Commandos 3: Destination Berlin (walkthrough)


Commandos 3: Destination Berlin



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[4a. Basic Training——————————————————–#4A]
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OVERVIEW
========

The purpose of this mission and the next is simply to make it clear what the
gameplay engine is on Commandos 3, and how you’re expected to use the tools
at your disposal. This level familiarises you with movement, fighting,
examining and item use (all detailed in my own words in the above section).
You start off indoors and have to work your way outside to your ultimate
objective – the vehicle you must destroy. You’ll need to save regularly, even
here.

QUICK WALKTHROUGH
=================

• Listen to the instructions and collect the gun, the leave the room.

• Silently take out both guards and follow any other instructions given.

• Walk outside and watch the cutscene. With the sniper, look in the direction
  indicated by the Green Beret and use your rifle to kill the handful of
  enemies quickly and silently.

• When you get control of the Sapper, use your bomb to blow up the vehicle
  (move your characters a suitable distance away before detonating).

IN-DEPTH WALKTHROUGH
====================

You will be introduced to what this mission is about by a faked upper-class
English accent. The basic idea behind the level as a whole is to get to grips
with the controls and to learn how to play effectively.

The first task you will be asked to perform is to rotate the camera. Simply
move the mouse wheel up and down or, if you have a two-button mouse, hold
down Alt and use the cursor keys. Then move the camera by pushing in the
mouse wheel and moving the mouse, or pressing the cursor keys in the desired
direction. Finally, press + and – to zoom in and out or hold down the mouse
wheel and scroll up and down with it.

You will then be asked to select the Green Beret; press 1 or right click
him. Now make him crawl then stand up again with the space bar. Press and
hold F7 to display the gun and the door in fluorescent orange. Click on the
gun to pick it up, then double-click the top of the stairs to run up them.
Click on the door to proceed to the next room.

Now you need to display the Nazi’s (who is highlighted in red when you enter)
view area. Press and hold Tab then left click him. Pick up the knife opposite
you on the floor (highlight it if you can’t see it) and quick save with F9.
Now you must select your fist. You can use Q and W to cycle through your
weapons until you select it, or right click the weapons icon on the interface
and left click the fist.

You are then vaguely told to hit the enemy. Doing so in the wrong manner
will result in detection, so here’s how to do it silently: crawl, then click
on the soldier. You will sneak up behind him and knock him out. If it goes
wrong, press F11 to load and start again. When he’s down, right click to
deselect the fist and left click the soldier to tie him up. Stand up, then
press Z to enter examine mode. Left click the body and you will enter the
inventory exchange mode. Left click his items and left click in a space in
your inventory to take them. Exit when done, then click on the door at the
top of the stairs to leave the room.

Immediately enter crawl mode upon arrival, and examine the box on the right
(Z and left click it). Take the rifle ammo and put it on the rifle in your
inventory. Press and hold F5 to highlight the two enemies present in red.
Quick save, then get ready to take them down. It’s up to you how you do it;
I suggest crawling up to the first and stabbing him from behind with your
knife, then taking his stuff. Now open the door to where the other one is
and select the cigarettes from the items icon. Throw them through the door
into the vision range of the enemy to get him to pick them up. Now crawl up
behind him and stab him in the back. Stand up, take everything, save and run
out of the room.

You will get a short cutscene in which the Sniper and the Green Beret
converse, saying that the Green Beret should run ahead with the Sniper
providing cover fire. Then you’ll be instructed on how to rotate the camera
out of doors; there are four views, facing north, south east and west. You
will always be changing viewpoint to whatever suits you best throughout
Commandos. You can also zoom in and out, but I suggest staying zoomed out
as far as possible so as to incorporate as much of the screen as you can.

Now select the Sniper by right clicking him, and ready the sniper rifle.
Aim down at the soldier under the tree and kill him before the Green Beret
gets anywhere near. Follow the Green Beret until you’re between two broken
walls then aim at the guy smoking under the cover of more trees (press F5
to highlight). Turn and face the soldier standing by the telegraph pole
and snipe him too. Run over to his body, crawl and whip out your rifle
to kill the final soldier in the bottom right corner of the screen.

Run over to the edge of the field to meet up with the Sapper and select him.
Place the remote bomb by the tank, and move everyone several feet away.
Detonate the bomb with the detonator icon on top of the backpack to finish
the mission.

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[4b. Advanced Training—————————————————–#4B]
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OVERVIEW
========

Now you are introduced to the Thief and the Spy, as well as requiring you to
use some of the more complex elements of gameplay. It’s still easy though, and
should not present much of a challenge. You have to first enter the grounds
of the embassy and silently dispose of all enemies with the Thief, then take
the uniform off the officer. Using the Thief you can then distract people
inside and access the target officers upstairs before escaping.

QUICK WALKTHROUGH
=================

• Use the Thief to take out the guards in the front garden of the building.
  Ignore the one by the gates, and punch then tie up the officer by the pond,
  the soldier on the left and the one on the balcony (climb up).

• Take the officer’s uniform with the Spy and enter the building. Distract
  the guard and make him look away while the Thief enters and disposes of him.
  Clear out the neighbouring rooms, then head upstairs with the Thief.

• Punch the officers in here and descend with both characters. Head outside
  and into the road and meet with the MI5 agent to complete the mission.

IN-DEPTH WALKTHROUGH
====================

You will see a video sequence in which the Thief and the Spy talk about the
operation which you are about to orchestrate, the infiltration of the
German embassy in London. The MI5 officer standing nearby cannot become
involved, so you can only use the two soldiers at your command, assigned to
numbers 5 and 6. First select the Thief and enter examine mode. Left click
on the Spy and move the syringes into his inventory. Now show the soldier
at the gates’ view area and save.

Crawl up to the guard with the Thief and punch him. Tie him up then carry
his body behind the hedge on the left where it will remain hidden. Take the
rifle then knock out the soldier cleaning the car and carry his body to the
hiding place too. The path is clear to the wall – climb up it and onto the
balcony, then knock out and tie up the sentry stationed there. Save and climb
down on the other side when the officer by the fountain isn’t looking. Sneak
up on him and punch then tie him up.

It’s time to send the Spy in. Go over to the Officer’s body and take his
uniform and Luger, then dress up in his clothes. Save and enter the embassy
via the front door. Distract the guard using the buttons on the interface
and make him face the wall. Enter with the Thief and knock the guard out.
Go upstairs and through the door on the left. Crawl and wait until the officer
goes into the bathroom. Now sneak up on him and take him down. Open the safe
and take the documents inside it.

You can now finish the mission, if you wish, by sending both the Thief and
Spy outside to the MI5 agent. It is more fun and instructive, however,
to try to clear the place out. Save in the lobby. All the remaining enemies
are in the room on right. Go inside with the Spy, in uniform, and wait until
the officer goes next door (he recognises you whether you aren disguised or
not). Walk up to him as he chats to the lieutenant behind the desk, but
don’t let him see you. Now use all three hypodermic syringes on him to kill
him outright.

