interiors are created separately from their
exteriors is that many are larger than the exteriors and, since some use a lot
of polygons, it saves the game from having to render a batch of them unnecessar-
ily.

****

  How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me

  MOrt(at)nius writes that the coordinates for the interior of the Andromada
used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.

  I'll add that you could have C.J. enter the Prickle Pine save house in NW Las
Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to
teleport C.J. to this Andromada interior.

  The exterior of the jet, with a red windshield, isn't solid, so you can't have
C.J. teleport up about 10 feet more and walk around on it.  You could use the
SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height
limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out
the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have
a look at it.

****

  Thanks to Fireman for these coordinates (I found the return trip ones):

  Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or
Caligula's, then teleport him to:
  X 2524.27, Y -1679.94, Z 1015.497
  (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)

  Fireman says if C.J. isn't equiped with a weapon, the light in Sweet's living
room is off, but if he's equipped with a weapon, the light is on.

  Ryder's place--send C.J. into The Pig Pen, then teleport him to:
  X 2464.109863, Y -1698.659912, Z 1013.509949
  (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)

****

  Thanks to edisoncarter for these coordinates (I found the return trip ones):

  Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele-
port him to:
  X -1863.149902, Y -19.6598, Z 1061.149902
  (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322,
Z 1002.023, Angle 270.)

http://img174.imageshack.us/img174/1450/00gta1screen999xg4.jpg

  Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier-
ro gym, or the Las Venturas Sex Shop, then teleport him to:
  X 744.54, Y 1437.6, Z 1102.7.
  (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.)

  Brothel 2--send C.J. into the Johnson house, Prolaps, Inside Track Betting,
Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then
teleport him to:
  X 964.106995, Y -53.205498, Z 1001.179993.
  (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.)

  The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if
he isn't, as Fireman noticed about Sweet's house.

  Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman
Dam, then teleport him to:
  X 377.098999, Y -192.439987, Z 1000.643982.
  (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.)

****

  Going through the Jefferson Motel skylight by me

  About anything I read had C.J. do that Kangaroo jumping jazz.  Nuh-uh.  Send
C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo-
tel.  There's a rectangular skylight in the ceiling, and above and beyond the S
edge of it is a save game cassette revolving in a black sky.  You could teleport
C.J. from within the motel onto the ledge by the marker with the GTA SA Control
Center (X.13.c).  One possible set of coordinates: X: 2244.554; Y: -1185.505;
Z: 1040.797; Angle: 75.9.

  Once he's up there, you can see there are five save game cassettes revolving,
each above and beyond one side or another of the surface C.J. can walk on.  If
C.J. drops off the side of of the motel, he falls through Black Hell, I guess
it's called, and ends up near the rest of the motel in scenery that has most of
the graphics missing.  You may want to use the SCM Hook (X.13.ee) with this gim-
mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around
the game save cassettes above an interior that's higher than the usual height
limit of the game.  You might otherwise want to use the Parachute code,
AIYPWZQP, to give C.J. a safe landing if he falls.

http://www.gtaforums.com/index.php?showtopic=247971&hl=

****

  Rough draft/Go through everything world 1 by sum GTA Guy and gamefarter

  Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the
entry above).  Use the in-game Map and put a marker at the Bayside Boat School.
Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.

  (There's a long drop through Black Hell 1st.  The radar shows what direction
the marker is in but nothing else.  Use the in-game map to check your progress.)

  Have C.J. get into the red marker for the school mission.  (You may need to
have him run against the school awhile to find the door on the E side of the
little building.  Look at it in the regular game to see that the door is partly
surrounded by a couple of little low walls that make an opening on the S end.)

  Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO-
BOOM or CPKTNWT.  C.J. is dropped into the water--have him swim to shore and
give him a Jetpack with which he can explore this world of non-solid partial
graphics.  The graphics are often the blurry kind used for things when seen from
a distance.

  To exit this world without exiting the game, have C.J. fly to the Atrium in
Los Santos--there's a solid section by a door on the side with escalators.  The
Atrium is E of the building that looks like four vertical blue glassy cylinders.
When he exits, he'll be in the regular world.

http://www.gtaforums.com/index.php?showtopic=195935&hl=

****

  Hole in a ceiling of the Prickle Pine safehouse

  On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,
have him turn right, and have him jump through the ceiling onto the solid plate
above the ceiling of the next room.  That's part of the same interior heaven.
(The PS2 glitch of having C.J. jump from outside into a window to enter blue
hell doesn't work on PC.)

http://www.gtaforums.com/index.php?showtopic=235051&hl

********

  Ghost World and Blue hell entrances

  What I called "Ghost World" in my "Vice City" walk-through is more commonly
known as "Blue Hell."   (For example, one way there in VC is to fly a helicopter
up into the porch roof of the WK Chariot hotel.  You could see parts of it in
many places with the Rocket Launcher gimmick, which doesn't work in SA.)  (Never
mind it isn't always blue and doesn't seem to have anything Hellish about it).

  The easy thing about leaving the big underground type of Blue Hell is the same
as it's been since "GTA III."  You don't have to find a missing collision file
to leave.  Pick a spot of the regular game world you'd like C.J. to appear in,
then let C.J. sink so far down below that spot that the game puts him above the
ground there.

  If C.J. wears the Jet Pack, he can fly around the ghost world under San An-
dreas and get a view similar to the one you could get of Vice City with the gim-
mick of sending the Sea Sparrow up through the porch roof of the WK Chariot
hotel.  There's an additional concern in the San Andreas version: solid river
and sea beds, which you may need to do some maneuvering to get around.  When you
think C.J. has seen enough of it, send him low enough and he'll appear on the
land above.


  The main game use for Ghost World is to use it to get into Area 69.  Since
some things are there from the start of the game, and especially since some
things are only there from "Black Project" on or afterward, I think Rockstar ex-
pected us to find a way to get inside it using Ghost World.

  Several ways to do that are given below.  Mxyzptlk's spot I call "Ghost wall"
is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a
way to get to the interior of Area 69 while meant to be restricted to Los San-
tos.

  The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is
an easy, fast way to enter it, too, if requiring a cheat code and more dangerous
other than during a glitch that lets C.J. explore without a wanted level, as he
can use during "Drive-By."  Other than by using the GTA SA Control Center to
teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have
C.J. go to the interior of Area 69 without using a cheat code.  Otherwise, it's
still something to play with if you think it's fun to explore and like the
change of scenery.

****

  Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get
to Ghost World from Los Santos.   His FAQ is also shown with screenshots at:

http://gtadomain.gtagaming.com/index.php?id=sanan/secrets

  Mangymonki found a way to send C.J. to Ghost World at the Los Santos Prolaps.
Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-
tends over the front door/yellow entrance marker, then have him go forward.  As
The Duff Man says, "The whole block is pretty messed up, as you can also get in-
to blue hell through Alexander's Toys and Vulgari."  

  Alexander's Toys and Vulgari is next door to Prolaps to the S, has a bigger
front porch to fly up into, and it doesn't have some invisible solids inside to
get C.J. past as Prolaps does.
  
  ArturP found that C.J. can see a little of Ghost World at the site of a Sniper
Rifle icon in Mulholland.  It's the big light beige house with a dirty pink sur-
rounding wall at the SW end of the block that's N of the Pay 'n' Spray.  Have
C.J. Jetpack against the middle of the lower, more enclosed balcony, and he can
walk inside the balcony.  (If you send him further back in and down through the
house, more of the house becomes invisible, but you may have a hard time finding
the way out through the invisible barriers.) 

****

  A GTA Forums post by imut_knight showed an unorthodox way to enter a house
that's N and across the street from the 2nd "O" of "IDLEWOOD."  Have C.J. jump
at the garage door on the S side of the house, and he can hang on to the top
edge and climb in.  When he's inside, the ceiling is invisible.  He can climb
out where he climbed in.

http://www.gtaforums.com/index.php?showtopic=218657

****

  A very minor ghost world find

  I found this one: go S from the little loop of road in Mulholland to the T in-
tersection, go S from the end of the double yellow line in the middle of the
street and across the intersection to the tan stucco house with a dirty white
picket fence.  C.J. can walk into the non-solid grass in the lawn at the SE side
of the house till the grass is over his head.  He gets the best view of Ghost
World from the spot by looking N.

http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg


http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg


http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg


http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg

  At the top of the driveway, you may find a couple of garbage pails that have
"Vice City" maps inside them (as found across from the Angel Pine Cluckin'
Bell).

http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg

****

  Ghost mountain
  The_Raven's Mount Chiliad entrance to Blue Hell

  On the in-game map, there are three small green splotches NW of the brown spot
that represents the peak of Mount Chiliad.  The blue hell entrance is a strip of
ground at the base of the cliff on the S side of the path S of the W end of the
E green splotch.  On the paper map, it's on  the S side of the 2nd crossing of
the path N of the "C" of "CHILIAD."  Enter with a Jetpack.

http://img45.imageshack.us/img45/6752/gtasamap2zu9.jpg


http://img251.imageshack.us/img251/9332/gallery441vm7.jpg

****

  A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world.
Have C.J. go to the San Fierro Airport, go right instead of going through the
gate, go around to the parking garage, enter it on the right lane, and go ahead
to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling.  C.J. can go
through the 3rd pillar ahead, fall through ghost world, and land on the ship
used for the Export/Import mission.

****

  A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that
kind of ghost world.  Have C.J. Jetpack against the cliffs, a little higher than
the water level, E of Sobell Rail Yard in Las Venturas.  The Duff Man, in his
Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to
where that section of cliff ends in a ledge, then turning left into the ledge to
send C.J. through the cliff.  C.J. can then make his way N through a little
channel of invisible stuff, and go on a surreal exploration.  

*****


  Ghost wall
  Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School

  This entrance to Blue Hell is conveniently close to Area 69.  Beside the Las
Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of
Blackfield Stadium) is an opening to a big lot.  The opening is made of two
curved walls.  The Blue Hell entrance is the inside of the straight length of
wall beside the E curved part.  Have C.J., equipped with the Jetpack, go forward
into it then go down. 

http://www.gtaforums.com/index.php?showtopic=190590&hl=blue%20hell&st=20

  Ghost 69
  How to enter the interior of Area 69 from the start of the game

  Mxyzptlk also showed a way to enter or leave the interior of Area 69 using
Blue Hell: the ceiling isn't solid above the grate against the wall by the en-
trance to the shallow W trench.  See the map I made (VIII.15) for the location.
Mxyzptlk's video is at this link:

http://www.zippyvideos.com/4384278432935426/mxyzescape69/

  Mxyzptlk has C.J. descend below Hunters Quarry until he appears above the
ground there.

  Another way to have C.J. get out of Blue Hell at Hunters Quarry is to send him
up under the crane till you get the prompt to press F or Enter to have him use
the crane.  Press it twice to have him enter and exit the crane and be in the
regular world.  Wherever you send C.J. low enough into Blue Hell, he'll appear
in the game world above that.

  You can send C.J. to the Ghost World entrance of the interior of Area 69 from
the start of the game with the Ghost World entrance in the porch roof of Alexan-
der's Toys and Vulgari, which is beside the Los Santos Prolaps and mentioned
above, with the ROCKETMAN code, and get a Minigun earlier than usual.  Before-
hand, you might use the Never Wanted button of the GTA SA Control Center,
X.13.c.  The Control Center lets you use either the "Auto-Clear Status after in-
serting cheats" button before you use any codes or the "Clear Cheated 'Status'
and 'Count'" button before you save the game.

****

  This pair of examples lets C.J. enter and leave Area 69 from the exterior
world.
  
  The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.

  Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.

  You can use the GTA SA Control Center (X.13.c) to send C.J. there from any-
where in the exterior SA world.  Press the Locations tab, the "Read from GTASA"
button, and write down the coordinates.

  Then put in a set of coordinates for the inside of the air vent entrance and
press Teleport.  After getting the Minigun or such, put in the coordinates you
wrote down and press Teleport.

  C.J. gets a four star wanted level for entering the part of Area 69 shown on
the map of it I made (I.9) (VIII.15).  Once the Badlands and San Fierro are
freely available, C.J. gets five stars that goes down to four once C.J. leaves
that part of Area 69.

****

  Another way to see interiors of the game is described in this message board,
started by Fireman, at GTA Forums:

http://www.gtaforums.com/index.php?showtopic=192857&hl=area%2069&st=0

  To see the interiors, start a new game.  After the scene in which C.J.'s head
is bumped while he's being put into a Police car, the screen goes black for a
moment.  During the scene in which C.J. is being driven N, you enter the code to
spawn a Jetpack: "ROCKETMAN."  The "Cheat activated" message lingers till the
end of the scene.  C.J. gets "Wasted" and appears by the hospital but without
the text that usually appears when that happens.  Type "ROCKETMAN" again so C.J.
can fly somewhere else, the text appears, then the yellow entrance cones appear
for many of the interiors that you normally only see during missions. 

  The interiors include:

  - the Vagos Gang house ("Burning Desire") is on the N side of the block that's
E of the thick N-S line on the map, indicating a RR track with a road on either
side of it, by "JEFFERSON,"
  - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S
end of the Gant Bridge, 
  - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block
of the bottom of the "EST" of "WHITEWOOD ESTATES," and 
  - the City Planning Department ("Architectural Espionage") is N of the "L" of
"COME-A-LOT."  

  Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,
and clothes stores open, too.

  A special thanks to Fireman for contributing one of the reasons that I like
exploring in GTA's more than in other games.

********

  Note--places that load interior graphics and that are already open without the
glitch:

  - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd
block N of the "B" of "EAST BEACH" and on the same road as the "B,"
  - the Atrium ("Just Business"), which has two doors and is on the block W of
the martini glass icon that's N of "LITTLE MEXICO,"
  - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N
of "SON" of "JEFFERSON,"
  - "Generator Hall," which has an entrance on the N side of the E tower of the
Sherman Dam by the road that goes over the dam (it's a different entrance than
the one used in "Dam and Blast"),
  - Caligula's Palace, which has two roof doors and a Penthouse door below them
inside ("Breaking the Bank at Caligula's"), and
  - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of
"Redsands East.

  On PC, you can't knock open Big Smoke's crack den before "End of the Line."


  C.J. can also enter these places for which the interior graphics are a part of
the outside world:
  
  - the liquor store that's across the street to the E of the N block of down-
town Blueberry, 
  - an abandoned diner on the E side of the biggest block of Palomino Creek,
  - until you've done the mission that uses it--"Small Town Bank" with Catalina,
a bank at the S end of the W side of the block that the Palomino Creek Cluckin'
Bell is on (you can't break down the door later on PC),
  - a shack, with a red glow inside at night, on the NE shore of Fisher's La-
goon,
  - the "Truck Terminal" truck shop on the S block of Blueberry,
  - a shack in Shady Creeks where the path from Angel Pine bends N,
  - Wang Cars, NE across the street from the Xoomer garage save place, on the
border of Doherty and Downtown in San Fierro,
  - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi-
erro,
  - and various barns in Red County and Flint County.

****

  Ghost land vehicles

  You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip)
factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,
to enter it.  Their interiors are rendered with the outside world.

  The only skyscraper in Los Santos with a 3D interior (at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),
  the Gasso station with Max pane glass with bullet holes (on the SW block of
Dillimore; the S wall worked for me; the floor is solid except for the hall be-
hind the counter),

http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg

  and Big Smoke's crack den (on the NE corner of the block that's W of the one
with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be-
fore "End of the Line" on PC),
  are easy to enter that way, too.


&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.11  Odds and Ends

  At the start of the game, before all the railroad tracks are free to travel,
you might see the Brown Streak diesel locomotive, which has two cars hitched to
it, or a Freight train with several flat cars.  When one stops at a train sta-
tion, C.J. can jack it and go back and forth over the length of the track in the
legally allowed Los Santos and Red County areas.  The view while driving a train
is the cinematic view, in which you can pick a view with NP4.  There are barri-
ers at either end of the allowed section, and, with the train travelling at a
moderate speed, the game makes the train come to a stop before either of them.  

  But if the train goes fast enough, it can go through the barriers and travel
the whole circuit around San Andreas.  When I did this, I had the train go from
the NE Red County end at full acceleration, only releasing acceleration a bit in
SE Los Santos when I could see the train shake a bit (if you floor it long
enough, you can derail the train).  The train went through the barriers in Rich-
man.  C.J. got a four star wanted rating but the law enforcers can't stop the
train.  (You can do it without the wanted rating if you use the "Reuniting the
Families" glitch).  The game made the train stop on the Frederick Bridge before
going through the NE Red County barriers again, though--I don't know if the
train would have gone through them if I'd floored it again.

  (My Dad was a brakeman on the railroad in the 1930's before he became an art-
ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes
1st.  There aren't any 30's steam engines in "Mafia," so I'll take what I can
get.)

  You can drive into the full size trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and
knock them over.  C.J. can climb them, and several other kinds of trees, too.
(For more examples, see I.7.aa.)

  C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground--
there's one, a tall pine tree, leaning over the N end of the big pond of Back O'
Beyond.

  You might have already seen this in stunt videos--you can drive a motorcycle
up the cables of the Garver Bridge.  Going down the cable on the other side is
trickier, especially twice.

  The Alhambra is a dance club.  It has flaming torches in front, and is tan by
day but is lit up red and blue at night, along the middle of the W side of the
block with "IDL" of "IDLEWOOD" in Los Santos.  The locations of the other dance
clubs are given at "Life's a Beach" (IV.19).  If you have C.J. go inside one and
walk into the shaft of light, he dances with a lady while you press W,S,A, and
D for up, down, etc., in time with the music at the time each arrow rolls into
a stationary circle in the middle of the screen.  He dances better if you get
it right.  You get a Stat for your highest score.

  The Pig Pen strip club is on the W side of the block that's N of the one with
a martini glass symbol that's W of "LOS FLORES."  C.J. can throw money down by
the strippers for them to do one of those Jane Fonda aerobics moves they do.  He
can also pay $100 when in a shaft of light to go into a room to be seated while
one of several strippers does a private dance for him.  You can use the LMB to
pick from several views to watch it.

  The other strip clubs can be found between the W side of Las Venturas and the
E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN-
TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of
the block with "OT" of "COME-A-LOT."

********

  Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the
other posters in expansion of Shaft21's "San Andreas" secrets--for the next
couple of tips.

http://faqs.ign.com/articles/584/584765p1.html


http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

  In the original versions of "San Andreas":

  The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map.
On PS2, you can see the inside of it as your vehicle is sprayed and the floor
has a non-solid spot.  On PC, it's non-functional.  To get there, go N from the
S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd
left, then turn right and look for it on your left.

  There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac-
tion"), in the N area of Tierra Robada, that isn't on the map.

********

  Apropos of nothing more than that they're GTA-related concerns, and I wanted a
place for the Internet to have them:


  Rebirth: a suggestion for how to make music in a future GTA

  If anyone from Rockstar North reads this, I have a suggestion for an extra
feature for the next GTA.  The lead player could go into a music store and play
with something like ReBirth 2.0.1 by Propellerhead.  Previously sold for about
$160, it's been discontinued and is now freeware.  The game player doesn't need
to know how to play an instrument to have fun with it, and Rockstar North could
give the lead player and the pedestrians some moves to do to the rhythm.  It's
easier to play with, and more fun, than the dance game, and it's only a little
over 4 MBs.

http://www.freefunfiles.com/software/audiovideo/musiccreation/re

birth-2.0.1.html

http://www.rebirthmuseum.com/

  A good article about it is here:

http://en.wikipedia.org/wiki/ReBirth

  The article shows a picture of the interface--you can click the picture to see
an enlargement of it.  The article mentions a CD you need to play the full free
version, but you don't need the CD to play the demo version I gave a "freefun-
files" link for above that.

  If you try it, there are two bass synthesizers and two drum machines.  Each of
them has four sets--A to D--of eight buttons each on the left side of the dis-
play.  Any one combination--C6, A4, etc.--represents a one measure pattern of
music.  You don't need good timing--the combo you pick will start playing at the
start of the next four beat measure; if you don't make a selection, the pattern
keeps repeating.  You can change the notes, bend them, adjust the tones, of the
bass lines with the keyboard, etc., displays.  You can pick the percussion in-
struments and adjust their tones on the two bottom displays.  You can choose
from two overall sets--Pattern or Song mode--at the top of the screen.

********

  Where to get the 1st two GTA's and "Wild Metal Country" free

  You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic
shooter between futuristic Rhinos) for free at:

http://www.rockstargames.com/classics/

  How to see the coordinates on the PC "GTA2"

  "GTA2" doesn't have a radar or in-game map.  The walk-throughs for it give the
location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug-
gles" code doesn't make the coordinates appear on PC.  To see the coordinates on
PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power
Manager" by Harry Denholm, aka Ishani.

http://www.gouranga.com/

  Click the "Debug" tab at the top and check the box for "Do Bebug Keys."  Dur-
ing the game, press C to see the coordinates.

********

  How to get Darkel into "III"

  Darkel is a tramp created for "III" then edited out of the game before it was
released.  His name and voice actor--Bill Fiore--are listed in the credits,
though, and his .dff and .txd files and some others are still in the game.

  It was widely rumored that he led a group of bums, now found among the other
pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland
bomb shop, and he sent Claude Speed to do missions that later became the Ram-
pages and the "I Scream, You Scream" mission for El Burro.  Some think Claude
was to meet Darkel in the tunnel.

  Here's an excerpt from an article about the then-upcoming "GTA III" at the
Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about
the article):

      Another mission source is a street urchin named Darkel (according to Game
    Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2).
    Darkel is a rather odd addition who asks you to commit various random acts
    of violence.  One such act mentioned in the IGN preview is to steal an ice
    cream truck, load it with dynamite, and then set off the bomb after attract-
    ing a large enough crowd.  Sounds pretty dark but I'd imagine that its just
    the tip of the iceberg.

http://www.gouranga.com/nf-info-gta3.htm

  Some rumors have it that he was edited out of the game because he had Claude
create destruction that was somehow similar to the Sept.11, 2001 tragedy which
happened not long before the game was released.  (One rumor has it Darkel had
Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,
and that the fast deletion of Darkel caused the disappearance of Donald Love to
be abrupt and unexplained.)

  This Wikipedia article has some more about it.  It makes it sound possible
that Darkel was removed, among other changes, due to the tragedy, but says there
weren't any plane missions to remove:

http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts_and_changes

  You can put Darkel into "III" with Notepad.  Un-check the green dot 1st (X.4).
Then click > Edit > Replace, and replace "scum_man" with "darkel" in datade-
fault.ide and datapedgrp.dat.

  (Don't try it by renaming their .txd and .dff files with each other's names or
you end up with a white Darkel ghost.  This just changes which .dff and .txd
files the game calls for.)

  You might try using him as your lead character a bit with the "ifeellikedress-
ingup" code.


  How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt
patch, etc.

  Mods for "III" are getting harder to find.  But I just saw a lot of mods for
"III," including Odie's Miss Liberty (the Statue of Liberty), at the GTA Place
and gta-downloads web sites:

http://www.thegtaplace.com/pafiledb.php?action=category&id=21


http://www.thegtaplace.com/pafiledb.php?action=file&id=1020


http://www.gta-downloads.com/website.php

  The Wichita-Airport Bridge by MrMilti connects Wichita Gardens to Francis In-
ternational Airport, and makes Sub-missions around there a lot easier:

http://www.gta-downloads.com/database.php?act=view&id=5777

  The Naktpatch by Sveni didn't cause such a scandal back when GTA prostitute
mods just dared show half of each niblet: 

http://www.gta-downloads.com/database.php?act=view&id=607

  How to let Claude leave Portland early

  To let Claude Speed leave Portland the fastest, easiest way, un-check the
green dot (X.4), go into datahandling.cfg--where you might go, anyway, to soup
up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and
give a vehicle a -1 in column I: percent submerged.  Then, when Claude drives it
off one end of the destroyed Callahan bridge and it falls into the water, it
will appear on the other end of the bridge.  This works to get across the lift
bridge before it's working, too, to get to Shoreside Vale.

  Besides the popular choice--typing "chittychittybb" and having Claude fly a
Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods
I learned from Rusk's PS2 testing work on PC, too:

  If you send Claude W along the N side of the destroyed Callahan Bridge, down
to about 5' (?) from the end of the 2nd straight length of a bent red girder
that projects beyond the end of Claude's side of the bridge, Claude can jump
over to the thick silver-gray pipe of the other side of the bridge.  He can en-
ter the subway at the S end of Staunton and use it to get to Shoreside Vale.

  Another way is to have Claude back the back wheels of the Easy Autos Banshee
out over the water from the concrete tunnel roof in NW Portland, backing out to
about where the middle of the road below is and until the Banshee teeters on the
verge of falling.  Have Claude exit and he lands on the tunnel roof.  Send him N
while aiming the view with the mouse to see the tunnel roof below the blue
stuff.  He has to jump over an obstruction then can go over the middle of the
tunnel roof to Staunton, where some invisible solid stuff won't let him continue
to Shoreside Vale unless he uses the ledge at the side of the roof.  When you
want Claude to appear in either town, have him jump from below the town into the
blue stuff and he'll appear on the land above.

  Thanks to variable veracity verifier Orion_SR for some creative gameplay that
leads him to add that you can send Claude from Staunton to Shoreside by having
him drive a Yankee into the subway in S Staunton, onto the far side of the same
upper platform, and having Claude jump from the Yankee roof through the subway
ceiling onto the roof over the tracks.  Unlike the case in "Liberty City Stor-
ies," the roof nearby is invisible, though, so it isn't easy to navigate even if
you have Claude shoot it to see where the ricochets appear.  Claude can also
make the trip by bailing from a Fire truck he tips into the water over the tun-
nel by NW Staunton (W of the stadium).  The radar doesn't show the tunnel there
in "III," so send him into the tunnel 1st to see where it is on the radar.
  (Copy and Paste the 2nd halves to the 1sts in the Address Bar for the next two
links to Orion_SR's videos.)



city+stories



city+stories


  How to use Robert De Niro as Travis Bickle for the lead player of "III"

  gtadude1 has come up with a mod that looks so much like Robert De Niro as
Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked
it out from there.  If you ever wondered what it would be like to have De Niro
as a lead player, you won't get a better chance than this.  gtadude1 wrote that
he'd work on it more if there was support for it, so I encourage you to show him
some.

http://www.gtagarage.com/mods/show.php?id=1932


http://en.wikipedia.org/wiki/Taxi_Driver

  (The 1st screen shot also shows the one electric sign I've found so far in
"III" that tells the correct time.)  

http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg


http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg


http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg


http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg


http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg


http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg


http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg

********

  Where to get the "Liberty City" mod for "Vice City"

  Also apropos of nothing more than it's a GTA concern: the Liberty City mod,
used with a copy of "Vice City," and which I describe in "Glenster's Guide to
Some of Vice City," can be found at the GTA Forums web site:

http://www.gtaforums.com/index.php?showtopic=268361

  It has an automatic installer now that worked smoothly for me.  The "Vice
City" modding, trainer, etc., concerns apply because it's built on the VC engine
(and has the VC PCJ-600, helicopters, etc., too.)

  To use a trainer with it, un-check the green dot (X.4), go to the Liberty City
folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to
"ChangeTaskBar=0" then Save and exit.

********

  How to pick the version of "Mafia: The City of Lost Heaven" you run

  The solution for the problem of being unable to use mods or trainers that are
only compatible with certain versions of "Mafia"

  Even more tenuously apropos than the sections above: you can go to...

http://www.mafiamods.org/index.php

  ...click "Downloads," and put "Mafia Swap Program" in the search engine.
					
  You can also get the Mafia Swap Program at:

http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0

  The instructions have you change a file of the game, then you run the program
at the start of the game.  It asks you to enter a number to indicate which mod
you want to use--I enter the number that means I don't have a mod installed.
Then it lets you pick which version of Mafia you want to run.

  My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which
lets you use the +19 trainer, the detour gimmick for the race, and give some of
the mods a try.

http://pc.ign.com/articles/369/369550p1.html


http://www.gamespot.com/pc/action/mafia/review.html


http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven


http://www.mafia-game.com/


http://mafiascene.com/

********

  GTA clones

  Here's an article about GTA clones that might help you decide on a GTA-type
game to try:

http://en.wikipedia.org/wiki/GTA_clone

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.12  Glitches

  I.12.a  Problem glitches

  Artem Khassanov has a web site that offers fixes for the PC version of the
gym and basketball glitches:

http://suchy63.rhlmod.ru/gtasa.html

  According to System error, at the GTA Forums web site, you shouldn't save
your game at Madd Dogg's mansion or the game may not produce any basketballs.

  And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember,
before you decide that you have the glitch) that the basketball doesn't always
appear at all of the courts, and the glitch that causes it not to appear at all
may come and go, anyway.  The fix for it resets the counters in the save files.

  (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.")

  According to SuGGaK, at the GTA Forums web site, Take 2 suggests that you have
C.J. eat a couple of meals at least once every two days, preferably once a day,
to prevent the glitch of C.J. being unable to work out at the gyms.

  (If you get the gym glitch, it often appears late in the game and causes C.J.
to be unable to use the exercise equipment in the gyms.  Instead, he gets the
message telling him he's worked out enough for today--come back tomorrow.)

  SuGGaK adds that if you get the gym glitch, but C.J. can still use the outdoor
gym at Verona Beach and the one in Madd Dogg's mansion, some people have cured
it by having C.J. remove all tattoos, get a new haircut, and buy and wear an en-
tirely new wardrobe, including new boxers, from Bincos.

   Pdescobar's cure for the Taxi mission glitch 
 
  Rusk has reported to me that there's a glitch for this in the original ver-
sion on Xbox and was told it's true for the original PC version, too: it seemed
that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com-
pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and
C.J. couldn't find the location of Toreno in "Mike Toreno."

  Thanks to scorpion_great for recommending this cure:

  Pdescobar isolated the problem as commonly caused by going to the border of
the map (which could happen while you have C.J. fly to get a Pilot's license).
The map zone information for the save game becomes corrupted that way--when the
Taxi mission needs a pedestrian to be the customer, the game doesn't know what
to do.  If you save the game, the glitch appears on new games you start, too.
He used a hex editor to make the map zone information what it should be.

http://www.gtaforums.com/index.php?showtopic=257759


http://www.gtaforums.com/index.php?showtopic=257968

  Orion_SR adds that he's gotten the glitch after doing the Firefighter and
Paramedic missions without flying or going to the edge of the map, but not if he
did the Taxi mission 1st.

  I'd play it safe and avoid whatever all may cause the map zone information
corruption by having C.J. do the Taxi mission early.  But if you got the glitch
and want to cure it, drag and drop pdescobar's file, found at the link below,
over the .exe file found in the main folder of the game:

http://pdescobar.home.comcast.net/gta/taxi_fix.rar

****

  Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site:

  To cover all of San Andreas, including the country areas, with gang turf, have
C.J. fly or sail to a corner of the map in a constant direction for at least 30
minutes.  The longer you do, the more gang turf there is, with San Andreas com-
pletely covered with it in two to three hours.

  On PS2, you then hold X, pull out the controller, and reinsert it to get con-
trol back.  Have C.J. jump out of the plane, land in the sea, and drown.  Be-
sides creating a lot of gang territory, it causes drug dealers to appear in San
Fierro and Las Venturas, and each turf war is only one wave.  It's not really
worth it because the more turf C.J. wins over, the less percentage he attains
for it in the Stats.

http://www.gtaforums.com/index.php?showtopic=174800


http://www.gtaforums.com/index.php?showtopic=161643&st=1120

  (Planet grand theft auto also discourages it by adding that winning that turf
causes Grove Street Family gang members to appear everywhere, and their cars
aren't fun to drive at all.)

http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

****

  System error at GTA Forums:

  Don't store any other vehicles in a garage where you save a vehicle with a
special look, like the Mothership, or the special paint job may disappear.

  Give a modded car it's own garage so the garage door doesn't take a long time
to open.

  If a girlfriend isn't home for a week from the day of a missed date, save the
game repeatedly till a day in game time passes to get her to show up.

  Date Michelle before C.J. finishes Driving School or she'll show up a lot less
often.

  Get a permanent haircut then get tattoos, or remove all tattoos before getting
a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos
disappear.

  A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap-
pear.  (GTW note: two player games aren't used in the PC version.)

  Don't save your game right after "End of the Line"--complete another mission
1st or your save game may become corrupted.

  The Longest 2 Wheels Distance Stat may become very big while the Longest 2
Wheels Time Stat remains normal.  (GTW note: this happens in the PC version,
too.)

  There's a glitch that causes C.J. to retain his money and weapons after being
busted or wasted even though he hasn't successfully dated Katie or Barbara.
(GTW note: since I never save the game after C.J. gets busted or wasted--I press
Esc before the game can show the cut scene about it--I might never know the dif-
ference.)

****

  According to tommy vercetti guy at the GTA Forums web site:

  Starting a new game from the start menu after playing another game can make
all the fire extinguishers disappear.  (GTW Note: I haven't run into this prob-
lem with the PC version.)

****

  The San Fierro Xoomer garage has a reputation for eating cars, so don't put
anything hard to replace in it.

  In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly
given in degrees.  In one save file I have one degree for that, and in another
save file I have five degrees for it.

********

  I.12.b  Fun glitches

  Thanks to GTA Forums, mainly:
  the Glitch Index compiled and contributed to by Fireman, and

http://www.gtaforums.com/index.php?showtopic=218917

  the Glitch list compiled and contrbuted to by Cubanjetmax,

http://www.gtaforums.com/index.php?showtopic=186022&hl=

  for the glitches in this section.

  I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for
codes, to do some of these gimmicks for which time is of the essence.  You can
use the Control Center to erase the cheat count, too.

  I've divided it into sections for missions, people, vehicles, weapons, and
other things.

  
  pdescobar no wanted level mission explorations

  "No wanted level" mission exploits by pdescobar unless otherwise noted.  His
explanations are at the GTA Forums message board at this link:

http://www.gtaforums.com/index.php?showtopic=232358&hl=

  Loop removal mission  The wanted level occasionally flashes and disappears.
Police appear but ignore C.J..  Police vehicles appear, and Rangers, Enforcers,
and FBI Ranchers appear on the dirt road around Area 69.

  Ignored by police mission  C.J. can get a wanted level but police ignore him.
The two exceptions are that Hydras will shoot at him if he has four or more
wanted stars and he's flying, and that if C.J. enters an interior with a wanted
level, a few police will appear and attack.  But if C.J. evades or shoots the
police, there won't be more.

  Los Santos Missions
  "Drive By"  Send C.J. anywhere but into Sweet's Greenwood.
  "Just Business" by srg  Send C.J. away when he and Big Smoke leave the Atrium.
To best avoid the ways this can fail, srg recommends having C.J. kill the three
Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo-
site direction (toward the airport).
  "Los Sepulcros" by srg  Ignored by police mission  After C.J. jumps the wall
and talks to Sweet, don't have C.J. attack the Ballas.  Have him tell his gang
to stay put and he can go exploring.
  "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness"
C.J. can safely explore either after he gets into the red marker at the motel,
or after he shoots down the helicopter on the roof if you don't have him follow
Sweet.

  Badlands Missions
  "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er  Loop removal mission
C.J. can safely explore after shooting down the helicopter and getting into the
Mothership.  

  San Fierro Missions
  "Mountain Cloud Boys" by srg  Ignored by police mission  The police will ig-
nore C.J. once he goes through the alley to the open gate and triggers the cut-
scene.  Have C.J. kill all but the last guy, and try but fail to enter the
locked Sentinel.  Wu Zi will be able to open it and will get in--have C.J. leave
him there and explore, getting rid of any wanted rating before returning to kill
the last guy and continue.
  "Lure" by srg  Loop removal mission  The wanted level is kept to zero once the
Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.
(Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want
to dunk it to fail the mission and store the Rancher.)
  "Amphibious Assault"  The wanted level is frozen when C.J. enters the marker
at the pier.  Have him swim through the rocks then explore.  Have C.J. Use
stealth to reach the pier steps or have him blow up the boats, or snipe the men
on them, 1st.
  The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's
walk-through/srg  Loop removal mission  C.J. can safely explore once he's in the
water.
  "Mike Toreno" by srg  Ignored by police mission  When it's time to destroy the
van, don't have C.J. do it.  Instead, he can drive away in the Premier he ar-
rived in.
  "Outrider"  Send C.J. to the gas station, watch the cutscene, have him drive
to the marker, and possibly get the weapons, but don't have him get on the bike.
  "Pier 69" by srg  Loop removal mission  As soon as you have control of C.J.,
he can explore.  Don't send him onto the roof.

  Desert Missions
  "Learning to Fly"  C.J. can fly over Area 69.
  "N.O.E." by srg  Flying overe military bases won't create a wanted level but
SAM sites still operate.
  "Black Project" by srg  After C.J. gets the Jetpack he can safely explore.

  Las Venturas Missions
  "You've Had Your Chips"  C.J. can safely explore after going near the factory
and being told the gates are guarded.  This is the 1st time C.J. can get a Rhino
without any trouble.
  "A Home in the Hills"  Have C.J. lead the 2nd set of Triads from the roof to
the door, but don't send him inside.  Have him hop the wall and explore.

  Finale Missions
  "Vertical Bird"  C.J. can roam the naval base (and get the two nearby Oysters
or the Patriot) without a wanted rating.
  "Los Desperados" by srg  Loop removal mission  Send C.J. somewhere other than
the train station.  It's easy for him to jack an FBI Rancher from the dirt road
near where the vehicles are parked at Area 69.
  "End of the Line"  Either don't have C.J. get in Sweet's Greenwood, or take
Sweet to Big Smoke's place 1st so the car becomes indestructible.


  Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92
  When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all
100.  (Until C.J. sprays those several Tags , you can find Sweet in his car by
C.J.'s house.  The car is locked, but you can have C.J. kill him, which causes
Sweet to fall out the door.  C.J. can use the damage-proof Greenwood.)

http://www.gtaforums.com/index.php?showtopic=191187

****

  Invincible C.J. 1 by tommy vercetti guy 
  C.J. can make a standing jump from touching the N fence on top of the tallest
building in San Fierro and won't get hurt.

http://www.gtaforums.com/index.php?showtopic=186022&hl=

  Invincible C.J. 2 by ?
  C.J. can fall from any height onto the flat surface of a vehicle and won't get
hurt.  (An exception to the above is if C.J. jumps out of the Andromada of
"Stowaway" too early, which causes him to land on the top of an Admiral.)


  Invincible C.J. 3 by most anyone who's observant, which, at times, includes me
  C.J. can fall from any height in a vehicle and won't get hurt.  An exception
is if he's in one that blows up, so try to get him to bail to avoid the fast
crash of a flying vehicle.  Leveling the wheels of a two wheel vehicle usually
makes for a safe landing. 

  C.J. can fall from any height into water, and, if it's deep enough, he won't
get hurt.  If he has full Health and Armor and isn't equipped with a Parachute
when he lands, he can fall from any height onto ground and survive with a lit-
tle Health, but if he falls even a fracton as far with an unopen Parachute, he
dies.  (I forget where I 1st read about those two examples.  If you use the Con-
trol Center and have C.J.'s Health set at 176, he won't die from the unopen
Parachute fall.)  He won't get hurt if he falls without opening the Parachute
provided near the end of "Breaking the Bank at Caligula's."


  Invincible ped by GTAFAN4LIFE
  Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi-
cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin-
cible.

http://www.gtaforums.com/index.php?showtopic=189832&hl=

  Invincible gang member by gtamike123 and digimetal
  Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro"
(VIII.29) to see C.J. talking to Maccer by a car Ken is in.  Type in the "blow
up all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Use one of the "recruit any-
one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket
launcher), and have C.J. recruit Maccer.

  Digimetal's plan is about the same except he has C.J. take the Jetpack to The
Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"
code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a
"recruit anyone" code and enters the "peds hate you" code again to disable it.
(Don't save the game with a "peds hate you" cheat enabled.)

http://www.gtaforums.com/index.php?showtopic=229625&hl=

  Basically, the more general idea to take from both plans above is to fail a
mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.


  Invisible gang member 1 by xspudx
  Have C.J. recruit a gang member to follow him, and have him get them to take
his picture with the Camera (press Tab when prompted).  Have C.J. aim a gun at
the "camera" (at you) and fire.  This kills the gang member and there's blood on
the ground but no homie.  If an Ambulance comes, the paramedic brings the invis-
ible homie back to life.  You can put put Satchel Charges on the gang member to
see where he is.

http://www.gtaforums.com/index.php?showtopic=203168&hl=

  Invisible gang member 2 by gtamike123 and Drizz
  Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM
(recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs
from in "End of the Line."  When the Firetruck goes left over a bridge, have
C.J. get out of his car, get a safe distance from it, then enter the "blow up
all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Have C.J. rush to recruit him--
target the back of the ladder where Sweet was hanging.  You could use a code to
spawn a vehicle to rush C.J. to Sweet quicker.  (VROCKPOKEY spawns Hotring Racer
A.)

  Drizz adds that the same gimmick can be used at the end of "Home Invasion."
After the last cutscene, Ryder fades from view as he walks away.  Quickly get
C.J. to recruit Ryder before he's gone.

http://www.gtaforums.com/index.php?showtopic=217991&hl=

  I'll add that using the Control Center (X.13.c), which lets you use hotkeys
for codes, can make it easier to do this gimmick.

****

  Invincible Police Mavericks by spaceeinstein
  If you have C.J. shoot Police Mavericks down into water and it's deep enough,
they accumulate on the ocean or river bed without looking blown up.  You might
try this about 500 meters S of Los Santos Airport.  If you can use Satchel
Charges or such to push one to the shore, it may fly away.  If so, it won't reg-
ister with targeting as a live target and you can't shoot it down.

http://www.gtaforums.com/index.php?showtopic=205061&hl=Glitches

  (I'll add that I wonder if you're able to have C.J. jack one.  Also, Police
Mavericks do something similar in the pool by Pirates in Men's Pants except they
keep exploding.)


  How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
  Send C.J. into the red marker to begin "Stowaway."  Toreno says, "I'm too hip,
I've got to go; I'm outta here, okay?" and, a few moments later, that scene
ends.  Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or
"CPKTNWT" as men in black load crates into the back of an Andromada and the
screen turns black.  Finish typing it as C.J. is on his way to the motorcycle--
don't let him get close to it or he'll be hurt by the explosion.  Have him kill
the government agents or they'll kill C.J..

  Send C.J. below the door of the Andromada and press F or Enter.  C.J. can en-
ter it but can't exit, and it doesn't move.  The back hatch can be made to go up
and down with NP8 and NP2.

http://www.gtaforums.com/index.php?showtopic=186481

  "Stowaway" earthquake glitch by Mike_Toreno
  Just when the cutscene starts and the Andromada is about to land on C.J.'s
airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."
(Press the LMB to end the pause that creates.)  The screen goes black then C.J.
appears on the motorcycle.  Have him kill all the men in black, go away for a
bit, such as into the desert, then come back.  If the Andromada wasn't gone al-
ready, it will be gone.  Send C.J. to the W end of the runway, and you may get
the glitch in which the whole scene shakes the way it does when C.J. is in the
Andromada in the mission--it's like an earthquake.  (When I had C.J. stay there
for a minute, the effect lasted while C.J. went anywhere else in the game.)  You
can have C.J. fly a normal plane to get the impression of the turbulence that
can happen during plane flight.

http://www.gtaforums.com/index.php?showtopic=221165

  Everything-proof "Black Project" Mothership by pdescobar, serge, and digimetal
  You might want C.J. to take The Truth's everything-proof van, the Mothership,
at the end of "Black Project," but the doors are locked.  Once C.J. is equipped
with the Jetpack in this mission or the next one, C.J. can't remove it, and use
vehicles to push the Mothership to a garage with, unless you have him use the
San Fierro Import/Export crane first, or first use the crane behind the Clown's
Pocket to get rid of the Jetpack then use a slot machine to be able to use vehi-
cles.

http://www.gtaforums.com/index.php?showtopic=227819&hl=

  As pdescobar explains in the same GTA Forums message board, you can then send
C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it
to push the Mothership, which is everything-proof, to the Verdant Meadows hanger
or garage.  Store it upright if it hasn't been destroyed.  But C.J. has to die
to fail and end the mission with this gimmick, so I don't use it.  You could get
an explosion-proof Mothership from "Are You Going to San Fierro," too, and the
Control Center makes any vehicle of C.J.'s everything-proof.


