Dark Heart of Uukrul (walkthrough)


Dark Heart of Uukrul

The land of Eriosthe is being threatened by the evil
magician, Uukrul who was once of the Ancient. Therty led by
the brave Mara is rumoured to be slaughtered during their mission
to eliminate Uukrul. Mara is captured and imprisoned in Chaos,
the jail of Uukrul. Yourrty is chosen to infiltrate Eriosthe
and find a way to destroy Uukrul and rescue Mara. Yourrty will
need to search for clues and solve puzzles during game play.

Character Development
=====================

Fighting
========

Fighter and ladin will gain levels much faster
initially in the game as the priest and magician will not be very
powerful at low level. Fighter andladin can wear the heaviest
armor and wield the most powerful sword. At highest level, they
can do 200-300 demage points depending on the weapons used.
Paladins can lay their hand on enemy to demage them or heal your
party.

Prayers
=======

Priest should try to invoke prayers as soon as possible.
The priest will need to go to temple if he thinks he is qualified
for a better ring. Gaining levels will usually rewards the priest
with one or two rings. However, if the priest will have a better
chance of getting a higher ring if he is able to invoke the
prayers of the gods successfully.

The prayers to Ufthu are useful during combat. RALKOR
will send an arrow to strike the strongest opponent. KARNH will
heavily injure monsters adjacent to the priest. DROM will give
strength to yourrty so that they cause more demage. IDRIS is
very demaging to all undead creatures present. THOL will make
your opponents less effective in combat.

Prayers to Drutho are useful in dungeon exploring. UMESH
will attempts to translate the script on the wall. HOYAMOQ will
try to force the secret door open, usually a few prayer is
required before the door is opened. TAPU will reduce demage done
to the rty in dangerous area. BYNDU is the prayer with no
arent purpose. MORPETH will help to reduce encounters when
exploring. BELAMOQ is the most powerful door opening prayer, no
secret door could withstand its power if successfully invoked.
However, it is usually not answered and cost a great amount of
virtue points.

Prayers to Gothur are for healing purposes. SIRDHE is the
basic healing prayer, it will heal a certain amount of wounds
from each character. HOLNAK will increase your fighting power.
ELIS will heal completely the character with the lowest hit
points. TELIS will heal therty completely, but it is only
answered at an altar. BEYONG will remove poison and plague from
therty. Usually answered in a sanctuary.

Prayers to Fshofth is necessary under certain situation.
NULAMIR will attempts to silent the enemies. TULAR is only
answered at an altar. If successfully invoked, it will increase
the rty's food by 200 units. RULASAIR is similar to TULAR but
can be cast anywhere, however the increase is only 100 units and
is more draining than TULAR. EMANUI is usually answered in a
santuary, it give growing health. KUURAOTH is only needed to wake
up the dark vision from the mirror that can tell the future of
Eriosthe. LAIRIAN is needed to light the beacon.

Magic
=====

Magician gain rings depending on their frequent usage of
spells from articular discipline. For example, if you use fire
spells frequently, then you will get the next higher ring of fire
earlier than the other rings. Generally speaking, you will gain
one or two rings everytime you gain level.

The effects of the crystal spells are not given in the
manual but you can learn about them by casting CYQIEQARAQK, the
tome of the Seer.

The Tome of the Seer
====================

The great mystic Cyqie harnessed his own soul to create
the spell which destroyed him. CYQIEKUN shall draw forth flames
of the hell in which he is now imprisoned. So perish all who
outreach their station.

Range: 3 by 3 radius from the caster.

Your mirror may scry visions of the future, your globe
may show thest, but you are now, and forever slave to the
present.

The great mystic Cyqie created the spell of ceaseless
healing. CYQIETUR shall form a pure blue globe. Those within
shall be contiually refreshed and restored.

The halls of the greatlace, which once thronged with
life, are silent now. Adron, why did you not smite the darkness?
But the beacon remains, and the darkness shall be swallowed by
its light.

One from thest shall return. One who is captive shall
be freed. One who is once of the light shall be returned to the
greatest light.

QADIOS is a mighty spell. It forms around those of pure
heart the womb of infinity safety. Focus your minds on great
things and no harm mayss.

The obsidian crystal survives in a solamn artifact. The
hammer lies broken, yet it shall break the darkness.

Behold the greatest of spells. MUZAQ shall call forth a
black trumpet, when the trumpet sounds, the cries of all the
damned souls in hell shall burst forth in a maelstorm of
oblivion.

Effect: wipe out all enemies.

The kauri plaque is broken, the waking vision now sleeps.
Areth: you will never rule.

Behold the mirror that foretells the future. Pray that
the dark tower may crumble. Prayer that the vision can be
disspelled. The dark heart of Uukrul must be shattered, it has
been foretold.

General hints
=============

At low levels (1-6), therty will not be able to fight
very well. If you find that yourrty is taking a lots of
punishment, try to let them gain higher level before proceeding.
Healing spells and prayers are important, so ensure that you can
cast/invoke them. Don't proceed further if you find that you are
having little virtue/psychic points but head straight for the
nearest sanctuary and rest. When you have reach level 10 or more,
only the strongest opponents will be able to hurt you. At this
stage, much time is spent solving puzzles rather than fighting.
The maximium level possible is 15, at this level, the magician
and priest will have all their rings complete and will no longer
need to worry about combats.

When you find a key in a certain level, it will usually
unlock a grate somewhere on that level. You will not be allow to
drop it before it unlock anything. If your character carry too
many keys in his bacck, he might not be able unlock the grate
even though he is carrying the correct key. If possible, don't
let any character carry too many keys. So it is advisable to
store the key in the cache in the sanctuaries after it was used.

Resting in higher levels sanctuaries will heal the rty
much faster. So, always teleport to the last sanctuary you found
before resting.

Before you can invoke the prayer TULAR successfully, you
will need to buy food rations from the supply shop. Once you have
learn to invoke it, rest in sanctuary to reach full virtue points
and then go to the altars to invoke it. When travelling long
distance, make sure that you have at least 2000-5000 units of
food.

If you cannot find a way to open any secret door, try
ALTIS, HOYAMOQ or BELAMOQ if possible. This situation usually
occurs when you need to speak a certain word to open the door.
The words needed is usually the answer to a riddle or a ssword
found somewhere.

Teleporters are only active after you have find it. If
you know its name but have never been to it, then you can't go
there.

Before you can cast the spell REAAM to identify your
items. Go to Sagaris and ask him to identify it for you. If the
properties of any items is unknown, a visit to Sagaris is usually
rewarding.

Searching will reveal most secret doors. However, at
higher areas, you will need to cast the spell TALIS to reveal
secret doors.

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