The lieutenant will be suspicious, but does not suspect you. As long as
you don’t touch the body, or draw a weapon, you will be fine. Go back to
the right side of the room and go over to the middle window looking out.
Face the clerk nearest to the door and distract him; this causes him to
look at you. Use the “go to” command to make him stand in front of the door
(you must do this step by step, as you can’t make enemies travel long
distances in one go). Make him face away from the door and use the Thief
to KO him from behind. Distract the other clerk so that he faces the
lieutenant and take him down too. Finally, distract the lieutenant and
punch him. Tie everyone up and meet up with MI5 outside to win.

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COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                 ~~~   Section 5 – Stalingrad Walkthrough   ~~~
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN
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NOTE: Now that the tutorial is over, I won’t be as explicit as before,
covering every little detail. I expect you to use your judgement and save
regularly, for example, so I shall not be addressing this issue any longer.

BRIEFING
========

Stalingrad, Northern Sector. A vast Nazi Army has amassed on the outskirts of
the city and attack seems imminent. However, a very important meeting must take
place here between a senior Russian officer and allied general Franklin
O’Donnell. This meeting is crucial and the information exchanged could change
the course of the war on the Russian front.

We have been informed of the presence of the Nazis’ best marksman. He is here
to ensure that the meeting does not take place. Do not underestimate him. He
will kill you as soon as he sets his evil eye on you. So for God’s sake man,
keep your head down.

Good luck Officer, the lives of many are in your hands.

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[5a. Eliminate the Sniper————————————————–#5A]
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OVERVIEW
========

You only have the services of the Sniper for this level. Stealth is certainly
the only option, as the map is swarming with enemies and there is an enemy
sniper (the one you’re supposed to kill) who can outrange you and is deadly
accurate. Reveal yourself for a split second and you’re dead. To make matters
worse, you have a time limit. You’ll see how many of your allied Russian
soldiers are still alive. If the sniper takes them all out, it’s mission over,
so in effect there is a time limit. You therefore have to make your way to
the sniper, killing anyone blocking your path, and shoot him when he’s
vulnerable.

QUICK WALKTHROUGH
=================

• Sneak out from behind the wall on the north-west side and shoot some of the
  enemies in the square blocking your path.

• When the coast is clear, go out of your hiding place and crawl beyond the
  fence on the opposite side of the road, out of view, to the west of the
  church.

• Distract and kill the guard facing out from the church’s south wall. The
  sniper will run as you approach his original position on the east church
  wall.

• Run to the left of the church and face north with your sniper rifle ready.
  As he goes past, take down your target.

IN-DEPTH WALKTHROUGH
====================

The mission starts with a Russian soldier telling you that the Nazi sniper
you have been dispatched to eliminate killed eight of his soldiers this very
morning, and that you are going to have trouble getting him. This is indeed
a difficult first mission, but you are a member of the Commandos Corps. This
is what you were trained for…

Select the Sniper and run over to the left side of the wall, by the hut.
Crawl over to the back of the house with the path running through the middle
(change the view if it helps). All the while you see cutscenes of your allies
being shot in the top right hand corner. Crawl behind the soldier standing
in the entrance to the path leading through the house and knock him out
(he has his back to you). Tie his body up and a snow trooper will run up
from below. Use your sniper rifle to kill him and both the soldier by the
fountain and the one by the lamp post.

Change the viewpoint so that you have the cathedral at the bottom of the
screen. You should be able to see the doorway and the house clearly now, and
you will be standing roughly in the middle of it. Crawl round the right side
of the house, just beyond the street lamp, so that you would be out of
the vision range of anybody in the doorway. Two more soldiers will enter
the square, and crouch by the fountain. The one nearer to the church will
notice the body of the first guy you punched; wait for him to go up and
investigate, then he will go down to the fountain again, where his friend
will have also crawled.

You must act quickly; crawl down to them unnoticed then punch them both out
and tie them up. Now face the left side of the cathedral in sniper mode; shoot
the snow trooper manning the big machine gun, and the sniper behind the barbed
wire, a little further down. You should now have two sniper bullets left;
don’t worry since your next target is the enemy sniper himself, and you’ll
only get one shot at him anyway.

This part assumes that you haven’t changed camera angle other than when I
instructed you to do so. You should see the enemy sniper south-east of the
fountain, highlighted by a large crest over his head. Move round the border
of the fountain, so that you are directly south of the telegraph pole by the
wall that you started off next to. The Sniper should get up and move forward
a little then get down again, facing the house containing the Russian
officer. You cannot currently aim at him, but if you crawl south just a touch
he will be withing range. Ready your sniper and send him to the next life.

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[5b. Protect General O’Donnell———————————————#5B]
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OVERVIEW
========

This is a very difficult mission, the first that puts forth the realities of
Commandos 3 and indeed of World War II (all the debris and corpses might give
you a tiny window into the horrors suffered by the Axis and the Allies). You
need to first fight off the waves of enemies who parachute into the level on
the southern side of the map then make your way to the aeroplane where General
O’Donnell awaits. Obviously, if he dies it’s all over.

QUICK WALKTHROUGH
=================

• Position your men at vantage points; the Sniper in the destroyed building
  by the road to the south west of the square, the Sapper in the archway
  beneath it and the Green Beret covering him.

• Use grenades and shooting ambushes to take out the waves of enemies who come
  at you at regular intervals. Try not to get hurt too badly, though this is
  definitely the most difficult part of the mission.

• Head for the bridge on the west side of the map, sniping the guards in the
  way then enter the enemy-infested area.

• Clear out the eastern side and go down to the runway. Snipe the guards around
  the aeroplane and board it with all three characters.

IN-DEPTH WALKTHROUGH
====================

After your first solo mission, you are now given your whole team in a
more strategy based assignment, reminiscent of the glory days of Commandos 2.
The main thing to remember is that the enemy army is not limitless; eventually
you will kill everyone. Since at first the onslaught is tough, don’t expect to
gain any ground; instead, concentrate on fending off the enemy troops until
the offensive forces are destroyed, at which point you can storm the German
base.

You will see the whole map getting trashed by what I assume are Stukka
dive-bombers, followed by the arrival of several dozen paratroopers. They will
keep raining down throughout the mission. Start by sending the Sapper to the
shed east of the house where O’Donnell is having the meeting, and collect
the molotovs, medkits and sniper ammo, then return to your comrades and give
the ammo to the Sniper.

The first contingent of Nazis will arrive soon. There is little you can do
to stop them from butchering your Russian allies, unless you want to join
them. They will kill some soldiers, but are too stupid to survive long.
Your best course of action is to change the camera view so that the shed is
in the bottom left corner of the screen, then to run to the ruins of the
house with the doorway through the middle. You’ll see that there is a path
running in front of it, amongst the rubble left by the factory. Position
all three Commandos in the room on the left and put cover mode on. Make it
so that they are aiming slightly to the right. Three soldiers will run along
this path, and all three will be killed by you without your having to lift
a finger.