  Make any vehicle explosion and bullet-proof by gtamike123
  Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it
bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make
the vehicle explosion and bullet-proof but not blow up other vehicles.  It re-
tains the durability if you save it in a garage.

http://www.gtaforums.com/index.php?showtopic=223081

  Rhino glitch by Jérémie Blanc
  Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,
"AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"
which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s
four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the
ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino,
"AIWPRTON."  Do this in a big open area like the W area of Verdant Meadows.
Have C.J. accelerate, look behind, or at least sideways, which causes the cannon
to aim that way, and keep shooting the cannon rapidly.  Turn hard--add Brake,
which for the Rhino (or Monster truck) lets it make sharper turns, and try to
flip it upside down--when it is, keep firing.  The Rhino spins, bounces off
things, and flies high into the air at tremendous speed, even warping to other
areas.

http://www.gtaforums.com/index.php?showtopic=190003&hl=

  Quad front flips by EVOLUTIONGSR8
  When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,
while holding down Brake, Spacebar, and Reverse, S--in other words, do what you
do to have him do a Stoppie on a motorcycle--and he'll do a front flip.  You can
have him do it down Mount Chiliad for a lot of flips.

http://www.gtaforums.com/index.php?showtopic=189294&hl=

  5th Quarry mission Double Insane stat by FlannelMenace
  The 5th Quarry mission, delivering explosives to Verdant Meadows, may count
the whole mission as one big Insane Stunt and give you a stat for it.

****

  Auto-aim any weapon by Mr Killer
  C.J. should have a sub-machine gun for this gimmick.  Have C.J. equip the
weapon you want him to be able to auto-aim with, like the Minigun.  Type the
Jetpack code, ROCKETMAN, and C.J. will hold a sub-machine gun.  Have C.J. go to
someone you want him to auto-aim at and press F/Enter.  C.J. can auto-aim with
the Minigun.

http://www.gtaforums.com/index.php?showtopic=218893&hl=

  Infinite ammo by 2Shores
  Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,
cancel the mission immediately, and the ammo doubles (or increases to some de-
gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat
Shotgun, and M4.  You can repeat this and have unlimited ammo.  (It makes the
regular Shotgun disappear, though.)  A similar gimmick works for VC, too.

http://www.gtaforums.com/index.php?showtopic=243590&hl=

****

  Radio by CubanJetMaX
  The radio not only announces weather changes but is supposed to influence the
weather (for example, Radio X makes it more likely to rain).
  Mod shops play your favorite radio station.
  Radio station CSR is written as being 103.2 but in audio it's called 103.9.

http://www.gtaforums.com/index.php?showtopic=186022&hl=

  Burglary ski mask outside of the Burglary mission by The Demon
  Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the
head (glasses, hats, etc.).  Have him wear whatever clothes otherwise you'd like
him to wear while he wears the Burglary mask, because changing clothes makes it
disappear.  (This also means you can't have him change clothes to get rid of a
wanted rating while you want him to wear the Burglary mask.)

  (It's the top of the Gimp outfit, I think.  It's probably Rockstar's sense of
humor again: "You look like you're ready to rob someone's house.")

  Start the Burglary mission outside of a safe house with a wardrobe closet
around 5:00 so you don't have to wait a long time.  Send C.J. inside to the
closet.  Select Remove Items and highlight Special (don't press Run/Left Shift
for it yet).  When the timer for Daylight runs down to 00:00, press Left Shift.
The screen freezes for a couple of seconds.  C.J. will come out looking normal.
Press F/Enter and he goes back into the closet and comes out wearing the Bur-
glary mask.  Press F/Enter to get him out of the clothes closet screens.

  It has a Respect and Sex Appeal value of 2.  C.J. hunches forward when he
walks.  He walks through doors sometimes--otherwise, you can see him do it by
adding Left Alt to W.

http://www.gtaforums.com/index.php?showtopic=192084&hl=Ski+mask

  Burglarizing Freddy's house by lord fido
  In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG
Loc are put on a motorcycle.  If you have C.J. get off, OG will, too.  If you
have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door.
If C.J. goes inside, he gets a scene like one from the Burglary mission, com-
plete with somebody--not Freddy--sleeping in Freddy's bed, except without a
noise meter or wanted rating for waking the person up.  C.J. can take some-
thing (when I tried it, there was a Desert Eagle in the living room), but once
he leaves, the yellow entrance marker doesn't reappear.


  The various glitches of zooming the Camera to look through mirrors of clothes
stores and tattoo parlors to see other interior heaven things, like the inside
of Ammu-Nation, don't work on PC.


  Basketballs aplenty by gamefarter
  Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs."  When Big
Smoke gets in the car, have C.J. damage it so it's about to blow up.  Before it
blows up, send C.J. to Sweets's basketball lot.  When the car blows up, a bas-
ketball appears by the usual one.  If C.J. stays in the immediate area, starts
the mission again, and repeats this enough times, it's possible to make at least
24 basketballs appear.

http://www.gtaforums.com/index.php?showtopic=242789&hl=

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.13  Radio

  There's a lot of information about the songs and DJs, and about the connec-
tions with earlier GTAs, at:

http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas_soundtrack

  Thanks to Joe Dawson for this tip about phone numbers given in the game.  The
following phone numbers have recorded messages.  At the end of each, you're told
to press your area code and FAX number, then the pound sign, #, to have some-
thing sent to you (I'm not sure what--I don't have a FAX number).

http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

  1-866-FUN-CULT   1-866-386-2858   The Epsilon Tract
  1-866-FACE-FEAR  1-866-3223-3327  Inversion Therapy

  There's a blank slot you can use to turn the radio off.  But sometimes you'll
do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will
start with a song you don't want to hear.  To save time, you can turn the sound
for the radio off in the Audio options for the duration of the mission.

  This list is subjective--there's no right or wrong about that aspect of music.
Some that have grown on me include:


   bounce FM  Funk DJ: the mighty Funktipus--George Clinton.  "Loopzilla,"
George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud-
son.



   CSR 103:9  Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell
Biv Devoe).

   K Jah Radio West  Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and
Johnny Lawton--Robert "Robbie" Shakespeare.  I'm giving some things I'm not
used to a chance to grow on me with some of the things on the soundtrack, but
so far nothings growing here.

   K-DST  Old Rock DJ: W. Axl Rose.  "Some Kind of Wonderful" by Grand Funk
Railroad, "Green River," Creedence Clearwater Revival, "Woman to Woman" by Joe
Cocker is bouncy.  (I'd have preferred his cover of Ray Charles'"Unchain my
Heart."  It was replaced in later PC and Xbox versions with Cream's "White
Room"--I'd have picked "Crossroads.").  Flying vehicles that don't use the po-
lice radio station have this station selected when C.J. enters them.

   K Rose  Country DJ: Mary-Beth Maybell--Riette Burdick.  "Hey, Good Lookin'"
by Hank Williams (Sr.), "Amos Moses" by Jerry Reed.  (I remember my Mom doing
the title line of "Make the World Go Away" as a parody of melodrama.)

   Master Sounds 98.3  Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har-
ris.  "The Payback" and "Funky President" by James Brown, "Green Onions" by
Booker T. and the MGs, "Low Rider" by War.  Thanks to Mogyle, at the GTA Forums
web site, for noticing that two of the songs of this station are also heard in
both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000,
in which the lead character runs a casino.

http://www.youtube.com/watch?v=GLHyT1kzTYg


http://www.youtube.com/watch?v=HLaMipm01IY

   Play Back  Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a
coffee commercial) vocal timbre flavorings of Chuck D.  "The Godfather" by
Spoonie Gee has a bouncy rhythm track.  The radio of C.J.'s vehicle switches to
this station if he uses his vehicle to activate any of the mod shops.

   Radio Los Santos  New Hip-Hop DJ: Julio G as himself.  "Nuthin' But a 'G'
Thang,'" Dr. Dre (partly because my 1st initial is "G").




http://en.wikipedia.org/wiki/Hip_hop

   Radio: X  Alternative (New Rock) DJ: Sage--Jodie Shawback.  Sometimes you
hear this stuff in stunt videos.  It's a little (little?!) over the top.  "Pre-
tend We're Dead" by L7 is a nice, peppy song about pretending you're dead.

http://www.youtube.com/watch?v=O0QunnpeV8Y

   SFUR  House DJ: DJ Hans Oberlander--Lloyd Floyd.  House music is the one
that's drum, etc., machine and sampled music with a repetitive rhythm, and some
words you don't understand, but it's not gangsta Hip-Hop.  The German host
sounds like he's using a bad babelfish.altavista web site translation to speak
English.  So it's, y'know...different.  Thanks to Silent Claude for noticing
that Hans is referred to on the radio in the Medieval Millennium Fair commercial
in GTA "III" as "a mysterious prancing German named Hans."

http://en.wikipedia.org/wiki/House_music

   WCTR Talk Radio  Lazlow Jones, a little naive, is back in the "Entertaining
America" segment, and Fernando Martinez: Frank Chavez, a little too experienced,
is back in the "Lonely Hearts Show" segment.  It's like a John Ford welcome cast
of regulars.  (Turn the mouse to get a lot of sky in the picture--John liked
that in shots.)  One caller reprises a reference to the lunar landing hoax hoax,
used as a sight gag in the movie studio in "Vice City."

http://www.lazlow.com/


http://frankchavez.voice123.com/

  Here's a picture of Lazlow from his web site (thanks to the tip by Sherlock at
the Gamefaqs web site), an interview, and an article:

http://lazlow.com/lazlowshow/show_pictures_files/image004.jpg


http://www.lazlow.com/interview.html


http://en.wikipedia.org/wiki/Lazlow

  Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox
on "GTA III," as one of the callers (on WCTR?).  Renaud Sebbane, who was the
nudist guy, a motion capture actor, and produced the pedestrian chatter in the
last two GTA's, is in the models section of the credits, so you might look for a
secret naked guy to take over when the Hot Coffee controversy dies down.

http://www.mobygames.com/developer/sheet/view/developerId,50649/

   User Tracks (TGIPC)

  You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the
right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My DocumentsGTA
SA User FilesUser Tracks, run one of the scan tracks functions (automatic when-
ever you load the game or manual), and have your own radio station.

   My changing list includes: "San Andreas Theme Song," Young MayLay, "Viva Las
Vegas," "La Grange," "Tush," and "Sharp Dressed Man," ZZ Top, "Kansas City/Hey
Hey Hey Hey," the Beatles, "If You Want Me to Stay," Sly and the Family Stone,
"Gimme Some Lovin'," Steve Winwood, "The Power of Love," Huey Lewis and the
News, "California," Joni Mitchell, "Dr. Wu" and "Chain Lightning," Steely Dan,
a different take of "Roll Over, Beethoven" by Leslie West and Mountain than I
used for "Vice City," "Pack Fair and Square," the J. Geils Band live, some mid-
70's clips of Firesign Theatre, "I Will Be There," Van Morrison, "Spare Parts II
and Closing," Tom Waits, "Rock and Roll," Johnny Winter, "(What's So Funny,
'Bout) Peace, Love, and Understanding?" Elvis Costello, "Escapade," Janet Jack-
son, "International Feel" and "Le Feel Internacionale," Todd Rundgren, "And She
Was," Talking Heads, "Montana," Frank Zappa and the Mothers, "I Touch Myself."
Divinyls (a Fernando favorite), "Cucumber Slumber," "Black Market" and "Teen
Town," Weather Report, "Chameleon" and "Hang Up Your Hangups," Herbie Hancock,
"Addicted to Love," Robert Palmer, "Ruby Ruby," "Runaround Sue," and "The Wan-
derer" by Dion, and a Beethoven Sonata Parody by Dudley Moore.







http://www.youtube.com/watch?v=8va4CTAZK6k


http://www.youtube.com/watch?v=iCG4Caw7IIc








http://www.youtube.com/watch?v=JXurhDMrdzs


http://www.youtube.com/watch?v=OjOPUe4YKSU


http://www.youtube.com/watch?v=cQX32puqaEc


http://www.youtube.com/watch?v=X_HVGXNUdy4


http://www.youtube.com/watch?v=kgRj6_V_Xs0




  For no particular musical reason: George Carl:







http://en.wikipedia.org/wiki/George_Carl

  Another option I'm trying is Young MayLay's "The Original Mix Tape," 2005.
Sometimes you get some funny co-incidences with what's going on in the game in
a way I like with that, too.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.14  Codes

  To enter as code, type it in during the game.  Thanks to Swordsman Kenshin for
correcting me with his Gamefaqs post saying that you can't can't enter a code
while the game is paused (Esc) as I was used to doing (usually with "aspirine"
and a PCJ-600) for "Vice City."

  Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA
San Andreas, Cheats and Tricks, PC Cheats, Page 1.

http://www.gtaforums.com/index.php?showtopic=194192&st=0

  I experimented with some codes with a copy of a save file.  If you go to save
a game you used a code for, you get a warning saying one or more cheats have
been used, and a recommendation to not save the game.  If you save a game you
used a code for, you get a Stat showing the number of times you cheated.  Even
if you don't use another code, there's a glitch that makes the warning show up
when you go to save subsequent games, for some weird reason.

  Various posts at GTA Forums indicate that while a code can lower your Criminal
Rating title, it won't lower or hold back your percentage of completion of the
game.  Saving after a "pedestrians riot"-type cheat, though, can make some or
all of the effects of it linger in your game.  One of the missions said to be
ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J.
can get the truck beneath him.

  The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'"
function on the right side of the "Vehicle and Game Data" page.  It will reset
your cheat count to zero. 


  Lead player codes

  HESOYAM      C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in
                 is repaired (as with the effect of the Health code on the lead
                 player's vehicle in the last two GTA's)
  BAGUVIX      C.J. has sturdier Health: fire and melee attacks don't hurt and
                 the effect of bullets is diminished; C.J. can still be hurt by
                 drowning or the strong physical impact from explosions, getting
                 run over, etc.; it must be subtle, because I haven't seen it
                 add anything to C.J's Health bar or heal a vehicle he's using
  CAINEMVHZC  C.J. has infinite Health but can still be hurt by explosions and
                 falls.

  KVGYZQK            C.J. is skinny with no Muscle or Fat
  BTCDBCB            C.J. has maximum Fat
  BUFFMEUP           C.J. has maximum Muscle
  AEDUWNV            C.J. never gets hungry
  WORSHIPME          C.J. has maximum Respect
  HELLOLADIES        C.J. has maximum Sex Appeal
  GOODBYECRUELWORLD  C.J. commits suicide; please send him for help 1st.

  CVWKXAM        C.J. has an infinite ability to stay underwater; to disable,
                   type it again
  KANGAROO       C.J. can jump real high but loses a little bit of Health when
                   he lands; C.J. can make some surprising grabs of things he
                   can climb onto like Tom Cruise as Ethan Hunt at the start of
                   "Mission: Impossible," 1996; to disable, type it again
  ANOSEONGLASS   Slow motion and sound and C.J. has a more powerful punch, simi-
                   lar to the effect of an Adrenaline pill in "Vice City" except
                   the punch doesn't send people flying so far; like it, it can
                   be cancelled by doing a Unique Jump; for a more powerful
                   punch than that "Vice City" one (but pedestrians have it,
                   too), use "IAVENJQ"

  AEZAKMI          C.J.'s wanted level won't increase but it also won't decrease
                     with bribes or cheats, and he can still be arrested; this
                     can be disabled by typing it a 2nd time
  TURNDOWNTHEHEAT
    or ASNAEB      C.J.'s wanted level is cleared
  TURNUPTHEHEAT    C.J.'s wanted level is increased by two stars
  BRINGITON        C.J. has a six star wanted level

********

  If you miss the "Vice City" stilllikedressingup code, you might like AdTec
224's Player Selection Screen mod (X.13.q).  You can pick your lead character
quickly because AdTec 224 assigns a key for each one.  It's not finished, and
isn't integrated with the game missions yet, but you might give it a try.

********


  Lead player and pedestrian codes

  For the next five codes, pedestrian changes don't effect the emergency vehicle
drivers, fast food workers, gang members, bartenders, etc.  The effect on pedes-
trians and vehicles is disabled by typing the code again, but C.J. retains the
new outfit or Katana.

  BEKKNQV      prostitution style: a lot of the pedestrians are pimps in brown
                 fur coats and prostitutes; C.J. attracts the prostitutes, who
                 have sex toys; if C.J. is attacked, a prostitute may beat the
                 attacker with her sex toy; C.J. is given the Gimp suit
  CRAZYTOWN    carnival style: a lot of pedestrians are fast food workers and
                 clowns, and many street vehicles are Mr. Whoopees, Pizza Boys,
                 BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.;  C.J.
                 gets red hair and his apparel changes to the (Groucho Marx car-
                 icature) joke mask, white boxer shorts with red hearts, and
                 some kind of gray boots
  LIFESABEACH  beach style: a lot of the pedestrians are ones found at the
                 beach; when I tried it, a lot of the vehicles were BF Injec-
                 tions, Mr. Whoopees, Mesas, and Glendales; the women in swim
                 suits that drive vehicles have the pulled up breasts glitch;
                 beach towels appear on the sidewalks and the beach people may
                 sunbathe on them;  C.J. wears no shirt and has shorts, sun-
                 glasses, and flip flops
  FVTMNBZ      country style: a lot of the pedestrians and vehicles are ones
                 found in the country and include Ranchers, big trucks like
                 Tankers, and bikers on Freeways; C.J. gets bib overalls, a
                 plaid shirt, and a "Born 2 Truck" baseball-type cap
  NINJATOWN    ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's
                 gang--with Katanas; vehicles are black and include more motor-
                 cycles; C.J. get a Katana

  IAVENJQ      C.J. and pedestrians have a very powerful punch; to disable, type
                 it again

********

  To disable either of the next two codes, type it again

  SJMAHPE       C.J. can recruit anyone except someone that's attacking him; if
                  the recruit doesn't have a weapon, they get a 9mm Pistol (so
                  FBI, Army, etc., recruits have stronger weapons) and may at-
                  tack those C.J. shoots at (especially if they fire back), law
                  enforcers, sometimes anyone outside the gang that fires a gun,
                  and others (criminals, I think).  
  ROCKETMAYHEM  C.J. can recruit anyone except someone that's attacking him; if
                  the recruit doesn't have a weapon, they get a Rocket Launcher
                  and may attack those C.J. shoots at (especially if they fire
                  back), law enforcers, sometimes anyone outside the gang that
                  fires a gun, and others (criminals, I think).  This can very
                  easily get the recruit and C.J. wasted.

  If C.J. recruits a prostitute, his regular gang members may try to jack her
from a vehicle and kill her.  When I tried having C.J. recruit policemen, C.J.
would get a wanted star whenever he got them into a Police car, and the police-
men would get out--presumably to bust him, so I had him drive away.


  Pedestrian codes

  BLUESUEDESHOES     a lot of pedestrians, except, at least, policemen, gang
                       members, fast food workers, etc., are Elvis Presley wan-
                       nabes in black, white, or blue outfits like Elvis wore
                       onstage in Vegas in the 1970's
  ONLYHOMIESALLOWED  gangs appear in any area including ones which are normally
                       territories of other gangs; a combination of members of
                       different gangs can appear in a vehicle; the gang members
                       fight the members of other gangs; no other pedestrians
                       appear except the police, fast food workers, etc.
  BIFBUZZ            gangs fight; no other pedestrians appear except police,
                       fast food workers, etc.; the traffic only appears in gang
                       territories.
********

  To disable one of the next five codes, type it again (don't save the game af-
ter activating one of these codes or you'll have to start a new game to get rid
of it?):

  BAGOWPG   pedestrians attack C.J. with their usual weapons--Fists, if no oth-
              er
  FOOOXFT   pedestrians have, at least,  Rocket Launchers, M4s, Shotguns, Pis-
              tols, and Bats, and will fire back if attacked
  AJLOJYQY  pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns,
              Pistols, and Bats attack each other and may attack C.J. if he at-
              tacks one of them
  BGLUAWML  pedestrians have, at least, Pistols, Rocket Launchers, etc., and at-
              tack C.J.; the pedestrians include Army men, country guys in cow-
              boy hats, and construction workers; there are a lot of abandoned
              vehicles on the road

  STATEOFEMERGENCY   pedestrians riot, loot TVs (which disappear as soon as the
                       pedestrian does anything else, like fight or run in
                       fright), attack each other and C.J., and smoke appears
                       in many places (it's like the situation during "End of
                       the Line" except all over San Andreas)
********


  Time and weather codes

  YSOHNUL     the clock and weather are very fast, but motion and sound are nor-
                mal; to disable it, type it again
  SPEEDITUP   fast clock, weather, and motion; sound is normal; disable with
                SLOWITDOWN
  SLOWITDOWN  slow clock, weather, motion, and sound; disable with SPEEDITUP

  PLEASANTLYWARM  sunny
  TOODAMNHOT      very sunny
  CFVFGMJ         fog
  ALNSFMZO        overcast
  SCOTTISHSUMMER  thunderstorm (AUIFRVQS does this, too)
  OFVIAC          it's always 21:00; to disable it, type it again
  NIGHTPROWLER    it's always midnight--00:00; to disable it, type OFVIAC twice
  CWJXUOC         sandstorm


  Vehicle codes      All but NATURALTALENT and VKYPQCF disabled by typing again


  NATURALTALENT      C.J. has maximum vehicle skill Stats
  RIPAZHA            C.J.'s cars fly and can be controlled like planes; you can
                       also get some incredible Insane Stunt Stats with this
  JCNRUAD            C.J.'s vehicle makes other vehicles blow up when it bumps
                       them
  CJPHONEHOME        C.J. can do a VERY high bunny hop on a bike; use Q or E for
                       a side view, and try the multi-view with V; if the bike
                       nicks something and spins, C.J. can get some pretty good
                       Insane Stunt statistics--using A or D helps; he can also
                       do some skyscraper jumping; level the wheels for a safe
                       landing and C.J. won't lose any Health; to disable it,
                       type it again
  FLYINGFISH         C.J.'s boats can fly; I give one of the several fast speed
                       boats a side view with Q or E, then make the front end
                       tip a little above and below horizontal with Up and Down;
                       once the boat gets some altitude, you can fly it without
                       doing that and fly pretty high (like with the flying
                       Rhino gimmick of the last two GTA's); you could also use
                       this with the BUBBLECARS code, have C.J. bump one boat
                       with another, then jetpack to the flying boat.  
  BUBBLECARS         C.J.'s vehicle makes other vehicles float in the air when
                       it hits them; then they continue to float, possibly
                       bouncing off things, till they float away; by shooting at
                       them, C.J. can change their direction and scare passen-
                       gers out of them; C.J. and pedestrians can make extra
                       high jumps to get into a floating vehicle; C.J. can bump
                       one vehicle with another that's by the garage door in one
                       of his garages, then get in the floating one for some-
                       thing like a balloon ride.
  STICKLIKEGLUE      C.J.'s four-wheel vehicles have strong road grip and the
                       taxi boost jump ("PGGOMOY" does this, too)
  VKYPQCF            C.J.'s Taxis get nitro and the boost jump


  Traffic codes     All but CPKTNWT disabled by typing again

  SPEEDFREAK        all pedestrian cars have nitro
  ZEIIVG            traffic lights are always green
  YLTEICZ           aggressive drivers
  IOWDLAC           black vehicles except, at least, the Hunter, Shamal, Hydra,
                      Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito,
                      Combine Harvester, Hotknife, Kart, Monster trucks, Patri-
                      ot, and RC Cam  
  LLQPFBN           pink vehicles (same exceptions as above)
  GHOSTTOWN         few pedestrians and little traffic; parked vehicles appear;
                      instant replays are longer (thanks to Buzzsaw at GTA
                      Stunting for the replays tip)
  EVERYONEISPOOR    cheap cars (datacargrp.dat calls them "s**t cars")
  EVERYONEISRICH    fast cars
  WHEELSONLYPLEASE  only the wheels of four-wheel vehicles are visible
  ALLCARSGOBOOM or
  CPKTNWT           blow up all four wheel vehicles, motorcycles, flying vehi-
                      cles, boats, and RC vehicles

  Vehicle spawning codes

  You can spawn a vehicle, like a Hotring Racer, so it appears with one side im-
bedded in a door or wall, and have C.J. enter it on the near side and get out on
the far side.  This can be useful as a way to let him get past the big locked
door, locked beyond the "Black Project" mission, of the interior of Area 69, or
get into the only skyscraper of Los Santos with a 3D interior, etc.  Don't ask
me why he goes out the other door for the gimmick, all I know is it works.  The
Trashmaster and Hotring Racer are popular choices for that.



  ROCKETMAN    Jetpack
  AIYPWZQP     Parachute

  OLDSPEEDDEMON     Bloodring Banger
  RZHSUEW           Caddy
  ITSALLBULL        Dozer
  OHDUDE            Hunter
  JUMPJET           Hydra
  MONSTERMASH       Monster          the one available after beating "8 Track"
  FOURWHEELFUN      Quadbike
  VROCKPOKEY        Hotring Racer A  "Panoramic" and "hinterland" on the engine
                                       hood
  VPJTQWV           Hotring Racer B  "Bobo" on the engine hood
  JQNTDMH           Rancher
  AIWPRTON          Rhino
  WHERESTHEFUNERAL  Romero
  CELEBRITYSTATUS   Stretch
  FLYINGTOSTUNT     Stuntplane
  AMOMHRER          Tanker truck
  TRUEGRIME         Trashmaster
  KGGGDKP           Vortex hovercraft


  Weapon codes

  PROFESSIONALKILLER  C.J. has Hitman level in all weapon Stats
  OUIQDMW             C.J., using the positions his recruits use when they do a
                        drive-by, shoots forward with an SMG with the "camera"
                        aimed ahead of him whatever position his vehicle is in;
                        you can aim his fire otherwise if you press the RMB and
                        aim with the mouse, though it's hard to aim that way
                        when the vehicle is moving because the "camera" quickly
                        turns the view back to forward--it's easier do it if you
                        1st stop and aim C.J.'s weapon and the "camera" with
                        NP2, NP4, NP6, or NP8, but it's more of a novelty than
                        convenient.  The best thing about it is it makes it easy
                        for C.J. to do airgrabs on a motorcycle and makes it
                        less likely for him, or a passenger he takes, to fall
                        off of it--it's the "San Andreas" variation on "Vice
                        City" morphing; C.J. can also hold a Stoppie on a BMX
                        for a long time even after his BMX has stopped
  FULLCLIP            C.J.'s weapons have infinite ammo and no reload time; the
                        rifles and rocket launchers can be fired as fast as you
                        can fire them; to disable, type it again

  LXGIWYL            C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG,
                       AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can.
  PROFESSIONALSKIT   C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4,
                       Sniper Rifle, Flame Thrower, Grenades, and a Fire
                       Extinguisher.
  UZUMYMW            C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4,
                       Sniper Rifle, Heat Seeking Rocket Launcher, and Remote
                       Explosives.


  I.15  Video walk-through/people who help with missions/entire games "Done
Quick"

  You might find it helpful to see videos of the missions.

  You can find some mission videos by Plaka at GTA Forums:

http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg-500+challenge

  And helpful strategies for nearly all (possibly all by the time you read
this) of the missions are offered on video by Kevin Walter, aka savior, at the
Stuckgamer web site:

http://www.stuckgamer.com/index.shtml

  (Kevin told me the nickname "savior" was originally a name he came up with for
the web site of the DexDrive, a PS2 product that let people upload and download
game saves with their PCs.  He ended up working for the company that made it,
Interact, and writing for their GameShark.com site and GameShark Magazine, and
somewhere along the line the nickname stuck.)


  You might try the "Save N Play" message board at GTA Forums to look for some-
one who can take your save game file and pass a mission you're stuck on:

http://www.gtaforums.com/index.php?showforum=200


http://www.gtaforums.com/index.php?showtopic=206267

  A similar helpful service is provided by post in the message board for the PC
"San Andreas" at Gamefaqs: "M.A.D. + Friends Mission Completion Topic 2!"

http://www.gamefaqs.com/

  For some of the videos that show an entire game ("San Andreas" and dozens of
others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:

http://speeddemosarchive.com/GameList.html

  They can be admirable and sometimes funny.  (I never get tired of the joke of
the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam-
era" up and down, I guess because I do that sometimes in games.  No matter how
serious a science fiction drama or shoot-'em-up it is, my lead player tends to
be a big goofy kid, for some reason.  I think that's part of the reason I gravi-
tate to GTA's.)

  If you like them done quick, you might also like the Speed Run videos (among
all the other helpful ones mentioned above) and enjoy the frenetic finesse of
Kevin Walter at:

http://www.stuckgamer.com/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  II    The beginning

  II.1  "The Introduction"

  A prelude to the sequel (to "Vice City") prequel (to "III"):

  A synopsis of the bonus DVD that you get with either the two CD's of music
from "Grand Theft Auto: San Andreas" or the Special Edition of the game.

  In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've
threatened someone to do things their way, and will need to do the same to the
officer assigned to work with them, Hernandez, if he doesn't play along.  Ten-
penny is more concerned about Pendlebury (probably the one Tenpenny talks to on
the phone a bit later).

  The Ballas gang is dealing drugs and wants to hold power over Grove Street.

  Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street
back from the Ballas by competing in the drug trade.

  In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,
gives the orders and makes the deals of a vicious big time drug dealer.

  At a game of craps in Los Santos, Jeffrey says he wants to be considered a
gangster named OG Loc; the others tell him to forget it, and Sweet tells him
to go to college.  Big Smoke seems to want Sweet Johnson to think of the big
money they could make by competing in the drug trade.  Sweet doesn't go for the
idea.  He says his brother Brian has been dead five years and his brother Carl,
who can rot in hell, is running around on the east coast.

  C.J. steals a car for someone in Liberty City.

  Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.
Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore
to invest five million dollars into a Sindacco gambling casino.  Salvatore will
go along with it if Johnny can get rid of the guy currently controlling the
books and replace him with someone Salvatore and Johnny can control.

  Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has
been disbarred and is struggling stay off of cocaine.

  Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)
he's paid to commit a murder if they don't carry out the hit.

  Ken can't get Tommy Vercetti on the phone.

  Kent Paul, in a recording studio in Salford, England, becomes the manager of
the Gurning Chimps, led by drug addict Maccer.

  C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.
hits him on the head with it.

  A couple of men in the desert in San Andreas bury the body of the man who used
to control the books for the Sindacco casino.

  Johnny agrees with Salvatore's proposal that they get Ken to take their orders
about controlling the books for the casino.

  Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined
them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run
by Officer Tenpenny), to do things their way--a lot tougher a way than he ex-
pected.

  In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun
on Ken Rosenberg and orders him to get his investment back.

  Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez
to kill the downed officer.  Hernandez objects at 1st, but Tenpenny threatens to
kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.
Hernandez shoots the officer.  (Early in the game, Tenpenny and Pulaski will
threaten C.J. that they'll blame him for the murder if he doesn't do as they or-
der him.)

  A couple of Ballas do a drive-by past Sweet's house and kill his mother.
Sweet runs into the house, sees what happened to his mother, then prevents his
sister Kendle from going inside.  Later, as she sits on the porch, Sweet calls
C.J..  He tells him the bad news and that he better come home.

  C.J. bows his head in grief.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  II.2  "San Andreas Theme Song"

  Lyrics by Young (and famous) MayLay

  from "San Andreas: 'The Original Mixtape.'"

  Here's the web address that let's you hear it:

http://www.youngmaylay.net/

  Go to "Audio" and click "MySpace.com/YoungMayLay" and "SAN ANDREAS THEME
SONG."

  This is kind of a big deal, for me, anyway; I never got a letter from a big
celebrity before.  I sent a letter to Young MayLay, through the Contact part of
his web site, explaining that I couldn't get some of the lyrics he wrote for the
"San Andreas Theme Song."  I got an e-mail from him today (Mon., July 25, 2005)
with the lyrics attached (I hope he doesn't mind--I broke it down into qua-
trains):

********

  MR.Winstein,

  Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with
them..Hope this solved the problem..

                 Thanks,

                 Young MayLay..GLEN WINSTEIN

********


  SAN ANDREAS THEME SONG

  Verse 1)

    Welcome to San Andreas I’m CJ from Grove St.
  Land of the heinous gang bangers and cold heat.
  In Los Santos neighbors get no sleep
  beefing with anybody competing even police.

  Four deep in a green rag wit gold feet
  blast with the flag on the strap that’s OG.
  Stay in shape hit the gym lift the weights
  get super cut or big and buff nice and straight.

  You got stats respect, weapon skill
  stamina muscle fat and sex appeal.
  You get clothes from Bincos and Prolaps
  Suburban Zip Victom and D Sach.

  Watch your back when you in rival hoods
  they’ll test just to guess if your survivals good.
  Ducking shells at the Cluck’n Bell
  jump out busting gunning till they tuck they tail.

  It seem like I’m on impossible missions
  twisted predicaments hostile positions.
  Tennpenny and Polaski harass me
  cop cars been on our ass the last past week.

  Because the Dreas for the gangsters homeboy
  hands is the language for the bangers homeboy.
  And its dangerous homeboy
  get your brains blew for how you do your fingers homeboy.

  Heat cocked we popping them
  hot one’s dump them out bend the block shaken before the cops come
  listen for sirens but they don’t got none
  back another lap catch a straggler with a shotgun.

  Hittin them up what that Grove St. like
  in a dirty sling shot and old Levi’s.

********

  Boy oh boy, huh?  That's something.  Now that's straight from C.J. himself.  I
think that was very nice of him to do that.  I'll have to save that.

********

  O.G.

  1. Original gangster, which you become when you "advertise" a gang.  People
should talk about you and link your name with the things you done in the past.
This includes killings, drive-by shootings, spending time in jail, and living up
to your name.  O.G.  Original Gangster--Ice-T (Original Gangster [1991]).
  2. True; original.
  3. Someone who is true to the game, who never sold out.

http://www.westlord.com/rapdictionary/letter-o.html

  "Gangster," as in "gangsta" or "G" of gangster rap, can refer to gang related
things, in an extreme case being ruthless or cut-throat in doing whatever it
takes to get something done.  (Now that sounds more like a lead player in a GTA
than the idea those "he's so sensitive" people give.)

  More generally today in America, it's a word of ebonics (I think you need to
at least have a semester of Calculus to take that; don't you kids try it at
home--you call a professional) to refer to a friend with street smarts.

http://en.wikipedia.org/wiki/Gangster


http://en.wikipedia.org/wiki/African_American_Vernacular_English

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


   II.3  Los Santos 1st main missions

   Written by Dan Houser, James Worrall, and DJ Pooh.

   DJ Pooh is a film and Hip Hop producer.  Dan Houser (Official U.S. PlaySta-
tion Magazine, November, 2004) said, "He’s amazing for what we wanted.  We
thought we were looking for someone to help us with writing. But you look at the
films he’s made ("Friday," "Next Friday"), and you see he’s so multi-skilled,
plus he has ridiculous hip-hop credibility."

http://www.findarticles.com/p/articles/mi_zdoup/is_200411/ai_n7180935

  II.4  "In The Beginning"    Carl Johnson

  Carl Johnson, aka C.J.: Young MayLay

http://en.wikipedia.org/wiki/Young_Maylay

  Young MayLay, aka Chris Bellard, is a 26 yr. old (in 2004) West Coast rapper
who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but
Dan Houser seems to have gone for Young MayLay as soon as he overheard a phone
call between him and DJ.  Young MayLay was featured on compilations and under-
ground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe
Cooley's "Summer Heat," 2002.  He wrote most of the tracks on King T's album
"Ruthless Chronicles," 2004, DJ Warrior's "Coast Control," 2004, and released
his own album in July, 2005 (see below).

  You can visit his web site, hear some tracks from his 2005 album "San Andreas
'The Original Mixtape,'" and contact him, at:

http://www.youngmaylay.net

  He also kindly helped me out by sending me a copy of his lyrics to "San An-
dreas Theme Song" (see II.2) and has the job I particularly envy as the star of
the latest GTA.

  Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,
(which was co-written by DJ Pooh, who played Red), one of the Jam Boys in "Fear
of a Black Hat" (1994) (sort of a rap "Spinal Tap") and the voice of the late
comedian Robin Harris in "Bebe's Kids" (1992).

http://en.wikipedia.org/wiki/Faizon_Love

  Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in
their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri-
fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So-
ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic-
tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in
"Changing Lanes," 2002, etc., and probably has a handful being prepared for re-
lease as we speak.  Now this guy has a resume.  And he's starring in a Grand
Theft Auto, even if it is as a bad guy.

http://en.wikipedia.org/wiki/Samuel_L._Jackson


http://www.samuelljackson.com/

  Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.
Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy
Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993.
(Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006.  He was
only 40 years old, which is way too young for that.  The coroner's report said
that he was 300 lbs. and had a history of drug abuse.  May his friends and fam-
ily find sympathy and heal in time.)

http://en.wikipedia.org/wiki/Chris_Penn


http://news.bbc.co.uk/2/hi/entertainment/4649390.stm

  Officer Hernandez: Armando Riesco, who voice acted as the Supplier in "Vice
City," 2002 (who was the Supplier?  I'd recognize it if I heard it; was that
the one who Tommy went to for an ingredient for Lovefist and who took the money
and tried to speed away?), Hector in "Midnight Club II," 2003, and played Phelan
in Spike Lee's "25th Hour," 2002, and Jesse in "Garden State," 2004.

http://www.armandoriesco.com/


http://www.imdb.com/name/nm1269976/

  "San Andreas" takes place in 1992, some time between "Vice City" (1986) and
"III" (2001?).  In "Wear Flowers in your Hair," The Truth refers to the mob
(Tommy Vercetti) having bought the Boatyard from Duane and Jethro.  Claude Speed
and Catalina have gotten together in "Farewell, My Love," and Maria begins being
Salvatore Leone's mistress in "Freefall," so it would be about another nine
years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and
Catalina and Salvatore are killed by Claude, in "III."  Claude's silence shrouds
unfathomable, if not infinite, patience.

  C.J., at Francis International Airport, Liberty City, remembers his brother
Sweet telling him that their Mom died.

  When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered
out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez.  They
hit and harass C.J., then take him for a ride in their police car to make sure
C.J. knows they think the worst of him and need him to do things their way.

  Tenpenny frames C..J. for the murder of a dead policeman.  Why he bothers
holding this over C.J.'s head when he could just follow C.J. around for ten min-
utes with a camcorder is never explained.

  They throw C.J. in an alley (of the block overlapped by the E side of the save
place icon that's N of "JEFFERSON").  C.J. knows it's hostile Balla gang terri-
tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him
away from them.  Reminiscent of the booklet that came with "III" calling Liberty
City "the worst place in America," C.J. says he's in the "worst place in the
world.  Rollin Heights Balla country."

   Have C.J. get on the BMX bike in front of him.  Be careful just up ahead--
there's always moving traffic just beyond the alley at 1st.  Have C.J. ride to
the Johnson house, "C.J." on the radar, a few blocks SE.  Now and then, press W
quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have
him stay off to the side of the train tracks if you have him use the railroad
bridge.

  C.J. starts out with $350.  He can't recruit gang members yet.  He can get a
four star wanted level.

  The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory
Johnson, and Ricky Harris.

  The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar-
rock Burns, and Derrick Edmond. 

  The Johnson garage, at the house icon in Ganton on the paper map that comes
with the game, is free and immediately available.

  C.J. can explore but can't get into the Johnson house for you to save the game
till he walks into the red shaft of light in front of the front porch and does
the next couple of missions:


  II.5  "Big Smoke"        Carl Johnson

  C.J.'s Mom Beverly: ?

  Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe-
male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more
recently, "Ebony," 1998.  She had a top 40 hit in 1991 with "You Can't Play with
My Yo-Yo."  She played Yo-Yo in "Boyz n the Hood," 1991, and a Girl at Party
(with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in
"Menace II Society," 1993.

http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29


http://www.imdb.com/name/nm0926469/

  Kendl has to try to be level-headed and bring her brothers and boyfriend to
work with one another.

  Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played
Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie
"Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ
Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"
2002, and Jeff Brown in "Ray," 2004.

http://en.wikipedia.org/wiki/Clifton_Powell


http://www.blackfilm.com/20041022/features/cliftonpowell.shtml


http://www.imdb.com/name/nm0694066/

  While C.J. looks around the Johnson house in mourning, he remembers his Mom
and sister talking with him years ago, and takes a picture of his Mom to hold
and look at as he sits at the living room table.  Big Smoke, the chubby fellow
with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a
baseball bat, thinking C.J. is a burglar.  He recognizes him and they hug.

  (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle-
siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time
of love, a time of hate..."?  I don't know--that one doesn't mean to have each
pair at the same time.)

  Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the
cemetery.


  II.6  "Sweet and Kendl"  Carl Johnson

  Sean "Sweet" Johnson
  Lance "Ryder" Wilson: MC Eiht was a lead rapper of Compton's Most Wanted, then
a solo rapper with a loyal following, and played A-Wax in the movie "Menace II
Society," 1993, which featured his recording "Streiht up Menace."  He starred as
T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005.  "Hood Took
Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los Santos.

http://en.wikipedia.org/wiki/MC_Eiht


http://www.imdb.com/name/nm0563810/

  At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a
cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a
cigar filled with marijuana).  Sweet, Ryder, and Big Smoke all wear green, the
Grove Street Families gang color.  Sweet is PO'ed: he doesn't like that C.J. ran
off for five years so he gives him a hard time.  Kendl walks off to see Cesar,
and Sweet gives her a hard time about that and berates Cesar as unprincipled.
He points to several nearby graves of people they knew, like their brother
Brian, and tells C.J. the local fighting put them there.

  As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on
it and blow it up.

  Have C.J. get on a bicycle and follow Sweet then Ryder.  The one to follow has
a blue cone pointed down at his head and is represented by a blue dot on the ra-
dar.

  C.J. will probably run into less trouble from the pursuing red Voodoo, from
which a Balla tries to shoot him, if he rides at a regular pace, ready to brake,
on the left side of the road, leading the Voodoo into telephone poles, etc., on
the left.  Once Sweet splits off from them, the Voodoo won't be following C.J.
till after he goes through the bicycle park and makes the jump down to the high-
way.  (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause
and look backward, Q and E, to see they have a remarkable acrobatic ability to
do flips and rolls when they land and keep going.)

  Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat-
er).

  C.J. can enter the Johnson house to save the game at a floppy disk icon from
now on, and there's a Camera in the bedroom.

  Sweet Johnson calls to warn C.J. that their old gang has split up into warring
factions.


  II.7  "Ryder"           Carl Johnson

  A rider is someone who'll buddy with you and might join your gang or clique:
"I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").
  (The next link didn't work the last time I tried it.)

http://www.rapdict.org/Rider

  Basically, a rider is a person who's committed to being your friend, no matter
what (which is ironic given how Ryder turns out).

http://www.urbandictionary.com/define.php?term=rider

  Ryder has C.J. agree to help him get even with the owner of a pizza place that
keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang).  He
has C.J. drive to get a haircut at a barber shop, then chides him he looks
"jacked up" (not quite right).

http://www.urbandictionary.com/browse.php?word=hit+up


http://www.urbandictionary.com/define.php?term=jacked+up

  Reader Timo Hakala wrote to me that Ryder takes back his words about the bar-
ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro,
Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl).