Soon four soldiers will run up to the other side of the ruined house (the
side that looks onto the road leading to the fountain square). Send the
Sapper to crawl round just far enough to be able to throw a molotov at
the lieutenant. This will kill him and the two adjacent men. Run back to
your comrades and set up cover mode again while you wait for more patrols.
Within a few seconds there should be seven men blocking the road leading
to the square.

Change the viewpoint so that you can see the inside of the house overlooking
the square with the fountain. However, don’t move any Commandos, even though
you can’t actually see them. A further four Nazis should move into their
range, all being gunned down in the process. Don’t worry if one of your men
gets hurt a little.

You will be able to see from the map that only four soldiers remain in the
square, by the cathedral. They will advance towards the building where
O’Donnell is, killing a couple more Russians on the way, but losing one
of their men. The remaining three will crouch by the fountain; select the
Green Beret, equip the knife and attack the one on the left (he is facing the
house, and as you will automatically run from behind, by the time he turns
you will have stabbed him). Now quickly stab the guy who was next to him
before he can react, and run and attack the lieutenant. If you do this
quickly enough, none of them should have time to shoot at you.

Now set about looting all the dead bodies in the area, so that each Commando
has a rifle or assault rifle with a decent amount of ammo equipped. Also
collect the contents of the boxes hidden in the pathway through the destroyed
house and by the cathedral, near the heavy machine gun. Change the view
so that you can see the inside of the destroyed house, with the fountain
below it and the cathedral in the bottom right hand corner. Set up the Sapper
and the Green Beret in cover mode with rifles (any type), and have the Sniper
ready his Sniper rifle.

Soon you will see a cutscene in the box in the top left corner of the screen
showing more paratroopers landing in the enemy base. Soon afterwards a
battalion of four enemy troops will enter the square, stopping in the room
left of where you are hiding. They will then run out, into your range. The
first should be shot down by the Green Beret and the Sapper, so use the
Sniper to take down the second. The third should also be shot by the other
two, so quickly take down the fourth to triumph unscathed.

You now have a minute or so to scavenge some ammo off their bodies then set
your men up as before. Another patrol will arrive, stopping first in
the roadside near the house, then coming into range again. Use the same
sniping tactic to take them all down before they can react. Bear in mind
that as long as you have half a dozen medkits or so between you, taking
some damage doesn’t matter.

The main body of the attack force has been taken down, so things are looking
up a bit from here on. You can see in the south of the map that another
four troops are preparing to come forth. Soon afterwards, more will be seen
parachuting in. Equip the Sapper with a normal rifle (if he doesn’t already
have one), and have him crawl along the road to the box amongst the ruins
of the factory. Change the view so that the bridge across the frozen river
is in front of you, and crawl to the far right so that the soldier near
to the small tower is within shooting range (but not so close that he sees
you). You’ll need at least two bullets left; shoot the first guard, and
immediately take down the one who was standing nearby and comes to
investigate.

At least one of the bodies should be out of the dark green area of the

vision range of the guard on the bridge. Take some more rifle ammo then
shoot him too, from a safe distance. Loot the remaining body then check
your inventory; you should have six anti-personnel mines, assuming you
didn’t place any. Take the stuff in the box on the bridge, then get your
mines out. Place them as shown below, starting in with the southernmost one:


        Road       To fountain square —>

                 P                          KEY
¯¯¯¯¯¯X        /¯¯¯¯¯¯¯¯¯¯¯
       | X   X |                           X = Mine
       |       |                           P = Position after placing
       |   X   |
      (        X) <— “Bump”
       |   X   |
       |       |
       |Bridge |
______/         _____________

       Enemy camp

When you’re done, position yourself at point P on the map. An enemy will spot
the body in the east “bump” of the bridge, and blow himself up on the mine
there. Ensure you are crawling, so that enemies don’t see your head and fill
it with a bullet. The next enemy will spot the body in the north western
corner of the bridge, and blow himself up on it. Many more soldiers will come
onto the bridge and trigger the two mines north and south of the eastern
“bump”. The last two, nearest to you, ought to be left alone (though if they
blow it doesn’t matter).

How the next part turns out is different each time, but you should be able
to handle it. There will be a high concentration of enemies on the bridge,
despite the fact that some were killed by the mines. Now use your molotov
cocktails and grenades (NOTE: save at least two grenades) to kill tight
groups of them. More will come, including another battalion of four who
were headed for the square. Ready a grenade and throw it so that it will
land as they are running past, killing them all. At one point a cannon
manned by two soldiers will cross the bridge, flanked by more troops. Kill
soldiers who see you with molotovs before they shout, and let the cannon
trip the remaining mines, adding to the explosion with a molotov (this
destroys it completely).

Once the onslaught, the magnitude of which can vary, is over, gather
the Commandos together in crawl mode on the bridge and fill your inventory
with all the guns you can carry. Roughly at this point three men should
parachute into the map, and an armoured vehicle should drive into the camp
and park on the eastern side. More troops will come onto the bridge; you
can either go back to the hiding place and use explosives if you have some
left, or use cover mode and the Sniper to shoot down all the enemies.

When you are sure that no more people will go onto the bridge (i.e. all
the assault teams of four have been eliminated, and guards who patrol
near the bridge are dead), you can begin your insertion into the camp.
You will know if all offensive batallions are dead as a short cutscene will
show General O’Donnell going to the Nazi plane, where you must now join him.
Have the camera set so that the aeroplane on the iced runway is on the
bottom of the screen, then send the Green Beret down to the left of the house
opposite the bridge. There may or may not be a liutenant crouching by the
door, just round the corner. If there is, wait for him to leave before
entering the house. Wait once inside, wait in the corner right of the door
for a guard to enter and go into the kitchen. Sneak up on him and stab him
to make your base here.

Now examine the door to see what’s going on outside without actually leaving.
When the officer comes and crouches by the door, crawl out and stab him in
the back the go back in again. Carefully send the Sniper and Sapper to join
the Green Beret one by one.  Now send the Sniper out alone. Hopefully you
have fifteen bullets or more; this will be enough to clear out enemies in
your way. Start by shooting anyone within range of the doorway, and those
who investigate the bodies. Then look to the compound to the east; kill the
two soldiers there. The path to the armoured vehicle is now clear;
send the Sniper back into the house and get the Sapper out. You should have
picked up a time bomb in the box in the ruined factory. Sneak up to the
vehicle, place the bomb next to it then crawl back to the house. Send the
Sniper to the doorway just in time to see it blow (if you’re too late
it doesn’t matter).

Some more soldiers may gather around the vehicle to see what happened; pick
them off with your sniper rifle. Now move all three men to the destroyed
mini tank and crawl down the path leading south to the aeroplane. Use
the Sniper to kill the guard(s) next to it. If you’re feeling bloodthirsty
you can finish everyone off; whatever happens, climb through the hatch
on the southern side to trigger a cutscene in which you realise that O’Donnell
is a spy working for the Nazis. It’s mission complete, but things aren’t
looking up for you…

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[5c. Kill the Traitor——————————————————#5C]
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OVERVIEW
========

Another hard mission, this time in the sense that discovery is fatal in the
streets, you now have to assassinate the treacherous O’Donnell, and are given a
time limit in which to do it. You must first clear out the sewers near the
prison in which you start, then carefully secure the meeting point at which
the General will arrive in time to kill him (using my method, that is). Then
you have to escape alive! Tricky but fun.

QUICK WALKTHROUGH
=================

• When the guard enters your cell, kick his sorry ass for his imprudence.

• Leave and crawl over to the small office area. Using the cigarettes,
  distract and punch both the guards in here. Collect your pistol from the
  box then go into the corridor again.

• Open the other cell door to meet your team again. Now head out of the back
  door and eliminate the enemies in this cluster of rooms. Collect all your
  guns back then head down the ladder.

• Clear out the long corridors of the sewers using all the methods of ambush,
  sneaking up, distraction and so on. At the first ladder you will meet your
  comrade the Spy. Make sure that as you explore the sewers you don’t climb
  any of the ladders to avoid detection above ground. Also, don’t be too slow,
  as you are under a time limit.

• Send your men back to the ladder where you first met the spy. Send the Green
  Beret out first to silently kill the patrolling guard above the manhole
  then enter the house and dispose of the soldier. Send the others out to
  join him, one by one.

• Now set about emptying the house. It shouldn’t prove too hard, with ambushes
  and stealth on your side. Don’t forget to take one officer uniform for the
  Spy.

• Exit the front way and kill the two Gestapo guys. Send the Green Beret
  underground again (the same manhole you came out of) and surface
  opposite the central building where you saw the troops assemble in the
  cut scene. Carefully kill and drag the patrolling SS Agent behind the walls
  of the podium and, while avoiding the patrols, incapacitate both enemies
  standing opposite the entrance to the house. Now return indoors.

• With the Spy, head out of the back entrance disguised as an officer. Avoid
  the eyes of all Gestapo and other officers, and go to the work site in the
  south west corner of the map. When you get the opportunity, as the officer
  here is looking the other way, take the bomb from the box and return home.

• Get the Sapper to place the bomb in the middle of the staircase room
  (which leads outside to the front garden) then hide in the little space
  under the stairs. With the others, clear out any bodies and get behind the
  door leading into the room from the back. Cover the door with your best guns.

• By now General O’Donnell’s escort will have arrived. The first few guards
  will check the room where your men await to gun them down. As soon as the man
  himself enters the main room (you’ll know because the Sapper is hiding there)
  detonate the bomb to kill him and nearby guards. The time limit is over.

• With the disguised spy, leave the back way and head for the German car on the
  east side of the map. Stealthily kill any guards on the roof of the building
  next to it.

• Send your other men to take out all everyone in your way as silently as
  possible then put everyone in the car. Phew! It’s over.

IN-DEPTH WALKTHROUGH
====================

Now you find yourself locked up in a cold cell in the sewers in Berlin.
How are you going to escape? Well, you get to do just like they do in all
the war movies; when the guy comes in to give you your food, punch the
living daylights out of him and tie up his body then nick his gun. Don’t do
anything too suspect though, as he won’t hesitate to shoot you.

Now that you are free to leave the room, go into the corridor and hide by
the wall separating you and the medical guy sitting in the office next
door. The one who was standing in front of the desk will leave and go
over to a cell opposite the room you just left. Crawl up behind him and
punch then tie him up.

Return to the corner that you were just in and wait until the soldier behind
the desk moves over to observe the lockers. Quickly crawl round and punch
the man who was sitting down (he will see you, but you’ll punch him before
he can react), then immediately draw your Luger and fire all three bullets
at the other guard, killing him. Tie everyone up and check the box by the
desk to retrieve your standard pistol with inifinite ammo. Now go back into
the corridor and check the cell next to yours. In a short cutscene you
will be reunited with your fellows once again.

Crawl and go through the only door you can, opposite the office. In the
next room is an unarmed guard with his back to you. Use the Green Beret to
punch him out then tie him up, and go through the door he was guarding.
Take the pistol, cigarettes, two gas masks and gas grenades from the
boxes and return to the other room. Give one gun to the Sniper and one mask
and the grenades to the Sapper. Also take the stuff in the box in the
room where the guy you just knocked out was; give the knife and medkits and
the radio and receiver to the Green Beret and the pistol to the Sapper. Now go
through to the next room and punch out the guy looking down the trapdoor.

Descend yourselves to enter the sewer network. There is a soldier leaning
over the railings and another a little furter down the tunnel. When he goes
in the opposite direction from your location, sneak up behind the leaning
man and punch him then tie him up and carry his body to the inlet below
the ladder. Let the other one see you briefly then run back to the others
and ready your gun. Shoot the soldier as he climbs the stepladder leading
to the platform you’re standing on.

Equip the Green Beret and the Sapper with guns taken from the fallen guards.
Now leave the tunnel through the exit on the right. You are treated to a long
cutscene in which the Spy, who has apparently infiltrated Berlin and
obtained a load of top secret intelligence, tells you that you must eliminate
O’Donnell by one of three methods. This walkthrough only covers one at
present, but maybe when the whole game is done I will include the alternate
ways of doing the level. You are also treated to a well-made movie of
an armoured vehicle escort travelling through the streets of Berlin. The
guys at Pyro Studios sure know how to make movies.

First, however, you will need to clear out the labyrinth network of sewers,
as navigating the heavily guarded streets of Berlin is at this stage out
of the question. Have the Green Beret and the Sniper equip their pistols and
cover the door leading onwards through the tunnel, and have the Sapper walk
through and get noticed by the guard on the other side. Retreat immediately
and watch him get gunned down when he follows.

Have the Sniper take the SMG then return to his original position. Repeat
the excercise with both other guards in the next corridor, always
running as soon as you are spotted in order to avoid being shot (with the
unarmed guy you could always just punch him). Give the Spy and SMG as well
then move all four men into the next tunnel.

Send the Green Beret to crawl through the doorway opposite the ladder. There
is only one guard in this tunnel; when he faces away from you, knife him
from behind. Send the other three men to join the Green Beret, and have them
cover the doorway leading to the unexplored room next door with SMGs. Send
the Green Beret in there, to attract attention, then run back. Lure both
guards into the fire of your comrades in this manner.