  Then Ryder has C.J. get food at the pizza place.  Ryder holds a handgun on the
owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is
so small and he feels sorry for his Dad.  When they get outside, the owner comes
out to fire a Shotgun at them.  Ryder runs for the car; have C.J. drive him home
if you're not prepared to have C.J. shoot down the owner.

  Ryder tells C.J. to see Sweet about Tags.

  The restaurants, barber shops, and tattoo parlors are open and shown on the
radar and in-game map.

  The barber shop used in this mission, Reece's, has an icon that's obscured on
the radar and in-game map by the icon for the tattoo shop it's beside.  Reece's
is on the E side of the block that's the 2nd block S of the one with "OD" of
"IDLEWOOD."

  Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex
Appeal points go away.  You might play it safe and get him a haircut before get-
ting him a tattoo.  If you already had him get a tattoo before getting him a
haircut, the tattoo parlor can have it removed for $400.

  Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor-
ry about the Sex Appeal points of tattoos.

  Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you
like: $550), or to Old Reece's for a Cornrow: $500.  All are 30 points each for
both Sex Appeal and Respect Stats.  I got him a Groove Cut.

  Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for
both Sex Appeal and Respect, which are any of them for the back and lower back.
I got him an Angel for $450.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III  Preliminaries for Los Santos

  I did the 1st few missions, saving the game after each one.  You need to have
C.J. eat or drink, or save the game, for his Health bar.  But if he doesn't eat
to keep something in his Fat bar, the Muscle then Health bars will diminish
quickly.  Snack and soda pop machines charge $1 and are available from the start
of the game, but the fast food places open up and appear on the radar and in-
game map after "Ryder," so I work on the Stat building preliminaries after that.
Especially if you're new to the game and eager to get going, that's a bit less
you have to try to remember.

  I might fill about a 3rd of C.J.'s Fat bar, which starts at about a 6th and
burns off slowly, and feed him a handful of big Fat meals every day or two.
Take 2 Games has said that feeding him every day can prevent the glitch of C.J.
being unable to use the gyms, a glitch that may appear near the end of the game.

  I'd written that once C.J. develops some Muscle, he'd be allowed to use the
outdoor gym at Verona Beach.  But reader Timo Hakala told me C.J. can use the
Verona Beach gym from the start of the game.

  The treadmill is the fastest way to lose Fat that turns into Muscle (feeding
him 11 times at once to make him vomit just makes him lose about all of his
Fat).  And using the weights is the fastest way to turn the Fat into Muscle.

  Keeping C.J. busy doing the things given below seems to be enough otherwise to
raise the Stats he needs to improve his strength, weapon, and vehicle abilities.
Then (a week or two later) I'd make a copy of my save game of my GTA San Andreas
User Files in My Documents.  Doing them all at once takes a looooooong time, but
look at it this way: once you copy the save file, you'll never have to do them
again--at least not all at once.

  See "Maximum Stats of all kinds in one sitting" (III.5) for a fast way to
build Stats in the PC version of the game.

  As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off
areas, he'll get a four star wanted rating that the law enforcers won't let go
of, even if you use a code, till C.J. can get back to the allowable areas to get
rid of it.  Later in the game, when C.J. can get five wanted stars, sending him
over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a
five star wanted level while he's there, but right now it just gives him four
stars.

  You can get more done early on that way, but it takes a lot of time and effort
that doesn't always pay off if you're like me and don't save the game if C.J.
gets busted or wasted.

  (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is
right about girlfriend Katie showing up at Avispa golf course in San Fierro at
the start of the game as a help for people who want to have C.J. risk the high
wanted level attack of going to the areas that are off-limits.  A benefit of
having C.J. date her is that he keeps his money and weapons if he gets wasted.)

  If you want to save time on certain vehicle missions you're not crazy about
that are available in the unwelcome areas, it takes less time to do them when
those areas 1st open then make a copy of your save game.  So hazarding the un-
welcome areas isn't convenient or easier, but you might enjoy the different ex-
perience and the challenge.

  (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria
Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.
when he gets back.)

  Rusk also explains that you can send C.J. to them to complete the Oyster col-
lection and get some weapons, like a Minigun or Combat Shotgun (which then has
whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit-
tle into the 1st missions--see "Reuniting the Families."

  The easiest way to get to those things in the PC version is to start the game
then click "Never Wanted" in the GTA SA Control Center (X.13.c).

  In the meantime, I'll just explain how to have C.J. primed to make the most of
it when he goes to them.


  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
            radar, and a trainer:
            how to control space and time

  The in-game map

  Move the cursor over the in-game map to see the names of the neighborhoods in
the lower right corner.  Use the Mouse Scroller to make the in-game map zoom in
and out.  When zooming in on a part of the in-game map, you can orient your view
of it with the side scroller and by pressing the LMB to have the "camera" move
to where you click the cursor.

  Map markers

  If you right click a spot on the in-game map, it creates a marker (a black
circle with a red cross in it that has a black circle in the middle of it).  Un-
like icons for fast food places, etc., it will appear at the border of your ra-
dar to indicate relative direction even if C.J. is far from it.  Right click it
again to make it disappear.  Since it can help you stay on course during travel,
it's used with some methods to get to the hidden interiors, etc.

  My directions mainly refer to your paper map; once you see the spot I des-
cribe, I recommend clicking the spot on your in-game map with the RMB to make a
marker so the marker on the radar can guide you right there.

  Thanks to gui for reminding me that not everyone has a copy of the paper map.
A map just like it, except some of the words are in Italian, is at the next
link:

http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg

********

  Other maps

  The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic-
tures, information, and strategies which can be used while playing the game.
But for Tags, etc., use the combination of descriptions, maps, and screenshots
because the descriptions may be vague, the dots on the map may be off-target in
various directions (or even just wrong: the description correctly gives Oyster
10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the
Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz-
ard manner, and the screenshots are tiny--and the radar on them is even tinier.

http://www.bradygames.com/index.asp?rl=1

  Some amazingly good maps are by Ian Albert at:

http://www.ianalbert.com/misc/gtasa.php

  They range from less than a MB to over seven MBs, so you might want to save
them in My Pictures if you have a dial-up connection.

  There are some accurate maps at:

http://www.gta-sanandreas.com/

  Some other good maps can be found at the Gamefaqs and GTA Forums web sites.
At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by
GamerLady and dark52.  At GTA Forums, go to GTA Series--GTA San Andreas--Game
play, Maps of San Andrea, page 7, and find some by Smithers and others.

http://www.gtaforums.com/index.php?showtopic=153561&st=120

  Another link on p.7 takes you to some other good maps.  Beside maps for weap-
ons, etc., some also give the locations of 2 player free roam/rampage icons,
Unique Jumps, and school/asset locations, with screenshots and pictures of the
radar for each location.

http://hem.bredband.net/708145/

  I'd save them in "My Pictures" and print them if you can spare the ink.

********

  An interactive map called SAM (San Andreas Map) is at:

http://www.gtasanandreas.net/sam/

  To find all the locations for a vehicle, for example:

  Click the "Vehicle" box, and all the vehicle locations appear.

  Click the "Set Filter" button, then type the name of the vehicle in the "Enter
filter string" box, and click the "Done" button.  Just the vehicle locations
you're looking for are left on the map.

  Left click the icon used to show the location to have some information about
the vehicle appear.

  You can use the LMB cursor arrow to draw a yellow box around a location to
make that area fill the screen, then make it larger or smaller with the + and -
buttons, and move around the map with the side and bottom scrollers.

********

  Teleportation
  All items (Tags, etc.) shown on your radar

  The fastest way to find the Tags, Oysters, Photo Ops, and Horseshoes, and look
at Liberty City and the hidden interiors, etc., is by using The San Andreas
Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele-
porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con-
trol Center (X.13.c), which works for either the patched or unpatched version of
the original game and lets you use hot keys.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar.  While you look for Photo Ops, it puts a green
marker by the ones you haven't taken pictures of yet to make them easier to
find.  It works with v.1 or 2 and previous saves.

********

  Trainer

  To freeze the mission timer that counts up, with either the patched or un-
patched version of the original game, get The GTA SA Control Center (X.13.c).
(If it's ever updated, it may stop mission timers that count down.)  A trainer
that stops mission timers that count down, that works with the unpatched version
of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).

  I'd like to recommend a philosophy about using trainers or such and codes.
They let people get over mission difficulties, sometimes found with a mission of
one port of a game and not another.  Due to the fact that some people aren't as
able as others in certain ways, ways that are matters of strengths but not char-
acter determinants, these aids can broaden the range of people that can enjoy
the game.  (And some things, like the CJPHONEHOME code, you might just like to
screw around with.)  If we all agree on that, consider this choice:

  One, we get the regular game and people can use those aids if certain things
are difficult for them.

  Two, the programmers look at the message boards and make planes you push a
button to have fly for you, and great big maps bad for stunts but good for zom-
bies.

  The last time I looked, you could push a button for a ride at the airport,
there was a huge map where driving felt like guiding pieces of tissue paper and
the stretched-out graphics could make something look like it's in the shade when
it's in the sunshine, and there was a Zombotech building.  Keep in mind that
GTA's often give you a glimpse of things to come.
 
  The Little Dodo, bright red and white and cheerful in the face of adversity,
could look gray and sad on an otherwise bright, sunny day.  And that's a barome-
ter of the whole thing.

  So the next time someone asks for a trainer or such, please remember that
choice and tell them how to get one in the spirit of helpfulness--don't give
them a hard time.  Then we can have the regular game, and helpful people provid-
ing aids for those having trouble with missions, the way the good Lord intended.

  

  III.2  Spraying Tags

  The easiest way to find them all (and easier for me than describing all the
locations) is to use a teleportation device (see X.13.a and the two sections af-
ter it).

  You could also use Demarest's Pillager (X.13.gg), which marks all the Tags
left to find on your radar.

  A good map of all the Tag locations is at:

http://www.ianalbert.com/misc/gtasa.php

  After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,
Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the
Johnson house.  This is one of the ways to increase Respect for C.J., and that
allows his gang members to get better weapons--an SMG appears for every several
9mms.  The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un-
sprayed during that mission so C.J. can spray them again.

  Have C.J. go behind the Johnson house and jump on the E end of the wall (so he
doesn't keep trying to go to the other side of it), then on the roof, then onto
the roof of the Pawn Shop to get a can of spray about eight or ten times to
build up a good supply of paint, remembering to feed him every day or two.  (You
could make it a habit for C.J. to get more paint each time you start the game.)

  A very grateful thanks to Garrett Daniels for offering the following advice
(I've condensed) on the Gamefaqs message boards when I was worried about which
Tag was the one I'd missed:

  A second after the message saying you sprayed the Tag appears, the new graph-
ics appear and the "blink" sound is made indicating the game counted it in your
Stats.  It's possible to run out of paint during that second with the graphics
partly completed.  Before you get confused about which Tags you did and worry
that you won't get 100% for the game because of a non-existent Tag glitch, get
more paint and spray it again.  You won't get the message, just the completed
graphics, "blink," and credit in your Stats.


  III.3   Weapons
          8 Ball's Bomb Shop

  A good map of the weapon and item locations is at:

http://www.ianalbert.com/misc/gtasa.php

  Note: if I give the name of a place in capital letters and quotes, I'm refer-
ring to the name as printed on the paper map that comes with the game.

  The attackers in SA seem a little more responsive to what part of their bodies
the lead character shoots, but he can still kill them by shooting any part of
them.  As before, a head shot does the job the fastest.

  If you use the Mouse and Keys Configuration and you've gotten C.J. within fir-
ing distance of a target, especially if there's just one or a few targets and
C.J. doesn't have to move around so much, you can pause the game (Esc), switch
to Joypad Configuration, and return to the game to use the auto-aim feature for
the duration of the fight.  I've played through this game a number of times
without doing this, but it might help someone or at least provide a little vari-
ety.  It's easier to use the mouse to aim weapons that bring up a scope, and
auto-aim doesn't always pick the target you want, though.


  Hand:

  Fist  You forgot to get Brass Knuckles.


  Brass Knuckles

  Better than a bare fist.  They're found:

  - under the S side of the bridge over the lot W of C.J.'s house,

  - and in alley by the Commerce 24/7 (on the N side of the block at the S end
of Commerce).



  Melee weapons:


  Baseball Bat

  - some pedestrians get out of a vehicle to fight with one.


  Nightstick

  - in the security booth at the entrance to the movie studio at the E side of
the block with "WOOD" of "VINEWOOD," and a policeman may have one.


  Chainsaw

  C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast
Chainsaw attack.  But you can have C.J. run with Fist/Brass Knuckles to a tar-
get, have him trot and add Fire to get the Chainsaw revved up and pointing for-
ward, then aim it in whatever direction with the mouse.  You can find a Chain-
saw:

  - beside the W log shelter (in the brown rectangle W of the big brown square
on the paper map) in the Panopticon,

  - in Ocean Docks on a pier at the W side of the island,

  - between a bin of junk and some piles of tires in a Willow Field scrap yard
that's at the W side of the place where the road that loops through the Ocean
Docks island curves N on the mainland,

  - and by a little house at the W side of the S end of the brown dirt road that
goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in-
tersection.


  Golf Club

  - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and
some pedestrians get out of a vehicle to fight with one.


  Katana

  - behind the corner of the wooden fence E of the 24/7 that's on the block
where the "O" of "LITTLE MEXICO" is printed on the paper map.


  Knife

  - in front of the E "LOADING BAY" garage door behind the corner of little
stores on the SW corner of the block that has "MARKET" printed on it on the pa-
per map, a GSF gang member occasionally has one, and some pedestrians get out of
a vehicle to fight with one.

  You can also have C.J. teleport there with the GTA SA Control Center (X.13.c):
  X 1124.0, Y -1331.0, Z 13.2, Angle 184.0


  Pool Cue

  - in front of the restaurant at the S end of the W side of the SE block of
Blueberry,

  - and from a game of pool at some of the bars in San Andreas, such as the Ten
Green Bottles bar W of the Johnson house.


  Shovel

  - available behind Ryder's house--the one with holes in the yard to the W of
the Johnson house (I don't know how you get shovelfuls of dirt to come out so
neatly, and bigger than the holes they're from, like that; I think Ryder is
bringing home buckets of sand from the beach for the chipmunks to play with),

  - under the S porch of an old shack a bit W of middle of the brown square of
the Panopticon,

  - over three unmarked fresh graves by an old house at the light gray dot
(a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some
pedestrians get out of a vehicle to fight with one.



  Pistols:


  9mm ("Pistol" in dataweapon.dat)

  Some gang members and policemen carry them..  As Rusk notes, it and Machine
Pistols can be used with the Jetpack.  C.J. has to remove the Jetpack to switch
from a 9mm to a Machine Pistol and vica versa.  You can find one:

  - in a back yard NE of the Johnson house,

  - at the S end of the empty lot on the N side of the narrow block S of the 1st
"S" of "LAS COLINAS,"

  - at the S side of a life guard hut W of Santa Maria pier,

  - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug
dealers, and hookers carry one; Ammu-Nation clerks dual wield them.


  Silenced 9mm ("Pistol Silenced" in dataweapon.dat)

  - on the S porch of the E block of the Conference Center in Conference,

  - and at any Ammu-nation after "Doberman."


  Desert Eagle

  Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili-
tary Industries) for Magnum Research, Inc.  Their guns include the Desert Eagle,
Baby Eagle, and others.  The Desert Eagle is also called a "Deagle" or "50."
"Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference
to a 50 cal. Desert Eagle.  It's available as a .357, .50, or .44 caliber gun,
but converting it from one caliber to another is easy.

http://en.wikipedia.org/wiki/Desert_Eagle


http://www.urbandictionary.com/define.php?term=Deagle

  The strongest handgun in the game.  You can find one:

  - by a billboard S of the SE bend in the main road through Playa Del Seville.

  If you want to have C.J. collect ammo by teleporting into the areas that nor-
mally give him a wanted rating, you could do it during one of the missions, like
"Drive-By," with a glitch that lets C.J. explore without a wanted rating.  An-
other option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons.  You could also finish the weapon gathering by teleporting
C.J. to the Johnson house, where he can change clothes to get rid of any wanted
rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach)
  X 2770.0, Y -2184.0, Z 11.1, Angle 50.0

  Angel Pines scrapyard (in the dimly-lit corner of a big shed)
  X -1868.0, Y -1622.9, Z 22.0, Angle 138.0

  Hashbury (below the "A" of "GARCIA")
  X -2214.0, Y 109.0, Z 35.0, Angle 271.0

  Bayside (inside corner of low light brown brick wall W of N end of wooden
fence on the E shore)
  X -2354.0, Y 2456.0, Z 6.0, Angle 271.0

  Lil' Probe Inn trailer park (under the middle solar panel of three)
  X 33.0, Y 1372.0, Z 9.0, Angle 271.0



  Shotguns:

  All three types use the same ammo, so the ammo for one is added when C.J. gets
another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing
that adds five shells to the ammo for it.


  Shotgun

  Gangster at 20%.  You can find one:

  - on the top floor of the Los Santos and Dillimore Police Departments,

  - at an Ammu-Nation after "Doberman," it's occasionally used by the police
(who usually use 9mms) at four wanted stars or higher, and it's used by the Army
(with M4s) after C.J. buys Verdant Meadows (a Desert mission).


  Sawnoff Shotgun

  Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis-
tance one hit kills).  Gangster at 20%.  You can find one:

  - in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (have C.J. run across a platform at the door to get
inside the box car; if you have him jump, he'll keep trying to grab the upper
ledge of the car and hang from it; there's Armor in the car with a wooden plank
used for a ramp to the door of it),

  - S of the A Stage building in the movie lot in Vinewood (on the block that
says "WOOD" on the paper map),

  - on the back porch of the 2nd house from the S end of the E block of the two
big rectangular blocks in Palomino Creek,

  - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of
the nearly square block N of the martini glass symbol, shown on the paper map,
in N East Los Santos (look at the N side of the building for a section C.J. can
jump up to, then onto a higher roof),

  - and at Ammu-Nations after "Doberman."


  Combat Shotgun ("SPAS12" in dataweapon.dat)

  A S.P.A.S. 12 semi-automatic shotgun.  Gangster at 20%.  You can find one at
an Ammu-Nation after "Don Peyote" (a Las Venturas mission).

  C.J. can get one sooner in Las Venturas.  You can have him use it to upgrade
his skill for it to Hitman pretty quickly by changing the stat file for it (see
III.5).

  You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7).  You can
also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons
on the GTA SA Control Center (X.13.c).  If you use it to teleport C.J. when it
give him a wanted rating,  you can then teleport him to a place where he can get
rid of his wanted rating.

  As Rusk notes, all three Shotguns use the same ammo, so you can stock up on
ammo with any of them and that ammo is added to the round that comes with which-
ever Shotgun you get next.

  For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of
where "LVA FREIGHT DEPOT" is printed on the paper map.  Go S into the N entrance
of the compound, past the garage with a lot of doors on your left, to the rect-
angular divider with plants and trees growing in it.  The Combat Shotgun is in
the shrub in the middle of it.

  You can also teleport C.J. to it:
  X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913

  If he has a wanted rating, you can teleport him to the Johnson house to change
clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28



  Submachine guns:

  Submachine guns are needed to do drive-bys.

  The 1st two are in the Machine Pistol category.  Those two and the 9mm Pistol
can be used with the Jetpack.  C.J has to remove the Jetpack to switch from a
Machine Pistol to a 9mm and vica versa.

  All three use the same ammo, so the ammo for one is added when C.J. gets
another.  (Thanks to Rusk for the info.)


  Tec9

  The weakest SMG.  Gangster at 10%.  It can be dual wielded, used for drive-
bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks,"
and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a
weapon to strengthen as described at "Weapons and Attackers" (X.11).  You can
find one:

  - at the Johnson house after spraying 100 Tags,

  - under the E end of the S highway ramp of the two that end in loops W of the
terminal building that looks like the LA Airport Theme Building (also seen in
"GTA III"),

  - at the N side of a little warehouse at the SE corner of the intersection of
N Blueberry,

  - behind the big white house with lots of brown trim on the hill surrounded
by a loop of road in Mulholland,

  - by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"

  - and at an Ammu-Nation after "Doberman."


  Micro SMG ("Micro Uzi" in dataweapon.dat)

  Gangster at 10%.  It can be dual-wielded and used with the Jetpack.  You can
find one:

  - on a lower ledge in the big drainage ditch E of the Johnson house,

  - on the top floor of the spiral multi-floor parking garage that's on the S
side of the "L"-shaped block two blocks N of the E side of Los Santos Forum,

  - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms),
Varrio Los Aztecas (with 9mms), and S.W.A.T. agents.


  SMG ("MP5" in dataweapon.dat)

  An MP--the strongest SMG available.  Gangster at 30%.  You can find one:

  - at Unity Train Station, which is N of the two prongs of track that extend
from the main RR track before the RR tunnel in El Corona,

  - in the walled-in area at the W side of the building (with a fire-blackened
SE corner) on the NE side of the N block of downtown Montgomery,

  - on the roof of the Jefferson Motel, which is on the block W of the N end of
the thick area shown on the radar and in-game map for where the train track has
a street on either side of it in Jefferson (the motel stairs are on the S side),

  - on an upstairs outdoor patio at the E side of an off-white stucco house with
a red-orange roof--it's along the N-most road in Las Colinas and W of the gray
N-S line indicating a RR tunnel on the paper map,

  - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often
than a 9mm but more often than a Knife) after C.J. can recruit three or four,
and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

  El Corona (SW corner of walled small lot at SE side of Unity station)
  X 1766.0, Y -1930.0, Z 14.0, Angle 90.0)

  Jefferson (roof of Jefferson Motel)
  X 2199.0, Y -1170.0, Z 33.5, Angle 90.0)

  Las Colinas (patio at top of stairs where gray line of underground RR goes N
from the road W of "LAS COLINAS")
  X 2268.0, Y -1028.0, Z 59.0, Angle 90.0)

  Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W
street of downtown Montgomery) 
  X 1297.0, Y 395.0, Z 19.5, Angle 160.0)



  Assault Rifles:

  Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)


  AK-47

  Note: dataamerican.gxt refers to this as both "AK47" and "AK-47," so take
your pick.

  Gangster at 30%.  A good general purpose weapon.  You can find one:

  - at the Johnson house after spraying 100 Tags,

  - in the SW area of a big warehouse with a band of red around the top of the
outside walls in the W section of the block in Ocean Docks that's at the NE cor-
ner of Los Santos International Airport,

  - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD";
enter on the E side of the block,

  - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul-
holland Intersection.


  M4

  Gangster at 20%.  A better general purpose weapon.  There's one:

  - between two of a trio of ramps at the SW end of the airport tarmac (have
C.J. jump on a vehicle then jump up and climb over the fence by the front gate
if he hasn't gotten his pilot's license to have it opened for him),

  - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and
it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert
mission).

  If you're having C.J. teleport, you could do it during one of the missions,
like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.
Another option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons.  You could also teleport him to the Johnson house, where he can
change clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Los Santos Airport (between two concrete ramps at the W end of the tarmac)
  X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.

  Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)
  -2905, Y 784.0, Z 35.0, Angle 261.0

  Area 69 (under the steps of the SW guard tower)
  X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0

  Pilgrim (E of bldg. at "M" of "PILGRIM')
  2577.0, Y 1562.0, Z 16.0, Angle 96.0



  Rifles:

  Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and
fire with the LMB.


  Rifle ("Country Rifle" in dataweapon.dat)

  Good for long distance two hit kills.  There's one:

  - by the pool in the back yard of a house in the NE area of the block that's
N of the block that says, "MULH" of "MULHOLLAND" on the paper map.


  Sniper Rifle

  Good for longer distance one hit kills.  You can find one:

  - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob-
al Television (on the block N of the "M" in "Marina" on the paper map),

  - in Mulholland on a high balcony of the S branch of a big light beige house
with a dirty pink surrounding wall at the SW end of the block that's N of the
Pay 'n' Spray; 

  to get it, have full Health for C.J.; have him go NW from the house with the
Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel
vehicle at the N side of that house, then onto the roof of it;

  have him make a fast run and jump from the SE corner of that roof to the NW
corner of the 2nd balcony below the roof of the house with the Sniper Rifle;
have him jump down to the balcony lower than that on the S side of the house,
get the Sniper Rifle, jump to the next lower balcony, then to the ground;

  he should still have most of his Health, but I'd get him something to eat,

  - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the
tallest section of the beige hospital, just SW of the hospital tower of satel-
lite dishes, which is a couple bocks S of the E end of the pond in Glen Park;
you need to have C.J. bail, preferably with a parachute, or Jetpack to get
there).

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

  Jefferson (on top of tallest part of County General Hospital)
  X 2044.0, Y -1402.5, Z 68.4, Angle 215.0

  Vinewood (on outside walkway of Studio 25 at Interglobal Television)
  X 736.0, -1356.0, Z 23.0, Angle 100.0)

  Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")
  X 936.0, Y -930.0, Z 58.0, Angle 3.0)



  Heavy weapons:


  Rocket Launcher

  While restrained to Los Santos, you can get one at the start of the game.
Have C.J. get a Parachute (see below).  Then have C.J. jump on a vehicle and
climb over the fence by the front gates of the airport, and fly the Dodo to the
roof of the building that's on the E side of the 2nd block W of the S tip of
Mulholland Intersection.  Release acceleration during your approach and use re-
verse as you land (crash it into the antenna there if you need to).  Then C.J.
can fly or Parachute from the roof.

  (If you don't have C.J. get the Parachute and wreck the plane, or have C.J.
use the Parachute to fly to the Rocket Launcher, he'll have to jump to the
ground afterward, and, if he had full Health, will have his Health reduced to a
tiny amount.)

  It's good for taking down helicopters.  Hold the RMB to bring up the scope and
fire with the LMB.

  If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather
his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher:

  Easter Bay Airport
  X -1129.0, Y -150.0, Z 14.0, Angle 230.0.

  Afterward, you could teleport C.J. to the Johnson house if he needs to go in-
side and change clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28


  Minigun

  As Demarest (X.13.m) (X.13.n) says, it's the "Vice City" version of the "GTA
III" M-16.

  It's good for quickly taking out anything except Rhinos, and you don't have to
upgrade the skill for it.  C.J. can get a wanted rating easier with it than with
most weapons if he's shooting rival gang members, but it makes it easy to do
certain missions that clear the wanted level when you complete them.  You can
generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher
is more commonly available early on.

  To make up for that, you can modify a file to make a Tec9 as powerful as a
Minigun (see X.11).

  Besides the Minigun not being as accessible as in "Vice City," my main com-
plaint about it is that the sound effect for it has been changed to a whir.  It
may be more realistic, I don't know, but now it sounds like a blender.  Thanks
to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"
when they're used from within an aircraft they're installed on.  But C.J.'s
Minigun sounds muffled that way though he's using it on foot.


  How to send C.J. to all three available Minigun locations while meant to be
restricted to Los Santos and Red County

  You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7).  You could
also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af-
ter inserting cheats" and "Never Wanted" buttons.  The "Auto-Clear...." button
also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get
him into and out of Area 69.

  If you teleport C.J. to get weapons when it gives him a wanted rating, you
could then teleport him to the Johnson house, where he can change clothes to get
rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out
of Area 69 when it gives him a wanted rating, you could have him go beneath the
front of the Johnson house (or any other place where he can change clothes or
get a haircut), descend into Ghost World till he appears above ground, then go
inside to get rid of his wanted rating.  

  Roca Escalante parking garage Minigun

  To have C.J. get the Minigun in NE Las Venturas, you can have him enter the
alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the
garage, go to the N side, down the ramp, and go N to the Minigun by the elevator
doors.  You can also have him teleport there:
  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  Rockshore East scaffolding Minigun

  Another Los Venturas Minigun is on the next-to-the-top level of the scaffold-
ing at the "OC" of "ROCKSHORE EAST."  Thanks to pez2k_ for the tip that C.J. can
climb it to the Minigun: have him do a jump across a bit of an inner 90 degree
corner to grab the next level up--repeat as needed.  You can also have C.J.
reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick
across the rails by it and dropping down near it (C.J. can jump higher than
you'd think to get back up into the Maverick), or by teleporting there:
  X 2682.145, Y 835.74, Z 21.766, Angle 85.88


  How to get the Area 69 Minigun while meant to be restricted to Los Santos and
Red County

  Other than in the ways to avoid it described above, C.J. gets a four star
wanted level for entering the part of Area 69 shown on this map:

http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

  If C.J. does that once the Badlands and San Fierro are freely available, he
gets five stars that go down to four once C.J. leaves that part of Area 69.

  As explained at "Ghost 69" in the section on Ghost World (I.10), you could
have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch
ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos
Prolaps, then use Mxyzptlk's gimmick to get into the interior of Area 69 through
the non-solid ceiling over the W shallow trench...

http://www.zippyvideos.com/4384278432935426/mxyzescape69/

  ...to get the Area 69 Minigun.  This map of the interior of Area 69 shows the
W shallow trench and Minigun locations:

http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg

  Then have him leave through the same ceiling.

  Have C.J. go beneath the front of one of his save places with a clothes clos-
et, or beneath the front of a barber shop, and descend into Ghost World until he
appears above the ground.  He can go inside to change clothes or get a haircut
to get rid of his four star wanted rating.

  You could also teleport him to the Area 69 Minigun:
  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  If he has a wanted rating, you could teleport him to the Johnson house to
change his clothes (see above).

  "Mini mini mini mini, mini
  Some people got to have it
  Some people really need it
  Listen to me y'all, do things, do things, do bad things with it
  You wanna do things, do things, do things, good things with it...."
  (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by
The O'Jays)



  Thrown:


  Grenades

  - behind a pizza stand on the Santa Maria pier,

  - in East Beach in the NE corner of the 3rd floor of the parking garage on the
S side of the big "L"-shaped block two blocks N of Los Santos Forum,

  - in Las Colinas behind the brown wooden fence and shed at the E side of a
house over the head of the cartoon duck swimming E-shaped block N of the thick
N-S line, indicating a section of the RR track with a street on either side of
it, on the paper map,

  - and at Ammu-Nations after "Doberman."


  Tear Gas

  Good for detaining police officers when C.J. gets a one or two star wanted
level while fighting rival gangsters.  It's good for getting out of various such
tight spots.

  - in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (the same big blue warehouse that has a Sawnoff Shot-
gun in a railroad car),

  - and at the top of the steps of the Opera house (a big granite block building
with red-orange and yellow-orange vertical banners hanging in front of it) S of
the W branches of the Mulholland Intersection.


  Molotov Cocktails

  Good for taking out the attackers that emerge when you hit a vehicle--like a
Rhino, FBI Rancher, or rival gang car--with one.  The spread that helped them
attack around corners in "Vice City" is even greater now.  They can also get
through some walls and floors, as in "End of the Line."  You get a Stat for
fires started.  You can find Molotovs:

  - in the Johnson house after spraying 100 Tags,

  - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner
of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of
the Johnson house,

  - on the Library roof at the S end of the SW block of Palomino Creek,

  - and in Mulholland N of the main E-W road next to Hobo's old fashioned light
brown wood and gray diner with a RR crossing-type sign out front.


  Remote Explosives ("Satchel Charge" and "Detonator" in dataweapon.dat)

  Have C.J. throw one or a number of them, which stick to the surface they hit
(a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them.
A batch of them are good for taking out Rhinos when no attackers are on foot
nearby.  C.J. can get a wanted rating just for throwing one.

  Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a
time.  After that, he just goes through the throwing animation empty-handed and
the count for them doesn't go down.  Although he says it's been disputed by
some, it holds as true on my original PC version.  He also told me Satchel
Charges pass through mirrors.  Thank you, Anurag, for helping me again.

  You can find one:

  - in an alley on the N side of the Inside Track which is on the E side of the
biggest block in Montgomery.



  Handheld Items:


  Spray Can

  Used to spray the 100 Tags in Los Santos.  He can also immobilize or even kill
people with the spray.

  - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on
the E end of the wall (so he won't keep trying to get to the other side of it),
jump on the roof, then run onto the Pawn Shop roof for a Spray Can,

  - and in Las Colinas behind a little one story light gray house with a stone
enclosed porch about where the "C" in "COLINAS" is on your paper map that comes
with the game.


  Camera

  See I.7.aaa  Taking Photographs.

  - in C.J.'s bedroom at the Johnson house.


  Fire Extinguisher

  It can put out fires, and immobilize or even kill people by not letting them
breathe.

  - in most fast food places, which open up after "Ryder."



  Gifts for girlfriends:

  Gifts can also be used as melee weapons, so C.J. can knock someone to the
ground with some posies, which is different.


  Cane

  We're not sure which one uses this--probably C.J. on Millie (the one that
likes the Gimp outfit).  But I haven't heard of anyone being able to give it to
a girlfriend in the game, so it's figured to be a melee weapon in the wrong
weapon slot.  There's a cane:

  - at the W side of a lot in the middle of the houses on the block E of the
block with the bottom of "PLE" of "TEMPLE,"

  - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO-
DEO,"

  - and behind the "N" of the VINEWOOD sign.


  Flowers

  The gift that's also the unlikeliest melee weapon C.J. has.  Thanks to reader
Hameyadea (which means "the information bringer") for correcting me: flowers do
reappear at a site after they're taken from it and the game is saved.  Maybe
it's just a glitch that sometimes causes them not to--I don't know.  There are
flowers:

  at the S side of the flower bed that's at the E side of the pond in Glen Park,
  at the E end of Verona Beach,
  in the garden S of the front door of Verdant Bluffs Observatory,
  in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD"
printed on it on your paper map,
  in Mulholland at the NE side of the loop of road,
  in El Corona in the front yard of the 2nd house from the W on the S side of
the block N of the RR track E of where two short tracks veer from it,
  in Idlewood by the Sprunk machine at the gas station on the NE corner of the
same block,
  and in Las Colinas in front of the off-white stucco house on the N side of the
N-most E-W road W of where a gray line extends N from it to indicate a RR tun-
nel--it's the 2nd house W of the gray line.


  Double-Ended D**do

  C.J. can give it to a girlfriend as a gift or beat somebody over the head with
it.  (It must not be made of those new flexible polymers).  You can find one:

  - in the shower of the Los Santos and Dillimore police stations.  Go in the
front door, don't have C.J. draw a weapon, and he should be okay getting this.



  Apparel Items:


  Parachute

  - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS."  Enter the
building on the NE side.


  Jetpack

  This is available at the bottom of the launch bay during and after "Black
Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"
a couple of Desert missions.  For the way to enter the interior of Area 69
through Ghost World, see I.10.

  It's useful for getting around the regular scenery and Ghost Hell, Ghost
World, Ghost Heaven, and get to Liberty City (I.10), too.  The code for it is
"ROCKETMAN"--I wouldn't save the game after using it, but it could help you
scope out the confusing bunch of locations for weapons, items, etc., of the
game.  Better, you can also use the GTA SA Control enter (X.13.c) to get rid of
your cheat count status automatically or after using the code and save the game
without worries.

  C.J. can use 9mms and either of the two Machine Pistols while flying with it.
He has to remove it to change from one of those weapons to another of them.



  8 Ball's Bomb Shop

  On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is 8 Ball's Bomb Shop.  It operates like the ones in Staun-
ton in "GTA III."  You can have C.J. drive a four-wheel (even an emergency) ve-
hicle into it for the vehicle to have a bomb with a timer installed in it.
Press F or Enter while C.J. is in the vehicle to activate the eight second or so
timer, and have C.J. leg it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.4   Armor and Bribes

  Health icons only appear during certain missions and territory battles, and
there's one in Madd Dogg's kitchen after "A Home in the Hills."

  Land vehicles are a kind of armor, too, in that they take the punishment for
a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or
Health going down at all--if you land right.

  The real body armor looks like this:

http://www.securityprousa.com/bodyarmor.html

  A very good map for Body Armor and Police Bribes is at:

http://www.ianalbert.com/misc/gtasa.php

  Armor

  Ammu-Nations after "Doberman."

  Ganton: in the big flood control ditch E of C.J's house, on the W side of the
ditch under a bridge a bit N of the Johnson house.

  NE Red County: N, across San Andreas Sound, from the W loop of the two of the
intersection E of Montgomery Intersection.  On the radar and in-game map,
there's a pier on the N bank with two gray segments that extend S.  The Armor is
between the stairs on the W segment.  C.J. won't get a wanted rating for climb-
ing onto the piers.

  Red County: in the N area of the brown area, on the paper map, at the NE side
of Hampton Barns, under the porch of the little blue one story house.

  Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S
block of Montgomery.

  Red County: on top of the ramp by the doors at the N side of the big Fleisch-
Berg building, which is on the S side of the road that goes W from lower down-
town Blueberry.

  Palomino Creek: between the light pink one story house and the blue two door
garage of the 2nd house from the W of the houses N of the NE block of Palomino
Creek.

  East Beach: from the point the "S" of "LOS FLORES" is printed on the paper
map, go N past the 1st right and, just before the bridge, turn right into an al-
ley, make the 90 degree turn of it, and the Armor is in front of you.

  Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the
W end of the part shown as gray on the radar and in-game map.

  Mulholland: on the same high balcony as the Sniper Rifle you probably need to
fly to.

  Pershing Square: a Los Santos police cell.

  Verdant Bluffs: among picnic tables on the patio at the N side of the block
that's S of the one that says "HALL" of "CITY HALL" on the paper map.

  Conference Center: on the porch of the W side of the W block of the Conference
Center building.

  Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is
the Atrium.  Have C.J. enter on the N or W side; the screen says "Attrium" if
he enters on the W side.  The Armor is inside on the S side.  (In the middle of
the 1st floor is a statue of part of a guy miming masturbation; around the out-
side of the room are statues of guys covering their eyes.)

  Los Santos International:  on the right end of the little horizontal rectangle
of roads is a square of roads: the Armor is by the N side of the lower of the
two N roads (one is over the other).

  Willow Field: behind the gray steps of the 2nd building N of the SE corner of
the block that says "WIL" of "WILLOW" on the paper map.

  Willow Field: on the block E of where it says "EL CORONA" on the paper map.
Going E on the S side of the RR tracks that veer S, it's on the E side of the
2nd big dirty orange container of scrap, and W of the big pile of black scrap.

  Ocean Docks: in the office on the 2nd floor in the W end of the warehouse
with a red band around the top of the out side walls in the W section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-
port.

  Ocean Docks: in the train car with a plank as a ramp for the door (by the
train car with a Sawnoff Shotgun) in the blue building in the SE section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-
port.


  Bribes:

  (**** could be a useful airborne bribe for a helicopter)

  Ganton: from the Johnson house, go W, turn S, then go W into the alley and
past the foliage in it.

  East Los Santos: at the W edge of the big flood control ditch E of the Johnson
house, N of the bridge overpass to the N, and between a building and the edge of
a fence.

  Ocean Docks: over the N arch of the little bridge that's W of the S end of the
E block of the island.****

  Ocean Docks: next to crates SW across a lot from the end of the dead end road
of the island.

  Glen Park: N of the pond, in the tunnel that goes through the stone bridge
that goes over the pond.

  Market: in a clearing between the beige, green/blue, and purple apartments at
the SE corner of the block N of the block that says "ARKET" of "MARKET" on the
paper map.

  Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper
map.****

  Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe
is in a narrow alley, over the RR tunnel, between two houses.

  Mulholland: at the SE corner of the block E of the little loop of road, by the
N side of a garage of a house.

  Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up
the W side of the street of the W street of the block that says "MARI" of "MARI-
NA."

  Verona Beach: in the NW corner of the gray alley shown on the radar and in-
game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the
paper map.

  Montgomery Intersection: on a dirt road under the E end of the S loop.

  Blueberry: in an alley between a fence and a building; it's in the middle of
the rectangular block E of the upside-down "L"-shaped block.

  Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of
downtown Blueberry.

  Red County: on some rocks by the N bank of an E-W river, at a crook in the
river just SW of the "C" in "COUNTY" on the paper map.****

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.5   Maximum Stats of all kinds in one sitting

  Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"
2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina
wasn't your favorite thing about it.

http://pc.ign.com/articles/372/372825p1.html

  This is the fastest way to get the maximum for all vehicle, weapon, and what-
ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the
original or second edition of the game.

  Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold-
er (X.5) and make a backup copy (X.6) of the file dataar_stats.dat.

  Go to dataar_stats.dat with Notepad.

  An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.

  At line 5, the STAT_INC_FLYING_SKILL is 50.

  At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.

  That means you increase the skill for using the vehicle by 50 points when you
fly it for 300 seconds.  Old School Hustla says he changed them to 500 incre-
ments of skill for every two seconds of flying and maxed out his flight skill in
one very short flight.  So you make the number for the line from 0 to 11 bigger
and the one from lines 33 to 45 smaller.

  I didn't increase the amount added to driving skill, 20 points, just lowered
the time taken to get a skill increase message to 1 second, and maximized driv-
ing skill in a drive around Los Santos with a new message appearing about as
fast as it took for the last one to fade from view.

  An example regarding weapon skill:

  At line 12, the STAT_INC_PISTOL_SKILL is 0.8.

  At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.

  That means you get a 0.8 increase in skill for using the weapon for every 50
accurate shots made with it.  As in the 1st example, make the 1st number bigger
and the 2nd one smaller.  I changed it to 500 points added per 1 accurate shot
and made Hitman for Pistol in a few shots.

  For a weapon you can upgrade the Skill for, you could also pick small numbers,
like 0, 1, and 2, for column Q for the weapon in dataweapon.dat.  Those numbers
represent the Stat number required for each Skill level: poor, standard (Gang-
ster), and pro (Hitman) (see X.11).

  The last time I did this, I changed lines 0 to 22 to have numbers in the hun-
dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.

  Do the same and save yourself one he** of a whole bunch of time.  Thanks to a
post by Old School Hustla at GTA Forums for this considerably time-saving tip.

http://www.gtaforums.com/index.php?showtopic=202014

  A Stat is maximized at 1,000 points; it continues to grow afterward, but your
Skill doesn't increase.  So if you're really in a hurry, you might try changing
the figures to create 1,000 points in one second (thanks to Ben "Cerbera"
Millard).

  The one exception to getting them all done while restricted to Los Santos
would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have
C.J. brave the high wanted level he'll get for entering the off-limits areas, or
load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits
areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW
Las Venturas for the Combat Shotgun, then maximize the skill for it, too.  If
you do, see III.3 for the location of the Combat Shotgun.

  All shotguns, submachine guns, and assault rifles use the same ammo as any
other in the same category, so the new round for one is added to any previous
such ammo--thanks to Rusk for the tip.

  The Sniper Rifle and Boat skills given in dataar_stats.dat have been dis-
abled.


  The fastest way to raise weapon Stats on PS2

  The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat
doesn't work for PC.  For PC, I'd change the data file as explained above, but
I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,
was sent to me by reader Anurag Sinha.

  Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"
IV.15, is allowed to end, Freddie gets off his bike and taunts C.J..  Freddie
can't be killed yet but the shots count extra, like headshots, for raising
C.J.'s weapon Stat.  He tells me it increases the Stat faster than shooting a
tire over and over does on PS2.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.6  Cycling Stat (bicycle)

  The skill for this Stat grows quickly.  Have C.J. ride a bike, pumping W to
make him go fast, using the Bunny Hop, NP0, now and then, to build up his Bike
Stat, Muscle, and Stamina.  When it gets strong, C.J. can reverse faster, be
less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for
Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with
stunt jumps.

  The fastest way to increase the Stat is at "Maximum Stats of all kinds in one
sitting (III.5).

********

  The gimmick of having C.J. use a Freight train to raise his Cycling Stat works
for PC.  To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars
pulled by a Freight train, and have it face in the direction the train goes in.
When the train starts moving, press W just enough to get the wheels going, and
the bicycle will stay in place on the car while the wheels turn at the speed of
the train.

  The bike can slide back if the train goes uphill, such as in some places in
Red County; if it does, press W as you need to so the bicycle stays in about the
same place on the car till the train gets up the hill.  It's easy to handle, but
you might have him do this on the front car as a safeguard for that.

  When I tried this, I also had C.J. and his bicycle disappear for a bit after
going through a dark tunnel and reappear when I turned the "camera" for a side
view, which I've read has happened when others tried it.

  A downside to this is that C.J. will get a high wanted rating if he tries this
in the blocked-off areas early in the game.  Still, it's one of those interest-
ing side things I like about GTA's.  Sure, "Half Life 2" has some good graphics,
but can Gordon Freeman ride a bike on a freight car without pedaling?  Can he
fly through the ceiling of a gym and go to a lovely restaurant?  No.

******** 

  There's always a BMX bike (that doesn't trigger a mission) at the S end of the
long pier at Verona Beach, and another at the NE section of the block that's the
2nd block S of the W block of the two that the Glen Park pond is on.  A conveni-
ent place to let C.J. practice his biking and swimming is the big concrete
drainage ditch east of his house--the S end slopes into the water.  After C.J.
can ride a bike fast and jump high with it, have him do:


  III.7  The Commerce 24/7 Courier Asset Mission,
           aka the Roboi's Food Mart Asset Mission

  This is a bit like the "Vice City" pizza delivery mission.  It's a set of four
consecutive drive-by delivery missions using a BMX bike.

  Three loops, six packages,   three minutes
  Four loops,  six packages,   five minutes
  Five loops,  seven packages, five minutes
  Six loops,   eight packages, eight minutes 

  Have C.J. pause beside each several foot-wide glowing red loop, press Q or E
then W or S to make sure it's beside C.J., then have him throw the package
(which looks like a "GTA III" hidden package) into the loop, which then disap-
pears, by pressing the LMB.  There are more packages than loops, but each wasted
package takes $100 off C.J.'s pay, so if he misses you can have him drive into
the package to get it back and try again.  

  In "San Andreas," the vehicles you can use Mouse Steering for include bicy-
cles.  It can make drive-bies difficult, though, so I'd just use the Mouse to
throw the package with the LMB.  I reach from A and D to Left and Right to steer
when I need the bike to jump or level out afterward, which I need to use Up and
Down for.  And press W quickly and repeatedly to have C.J. stand and pump the
pedals to go very fast.  Check the in-game map a lot for the locations of deliv-
eries.

  The Stats record how many deliveries were made whether or not they were made
while doing the four sets of deliveries in a row, but you have to do all four
in a row for 100% completion of the game.  If you have to try it several times,
at least, if you keep him fed, you can soon level up Carl's biking ability and
let him progress to the buff stage.

  C.J. gets $10,000 and the icon in front of the store generates $2,000 a day,
the maximum value it can have at any one time.


  III.8  BMX Challenge

  You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100%
Cycling Stat 1st to make this easier.  The BMX bike used for it is by one of the
half-pipes at the skate board park in Glen Park.  It's on the NE side of the
block which is the 2nd block S of the W block of the two that show the pond on
the radar and in-game map.

  There are 19 glowing red loops, and C.J. gets ten seconds added to his allow-
able time for each loop he touches and causes to disappear.

  Several of the glowing red loops you have C.J. cycle through were a little
tricky for me to get: a couple, each positioned high over the middle of the
sloped concrete chasm, and one positioned on a platform at the side of a half
pipe.

  To get one of the two that are over the chasm, you have to get a good run at
the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the
loop.  

  For the other loop over the chasm, concrete walls on either side of it prevent
handling it the same way.  I had C.J. park the bike on the shadow under the
loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump
extra high.  (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I
might never have guessed it!)

http://www.gamefaqs.com/

  For another way to get the same loop, thanks to the stuckgamer web site, where
I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back
at the loop.

http://www.stuckgamer.com/index.shtml

  Dr. Tornado gets my thanks for help by recommending that you put a car under
that loop beforehand.  You can have C.J. do a little Bunny Hop onto the car,
then do a full size one up to the loop.

  And while C.J. can use one of the half pipes the regular way to get the two
disks at either top side of the pipe (I used Left and Right for sharper turns at
the apex of C.J.'s efforts to let him make sharp turns back downward), that
won't work for the loop on the ledge beside the top of one side of the other
half pipe.  I had C.J. get that one by getting a good run at the on-ramp (I had
C.J. start it from across the street) and doing a Bunny Hop at the on-ramp to
(with a bit of luck) go through the loop on the ledge.  (I just managed to get
him on the ledge with the back wheel barely on it, and, fortunately, got C.J. up
there to complete the mission.)

  The stuckgamer site mentioned before recommends having C.J. go from one slope
of the half pipe to the other and Bunny Hop with enough forward momentum to go
up to the loop. 

  Another way to get that one is to park a Packer nearby beforehand so the ramp
leads up to it.  (Thanks to a post by Reborn Darxtorm at Gamefaqs.)  You might
find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E
of "EL CORONA." 

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.9  The Taxi Driver mission (a Sub-mission)

  Do the Taxi mission by delivering 50 fares.  You might not wait till his Driv-
ing Stat is high because the 50 don't have to be done in a row.  You'll make
money, increase your driving Stat a bit so improve the handling ability of four-
wheel vehicles (which is awful initially), and get to know the area better.  The
Taxi is the best vehicle to do this with.

  When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission,
it makes the little Taxi light on top light up.  Have C.J. drive to someone
that's hailing a taxi and let them in.  The game tells you their destination,
shows it on the radar and in-game map, and a timer counts down the time left to
deliver them.  

  C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti-
vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS
Boost, NP0, for Taxis and Cabbies as his rewards.  When the NOS Boost runs out,
you can have C.J. exit and enter the vehicle to replenish it.

  Rusk told me some told him about a glitch for this in the original version on
Xbox that some said they had in the original PC version, too: if C.J. got his
Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis-
sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not
find the location of Toreno in "Mike Toreno."

  See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found
that the glitch is brought on by going to the edge of the map, so try to avoid
that.

  If you go along with the order I offer in this walk-through, you'll avoid the
Taxi glitch by having C.J. get the Taxi mission done before going to the edge of
the map for "Freefall" or "St. Mark's Bistro."



  III.10  "Burglary" (a Sub-mission)

  "I never stole anything in my life.  I've purloined a few things."--Jackie
Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen
anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in
the 1st few years of the 1980's.  

  Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.

  This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is
in a black Boxville truck.  C.J. has to steal the TV, VCR, game controller,
cash, etc., from houses and/or apartments, put the loot in the truck, and get
the truck to the lockup garage.

  There's a so-called "black" Boxville, with a corresponding lockup garage, in
each of the three main territories of the game.  (Actually, the upper part is
dark gray, and the shading of the bottom part is a bit different and moves up
and down as C.J. drives.)  

  To find the Los Santos truck, go W from C.J's late Mom's house, go left at the
1st intersection (the one by the bar--don't be fooled by the bridge overpass on
the map) to a T intersection, then go right to find the truck by the last blue
two-story apartment building on the left side of the road.  The lockup garage
for it is W of the "S" of "PLAYA DEL SEVILLE."

  The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the
lockup garage for it is on the E side of the same block.

  I found some SF places C.J. could burglarize on the E side of the block E of
the block with "OC" of "OCEAN FLATS."

  The Las Venturas black Boxville is in a lot on the N side of the block that's
S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for
it is a bit E in the same lot.

  I found some LV places C.J. could burglarize on the S side of the block that's
E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S
blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST."  

  (I found a place C.J. could burglarize in Bayside Marina, but that's a long
drive from the SF lockup.)

  Start at eight p.m.--20:00--to give yourself the most time.  Once you find an
area you like, have C.J. drive the truck there ahead of time to activate the
mission.

  Residences that can be burglarized each have a yellow inverted cone of light
at the entrance door.  The Gamefaqs message boards have recommended that you
find two such houses beside each other in Playa Del Seville among the apartment
buildings by the lockup.  That way, C.J. can park the black Boxville between
them and put all the loot from one in the truck, then from the other into the
truck, then the 1st one again, etc.

  When you send C.J. into a 2nd house, the items to loot reappear in the 1st
one.  So even if the 2nd house has a tenant awake in the living room, you can
have C.J. go into and right back out of it every time he's finished stealing the
loot from the 1st house to load up the 1st house again.
 
  The fastest way to do this mission early in the game is to use a pair of
houses in the section of little houses of the block of Playa Del Seville that
has a dead end road at both the E and W sides.  I backed the truck toward two
houses at a dead end and had C.J. steal two things from one house, two from the
other house, etc.

  (Beyond that, you might want have C.J. try this in different neighborhoods,
like the street the Johnson house is on, or N Mulholland, for the variety.

  (A few of the less expensive Los Santos places had a dark alcove.  I don't
think they're the kind pedestrians spawn from like the ones in the Washington
Beach Police Station, the two in the biker gang compound in "Hogtied," or on the
1st deck of the ship used in "Spilling the Beans," in "Vice City."  They're
probably just there so C.J. can become unseen by others when he's in shadow,
which is a new feature for a GTA lead character.)

  There's someone sitting on the front porch in front of some of the doors.
C.J. can walk right past them.

  The easiest residences to burglarize don't have any occupants standing or sit-
ting in them.  They have one or two occupants in bed.

  There's a bar on the screen that measures C.J.'s noise level indoors.  You can
have him crouch, C, while he moves, which he can do slower and quieter if you
tap W at a certain rhythm.  You can also add Alt to W to make C.J. walk--in this
mission, he does it a little hunched over compared to the way he usually walks.

  If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant
exclaim something to C.J. and see the message that he's been detected.  When
that happens, C.J. has to get out of the house in ten seconds to prevent a three
star wanted rating.  If he gets the wanted rating, the police will be waiting
outside to attack C.J., and they'll appear inside if C.J. doesn't go out.

  If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV,
etc.  Fancier houses might have something in the kitchen.  Hit F to get him to
pick up a valuable (twice if he's crouching to get him to stand up 1st), and
send him right back to the door.

  If C.J. fills the noise bar but you get him outside in less than ten seconds,
the burglary can continue like the noise detection never happened, even if you
have C.J. return to the same house.  So you can rush him to the door when you
know he can do it quick enough. 

  Have C.J. go back outside immediately if he sees anyone there that isn't in
bed.  If there are gangsters inside, they might shoot at C.J..  If he turns and
goes right back out, there won't be a wanted rating.  

  Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head
if they're turned away or in bed, then not worry about noise.

  The easiest way to do that without getting a wanted rating is to have C.J. use
a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant
alone in bed and facing away from him.  For some reason, even just targeting the
Silenced 9mm at their face, or targeting the occupant--even from behind--with
any other weapon, will cause them to detect C.J..  C.J. can't use a Knife for a
stealth kill because you can't get the RMB to target the occupant when they're
lying in bed.

  Have him shoot them once in the head, or several times in the body, with the
Silenced 9mm.  If there's nobody else there, the noise bar will disappear.  If
the noise bar remains and the only other occupant is in bed in another room,
C.J. can do the same thing there.  If there are two in the bed, have C.J. crouch
without facing either of them, or stand at the foot of the bed, and have him
shoot one in the head and immediately shoot the other one several times in the
head or body.  (Welcome to the Boris Karloff school of Burglary.)

  If he needs to use two or three bullets, the police may be alerted.  If two
are in bed, shooting one could wake up the other and cause a wanted rating, too.

  In some cases, there's a weapon icon inside.  I saw a Knife and a 9mm in a
couple of living rooms, and a Shotgun icon revolve into a living room from a
bedroom.  Since only the Silenced 9mm can be used without getting a wanted rat-
ing during some burglaries, I  didn't have C.J. use them.  If you try a weapon
other than a Silenced 9mm, have C.J. get outside fast to keep the wanted rating
down to one star.  If C.J. re-enters the place, the occupant is back in bed or
whatever like nothing happened.  I have gotten lucky and had C.J. crouch and use
the Silenced 9mm to do a head shot at the front of an occupant sitting in the
living room without causing a wanted rating, but I wouldn't count on it.

  Other than when testing ideas for this walk-through, I didn't have C.J. use a
weapon on the home owner.  This mission is more of a stealth test, it's easy
enough without having C.J. kill anyone, and I didn't want to risk having C.J.
create a three star wanted rating.

  Send C.J. to the back of the truck with each stolen item and press F to have
him make the stuff disappear there.

  This is basically an exercise in having C.J. walk around hunched over or in a
crouch and carry stuff slowly, so it isn't hard to get the hang of (glitches
like C.J. walking too long into a piece of furniture without picking the loot up
from it, or the stolen item leaving C.J.'s hands to hover if C.J. hops down from
something, notwithstanding).  I just reload the game if C.J. creates a three
star wanted rating, but it's easy to do the mission without creating one.

  The value of the TV, clock radio, etc., isn't based on what type of item it
is, but increases as the number of things stolen increases.  The formula for
this is M=20 times N squared, with "M" being "Money" and "N" being the "Number"
of things stolen.  Thanks to Quincunx' Burglary Guide:

http://www.moonatnoon.com/misc/gtasa-burglary.html

  Therefore, the 1st item stolen with each attempt at the mission is worth $20,
the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th
$980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc.

  If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game
lets him have five minutes to take the loot to the lockup.  You can also end the
mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he
hasn't delivered to the lockup won't be counted.

  C.J. has to steal at least $10,000 worth of loot, which can be accumulated
over a number of efforts on a number of nights, to complete the mission.

  If you want to get it all done in one night, you could use the code that makes
the clock stop at 21:00: "OFVIAC."  To disable it, type it again.  When you dis-
able it, the clock rushes to the time it would have if you hadn't used the code,
so disable it after C.J.'s last trip to the garage with the loot.  You can use
the GTA SA Control Center (X.13.c) to erase your cheat count before you save.

  C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and
the infinite sprint.

  (C.J.'s sprint can last several blocks near the end of this mission, but it
doesn't become infinite till he completes it.) 
  
  Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi-
nite sprint reward is given the same way on PS2 as well.

http://www.gtaforums.com/index.php?showtopic=196982&st=20

  (Thanks to reader Timo Hakala for his friendly letters which caused me to test
this mission more and describe it more clearly.)



  III.11  Kill Criminals

  Have C.J. run down or shoot criminals and take their loot.  They're the San
Andreas version of the "Vice City" Downtown parking meters, and they may have a
lot of ill-gotten money on them.  There are sixteen of them listed at "Crimes"
(I.5.k).  Criminals are among those who drive Perennials,Blades, and Clovers
(I.8.b).

  One ped says they have to find some "chronic."  Chronic is a potent form of
marijuana.

http://www.urbandictionary.com/define.php?term=chronic

  There are four drug dealers among the criminals, too.  They're among those who
drive Ranchers.  Two commonly seen in Los Santos each have their hands hanging
down and overlapped before them.  One is a young black guy in dark gray pants, a
sleeveless black jersey, black sneakers and brimless cap, a silver chain on his
wrist and neck, and a goatee...

http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg

  ...and one is a young white guy in blue jeans, a light gray hooded jersey that
says "Rockstar," has his hood pulled up over a black cap, and has light gray
sneakers.

http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg

  If C.J. gets a verbal reaction (sometimes only written in the subtitles) from
a drug dealer, the only difference I've noticed between pressing Y or N is that
N has them fire a gun into the air when they run away if C.J. approaches them.

  They make one of the worst deliberate and on-going contributions to organized
crime.  Even after you complete the game, and if you have C.J. take over 100% of
the gang territories so Ballas and Vagos don't appear, the drug dealers still
show up, and the pedestrians--even C.J.'s own gang members, will still go to the
drug dealers to make transactions and help finance organized crime.  They're
part of the main problem C.J. wants to fix with his neighborhood in the game.
(I don't know why he doesn't at least fire the gang members--Frank Zappa would.
Even Paulie Cicero in "Goodfellas," 1990, would.)  Clean up the neighborhood and
have C.J. kill the drug dealers and relinquish their funds.  It goes into your
Crimes Stats as Criminals Wasted.

  Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi-
cycle missions money, etc., and go to:

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.12  Inside Track Betting

  Inside Track Betting is available on the E-W road that goes across the S tip
of the Mulholland Intersection, Los Santos, and at the S end of the E side of
the biggest block of Montgomery, Red County.

  Use the directional keys and Left Shift to get the most out of the amount you
can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100
five times, etc.), then place the bet.  As Rusk notes, the message boards say
that the odds are about one in five for any of the horses, so bet it all on the
long shot at the bottom of the list to get the biggest multiple for your payoff.

  Save the game if you win, and press Esc to reload the game instead the second
you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again.
To be on the safe side, do it till you have a few million dollars--that should
be more than enough.

  The Horse Races gimmick

  Bet a small amount and remember the name and color of the winning horse.  Have
C.J. stay there and keep initiating races and exiting them when the horse does-
n't appear (press F then W then F a lot) till it appears again--preferably on
the bottom of the list, which is the horse that pays off the most if you win.
Bet the farm on it because it will win.  (Thanks to gtahoodlum, aka Wajid.)

http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg


http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg


http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg


http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg


http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg

  Take the money and buy the available:


  III.13  Save houses

  Buy all the save houses shown by green house icons on your in-game map and ra-
dar.  The coordinates given below are for the paper map that comes with the
game.

  All save houses have closets.  Have C.J. enter the shaft of light at the clos-
et door and follow the directions onscreen to change his clothes.

  Until you've completed "Nines and AKs," you can just have him take off and put
on the Bincos white tank, blue jeans, and black low-tops he started out with,
but even doing that can get rid of any wanted rating.  (Take them off if you
want the novelty of hearing the pedestrians say different things in reaction to
him going around in his shorts.)

  Willow Field        E6           $10,000
  S of C.J.'s house

  Jefferson           E6           $10,000
  NE of the County Hospital in Jefferson

  El Corona           E5  garage   $10,000
  N of Los Santos International Airport

  Verona Beach        E4           $10,000
  N of Verona Beach

  Santa Maria Beach   E4  garage   $30,000
  W of the Santa Maria Beach Pier

  Mulholland          D5  garage  $120,000
  N Mulholland

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.14  Weapon Stats and Gang Respect

  The fastest way to collect the best weapons is by teleporting (and possibly
using Ghost World) (see III.3).

  The fastest way to raise the Stats for these things is given in "Maximum Stats
of all kinds in one sitting" (III.5).

  If you're going to take the loooong way there, this is one plan you could use
to have C.J. collect the ammo for the weapons that are close to each of several
save places.


  III.14.a  Initial weapon gathering

  At the Johnson house

  I'd save the game at the Johnson house between each of about ten or twelve
sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev-
ery one or two days, then have him use the weapons on the rival gang members E
of the flood control ditch.

  Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the
Armor under a bridge to the N.  There are Brass Knuckles in the front yard a
couple houses W of his.

  There's a Pistol (9mm) in the back yard of the house four houses counterclock-
wise from his.

  There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house.

  Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun,
and Molotov Cocktails will be available in the kitchen of the Johnson house.
(And C.J.'s gang members will have SMGs added to their 9mms if they haven't al-
ready.)

  See X.11 for how to change dataweapon.dat to make the Tec9 more like a Mini-
gun.

  There's a police bribe in the alley a block W of his, and another at the upper
W edge of the same drainage ditch about a block to the N of the Armor.  Having
him go to a wardrobe closet and take off and put on his white tank top or blue
jeans can get rid of any wanted rating.


  At the El Corona save house

  I'd save the game between each of about ten or twelve sweeps through the weap-
ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and
SMG), feeding C.J. every one or two days, then send him N to save at the Johnson
house to use the weapons on the gangsters E of the flood control ditch.

  At the S end of a block in Conference, on the porch at the S side of the Con-
ference Center, is a Silenced Pistol.

  There's a Desert Eagle under a billboard S of the SE bend in the main road
through Playa Del Seville.

  There's a Tec9 under the E end of the S highway ramp of the two that end in
loops W of the terminal building that looks like the LA Airport Theme Building
(also seen in "GTA III.").

  The SMG (an MP) is S of Unity (train) station N of the three prongs of track
at the end of the railroad track in El Corona.  There's another on top of the
Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is
on the block W of the N end of the thick area shown on the radar and in-game map
for the section of train track with a street on either side of it in Jefferson.


  There's a Sawnoff Shotgun in a freight train car in a big building on the cor-
ner across the street to the N of the dead end road that goes over a bridge in
the Ocean Docks area.  Have C.J. run across a platform at the door to get inside
the box car; if you have him jump, he'll keep trying to grab the upper ledge of
the car and hang from it.  (There's Armor in the car with a wooden plank used
for a ramp to the door of it.)

  The AK-47 is in the SW area of a big warehouse with a band of red around the
top of the walls in the W section of the same block as the 1st Sawnoff Shotgun
given above.

  There's an M4 between two of the concrete ramps (the kind found in sets of
three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then
jump up and climb over the fence by the front gate).

  You might also have C.J. use the Dodo or Shamal of the airport (or the para-
chute of the top of the tallest building of Downtown Los Santos--the round one
shown as an oval on your radar and in-game map NW of the big intersection that's
S of the Mulholland Intersection; enter on the NE side) to get to the roof of a
tall Downtown building (it's on the W side of the block that's the 2nd block E
of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket
Launcher.


  At the Mulholland save house

  The Remote Explosives in Montgomery are a change of pace.

  There are also Molotovs along the N side of the road that goes W from the Mul-
holland Intersection after the 4th left.  Until C.J. gets the Fireproof feature
by completing the Fire truck mission, it might be more convenient to fill that
weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any
policeman that chases him when he hunts Ballas and Vagos.  There's Tear Gas on
the front porch of a building on the N side of the T intersection that's SW of
the middle of the SW side of the Mulholland Intersection.


  At the Verona Beach save house

  There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In-
terglobal TV in Vinewood.  I'd have C.J. collect a lot of ammo for that.


  C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault
rifles to upgrade his skills for them to the Gangster, then Hitman, level.
Shots that connect upgrade the skill.  The Tec9 and Micro SMG are both Machine
Pistols, so using either one upgrades the Machine Pistol skill for both.

  While in Los Santos, C.J. can upgrade the skills for any of the weapons he can
upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is
available later in the game.  You can get around that exception if, like Rusk,
you load up on the ammo of either Shotgun available then send C.J. to get the
Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with-
out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or
just have C.J. brave the high wanted level.

  The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and
SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo
for those after that, although that's nearly at the end of the missions for Los
Santos.


  III.14.b  What weapon upgrading does

  Gangster (percentage of Skill Level required depends on the weapon; see be-
low):

  Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol.  For
all the others, those things increase plus C.J. can move in the aiming stance
and strafe speed increases.

  Gangster level reached:

  9mm: 10%; Silenced 9mm and Desert Eagle: 20%.

  Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.

  Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.

  AK-47: 30%; M4: 20%.


  Hitman (100%):

  C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and
strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat
Shotgun, MP5, AK-47, and M4.

  The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot-
gun, Tec9, and Micro SMG.


  III.14.c  Upgrading weapon skills while earning Respect

  It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect
for him from the Grove Street Families gang, to have him to shoot rival gang
members.  I usually start out by sending him to attack the gangster that show up
E of the big concrete drainage ditch just E of his house.  It's a short run from
the Johnson house to a ramp that goes down to the bottom of the ditch, and
there's another ramp across the ditch to the NE that goes up to the street.

  If you do this, send C.J. up to the street to run around shooting gangsters
that aren't in green (Grove Street Family gang members of Ganton and a bit of
East Los Santos).  Have him shoot the ones with yellow bandanas, Vagos, or, to
the W of that part of the ditch, wearing purple, Ballas (except for a young
black lady in black and purple jersey--don't have him shoot her), and try to
avoid having him shoot other pedestrians or do it near the police.

********

  "Ballas" probably comes from:

  Baller 
  1. (n) Ballplayer, someone who is good at playing basketball, and has moved up
to earning a lot of money and getting a lot of girls from that.  "I wish I was a
little bit taller, I wish I was a baller" -- Skee Low (I wish [??]).
  2. (n) Someone who has established himself in the hood, who is making much
money (be it illegitimate or not), and who is good with the ladies; it is a
Blood term. The Crip version of this word is "highroller".

http://www.westlord.com/rapdictionary/letter-b.html

  -n.- a high-roller, a money-maker. Hence also the verb ballin'
('balling'), which refers to someone who is doing very well for himself, livin'
it up, in terms of money, etc.

http://en.wikipedia.org/wiki/Hip_hop_slang

  1. A pimp.
  2. Someone skilled at sports (not necessarily basketball).

http://www.urbandictionary.com/define.php?term=Balla

********

  C.J. says, "I'll take those duckets."

  duckets
  Cash, money or bills, from "ducats": various gold coins formerly used in cer-
tain European countries.  Often Mispronounced as "Dunkets" with an "N" instead
of a "C".  "He's gettin' juiced for his duckets" -- N.W.A. (I ain't the one
[1988]).

http://www.westlord.com/rapdictionary/letter-d.html


http://www.urbandictionary.com/define.php?term=duckets

********

  The Vagos bring the word "puta" back from VC and call C.J. one:

  puta/puto
  1. (n) Prostitute.
  2. (n) A**hole. "How you like me now, puto"--Cypress Hill (Locotes [??]). 

http://www.westlord.com/rapdictionary/letter-p.html

  "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti-
tute.

http://www.urbandictionary.com/define.php?term=puta


http://www.urbandictionary.com/define.php?term=puto

********

  I think head shots make a weapon skill increase faster.  It can be easier to
do if you have C.J. move while crouching to sneak up on them 1st.  An easy way
to get head shots is to send C.J. in front of vehicles to stop them, run back
along the traffic looking for gangsters, and get a head shot of any gangster
that's a driver or passenger--they usually sit still while C.J. aims.  The Vagos
of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and
the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.

  If C.J. gets a one star wanted level, he can run back into the ditch till it
disappears (I think crouching may speed that up), sometimes getting Armor or a
Micro SMG while he waits.  If he gets two stars, you can send him to the bribe
that's about a block N at the upper edge of the W side of the ditch between the
end of a fence and a building, or send him to the car that usually appears in
front of a house by his and have him get the bribe in the alley to the W of the
block his house is on.

  C.J. will probably be shot at if he's on foot when he's wanted.  Sometimes
he's busted instead if he's in a vehicle when the corrupt law enforcers attack
him.

  Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and
take off and put on his white tank top or blue jeans, can get rid of any wanted
rating.

  Get him some food every day or two at one of a couple of nearby Cluckin'
Bells, then have him drive back and run through the ditch to the street again
and shoot more gangsters, etc.

********

  The unofficial rampage at a Pay 'n' Spray method to increase weapon skills

  Another fast way to upgrade the skill level for a weapon, other than having
C.J. kill rival gangsters, is to have him kill some of the corrupt law enforce-
ment officers with it.  You might have him load up on the ammo of the weapon you
want him to upgrade, get full Armor and Health, then park a vehicle (not a bicy-
cle or emergency vehicle) in a Pay 'n' Spray.  It's activated when C.J. gets
into or onto the vehicle, so you can have C.J. go on an unofficial rampage
there.

  (I've read that the PS2 C.J. can exit the vehicle before the garage door
closes and rampage from within it undetected by the police, but you can't see
from behind the PC C.J. to aim till he gets out of the garage, and then the po-
lice can detect him.)

  There's a Pay 'n' Spray in S Idlewood by a pizza store.  In the SE to SW range
S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in
the locations given above.

  (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to
maximize the Stat for each weapon--having C.J. use one to fire at the tire of a
vehicle in some remote place like the big drainage ditch E of his house--works
for the PC version.  One source said to use the backs of the tires--it still
didn't work for me.  The method at III.5 does, though.)

********

  Having C.J. kill rival gangsters is one way to build up his Respect, which
enables him to recruit Grove Street Family gang members.


  III.15  Recruiting gang members

  Since shooting opposing gang members or corrupt law enforcers, and spraying
Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect
to recruit a couple of gang members.  Have him approach someone in green--a
Grove Street Family gang member--and press the RMB.  When an arrow points down
to their head (green if they're in good health), you can press G to have C.J.
try to recruit them.

  The recruits follow C.J. around, even into or onto a four- or two-wheel vehi-
cle, to help him shoot at opposing gang members, sometimes going off in their
own direction or yanking gang members from vehicles to do it.  They may also
fire at attacking policemen and keep them distracted from C.J..  They also have
a tendency to shoot at opposing gang members who are in cars, which gets the
traffic driving wildly, sometimes running over the recruits.  Press G to draw
them to C.J. or H to have them stop (if they live that long).

  Sometimes C.J. has to aim at, or even shoot at, attackers or rival gang mem-
bers to get members of his gang to shoot at them.

  Holding down H, or going far away, will disband the group.  You might try to
save a gang member whose health has gone bad by targeting them and holding H.

  As things go on, C.J. can recruit bigger numbers of them into his gang.  At
80% Respect, C.J. can recruit the most gang members--seven.  You may want to use
a Coach or Bus to transport that many of them.

  A Coach may appear by the N end of the W side of the "Tosser--The Welcome
Pump" gas station--the little rectangle on the map--that's W of the Dillimore
Pay 'n' Spray.  You may have to send C.J. by the spot several times to have that
be the vehicle that appears there.

  As mentioned before (I.7.c), C.J.'s gang can swim.  They can also climb onto
and over things.

http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg


http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.16  Lung Capacity

  Build this up when you have C.J. swim  by having him dive until the bar indi-
cating his air is mostly gone and then surface.  The easiest way to build this
Stat is at "Maximum Stats of all kinds in one sitting" (III.5).

  A convenient place to let C.J. practice his swimming is the big concrete
drainage ditch east of his house.  It goes S to a section that slopes into the
water.

  There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats
going by.


  III.17  Oysters

  Have C.J. swim to find 39 of the 50 Oysters.  Collecting all 50 will increase
his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in-
crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of
them still need it.

  You might hold off on collecting any Oysters if you want to see what happens
when a jealous girlfriend shows up when C.J. is dating another woman.  I'm not
sure, but not having any Oysters collected might be among the things that makes
that more likely to happen.  For more about that, see "Girlfriends" (XI.b).

  A good map of all the Oyster locations is at:

http://www.ianalbert.com/misc/gtasa.php

  One easy way to find them is to use a teleportation device (see X.13.a and the
next two sections).  If you use the Control Center (X.13.c), which already has
the coordinates of the Oysters, you might want to add the coordinates of the ar-
ea just outside a Los Santos save place with a wardrobe.  That would make it
easy for C.J. to get rid of his wanted rating after getting the ones in areas
that are off-limits--six in San Fierro and five in Las Venturas.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar.  While you look for Photo Ops, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find.  It works for v.1 or 2 of the game.

  If you use the directions of the BradyGames Guide for Xbox and PC like I did
for the 1st 39, remember that the description correctly gives Oyster 10 as S of
the Los Santos lighthouse, but the map puts the dot for it S of the Ferris
wheel.  The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,
and 139.

  The BradyGames guide gives 15 to find in and around Los Santos.  Rusk's PS2
idea to get 39 of the 50 works for PC, too--it includes all but the ones that
are inland in the blocked off and unwelcome areas, the one at the Easter Basin
aircraft carrier, BradyGames number 17, and the one SW of that, 24.  C.J.
doesn't get a four star wanted rating as long as he doesn't touch ground in a
blocked off and unwelcome area.  (C.J. gets a wanted rating if he goes near a
blocked off and unwelcome area in a boat, too, which the game considers as C.J.
being on land.)

  If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going
for 23, and go near the wall of the landing strip going to and from 18.  And
stay on the west side of the Los Santos Inlet around the two bridges at the S
end of it to avoid the shallow section.  Going N from there in that stream, move
the view with the mouse often to check the area below C.J. to make sure he
doesn't touch anything in a shallow section.

  I went for the 39 Oysters obtainable without creating a wanted rating, which
just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en-
ter the off-limits areas without a wanted rating, the earliest such mission be-
ing "Drive-By" (IV.7).

  For some variety, you might use the glitch that lets C.J. explore underwater
without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of
the Oysters.  You can find this suggestion, and a formidable list of glitches
and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the
Gamefaqs and IGN web sites.   

http://www.gamefaqs.com/


http://faqs.ign.com/articles/657/657327p1.html

  To do that in the original PC version, patched or unpatched, I'd use the GTA
SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro-
ject."  Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J
Have Jetpack."  You can then use Alt and J simultaneously as hotkeys during the
game to make a Jetpack appear.  I haven't tried it, but I'd imagine you might
have C.J. swim through the river of the Badlands instead since some parts of it
are shallow and C.J. will get a wanted rating if he touches the river bed.

  (I use a save game with no Oysters collected to see the jealous girlfriend ap-
pearances.  Having no Oysters collected might contribute to the likelihood of
them happening--sorry I'm not more certain.)


   III.18  Sex Appeal

  The best thing C.J. can do for Sex Appeal for now, besides building his body,
and before the clothes stores open and he gets all the Oysters, is choose what
he drives.  Some say it counts for more than clothes (which the BradyGames guide
gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while
C.J. is in or near the vehicle.  You can press Tab to see a big drop in C.J.'s
Sex Appeal when he gets a certain distance away from one of his cars that have a
lot of Sex Appeal.

  According to the Auto Trader section of the BradyGames guide, the ones with
the most Sex Appeal are certain cars and boats:

  Cars (you might save some of these in your garages):

  Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,
Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.

  For a fast car with good handling, durability, and Sex Appeal, I'm partial to
the Cheetah.  You can make one appear with the GTA SA Control Center (X.13.c).

  You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or
smaller depending on whether or not he's within a certain distance from his car
if it's sexy car.

  Boats:

  Launch, Reefer, Speeder, and Squalo III.

  (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,
and he can't take girlfriends for rides in boats, who's this supposed to im-
press--the fish?  They swim livelier or what?)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.19  Flying Stat

  This one, like the Bike and Driving Stats, takes a long time to maximize nor-
mally.  The fastest way is at "Maximum Stats of all kinds in one sitting"
(III.5).  Otherwise:

  Send C.J. in a four-wheel vehicle to the airport gates at the S end of the
map.  At the NE corner of the airport area is a square block, an almost square
block, and a thin bent rectangle of a block between them.  The airport tarmac
entrance is at the S end of the W side of the thin block.  Have him park along
the fence, climb on top of the vehicle, then climb over the fence (Spacebar).

  Send him to the W end of the tarmac to fly the Shamal, a small private jet,
around the skies over the available areas (so the authorities don't try to blast
him out of the sky with missiles).  (Rusk might also go S off the map then
around all of San Andreas.  I'd stay over Los Santos and Red County to avoid the
possibility of flying so far out to the edge of the map that I'd get the extra
gang territory glitch and ending up with some confusing Stats about what per-
centage of gang territory is taken over.)

  Raise the landing gear with 2 after takeoff so it flies, and maximizes the
Stat, faster.  Lower the landing gear, and press S, Reverse, to slow down the
vehicle for landing, too.

********

  The dual regard for increasing Flying Skill to 20% for a Pilot's License:

  The game has a dual regard for Flying Skill and getting a Pilot's license--
the regard of efforts for both prior to Pilot School, and the regard of efforts
for both during Pilot School (VIII.6).  

  Flying Skill, which can be increased by flying a flying vehicle except the Jet
Pack from the start of the game, increased to 20% gives C.J. a Pilot's License.
This causes any airport gates to open for C.J. (and makes flying vehicles easier
to handle?).  Increasing Flying Skill to 100% makes flying vehicles easier to
handle and causes C.J. to get a Parachute when he bails from a flying vehicle.

  For some reason, if you've already had C.J. get a Pilot's license, even maxi-
mize his Flying Skill, before Pilot School, during Pilot School the game recog-
nizes C.J. as getting a Pilot's license again. 

  Flying Skill, getting a Pilot's license, recognized from doing the Pilot
School mission, will cause the gates of the airports to open for C.J. if they
didn't already, etc., cause all the locked flying vehicles at San Fierro Airport
to become unlocked (except the Maverick, which remains unlocked from the start
of the game), and cause a lot of flying vehicles to appear around the rest of
San Andreas (see VIII.6).

  The only way to get those vehicles to become unlocked or appear (without using
a code or mod) is to have the game recognize that C.J. has a Pilot's License
during Pilot School.

  The last time I played the game, I maximized C.J.'s Flying Skill near the
start of the game.  After I made the 1st attempt at the 1st test for Pilot
School (and got 96% or so), the game gave me the message that C.J.'s Flying
Skill had been increased and he had a Pilot's License (again).  Then the game
caused the unlocking and appearing of the flying vehicles as explained at
VIII.6. 

********

  The Taxi and "Mike Toreno" mission glitches:

  Robert Rusk told me some people with the original Xbox or PC versions of the
game may get a Taxi mission glitch that causes fares not to show up, and they
may also get a glitch that causes the player to be unable to find the van with
Mike Toreno in "Mike Toreno."  Fortunately, Pdescobar has a cure for the Taxi
mission glitch (see I.12).

  Pdescobar found that the glitch is a matter of map zone corruption, and one of
the things that can bring that on is going to the edge of the map, so try to
avoid that.  Get the Taxi mission done before going to the edge of the map with
"Freefall" and "St. Mark's Bistro," and avoid the edge of the map while having
C.J. fly to build his flying skill.

  Others have gotten the glitch other ways--Orion_SR wrote that he got it by
having C.J. do the Paramedic and Firefighter missions before the Taxi mission.
So it's safer to plan the Taxi mission for the start of the game, and use pdes-
cobar's cure if you get the glitch.

  


  III.20  Bike Stat (motorcycle)

  Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and
drive a bike/motorcycle to improve his Bike Stat.  Why this wasn't made more
clear and simple, I have no idea.  I think one of our friends at Rockstar North
has been hittin' the hidden packages.

  C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in-
creases.

  To help upgrade C.J.'s motorcycle ability, including the ability to stay on
the motorcycle, you could have him use the NRG-500--there are two in the parking
garage with spiral ramps (like the one for Washington Mall in "Vice City") in
the middle of the S end of the "L"-shaped block that's the 2nd block N of the E
side of Los Santos Forum.

  The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of
all kinds in one sitting" (III.5).  Otherwise:

  The Bike Stat takes longer to raise than the Cycling Stat.  One way to raise
it faster with a lot of open spaces and some jumps is to speed it around at Los
Santos International Airport after C.J. gets a pilot's license and the front
gates are opened for him.  One of the yellow triangle-shaped markers is a Unique
Jump, so you get a cinematic shot for doing it.  It normally takes about half a
day to get to the maximum for the Stat.

  C.J. gets real good at staying on a motorcycle as the Stat increases.


  III.21  Driving Stat

  Have C.J. drive a four-wheel vehicle to raise this.  The fastest way to build
this Stat is at "Maximum Stats of all kinds in one sitting" (III.5).  Otherwise:

  Like the Bike Stat, this one takes longer to raise.  You might drive around
and look at the stuff in the Odds and Ends section, etc.  You can speed up the
process by taking a sports car around the tarmac at the airport.  It normally
takes about half a day to maximize the Stat.

  Once it's raised enough for you to handle a four-wheel vehicle as good as you
like, it will be easier do the missions given below.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.22  Pimping mission (a Sub-mission)

  Do this to level 10 so prostitutes pay C.J. for his services instead of him
paying them for their services.  Use a car called the Broadway to activate the
mission.  There's one parked by a gas station in the NE area of the block of the
Idlewood 24/7, but any Broadway can activate the mission.  It's the gang car of
the Varrio Los Aztecas gang of Little Mexico, who wear blue (turquoise?) head-
bands.

  It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"
if any kids are reading this; "fornicators" is synonymous if any religious
people are).  C.J. has to transport one rentable lady to one of her customers,
then another, then the 1st one again, etc.

  If the customer is abusing her, have C.J. literally beat the f**k out of him
(that's "flak" if any kids are reading this, "fornication" is synonymous if
you're religious).  If he tries to run off without paying, have C.J. chase him
and do the same to him to get the money, but get him back to the Broadway in
time to continue whether he gets the money or not.

  C.J is paid for each customer served, which starts at $300 and increases as he
serves more customers.

  Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health.  The extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.

  One possible way to mod the Broadway in datahandling.cfg (see X.10.b) is
H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.01.


  III.23  Fire truck mission (a Sub-mission)

  Do this to level 12 so C.J. gets the fireproof feature, good for letting him
use Molotovs safely. 

  Red County is an easier place to do it.  As it says in an article of Wikipe-
dia (click on "FAQ" a few lines down from the top of the middle of this page):  

http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

  Some like the E coast road there for keeping the targets in one area.  (I
tried it there once and got to level eight or so, despite the fast, rough traf-
fic, and only stopped because a couple of people on fire, in their panic, ran to
an unreachable spot halfway down a coastal cliff.)

  C.J. has to shoot water from the turret.  I position the truck near the target
and hold down the RMB while I use the mouse to aim the turret, which is easier
to aim, and has a greater range of motion, than the one on the Firetruck in
"Vice City."

  At 1st, C,J. has to put out the fire of a burning vehicle, then one and the
two passengers on fire who come out of it, then one with three burning people,
etc., with three the top number for vehicles and twelve people to save on the
last level.  When you see white smoke/steam rise from the target, you know
you're spraying the right spot.  It's easier if you spray the people as they get
out of their vehicles--the water knocks them down so they don't run around like
nuts.

  S of Mulholland Intersection is a pretzel-looking intersection.  There's a 
Firetruck on the NE end of the block that the E side of the pretzel overlaps.


  Water Turret

  LMB    Shoot water
  RMB    Hold it down and the turret points wherever you aim the "camera" view.

  Num 4  Left
  Num 6  Right
  Up     Up
  Down   Down

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire
truck above the normal amount by completing a couple of levels of the mission
and quitting a few times before doing the mission to level twelve.  It works
better if C.J. completes each level inside the vehicle.  The endurance increase
isn't as much as this gimmick creates with a Vigilante vehicle, though.  The ex-
tra endurance is lost once C.J. saves the vehicle in a garage.

  One possible way to mod the Firetruck in datahandling.cfg (see X.10.b) is
H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.01.


  III.24  Vigilante mission (a Sub-mission)

  Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is
especially handy for all the territory acquisitions he needs to fight for and
bike stunts I like to do.  The number for Armor is shown in the Stats in the
Player section.

  The easiest setting for this is a country setting like Red County. 

  There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth-
er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he
might find one on most any street due to the frequent traffic jams and fights
that break out.

  If you have C.J. jack one, have him drive it away from the officer a bit then
get out to get rid of the wanted rating or it will last interminably.  It's eas-
ier for me to do a forward drive-by with a motorcycle than do a sideways one
from a car.

  Save your choice in a garage, and have a lot of submachine gun ammo and full
Armor.  You can go back and forth between the El Corona save house and, a bit to
the N, the SMG icon by the railroad station to build up a lot of ammo.

  The easiest way, if you don't mind changing a few numbers, is to make the Tec9
like a Minigun as described in X.11.  You could also use the GTA SA Control Cen-
ter (X.13.c) and use the One Hit Kill button.  I'd combine the modified Tec9
with an HPV1000.