Now set the Sapper, Sniper and Spy up defending the next doorway, in the
room you just emptied. Have the Green Beret ready his knife and stab the
two unarmed soldiers after running up to them. As soon as the armed guard
spots you, run back to your friends. That’s another tunnel emptied. Repeat
the excercise again for the three guards in the tunnel on the right (you
must be getting good at this by now). You have now made a full circle
back to the second tunnel you cleared, and you can travel freely in the
sewers. Return to the room where you first met the Spy, two tunnels down
from where you are now.

Put the Green Beret in examine mode and click the ladder, in order to climb
up below a manhole and see what’s going on above without actually climbing
out at the wrong moment and being seen. Change the viewpoint so that you
see the house in front of the manhole (not below it). You’ll see a soldier
patrolling the stretch of road to the left of the barbed wire; wait until
he is at the lowest point of his patrol, facing the house, then exit the
manhole and crawl up to him from behind in order to stab him in the back.
(NOTE: If you are not in crawl mode when you exit the manhole, another
soldier will see you and shoot). Ensure that the soldier patrolling to the
right of the barbed wire is further up the road before picking up the
body and running into the house through the door near the barbed wire.

Once inside, drop the body and crawl immediately. There is an unarmed guard
in here, but he shouldn’t notice you. Stab him one and take the ammo from
the body of the other guy. Now send your other men out to join you in
this secure room, one by one, making sure that they don’t come into the
vision range of the patrolling guard outside. When everyone is safely in the
house, select the Green Beret and rotate the camera until you can see the
guard in the hallway. When he goes into the bedroom, follow him the crawl
up to him and stab him. Go to the entrance of the room next to the one the
others are standing in and check that the officer is facing the window.
When he is, crawl up behind him and knife him too. Give the Spy the uniform.

Now set the Sapper and Sniper up covering the door in the narrow corridor
leading to the next room (the camera angles can be a little awkward, so make
sure everything is as it should be). Now send the Green Beret through.
The room has a soldier and an officer in it. Walk into their vision range
then run back and let them be cut down by your frieds. You may have to do
two trips, one for the soldier and one for the officer.

Gather your men together in the side room leading on from the living room
you just emptied, and get them to cover the door. Send the Green Beret
through, have him attract the Gestapo agent’s attention then run back and
watch him die, followed by the Officer who was on the landing. Be sure to
save beforehand, as it can take several tries to complete without any health
loss.

Send the Green Beret into the hallway you just cleared out and go up the
stairs and right up to the far door near a bench. Go inside and run up
to the unarmed guard in order to stab him. Now go back and go to the door
opposite it, leading to a room with two soldiers in it. Examine it to look
inside this room, and wait until you see an officer sit down in the armchair
facing at right angles to the door you’re looking through. At this point
you should crawl in and sneak up to him then stab him. Get up and run over
to the other guard, a medic, and knife him before he can punch back.

Go through to the next room and wait crouching until the standing officer
is in alone in the left room. Stab him silently and crawl up on the officer
sitting on the bed then kill him with your knife too. Go back downstairs
and into the final room in the house, through the door opposite where
your friends are guarding the doorway. Go inside and knife the soldier inside
(he’s unarmed). You now have complete control over the house.

Crawl out through the double-door in the stair room leading onto the front
garden. Crawl then stab the Gestapo agent on the right in the back, then
the one on the left (in that order, to avoid being seen). Carry the bodies
back inside, dropping them off in the room where your friends are (not in
the stair room, for reasons you will understand later).

Send out the Sapper to examine the contents of the box and take the grenade,
gas grenades and molotov. Then send him back to the position he was in before.
It’s time to put the Spy into action; send him outside and have him cross
the road to the side of the large building with Nazi flags at the front.
Obviously, disguise yourself in the officer uniform, and avoid the vision
ranges of other officers and Gestapo soldiers (make sure that you do not
go out into the open when the Gestapo patrol is nearby).

Go over to the sidecar parked on the left side of the building and go
behind the officer and in front of the stairs leading into the building,
avoiding the Gestapo officer in front of it. Wait until he moves away
from your side, so that you can climb the stairs then climb down again and
inject him with three syringes to kill him from behind. Pick up the
body and carry it up to the podium with the swastika on the front, where it
will not be seen.

Select the Green Beret and have him crawl up to the edge of the garden path,
which leads onto the road. Change the viewpoint so that you can see
the front door of the house, and move behind the fence on the right side.
Throw a packet of cigarettes into the middle of the path, nearer to the
house than you, but not too far. The guard standing near the sidecar
by the Nazi building should come to pick them up. As he bends down he will
have his back to you, so crawl up behind him and stab him. Take the cigarettes
back off his body and carry it into the usual room.

Use the Green Beret to crawl up to the sidecar, then stab the officer looking
outwards in the back. Carry the body up to the podium and put it next to
the Gestapo sergeant’s. Now select the Sapper and take the gas mask that
the Sniper is carrying. That should give you two in your inventory. You
should also now have four gas grenades. Crawl over to join the Green Beret
(who should be in crawl mode on the podium) and the Spy (who can stand up
if he wants).

Send the Green Beret through the left door and into the large building.
Most people in here are unarmed; so that you can get a rough idea of where
everyone is, here is an overhead view of the room made from ASCII:
 _____________________________________
|        B               | |       G  |        
|________________________|G|__________|          KEY
|   U                                 |
| #######################   ######### |      U = Unarmed Guard
|                                     |      G = Gestapo Sergeant
|         ______   U   _____          |      O = Officer
|     ~~~~      |O   O|     ~~~~      |      B = Box
|_____~~~~      |     |     ~~~~______|      ~ = Stairs
|       U        ¯¯¯¯¯                |      – = Door
|                                     |      # = Wall
|                                    U|
|                               U     |
|                                G    |
|     U  U                            |
|____________—-_____—-____________|

Now punch the unarmed guard who walks up to you from the top left staircase,
and punch the two guards to your right (as long as you click, you get the
first punch and so remain unharmed). All the while staying in crawl mode,
stab these bodies to kill without making a sound. Now get the Sapper
to enter crawling, and once the guard on the platform behind the wall is
not facing towards your side of the room, put a gas mask on each man then
throw a gas grenade at the stage (where the officers are) and the group of
men on the right. This knocks them out. Immediately send the Green Beret
up on stage to stab the bodies up there before they wake up, and use
the Sapper to tie up and carry the two bodies on the right out of the
potential vision range of the guard on the bridge before he looks your way.


Now stab both the remaining unarmed guards (on the right, and behind the
wall on the stage), then send the Sapper to go behind the wall on the left
(where the unarmed guard’s body is). Throw a gas grenade at the guard on the
platform, then crawl forward and throw your last remaining one at the guard
in the trench below him. Use the Green Beret to run up to their bodies and
stab them both, then take the syringes and the Gestapo Sergeant’s uniform.