  One possible way to mod the HPV1000 police motorcycle in datahandling.cfg
(see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.01.
But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps
with other missions, too.

  You might change a Police car in datahandling.cfg to have a lot of mass,
high speed, and 0.00 durability, and just bat the criminal's cars to he** and
gone like the silver ball in a Pro Pinball game.  See the modding section for
the procedure if you want to do that, and change the vehicle back when you're
through so you don't have super police vehicles chasing C.J. down now and then.

  Another gimmick that may help--not a huge help, but a help--is to have C.J.
take a gang member with him to do some of the shooting.
  
  The gimmick of sending C.J.'s Police car or motorcycle to a building he can
enter, such as a Cluckin' Bell, sending him into the building for about ten or
twenty seconds to cause the criminal to be considered dead, then sending him
back to the police vehicle, etc., works.  In the last few levels, you may need
to send him inside two or three times for it to work.  But in Los Santos, too
many criminals appear in places like Red County that let them elude the police,
so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if
you don't mind waiting that long for C.J. to get increased armor.  (Thanks to 
the on-line encyclopedia Wikipedia.)

http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Missions/Vigilante

  Click on "FAQ" a few lines down from the top of the middle of this page:  

http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

  Rusk reports that it failed him in later levels of the mission, though.  I
won't hazard an estimate of what percentage of times it works to level twelve.

  If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the
unpatched original version of the game to stop mission timers that count down
and prevent any wanted rating.

  A pizza store gimmick might fail, but Pizzadox won't.

  Without using "OHDUDE" and getting a "times cheated" Stat, you normally have
to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a
Hunter.  But you can use the GTA SA Control Center and spawn one anytime.

  The Hunter flies like c**p through molasses, and the camera keeps showing you
C.J. when you need it to stay locked from behind to see the target, but it still
provides an easy way to do this mission due to the auto-aim the machine gun has
for this mission.  You might try it with a gamepad in Joypad Configuration, too.

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig-
ilante vehicle above the normal amount by completing a couple of levels of the
mission and quitting a few times before doing the mission to level twelve.  It
works better if C.J. completes each level inside the vehicle.  Once the mission
is started in the vehicle, the tires can't be popped, too.  The extra endurance
is lost once C.J. saves the vehicle in a garage.

  The GTA SA Control Center (X.13.c) works with the patched and unpatched ver-
sions of the original game, and an update may come along to let it stop mission
timers that count down.


  III.25  Paramedic mission (a Sub-mission)

  Do this to level 12 to give C.J. 150 for Health.  The Ambulance can hold three
patients.  The number of patients to deliver to the hospital is the same as the
number of the level, and the last level is twelve.  Stop the Ambulance with the
patient on the right so they don't cross in front of the Ambulance on their way
to get into it.  Use a country setting like Red County to make it easier--
there's an Ambulance at the hospital in Montgomery.

  The general agreement is that this is the easiest in Angel Pine, which also
has a hospital and an Ambulance, because the patients all appear right around
town.  (The downside to that is you'll have to wait till the Badlands are open
to get C.J. the maximum for Health.)
  Click on "FAQ" a few lines down from the top of the middle of this page:  

http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

  One possible way to mod the Ambulance (TGIPC) in datahandling.cfg (X.10.b) is
H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.01.


  III.26  8-Track

  Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City,"
on a figure eight course.  You need 20% of the Driving Stat to enter, but I'd
let it maximize 1st.

  The course is slippery and the car isn't very durable.  Don't go so fast you
hit the walls, which slows you down (and I think they're electromagnetic from
the way they spark and grip the car).  But you can try to nudge the backs of the
competing cars to spin them out.  Once you get the lead, just go quickly but
safely, avoiding wrecks as best you can, like in a careful Taxi mission.

  As Rusk recommends, stay on the right as you approach the bridge that goes
overhead, and be careful not to hit a spot where the left wall juts out when you
turn left going onto the bridge.  These are a couple of good spots to use for
passing some of the other cars.

  Kevin Walter, aka saviour, at the stuckgamer web site recommended before,
agrees and advises that you shouldn't use what I call the Brake--Spacebar--and
instead use what I call Reverse--S--to slow down or you'll make the car spin out
too much.

  Since I use the PC version of the game (TGIPC), I'll recommend one possible
way to change the Hotring Racer in datahandling.cfg: uncheck the green dot,
etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50.  I didn't like
how the car slid around so much before.  This lets you have it bang into the
other cars a bit more, too.

  After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the
Monster truck will be available by the NW side of Los Santos Forum.

  
  III.27  Some non-mission vehicle locations
  (note: you may need to try an area several times to see some of them):

  Trains    Market Station is at the NW corner of the block S of "WOOD" of
            "VINEWOOD," and Unity Station is N of the "EL" of "EL CORONA" (see
            map).

  Dodo      SW of the entrance to the tarmac of LS airport.

  Shamal    where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is.

  Baggage trailer/
  mobile stairs    either one can be hitched to a Baggage vehicle, and an exam-
                     ple of each is found on your way from the Dodo to the Sha-
                     mal.  A Baggage cart looks like a child's open-topped wag-
                     on and has one of several amounts, including none, of lug-
                     gage on it.  (I'm not sure if the closed box-type Baggage
                     trailer appears in Los Santos.)  A Baggage trailer may be
                     hitched to another Baggage trailer or to a tall set of mo-
                     bile steps.  You can have C.J. use the stairs to get back
                     aboard the AT-400.  I couldn't get C.J.'s gang to follow
                     him up the stairs, though.

http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg


http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg

  NRG-500   two are in the garage with spiral ramps at the S end of the "L"-
              shaped block that's N of the E side of Los Santos Forum.

  Sanchez   where the SW corner of Palomino Creek meets the beach.

  Freeway   in the SW corner of the big brown square S of "TICON" of "THE PANOP-
              TICON."

  BMX Bike  at the end of the Verona Beach pier, on the N side of the N road of
              the block that's W of the two E-most blocks of Palomino Creek; on
              the N side of the block that's two blocks E of "EN" of "GLEN 
              PARK"; and at the SE side of the martini glass symbol W of "LOS
              FLORES."  I've seen one in a yard across from the Johnson house
              occasionally, too.

  Mountain Bike  at the SE corner of the block that's W of the two E-most blocks
                   of Palomino Creek, and N of the W side of the N road of the
                   block W of the Blueberry pizza place.

  Quadbike  E of the "S" of "BLUEBERRY ACRES," and by the "R" of "HILLTOP
              FARMS."

  Flash     about in the middle of the SE quadrant of the Mulholland Intersec-
              tion.

  Caddy/
  Sentinel  in the film studio on the block of "WOOD" of "VINEWOOD."

  Admiral   at the SE corner of the block N of "CONF" of "CONFERENCE"--it han-
              dles okay, and Denise won't care about the lack of Sex Appeal.

  Rancher   at the S end of the oval by "BLUEBERRY ACRES."

  Towtruck  you have to have C.J. jack one.

  Hotdog    at the N coast of the Panopticon, at the T intersection N of the "D"
              of "RED COUNTY," and at the intersection NW of "DILLIMORE."

  Sweeper   under the highway where it goes S of the block of "ALL" of "CITY
              HALL"; N of the Willow Field Save house on the N side of the same
              block; and on the beach SE of the block of Los Santos Forum.

  Mower     E of the curve in the road E of the 2nd save place N of "MULHOL-
              LAND," near the N curve of the block W of the same save house; S
              of the two E blocks of Palomino Creek; about where the 1st or 2nd
              little rectangular dot is N of the Palomino Creek Ammu-Nation sym-
              bol; and N of the E block of Dillimore. 

  Trailer   there are several closed box-shaped trailers in the game to hitch to
              a truck cab: two are on the S side of the lower E-W road of the
              two at the top of the "Y"-shaped block E of "EL CORONA"; another
              two are E of the middle of the dead end S segment of the road
              that, several blocks N, goes through the 2nd "L" of "WILLOW
              FIELD"; another is E of where the main highway goes S of the block
              with "LL" of "CITY HALL"; and several are along the N side of the
              block N of the entrance to the LS airport tarmac.  (The oil tank
              trailer shown at the 4th link below doesn't spawn in Los Santos,
              but I used it to show that any of the several big truck cabs can
              pull any of these kinds of trailer.)

http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg


http://img226.imageshack.us/img226/281/00gta1trailer23no.jpg


http://img226.imageshack.us/img226/250/00gta1trailer32im.jpg


http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg

  Plow      It's a tiller to hitch to the back of a Tractor.  The plow revolves
              as it's pulled and it has a headlight and brake light.  One is SE
              of the Montgomery Intersection on the E side of the section of the
              path that's divided into two paths, and another is a bit SE of the
              brown oval by "BLUEBERRY ACRES."

http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg


http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg

  Rundown Sadler    N of the "O" of "HAMPTON BARNS," and another appears, though
                      I've rarely seen it, at the E side of the TOSSER gas sta-
                      tion that's N of the T intersection that's NE of Montgom-
                      ery.

  Rundown Glendale  in the SE section of the square S of "TICON" of "THE PANOP-
                      TICON."

  Impounded vehicles  Have C.J. use a police vehicle to be allowed into a police
impound garage without creating a three star wanted level.  I'd read that it's
where C.J.'s vehicles go after he's been busted, but a message at Gamefaqs by
Rudy_Kadett said it was just a rumor.  I didn't see the last vehicle C.J. had
when he was busted appear in an impound lot any more than random chance would
have it when I tested it at the impound garages for all three major cities of
the game.  There's an impound garage on the block of "NG" of "PERSHING SQ."

  The Las Venturas (some add San Fierro) impound lot is the one in which a fly-
ing vehicle occasionally appears.  Rusk's "Hidden Text FAQ" for SA indicates an
impound lot was used for an idea for a mission that didn't make it into the fi-
nal game.  DeeZire has a mod that puts the mission back in (X.9.b).

********

  Hustler            have C.J. date Denise to 50% success.

  Ranger             have C.J. date Helena to 50% success.

  Hotring Racer/
  Monster            NW side of Los Santos Forum after success with "8 Track."

  Combine Harvester  after "Body Harvest" (San Fierro missions): several are E
                       of the brown oval by "BLUEBERRY ACRES."

  Raindance        with Pilot School success (meaning success at VIII.6 of the
                     Desert missions, not flying till you get 20% of your Flight
                     skill): on the beach by the 1st "A" of "SANTA MARIA BEACH."

  Maverick         with Pilot School (Desert missions) success: on top of the
                     oval building (with a Parachute on the roof) S of "LOS" of
                     "DOWNTOWN LOS SANTOS."  Enter the building on the NE side.

  Police Maverick  with Pilot School (Desert missions) success: on S end of roof
                     of Pershing Sq. police station.

  Sea Sparrow  after "A Home in the Hills" (final Los Santos missions): at the E
                 side of the gray patch the Mulholland save house is on.

  Kart       after "Cut Throat Business" (final Los Santos missions): at the E
               side of the gray patch the Mulholland save house is on, and where
               the road W of Los Santos Forum meets the drainage ditch.

  Vortex     after "Cut Throat Business" (final Los Santos missions): at the
               "MA" of "MARINA."

  S.W.A.T.   See IX.9  "End of the Line" for a way to get one during the last
               main story mission of the game.

  Rhino      under the overpass W of the Johnson house with 100% completion.

  Hydra      on Sweet's roof with 100% completion.


  Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-
pearances of the vehicles given above:

http://www.gtasanandreas.net/sam/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  III.28  Make a copy of your save game

  This would be a good time to make a copy of your save game found in My
DocumentsGTA San Andreas User Files: GTASAsf*.b, with * being the number of
the save slot, a number you can change to use it for a different save slot.
Keep a copy you use just to make copies from.  You can always start a new game
to see the 1st few missions, and you can replay the Sub-missions or vehicle
challenges any time.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson

  Poppin' tags: here it means to take someone else's tag--graffiti, meant in
this case to stake out a territory--away from them by covering it with a new
tag.  (C.J. can get a lot of new clothes later, though.)

http://www.urbandictionary.com/define.php?term=poppin+tags


http://www.urbandictionary.com/define.php?term=Tag

  Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him
spray over some Balla's tags.  (Spray with the LMB.  Sprayed ones become un-
sprayed again for the mission.)  C.J. sprays a couple of Ballas, too, while he's
at it.

  We also learn that C.J. can jump up and grab onto a ledge, then climb up onto
the roof, or climb over a fence, by pressing the climb/Jump key.  (Note: the de-
fault Jump button is Left Shift, but I remap my controls to use Spacebar for
Jump and Left Shift for Run, which is more like the controls I use for "Vice
City.")

  Sweet gives C.J. $200 and Respect.  Officer Hernandez calls and tells C.J. not
to leave town.  C.J. curses him for just doing what Tenpenny and Pulaski tell
him to do.  There's a Spray Can in C.J.'s bedroom, and the basketball game is
available (XI.c).

  If you haven't had C.J. do the preliminaries I went on about, he can now re-
cruit two gang members.


  IV.2  "Cleaning the Hood"  Sweet Johnson

  Big Smoke, Sweet, and Ryder, C.J.

  Mark "B-Dup" Wayne: The Game, aka Jayson Taylor of the mixtape "JT The Bigga
Figga Presents: Nas and The Game: QB 2 Compton," 2002, "The Documentary," 2005,
and "West Coast Resurrection," 2005.

http://en.wikipedia.org/wiki/The_Game_%28rapper%29

  Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Jabba Lady/
Fluisa/Naomi in "Deuce Bigalow: Male Gigolo," 1999, and he's been on a number of
TV shows, but he's probably the most famous for being the popular host of the
Hip-Hop and R&B radio show Los Angeles' Power 105.9 FM.  Happily, he's not so
big anymore: in response to a bet by Will Smith, he's lost 270 pounds in the
last few years.  (For the 1st web address, you have to Copy and Paste the 2nd
line to the 1st line in the address bar.)

http://billboardradiomonitor.com/radiomonitor/search/article_display.jsp?

schema=&vnu_content_id=1000903351

http://en.wikipedia.org/wiki/Big_Boy_(radio_host)


http://www.king-mag.com/05jul-aug/real/real.html

  Big Smoke sounds like he's trying to talk Ryder into crack dealing.  C.J.
wants his gang the way they were before and to get old gang members B-Dup and
Big Bear back in the fold.  After C.J. uses the nearby Greenwood to drive Ryder
to B-Dup's place, they see Big Bear has become a subservient crack addict to
B-Dup, who tells C.J. to get lost.

  C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB,
press F or Enter to have him attack or Spacebar to have him block.  Blocking
diminishes the number of attacks on C.J. that can lower his Armor or Health.

  C.J. and Ryder find the crack dealer.  Have C.J. clobber him with a baseball
bat.  C.J. sees he was a member of the Ballas and lived nearby, so he takes
Ryder to the house to kill another drug dealer and other Ballas who put up a
fight about it there (at the start of this segment, a prostitute seems to be
giving a Balla a BJ in a room at the far right).  Then have C.J. drive Ryder
home.

  C.J. earns some more Respect.

  To help C.J. clean the crack dealers out of the neighborhood otherwise, see
I.5.k for their descriptions.  Drug dealers are also among those who drive
Ranchers.


  IV.3  "Drive-Thru"          Sweet Johnson

  Make sure C.J. has a lot of SMG ammo.

  Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken.
On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to
shoot Sweet, and that some people say they saw a green Sabre drive away from the
drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so.
While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're
driving toward Grove Street, and Sweet calls for a drive-by.

  Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the
side with Q or E, and press the LMB), which the others, except Big Smoke, will
help with, till it starts to burn, then drive away from the explosion.  Once
he's taken care of any Ballas who manage to survive that, have C.J. drive the
others to Sweet's and Big Smoke's places.

  (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
you can blow up a Voodoo by shooting the license plate in the back because the
gas cap is behind the license plate in the car the Voodoo is based on.  I just
want to correct an easy mistake to make that many people have made: he thought
the Voodoo was based on a 1960 Chevrolet Impala.  It's really a Bel Air, which
has two pairs of brake lights--an Impala would have two sets of three.)

  (I guess we should figure Big Smoke is trying to sound like he's using the Bi-
ble as an authoritative source, but he hasn't read it in a long time and is im-
provising, to put it nicely, about what it says.  Big Smoke, as C.J. kids him,
talk a lot of B.S..)

  Improving the strength of the Tec9 as explained at X.11 makes this go a lot
easier.

  C.J. gets more Respect and $200.


  IV.4  Los Santos gym

  Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him
to fall out of shape.  Have C.J. use the equipment at the Ganton Gym.  The
treadmill and stationary bike are quick ways to lose Fat, and the weights are a
good way to build Muscle (alternate between Left Shift and the LMB to have him
use the weights).  If he's past the Buff stage, have C.J. fight and defeat the
boxing trainer.

  I typically use the Mouse and Keyboard configuration.  With that, it's easier
for me to do this if I don't bother with targeting but just have C.J. advance
with W, punch with the LMB, and steer him with the mouse.  If you use a gamepad
in Joypad configuration, you'll see that this GTA allows you to use targeting
for punches, so I'd use targeting if you use a gamepad.

  When C.J. beats the trainer, he's taught some boxing moves:

  - Running attack: while running, lock onto the target with the RMB and press
Enter or F.

http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg

  - Ground attack: lock onto a downed opponent with the RMB and press Enter or
F.

http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg

  - Combo attack: lock onto the target with the RMB and press Enter or F repeat-
edly.

http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg


http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg

   (To have a longer look at onscreen instructions or dialogue, press Esc and go
to Brief.  You can go back through earlier instructions and dialogue by pressing
Up and go forward through them with Down.)

  All three indoor gyms are open (but the other two are in areas that are off-
limits).  (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail-
able after "A Home in the Hills," IX.1.) 

  C.J. uses the last fight moves he was shown after beating a trainer, so you
can send him to an earlier one if you want to change his fighting style.


  IV.5  "Nines and AKs"       Sweet Johnson

  Emmet: Eugene Jeter Jr.  This is the only role I found for him on the Inter-
net, and he only appears once, but if it is his 1st role, a GTA is a pretty good
place to start.

  Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were
having.  C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se-
ville Blvd. gang that's become estranged from theirs, to get some weapons, even
if they are old weapons.  Emmet is a little confused at 1st and thinks C.J. is
C.J.'s late brother Brian.  We also learn from Emmet that C.J,'s Mom was called
Beverly.  C.J. and Big Smoke take a couple of 9mm Pistols.

http://en.wikipedia.org/wiki/Dominoes

  Following Big Smoke's examples, C.J. learns (and we learn) some shooting
     moves:

  - Press the RMB to target, then add the LMB to fire.

  - While locked on, you can cycle through targets by rolling the Mouse Scroller
up or down (note: I couldn't get that to do anything for my Keyboard and Mouse
configuration).

  - Crouch (C) to increase accuracy.

  - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the
car up.

  We also learn that while C.J. is crouching you can hold down the RMB and press
A or D to have him roll to the left or right.

  The OG Loc and Big Smoke missions are available.

  Emmet's gun store is open and a Pistol is available there; it's in the lot
along the N-S alley of the block S of the "OW" of "WILLOW FIELD."

  The Binco, ProLaps, and Sub Urban clothes stores are open.  The clothes C.J.
buys will be added to the Bincos clothes he started out with and be available in
the wardrobe closet of any of his save houses.  If he puts on a hat, shades, or
something for torso or legs, it removes any wanted rating.  He can take off and
put on the same ones to do that if you want him to keep the same look. 

  Sweet wants C.J. to get some green clothes to show his solidarity with the
Grove Street Families.


  IV.6  Clothes 

  Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if
it comes to a choice between the two, favor the article with better Sex Appeal.

  Although the Bradygames guide gave the 50% figure, I didn't see clothes make
nearly as big a difference to Sex Appeal as cars.  Maybe it's a typo and they
meant 5%.

  I'd probably have C.J. get the Oysters then have him dress any way I wanted.
The 1st girlfriend, Denise, isn't very fussy about those things, anyway.

  Having C.J. put on a hat, shades, or something for the torso or legs, even
having him take off and put on the same ones, can get rid of any wanted rating.

  Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants
(R:5; SA:5) for $70 (the same R and SA as the various track pants at Prolaps but
cheaper); and a green rag back hat (R:3; SA:2) for $25;

  Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;
SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain
(R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;

  and ProLaps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;
SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the
things with the highest points for Respect and, especially, Sex Appeal available
for now.

  Fortunately, the green jeans and green rag back let C.J. show the Grove Street
Families' color, too.


  IV.7  "Drive-By"           Sweet Johnson

  Have a lot of SMG ammo.

  Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for
a drive-by they want to do on the Ballas.

********

  Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk,
who found a batch of missions in which you can have C.J. go to the off-limit ar-
eas without a wanted rating.  This is the earliest mission in which you can have
C.J. do that.  Instead of having C.J. get into Sweet's car, you can have him
collect Oysters, etc., in the off-limits areas.

  For a complete list of the missions you can do this with, see Fun Glitches
(I.12.b).

  During this mission, you can have C.J. explore San Andreas with no police rat-
ing no matter what you have him do or where you have him go.  He can get the re-
maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket
Launcher.

  As Rusk recomends, have C.J. prepare by getting a Camera from the Johnson bed-
room so he can get a Photo Op that's easier to get without the threat of a
wanted rating.  The remaining Oyster locations are shown below.  Since the
shells of any shotgun C.J. gets are added to any shotgun he already has, you
might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3)
before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the
exploration glitch of this mission, before having C.J. get the Combat Shotgun.

  If you want to maximize the Stat for the Combat Shotgun fast in a way that
works for either the original or second edition of the game, you can change the
dataar_stats.dat file for it (see III.5).  It's called the SPAS12 in the file.
One way to change the stat data for all the shotguns is to change it from 0.6
points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit-
man in a few shots.  If you want to get the Hitman skill level for the Combat
Shotgun but don't change the file, it takes a lot longer, so make sure to get a
dozen or more rounds of ammo for either other shotgun 1st.

  Of the two heavy weapons considered, you can get the most ammo for the Mini-
gun if you use the teleporter of the GTA SA Control Center (see X.13.c).  It
comes with a list of teleport locations that includes the Oyster locations, but
you might rather go sightseeing so early in the game.

  Rusk likes to start by having C.J. fly from LS airport to use the Camera to
shoot the bridge of the aircraft carrier to get a Photo Op.  On PC, press the
RMB to see the icon--violet and blue with a white camera in the middle--then
shoot the picture with the LMB.

  If you got 39 Oysters during the Los Santos preliminaries, you might at least
get the two Oysters by the Easter Bay aircraft carrier while it can be done
without a wanted rating.  But I'd get all 11 remaining ones because it boosts
C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who
doesn't like him buff and who doesn't like him fat when he starts dating women
that are fussier about that than Denise, which makes dating less complicated.

  There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa
Country Club, three are in the Sherman Reservoir, and five are in pools in Las
Venturas.

  1. under the E end of the aircraft carrier that's N of the "N" of "EASTER
BASIN."

  2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the
middle dock of three.

  While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from
the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer
gas station garage for the Export/Import mission later.  The garage is on the
lower E side of the brown block N of "DOHERTY."

  If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket
Launcher (instead of the Minigun), it's between two of three container tanks at
Easter Bay Airport NE of the "T" of "AIRPORT."

  A few more Oysters:

  3. in the little pond, S of the big arc of road and the country club building,
S of the "PA" of "AVISPA COUNTRY CLUB."

  4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of
the two (shown on the radar and in-game map) that project N from the dam.

  5. under the bridge over the entrance to the gulf on the W side of the reser-
voir.

  6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of
the wooden pier.

  You might be sure you have the Hitman level for the Shotgun, then get the Com-
bat Shotgun next.

  The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S
into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is
printed on the paper map.  Send C.J. past the garage with a lot of doors on his
left to the rectangular divider with plants and trees growing in it.  The Combat
Shotgun is in the shrub in the middle of it.

  The remaining Oysters:

  7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the
entrance walk.

  8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in
the pond, and by the big skull display.

  9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by
a waterfall in the middle.

  10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool.

  11. E across the street and just past the RR track from the middle of the rec-
tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the
upper patio pool of the VROCK Hotel.


  You might get the Minigun next.

  As an alternative, or additon, to the Minigun, you could make your favorite
available weapon as strong as you want (X.11).  I recommend the Tec9 for that
since it can be dual-wielded, used for a drive-by or with a Jetpack, is more
commonly available than a Minigun in the early part of the game, and isn't used
by law enforcement.

  The NE Las Venturas Minigun location: send C.J. into the alley on the E side
of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N
side, down the ramp, and go N to the Minigun by the elevator doors.

  You can teleport C.J. to it with the GTA SA Control Center (X.13.c).

  Las Venturas parking garage Minigun:

  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK-
SHORE EAST" on scaffolding.  It's on the next to the highest level on the E end
of the N side.  Here are a few ways to get it:

  - pez2k_ supplies some helpful advice with the tip that C.J. can climb each
level of the scaffolding that he needs to by jumping across a bit of the inside
90 degree corners of it to grab the next higher ledge. 

  - You can use the Maverick from the SE area of SF airport.  If the gate is
locked, C.J. can climb on the booth nearby then drop into the airport.  He can
rest it across two beams of the scaffolding, drop down to get the Minigun, then
jump up higher than you might think if you press F or Enter to have him get back
into the Maverick.

  - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA
Control Center (X.13.c) after getting the Minigun to get rid of the cheat count.

  Las Venturas scaffolding Minigun:

  X 2682.145, Y 835.74, Z 21.766, Angle 85.88

  To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and
one of the entrances to Ghost World/Blue Hell, including the non-solid spot
Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10). 

  Area 69 Minigun:

  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  To have C.J. leave Area 69, you could have use the Ghost World route or use
the GTA SA Control Center to teleport him to one of the places listed on the Lo-
cations page under GTA SA Locations, or click the map on that page to leave a
blue dot on the destination you want, click Read from Map, then Teleport.


  You might use this or a later such exploration glitch to have C.J. collect the
Horseshoes or the rest of the Photo Ops, or try GTA_Phreak's Blackjack strategy
found near the end of this walk-through.  You might be thoughtful enough to have
him enter a police station, too, and find Denise a lovely gift.

  Then have C.J. return to Sweet's car for our regularly scheduled program al-
ready in progress. 

******** 

  Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do
drive-bys on them.  Ryder is cynical about C.J's ability to do this and keep
them from getting killed and Sweet's Greenwood from being ruined, so I'd have
C.J. keep the car at least across the street from each group of Ballas and help
with the shooting.  If the car damage bar gets low after a few groups have been
shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the
Ballas.

  After they get the last group of Ballas in Glen Park, C.J. has at least a two
star wanted level.  You can send the Greenwood through the bribe in the pedes-
trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS
SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in
the block that's across the street S of the Ten Green Bottles bar.

  If you send the Greenwood to the Pay 'n' Spray to get rid of the two star
wanted level, as the game suggests, and you've never done it before, remember to
wait till the wanted stars stop flashing.  If another crime is committed during
the suspension period, the full wanted level is reinstated, and just scraping a
lingering police car could do that.

  Then take C.J.'s group back to Sweet's place.

  Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch
out for the Ballas now that they know C.J. is back helping the Grove Families.

  Sweet gives C.J. more Respect and $500.

  The Ryder missions are available.


  IV.8  "Sweet's Girl"       Sweet Johnson

  C.J. can't find Sweet or Big Smoke in Sweet's house.  Sweet calls: he's
trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se-
ville) families.  (These gang members look the same as the Grove Street gang
members--I guess Sweet sowed his wild oats a little too close to the house.)
Send C.J. to help in a four-door car, like Sweet's Greenwood.  The game suggests
that you get C.J. a Pistol at Emmet's place and have him crouch behind walls
across from the girlfriend's house for cover between shots, but you can do it
any way you want.  I once had him use a Rocket Launcher from about five houses
away to get most of the gangsters, then get into a closer position to snipe the
one left.

  When you have C.J. pick up Sweet and his girlfriend (the same woman who's be-
hind the counter in the lobby in "Architectural Espionage," VIII.31) to take
them to Sweet's house, Sweet says the Seville Blvd. families are trying to start
a war.  Seville gang cars try to ram C.J.s car on the way (in one mission ef-
fort, when they spun it around backwards into the opening to the back yards by
Sweet's house, I had C.J. drive backwards through the yards to get there).
Sweet says this set trippin' (violence in the name of a gang)...

http://www.urbandictionary.com/define.php?term=set+trip)

  ...is killing the families.

  Sweet gives C.J. more Respect.


  IV.9  "Cesar Vialpando"    Sweet Johnson

  Cesar Vialpando: Clifton Collins, Jr. played Vato #2 in "Menace II Society"
1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played
another Cesar--Cesar Sanchez--under the name Clifton González González, with
Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, and was in the
comedy "Hip, Edgy, Sexy, Cool," 2002.  He's building on a notable family tradi-
tion since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne
in nearly a dozen movies.  (Note: the imdb also shows "Gonzalez-Gonzalez" as
"Gonzales-Gonzales.")
  At the 1st link, put "Clifton Collins Jr." in the search box and click "Go."
The direct link didn't work the last time I tried to use it.

http://en.wikipedia.org/wiki/Main_Page


http://www.gilmarc.com/cliffc/welcomeframe.html


http://www.imdb.com/name/nm0004286/

  C.J. finds Sweet giving their sister Kendl a hard time because she's dating
Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant in
the derogatory sense of U.S./Mexican half-breed).

http://www.urbandictionary.com/define.php?term=cholo).

  After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl
are going to.

  C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big,
so he gives C.J. a lowrider.  The mechanic says it's the kind used to compete
with by "eses."

  (An "S" could be a "Spaniard" but it probably means a "South Sider," meaning
"Hispanic," since Sweet used the phrase; it's also like the "n" word for black
people in that it's used in a friendly way between Hispanics and is a racist
word as used about them by others).

http://www.urbandictionary.com/define.php?term=es%E9

  (In a GTA, the language like that may be used more loosely than I'd recommend
you throw around in real life, though.)

  When you drive it into the garage to learn about car modding, you can get it
modded if you want to.

  You can choose to gamble up to $1,000 at the competition, which is like the
dance game for lowriders.  A hooker gets into the car.  Press NP2 for down, NP8
for up, NP4 for left, NP6 for right, and whichever two of those are the closest
for diagonal arrows, in rhythm to the music to make the corresponding direction-
al arrows light up as they pass in front of the circle in the middle of the
screen.  I had the best luck the last time I tried by lagging behind the rhythm
a bit sometimes to press the keys when the arrow was in the middle of the cir-
cle.

  Cesar's gang is hostile toward C.J. but Cesar has them back off.  He especial-
ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to
accept each other.

  The Transfender garage of Temple, Los Santos, is open for modding cars.

  Loco Low Co, which specializes in customizing the Blade, Broadway, Remington,
Savanna, Slamvan, Voodoo, and Tornado, is open for car modding in Willow Field,
Los Santos.

  Both places are indicated on the in-game map and radar by a red wrench.

  A good reference guide to which cars can be modded and how at each mod shop is
in the BradyGames guide.  Another is the "Car Modification Guide" by Mastermind-
73 at the Gamefaqs web site.

http://www.gamefaqs.com/

  A paint job at a modding shop will take care of any wanted rating.

  The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J.
to a race, which opens the Cesar missions (the CV icon).

********

  IV.10  "Lowrider Challenge"            Not required for 100%

  Have C.J. enter the red shaft of light by the guy standing just outside the E
wall by Unity Station.  It's the same as the musical game with a bouncing low-
rider of "Cesar Vialpando."  I like a happy lowrider--get that thing bouncing
along, singing a song.

  (I haven't noticed if anyone else has reported this, but I occasionally got a
glitch where one or two arrows appeared just before the center circle instead of
sliding in from the right side of the screen.  Also, it ought to be the same as
the dancing game, which I can do easily, but for some reason, it's not.  I think
it's because the process of pressing the key or keys in a compromise of the beat
of the music and graphics instead of pressing them to a beat that's in sync with
the graphics is not something you want someone to speed up.)

  I've read that a Voodoo is easier to do this with.  (You use one for the next
mission, too.)  The last time I did this, I had the lowrider raised so that it
lowered during key presses, which made it seem easier, too.

  Depending on how much you bet, C.J. can win up to $2,000.

  A lowrider has had the suspension lowered to ride as low as possible; some-
times the roof or body is lowered, too.  1961-1964 Chevrolet Impalas were often
used, and in cholo culture, originally.  If the vehicle has hydraulic suspen-
sion, you can raise the body for bumpy roads.  A "jumpcar" or "hopper" can be
used for bouncing and even jumping: "hitting switches."   
  For a good article on the basics of low riders, see:

http://en.wikipedia.org/wiki/Lowrider

  There's also a documentary by Carol Strong, "Sunday Driver," about it in the
Special Edition of "San Andreas."

********

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

  Get a Voodoo, which has the best handling of the lowriders, and take it to
Loco Low Co. for 10x Nitrous.  (The lowriders that aren't Voodoos handle like
cra*.  Try not to hit anything if you use one of those, because they spin around
easily.  Without Nitrous, the Slamvan has the best acceleration of the lowrid-
ers, but it has poor cornering ability.)

  I've often seen a Voodoo in the driveway of a house three houses E of the El
Corona save house.

  Lowriders handle better when they're low to the ground.  Use the pit maneu-
ver--nudge the back of the side of the car ahead of you to spin it out--whenever
you get the chance.

  It can't be that hard.  I did it with a Blade--some lowrider that's slippery
for racing--got spun out a couple of times, was sure I'd lost at the finish
line, and was surprised to see the mission success message.

  C.J. gets $1,000.

  PS: special cars

  This is a mission that makes Cesar's bullet-proof, at least, Savannah avail-
able.  One way to get it is to get him out of it at the finish line--I got him
to come out by having C.J. hit the driver's door with a knife--have C.J. finish
him off, then push it to a garage.  Normally, to get a super car on PC, you can
pick your favorite car, soup it up with the datahandling.cfg changes explained
at X.10  Cars and Bikes, notably X.10.b, then get X.13.c  The GTA SA Control
Center, and make it whatever-proof (C.J. too, if you want).


    The Ryder missions

  IV.12  "Home Invasion"        Ryder

  This mission is available at Ryder's house (next door to the W of the Johnson
house) between noon and 20:00.  It's like the "Burglary" mission at III.10
(which the BradyGames guide says becomes available after this mission but which
is really available from the start of the game).

  ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd
Dogg.)

  Ryder is looking for water in those holes in his back yard.  I don't know why
he'd hide liquor that way, so I wondered if it was something to cook crack with.
Ryder wants to upgrade their weapons by stealing crates of weapons from Col.
Fuhrberger's house.

  C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has
eight minutes to steal at least three crates and drop them at (load them into)
the back of the black Boxville.  C.J. has to be quiet in the Col.'s house--if
the Col. wakes  up, C.J. gets two stars, and if the Col. sees him, the Col. uses
a Shotgun.  Every time C.J. enters the Col.'s house, have him Crouch, C, and
press W to have him sneak; you can press W repeatedly at a rhythm that has C.J.
sneak slowly, if you want.  Use F or Enter to have him pick up a crate, then tap
W quickly and repeatedly so C.J. walks forward in wiggles without raising the
noise meter except when he opens a door.  C.J. got all five crates when I tried
it that way.

  One crate is in the far right corner, a 2nd is through the doors opposite the
stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the
end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the
end of the same hall.

  Thanks again to a GTA Forums message by pdescobar who figured out that normal
police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five
crates, in which case police in a car with the license plate "TH3 P1G5" appear.

  Then drive Ryder in the truck to the lockup in Playa Del Seville.  I think
he's called "Ryder" partly because he's always testing C.J.'s patience by "rid-
ing" him--chiding and insulting him.

  Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a
ghost.  You type a "recruit anyone" code during the mission, and as Ryder starts
to fade after the last cut scene, you have C.J. quickly recruit him before he
fades from view.
  It's on page 2 of this message board:

http://www.gtaforums.com/index.php?showtopic=217991&st=0

  Despite Ryder's attempts to belittle him, C.J. gets more Respect.



  IV.13  "Catalyst"             Ryder

  C.J. can get this mission at Ryder's house between 20:00 and 6:00.

  Ryder is cooking that water now (I think I was right about him cooking crack),
unconcerned that C.J. wants him to knock it off.  Tenpenny, Pulaski, and Hernan-
dez come in without asking and accept what Ryder is doing--Tenpenny wants some
of the water for his wife.  Tenpenny tells C.J. to check out something that's
arriving by train.

  (In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got
busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.")

  Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I
had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I
chose an M4).

  C.J., with the 1st person view, has to throw ten crates of weapons from a flat
car of the train to Ryder, who stands in the bed of the Picador which follows
the train, in a minute and a half.  The longer you hold down the LMB before re-
leasing it, the farther C.J. throws; aim with the Mouse.

  Then have C.J. make a U-turn in the tunnel, drive S to the Pay 'n' Spray to
get rid of three wanted stars, and drive Ryder home.

  Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section)
who wrote to me that C.J. can continue driving in the direction of the train
and, once the train is in the tunnel W of Unity Station, turn around and take
Ryder home without any police on the street.

  C.J. gets more Respect.


  IV.14  "Robbing Uncle Sam"    Ryder

  C.J. says Ryder has been a drug dealer since he was ten (and likely getting
high on his own supply like he is currently, too).  Ryder thinks a local Nation-
al Guard Depot would make a good place to steal weapons (see what I mean?).
Have C.J. drive Ryder down there in a truck, which is quickly supplied by some-
one Ryder only identifies as "LB."

  Once there, don't open the main gate as prompted.  As Rusk instructs, have
C.J. go clockwise around the big building to the left, shoot (I chose a Sniper
Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock
box of the warehouse door to open it, and shoot the two guards inside.  As the
BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2
to lower it) to put six boxes to the side of the inside of the warehouse door.
This will let C.J. load the boxes into the truck faster, and with fewer attack-
ing soldiers for him and Ryder to contend with, in the next section.

  Have C.J. shoot the lock off the main gate.  Ryder backs the truck to the
warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I
chose an M4) any soldiers that shoot at Ryder (about one per crate).  The sol-
diers spawn from the top of the steps of two little buildings nearby; you might
put something at the base of each of the two sets of steps to block their paths.

  Reader Anurag Sinha gets my thanks again for telling me that the soldiers
eventually push the Mesa out of the way.  He recommends using crates at the base
of each set of steps--Rusk recommends a row of three crates for each--because
the soldiers can't get past them.  I've still had a soldier appear nearby and
shoot.  (Does he manage to get over the crates?  You might put a vehicle in
front of each row.)

  Rob also noticed that C.J. can break open the crates and find weapons and
Health inside.  I haven't seen the Health yet. but I've had C.J. find armor that
way, too.

  If Ryder's Health is shot away, you fail the mission. 

  Once six crates are loaded into the back of the truck, have C.J. drive it to
Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD."  On
the way, Ryder will toss a crate from the back of the truck, to deter the pursu-
ing Patriots of Guardsmen, every time you honk the horn.

  C.J. gets more Respect.


    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke

  Jeffrey "OG Loc" Cross: young Jonathan Anderson, who played a student in "The
Source," 2002, and has a co-starring role in the new Fox 5 television show
“Jonny Zero."

http://www.imdb.com/name/nm1750624/

  According to Wikipedia: "As 50 Cent was originally intended to provide the
voice for Carl Johnson, OG Loc is thought to be modeled after rival rapper Ja
Rule (aka Jeffery Atkins) as a sign of mockery.  It should also be added that
both Ja Rule and OG Loc bear similar first names."

http://en.wikipedia.org/wiki/OG_Loc#Jeffrey_.22OG_Loc.22_Cross

  The article says 50 Cent turned the part of C.J. down because he would only
perform in a game in which he played himself, which he eventually did with "50
Cent: Bulletproof."  (Personally, I'd have grabbed the chance to play C.J. in
a Grand Theft Auto in a minute.)

http://en.wikipedia.org/wiki/OG_Loc#Carl_.22CJ.22_Johnson


http://en.wikipedia.org/wiki/50_Cent:_Bulletproof

  Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's
real name initials are "C.J." (Curtis James Jackson III).

http://en.wikipedia.org/wiki/50_Cent

  "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at
context to see what applies.

  Freddie: ?

  Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison
and now calling himself OG Loc, from a police station.  He wants Freddie killed
for raping him in prison.  At Freddie's home, Big Smoke and Sweet leave C.J.
alone to help OG Loc.

  Freddie makes a getaway on a motorcycle.  C.J., with OG Loc on board, gives
chase on another; have C.J. do a forward drive-by while OG helps.  The game is
forgiving if you make some wrong turns, but you fail the mission if Freddie gets
too far away for too long.  If the chase lasts till the end of the run, Freddie
stops by three Vagos who open fire.  Have C.J. help OG shoot all four of them,
then take him to Burger Shot.

  Reader Anurag Sinha has more helpful advice, which I thank him for.  This
helps with raising weapon Stats.  If C.J. gets off of his bike, Freddie taunts
him from the corner.  If C.J. shoots him before the game lets the chase end,
Freddie can't be hurt but the shots count extra, like headshots, toward raising
C.J.'s skill Stat for the weapon.  He says it's faster than the PS2 gimmick of
shooting tires, too.  (So if you use a PC, change the Stat data, and if you use
PS2, have C.J. unload a bunch of ammo on Freddie.)  (Rusk warns that C.J. can
get a wanted level doing this.)

  When I tried this, I had C.J. drive OG Loc to the S end of the 1st street
Freddie stopped on, then had C.J. get off the motorcycle.  Don't have C.J. get
closer than about half a block from Freddie or he drives away.

  This mission features the Trip Skip feature.  If Freddie gets away so you fail
the mission, and you start it again without exiting or saving the game, you can
press "Y" when prompted to skip the drive to OG's house.

  The OG Loc missions are available.  C.J. gets Respect.


  IV.16  "Running Dog"                 Big Smoke

   Tenpenny and Pulaski, arrogant again, leave Big Smoke's home.  Big Smoke
wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico.  The
deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other.
Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill
him.

  C.J. gets Respect.


  IV.17  "Wrong Side of the Tracks"    Big Smoke

  Tenpenny and Pulaski leave Big Smoke's place again.  Big Smoke says Three Deep
gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity
Station.  There, he tells C.J. he's looking for a meeting between some San Fier-
ro Rifa and some Vagos, who are making a deal.  When Big Smoke sees the Vagos,
without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the
Vagos "clocked us": beat them there...

http://www.urbandictionary.com/define.php?term=clocked

  ...and the Vagos jump on a moving passenger train to make a getaway.

  The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the
locomotive so Big Smoke can shoot them with a Tec9.  The BradyGames guide and
most others say to stay just to the right of the track to the right of the
train, avoiding the car the train hits, the oncoming train, and taking the high
road by the track when Big Smoke says to.

  I've had good luck lately, like reader Sean Dugan, by keeping the bike along
the outside rail to the right of each Vago, back to front, till they fall.  (I
wonder if something about having my computer upgraded recently helps this come
off more smoothly.)

  If Big Smoke doesn't finish them off before the Red County blockade, he com-
plains about C.J.'s driving; I'm not partial to that.

  Rusk has a particularly cool method of having C.J. speed ahead without Big
Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos
himself with an M4.  I like that.

  Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the
left side of the track, around the left turn, across the street, up the little
concrete ramp and siding on the left, over the bridge siding, and over the con-
crete siding and ramp to the roof of the 24 Hour Motel.

  Have him jump onto the train car behind the Vagos.  (I don't add W for this
jump because it might make C.J. tumble off the far side of the train.  I have
him jump from about one to one and a half feet back from the edge of the roof.)
Have him move right up on them because these Vagos take a lot to take out and
time is limited by the overpass which will knock C.J. from the train; the game
won't let him crouch under it, nevermind the Vagos being able to stand and go
through it.  

  (I once succeeded by having C.J. get into the glitchy area between the engine
and the following car, so C.J. managed to pass through the overpass like a Vago.
Unfortunately, he might also react to the glitchy area by going into a strange
suspended jumping routine, during which he can't fire a weapon, till he jumps
off the side of the train.)  

  Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up
on the next one when the preceding one goes down.

  If you really want to speed this up for the PC version, you can use the "Tog-
gle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the
patched or unpatched game.  It lets C.J. kill with one bullet per target.  Com-
bine that with an M4, SMG, or a Shotgun.

  See X.11 to see how to change dataweapon.dat to make Big Smoke's weapon, the
Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see
Big fire.

  Orion_SR gets my thanks for recommending a few strategies you might use any-
time:

  - the train goes faster when C.J. is near it (like a Vigilante target's vehi-
cle).  If C.J. lags just a bit behind it, it may help to have him stop for a
second or two, let the train slow down, then speed to the targets.

  - once Big Smoke picks a target, he keeps shooting at it till it's down unless
C.J. drives far enough away from the targets and back that Big Smoke picks an-
other one.

  - don't waste shots on the Vago in the back of the four--he  falls off the
train at the first turn.  Don't waste time on Vagos hanging from the train, ei-
ther, since they don't take damage.


  I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of
the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fan-
cier jumps, and "Wrong Foot," which has the jumps you're more likely to try.  He
shows about half a dozen places where he had C.J. drive the Sanchez, with Big
Smoke on it, onto the train to do a forward drive-by on the Vagos.  Besides
driving or using the Minigun from the motel roof mentioned before, he shows you
can have the Sanchez jump from steps onto the train, have C.J. jump from the
roof of the Glendale on the tracks the moment before impact to land on the
train, drop down from the near or far side of the first tunnel (he has to shoot
the Vagos before the overpass knocks him off) or overpass, drive from the dirt
path above either side of the tracks, or drop from either end of the second tun-
nel to land on the train.






  Of those methods, one of the easiest ways you can pass this mission is to have
C.J. get on foot to jump from the far side of the overpass onto the train.

  This was reported soon after the game came out: if you get too far ahead of
the train, you fail the mission but you can see the SMGs, carried by Vago
ghosts, go by on the train.  I had C.J. jump from the far side of the overpass
to get them, anyway.

http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg

  When the gangsters are Vago memories of the past (sorry), have C.J. get back
to the Sanchez to pick up Big Smoke and take him home where he can just complain
that he doesn't have enough food.

  C.J. gets Respect.


  IV.18  "Just Business"               Big Smoke

  Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom
killed a cousin of his (but remember, he says everyone is his cousin).  The Rus-
sians are dressed in black and fire at them.  Have C.J. help Big Smoke fire at
them and get them before Big Smoke's Health is gone.  I had C.J. move in a
crouch and do side rolls with an M4.  The Russians leave behind SMGs C.J. can
use if you don't want him to use the Micro-SMG provided, and there's Armor near-
by.

  Then C.J. is driven on a BF-400 by Big Smoke.  Have C.J., in the 1st person
view, shoot at the shooting pursuers, who use BF-400's and Sultans.  (It's like
the 2nd half of "Supply and Demand" in "Vice City" but with a bigger production,
which is exciting).  Each motorcycle has a driver and a shooter, so C.J. can
either take out the shooter or disable him by taking out the driver, which makes
the bike flip out.  If C.J. can't take out the driver of a car, at least have
him set the shooter's Sultan on fire so it will blow up.  There are a couple of
blockades, each made of three cars, that appear at a corner at one point; if
C.J. can blow up the middle car of a set of three, as by hitting the gas tank
cap, it takes out all three.  C.J. can't take out the big Packer (hey, you
kids--settle down), so don't waste time having him shoot at it.

  When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the
drainage ditch tunnel.  He can shoot the two shooters in front of it 1st since
the grate can be shot off in an instant.  Time it so when C.J. fires back at the
explosive barrels, it helps take out the remaining motorcycles.

  C.J. gets Respect.  If you used the Micro-SMG provided, it just has 80 rounds.
I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a modi-
fied Tec9.


    The OG Loc missions

  IV.19  "Life's a Beach"      OG Loc

  This mission is available by the Marina Burger Shot, which is by the Verona
Beach save house, from 22:00 to 6:00.  OG Loc wants C.J. to steal a sound system
for him.

  Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the
lady at the sound system, which is in the open back of a van, then play the
dance game with her (press one of the directional arrows, or W,S,A, or D, as the
corresponding arrow rolls before the circle in the middle of the screen and in
rhythm to the music).

  Have C.J. jack the van--the lady gets in but is thrown from it--elude some
shooting by party-goers, and park it in a garage.

  All the Pony vans in the game have the same sound system in the back.

  C.J. gets some Respect.

  The v1.01 patch is supposed to make the dance game easier.  That probably
comes up more as a concern if you want to beat your old time at a dance club as
an option, because it's not hard to pass here.

  The BradyGames guide says this opens the Dancing odd jobs, but the dance game
is always available:

  - in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD,"
Los Santos,

  - in a club at the S end of the block that the top of the martini glass icon
overlaps N of "HASHBURY," San Fierro, and

  - in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las
Venturas.


  IV.20  "Madd Dogg's Rhymes"  OG Loc  Opens C.R.A.S.H. missions

********

  dog (also dogg) -n.- 1. a close & trusted friend.

http://en.wikipedia.org/wiki/Hip_hop_slang

  Dog: Dog can mean a range of things, it just depends on the context in which
it’s used.  As an insult… “I caught him cheating on me, he’s such a dog!”  As a
term of endearment…"I love him, he's my dog."  It can also mean to criticize or
annoy someone…”Quit dogging me.”

http://www.nzgirl.co.nz/articles/2608

  Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed"
species.  Natural habitat in the southern US.

http://www.urbandictionary.com/define.php?term=Mad+Dawg

  mad dawg
  1. v. (pronounced "mad dog") To stare someone up and down from head to foot as
if to initiate a fight.  "You best not be mad dawging me boy...I'll bust you
up!"

http://www.thesource4ym.com/teenlingo/index.asp?Letter=M

********

  When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG
Loc get amplified--he was just helping a friend), OG Loc wants him to steal rap-
meister Madd Dogg's rhyme book (Barnes and Noble and the public library were
closed?).  C.J. goes to Madd Dogg's mansion.

  C.J. has to use stealth on the guards there.  I had him crouch, C, while tap-
ping W to edge him along quietly, had him pause in the shadows, and used the
mouse to have the "camera" look around corners.  His icon on the radar is white
when C.J. is in the light, and is blue when he's in shadow and hard for others
to see.

  The guards are shown as red icons on the radar, and point in the direction the
guards face.

  Have C.J. sneak up behind each guard, armed with the Knife provided, target
them with the RMB, and press the LMB for C.J. to treat their neck like something
unfortunate at Perdue Farms.  Once C.J. has the rhyme book, have him get out the
same way except using the Silenced 9mm Pistol he can take from fallen guards.

  One man, sitting on a sofa playing a video game, says, "This sucks. I mean,
how could Refractions mess up so bad?  Tanner, you suck a**!"  "Vice City" fans
might remember that the "Autocide" assassination mission featured six targets
with names like those of characters in other video games.  One of the names was
Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed
by Reflections Interactive.  Tanner in "Driv3r" is voice acted by Michael Mad-
sen, who provides the voice of Toni Cipriani in GTA's "III," 2001.

  (This can't be too hard.  The 1st time I tried it, C.J. alarmed a guard who
yelled by the pool--fortunately, a forward slash by C.J. had them fall in the
pool; C.J. alerted three guys on the way out, so I hurried up and had him use
the double Sawnoff Shotguns, I think, on them--he still got out with half his
Health.  The 2nd time I tried it, C.J. got all the targets with stealth.)

  Have C.J. use the BMX bicycle outside and get the book to OG Loc.

  C.J. gets some Respect.  The game recommends that C.J. use the stealth skills
used in this mission to avoid the police and gang members.  Tenpenny calls and
wants C.J. to meet him at the donut place in Market, where a "C" with a red,
white, and blue stripe in the opening--the C.R.A.S.H. icon--appears.  The
C.R.A.S.H. missions are available.


  IV.21  "Management Issues"   OG Loc

  OG Loc has this mission for C.J. from 12:00 to 17:00.

  OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of
the music industry by telling everybody that OG is whack (nuts or horrible) (as
about anyone with decent perception has noticed about OG).  As C.J. drives off
to take care of it, OG Loc calls: the manager's limo driver is going to pick up
the manager.

  If you have C.J. bump the limo with his vehicle, just give it a little bump.
Thanks to spaceeinstein for another good tip: "It's a whole lot better to just
park your car in front of the manager and jack him.  The car won't be damaged
that way."  (Thanks for telling me the manager's car is an Elegant, too!)

  Hav C.J. kill the driver who gets out of it (the 1st time I did this mission,
the traffic stirred up by a policeman's shot killed the driver for C.J.), jack
the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged,
and park it between two limos, parked in the same direction they face.  C.J. has
to stay between the two limos as they go to park in front of the music awards
show building.

  The manager--the Will Smith look-a-little-alike, gets into the limo.  Have
C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just
before the end of it.  (Have C.J. destroy the pursuers if they show up; whenever
I've done this mission, I didn't see them.)

  C.J. gets some Respect.

********

  The "Management Issues" way to make a copy of C.J.

  including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums
for a gimmick I like very much):

  Have C.J. follow the black Elegant OG Loc calls him about without bumping it
at all--bumping it makes the usual driver get out.  The usual driver looks like
this:

http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg


http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg

  This gimmick doesn't always work because the black Elegant may not drive to
the space between the other two Elegants in the time limit, and that way of
failing the mission doesn't let you try the gimmick.  But if the black Elegant
gets between the other two in time yet C.J. doesn't bump it to get the driver
out, C.J. fails the mission the way you want for this to work, and you see this
screen:

http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg

  Then have C.J. get the driver out of the middle black Elegant.  The driver
looks just like C.J., although my C.J. copy was a little bigger just as the reg-
ular driver is a little bigger.  GTA Smart Dude suggests making a recruit of
him.  I recommend using the "recruit anyone" code that gives the recruit a 9mm
Pistol--SJMAHPE on PC--for that.  When I did it, the C.J. copy ran away very
fast and I didn't think C.J. could catch him--fortunately, the copy slowed to a
walk after a few blocks.

http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg


http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg


http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg


http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg


http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg


http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg


http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg


http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg


http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg

  IV.22  "House Party"         OG Loc

  OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws
a last party.  C.J. agrees to go there when OG Loc says his microphone is bro-
ken.  Send C.J. to the party across the street from the Johnson house from 20:00
to 6:00 (with new clothes and a haircut if C.J. needs the upgrade).  But when he
gets there, the mike's been fixed, so he steps outside to find and Sweet and
Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too.

  Sweet organizes a defense against a Balla attack--a blockade of cars is formed
in the street.  Using the radar to help locate targets, have C.J. help attack
eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave),
then shoot twelve that approach from various directions (3rd wave).

  C.J. gets Respect.


    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.

  Have the Fire truck mission done so C.J. has the fireproof feature.

  Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and
Hernandez.  Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing
bi**h--just like you"--who doesn't like the corrupt officers.  It sounds like
C.J. is being ordered to kill someone just like C.J.--someone being manipulated
by Tenpenny the same way. 

  The game tells you to have C.J. get some Molotovs, go to the Vago's house, and
throw them through the five windows indicated.  Have C.J. throw them at any
Vagos around, too.  The longer you hold the LMB before releasing it, the farther
C.J. throws.  There are Molotovs nearby if you run out.  This is one act that
will never play Vagos again (sorry).

  A woman cries for help from a 2nd floor window.  Have C.J. go in the front
door, up the stairs in the back, and down the hall to the last door on the left.
She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire
Extinguisher, go back to her room, and shoot the Extinguisher at the base of the
flames.  Have C.J. go to her.  

  Some of the house caves in and blocks the hall.  Check occasionally to make
sure she follows while C.J. puts out the fires in the room across the hall, goes
out the other end of the room (past the blocked part of the hall) to put out
fires by the stairs, puts them out in the kitchen, etc., and goes out the front
door.  Then have C.J. drive her home.  She tells him to call.

  The game says she's his girlfriend--"Keep her happy and she'll love you."
(It's a good thing he didn't say she was as dumb as a horse in a burning barn
for not hanging from the sill and dropping to the ground.)  She's Denise Robin-
son, and her place is indicated with the Girlfriend icon--a heart (awwr!).  See
XI.b  Girlfriends.

  Having C.J. use the Molotov icon in the mission can reduce his Molotov supply,
so I'd have him stock up on Molotovs. 

  Sweet calls: a Grove Street gang member has been buying crack from the Ballas
and selling it to Grove Street Family gang members.  He's hiding out in Glen
Park, so Sweet wants C.J. to attack the gang there and drive him out.  This
Sweet mission is available at the Downtown Ammu-Nation.


  IV.24  "Gray Imports"     C.R.A.S.H.

  Gray imports are ones made legally but without the agreement of the manufac-
turer.

http://en.wikipedia.org/wiki/Gray_import

  You recruit a couple of gang members for this (III.15).  They don't help for
the way I do this, though--they just get in the road.

  Tenpenny doesn't want any one gang getting too powerful for him to control.
He heard the Ballas are getting strong weapons from Russian arms dealers, so
sends C.J. to an Ocean Docks warehouse.

  Have C.J. go through the blue warehouse on the left, use the M4 on guards and
the explosive barrels carried by Forklifts, get the Armor by the other warehouse
door if he needs it, and shoot the lock to open the door.  I've used the M4 or
Molotovs for C.J. to get the three men revealed when the door opened and for any
guards encountered on the way through the warehouse.  You can have him shoot a
pallet that's suspended near the ceiling to have it fall on one.  Clear out all
the Russian guards till all that's left to handle are the two Ballas and the
Russian arms dealer in the room at the top of the stairs.

  If C.J. enters the room, the Russian tries to run to a Banshee to make a geta-
way.  Have C.J. shoot the two Ballas from outside the room.  (Thank you, Brady-
Games guide.)

  The 1st time I tried this mission, the Russian, the guy in black, got in the
near right corner.  I'm not sure if C.J.'s bullets had any effect on what might
have been a sliver of the guy I saw from outside the door.  C.J. was out of Mo-
lotovs--the ability of Molotovs to burn through walls might have come in handy.
I had C.J. get a safe distance from the outside wall of the corner and send
rockets through the door then at the wall.  When C.J. went where he could see
through the door again, the Russian had moved (vibrated?) from the corner to
stand in the middle of the room...briefly.

  The 1st time I tried this mission, in a hurry to get through the missions to
get a walk-through out for a big game that had been recently released for PC, I
wondered if someone could figure out a way to take the Russian's car to 8 Ball's
1st and get the guy like Chunky Lee Chong in "III" or such.  That someone, un-
surprisingly, turned out to be Rusk, and his method works for PC.  With that
strategy, after C.J. kills the two Ballas, have him run in and out of the room
to trigger the reaction by the Russian.  Then have C.J. run out through the door
he came in, and the Russian's Banshee will be just beyond it.  Have C.J. drive
it forward to the end of the lot, do a 180 degree turn, and run down the Rus-
sian, who comes running from around the far side of the building.

  Reader Chen Dong has my thanks for coming up with what might be the fastest
reliable way to get the Russian arms dealer, provided C.J. has a Knife.  Have
C.J. chase him and do his fight moves on him, armed with a Knife.  Have C.J.
knock him down and gut him like a pig.  If the Russian gets up, have C.J. do it
again, etc.  (Chen Dong told me his method is good for "Los Sepulcros," too, and
it is.)

  Anurag Sinha sent me a helpful letter with the advice to have C.J. blow up all
the vehicles outside the warehouse before shooting the switch to go inside,
which somehow makes the Banshee of the arms dealer blow up in just one or two
SMG shots.

  I've also done this mission with C.J. able to fire through the door at enough
of the side of the Russian arms dealer to kill him.


    The Sweet missions continued

  IV.25  "Doberman"          Sweet Johnson

  A Doberman is often used for what it was originally bred to be--a guard dog.

http://en.wikipedia.org/wiki/Doberman

  Since I think the name Fort Baxter was chosen for "Vice City" due to the place
of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syn-
dication as "Sergeant Bilko," starring Phil Silvers, it may be related that one
popular character of the show was Pvt. Doberman.  It's enjoyed popularity in the
U.K. like "I Love Lucy" or "The Honeymooners" in the U.S.

http://www.jumptheshark.com/p/philsilvers.htm


http://www.imdb.com/title/tt0047763/#comment

  Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-
Nation, then to take over Balla territory and drive out the ex-Grove Street guy
there.  Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Dober-
man"--C.J. learns that Glen Park is the Balla territory to attack.  Stock up on
whatever upgrades C.J.'s arsenal.

********

  C.J. learns about turf wars.

  Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised
of three waves of attackers.  If C.J. shoots a policeman, he gets one star.
(I'd avoid that, but there's a bribe in the N tunnel of the two that go through
the stone bridge if it happens.)  The other pedestrians and traffic disappear
and Heart and Armor icons appear.

  On the radar and in-game map:

  The attackers, Ballas this time, are seen as red blips.

  Another gang's territory is covered in translucent purple.

  A territory under attack has a Families icon--a little person--and the terri-
tory flashes translucent red.

  A Grove Street Families territory is covered in translucent green.

  A territory can be owned by C.J. but jointly with one or more other gangs if
C.J. didn't finish a gang war or ignored a call to go to a gang war.  Such a
territory is pale gray-green until C.J. does a full takeover for it.
  For the next link, Copy and Paste the 2nd line to the 1st in the Address bar.

http://strategywiki.net/wiki/Grand_Theft_Auto:_San_Andreas/Frequently_Asked_

Questions

  A GSF territory will have GSF gang members that C.J. can recruit.

  C.J. can get the money from a takeover from the gold dollar symbol in front of
the Johnson house.

  A fenced-in yard with a gate, or whatever such situation that provides protec-
tion for C.J. and forces the attackers to enter one at a time, makes the attack-
ers easier for C.J. to handle.  A rooftop can be a good vantage spot, too.  (But
the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't
hard to do.)

********

  C.J., having drawn out the gang member gone bad, has to kill him.  (The game
calls him a "grass," which is someone who alerts the authorities about crime,
which is a good thing, actually, and he calls out "Tenpenny set me up," which
is ironic, so it's a little confusing when you want C.J. to be a hero.  The eas-
iest way is to remember Sweet said the guy is really a crack dealer, and crimi-
nals are liars.  Then again, all these guys are committing crimes, so...let's
skip past this part.)

  C.J. gets Respect and however much money shows up at the dollar symbol in
front of the Johnson house.

  This unlocks the ability to take territories from gangs.  But C.J. will lose
any he gains, if not the Respect made while doing it, in Los Santos in the
events after "The Green Sabre," so it's not an immediate concern.

  But have C.J. defend his territory when it comes under attack.  There's just
one wave to handle when that happens, and a Molotov or two usually does the
trick.  If, like me, you already had C.J. do the Fire truck mission to get the
Fireproof ability, you don't have to worry about him losing Health if he runs
through the flames.

  Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of
the four Ammu-Nation Challenges, found in some Ammu-Nations, are available.  But
since you need to do all four challenges in a row to complete the mission, you
can just practice the 1st two for now.

  Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600,
Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000,
are at Ammu-Nation.


  IV.26  "Los Sepulcros"            Sweet Johnson

  Sweet wants the Ballas to be attacked at a funeral for a Balla called Little
Weasel, whom C.J. and Big Smoke killed.

  C.J. learns about recruiting gang members (or learns about it again, if you've
followed this walk-through).  Target a prospect with the RMB so an arrow (green,
if they're in good health) points down at them, and press G.  Draw recruits near
with G and have them wait in place with H.  Holding G or H, or going far away,
will disband the group.

  After making a couple of recruits, C.J. drives them and Sweet to the funeral
at the graveyard in Los Sepulcros (Spanish for "The Tombs").  Kane is considered
to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary)
"royalty," and he'll try to make a getaway if there's trouble.  Once there, have
C.J. jump the wall to join the others, then go after Kane, killing the other
Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle
chase.  Kane is wearing Armor, so have C.J. move in with something strong.

  Reader Chen Dong's method returns from "Gray Imports" to work more melee magic
here: have C.J. chase Kane and use his Knife and fight moves on him, knock him
down, and give him a belly ache.  

  Have C.J. drive the Grove Street guys back to Sweet's place.

  C.J. gets Respect.

  Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section
408 for the information about the return from "Vice City" of the "EP" Admiral:

  After the game explains how to have C.J.'s gang members draw near to him,
etc., and Sweet tells C.J. to kill Kane, have C.J. kill Sweet with Molotovs or a
Flamethrower.  The Admiral is locked--it's the car Sweet normally waits inside
for C.J..  C.J. can push the Admiral S to a garage by the beach.

  As an alternative available on PC, you can use the datahandling.cfg changes
explained at X.10  Cars and Bikes, notably X.10.b, then get The GTA SA Control
Center, X.13.c, and make your favorite vehicles whatever-proof.


    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson

  During the mission, there are a couple of opportunities for C.J. to leave the
Jefferson Motel and explore San Andreas without a wanted level.  (Thanks again
to Rusk for the tip.)

********

  The "Reuniting the Families" mission, part 1

  Sweet wants his Grove Street gang to meet with the other GSF leaders at the
Jefferson Motel.  Have C.J. drive them there.

  On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it."
Ryder says he's as "cool as a Shaolin monk."  Shaolin temples are an order of
Chinese Buddhist monasteries famed for association with Japanese Buddhism and
martial arts.

http://en.wikipedia.org/wiki/Shaolin

  Once there, Sweet goes inside alone--one representative per family can attend.
The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicop-
ters, and get into a shoot out with the gang  members.  Big Smoke and Ryder
leave while C.J. stays to help Sweet.

********

  The "Reuniting the Families" glitch I don't use

  C.J. can leave after the cut scene and go all over San Andreas without a
wanted rating before returning to the mission, as Rusk notes and as reader Carl
Johnson told me in a helpful letter.  It's up to you, but I don't save the game
after C.J. gets killed, and I can just imagine how I'd feel if that happened
during the upcoming fight in the Jefferson Motel after a long search through Las
Venturas.  So I get C.J. through the upcoming battle then use the later oppor-
tunity to use an exploration glitch.

********

  C.J. is given a Shotgun by the game, but I'd move him into the door nearby and
have him switch to something powerful with a steady burst, like an M4 or SMG, or
switch to Molotovs, which are good for getting around corners.

  Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel
to Sweet.  The S.W.A.T. agents may appear on upper balconies, come through a
skylight, bound out of rooms up ahead, etc.  When C.J. gets to the sign on the
wall that says the next hall has "Rooms 5-8," have C.J. go down that hall,
around the corner, down the hall to the 2nd room on the right, and into the
room, where Sweet is waiting.

  In a couple of places a prostitute runs into a room on the left.  You're sup-
posed to be able to have C.J. fill his Health bar by kissing her.  But when I
had C.J. let her kiss him, she was thankful, yet it made his Health lower each
time.  Rusk says the kiss raises or lowers C.J.'s Health to the maximum it
would have if he hadn't completed the Paramedic mission.  I think the Jefferson
prostitutes aren't going to their social disease checkups; I hope he didn't pay
for that.  If C.J.'s done the Paramedic mission and his Health is somewhere be-
tween 2/3rds and full, C.J. won't be shot at if he goes back through the areas
he's cleared to raise his Health with the Sprunk machine in the lobby.

  Once he joins Sweet, they go to the roof, where a helicopter makes repeated
passes with four S.W.A.T. agents standing on the landing rails or dangling from
ropes (probably not actual S.W.A.T. MO).

   The rest of the proper mission is continued after the next section.

********

  The "Reuniting the Families" glitch I use

  The game always makes this happen at night when the glare of the helicopter
light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without
destroying the helicopter.  Have C.J. try different spots to shoot from and use
the RMB targeting to make green arrows point down at the S.W.A.T. agents if need
be.  Then have him leave Sweet alone to shoot down the helicopter.  Whenever
I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet
waits patiently for his brother.

  C.J. can go anywhere without a wanted rating.  The traffic and pedestrians,
except for fast food workers (Rusk adds bouncers in casinos and police in police
stations), don't appear, but parked vehicles do.  When I 1st tried this glitch,
I heard the helicopter blow up when C.J. was about a block away; throughout
C.J.'s adventure away from the mission, the screen said Sweet's Health was full
and that C.J. ought to go to him.

  If you did any of the things I suggested for the similar glitch during "Drive-
By" (IV.7), you might use this opportunity to have CJ. get the rest of the Photo
Ops (V.1.a) or the Horseshoes (VII.8).  You could collect ammo for the next mis-
sion (the Minigun makes it pretty easy), but C.J. loses his weapons after that.

  When you've done all that, get full Health and Armor for C.J. and send him
back to Sweet to finish the mission.

********

  The "Reuniting the Families" mission, part 2 and closing

  Have C.J. shoot down the helicopter if it's still there (it wasn't whenever
I've tried this).

  Sweet is still on the roof and showing all the patience of an even-tempered
leader.  Have C.J. follow him downstairs, where they get into the car with Big
Smoke, who drives, and Ryder.

  C.J. is given a 1st person view and an AK-47.  Have him shoot pursuing shoot-
ers and their Police cars and motorcycles, taking heed of where Sweet says to
look.  I don't want to give it all away.  When the "K" jams, you can watch the
cut scene.

  This chase is the one part of the game where a car wash is filled with a pale
blue mist.  When Big Smoke drives them through it, C.J. complains he gets soap
in his eyes.

  C.J. gets Respect.


  IV.28  "The Green Sabre"              Sweet Johnson

  Sweet is proud of C.J. and wants him to join the GSF gang in hitting the
Ballas under the Mulholland Intersection.  But Cesar persuades C.J. to meet him
1st.  Have C.J. get there fast then transfer to Cesar's car.

  Cesar, going on tips he knew would be important to C.J., has C.J. watch in
secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green
Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a
building.  (Thanks to Hameyadea for reminding me about Pulaski.)

  C.J. thanks Cesar, and realizes that Sweet is going to an ambush.  He has
Cesar put Kendl in safe place.  Have C.J. get back to his car and speed to
Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out
going on, and that Sweet has been shot.  C.J. tells him about Big Smoke's du-
plicity, etc.  Sweet wants C.J. to leave before the police arrive, but C.J.
wants to fight off the Ballas until they do.

  Have C.J. get the several cars of Ballas that attack as with a turf war.  The
Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and
do side rolls with the M4.  Then C.J. surrenders to the police.

  The screen is dark as C.J. awakens with a hood over his head and says it's
hard to breathe.  A police man pulls it off--it's Tenpenny, who's with Pulaski
and Hernandez.  Tenpenny says Sweet is alive but in a prison hospital awaiting
trial.  Pulaski says Big Smoke does what he's told and C.J. better stay away
from him.

  Tenpenny says an ex-partner of theirs has been caught at something, will talk
to Internal Affairs, and is hiding at Mount Chiliad.  C.J. gets a Camera (with
unlimited film) and is told to destroy any evidence that person might have
(against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of
the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas
section.

  Save the game in S Angel Pine for free at the cassette icon that's by the red
shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park.

  C.J. gets Respect.

  Save the Camera, which has unlimited film, for both V.1.a, taking 50 Photo
Ops, and VI.1, the C.R.A.S.H. mission "Badlands."

                             C.J. is in Angel Pine with no weapons
                             Any territories taken over in Los Santos are lost
                             (C.J.'s Respect doesn't diminish, though)
                             The Badlands and San Fierro are officially open
                             The Badlands and Red County save houses are now 
                               available

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  V  The Badlands and San Fierro Preliminaries

  V.1.a  Photo Ops  50

  Have C.J. use the Camera given to him in IV.28 for Photo Ops--it has an unlim-
ited amount of film.

  Camera icons are shaped like round thin pillows, are blue with pink-violet
shading on the front edges, and have a white movie camera symbol in the middle.
They appear in San Fierro.  When C.J. is about a third of a block away from one,
you can see a throbbing white glow there instead from midnight to 5 am; if he
uses the Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse
Wheel), you can see the revolving Camera icon 24 hours a day.  

  Have C.J. take a picture (press the LMB) of one, even from so far away you
can't see the glow or see the icon in the viewfinder, to get credit for it.

  A few I know you can get without being close enough to see them in the view-
finder include:

  - one by the middle of the top of the N support column for the Gant Bridge,

  - one C.J. can move a few steps E of the previous shooting location and aim E
to get--it's near the top of the mast of the ship,

  - and the one on top of the 2nd silo from the N of the five big silos of Fos-
ter Valley--shoot that from up on a nearby hill.

  A good map for the locations of Photo Ops is:

http://www.ianalbert.com/misc/gtasa.php

  See III.1 for more maps.

  The fastest way to find them is to use one of the teleportation devices at
X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. ex-
plore and take in the sights.

  You might combine that with Demarest's Pillager, X.13.gg, which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar.  While you look for Photo Ops, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find.  It works with v.1 or 2 of the game.

  (If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14
is at the Garver Bridge support, not the Kinkaid Bridge support given on p.134.)

  Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows
how you can shoot Photo Ops through buildings (which I hadn't heard of before),
and get groups of them from on top of buildings, in "Full Zoom":



  Juicce kindly provided a map for Orion's strategy:

http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg

  For general purposes, Orion_SR recommends not risking the Hydra fire by using
a helicopter for all four spots shown during a four star wanted rating.  If done
then, use a helicopter for the hotel in Queens and possibly the hospital.  And a
4x draw distance mod makes it easier to see where to aim for the targets, but it
can be done without the mod.

  After getting 50 Photo Ops, the Micro SMG, Shotgun, Sniper Rifle, and Grenades
are available at the Xoomer garage in Doherty, San Fierro.


  V.1.b  Weapon gathering

   I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the Heat-
Seeking Rocket Launcher at Easter Bay Airport.  I'd get the Silenced 9mm and
SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson
house, and the Brass Knuckles in the lot to the W of it.

  Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of
either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you
beefed up the power of the Tec9 as described at X.11. 

  I like the M4 better than the AK-47, but until the M4 is available at Ammu-
Nations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set
of three ramps at the W end of the Los Santos Airport, and in the backyard of a
house on the W side of the road W of "PALISADES."  If you gather ammo for the
M4, you might try flying a Dodo back and forth to speed that up.  The strip of
land S of the dock S of the Palisades M4 makes a decent landing strip.


  V.2  Save houses

  Palomino Creek   C6   garage     $35,000
  NW part of Palomino Creek (Red County)

  Dillimore        D4   garage     $40,000
  NE part of Dillimore (Red County)

  Blueberry        D4              $10,000
  on the 2nd floor in the ring of apartments in Blueberry (Red County)

  Angel Pine       F2                free
  by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the
trailer park in the S part of Angel Pine (Badlands)

  Angel Pine       F2              $20,000
  in the NE section of Angel Pine (Badlands)

  Whetstone        E2             $100,000
  in Whetstone NW of "LEAFY HOLLOW" (Badlands)
  Go to and from the N side to avoid the cliffs.


  V.3  Barber and Tattoo shops

  The San Fierro barber has the same deals as the Marina, Los Santos barber, and
the San Fierro tattoo parlor has the same deals as the Los Santos tattoo par-
lors.

  Having C.J. get a haircut can get rid of any wanted rating.


  V.4  Weapons And Other Items

  A good map of the weapon and item locations is at:

http://www.ianalbert.com/misc/gtasa.php

  In addition to the weapons previously available in Los Santos and at Ammu-Na-
tions, you can find:


  Hand:


  Brass Knuckles

  - at the S end of a lot; enter it from the N, where "TON" is of "CALTON
HEIGHTS."



  Melee weapons:


  Baseball bat:

  - at home plate in the baseball field S of the "G" in "GARCIA."


  Shovel

  - at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard,
which is E of the top of Mt. Chiliad and close to where the road meets the riv-
er,

  - and in the front yard of the 3rd house S from the NW corner of the block of
"OC" of "OCEAN HEIGHTS."


  Golf Club

  - in the open garage of the little house on the N side of the NW side of the
W block of downtown Angel Pine,

  - at the NE side of the front porch of Avispa Country Club, and some golfers
carry one.


  Night stick:

  - on the N ramp of the two used to get up to the elevated walk over the street
at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen
have one.


  Pool Cue:

  - under the fallen 2nd floor of the building wreckage at the mid-W side of the
brown block N of "DOHERTY," and in a pool room.


  Katana:

  - at the bottom of a public stairway; enter it at the S end of the block N of
"HASH" in "HASHBURY,"

  - and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter
on the W side of the block and make the 1st left (C.J. can jump a motorcycle
from the nearby ramp through the 2nd floor corridor in the wall; there are five
noodle stands in another nearby alley if C.J. is hungry).


  Chainsaw:

  - on the wreckage of a building at the N end of the brown block N of "DOHER-
TY,"

  - at the NW end in the Final Build Construction area, in the 2nd block S of
the "G" in "GARCIA,"

  - at the S edge of the tennis courts in the NW area of Avispa Country
Club, and

  - in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).



  Pistols:


  9mm:

  - in a corner in the S side of a N-S alley of the block with "CIA" of "GAR-
CIA,"

  - in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection),

  - and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Na-
tion clerks dual wield them.


  Desert Eagle

  - at Angel Pines Scrapyard, which is where the three squares are E of Mt.
Chiliad on your map, at the near left inside corner of the 2nd big shed from the
E,

  - in the back of a lot enclosed by a light gray wall at the W side of the
block that says, "CIA" of "GARCIA," about 1/3rd S from the N end,

  - and at Ammu-Nations, $1,200, after "Black Project."



  Shotguns:

  All three types use the same ammo, so the ammo for one is added when C.J. gets
another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing
that adds five shells to the ammo for it.


  Shotgun:

  - on a roof with a top structure that's connected by big pipes to the S end of
Solarin Industries, which is a couple of blocks W of the freight liner; walk on-
to the roof at a little area at either the E or W side,

  - at the Xoomer garage in Doherty after getting 50 Photo Ops, it's occasional-
ly used by the police (who usually use 9mms) at four wanted stars or higher, and
it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mis-
sion).



  Submachine guns:


  Tec9:

  - in Battery Point E of "T" in "POINT" at the base of the NE support of the
four tall gray bridge supports at the S end of the Gant Bridge,

  - and by the big tree S of the building at the NW corner of the block with
"DO" of the "DOWNTOWN" of N San Fierro,

  - and at Ammu-Nations.


  Micro SMG

  - behind a trailer at a trailer park near the E corner of the area surrounded
by road S of downtown Angel Pine,

  - in Esplanade North at a door along the NW side of a pale blue building on
the gray area that extends NE from the NE corner of San Fierro,

  - at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 photo Ops,
and it's used by Ballas (with 9mms) and S.W.A.T. agents.


  SMG:

  - in a backyard with an old wooden fence behind a partly bright green house in
the middle of the W side of the block that's E of the block with "TS" of "OCEAN
FLATS,"

  - at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a
Badlands mission).



  Assault rifles:


  AK-47

  - at ground level behind the big landscaping decoration rocks that are on the
E side of the mall that's E of the five big silos of Foster Valley; the rocks
are E of the S end of the 2nd silo from the S.

  - and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission).


  M4

  - in the backyard of a house on the W side of the road W of "PALISADES,"

  - at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission),
and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a
Desert mission).



  Rifles:


  Country Rifle

  - on a mound WNW of, and across the brown line from, "BACK O' BEYOND,"

  - and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission).


  Sniper Rifle

  - on the roof of the building at the NE corner of the block S of "EAST" of
"ESPLANADE EAST,"

  - in a wooden shed on the little brown square at the N end of a winding dirt
path that's W of the big brown rectangle of "The Farm" Cult Location,

  - at the Xoomer garage in Doherty after getting 50 Photo Ops,

  - and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission).



  Heavy weapons:


  Minigun:

  - on top of the big concrete support column at the SW end of the Kincaid (RR)
Bridge, inaccessible till the invisible barrier there is gone when the Desert
and Las Venturas become available.


  Heat Seeking Rocket Launcher

  If you lock onto a target, the missiles seek out the heat of vehicles.  To
lock onto a target, press the RMB till the target finder symbol appears over the
target you want and turns from green to red, then press the LMB to fire.  Keep
the view finder on or near the target till the missile finds it.  It tends to
pick the nearest target in the direction the view finder is pointed in, so if
you want a different one, release and press the RMB again while aiming at the
one you want.

  - S of the two little rectangles at the E edge of Easter Bay Airport, and NE
of "AIRPORT."


  Flame Thrower

  It's good for taking out crowds of attackers at close range when C.J. has the
fireproof feature.

  - in a group of trees at the inside of the right end of the brown loop that's
N of "SHADY CABIN,"

  - by the two cabins at the S end of a line of six cabins NW of "BEACON HILL"
and N of where the RR goes over the road,

  - under the fallen 2nd floor of the building wreckage at the mid-W side of the
brown block N of "DOHERTY,"

  - at the S end of the big N deck of the freight liner of S Easter Basin, and

  - in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).



  Thrown weapons:


  Tear Gas:

  - on the E side of the bottom cargo hold of the aircraft carrier at Easter Ba-
sin.


  Grenades:

  - at the Xoomer garage in Doherty after getting 50 Photo Ops.


  Molotov Cocktails:

  - in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).



  Handheld items:


  Fire Extinguisher

  - by the Xoomer gas station on the N side of the two main roads of the S coast
where they 1st become the closest together going SE from Angel Pine,

  - and at the S end of the Xoomer station at the W side of the road W of "EAS-
TER BASIN."


  Remote Explosive

  - on the front porch of the house at the SE corner of the block S of "DISO"
of "PARADISO,"

  - in a corner along the short S side of Avispa Country Club,

  - and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission).


  Camera

  See Taking Photographs (I.7.aaa).

  Use the Camera to take 50 Photo Ops in San Fierro.

  at the NW corner of the big light blue building on the gray section that ex-
tends NE at the NE corner of San Fierro,
  on the roof of the multi-story parking garage NW of the 90 degree curve in the
road N of the "TO" of the N "DOWNTOWN" of San Fierro,
  at the W side of the church that's at the NE corner of the block that says,
"DO" of the N "DOWNTOWN" of San Fierro,
  by the garage door S of the middle of the curvy Lombard-like street just W of
the "F" in "FINANCIAL,"
  at the NW corner of the Big Pointy Building on the block E of the block with
"L" of "FINANCIAL,"
  behind Tuff Nuts Donuts, where "L" of "PALISADES" is,
  in the E end of an alley of the block N of "CHINA TOWN,"
  at the back of the indoor garage by the hospital; enter from the S end of the
block with "FLORA" of "SANTA FLORA,"
  in the W side of the Zombotech building; enter at the NW or NE side of the
block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro,
  on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the
"E" in "EASTER,"
  in the middle of the courtyard of City Hall,
  in a lot behind the Cluckin' Bell that's at the S end of the small rectangular
block a couple blocks S of City Hall,
  behind the tickets and information booth in the N end of Cranberry (RR) Sta-
tion, which is E of the S half of the brown block N of "DOHERTY,"
  just past the N end of the RR track that runs parallel to the nearby freight
liner at Easter Basin,
  at the S side of the Burgher Shot at the S end of the Garcia neighborhood,
  on the front porch of Avispa Country Club,
  at the NW corner of the parking lot at the end of a dead end road S of "MIS-
SIONARY HILL,"
  and on the lawn by the T intersection where the E-W road veers NE into the en-
trance (with a big 3D airplane) of Easter Bay Airport.

  The Camera can also be taken from the photographer that appears, takes a
couple photographs, and walks into the water S of the Flint Intersection and SE
of the trailer park.  You can send C.J. into the middle of the trailer park and
back to make another photographer appear and get another Camera, etc.  Don't
target the photographer with a weapon--if they raise their hands, the Camera
disappears.



  Gifts for girlfriends:


  Flowers

  by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of
Angel Pine,
  behind the 69 building at the most SE curve in the road of Flint County,
  on the grassy median strip, at the SW end of the concrete median, of the Flint
Intersection.
  in front of the gas station on a gray rectangle just N of the Flint Intersec-
tion,
  among the big trees S of the N tip of the gray streak shaped like a big "C"
that's E of "THE FARM" CULT LOCATION,
  on the N side of the N hairpin turn of the two W of "FLINT RANGE,"
  at the SW end of the destroyed section of paved road along the N side of the
onramp to the Garver Bridge,
  over the N planter at the N end of the mall E of the five silos of Foster
Valley,
  in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY
HILL,"
  by the green garbage dumpster at the S end of the alley of the block E of the
block with "TS" of "OCEAN FLATS,"
  in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPO-
SITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY"
on it,
  in front of a light beige duplex; if you look at the road that goes N from the
"S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the
duplex W of that road just before it bends,
  in the E-most little fenced in back yard of the duplexes at the S side of the
block with "DES" of "PALISADES"; enter the block at the N end,
  a couple curves up from the S, lower, end of the Lombard-like winding street;
just over the "F" of "FINANCIAL;
  at the N side, by the soda machine, of the Xoomer gas station on the E side of
the block E of "PARADISO,"
  and NE of the pond with a fountain in the middle of it at the NW section of
San Fierro.


  Cane

  It can be used for a melee weapon but can't be given to a girlfriend as a
gift.

  inside the walls of RS Haul on the E side of the bend in the road N of the
Flint Intersection,
  by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL,"
  outside the Victim clothes store in NE San Fierro,
  at the front doors of the hospital above the "T" in "SANTA FLORA" (look care-
fully--it's light gray and the surroundings are colored similarly),
  in the backyard of the 3rd house S from the NW corner of the block of "OC" of
"OCEAN HEIGHTS,"
  in the SW end of the paved park with a chili vendor at the SW side of the
block with "SH" of "HASHBURY,"
  and in front of the green garage door of the house at the NE corner of the
block that's E of the block with "TS" of "OCEAN FLATS."



  Apparel items:


  Parachute:

  - on top Mount Chiliad,

  - on top of the Big Pointy Building on the block E of the block with "AL" of
"FINANCIAL"; enter it on the S side,

  - and near the top of the N tall support column of the two at the SW end of
the Garver Bridge.


  Night Vision Goggles:

  - at the mall that's E of the five big silos of Foster Valley after "Breaking
the Bank at Caligula's"; the goggles are E of the middle silo and on the E-W
brick walk through the middle of ground level of the mall.



  V.5  Armor and Bribes

  A very good map for Armor and Police Bribes is at:

http://www.ianalbert.com/misc/gtasa.php

  The Badlands


  Body Armor

  - at the top of Mt. Chiliad,

  - and E of the Angel Pine hospital behind a restaurant wall.


  Bribes

  - by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-cov-
ered dirt path--crosses the little stream,

  - and in an alley behind the sheriff station on the block SW of the N block of
downtown Angel Pine.


  San Fierro


  Body Armor

  - in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the al-
ley and into the 1st yard on the right,

  - in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which
is a couple blocks W of the aircraft carrier,

  - on the block S of "GAR" in "GARCIA," in an alley behind the buildings that
are on the the SW corner,

  - on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST,"

  - W of the bend in the road formed by the two roads N of "PAL" in "PALISADES,"
by the grass at the base of a gray cliff that's E of the Reefer boat,

  - between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save,

  - and at Easter Bay Airport, at the E end of the green badge-like section,
along the lower street, in a corner of a lot S of the entrance to the parking
garage. the entrance to a parking garage.