A timer of fifteen minutes will now start counting down. This is the time
until the arrival of General O’Donnell at the house. Send the Sapper, the
Spy and the Green Beret crawling back to the house then discard the earlier
officer’s uniform and put on the one found in the crate with the Spy.
Take the syringes also. Set up the Green Beret, the Sniper and the Sapper
with submachine guns covering the door leading into the stair room (i.e.
where you have always left the Sniper up until now). Have the Spy cover
too, for now. So begins a long wait.

After the timer reaches zero, you will see O’Donnell’s car enter the map.
It will be doing the tour of the map, so there is still time to wait.
However, in the meantime, some Gestapo Sergeants will enter the house from
a secret passage below the stairs in the stair room. You will mow them
down, but inevitably take damage. Heal up quickly if you have any first-aid
kits, then wait until you see a cutscene of O’Donnell leaving his car and
entering the house in the top right corner. One more Gestapo sergeant will
run into the room, but you will kill him. Now select the Green Beret,
Sniper and Sapper and hide them all in the bathroom just behind the living
room (you don’t have to go through any doors to get to it). Have the Spy
put away his gun. O’Donnell will then enter the living room (had there been
bodies in the stair room he would have been suspicious). He will not
see through your disguise; inject him three times with your syringes and
he’s dead!

Collect your men together and put cover mode on. Run back into the stair
room and change the aiming directions to quickly take down the two Gestapo
Sergeants lurking in here. You should take minimal damage. Now your priority
is reaching the car in the bottom left corner of the map.

Have the Spy get a fair amount of ammo from all the dead bodies now littering
the house, and put on the uniform. You should also have 18 syringes. Leaving
by the front door is far too dangerous, as there are six Gestapo agents lying
in wait. Go back to the door by which you first entered, and go down the
manhole. Go to the tunnel on the left, and keep going left to the tunnel
with two ladders. Climb up the one nearest to where you emerge, just in
front of the large Nazi building that you emptied earlier.

Now to use your syringes up in the area. First, go into the square, avoiding
the officer by the guardpost on the corner. Near the tank is a truck,
bordering the road leading to the car in which you must make your escape
(change the camera view until you can see all of this). Now kill the
solder patrolling below the truck (3 syringes) and the guy standing still
on the right part of the large monument made of pillars. Their bodies
will immediately attract attention; the alarm will be sounded, so move over
to the courtyard where the car is parked and wait for everything to calm
down. There is another soldier looking onto the road, just outside the
courtyard; kill him too. Do the same to the blue uniform soldier standing
by the chain looking onto the road from the square. Approach the officer
by the guardhouse on the corner from behind and take him down too. Now
return to the courtyard with the car and the ladder leading up to the
rooftops and kill the guard standing next to it.

You’ve made all the silent kills that you can; you have to get loud now.
All while staying in uniform, shoot the guard on the lower roof with the
crate on it from behind with your SMG. This attracts the attention of the
guard above, and one from the ground, both of whom come to investigate.
Shoot the former from behind when he examines the body, and the latter
as he climbs the ladder. Do this right, or you will be killed, as the Spy
is weak.

Take the assault rifles from the bodies, and check the crate for a grenade,
six more syringes and two now useless gas grenades. Go back down the ladder
and use the assault rifle to take out the nearest patrolling guard, near
the pillars. Then put away your gun, put the uniform back on, and go into
the square. Use three syringes on the patrolling guard who circles the tank
and stops between the chains. Then move swiftly away from the scene of the
crime, as an officer comes to investigate, and he can see through your
disguise. When all is calm again, go back and use your remaining syringes
to kill the guard who patrols back and forth below the tank. Make sure that
you do it when he’s in the upper part of his patrol, to give you the time
you need to get away.

It’s time to get your men into the car and away. Select the other three,
who are still in the building, and head out of the back door. Immediately
go back inside when you are spotted by the soldier outside. Cover the door
and gun him down when he enters. The way is now clear to the manhole. Go
down it and take the same route as the Spy took, coming out in fron
of the Nazi building. All threatening guards should be dead, but crawl to
be on the safe side. Check the road in front of you before moving on, and
use this method to carefully make your way round the corner and to the
courtyard where the Spy and the car are waiting. Load all your men into the
Kubelwagen, watch it drive away and you’re home free! Thank goodness!
And yes, that was the longest mission.

_______________________________________________________________________________
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COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
               ~~~   Section 6 – Central Europe Walkthrough   ~~~
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN
_______________________________________________________________________________
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BRIEFING
========

We have received intelligence that the Nazis are attempting to move priceless
works of art from occupied France to Germany ahead of the imminent Allied
invasion. Once great museums in Paris and other capital cities are now empty.
This valuable cargo is being moved to a small town from where it will be
transferred to Berlin. If the Nazis manage to cross the border, these treasures
will undoubtedly be lost forever.

Saint Avold, an insignificant train station a few days ago. Yet today it is one
of the most heavily defended places in the Reich. Units from the Wehrmacht are
protecting the area, but it is also being defended by elements of the 1st
Division of the Waffen SS and by the Gestapo. They’ve set up a security
perimeter and hundreds of troops are guarding the area. The final shipments of
merchandise are now arriving at the station, and yesterday an armoured train
appeared. We therefore believe the convoy will leave the station within the
next few hours. Clearly we can’t attack the convoy from the air so we have had
to come up with an audacious plan. Your mission will be to get some men into
the station and onto the train undetected, ready to take control once it
leaves the station. You will join up with the resistance a few miles further on
to transfer the cargo to a collection point on the beach.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6a. Infiltrate the Station————————————————#6A]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

Here we have it, the first true stealth mission. First off, setting the
alarm off in this mission will cause the train to leave, so it’ll be mission
failed. You need to proceed with the utmost care, picking guards off one by
one with the combined skills of the Thief and the Spy. From your base behind
some crates in the south-eastern corner of the map you must make your way
west then north until you reach a hut, then get safely across the courtyard to
the station.

QUICK WALKTHROUGH
=================

• With the Thief, using your fists, your speed and cigarette packets, distract
  and incapacitate all the guards in the area, bringing them back to the cover
  of your base and nicking their weapons.

• With the Thief, take the Lieutenant’s uniform from the man in the small tent
  halfway up the road. You can use this and the Thief to distract the people
  there, taking them all out and reaching the house the other side of the wall
  from the station.

• With the help of the prisoners, crawl across the yard and into the station
  doors. Inside, hide in the hole in the floor in the second room to finish
  the mission.

IN-DEPTH WALKTHROUGH
====================



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6b. Board the Train——————————————————-#6B]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

From your hiding place you now have to get outside and onto the train.
Stealth is still important, but at least this level isn’t as long or as
difficult as the previous one.

QUICK WALKTHROUGH
=================

• Clear out any guards inside the station building and take their guns.

• Step outside and carefully take out the nearby guards on the station
  platform, one by one. Carry the bodies back indoors.