  Bribes

  - in Easter Basin on the block W of "EASTER" on the train tracks between tun-
nels,

  - behind a yellow construction fence at the SE corner of the block that's E of
"KINGS,"

  - in an alley S of the row of apartments that are in the middle of the N end
of the block that's N of "SANTA" of "SANTA FLORA,"

  - at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL,"

  - in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS,"

  - in an alley--enter the alley on the E side of the block S of "BURY" of
"HASHBURY,"

  - in an alley N of "DO" of the N "DOWNTOWN" of San Fierro,

  - in Foster Valley under the main road at the S end of the pretzel-like inter-
section,

  - in a tunnel; in the Avispa Country Club area, you can enter one end of the
tunnel at the end of the road shown under the "Y" of "COUNTRY,"

  - and in a lot behind RS Haul, which is on the little block SE of Doherty and
W of the S end of the long airport runway.

 
  V.6  Oysters

  If you didn't polish them off during "Reuniting the Families" (IV.27), get the
three of the Badlands and San Fierro.

  Since getting the two by the aircraft carrier means getting a four star wanted
level, you could use the GTA SA Control Center (see X.13.c) and add the coordi-
nates of a Pay 'n' Spray.  You might leave a vehicle in it beforehand, too.

  But it would be easier wait a little bit to get them all, including the ones
in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16)
glitch that lets you explore forbidden areas without a wanted rating.


  V.7  Mount Chiliad Challenge

  Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to
start one of the three bicycle races.

  Fast Mount Chiliad climbing

  A fast way to the top is to right click the peak to make a marker on it on the
in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from
about where the Whetstone Bridge is, making side tracks to avoid a couple of
cliffs he can't climb.  It can be a pretty fast run to the top--faster than a
motorcycle could do it.  You'd be surprised at how sheer some of the cliffs are
he can run up.  He's a mighty mountain man (and must have incredibly muscular
toes, like a mighty mountain goat).

  The PS2 bike morphing gimmick doesn't work on PC.

  The gimmick of having C.J. stay at least ten or fifteen feet back from the
last red shaft of light before the finish line (any closer and the shaft of
light disappears), snipe the ones that crossed the finish line until C.J. is in
1st place, then cross the finish line, works on PC.  I've seen it glitch so only
two of the other five appear for C.J. to snipe, though.  Rusk says he sometimes
found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near
the trees outside of it (if he goes in the entrance, he's disqualified).

  You could modify datahandling.cfg (see X.10) to give the Mountain Bike a
lower center of gravity, better acceleration and weight, etc., and just have
C.J. bang the others out of the way.

  If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the
coordinates for the markers, which might please a few of you who'd like C.J. to
warp speed past the other poor contestants.

  V.7.a  Race 1  Scotch Bonnet Yellow route  down a winding trail with guard
rails.

  V.7.b  Race 2  Birdseye Winder Yellow route  down a winding trail without so
many guard rails; if C.J. goes wide on one of the several sharp turns and falls
down the cliff, the game puts him back where he fell.

  V.7.c  Race 3  Cobra Run  includes a section along a wooden walk, a jump, and
riding off-trail.


  V.8   Hippy Shopper Courier Asset Mission (four stages)

  This is like the Commerce 24/7 Courier Asset mission (III.7) except you start
it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San
Fierro.  It's on the W side of the block that's N of "HASH" of "HASHBURY."

  Three loops, six packages,   three minutes
  Four loops,  six packages,   five minutes
  Five loops,  seven packages, five minutes
  Six loops,   eight packages, eight minutes

  You have to do drive-bys, throwing packages through red loops, and do four
runs of them in a row.  C.J. can pick up dropped packages and try again, and
each package missed and abandoned takes $100 off your score.  Look at the in-
game map before going to each red loop to plan your course to it.

  Press Up quickly and repeatedly, without letting C.J. stand up, to make the
motorcycle go faster.  I'd just use the mouse to throw the packages with the LMB
because using it to steer makes drive-bies difficult.  

  The Hippy Shopper makes $2,000 a day and max.


  V.9   NRG-500 Challenge

  This is like the BMX Challenge, except you start it by having C.J. get on an
NRG-500, and you use it in and around the largely bowl-shaped dry dock--the big
square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there
are seven red loops you have to jump up high to get--not just one.

  You start with ten seconds on the timer, and passing through each loop makes
the loop disappear and adds ten seconds on the timer.  

  The PS2 gimmick of going through a red loop just about the time the timer runs
out to make the timer disappear works for PC.  It took me a few tries to time it
right.  The game gives the player a chance to be a fraction of a second late and
still get ten seconds on the timer, so you have to go through the loop just a
bit after that.

  If you want to rough it, the BradyGames guide recommends looking for the tar-
gets on the radar and using a "camera" view that lets you see shadows from the
loops to aim with.  Hold the RMB and turn the view with the Mouse to line up
your shots.

********

  Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me
an e-mail allowing me to to describe his strategy that just can't be beat for
doing this mission in the least amount of time: 

  There are eleven loops you can get at ground level--three are ahead and to the
right from where you start, and six are around the bottom of the dry dock.  You
can get the remaining two, on the slope that goes down the NW side of the dry
dock, while getting the airborne loops.

  To get one of the three loops over the SW end of the dry dock, take aim from
the bottom of the NE end.  For the middle loop, drive through the middle and
veer up at it near the SE end.  For each of the other two, drive along the bot-
tom of the side that's opposite to the loop till you're near the SE end, then
cross to the other side and go up through the loop.

  To get the two over the NW side, aim from right across from them on the floor
above the SE side of the dry dock.  To get the two over the SE side, aim from
right across from them on the slope that goes down into the bowl on the NW side.
You can get the two remaining ground level loops driving down that slope, stop
after the 2nd one, then turn to aim across at the most NE of the two loops on
the SE side.

  While you're getting the airborne loops of the two paragraphs above:

  When you're on the bottom of the bowl, go to the NE end to begin a run at one
of the three loops over the SW end.  When you're above the bowl, go for one of
the four loops over the sides.

  Thanks to Kevin (noted before for his BMX Challenge prowess) for making an in-
structional video of the mission that shows these methods in action:

http://www.stuckgamer.com/

********

  You might watch another video that shows how it's done--"NRG Challenge Too
Easy" by ballofsnow--if you can find it.  It used to be available from the
www.thegamersalliance.com web site, if you'd register there, from midnight to
noon EST.  (Thanks to Plaka at the GTA Forums web site.)  Unfortunately, I
haven't seen it anywhere for months now. 

  If you're up for some two-loops-at-once efforts, you might like the video by
stuntman Plaka at this GTA Forums message board:

http://www.gtaforums.com/index.php?showtopic=216755&hl=nrg-500+challenge

  After you click on the link and pick the mission video you want to see, scroll
down the next page to click that you want the free download for it.  (You might
get a page that makes you wait a bit for a timer to count down to zero, so check
for that so you don't mistakenly think you didn't get through to what you
wanted.) 
  


  V.10  Blood Bowl (Corvin Stadium)

  The Bloodring Banger C.J. gets is a modified Glendale.  The competitors use a
variety of other vehicles; I didn't see any of them use the modified Oceanic
used for the other Bloodring Banger in "Vice City."

  Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Eas-
ter Bay Airport, to start this mission.

  This is like Bloodring in "Vice City" except with the traffic jam causers,
road rage drivers, and drive-bys you run into out on the San Andreas streets.
You start with 30 seconds; if any car runs through the red shaft of light, that
makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that
adds ten seconds to the timer.  Going through a wrench icon repairs his car.
It's a long drive from the S, and I don't like to save after C.J. gets killed,
which will happen sometimes with this.  Keep the trainer running.

  A Bloodring Banger (modified Glendale) will be by Corvin Stadium.


  V.11  San Fierro Gym

  If you've been keeping C.J. strong like I have, he's been past the buff stage
for a good while now, so he can beat the trainer in a fight at Cobra Marital
Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH."  C.J.
just has to get the trainer to move off the mat to win.  The trainer says some
funny things (repeated later by Snakehead during "The Da Nang Thang") during the
fight, so you might want to drag it out a bit to listen to them.

  - Running attack (jump to left kick): while trotting or running at the intend-
ed victim, lock onto them with the RMB, and press F or Enter.

http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg

  - Ground attack (right kick a standing opponent; stomp on a downed opponent):
lock onto the opponent with the RMB and press F or Enter.

http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg

  - Combo attack (three different kicks): lock onto the opponent with the RMB
and press F or Enter repeatedly.

http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg


http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg

  The "lock on" phrase is from the game.  C.J. can do these moves without a tar-
get, and when there is one, pressing the RMB just makes an arrow point down to
their head that indicates their health--it doesn't keep C.J.'s punches aimed at
them in the Keyboard and Mouse configuration I use.  If you want to see how it
works with targeting, use the Joypad option instead.  You don't need to use a
Joypad to try it out, but you can't use Steer with Mouse for it.

  Also, holding the RMB and pressing Spacebar has C.J. use a more martial arts-
looking block now, like he's ready to use a karate chop.

  C.J. will use the fighting style of the last trainer he beat, so you can
change it to an earlier or later style if you want to.


  V.12  Beat the Cock     Not needed for 100% completion

  The 1st of two triathlons--swimming, bicycling, and running--is available on
Saturdays and Sundays.  (Press Tab to see what day it is.)  This one is from
Santa Maria Beach in Los Santos to Missionary Hill in San Fierro.  One of the
eight competitors is the cashier from the Cluckin' Bell in his outfit that fea-
tures a chicken head his face shows through.  The hardest thing about it is
pressing Sprint or Forward quickly and repeatedly through the whole thing.

  The reward is $10,000.  You don't get a record of this in your Stats.


  V.13  Some non-mission vehicle locations

  Trains       Cranberry Station, E of the save place on the brown block N of
                 "DOHERTY" (see map).

  Maverick     above the E rectangle of the row of rectangles along the S coast
                 of Easter Bay Airport tarmac.  It's the only flying vehicle un-
                 locked at Easter Bay Airport before having a Pilot's License
                 recognized by the game during Pilot School (VIII.6); C.J. can
                 take three people that follow him for rides in it.

  Before C.J. gets his Pilot's license, he can get into Easter Bay Airport by
climbing onto the booth by the gate and dropping in.

  Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these
Easter Bay Airport flying vehicles:

  - the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"
  - the Beagle on the N end of the W side, 
  - the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,
  - the Rustler SE of the big circle,
  - and a bunch of Dodos and Shamals.  

  It also makes available in San Fierro:
 
  - a Raindance and Maverick on the roof of the Santa Flora hospital,
  - a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of
the "DOWNTOWN" that's E of "CHINA TOWN,"
  - and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-
ner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s.

  Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of
the little square S of the 2nd "A" of "EASTER BASIN."

  Cropduster/
  Sanchez      at the dead end of the path W of "THE FARM...."  Press NP+ or 2
                 to start or stop releasing the dust of the Cropduster.

  Cheetah      in the driveway of the house at the SW corner of the block N of
                 the Prickle Pine save house (sometimes another car or a locked
                 Cheetah is there instead), and as an Import after Exporting it.

  Hotknife     at the Driving School after getting all gold awards (if you can't
                 do that, use a 100% save game, the "Save N Play" help mentioned
                 at I.15, or the "EVERYONEISRICH" code).

  Turismo      as an Import after delivering the ten vehicles of the 2nd Export
                 list.  

  Bullet       in a lot on the S side of the little thin rectangular block E of
                 big "J"-shaped block that's S of "DOHERTY," at the corner W of
                 the "H" of "CALTON HEIGHTS," at Driving School after getting
                 all silver awards, and as an Import after completing the Export
                 deliveries.

  Uranus       on the W side of the block that's E of the N side of the brown
                 block N of "DOHERTY," and at Wang Cars after "Zeroing In."

  Super GT     at Driving School after a bronze award, and as an Import after
                 delivering it as an Export.

  Jester       behind "Wheel Arch Angels" in a lot by the N-S alley of the block
                 N of the block with "OC" of "OCEAN FLATS."

  Banshee      as an Import after delivering it as an Export, and N of the gym
                 on the E side of the block that's the 2nd block S of "GA" of
                 "GARCIA" with success in Driving School, for some reason.

  Infernus     S and across the street from the 1st "A" of "PARADISO," and as an
                 Import after delivering it as an Export.

  Bandito      on the S side of the pier NW of City Hall, and at Helen's place W
                 of the Flint Intersection after C.J. has 50% success in dating
                 her.

  Comet        by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Ex-
                 porting it.

  Blista Compact  at the dot S of the E to NE curve of the road to Easter Bay
                    Airport, and as an Import after Exporting it.

  Rancher      as an Import after delivering it as an Export.

  Fire Truck   on the block S of the save place that's on the brown block E of
                 "GARCIA"; it's a little Fire Truck which, for some reason, 
                 doesn't have a water nozzle but has a long ladder which waggles
                 side to side.

  Monster      S of the Flint Intersection, and at Michelle's place in NE San
                 Fierro after C.J. has 50% success in dating her.

  Hotdog       at the dot by the coast E of "FLINT COUNTY," and in the middle of
                 the 2nd block S of the "GA" of GARCIA."

  NRG-500      between the two E squares on the S coast of the tarmac of Easter
                 Bay Airport.

  Sanchez      N of the "N" of "FALLEN TREE," in the SE area of the square N of
                 "BA" of "EASTER BAY CHEMICALS,"  at the end of the path W of 
                 "'THE FARM'....," by the dot SW of the save place symbol that's
                 NW of "LEAFY HOLLOW," one N and one E of the SE block of Angel
                 Pine, one W and one S of Mt. Chiliad, and one on the block N of
                 the "B" of "HASHBURY."

  Mountain Bike  at the S side of Mt. Chiliad, at the upper left and bottom
                   right of the 1st "N" of "FLINT COUNTY," at the NW corner of
                   the block of "OC" of "OCEAN FLATS," and at the NW corner of
                   the side by side rectangles W of "GARVER BRIDGE."

  Quadbike       by the "H" of "SHADY CABIN"; most of the way E of "CABIN" to-
                   ward the path; further E, N of where that path crosses the
                   road; most of the way E on the same path toward a T intersec-
                   tion with another path; at the S end of the brown lake N of
                   "BACK O' BEYOND"; and at the path at the SE side of Mt. Chil-
                   iad SW of the hairpin turn.

  Roadtrain          at the NE rectangle SW of the ship that's E of "DOHERTY."

  Trailer            to hitch to a truck cab: in the brown area N of the "AN" of
                       "ANGEL PINE," W of the little rectangular block that's E
                       of the big "J"-shaped block S of "DOHERTY," another is N
                       of that trailer and E of "DOHERTY," and another is near
                       the coast E of that trailer.

  Oil tank trailer   to hitch to a truck cab: on the E side of the road that
                       goes SW from downtown Angel Pine, two are in the NW sec-
                       tion of the rectangle of "TRE" of "FALLEN TREE," and one
                       is at a gas station across the street W of "EASTER BA-
                       SIN."

  Beat up Glendale   one is a bit W of "BACK O' BEYOND" and one is S of the "K";
                       a 3rd is about 2/3rds N from the road N of the "L" of
                       "FLINT COUNTY" and the dirt path N of that; one is near
                       the N end of the N-S path that runs through the 2nd "T"
                       of "FLINT COUNTY"; and one is by the E shed of Angel
                       Pines Junkyard--on the map, it's where the several small
                       squares are E of Mount Chiliad.

  Beat up Sadler     one is SW and across the stream from the intersection where
                       the gray road crosses the dirt path NNW of the "F" of
                       "FLINT COUNTY"; and another is at a small farm with a
                       windmill N of the "O" of "BEACON HILL."

  Jetmax              on the N side of the pier NW of "CITY HALL."

  Tropic/
  Squalo III         on the coast between the Garver and Kinkaid bridges.

  Launch              in the S dock of the three in the rectangle of "BASIN" of
                        "EASTER BASIN."

  Speeder             W of the "P" of "BATTERY POINT" and E of the N end of the
                        2nd tall thin rectangle S of the block with the 2nd "E"
                        of "ESPLANADE EAST."

  Impounded vehicles at the E side of the block of "TOWN" of the "DOWNTOWN"
that's E of "CHINA TOWN."  It's no more likely a place to find the vehicle C.J.
was last busted in than is any other place where random vehicles appear, though.
(The Las Venturas impound lot is the same except I've read reports of a flying
vehicle occasionally appearing in it, too.)  Have C.J. enter the lot in a Police
vehicle to enter without creating a three star wanted level.

********

  Combine Harvester   after "Body Harvest" (A San Fierro mission): two are in
                        the square of "THE FARM....," another two are on a farm
                        W of the upper loop of the Flint Intersection, and
                        there's one on a farm W of that.  It grinds people into
                        "Sweeny Todd" pie filling that flies out of a pipe in
                        the back.  On PC, at least, you have to have C.J. shoot
                        the driver to jack it.

  Hydra   after "Vertical Bird" (final Los Santos missions): on the E end of the
            Easter Basin aircraft carrier.

  Kart    after "Cut Throat Business" (final Los Santos missions): across the
            street from the SW side of the S block of downtown Angel Pine, at
            the NW area of the block of "TS" of "OCEAN FLATS" and the W side of
            the block E of that, in an alley W of "DOHERTY," in an alley by the
            China Town save place, and at the top of the windy street W of "FI-
            NANCIAL." 

  Vortex  as an Import after delivering five vehicles of the 3rd Import list,
            and on the W end of the Easter Basin aircraft carrier after "Cut
            Throat Business" (final Los Santos missions). 

  Thanks to SAM, the San Andreas Map, for some of the locations and times of ap-
pearances given above:

http://www.gtasanandreas.net/sam/

  V.14  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


   VI  The main story missions of the Badlands and San Fierro

    The Badlands missions


  VI.1  "Badlands"  C.R.A.S.H.

  C.J. has to kill, and get photographic evidence he's killed, the person that
could inform on Tenpenny's group.  We're shown how to use a Camera: press the
RMB to use the view finder, zoom with the Scroll Wheel (I use X and Z), and
shoot the picture with the LMB.

  The BradyGames guide has a good tip about killing the guy from behind the cab-
in before he leaves it and turns this into a chase.  Rusk found a good vantage
point NW of the cabin; since C.J. approaches from the S, keep him out of view
along the W side of the plateau until you can see the red glow--one of those in-
verted cones over the target's head, I guess--just inside the back door.  After
you snipe his body (if you shoot his head, he won't be able to be identified),
have C.J. snipe the four FBI men who run, practically single file, at C.J..
Then have C.J. photograph the target.

  (This is the mission with a license plate that says "ASSMAN" as mentioned in
section I.1.  The vanity plate is on a Washington by the shed the target is in.)

  Cesar calls.  He knows Sweet is in jail and assures C.J. that Kendl's safe.
(C.J. said "ese" in an earlier mission, and now Cesar calls C.J. one, so I guess
C.J didn't mean anything dumb by it.  This is a GTA, though, and I don't recom-
mend you try this at home.)  Cesar says he's sending C.J. help, including his
cousin, and wants C.J. to meet them in the diner in Dillimore.

  Sweet calls from the prison hospital.  C.J. says he has to make sure Kendl's
okay 1st, but he's going to help Sweet get out of jail.


  VI.2  "First Date"           Catalina  cut scene

  Cynthia Farrel makes a spirited return from "III" to create the voice of de-
manding, demented Catalina.

http://www.imdb.com/name/nm1067487/


http://www.mobygames.com/developer/sheet/view/developerId,50660/

  Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin.
(I'd stop at the TV studio to get some Sniper Rifle ammo on the way.)  Cesar's
cousin is Catalina from "GTA III," a very abusive nutcake that likes armed rob-
bery, murder, and being the S of S and M, yet C.J. has important concerns that
preclude introducing her to Denise.  Poor C.J.--this is Cesar's help C.J. has to
rely on?  She gives him four locations she wants to rob.  He (and we) can pick
the order.

  C.J. gets Respect.

  Four "$" icons appear.

  You don't see Catalina in instant replays of her scenes--she's replaced in
them by this guy:

http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg


http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.jpg


http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.jpg

  I'd seen him around Ganton and had no idea who he was.  But considering how
involved C.J. gets with Catalina, and this guy's her stand-in, he's definitely
got to be one of the homies (no, no, no--sorry).  He might be there for the
Skimmer Weenies, too, I don't know: "And I want him great big with sneakers." 

  Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the
water with her while he has his choice of places to rob. 


  VI.3  "Tanker Commander"     Catalina

  The building of the nearby Dillimore gas station can't be broken into; it has
Max Payne unbreakable glass.  Catalina has C.J. hitch the Tanker truck to the
gas tank trailer (hold the RMB to change the "camera" view and back the truck
into the trailer) and drive her to someone she knows that will buy them.  Try
not to jackknife the combo or the trailer will unhitch and you'll fail the mis-
sion.

  The two station attendants give chase.  When I 1st tried it, the pursuers
bumped into things so much, their vehicle blew up halfway there.  The last time
I did it, the pursuers made it to the end of the chase.  When that happens,
their car runs into the gas pumps at the station beside RS Haul and blows up,
then the two men run away.

  Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company.
Catalina drives away.

  Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for
the way to get an "Everything-Proof" Sabre in "San Andreas":

  After this mission is initiated, a locked EP Sabre appears in the gas station
parking lot.  Don't have C.J. connect the trailer to the Tanker.  Have C.J. kill
Catalina, so the Sabre doesn't disappear, push the Sabre to the street, and use
the Tanker to push it down the street to a garage.

  As an alternative available on PC, you can use the datahandling.cfg changes
explained at X.10  Cars and Bikes, notably X.10.b, then get The GTA SA Control
Center, X.13.c, and make your favorite vehicles whatever-proof.

  C.J. gets $5,000.

  The RS Haul trucking missions are available (the box truck icon).

  The Truth calls.  Due to how his friend Tenpenny characterized C.J. to him as
a friend and business partner who killed a policeman, he wants C.J. to meet him
at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to
the symbol for pi).

********

    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15.  Go N, make the 1st right, 2nd right, and go into the
lot on the right.  C.J. gets $1,000.

  VI.4.b  2. Fragile cargo.  Go N, make the 1st right, 1st right, 1st left,
through two intersections to a T intersection, go right, and, just after the 2nd
right, go into the lot on the right.  C.J. gets $1,500.

  VI.4.c  3. Three star wanted level.  Go S, continue to Los Santos and along
the S side of it, turn E where the road makes a 90 degree turn E to S, take the
2nd right to a T intersection, go left, and take the 1st left.  C.J. gets
$2,000.

  VI.4.d  4. Timed: 6:00.  Go S, go left to loop at the Flint Intersection and
continue S, go along the S coast making the right forks, turn NW into Angel
Pine, and follow the radar to the red shaft of light in the street.  C.J. gets
$3,000.

  VI.4.e  5. Fragile cargo.  Go N all the way to San Fierro, and turn left into
the lot.  C.J. gets $4,000.

  VI.4.f  6. Three star wanted level.  The Tanker/Trailer combo has an admira-
ble ability to continue while vehicles not only go over it but under it (like
some strange way worms mate), but it could use some work in being able to stay
hitched.  Blow up the truck and restart the mission until you're assigned to
drive to the same Angel Pine location used for 4.  Drive on the left side of the
road so the police SUVs run into telephone poles or such 90% of the time.  (A
very relieved thanks to the Gamefaqs web site walk-through by Chase "AggroSk8er"
Ansok.)

http://www.gamefaqs.com/

  (Driving N to the Gant Bridge for mission 6 is only advised for people who
want to use themselves as examples, for the politicians making too much over the
Hot Coffee controversy, that doing this mission for that long a run has a far
greater potential for causing dangerous mental illness.)  C.J. gets $5,000.

********

    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"  The Truth

  Tenpenny, using a bong and President Clinton-like inhales to get stoned on
herb, introduces C.J. to The Truth, voice acted by the handsome and very intel-
ligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy
Rider," 1969, was nominated for an Academy Award and won a Golden Globe for
starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Val-
entine (with Luis Guzman of "Vice City") in "The Limey," 1999, and wrote the au-
tobiography "Don't Tell Dad," 1998.  He's also the son of Henry, brother of
Jane, and father of Bridget.

http://en.wikipedia.org/wiki/Peter_Fonda


http://www.imdb.com/name/nm0001228/

  The Truth is a marijuana farmer and dealer of various kinds of street drugs.
Tenpenny tells C.J. to pay The Truth for marijuana to deliver, then he leaves.
C.J. won't do the drugs The Truth offers him.  The Truth needs to know he can
trust C.J., so he tells C.J. to steal a Combine Harvester from The Farm for him
before C.J. can pay him and get the job.  The Truth says "Amaste" as a farewell,
which babelfish translated as "You loved" for me.  (Awwr!)

  Maybe you don't have to go this far, but once at the path to The Farm, I had
C.J. crouch and sneak his way N over to the spot on the S side of the E wall of
the field the Combine Harvester is going around in, and a good distance from any
guards.  As it drew close, I had C.J. jump the wall and jack it.

  It shreds any guards it crosses, but you may have some trouble steering it;
the wheels used to steer not only use a small radius like a Tractor but are the
back wheels, so it goes in the opposite direction from the one you're used to
when steering cars.  I just said the he** with it and drove straight for The
Truth's place, over a cliff, and onto a RR track.  The two vehicles that tried
to pursue C.J. blew up.

  If you'd like a more conventional ending, you can follow the course that Rusk
took: go S to the road, go E a bit, then turn S onto the winding dirt road that
leads to The Truth's farm.  (It's just NW of "LEAFY HOLLOW.")

  The Truth will get a shipment together while C.J. makes sure he can pay for
it.

  C.J. gets Respect.

  Cesar calls.  The Azteca gang has broken up violently.  There's a price on his
head--maybe Kendl's, too.  His friends are dead or hiding.  C.J. tells him to
rent a trailer in Angel Pine and he'll meet them there immediately.  A CV icon
appears there.

  The Rifle $1,000, and Remote Explosives $2,000, are available at Ammu-Nation.


  VI.6  "King in Exile"  Cesar Vialpando      Cesar Vialpando cut scene

  C.J. goes to the trailer at the CV icon to see Kendl and Cesar.  Cesar wants
to kill any "chota" ("police") 

http://www.urbandictionary.com/define.php?term=chota

  drug dealers: Tenpenny, Pulaski, and Big Smoke.  C.J. can't believe that about
Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to
get cocaine.  C.J. says he'll watch the highway to San Fierro for it.

  Catalina calls and angrily insists that C.J. has to help her rob places.  A
pink "C" icon appears in Fern Ridge.

  C.J. gets another save house:
  Fern Ridge           C4    free
  At the dot just NE of the "O" of "RED COUNTY" (Red County).


  VI.7   "First Base"          Catalina   cut scene

  Catalina doesn't answer her door for so long that C.J. implores her to come
out.  She surprises him from behind and angrily puts a gun to his head.  He pac-
ifies her by saying they'll rob places, etc.  She thinks she loves him.  C.J.
isn't sure if he's thrilled.  Have C.J. drive her to one of the three "$" icons.



  VI.8   "Against All Odds"    Catalina

  Catalina wants C.J. to help her rob Inside Track in Montgomery.  Have C.J.
throw a Remote Explosive on the red door, get far away, then switch to the Deto-
nator and blast the door off.  Then have him do the same to the door of the
safe.  C.J. gets a wanted star that can turn into three.  Have him take Catalina
to the Dillimore Pay 'n' Spray.

  C.J. gets $2,000 from the robbery.

  Cesar calls: there's street racing--no "chota choppers" (police guns?)--at the
"CV" icon (available after any two robberies with Catalina) S of Montgomery.


  VI.9   "Gone Courting"       Catalina   cut scene

  From outside Catalina's house, we can hear that she whips C.J., playing the S
and M dominatrix to get her coffee percolating.  C.J. seems to be weathering
this alright, but seems worried that this helper is always on the verge of going
completely nuts.  Catalina takes C.J. robbing again.


  VI.10  "Local Liquor Store"  Catalina

  Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys with
a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece
rob it just ahead of them.  She calls them "maricon" (derogatory term for homo-
sexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and
kills one of them.

  Have C.J. drive her on the Quad and chase the other three so she can shoot
them.  C.J. can help with an SMG, but you'll probably have your hands full keep-
ing up with them.  Her shots have more of a chance of hitting something if you
go after the two who occasionally split off to the left from the other one.
Part of the chase is the Los Santos Unique Jump 28 over the broken wooden bridge
at Palomino Creek.  As each dies, they leave behind a briefcase of money; wait
till all three are dead before collecting them.

  To make the chase easier, you could drive Catalina to the bank on a Sanchez.
At the end of a cutscene, the game puts C.J. and Catalina on a Quad.  Have C.J.
get off it and get on the nearby Sanchez, and Catalina will get on it, too.
(Thanks again to AggroSk8er.)

http://www.gamefaqs.com/

  Take Catalina back home.

  C.J. gets a $1,000 cut of the take.

  Catalina calls and insists that C.J. go to her.


  VI.11  "Made in Heaven"      Catalina   cut scene

  Catalina hates men in a simple-minded us vs. them way, and yells at C.J.  She
just wants to rob places with C.J. now and not have a relationship beyond that.
She has C.J. drive her (use her Buffalo) to the last "$" icon.


  VI.12.  "Small Town Bank"     Catalina

  At the Palomino Creek bank, Catalina orders C.J. to keep the others there cov-
ered while she robs the safe.  Have C.J. wave the targeting (hold down the RMB)
of a gun across the little group of them to keep their hands up.  After the
guard sounds the alarm, anyway, he'll keep shooting at C.J., so have C.J. shoot
him.  Catalina orders C.J. to get the money from the (three) ATM machines; have
C.J. break or shoot them apart and take the money.

  The police arrive.  Have C.J. crouch, get out an M4 or such, and follow Cata-
lina down the alley, shooting policemen who shoot from either side and above.
Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get
on one of their motorcycles.  Catalina speeds off on another, pursued by two mo-
torcycle policemen.

  Have C.J. chase after her, over the broken wooden bridge, through the bribe
under the Montgomery Intersection if it's handy, to find her stopped by a police
barricade.  She gets off the bike and puts her hands up.  Have him stop by her
to let her on his bike and take her home.

  Reader Carl Johnson suggests having C.J. stop at the safe house on the N side
of the N block of Palomino (to put on a new hat, shades, or something for the
torso or legs) to have C.J. get rid of his wanted level before picking up Cata-
lina.  This may cause Catalina to be ready to run to C.J.'s motorcycle and speed
up the time he spends facing the attackers at the barricade, good to know if his
Armor or Health is low.

  If you let Catalina shoot at the police during the getaway, one of her insults
for them is "perro," which is Spanish for "dog."

  On the way, she's still abusive, saying all C.J. cares about is the money.  He
says it's not true, but he really needs it now.  She makes herself out to be a
heartbreaker to lose and calls off the relationship.

  C.J. gets $10,000 for what he's been through.

********

  There's a glitch, if you have C.J. fall through the break in the wooden bridge
instead of completing the jump, whereby C.J.'s three wanted stars eventually
disappear and the streets are barren of movement except for the police barricade
scene.  Unfortunately, unlike the "Reuniting the Families" glitch, when I had
C.J. go to Las Venturas, he got a four star wanted level.

********


  VI.13  Big Smoke's Cash/Yay Courier  Not needed for 100% completion of the
                                         game

  Cesar calls and tells C.J. that Big Smoke sends cash from Los Santos to San
Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is
sent back.

  If you want to do these missions, do them before "Yay Ka-Boom-Boom"--after the
Syndicate is destroyed, Big Smoke's couriers stop running.

  Big Smoke's Cash  Monday and Friday

  Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier, who
uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the
Pier 69 district of San Fierro.  C,J. says he'll try to spoil their party.  When
C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to col-
lect.  After $1,800 is collected, it doesn't make runs anymore.  With each suc-
cessive run, the Patriot adds a passenger, up to three passengers, that shoots a
Shotgun at C.J..

  Yay Courier       Wednesday and Saturday

  Have C.J. answer positively ("Y") when Cesar calls him about the courier, who
uses a Sanchez to take a backpack of "yay" (crack) on the same route as above
but in the opposite direction.  Try to have C.J. shoot the driver and get the
backpack quickly.  If C.J. shoots the backpack, which is very likely, it leaves
a white rail and diminishes the amount of money he gets for the backpack.

  A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of
Steel" Freeway, which hugs the terrain even better--I'd make it accelerate
faster, too, for the hills.

********


  Cesar calls to invite C.J. to some street racing in the country.  Take a
Cheetah, Turismo, Rancher--something like that--and go to the "CV" icon.


  VI.14  "Wu Zi Mu"            Cesar Vialpando

  After C.J. waits a while, Cesar shows up.  Claude Speed is seen in the back-
ground.  Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but
C.J. is suspicious of him.

  C.J. has to win an on/off road race from S of Montgomery through Blueberry and
into the Panopticon.  It's been said that you can use any four-wheel vehicle for
it, but Anurag Sinha wrote to me that the game won't let C.J. use certain ones,
including, at least, a Hotring Racer, Monster, Rhino, or Forklift.  (Aggro-
Sk8er's walk-through makes it sound funny to try a Tanker, a big truck cab, so I
did.  It not only was funny, but I got it my 1st time.)  

  This shows up in your Stats as "Badlands A," and you have the option of trying
it again to beat your old time for the Los Santos Race Tournaments at VIII.9.h.

  Wu Zi compliments C.J. on his driving, says they better leave before the po-
lice get there, gives him his card, and tells him to call if he's ever in San
Fierro.

  C.J. gets $5,000.


  VI.15  "Farewell, My Love"   Cesar Vialpando

  Catalina throws a tantrum at an understandably confused C.J., bashing his car
with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA
III," who makes a 2nd cameo appearance.

  (It's debated whether or not he looks like a younger version of the same guy.
I think his basic look is the same but the different art style used for "San An-
dreas" makes him look noticeably different, like a different artist copied the
1st one's portrait with a couple of colored pencils.  He looks sort of ordinary
in "SA" but more handsome in "III."  Catalina not only looks cuter but even
younger to me in "III," like she not only had plastic surgery but had her head
reshaped.)

  C.J. gets a black ZR-350 to race over the same route in the other direction.
It took me a few tries, spinning out at corners I wasn't used to, before I got
this one.  They may have made it a little tougher since you're given a sports
car and you've had a chance to run the route.

  This shows up in your Stats as "Badlands B," and you have the option of trying
it again to beat your old time for the Los Santos Race Tournaments at VIII.9.i.

  Catalina says C.J. won unfairly but gives him the deed to a garage in San
Fierro; she needs the car to go with Claude to Liberty City.

  C.J. gets a call from The Truth, who says he got the shipment for him to de-
liver at a little green village in the hills (Leafy Hollow).

  C.J. can get five wanted stars.

  Save place
  The Xoomer garage  W edge of C2   garage        free
  The S part of the E side of the brown block N of "DOHERTY."


  VI.16  "Are You Going to San Fierro?"  The Truth

  (The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the
entrance to KACC Military Fuels, in NE Las Venturas, is where you can see the
sign that says, "No Trespassing; Violators Will Be Shot; Survivors Will Be Shot
Again.")

  C.J. learns that The Truth's van has a three ton shipment for him to deliver.
The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...."  A 
police helicopter approaches, so The Truth tells C.J. they'll have to torch the
fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them.

  The Truth gives C.J. a Flame Thrower.  C.J. has 5 1/2 minutes to burn them;
you can see what fields need to be burned on the radar.  Have him shoot ahead
more than down as he walks to do it the fastest.   (There's a spare Flame Throw-
er by a barn if you run out of fuel; Molotovs work, too.)

  The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the he-
licopter.  It hovers nearby long enough that a GTA player should be able to hit
it.

********

  The "Are You Gong to San Fierro?" glitch

  There's a glitch that lets you have C.J. get in and out of The Truth's van and
be able to go to the unopened areas without a wanted rating, then return to the
van to finish the mission.  When I tried it, the wanted rating occasionally 
flickered on for an instant, just long enough for the police and even S.W.A.T. 
agents to appear but go away with nothing to do.
  Thanks again to the Gamefaqs walk-through by AggroSk8er.

http://www.gamefaqs.com/

********

  The Truth has C.J. drive him, in his colorfully painted, late 1960's flower
power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new
garage in San Fierro.  (When C.J. wonders how he gets around if he doesn't
drive, The Truth says he has an astral goat named Herbie.)  C.J. calls for Cesar
to take Kendl to meet him there.

  C.J. gets Respect.  There's a "CJ" icon at the Xoomer garage.

  The Transfender garage E of the Excalibur is open for modding cars.  It's in-
dicated on the in-game map and radar by a red wrench.  A good reference guide to
which cars can be modded and how at each mod shop is in the BradyGames guide.
Another is the "Car Modification Guide" by Mastermind73 at the Gamefaqs web
site.

http://www.gamefaqs.com/

  Six save houses are available


  VI.17  Save houses

  Paradiso                  C1      garage     $20,000
  NW San Fierro

  Calton Heights            C1      garage    $100,000
  SE Calton Heights on the W end of the crooked street (San Fierro)

  China Town                C1                 $20,000
  NW Chinatown (San Fierro)

  King's                    C1                 $50,000
  E end of Queen's at the Vank Hoff Hotel (San Fierro)

  Hashbury                  D1   big garage    $40,000
  S Hashbury (San Fierro)

  Doherty                   C1                 $20,000
  S Doherty two blocks S of the Xoomer garage (San Fierro)


  VI.18  Clothes      Zip clothes stores are open

  The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets,
and more than the ones available before.  The brown, sky blue, yellow, and gray
ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect.

  The khakis, each $150, have the most Sex Appeal of the pants, with black kha-
kis having the most (R:8; SA:8), and all of those have more than that of the
ones available before.

  The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the
highest for shoes, followed by brown boots (R:2; SA:4), and all of those have
more Sex Appeal than any available before.

  The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one
available before.

  The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100,
score as high as the face black watch available before.

  The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have
more Sex Appeal, and at least as much Respect, as any shades available before.

  The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have
as much Sex Appeal as, but a bit less Respect than, the green rag back available
before.

  Again, having C.J. put on a hat, shades, or something for the torso or legs,
can get rid of whatever wanted rating.


  The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson 

  The garage is a dump; C.J. knows he's been had and he's mad.  Kendl and Cesar
assure him they'll help to make it better.  The Truth knows a couple of guys who
worked on marine engines in Vice till the mob bought their business.  He says he
met them at an '89 San Fierro love-in--they have a great sense of humor.

  Jethro, John Zurhellen, and Dwaine, Navid Khonsari, are back from "Vice
City," where they worked at the Boathouse that Tommy Vercetti bought and did a
mission for.  

  John also did the voice acting of various characters for "Mafia," 2002, a 
Demon/Zombie (also photography director and motion capture producer) for "Max 
Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003, 
and one of the voices for "Conflict: Vietnam," 2004.

http://www.mobygames.com/developer/sheet/view/developerId,87566/

  Navid did the voice acting for a Mobster/Booze Hound (and was the director of
voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and
wrote pedestrian dialogue and was the director of motion capture) for "GTA III,"
2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, and Cerberus
Guards #3 for "Manhunt," 2003.  (He was also the director of voice-overs and mo-
tion capture director for "Grand Theft Auto: Vice City," 2002, which I've heard
is supposed to be good.)

http://www.mobygames.com/developer/sheet/view/developerId,50667/

  (I thought I'd add that just in case anyone thinks all they did was get stoned
at a Boathouse.)


  The Truth has C.J. drive to the garage Jethro works in as a mechanic and pick
him up.  Jethro's ready to work for C.J.  Then he has C.J. park so he can watch
a gray van pull out of a hospital parking lot, telling the others they need to
hide and blank their minds about it.  I think he implies that they could have
"sub-dermal neurophones" implanted in them if they're not secretive.

  The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor.
Dwaine agrees to work at the shop and says he'll meet them there.

  The Truth has C.J. park by the police station for a bit.  He won't say why, or
explain why a van pulls out into the street at each such place he has C.J. stop,
but implies that there's a conspiracy by comparing it to the lunar landing hoax
(hoax), etc., and that C.J. is safer for not knowing about it.

  The Truth has C.J. pick up Zero at his RC shop; he agrees he's the electronics
expert they'd need.  

  Once at the garage, everybody pitches in to fix it up, and Kendl encourages
C.J. to be ambitious about turning it into a successful business.  She'll work
on managing the property while they do.

  There's Armor nearby to the E and a little S at the NW corner of Solaris In-
dustries.  You might save a Sanchez and something to ram a car with, like a
Firetruck, at a nearby garage so you're not at a loss if you want to have C.J.
act on Cesar's tips about the Yay Couriers and Big Smoke's Cash.   

  C.J. gets a call from Zero: his landlord is selling his RC shop/home.  C.J. is
interested in buying the place, so may meet him there.

  Buy Zero's RC shop for $30,000 to open Zero's missions.  Zero's shop is about
where the "CIA" of "GARCIA" is.  Zero calls to say he was investigating enemy
territory when C.J. bought the shop and invites him over.


     The Zero RC Store Asset missions

  Zero is voice acted by David Cross, the "David" of "Mr. Show with Bob and
David," and who was part of the writing team for it.  It was nominated for an
Emmy for Outstanding Writing for a Variety or Music Program in 1995 and 1996.
He also did the voice acting for one of the Marines in the game "Halo 2," 2004.
(For the 1st address, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)

http://www.defamer.com/hollywood/culture/imterviews/david-cross-the-defamer-

imterview-037022.php

http://en.wikipedia.org/wiki/David_Cross


http://www.bobanddavid.com/


http://www.imdb.com/name/nm0189144/

  VI.20    "Air Raid"        Zero

  Zero is despondent: rival RC toy seller Berkley is obsessed with revenge be-
cause Zero took the award at a science fair.

  Have C.J., in the 1st person view, use the Minigun, which is on a pivoting
tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even
fall.  Berkley will have them drop bombs on Zero's transmitters otherwise.  Try
to have C.J. turn in the direction of the nearest blip on the radar then scan
the sky for targets.  The Minigun has a long range of fire but C.J. may miss a
few when the planes appear more frequently near the end.  C.J. has to keep at
least one transmitter from being destroyed in three minutes and ten seconds to
succeed.  Zero helps with a Fire Extinguisher.

  Zero tries to thank C.J. with a couple of Winston Churchill phrases he messes
up, but you can tell he's grateful for the help.

  Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed
by so many to so few" during a speech to the House of Commons of the British
Parliament on August 20, 1940, at the height of the Battle of Britain, a criti-
cal turning point of World War II.  The "few" were the Royal Air Force.  His
"We shall fight on the beaches...." speech was made on June 4, 1940.

http://en.wikipedia.org/wiki/So_much_owed_by_so_many_to_so_few

  C.J. gets $3,000.
  

  VI.21    "Supply Lines"    Zero

  C.J. finds Zero has been stuck on a wall coat hanger by Berkley and wants to
help him get even.  He sends Zero's RC Baron to destroy Berkley's delivery peo-
ple, currently using three vans, a bicycle, and a motorcycle.  He has to get the
targets, shown on the radar, and land on Zero's roof before the gas supply is
gone.

  W           Forward           Down   Up          LMB  Self Destruct
  S           Reverse           Up     Down             
  A           Bank left         Left   Bank left
  D           Bank right        Right  Bank right
  Q           Turn left         NP0    Fire
  E           Turn right
  Left Shift  Brake

  I turn off Fly With Mouse.
  Use W or S, and Q or E, to make turns on the ground.