• Go round to the left wall of the station building with the Thief and climb
  up it. Knock out the two guards up here, leaving their bodies (you can’t
  take them down with you).

• Head over to the obsolete wagon on the east side of the track. Use it as your
  base to incapacitate all guards between you and the train, then go on board
  the passenger carriage to end the level.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6c. Stop Bomb Deployment————————————————–#6C]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

Now you play as the Green Beret further down the line. Your goal is to
stop a bomb that the Nazis here are using to stop the train. You must hurry,
as there is a tight time limit that may render speed a priority and stealth
a secondary consideration.

QUICK WALKTHROUGH
=================

• You have a 15 minute time limit, so dilly-dallying is fatal. You must make
  every second count.

• Run out from your hiding place behind the car, allow the enemies to see you,
  then run back. Use cover mode to ambush them when they follow. Once you
  acquire a submachine gun, this will be even easier. Use this method to clear
  out all nearby Nazis.

• Venture further north and gain access to the buildings on the left. When
  they are secure you can take the ammunition inside them.

• Use hit and run tactics on the enemies in the north-eastern corner of the
  map. They are numerous, and sometimes grenades make the task a lot easier.
  Try crouching behind the long wall that runs north-south in the top half of
  the map then popping out to dispatch opponents. When everyone is dead, kill
  the tank with some grenades.

• Head over to the lorry blocking the track in the west and destroy it from
  a safe distance to eliminate the bomb.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6d. Get to the Engine—————————————————–#6D]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

You have three commandos ready for action – the Thief and the Spy in their
carriage, and the Green Beret on the armoured wagon. You have to slowly
take each carriage individually, methodically removing all enemies, until you
reach the engine. I found this to be the longest mission in the game, but also
the most enjoyable.

QUICK WALKTHROUGH
=================

• Use the Green Beret to clear out the rooftops of the two passenger carriages
  in front of the armoured vehicle you start on.

• Use the Thief to clear out the passenger wagon he starts in, making use of
  climbing in and out of windows to avoid detection. Collect your men together
  in this carriage when the coast is clear.

• Clear out the carriage to the left then use stealth and ambushes to kill
  the soldiers on the open wagon covered in sacks. When all (including the
  Lieutenant) are dead, run up to the rooftop nearest to the armoured vehicle.

• Wait a while and you’ll see several contingents of Gestapo soldiers leave
  the armoured carriage and take up position in and on the wagons you’ve
  cleared out. Have your men cover the stairs leading up to the rooftop they’re
  on, as two soldiers climb up there and you need to be ready.

• Now continue on to the further carriages. Use all of your available skills
  with each character to clear out the rooftops and interiors of the next two
  closed wagons. Be wary; once both are empty, more reserves will come to
  fill them, so quickly hide then finish off the new arrivals.

• The next carriage is the most difficult, as it contains Gestapo, SS, officers
  and a dog. Use ambushes from both sides to be successful.

• This only leaves the two armoured carriages and the coal truck. These should
  be easy enough to dispose of, and once you’ve killed all enemies the level
  ends.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6e. Take Control of the Town———————————————-#6E]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

You now have to use your remaining men – the Sniper and the Sapper – to clear
out the small town and ready it for the convoy. That basically means killing
everyone. You’ll need to utilise all your equipment, and any extra stuff you
might find in crates. This is similar to the previous mission, only in a much
larger map. You can really tackle this in a multitude of ways – my tips are
only one method. Just remember that raising the alarm means mission failure.

QUICK WALKTHROUGH
=================

• Knock out the nearest worker and carefully drag his body behind the low wall
  in the field in the south-western corner of the map. Crouch with both
  characters to avoid detection.

• Using both your fists and means of distraction (cigarette packets, gunshots),
  incapacitate as many of the guards between you and the house on the other
  side of the field as possible. Avoid causing the sidecar parked on the
  road to drive away (this fails the level).

• Send both companions into the house via the side door accessible from the
  stairway. Clear it out fully.

• Send the Sapper onto the balcony looking onto the courtyard while the Sniper
  has a rifle in cover mode aiming at the door leading there. Kill the sniper
  on the balcony before he sees you, and (if they didn’t already notice)
  attract the attention of the guards below by chucking a molotov cocktail
  onto the sidecar. This may kill some of the men, and send others running
  up to you. Return to where the Sniper awaits and combine your efforts to
  mow these down.

• If this went as planned, several more soldiers should have filled the
  courtyard. Throw grenades at them from the balcony and kill any more
  that come up to investigate.

• Make your way to the town square (the large place in the centre of the map)
  with both men, and use a molotov/grenade to kill the patrol standing
  behind a wall in the north west on your way there.

• In the town square, use explosives to deal with the first cluster of
  enemies, and crouch behind the statue to avoid becoming prey to the sniper
  on the balcony. Many more reinforcements will arrive to the same area, but
  you can use molotovs and grenades to dispose of these, and SMGs for any
  who come to check behind the statue.

• Now you only have to pick off the odd trooper who might be hiding in the
  west side of the map, until the area is cleared.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[6f. Ambush the Convoy—————————————————–#6F]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

You now have a small army at your command, but your task is daunting; you must
stop a guarded convoy of lorries, flanked by not only foot soldiers but
armoured vehicles and tanks. At first you do not have command of the Thief,
the Spy or the Green Beret, who are all in trucks. Neither can you destroy
any of the trucks, because they carry priceless works of art. You therefore
must prepare the battle ground (the central square) and ambush all the enemies
that come your way. Remember that the allied soldiers can be killed without
penalty, but that it is best to keep them alive.

NOTE: There are three entrances to the square – one to the north and two to
      the west, one at the bottom of the map and one a little higher. I will
      name the northernmost one the North Entrance, the south-western one
      the South Entrance and the north-western one the West Entrance.

QUICK WALKTHROUGH
=================

• Use the Sapper to place seven anti-personnel mines in the West Entrance,
  along with an anti-tank mine. Place a further three in the South Entrance,
  then hide all your men on the steps by the North Entrance, in crouch and
  cover modes, aiming outwards.

• Wait as the first few soldiers arrive. Some will be killed by the mines,
  and the survivors will take up positions in the square. More reinforcements
  will arrive. Wait until the square fills up.

• Use the Sapper’s explosives and the Sniper’s rifle to kill some of the
  nearby groups, but avoid letting either get hurt. Anyone who comes near
  should be taken down by the cover fire of the allies (provided you keep
  both men within their firing range).

• Soon the tank will begin to enter the square, flanked by more troops. You’ll
  want the Sniper and Sapper crouching behind the statue and facing west by
  this point. The tank will take some damage from the mine, but will continue
  its advance. Let the Sniper shoot any soldiers that see you. The tank will
  bombard the North and South Entrances, and that should give you time to
  throw enough grenades onto it to destroy it.