  The BradyGames method is to go W to the van and bicycle, E to a van, then N to
the motorcycle and another van.

  Rusk wrote that there's barely enough fuel for the plane in the original PS2
version.  My PC plane flopped around a bit while I got used to the controls the
1st time I tried this; the handling for it feels a little different than for the
"Vice City" RC Baron.  Yet I passed the mission, and I wondered if the fuel had
been increased for it in the PC version.  Rusk wrote to me that the RC Baron
doesn't use fuel while it's gliding in the PC and Xbox versions.  (He's reported
that the new PS2 version fixed that.)

  So the last time I tested this mission, I tried to see how far I could get
away with flying without pressing W/using fuel.  It turns out you can do it to a
surprisingly big degree.  Once you get it flying, you mainly press W when you
press Down and you want the plane to go higher.  And the movements of the plane
are slower when you don't press W so often so it's a lot easier to fly.  You'll
still catch up with all the targets.  There's no hurry to do it because there
isn't a timer running--you just have a limited amount of fuel.  And I ended up
with a lot of fuel left.

  The 1st time I did this, I mainly relied on landing the plane near a target
and driving the plane at the target while firing.  The plane couldn't make a
van blow up during a flying pass--I was holding W down more and the plane was
flying faster and was harder to control.  The last time I tried this mission, I
just landed the plane to fire a couple times but managed to blow up some vans
from the air.   
 
  So don't keep the pedal to the plastic.  

  Zero is exuberant.

  C.J. gets $5,000.



  VI.22.a  "New Model Army"  Zero

  Zero wants C.J. to help him in his final battle with Berkley.
 
  Zero says he's crossing the Rubicon.  Like Julius Caesar crossing the Rubicon
river in 49 B.C. was considered an act of war, it means to cross a line and be
irrevocably committed to an act.

http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=rubicon

  Zero has to drive an RC car across an RC toy landscape to Berkley's base.
Berkley fires one of his three RC tanks, each in a fixed location, at the car
whenever it's near one.  Berkley also uses an RC Goblin helicopter to drop metal
barrels in the path the car takes.  

  C.J. helps Zero with an RC Goblin that has a magnet hanging below it.  He can
use the magnet to pick up the metal plates and bombs (one bomb that keeps being
replaced) from the ground below the starting position of his RC Goblin, and use
it to pick up and drop the barrels. 

  W  Up             Up     Dip forward   LMB Activate and deactivate the magnet 
  S  Down           Down   Raise back
  A  Bank left      Left   Bank left
  D  Bank right     Right  Bank right
  Q  Pivot left
  E  Pivot right

  (Left Shift probably brakes horizontal movement--I forgot to check.)

  Hold Up for Forward for stretches to speed it up.

  C.J. and Zero have eight minutes to succeed.  You may need to do this once
just to get the layout of the game.

  Moments after the mission starts, you'll hear Zero complain over and over for
C.J. to move a barrel that's blocking the path of his car.  Just ignore that
and have C.J. take care of the bombs and plates 1st.   

  Have C.J. put a metal plate in each of the two places where the car needs to
go over a river; you might use the 1st plank, after the car goes over it, for
the 2nd crossing.  (If you drop them in something close to proper alignment, the
game will place them correctly.  If it doesn't work, try again with the same
plate.)

  Have C.J.'s RC Goblin fly kind of low to drop a bomb on each of Berkley's
three tanks, then pull up and go forward to avoid being damaged by the blast.
One bomb should disable a tank.  (You might try the BradyGames suggestion to
drop one on Berkley's helicopter when it hovers to pick up a barrel.  I've done
this twice now and still haven't tried that.)

  During the return flight from an effort with a plate or bomb, you can have
C.J.'s RC Goblin move a barrel off of the path, but leave the one right in front
of Zero's car alone. 

  Then have C.J. get the remaining metal barrels out of the way of Zero's car in
the order they appear in front of it.  If there's only one barrel right in front
of the car, just have the RC Goblin hold up the barrel long enough for the car
to pass safely beneath it.

  Berkley has to clear out of town.    

  C.J. gets $7,000.

  This completes the Zero RC Store asset--it makes $5,000 a day and max.
  "Beefy Baron" is available.

********

  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game

  "Beefy Baron" for Zero is available in the room at the back of the RC shop.  
It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron bi-
plane, indestructible unless you press the LMB, and with unlimited fuel but
limited time: 3 minutes.  You use the machine gun to destroy Berkley's vans--
they aren't on the radar, but nobody can rightfully complain there aren't enough
targets.  You don't get a Stat for this, so if you want a record of a big score
you'll have to make a screenshot.

  The easiest way I know to fly the RC Baron is to use the method I explain for
"Supply Lines."  Once you get the plane as high as you want, let it glide, then
mainly use W, Acceleration, with Down, when you need it to go higher.

  Flying the RC Baron this way, I only occasionally had to land the plane near a
van, brake, drive the plane like a car, and fire.  The vans don't often blow up
on a flying firing pass if you press W a lot.

  A number of vans can gather and you can get that traffic jam, popcorn popping,
chain reaction going you've seen with the traffic.  Sometimes you can get dozens
that way in three minutes.

  As an option, you might use a trainer to stop the mission timer and try for a
ridiculously big score, go on an unofficial rampage to practice your targeting,
or at least enjoy some stunt flying (barrel rolls, loop de loops, near-misses,
etc.) with the plane up away from the street.

********

    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson

  The District Attorney that's in a position to get Tenpenny and Pulaski in 
trouble is blackmailing Tenpenny to get the three tons of grass C.J. delivered
for The Truth instead.  Tenpenny wants C.J. to frame the D.A.--to put the weed
in the D.A.'s car trunk then call the police hotline: 555 WE TIP.  

  C.J. has to go to the Vank Off Hotel, follow a valet's car down to the base-
ment parking garage, kill him and put on his uniform, then go to the front of
the hotel to wait for the D.A.'s car--a green-blue Merit sedan.  When the D.A.
exits the car, you have four minutes to have C.J. drive it to his Xoomer garage
where the grass is put in the car, then drive it back, undamaged, to the hotel.

  Then send C.J. to make the cell phone call.  The D.A. is busted.

  That blows another way to get Tenpenny off his and Sweet's backs.  Why didn't
he put it in Tenpenny's car and call the hotline?  Better, why doesn't he use
his team to compile evidence of Tenpenny as a manipulator and have Tenpenny's
word discounted and Sweet released?  I guess because the game would be over
quickly and you'd be playing Grand Theft Bus Ticket.  Maybe he's worried that
Tenpenny would manage to send out an order from his jail cell to have Sweet
killed.  Then again, with all the killing going on, why didn't he compile evi-
dence, get Sweet released, then kill Tenpenny?  Never mind.   

  The Valet mission is available.

********


  VI.24  Valet Parking Asset Mission  (5 Levels) 

  Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial--
it's on the S side of the block that's E of the pizza place that's N of the "AL"
of "FINANCIAL."

  Have C.J. stand where the passenger door rolls up and press F so C.J. gets in
as soon as you get the screen message that it's available.  Go forward and make
a right U-turn down into the basement parking garage.  Press the RMB and move
the mouse to see if the red shaft of light is in the 1st aisle--if not, go to
the other aisle and park in the light.  

  You don't have to park it very neatly or undamaged, but you get a smaller time
bonus added to the clock if you get too messy.  The biggest bonus for parking
with good alignment to the lines is 15 seconds; the biggest bonus for parking
the car without damage is 45 seconds.  

  Killing another valet is a 20 second deduction and possibly a wanted level
that can make the mission hard to do.  If C.J. steals a car to get back up to
the front of the building, he loses the Valet outfit needed to do the mission.

  Then have C.J. run back up and get another car, etc., till the level is com-
pleted.

  All levels start with two minutes on the clock.

  Level  Cars  Tip
   1      3    $100
   2      4    $200
   3      5    $300
   4      6    $400
   5      7    asset mission completed

  The hotel makes $2,000 a day and max.

********

    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson 

  At the Xoomer garage, Kendl says the construction workers up the hill (the
brown block on the paper map) talked to her like she was a hooker.  Cesar wants
to handle it, but C.J. insists he do it himself and clear them off the property.

  C.J. has to destroy the six portable sheds, which are shown on the radar.
Once C.J. starts destroying the sheds, killing the workers, or using a Dozer,
there's a three minute time limit and the construction workers start attacking.
You can look the place over first.

  C.J. can use the crane for a few sheds but it's slow.  He can snipe the explo-
sive barrels by some of the sheds or just try to avoid them with the Dozer.  He
can jack a Dozer from a worker and use the spare if he blows it up.  The back
wheels of the Dozer are used for steering, so it turns left when a car you're
driving would turn right, etc.  You can get away with some driving mistakes with
it if you keep it moving so the workers can't jack it, avoiding hills of dirt,
etc., which slow it down enough for them to do it.

  The 1st time I did this, I had C.J. use the Dozer on the sheds and workers--
Molotovs helped with the workers.  The last time I tried it, I had C.J. use two
rockets from the Heat-Seeking Rocket Launcher per shed--just one if he hit the
explosives by a shed.  The SMG helped with the workers.

  Then C.J. has to use the Dozer to push the portable toilet shed, containing
the foreman, into a hole, and back the Cement Truck to the hole (the cement is
poured in a cut scene).

  Jethro calls.  He's afraid to criticize C.J., so credits Dwaine with the idea,
but awkwardly recommends that C.J. go to the driving school in Doherty.  Driving
School is available--the red "S" icon.

********

  VI.26  "Back To School" Turning Tricks Driving School

  Have C.J. start dating Michelle before finishing driving school to avoid the
glitch of her not showing up very often.

  You just need 70% with each test to get 100% completion of the game.  Which
each success of 70% or better, another test becomes available.  The things the
tests are judged by can include time, correct direction when stopping, how close
to the marker you stop, and damage to the car and cones, which often outline the
space you have to travel within.  Be careful in your use of S to stop, helpful
at the end of a test, since the test is ended if you stop.

  Thanks to Orion_SR for the advice to turn off the frame limiter, and turn down
the draw distance and detail level (visual FX quality, mip mapping, and anti-
aliasing), to slow down the timer for Driving School.  The exceptions he recom-
mends are that you leave the frame limiter on for "Wheelie Weave" and turn up
the draw distance for "City Slicking."  (I particularly disliked "Burn and Lap"
before trying his advice, but got notably higher scores after trying it.)

  I don't think you can choose to have no radio station for this, if it bothers
your concentration, but you can turn down the volume for it in the options menu.
Remember to send C.J. for food now and then so you don't have to build up his
Muscle at a gym again (like I did). 

  VI.26.a  "The 360"

  Press W and S, then add the directional arrow Right (or turn with the mouse if
your keyboard won't respond to three keys at once), to make a round tire burn.
Stop just after the car goes completely over the start of it.

  VI.26.b  "The 180"

  Drive from an area about as big as a parking lot space to do a skid (Spacebar)
you accelerate from around a cone that's surrounded by cones and return.

  VI.26.c  "Whip and Terminate"

  Drive ahead to a skidding turn (a little sharper than 90 degrees?) then for-
ward to the end of the lane.
 
  VI.26.d  "Pop and Control"

  Accelerate a Police Car to a tire spike strip, where you release acceleration
to go a bit right, left, then right, using Spacebar as needed--a little differ-
ent each time, and brake with S.  

  VI.26.e  "Burn and Lap"

  Drive down one lane and up the lane beside it, with a 180 degree skid (S) you
accelerate out of (and which helps you turn faster) close to one end then the
other of the row of cones in the middle of the track, for five laps.  You need
to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a
gold award.

  Normally, doing skidding turns seems easy enough for me.  But twelve 180's in
a row, surrounded by cones you can't damage, with the "camera" admiring the
scenery behind the car after each and not swerving ahead till you've already
made a blast of acceleration forward, hoping it will be between the cones, does
not make me a happy gamer.

  One video of it is offered by Plaka at GTA Forums:

http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg-500+challenge

  The stuckgamer site has a good video by Kevin Walter, aka savior, who recom-
mends flooring it the whole time and braking (Spacebar) to cut the curve close
to the cones each lap.

http://www.stuckgamer.com/

  Especially if he did it on PC, GTA_Phreak must be pretty good to get "Burn and
Lap" like he did, too!



  But it looks like it uses a PS2 setup for controls, and the handling and
"camera" movement are a little different for PC.  For example, Rusk, on PS2,
thought this was easier than me, but thought the Stoppie tests in Bike School
were hard, though they seem easy to me (like "Vice City" moped stoppies).  Cer-
bera says the braking, for one thing, is different for PC; a gradual braking is
achieved on PC with programming for the press of a key, if that makes any dif-
ference.  I'm guessing it's more likely that the more robotic-looking PS2 "cam-
era" movement adds predictability to this effort to make it easier.

  When I used the 3rd person view, I think I noticed a subtle alignment of the
car with the lane if I gave the game a fraction of a second to do it after each
turn.  The 1st person view lets you keep the "camera" pointed in the direction
of the car, when you might also put both hands at the keyboard and drive the car
like a motorcycle, but it doesn't give you the overview that the 3rd person
view has.  A 3rd person view that remains aimed at what's ahead of the car (the
"camera" "slaved" to follow the action of the main character or their vehicle)
would be my choice, but someone at Rockstar forgot to offer it.  This one seems
hard to score higher than silver with to me.

  The BradyGames guide says you use a Banshee so handling is not an issue--how
many things did that thing get wrong, anyway?  If you're really stuck on this
one, you can improve the road grip for it enough to get gold with this as de-
scribed at X.10.b.

  Orion_SR's advice to turn off the frame limiter, and turn down the draw dis-
tance and detail level (Visual FX Quality, Mip Mapping, and Anti-Aliasing), to
slow down the timer makes this challenge easier--about as hard as it should have
been intended to be.

  If you're still shy of getting 100% for this, the easiest way is to get the 
GTA SA Control Center (X.13.c).  It allows you to freeze mission timers that
count up, like this mission uses, and works with either the patched or unpatched
original version of the game.  Then all you have to do is get around the track
without hitting any cones so you don't get damage points, and you can get gold
for it in one quick sitting (sigh).

  VI.26.f  "Cone Coil"

  A line of cones cross into your path from one side, farther down from the oth-
er side, and farther still from the 1st side again, followed by a cone with a
ring of cones around it.  Move ahead turning one way then the other, make a
skidding turn you accelerate out of and back toward the space beside the last
line of cones again, and return.      

  VI.26.g  "The '90'"

  Ahead of you are two cars parked in a row with a bit more than one car space
between them.  Drive toward a place a bit to the side of the middle of the
space, then do a skidding stop, turning in the other direction, so your car
rests in the space in alignment with the other two cars.

  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-
cations" tab, clicked "Read from GTASA," and got:

      X  -2051.484000
      Y   -204.451600
      Z     34.733980
  Angle    268.692700

  See X.13.c for how you can use those coordinates with the Control Center.

  VI.26.h  "Wheelie Weave"

  Ahead and a bit to the left is a wall with a ramp projecting from the base of
it.  Turn a bit as you go ahead to drive two wheels over the ramp, with a little
right turn toward the red shaft of light as you go over it, so you can continue
and fall to stop on four wheels in the red shaft of light.  If you try for gold,
especially, try to avoid scraping the wall on one side, then avoid scraping the
ground on the other, too much or points are taken off for damage.  On the luck-
ier attempts, I let the Banshee coast for the last stretch, and just had to make
a subtle left or right turn, for it to fall into the light. 

  The advice that ended up working for me, so I got gold in one batch of dozens
of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web
site I recommended at I.15.  I turned left to the ramp, letting go of accelera-
tion at it and accelerating and turning right once on it, aiming for the red
shaft of light.  That little acceleration difference seemed to help.  There are
a variety of possibilities for left and right adjustments after that, but on the
one that got gold, I gave the car a subtle right then a left turn, and had C.J.
run to a save game icon after the car fell into the light.

  One way to cut down on time spent on this is to make any vehicle C.J. drives
"Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have to
worry about damage.    

  This is the 2nd one I thought was hard--at least, time-consuming--to get bet-
ter than silver for.

  (I also accidentally got some two wheel bonuses, and I noticed the PC version
has the PS2 glitch of the Stats giving you a far greater distance for it than
you actually had.)

  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-
cations" tab, clicked "Read from GTASA," and got:

      X    -2050.02900
      Y     -229.90600
      Z       34.753310
  Angle      185.916500

  See X.13.c for how you can use those coordinates with the Control Center. 

  VI.26.i  "Spin and Go"

  You use a Taxi to do the skidding about face I've done countless times--prac-
tically every time I picked up a fare with a Taxi--with the area to do it in
outlined with cones.  You reverse, do a skidding turn to point in the other di-
rection, then go ahead a bit into the space.

  The game suggests that you use Q and E to look behind, which you might do be-
forehand, anyway.  You might push the Middle Mouse Button to look behind while
you reverse, but that might throw your turning off.  I just did it a few times
to get the idea where the game needed me to turn, then did it till I got the
gold.  Reverse with S, use W to both brake and go forward with a turn to the
stopping space, then stop with S.   

  VI.26.j  "P.I.T. Maneuver"  

  "P.I.T." stands for either "Precision Immobilization Technique" or "Pursuit
Intervention Technique," 

http://en.wikipedia.org/wiki/PIT_maneuver

  This is like Vegas gambling except with the collision files of the game.
Drive a Police Car into the back of the side of the one that drives away from
you to make it spin out, and stop close to it.  

  The curious thing, if you go for gold, is how to do it and not get any damage
to your Police Car.  When I tried to avoid damage, my Police Car stopped too far
away from the 2nd one.  My best results happened when I pushed my car into the
other one and turned and braked with Spacebar till both cars stopped with the
other car turned some or most of the way in the direction we came from.  One of
those efforts got me 100%--no damage--and it would be nice if I had any idea how
to tell you why.

  VI.26.k  "Alley Oop"

  Drive ahead to send the two wheels of one side of your Banshee over a big ramp
to do a barrel roll and land beyond a couple of cars.

  The game suggests you release acceleration while flying and level the car with
Up and Down.  I accelerated with W, then just pressed A while the two right
wheels went over the ramp, and braked with S.

  VI.26.l  "City Slicking"

  Drive a Super GT N from the school parking lot to a place on the coast road
just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for
gold--without damage.

  Thanks again to Anurag Sinha for correcting me about the name of the car and
for adding that you can try this between 3:00 and 6:00 when the trolleys don't
appear.

  Drive fast in the middle of the road as much as possible.

  I went a bit right then a bit left, N on the main road to turn right below the
"D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by
going over the plaza and diagonally E across the street and) then went left to
go N, and eased up on acceleration--a tiny tap or two of S seemed to cause less
slide-out than by using Spacebar--to go downhill around the curve to the red
shaft of light at the intersection.  The BradyGames guide advice to turn around
and go back the way you came sounds good to me.  It's a little shorter than
trying to make a loop to get back onto your route further S.

  If you're stuck below gold and really want that Hotknife, you could make any
vehicle C.J. drives "Everything-Proof," so you don't have to worry about damage,
and freeze the mission timer with the GTA SA Control Center (X.13.c).  To freeze
the mission timer, click "Freeze Timers" after the mission starts.

  For a bronze award, 70-89%, C.J. gets a Super GT (fast but slides when corner-
ing);
  for all silver awards, 90-99%, he gets a Bullet (a fine car), and
  for all gold awards, 100%, he gets a Hotknife (a mighty fine car),
  which are parked in front of the school.

********


    The Syndicate missions

  These missions are indicated by both a red serpent dragon icon and a blue
skull icon.


  VI.27  "Photo Opportunity"  red serpent dragon icon

  Cesar calls C.J. with a tip about a Ballas car going to San Fierro for drugs.
C.J. wants to know who the supplier is, so send him to meet Cesar in Angel Pine
where C.J. can get on a roof to secretly photograph the buyers.

  You're supposed zoom close enough for a good enough picture of the faces of
the subjects, but I once got the side of the 3rd or 4th and the game accepted
it.  Get Ryder after he gets out of his pickup truck in the lot up ahead (left
of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out of
a car near the truck, then the guy (Mike Toreno) who gets out of a car he parks
on the street to the right, then the guy C.J. says looks like a pimp (Jizzy),
who gets out of a car by that.

  C.J. and Cesar go to a gas station, where Cesar says they should split up and
meet back at the Xoomer garage in San Fierro.

  C.J. gets Respect.


  VI.28  "Jizzy"  red serpent dragon icon

  C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the
Xoomer garage.  Wu Zi says he told Cesar he was a friend of C.J.'s, and the as-
sistant says the pictures are of the Loco Syndicate, big time dealers in co-
caine, something Wu Zi's group doesn't touch.  Besides Ryder, one he can't name
is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one is
Jizzy B., the biggest local pimp and a sort of concierge (basically, someone who
doesn't run things but handles things as a representative of the boss).

  C.J. thinks he can infiltrate the group, and find out who their leader is,
through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of
the Gant Bridge and at the blue skull icon.

  Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the
experienced comedic stylings of Charles Q. Murphy, brother of Eddie and a writer
and actor for Dave Chappelle's "Chappelle's Show" since 2003.

http://en.wikipedia.org/wiki/Charlie_Murphy


http://www.quotesbase.com/celebs/1885/


http://www.imdb.com/name/nm0614151/

  C.J. finds Jizzy talking himself up a bit much to a couple of women, then he
talks to C.J. and we find he pretty much talks trash about himself generally.
C.J. pretends to defer to that for work and it works.

  Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway
with purple lining and a "HO 2 HO" license plate.  She says C.J. has a strong
"pecho"--chest, asks if he ever had "half and half"--either oral sex in the
front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky female--
like her, will do things his "ruca"--girlfriend--won't do, and she's no slut but
needs the "feria"--money.

http://babelfish.altavista.com/


http://www.urbandictionary.com/define.php?term=Half+and+half


http://www.urbandictionary.com/define.php?term=sucia


http://www.urbandictionary.com/define.php?term=ruca


http://www.urbandictionary.com/define.php?term=feria

  Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of "punt-
ers"--guys with respectable facades but who go to brothels--to stop them from
beating one of his women before her "HO" bar gets low.

http://www.urbandictionary.com/define.php?term=punter

  Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to take
her off the street.  He's a horny preacher who gets into a Stretch with her and
drives off with an armed guard nearby in an SUV.  You can either use drive-bies
or get ahead of them and fire a Rocket Launcher back at them.  If you use rock-
ets, don't disturb them as you pass or they drive off fast; Rusk likes to shoot
S from the SE corner of the Big Pointy building--on the block E of the block
with "AL" of "FINANCIAL."

  Jizzy calls.  There's an All Points Bulletin on the Broadway, so C.J. can keep
it if he doesn't bring it around Jizzy or the whorehouse.

  C.J. gets Respect and $3,000.

  Wu Zi calls to invite C.J. over.  The Wu Zi Mu missions, which need to be done
before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town.


  VI.29  "T-Bone Mendez"  blue skull icon

  Have a lot of SMG ammo.

  T-Bone Mendez is voice acted by Kid Frost, which is a name he picked in trib-
ute to Ice T, whom he sometimes battled in the early days of West Coast hip-hop.
He had a hit single with "La Raza" in 1990--it's also on Radio Los Santos; his
rap variation of Bill Withers' 1971 hit "Ain't No Sunshine," "No Sunshine," was
featured in the movie "American Me," 1992; and he stars as Santo, a brutal drug
lord whose gang battles force him to question his choices, in "The Neighbor-
hood," 2004.  He's now also known as Frost.

http://en.wikipedia.org/wiki/Kid_Frost


http://members.tripod.com/~ALT1200/frost-2.html


http://www.imdb.com/name/nm0296528/

  Jizzy argues with T-Bone that Jizzy deserves a third, not a fifth, of the mon-
ey that's split three ways--T-Bone says Jizzy agreed to a fifth and not to be a
"pinche"--all-purpose swear word like "f**king"--liability.

http://www.urbandictionary.com/define.php?term=pinche

  When T-Bone gets a call that a money run has been ambushed, he sends C.J. to
the van of the interlopers.  As C.J. approaches, each of the four go off in a
different direction on motorcycles--after five minutes, they'll go to a rendez-
vous point.  C.J. gets on a motorcycle, so have C.J. do a forward drive-by on
each and press Tab to have him take their money bag (if he just swipes the bag,
they shoot as he drives away).

  These guys can take a lot of SMG ammo before they fall.  The last time I tried
this, C.J. ran out of SMG ammo but managed to ram the last couple of motorcycles
good enough to stop them. 

  After C.J. gets the four packets, have him return to the Pleasure Domes.

  C.J. gets Respect and $5,000.


  VI.30  "Mike Toreno"  blue skull icon

  Mike Toreno is voice acted by that bright and dashing James Woods, who played
Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester
Diamond in "Casino," 1995, both of which also starred Robert De Niro.  He was
nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador,"
1986, and won an Emmy for portraying AA co-founder Bill Wilson in “My Name Is
Bill W." in 1989.  And he's often given special notice for his performance in
"San Andreas"--Young MayLay gave him as a favorite in it, too.
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
Address bar.)

http://en.wikipedia.org/wiki/James_Woods


http://www.hollywoodpoker.com/green-room/celebrity-poker/biographies/james-

woods.html

http://www.imdb.com/find?q=james%20woods;s=all

  T-Bone tries to make Jizzy see that someone with knowledge of their group is
killing their runners.  Loco Syndicate leader Mike Toreno calls from a hijacked
van that was making a cocaine run.  He's locked inside and tries to indicate
where he is by telling them the sounds he hears.  His cell phone battery will go
dead in five minutes.

  Have C.J. drive to the construction area--the middle of the brown block, then
the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the
front gate.

  Thanks to spaceeinstein for telling me "a faster way to beat this mission is
to drive directly to the airport instead of following what T-Bone tells you to
do."

  T-Bone says Toreno's tag--tracking device--should work now.  The bar onscreen
for it fills up as you get closer to the van, which is somewhere on the tarmac.

  Robert Rusk told me some people who get the Taxi mission glitch get a glitch
that causes you to be unable to find the van with Mike Toreno in this mission.
See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found that
the glitch is brought on by going to the edge of the map, so try to avoid that
other than for "Freefall" or "St. Mark's Bistro," and get the Taxi mission done
before doing those two missions.

  You can help T-Bone do a drive-by on the motorcyclists by the van as it speeds
off a bit, but don't destroy the van with Toreno in it.  It's good to get some
distance from it when it stops since the shooting from the bikers is then joined
by the two who get out of the van and you'll need to help T-Bone stop their vas-
cular systems.

  T-Bone helps Toreno out of the van.  T-Bone calls him "guero," which is Mexi-
can-Spanish for "blondie."   Have C.J. help them blow up the van and get them
into the car.

  (Toreno's license plate says, "OMEGA," which means "the last."  You'd think it
would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of)
the 1st," but then he'd need to have the cowlick and get the rights to "I'm in
the Mood for Love.")

  Have C.J. drive down one of the ramps (the two black stubs from the black
circle) and out the security gate.  C.J. gets three wanted stars, so have him
either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of
paint, or continue on the road from the airport till it goes N, then take the
3rd right and go a couple of blocks to a save house to change clothes.  Then
have him take T-Bone and Toreno to the Pleasure Domes before they get everyone
in the car killed from leaning out the window to fire at things something like
C.J.'s Grove Street gang members do.

  C.J. gets Respect and $7,000.


  VI.31  "Outrider"  red serpent dragon icon

  Have a lot of Sniper Rifle ammo.

  Jizzy tells C.J. to meet T-Bone in a sedan at Easter Bay docks.  When C.J.
waits in the sedan, T-Bone surprises him from the back seat by choking him with
one arm and putting a gun to his head with the other, demanding to know if C.J.
is a "pinche jura"--"f**king policeman."  C.J. has about enough time to assure
him he isn't when Toreno appears and tells C.J. he wants him to help them meet a
shipment.  T-Bone says, "You heard what jefe said."  "Jefe" means "boss."

http://www.urbandictionary.com/define.php?term=Pinche


http://www.urbandictionary.com/define.php?term=jura


http://www.urbandictionary.com/define.php?term=Jefe

  C.J. has to destroy four road blocks--police cars, and shoot the men who shoot
from the street and 2nd story windows once C.J. attacks, so the van can get to
the factory.

  Have C.J. get the Sanchez and Rocket Launcher near the van and cut W past So-
laris Industries and the RR tracks and go N to the 1st roadblock, which is about
a block S of the "D" of the "DOWNTOWN" E of "CHINA TOWN."  C.J. may just need
rockets for the cars.

  The 2nd is a bit W of the middle of the N end of the brown block.  Have C.J.
use rockets on the vehicles and snipe the shooters.

  Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA," the
same way.

  At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both
the cars and the shooters if you have enough rockets left over.

  After C.J. escorts the van to a lot W of the driving school, he has three
wanted stars, which he can get rid of by changing clothes at the safe house
across the street from the school.

  C.J. gets $9,000.

  There's a "C"--C.R.A.S.H.--icon at the Xoomer garage.


  VI.32  "Snail Trail"

  Tenpenny and Pulaski want C.J. to kill a reporter and his source of informa-
tion about wrongful police conduct (probably Tenpenny's and Pulaski's).  Tenpen-
ny leaves a Sniper Rifle in a sewer pipe in the construction area.

  Have C.J. get the Sanchez on the way to the train and follow it as the report-
er takes it to Market Station in Los Santos.

  Once there, a meter on the screen indicates how close C.J. is to the reporter,
shown as a blip on the radar, and you fail the mission if the meter fills up
completely.  

  I once had C.J. follow the reporter then wait by the top of the stairs with an
empty meter while the reporter got a Cabbie, but, for some reason, the meter
filled up as the cab drove off.

  You might have C.J. wait about a block away from the train as the reporter
goes upstairs, have C.J. go to the base of the stairs after the reporter's red
dot on the radar turns into a triangle pointing up, then, after the screen mes-
sage says the reporter got into a cab, pause a moment to let it drive off a bit
then have C.J. drive upstairs to follow his cab.

  As the train pulls into Market Station and before the reporter gets out of the
train, you could send C.J. up the stairs and S about a block to wait at an in-
tersection.

  The Cabbie is easy to follow--the reporter isn't spooked unless C.J. gets
closer than three or four car lengths from him--and, whatever route it takes, it
always lets the reporter off near the S end of Santa Maria pier.

  When the reporter meets his source, they stand in front of the Brown Starfish.
You're supposed to have C.J. shoot them with the Sniper Rifle, but you can have
him get the targets however you like.  C.J. gets spotted if you have him move in
on them or shoot at them, and the source shoots at C.J. while the reporter runs
around the end of the pier in a panic.  Have C.J. attack the source with a weap-
on then the reporter with or without one.  Some delicious chili dogs are close
by if he needs a Health boost.


  Flying train

  Thanks to a post by Cleve, at the Tom's Hot Hardware web site, for a tip about
one of the more unusual sights you can see in San Andreas.

http://forumz.tomshardware.com/games/Snail-Trail-trains-ftopict13467.html

  When C.J. follows the reporter's train, three other trains come by in the op-
posite direction.  Each of the three are one of these: a Freight with five flat
cars, a Freight with three flat cars and another Freight on the end, a Brown
Streak with a couple of passenger cars. or a Freight with a flat car.

  The other trains use the outside track, normally not used, of the pair of
tracks that make a loop around San Andreas (with a couple of short stretches of
single track in LV).  These trains go to the middle of the sheltered section of
track at Cranberry Station, then veer E, off the track, and fly or go through
things to get back onto the track just a bit S of due E of "CREEK" of "PALOMINO
CREEK."

  You can have C.J. get off the Sanchez as one of the other trains approach,
use the ROCKETMAN code to have him switch to a Jetpack, then follow or ride
(flat cars are useful for letting C.J. ride through the tunnels) the train on
the unique route it takes.

http://img295.imageshack.us/img295/3827/00gta1screen1001wf7.jpg


http://img295.imageshack.us/img295/9127/00gta1screen1002yo4.jpg


http://img403.imageshack.us/img403/1903/00gta1screen1003yq0.jpg


http://img403.imageshack.us/img403/6587/00gta1screen1004da2.jpg


http://img295.imageshack.us/img295/728/00gta1screen1005bc4.jpg


http://img403.imageshack.us/img403/2051/00gta1screen1006ff1.jpg

  The train will continue on this route after C.J. fails the mission, but will
disappear if C.J. gets too far away from it.  C.J. can't jack the train or go
through things himself by riding on it.  To help you have C.J. follow it, you
can put a red dot at the spot where the train gets back on the track on the in-
game Map so the dot appears on the radar.


  VI.33  "Ice Cold Killa"  red serpent dragon icon

  This mission is available from 20:00 to 6:00.

  Woozie left C.J a message to get Jizzy's phone after he calls the Ballas push-
ers--then C.J. can find and ambush the pushers.  Cesar gives C.J. a silenced
9mm.

  Have C.J. go to the Pleasure Domes and shoot the tires of Jizzy's Broadway.
When C.J. goes to the door, they won't let him in, so have C.J. go S across the
lot, climb the scaffolding, jump down to the roof, go to the yellow entrance
light, and walk in a crouch down two flights to the 1st floor.

  If C.J.'s Health and Armor are full, you might speed this up the way spaceein-
stein told me about: "A faster way to get down there is to face north once
you're inside and jump down.  The cutscene starts as you fall."

  In a cut scene, C.J. points the gun at Jizzy's head, and I guess you'd say
Jizzy begs for mercy by his tone, but the words don't come out right for it--
"I'm...not a kind man, not a wise man...but I tried," etc., like he's rational-
izing the criminal things he'd done.  Jizzy runs for the door.

  C.J. can just chase after him through the shooting; I had him throw some Molo-
tovs around 1st--Jizzy won't run for his car till C.J. leaves.  Once outside,
have C.J. use the Rocket Launcher on Jizzy's car and take his phone.

  Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket
Launcher before entering the building.  Later, when Jizzy tries to get away, he
uses a Pizza Boy moped.  If C.J. knocks him off it and jacks it from him, he
won't try to jack anything else, so C.J. can have an easy time of taking care of
him. 

  C.J. gets Respect and $12,000.


  VI.34  "Pier 69"  red serpent dragon icon

  Have C.J. respond to Cesar's phone call by going to the serpent dragon icon,
just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet Cesar.

  Thank you, reader Tony B, for telling me that C.J. can explore without police
instead of going up onto the roof.

  On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs--three
to the left and three to the right--watching over the pier.  But when Woozie's
men arrive and start to go up to the roof, C.J. and Cesar realize they better
shoot T-Bone's guards before it turns into a big shoot-out.  Have C.J. snipe the
six guards.

  T-Bone and Ryder arrive.  When Toreno arrives by helicopter, he sees the bod-
ies on the roofs, throws smoke grenades down, and flies away.  Cesar and C.J.
realize they have to act immediately if they're going to get the other Syndicate
leaders.

  You can have C.J. go down the stairs with Cesar following and shoot back at T-
Bone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone.
I just had C.J. jump off the roof--he landed with most of his Health--and throw
Molotovs at the shooting guards on his way there.  Cesar still showed up for the
cut scene to help C.J. shoot T-Bone.  Rusk wrote to remind me to point out that
there's less for C.J. to deal with if you send him along the outside of the
pier.

  In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to es-
cape.  C.J. calls him a "shermhead."  "Sherm" can be tobacco mixed with marijua-
na or dipped in PCP, but "shermhead" in gangster slang is more generally used to
mean "idiot."

http://www.urbandictionary.com/define.php?term=sherm


http://www.urbandictionary.com/define.php?term=shermhead

  I had C.J. jump and swim after him, get into the Speeder by Ryder's, do drive-
bys on Ryder's Speeder till flames appear, then press S to let Ryder's Speeder
get ahead of C.J.'s boat and blow up.  Rusk just has C.J. snipe or rocket him
from the pier and have done with him. 

  C.J. gets Respect and $15,000.

  The Sniper Rifle, $5,000, is available at Ammu-Nation.


  VI.35  "Toreno's Last Fight"  red serpent dragon icon

  Woozie calls.  The van C.J. is looking for is by the Downtown helipad where
Toreno is going to take some merchandise out in a helicopter.

  The 1st time I had C.J. go there, I had him shoot two that came out to shoot
at him in the street and two in the alley.  Toreno's helicopter took off in a
cut scene as C.J. got up near the helipad.  Then I had C.J. shoot two on the
helipad.  (When I tried Molotovs, it made the wanted rating higher, which makes
the next part busier than you may like.)  Have C.J. get the Rocket Launcher from
the helipad, the motorcycle at the sidewalk, and go S to the main highway.

  The helipad is at the NW corner of the block that's E of the block with "TOWN"
of the "DOWNTOWN" that's E of "CHINA TOWN."  From there, go S and curve W along
the block with "TOWN," go left on a road that curves right as it goes downhill,
and, at the intersection, make a quick left and right to go up the onramp (which
isn't so obvious from looking at the map, so you might want to have C.J. do a
practice run 1st).

  By this method, have C.J. speed S of the helicopter and fire back at it with
the Rocket Launcher.  If you get very far S without blowing up the helicopter,
you might speed down to the T intersection at the S coast, where the helicopter
hovers for a few seconds.

  Rusk recommends having C.J. approach the Downtown helipad from below and to 
the E so the gangster on it can't hit him with rockets, then, after the cut
scene, having C.J. use the five seconds or so he's given to lock onto the heli-
copter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher.  The
last time I did this mission, I did it like that.

  (I wonder if you could change a weapon file to improve how far C.J. could
throw Remote Explosives and have him cover the helicopter with them before get-
ting close enough to cause the cut scene?) 

  C.J. gets Respect and $18,000.


  The Woozie missions

  Wu Zi is voice acted by James Yaegashi, who played Cole in "Spin the Bottle,"
1999, and the Legal Assistant in "Thirteen Conversations About One Thing," 2001.
Barnes and Noble also have a recording of him reading the novel "A Long Stay in
a Distant Land" by Chieh Chieng.  (For the 1st web address, you have to Copy and
Paste the 2nd line to the 1st line in the address bar.)

http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=ky7Y3hTB4

h&isbn=0786183128&itm=4

http://www.fanmail.biz/14800.html


http://www.imdb.com/name/nm0944853/

  Su Xi Mu is voice acted by young Richard Chang, who played the Prosecutor in
"Return to Paradise," 1998, and is a shining feature as Gafar in "Kejar Ameri-
ka," 2004.

http://richardchang.net/


http://www.imdb.com/name/nm0151801/

  C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a
couple more awnings.


  VI.36  "Mountain Cloud Boys"    Wu Zi Mu

  When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J.
"We're closed.  Pokgai."  In Cantonese, "pok" means to fall or slip, and "gai"
means "the street."  It's to curse somebody to go die in the street; in Hong
Kong, it's a general purpose curse like "a**hole."  (For the last web address,
you have to Copy and Paste the 2nd line to the 1st line in the address bar.)

http://www.notam02.no/~hcholm/altlang/ht/Cantonese.1.html


http://www.talkingcock.com/html/lexec.php?op=LexLink&lexicon=lexicon&keyword

=POK&page=1

  As C.J. goes upstairs to see Wu Zi, Su XI tells C.J. Wu Zi is blind; when C.J.
protests that Wu Zi was in a car race with him recently, Su XI says Wu Zi has
been blessed with good luck; the Triad that does anything for him is called "our
Lucky Mole," which means "lucky undercover person," I guess.

  Wu Zi says he's "dais dais lo" of the Mountain Cloud Boys Triads.  In Asian
organized crime, "dais dais lo" is the top gang position--"big big brother."  

  A few informative sites about the history of Triads, the most powerful drug
dealing, etc., criminal syndicate in the world, and their relationship to Tongs,
Merchant Associations that provide Triads with muscle, money, guns, and mean to
legitimize them in the territory of the Tong, etc., are:

http://www.geocities.com/boohowdoy/tong.html


http://en.wikipedia.org/wiki/Tong_%28gang%29


http://en.wikipedia.org/wiki/Triads

  Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed
to appear at a recent Tong meeting, to show C.J. how they settle things peace-
fully.  Some small Vietnamese gangs have been making bolder trouble lately,
which worries him.

  Wu Zi seems to bend to pick something--a coin?--up from the sidewalk, and he
says was checking for a loose cobblestone that was there before.

  C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor tells
them the attackers were members of a Vietnamese gang, which then comes back for
another attack.

  Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley, then
at those who get off two motorcycles beyond the gate, then at more shooters, in-
cluding a sniper.  Have C.J. drive Wu Zi in a gangster's Sentinel.  Go slow
enough on the left side of the streets for Wu Zi to shoot from the passenger
side and destroy the attacking vehicles, and look behind, Q and E, occasionally
so you can speed off when one of the attacking cars is about to blow up.

  Wu Zi's marksmanship is the strongest example in the game of Wu Zi either
being able to see or being blind but occasionally having a miraculous ability to
know where things are.  We didn't see if he drove or was helped to drive in the
race earlier.  The story leaves it open as to which is the case.

  C.J. gets Respect and $5,000.


  VI.37  "Ran Fa Li"              Wu Zi Mu

  Ran Fa Li is voice acted, with an assortment of expressive grunts, by venera-
ble veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly
Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice
City."

http://www.imdb.com/name/nm1066291/

  Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong group
of the West Coast.

  Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who is
their tong leader.

http://www.geocities.com/boohowdoy/tong.html

  Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang, is
moving to the U.S. and is likely the cause of the recent attacks.  Guppy, an as-
sistant, says Ran La Fi wants a package to be retrieved from the airport; C.J.
says he'll get it for them.

  Send C.J. into a garage through the lower level of the front of the airport to
get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice City").
It has a damage meter and has to be delivered to the N end of San Fierro.  I had
C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a
couple of shooting bikers, then, with two wanted stars, take the RR track
through a bribe (leaving one wanted star) and a tunnel most of the way N.  A ve-
hicle with another group of attackers appeared, but C.J. got to the destination
before they could get close.

  C.J. gets Respect and $6,000.
  Catalina calls to call him a pig.


  VI.38  "Lure"                   Wu Zi Mu

  Have a lot of SMG ammo.

  C.J. suggests that he lure away and kill those intending an assassination of
Wu Zi and Ran Fa Li.  

  If C.J. leaves the Rancher, the mission is failed.  There are no attacks going
to Angel Pine.  From Angel Pine, C.J. has to make a loop--to the E coast over
trails and most of the way back over the S coast highway--through red shafts of
light, and often, while he does, men shoot from motorcycles which appear a pair
at a time.  Slow down the Rancher to do right and left drive-bies of the attack-
ers.  The back and side doors of the Rancher come loose as the Rancher gets dam-
aged, and you can't let the attackers see that it's C.J. in the Rancher or you
fail the mission.

  Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely, thanks
to C.J..

  This mission features the new Trip Skip time saver: if you fail your effort to
get through the checkpoints, press Y (go to Wu Zi's place to start the mission
again then press Y?) while C.J. is in the Rancher so you can start over from the
red shafts of light.  You may not need it, and I didn't test it, because I got
this the 1st time.

  C.J. gets Respect and $8,000.
  The AK-47, $3,500, is available at Ammu-Nation.


  VI.39  "Amphibious Assault"     Wu Zi Mu

  Have Silenced 9mm and Sniper Rifle ammo for this.

  If C.J.'s lung capacity hasn't been developed enough to let him stay underwa-
ter for longer periods of time, you won't be able to do this mission.  You'll
just get an alternative cut scene of C.J. and Wu Zi playing a videogame.
(Thanks again to Mx