• Now clear out the square and lie in wait for the first part of the convoy
  on the steps with your allies. It is led by an armoured car, followed by
  a truck that you mustn’t destroy. Use the Sapper’s rocket launcher for a
  quick kill on the small tank.

• Quickly crawl over to the middle steps leading into the small garden in the
  south-eastern corner of the square with all of your troops. Send the Sapper
  out, rocket launcher ready, so that he can shoot at any vehicle crossing
  the bridge leading south out of the map. Wait patiently until the armoured
  convoy arrives and destroy the small tank. Both trucks are now immobilised.
  You now can select the Green Beret, Thief and Spy if you want.

• Your remaining task is to clear the square of the last few contingents of
  enemies, best done with the Sapper’s remaining explosives and any ammo
  the Sniper has left.

_______________________________________________________________________________
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COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                  ~~~   Section 7 – Normandy Walkthrough   ~~~
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN
_______________________________________________________________________________
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BRIEFING
========

This is the situation: an enourmous Allied force has gathered for the final
push into France. Over 7000 ships and more than 150,000 men await off the coast
of England for the order to initiate Operation Overlord. The destination of
this assault is the beaches of Normandy, codenamed: Utah, Omaha, Gold, Juno
and Sword.

Alright, you must take your team behind enemy lines and eliminate Nazi support
encampments within the area. One of these encampments is located close to the
town of Caen, the other in the port of Le Havre.

Your mission Officer, is to destroy the potency of these bases. It is
imperative to the Allied cause that the troops stationed there are in no
position to reinforce the Nazis’ defence of the beaches.

This is D-day and may signal the end of this damned war. The language in which
this part of history is written depends on you, Officer.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[7a. Cripple Nazi Support————————————————–#7A]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

This is the last real stealth mission as such, so I hope you enjoy it – it’s
certainly challenging enough. You must hurry, as after a while the Nazi
support vehicles will leave. But if you try to imagine that the fate of the
world really rests upon your shoulders – as was the case for the heroes of
World War II – you might get it done in time.

QUICK WALKTHROUGH
=================

• Use the Thief to mix dog food and poison then throw the green bone into
  the middle of the road. Crawl forward and throw the packet of cigarettes
  just between the gates of the encampment across the road. When the guard
  goes to pick them up, punch and tie him up.

• Sneak up on the Officer and incapacitate him, then use cigarettes to KO the
  last guard in this area. Send the Sapper to crawl along to where you are
  and hide, loot then strangle all three bodies behind the crates between
  the two doorways.

• Put a gas mask on the Sapper and throw a gas bomb through the right door.
  Enter and tie up the fainted soldiers. Clear out the rest of the room and
  send the Thief in too. Collect all the grenades, bombs and other stuff
  in the crates. Leave two bombs for later. Clear out the office next door.

• You should have time to head across the road and hide behind the first
  hut. Throw a grenade through the window with the Thief and nick the stuff
  on the soldiers’ bodies.

• Make the area safe enough for the Sapper to place bombs at intervals along
  the road. By now the vehicles will have started moving; detonate the bombs
  as they are driven over.

• In the interlude before the next load of tanks comes out, place any remaining
  bombs you might have. Use your rocket launcher and grenades to do any
  extra damage required. You should have enough explosives to last you, but
  look out for renegade guards.

• Go back to the storage building. Pick up both bombs and place one in the
  middle of the large chamber. Run back to your base in the cleared out
  barracks and detonate the building.

• Clear a path of any remaining soldiers and place a bomb by the fuel dump
  in the north east. Get back and detonate to win.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[7b. Destroy the Warships————————————————–#7B]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

Your only mission with the Diver is a short one, but also allows you to use
his unique skills, which provides a welcome break from the usual style of
warfare waging in Commandos 3. I thought that this mission was very well
done, as the objective is one of the most believable goals for a lone soldier
to have, and enhanced realism means enhanced fun. You must obtain mines from
the buildings in the dock and blow up the ships in the harbour.

QUICK WALKTHROUGH
=================

• Get into your diving gear and get off the boat. Dive (space) and cut the net
  to access the other side and the steps leading onto the jetty.

• Use every means at your disposal (throwing knife, cigarettes, grappling
  hook) to SILENTLY clear out every enemy on this side of the outpost on which
  the door switch is located (i.e. leave the big group of enemies). Hide the
  bodies up on the raised enclave with the aforementioned switch.

• From here, throw a grenade onto the cluster of enemies below it. Many
  enemies will rush out to confront you; any who come up to investigate the
  dead bodies should be silently disposed of.

• Now press the switch to open the doors to the boats. Head south east to
  a fenced off semi-circular house. Enter, kill any enemies and get the mine
  from the box inside.

• Enter the larger building and carefully kill the inmates. Head up to the
  small office, quickly kill the guard inside (I mean quickly) and take the
  mine from here.

• Go outside and dive into the water. Swim to where the boats are stationed
  and place a mine on each. When they blow it’s over.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[7c. Storm the Beach——————————————————-#7C]
///////////////////////////////////////////////////////////////////////////////

OVERVIEW
========

Straight out of Saving Private Ryan, Pyro Studios were kind enough to include
the Omaha beach assault. You command the Green Beret and a surprisingly large
force of allied soldiers. At first the mayhem seems overwhelming, but it is
possible to navigate the beach, and it all gets easier from there. This is
actually and action mission, with little stealth involved. There are a
variety of approaches, so I have been fairly vague in the quick walkthrough,
allowing you to proceed as you see fit. Good luck; the end is in sight!

QUICK WALKTHROUGH
=================

• Using the boxes as cover, crawl across the beach to the centre right path
  up through the barbed wire. Leave your allies in the safety of the shores.
 
• Get a grenade from the munitions box and throw it up at the soldiers on the
  parapet. It should kill most of them. Start to crawl up the path and stop
  short of enemy vision range. Allowing for small loss of health, kill
  all enemies in your way then clear out all of the soldiers guarding the
  beach.

• Gather your forces and enter the second line of fortified defenses through
  the small hole in the ground in the side of the building. You must cut
  through the barbed wire to access it.

• Crawl through with the Green Beret and dispose of any resistance on the
  other side. Send your forces through and methodically eliminate all the
  threats in the trench and on the surrounding rooftops. You may not be able
  to kill everyone, but you can clear the rest later. You just need a safe
  path to the fortified gun posts.

• Climb onto the roof of the building to the left of the trench and kill all
  enemies. Go down into the building itself and carefully dispose of all
  opposing troops. Go out into the trench and climb the ladder at the
  far end into the tower. Kill the gunners manning the heavy cannon.

• Use all the means at your disposal to clear the bunker, which can be
  accessed from the other end of the trench. Now use explosives and troops
  to kill the enemies on the other side.

• Go back through the bunker and go right up the steps. This last corner
  of the map still contains a few enemies, and leads to another building.
  Pick everyone off, and when the map is clear you will succeed!

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